Soon, I will eat more than one moon. But for now, both you and I can eat a single moon as a demo starter for the main course Skate Story‘ll ollie into our lives when it releases in December. It’ll have to do, washed down with a glass skater making a stone philosopher feel some type of way by busting out sick combos.
Despite having initially indicated they’d prefer not to do so if it could be avoided, Helldivers 2 developers Arrowhead have now confirmed that they’re holding off adding new stuff to the shooter while they focus in on improving its performance.
Since Battlefield 6 rolled onto the, er, battlefield late last week, a huge patch having been smashed against its hull to see it off, EA and their Battlefield Studios have understandably only put out a few more tweaks. Their latest little round of changes are server-side rather than being a proper patch, and enact a bit of balancing clearly deemed too important to wait for the next big patch’s deployment.
Shortly after you finish celebrating the arrival of next year, a plague will rock up. Well, the full version of Pathologic 3, a game in which you play a doctor tasked with saving a town from a mysterious contagion will rock up. I’m sure that if you turn off all of the lights and pay someone to sit in the next room coughing every two minutes, the difference’ll be negligible.
The year is 3025. Real life recieves a patch which renders you able to see every item you own with such fidelity that your eyes basically become microscopes. This is cool, your friend says, we’re now only a little bit behind the level of detail Skyrim modders have kitted out 2011’s finest lizard yelling simulator with.
If you’re wondering what’s inspired me to reach for my crystal ball, it’s the emergence of yet another Skyrim mod which takes the RPG one step closer to featuring as many dynamically moving parts as our own reality. It allows folks across Tamriel to look at a calendar and decide they need a fresh hairdo without any input from your character, who’s then left playing catch-up on all the new trims like a distant aunt at a family gathering.
There’s a container. It needs to be moved. Get in this big crane thing and move it. That’s the short and sweet summary of the Steam Next Fest demo for Docked, Saber Interactive’s latest addition to their ever-expanding roster of simulations based around jobs which require high-vis gear.
The bumper sticker plastered to the rear of the pickup in front of me reads ‘please let me merge before I start crying’. Behind me, an angry mob are starting to sharpen their pitchforks and light their torches. The next stop beckons, and I’m not going to make it on time. There’s nothing I can do. For I am Bus Bound in this Steam Next Fest demo, and that bus is too large to slice through gridlock like a hooligan.
Now, some leaked screenshots might offer a bit more of an idea as to some of the stuff you’d have been able to get up to in between patting various creatures and swinging a staff around.
Someone ring up Slayer, because it’s going to raining blood in Borderlands 4 soon. That being the natural way to precede the arrival of the shooter‘s first paid DLC bounty pack next month and a free December update that’ll bring a weird tree fight to the endgame.
All of this stuff will lay a pre-Christmas foundation for the arrival of a fresh vault hunter early next year. That hunter, whom Gearbox showed off a little while ago out of contept for chronological reveals, is Randy Pitchford’s magic cowboy spirit animal.
Drive faster, she screams as a cacophony of meepy noises, it’s coming! I know, headstand lady, I know, comes my response from behind the wheel. We’d be safe if I hadn’t botched one of the switchbacks and gently skidded into a low wall. I’d best put my foot down if I want to escape the demo of mysterious delivery driver Truckful without finding out what happens when a little truck is swallowed by a bigger truck.