After 7 years of alien war, Elite Dangerous pilots have finally defeated the Thargoids

Open that bottle of space champagne, the aliens have been wiped out. At least that’s what the interstellar pilots of Elite Dangerous are celebrating in the galaxy-sized multiplayer space sim. Earlier this month, the Thargoid menace finally landed in the Sol system, putting earth itself under threat for the first time, not to mention other human homeworlds and colonies. This meant players were invited to drop everything and head for home – to embark on one last great stand against the final, desperate, and dangerous alien attacker: a Thargoid Titan called “Cocijo”. Don’t worry, they got him.

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Path Of Exile 2 early access review: an expressive, characterful ARPG with plenty to chew on

At any given moment I am in the center of a wonderful vortex of skeletons. Bones splash and rattle and burst out of the ground in sharp, horrible spurs. My weakest skeletons, sensing their death coming, explode into fire and shards. My strongest skeletons fight so hard and with such alacrity that upon dying, they drag their spirits together and keep fighting as ghosts for a while. Foul little bone scorpions skitter around on fans of legs made from human hands. Somewhere in the middle, almost invisible among the noise, is the character I am actually playing: Path of Exile 2’s mean-spirited, callous, and gleefully enjoyable Witch.

This is a review in progress. It has to be. Even in its incomplete early access period, Path of Exile 2 is a great sprawling mass of a game. Three meaty acts of a planned six act campaign are followed by a trickier return tour through them, before the absurd endgame kicks into gear and the real work begins. If I came to you having played everything on offer I would be wild-haired, bloodshot-eyed and possessing perfect, incomprehensible knowledge. Let’s compromise: I have toured the dark caverns and the antediluvian crypts. I have been killed by various accumulated nasties. I’ve had a great time.

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Caves Of Qud review: an obscenely rich roguelike realm you could get lost in for months

“We are a people who honour democracy,” said the dog, scratching himself. “Per our custom, you may drink of our fresh water.” The dog was called Senator Umeshefaat, and he was very civil, even if he was shedding his black and white fur everywhere. We spoke in his home village at dawn. Later, I examined the senator’s personal history more thoroughly and discovered he was “hated by bears for cooking them a rancid meal.” I suppose every politician has their enemies.

That Caves Of Qud creates fun anecdotes out of simple encounters shouldn’t be a surprise. It has had 15 years of early access to establish itself as a small-but-mighty story generating roguelike of repute (there’s a reason it sits deservedly side-by-side with Dwarf Fortress in the same publishing house). After creating many characters, and dying and dying and dying again, I understand why it grips the brain with such fierce glee. It is a machine of grand imagination and adventuresome comedy. A deceptively powerful RPG that isn’t half as obtuse to newcomers as the screenshots make it out to be. Qud’s low-res bark is just a complement to its bite.

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After much talk of an acquisition, Sony and FromSoftware parent Kadokawa announce “strategic alliance”

It’s been rumoured for a while that Sony are about to buy Kadokawa Corporation, a monolithic Japanese media conglomerate that means nothing to the bulk of you unless I append the magic words “parent company of Dark Souls developers FromSoftware” and possibly also, “parent company of Spike Chunsoft”. Sony and Kadokawa were reported to be in talks last month, fomenting all sorts of speculation about, say, the PC version of Bloodborne being ritually sacrificed to consecrate the PS6-exclusivity of Dark Souls 4. Now, the pair have emerged from the Cave of Haggling and announced… “a strategic capital and business alliance agreement”. What does this mean? Is it safe to scream yet?

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The Beastmaster of S.T.A.L.K.E.R. 2, part four: the last bite

They say hope is the first step on the road to disappointment, and reader, I’ve made a pretty damn big step. Previously, on my mission to survive S.T.A.L.K.E.R. 2: Heart of Chornobyl with only wild mutants as my weapons, I’d discovered clues that someone else was attempting to tame the Zone’s beastly inhabitants. With one of their electronic tracking collars in hand and absolutely no preexisting knowledge of their location, I set out to find this kindred spirit, only for the Zone to once again slam a door in my face.

A cold, steel, very literal door to boot. It turns out that the scientist’s laboratory is locked up tight, and will remain so until I delve about twenty hours deeper into the faction war that’s bubbled up while I’ve been running around throwing irradiated rats at people in tracksuits. Fine. Fine! But I’m keeping the collar.

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Spider-Punk lands in Marvel vs Capcom Infinite thanks to a giant mod with a revamped art style and new modes out this week

Fists up, a big fighting game mod is due out this weekend. Marvel vs Capcom Infinite came out in 2017 and got some flak for its plastic figurine art style. But this year a modder began work on an overhaul that would grant the game pretty cel-shaded visuals. Since then the modding team has grown to 40 people and the scope of the mod’s features has ballooned. It’s now going to include new moves, stages, costumes, and a chaotic-looking 2v2 multiplayer tag team mode. All good news for biff ’em up sickos, as the mod is due to release on Friday.

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Times Of Progress is an elegant, focussed city builder set during the Industrial Revolution

Times Of Progress is a special game for me, because is the first news tip I have ever received from Sin Vega, Prime Minister of Strategy Gaming, way back in spring this year. Sin once described writing news articles for our former news editor Alice0 (RPS in peace) as like practising backflips in front of the kung fu master. Writing about a new city builder at Sin’s suggestion is like being invited to budget the development of Londinium by Julius Caesar.

The terror of screwing it up – together with other, more trivial distractions, like international games industry conferences- has stopped me from writing about Times Of Progress for months. Today I bite the bullet, and emerge from my lodgings to issue a hesitant speech to the masses, hoping like hell that Caesar is too preoccupied with the latest Gaul uprising to notice my errors.

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I can’t bear to play much of free horror game Toy Box, but I love the concept of pulling talking toys apart

Toy Box sounds like a very Xmassy game, but then you watch a trailer, and realise that it is not very Xmassy at all. It’s a free visual novel with a macabre puzzling element. The setup is that you’re a toy inspector working for a jovial Grand Toy Maker, his face hidden above the top of the screen. Your job is to disassemble toys – five in all – according to his eldritch written instructions, and either “salvage” them or “sentence” them to the incinerator.

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