Baldur’s Gate 3 hotfix takes care of Dark Urge spoilers, and politely hangs up your gang’s buggy video calls

If you’ve ever fired up Baldur’s Gate 3 and wondering why the likes of Shadowheart or Lae’zel’s portrait shows them glaring at you like they’ve been summoned into some kind of video call, I bring good news. Larian’s rectified this and one other infamous issue as part of the game’s latest hotfix.

Don’t get too excited, though. The devs are so keen to make sure no one gets their hopes up for any more major additions to the RPG now that its final patch is out of the way that they’ve dubbed this a “room temperature fix”.

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Once Upon a Katamari will have you rolling up the annals of history, and it’s coming to PC

Punishing my tendency to never bother watching Nintendo Directs, Bandai Namco used today’s Switch 2-focused showcase to announce Once Upon a Katamari: the first mainline, non-remake Katamari game since 2011. It’ll be out on PC as well, come October 24th 2025, and while you’ll once again be rolling up entire societies around a swelling sticky ball, this one will span a range of time periods – so you’ll be able to knead whole new planets out of feudal Japan or ancient Greece.

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Dune Awakening’s devs are testing a patch that’ll let you deposit all of your blood and should help tackle ornithopter griefing

The next big patch for Dune: Awakening‘s now out there via Steam testing client, as devs Funcom look to test out its various tweaks before pressing go on full deployment next month. If you’ve been desperately screaming for the ability to slop out a bunch of blood and/or water at once, or have recently be chased by a swarm of griefy ornithopters, this is the patch for you.

In fact, the devs make clear that they’d really prefer it if you were to dedicate the bulk of your two-week-long patch testing time to those two things in particular. They’re also turning off taxes and sandstorms, the latter very much being the tax equivalent of the natural world, for the first week so bases won’t be at risk.

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I’m strapped to a rolling office chair with a ticking timer in a huge scary building

The office seems to be empty save for a grinning little girl who yells “hey mister, wake up!” in what sounds like amateur Simmish, then immediately vanishes around the corner. The building consists of grainy, glass-walled compartments lined with illuminated facades displaying kanji letters, arranged along a central corridor. I think I’m on the ninth floor.

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The unofficial Skyrim remake of Morrowind finally has a voice for every last character in Vvardenfell

Very long-in-the-works Elder Scrolls modding project Skywind has hit another milestone in its winding road towards an eventual release. The folks behind the mod, which aims to deliver a version of the series’ beloved third entry Morrowind remade in Skyrim‘s engine, have recruited the final three voice actors they were looking for to fill out the base game’s entire roster of characters.

Skywind’s still without any kind of release date, meaning it’s almost certainly further off than its Oblivion-centric sort of cousin Skyblivion, which is aiming to arrive this year. However, the regular updates we’ve been getting about it of late are encouraging signs that it will eventually let us into its heart chamber.

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Hideo Kojima has “learned so many ways to kill people”

Buried in the fuzz of an otherwise unstartling SSENSE interview with Hideo Kojima, a sudden spike of violence. “People who are making military games, they probably don’t know how to dismantle a gun or shoot a gun,” said the Metal Gear man, in amongst pictures of himself dressed as various Minecraft skinpacks. “So that’s kind of sad.” Does Kojima know how to dismantle a gun? “Yes, because I’ve been doing this training as well, and I learned so many ways to kill people as well.”

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Subnautica 2 delay actually proves Krafton aren’t mismanaging their games, says exec

If the messy situation regarding Subnautica 2 and those ousted studio heads has led you to wonder if publishers Krafton might be mismanaging the development of their games, the company’s chief financial officer reckons you’re diving in the wrong sea. According to Dongkeun Bae, Subnautica 2’s delay from 2025 release to 2026 is proof that Krafton are doing a good job with that, actually.

The exec said as much via translator during a recent earnings call that, among many other things, featured the publishers’ own version of the events surrounding Striking Distance CEO Steve Papoutsis being parachuted in at Unknown Worlds to replace senior executives Charlie Cleveland, Max McGuire, and Ted Gill last month. Whether Subnautica 2 was genuinely ready to release in early access this year is a key part of the whole fracas. Krafton say no, the three fired leads say yes, and now the latter are suing. The complicating factor is that there was a big bonus for the studio’s workers tied to the game releasing this year.

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