The latest Elden Ring Nightreign enhanced boss is plenty tough enough without the Everdark treatment

Elden Ring Nightreign’s next Enhanced boss is Fulghor, Champion of Nightglow, developers From Software have confirmed. You’ll be able to get your teeth into him from June 26th at 4pm central European summer time, 7am Pacific Daylight Time, or 11pm Japan Standard Time.

These timezone distinctions are meaningless, of course, because there is only one timezone in which Fulghor operates, and that timezone is Butt Kicking Time. He’s one of the co-op RPG’s harder scraps, and he’ll be all the worse for being Enhanced.

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Sword Of The Sea is an enveloping, but not cutting meditation on “flow”, Journey and vintage Tony Hawk

Back when Matt Nava was art director for glistering mountain pilgrimage Journey, he and his colleagues at thatgamescompany took a research expedition to California’s Pismo beach, a swathe of desert that rolls right up to the Pacific Ocean. The spectacle of land and ocean overlapping did a number on Nava. “It looks like the dunes of the Sahara, you know, these massive sand dunes,” he tells me. “But it’s a beach, and so the ocean is right there. And it’s amazing visually, because you have the waves of the ocean, and you have these sand dunes, which are wave shapes, and it’s so easy to imagine them moving just like the ocean.”

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Former Hytale dev claims internal “mismanagement” at Hypixel “stole the opportunity for Hytale to flourish”

Following the announcement earlier this week that Riot-backed Minecrafty sandbox game Hytale has been cancelled, a former Hypixel Studios dev has claimed that internal friction and “mismanagement” at the studio are to blame.

Hytale had been in development for a decade when Hypixel co-founder Noxy revealed that it’d been canned in a website post on June 23, also revealing that the studio will be closing in a few months’ time. The game’s release had been pushed back a number of times since 2020.

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Supermassive’s Little Nightmares 3 is out this October, Reanimal still looks much better

I’m sure Supermassive are going to do a perfectly respectable job with horror puzzler Little Nightmares 3. But, when there’s two games coming out, one of which looks like a pitch-perfect spiritual sequel by Little Nightmares‘ creators in the form of Reaminal, and the other is an eh-looking numbered affair by a different, talented but wildly inconsistent studio, it’s hard not to pick favourites. Nonetheless, Little Nightmares 3 is out on October 10th. Here’s a trailer. It’s too bright. Grumble.

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FISH³ is a surreal arcade fishing racer where you have to fish while you drive a fish-powered boat

I love fishing in games. I already went over this last week with Out Fishing, so I won’t repeat myself much more. But I do desperately need to tell you about FISH³, or FISH³: FISHTASTIC FISHING FISHSCAPES, a very unconventional fishing game that’s also an arcade time trial racer, where the fish you catch are also your boat’s engine, and you can fish while you’re racing? If, like me, that entire description has you thinking “come again”, then read on.

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Assassin’s Creed Shadows’ latest update brings in a nightmare difficulty mode and another weird collab

Another month, another Assassin’s Creed Shadows update, again one that comes with a list of quality of life changes, but also one that comes with another surprising collaboration. Let’s start with that one, which is, weirdly, a new story pack made in collaboration with Critical Role, the wildly popular actual play series. For some context, Critical Role did an official Assassin’s Creed themed oneshot a little while back. In said oneshot, Hi-Fi Rush‘s Robbie Daymond played a character called Rufino, who’s being added into the game through this new mission in update 1.0.6.

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Chicken Run: Eggstraction is a co-op stealth game sequel to Dawn of the Nugget that looks like good, silly fun

I’m not entirely sure of the cultural relevancy of Chicken Run, even if it did get one of those trendy legacy sequels back in 2023, and yet here we are with the reveal of an entire video game. The name of said game is Chicken Run: Eggstraction, and quite fittingly it is an action stealth game, one that might even look quite good?

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You have a Swedish hot tub, a Korean game jam, and that pesky emotion called jealousy to thank for Peak

How does one come up with, and subsequently make, Peak? Well, it sounds like you just kind of have to do it in weird ways. If you’ve missed it, Peak isn’t just slang you’ve heard your teen use to denote something being really good, it’s a co-op video game about climbing mountains with your friends and having a very good/ bad time while doing so. The bulk of work was also done in a single month as part of a collaborative game jam between Another Crab’s Treasure developer Aggro Crab and Content Warning developer Landfall. And in an interview with PC Gamer, a couple of the devs that worked on Peak have shared a little insight into how it got made.

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Justice for faces as Jurassic World Evolution 3 drops its AI-generated scientist portraits

Upcoming park management/unethical science sim Jurassic World Evolution 3 will no longer feature generative AI. Publisher-developers Frontier Developments had previously disclosed that the oft-rubbish technology would be used to create scientist portraits for your uneaten staff. That disclosure has now vanished from the game’s Steam page, with the removal of the genAI material confirmed outright in a statement to Game Watcher.

“We have removed the use of generative AI for scientists’ portraits in Jurassic World Evolution 3 following some initial feedback,” reads the statement. “The team are continuing their diligent work on the game and are very much looking forward to launching on 21 October.”

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Disco Elysium has yet another heir in Pera Coda, a Turkish timeloop RPG set in a dreamlike version of Istanbul

If ever there was a game I didn’t expect to spawn a horde of spiritual successors from startup companies of varying dubiety, that game was celebrated commie hangover simulator Disco Elysium. And yet here we are with yet another claimant to the dance floor, Pera Coda. In fairness, it takes inspiration from a lot more than just ZA/UM’s RPG, but Disco Elysium is mentioned rather prominently in the marketing.

Created by Falan, a Turkish team founded by three architecture students, Pera Coda is a timeloop story set in a “surreal”, “neon-noir” Istanbul, in which you play an attorney, Deniz, who is navigating a purgatory inspired by Bardo in Buddhism. The city is described as “both a stage and a mirror, where East meets West, chaos meets calm, and each district reflects a piece of your fragmented self.” Certainly sounds quite Revacholian. Here’s a teaser trailer.

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