Celebrating 10 Years of World of Tanks on Xbox

WoT 10th Anniversary Hero

Summary

  • We’re celebrating ten years of tanks throughout the whole year.
  • Enjoy a look at the Year of the Dragon season.
  • Get a preview of what’s coming this year in World of Tanks Modern Armor.

World of Tanks is hitting the big ten! Since 2014, the game’s been part of the Xbox free-to-play scene, bringing you only the best tank battles on console. It’s safe to say that the game wouldn’t be where it is today if it wasn’t for its first release back in the Xbox 360 days.

Wargaming CEO, Victor Kislyi himself reflects on his time at the Microsoft E3 2013 Press Conference. “As I look back, it was incredible to be on stage 10 years ago during the 2013 Microsoft press conference announcing World of Tanks for Xbox.  Wargaming was thrilled to bring World of Tanks, the game that has been my life, to a platform with millions of players. We were the vanguard of F2P on console, providing a new way to both play and discover games. This was only possible with the support and belief of our trusted partner, Microsoft, with whom we have continuously achieved significant results. It has been an amazing decade for World of Tanks on Xbox and here is to many more!”

Since then, it was full speed ahead to keep Victor’s vision alive. And Director of Live Operations Valerie MacCracken will vouch that it was quite the ride. “At the time, there weren’t many free-to-play games on Xbox 360… It felt like unchartered territory.” The hard work would eventually pay off. “The game has evolved tremendously since its release, from having only three tank nations to now having a full tech tree across two game modes, a ton of new features, with more coming up this year!”

From the World War II theaters to the high-paced Cold War battlefields, we’ve traveled across history with a roster of tough-as-nails vehicles of all shapes, sizes, and nations.

As a thank-you for ten incredible years of tanking, get ready for a yearlong celebration unlike any other with monthly gifts, special events and sales, and the opportunity to earn two end-of-the-year tanks with the year-long Celebrations event.

American Tier X MBT-B Heavy Tank Image
The American Tier X MBT-B Heavy Tank.

Firstly, enjoy your first gift by logging in on February 13 and unlocking the American Tier X MBT-B Heavy Tank (plus its exclusive Raider Skin) for free, or in discounted bundles. Your discount is based on the number of years you’ve been playing the game.

Leading into our tenth anniversary festivities, our January 30 update brought important updates to the game, particularly to Cold War mode. We’re calibrating the Silver and XP research costs for your Cold War vehicles, so you grind less, collect faster, and enjoy your time on the battlefield even more.

The latest update also brought the new Azure Coast community map, a fresh batch of War Chests, and limited-time Chinese New Year-themed bundles to the game. It also marked the end of the Resolutions event. Commanders who participated in it (by completing seasons throughout 2023) and finished at least five seasons will find the one-of-a-kind T34 Calliope waiting for them in their garage. This unique vehicle is the only World War II tank with rockets, making it a real collector’s item exclusive to console. And if you’ve completed six seasons, you’re getting the tank plus a side of bonus rewards!

World of Tanks Year of the Dragon image

And now, let’s dive into the Year of the Dragon season details. As in previous seasons, you have 100 levels where themed rewards are ready to be earned. In this season, inspired by the Chinese zodiac for 2024, there are three reward paths to choose from. All tank commanders automatically start on the Free path, where you can earn rewards every few levels ranging from the reliable Type 59-II Premium tank, the season Medal, a 2D Dragon Commander, Gold, War Chests, and more! Then you have the Season Pass, where you receive rewards at every level (in addition to the Free rewards), more tanks, and the new WZ-1224 premium tank once you complete level 100.

And for your third option, the Ultimate Season Pass will immediately give you everything in the Season and Free pass, plus the new Highlander 116-F3 Premium tank for World War II mode, a themed 3D Hero Commander, and 25 completed levels.

It’s World of Tanks Modern Armor’s anniversary, but it’s you who’s getting the gifts. New affiliations for Cold War mode, a new World War II Tech Tree line, and specials for D-Day’s 80th anniversary, Tankfest, and Halloween are among some of the highlights for 2024.

WZ-1224 tank image
The WZ-1224, unlocked by completing level 100 in the Year of the Dragon Season Pass.

Also, going back to Cold War and researching just for a bit, this February, you’ll be able to start a new Tech Tree line of German light tanks, from the Post-War Era (Era 1) all the way to the Détente Era (Era 3), and tank destroyers, from the Post-War Era (Era 1) to the Escalation Era (Era 2). If you’re new to the game, Cold War mode’s light tanks may look “light” at first, but they pack some serious firepower and are crucial for suppressing and ambushing the enemy thanks to their maneuverability. As for the tank destroyers, their name says it all.

There’s so much to look forward to with the release of Year of the Dragon and World of Tanks Modern Armor’s tenth anniversary’s yearlong celebrations.

Here’s to ten more epic years to come. Keep on tanking!

Xbox Live

World of Tanks

Wargaming.net


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Xbox One X Enhanced

World of Tanks is a global online multiplayer free-to-play game dedicated to tank warfare in the mid-20th century. Custom built for Xbox, World of Tanks features realistic vehicles and environments, enabling players to command history’s most powerful tanks and experience combat on Xbox like never before.

Features:
• Strategic, fast-paced 15 vs 15 online action.
• Over 700 authentic tanks to choose from among 12 nations.
• Battle across a variety of environments with varying terrain and weather effects
• Built-in support for Xbox One X pushing the boundaries of graphic fidelity.
• Regular updates offer new content and frequent special events.

The post Celebrating 10 Years of World of Tanks on Xbox appeared first on Xbox Wire.

Palworld Steam Patch v0.1.4.1 Makes Even More Welcome Fixes

Palworld developer Pocketpair has released another patch for the all-conquering ‘Pokémon with guns’ survival game, this time bringing the Steam version up to v0.1.4.1.

The patch for the Steam version of the game, out now, makes a number of major fixes, improves some base-related issues, and further tackles cheating and exploits.

Of note, the patch fixes an issue from the previous update that affected save data, which remained in a broken state. Now, save data should load properly. Elsewhere, there’s a fix for an issue that caused some weapons equipped by other players to disappear when a player used a grenade in multiplayer, and there’s a fix for an issue that caused capture probability to not increase despite the game suggesting it had.

And, as always, there’s a funny change in the patch notes: a fix for an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever. Bleak!

The Xbox patch, v0.1.1.4, will be released soon, Pocketpair added. There is a disparity between the Xbox and Steam versions of Palworld, not least in the Xbox version’s lack of dedicated servers, which limits the number of players who can play together. Microsoft has said it will work directly with Pocketpair to assist in supplying the resources necessary to keep the momentum of the monster survival game going strong, including providing support to enable dedicated servers.

Palworld is a smash hit, crossing over an eye-watering 19 million players across all platforms since going on sale January 19. It’s the most-played game on Steam, and the biggest third-party launch in Game Pass history with over seven million players and a daily player peak of just shy of three million. On Steam alone, Palworld has sold 12 million copies.

But Palworld is also one of the most controversial video game releases in recent memory. Developer Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

If you’re playing, be sure to check out IGN’s interactive Palworld map.

Here are the Palworld Steam update v0.1.4.1 patch notes in full:

▼Major Fixes

・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000.

・In the previous patch, save data that had already been in this state (for servers, the server’s world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.

・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.

・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.

▼Base related

・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever.

・Fixed an issue where no wood would drop when Pal at the base felled a tree.

▼Others

・Implemented countermeasures against some cheats and exploits.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Stellar Blade Dev Talks Inspirations, and Yes, Nier Automata Is Right Up There

Developed as a PlayStation 5 exclusive by South Korea-based studio Shift Up, Stellar Blade emphasises fast-paced action and boasts a post-apocalyptic setting. Both its flashy combat and stunning visuals scream next-gen, yet at the same time, Stellar Blade is not shy to hide the past it was inspired by. IGN Japan had the chance to sit down with the developers and talk through their inspirations.

As Eve, players perform flashy combos while quickly reacting to enemy attacks by parrying and dodging at the right time to create openings for counters. Developer Kim Hyung-tae told IGN that Sekiro: Shadows Die Twice and Bayonetta were some of the action games his team was inspired by.

Visually speaking, Stellar Blade’s world shares vibes with many science fiction works that have a post-apocalyptic setting, albeit with a strong Asian touch. Many of the game’s main characters have Asian appearances, and Xion – a city built by the last survivors on Earth – appears to be heavily inspired by modern Asian cityscapes.

“As for Stellar Blade’s world-building, we designed it by mixing cultural elements from Hong Kong, Japan, China and Korea,” Kim said.

“That being said, Xion isn’t only inhabited by Asian people, and we didn’t intend to make it look like a specific country or culture. The most important thing about Xion is that it is a city built for the world’s last survivors. Of course, I have enjoyed many different cultures and art myself, so I can’t deny that I was inspired by other science fiction works with a similar dystopian setting.”

As some of the main inspirations on Stellar Blade’s world, Kim mentions cyberpunk manga series Battle Angel Alita and the 1982 science fiction film Blade Runner.

However, Stellar Blade’s biggest source of inspiration might be Nier Automata. The combination of Yoko Taro’s stylish action and dystopian world-building feels close to Stellar Blade. On top of that, both games have a badass anime-inspired female protagonist.

“Nier: Automata left a huge impression on me,” said Kim. “It made me realize that a game like this could be made, and allowed me to rediscover the kind of game that I want to make.”

Stellar Blade launches on PS5 on April 26.

Esra Krabbe is an editor at IGN Japan.

Final Fantasy 7 Rebirth Preorders Get a Massive Discount Before Release Day in the UK, But Only for a Limited Time

Final Fantasy 7 Rebirth preorders are currently down to just £56.65 in the UK right now. This is a tremendous deal, and guaranteed to arrive on launch day February 29. All you need to do is use promo code LOVE10 (see here) to secure the game at a discount.

This is the best Final Fantasy 7 Rebirth preorder deal in the UK right now, making it the perfect time to secure your copy and ensure you’re among the first to explore the expanded universe. Don’t miss out on this opportunity to save big and embark on an unforgettable adventure. But, the only caveat is that this LOVE10 code will expire after February 8, so there’s a limited time frame on this one.

Final Fantasy 7 Rebirth promises to bring back the nostalgia while adding layers of depth to the story and gameplay that we’ve been dreaming of since the original. The game is the highly anticipated second installment in the Final Fantasy VII Remake trilogy, taking the iconic story into its next chapter.

The anticipation surrounding the release of the game is palpable, with fans eagerly discussing how good they expect the game to be. Whether you’re a die-hard fan or a curious newcomer, Final Fantasy VII Rebirth is shaping up to be an unforgettable journey through one of gaming’s most cherished universes.

In our final hands-on preview of Final Fantasy 7 Rebirth, we said: “This second game in the reimagined trilogy is like an extension that flows out of its predecessor rather than another radical rethink. But Rebirth is layered with several new ideas that, at least across the duration of a recent three-hour playable demonstration, suggests Cloud and co’s upcoming journey will feel like a genuine sequel rather than a full-priced expansion.”

There’s also a new relationship system, called Bonds of Friendship, that has been added to Final Fantasy 7 Rebirth. As explained in the system’s tutorial, “the strength of these bonds can alter portions of the story.” One of those story moments is the Gold Saucer date, and you’ll be able to see how your potential partner feels about you via a variety of emoji-like faces.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Sifu Developer Teases “A Few Surprises” For Second Anniversary

“It’s that time of the year again”.

The well-executed beat ’em up rogulike Sifu is teasing some surprises for its second anniversary, even though the developer rolled out the final content update on Switch last November.

In a brief message via social media, Sloclap said it had some “surprises” to share over the coming days, beginning with the anniversary on 10th February (that’s later this week).

Read the full article on nintendolife.com

EVO 2024 Lineup Announced: Mortal Kombat 1 and Tekken 8 Make Their Debut, and a Classic Returns

The biggest fighting game tournament in the world is returning to Las Vegas. EVO 2024 will take place from July 19-21st in a new venue: the West Hall of the Las Vegas Convention Center. EVO 2024 will be the biggest EVO ever, featuring several new additions and eight games gracing the main stage. All told, four games will be making their debut as a main title. We learned a ton about what EVO will look like in 2024 from the EVO Announcement Show on Twitch. In short, it’s going to be much, much bigger than last year’s event.

EVO 2023 was a great show, and we documented the journey of IGN’s own Mitchell Saltzman as he competed at the event. but this year will see several improvements to the EVO format. First up, there will now be a dedicated registration area to keep lines shorter. In addition, the EVO show floor will be open all three days. That means three days of artist alley, publisher booths, the EVO Arcade, and more.

Speaking of the EVO Arcade, EVO 2024 will be the largest in EVO history with a bigger BYOC (Bring Your Own Controller) area. This year, there will also be an all-new art gallery with works from the history of the FGC on display and a brand new stage for EVO showcases on Friday featuring interviews, exhibitions, and more. The popular cosplay contest will also return, and perhaps most importantly, you’ll no longer need separate tickets for the Finals on Sunday. Since the show floor will be open all three days, you can go back and forth from the Finals to the show floor as much as you like.

In addition to all the details on the event itself, we also got a look at the eight games that will grace the EVO main stage, four of which will be making their EVO debut, which are highlighted in bold:

  • Street Fighter 6 (Capcom) – PS5
  • Tekken 8 (BANDAI NAMCO Entertainment) – PS5
  • Mortal Kombat 1 (WB Games) – PS5
  • Guilty Gear: Strive (Arc Systems Works) – PS5
  • King of Fighters XV (SNK) – PS5
  • Granblue Fantasy Versus: Rising (Cygames, Inc.) – PS5
  • Under Night In-Birth II [Sys:Celes] (French Bread) – PS5
  • Street Fighter III: 3rd Strike (Capcom) – Arcade

You’d expect newcomers like Tekken 8 and Mortal Kombat 1, but it’s good to see smaller, lesser-known games like Granblue and Under Night get their turn under the bright lights. The real story, however, is the return of Street Fighter III: 3rd Strike, which makes sense, since Evo 2024 will be the 20th anniversary of EVO Moment 37. Yes, that EVO moment 37. There will also be a community stage where community-run tournaments will get their time in the sun, though those games haven’t been announced yet.

It’s a lot to take in, but if you can’t get enough EVO, EVO Japan is set to take place in April 27-29, which will feature every game at EVO minus Mortal Kombat 1. If you’re looking to register or just want to learn more, you can head over to https://www.evo.gg for additional details.

Will Borger is an IGN freelancer. You can find him on Twitter @bywillborger

Super Mario Maker 2 Updated To Version 3.0.3, Here Are The Full Patch Notes

Available now.

Although Super Mario Maker 2 on the Nintendo Switch received its final major update back in April 2020, it still occasionally receives a smaller update. The latest one follows on from an update in 2022 that addressed several issues.

This latest one makes some adjustments for a more “pleasant gaming experience”. Here it is in full:

Read the full article on nintendolife.com

Whip it Good! Breaking Down Weapons Included in Wo Long: Fallen Dynasty Complete Edition

Summary

  • Wo Long: Fallen Dynasty Complete Edition is available on February 6 at 5pm PT
  • Complete Edition features all content from the three DLC packs and collaboration DLCs
  • Three game-changing weapons are available: Cestus, Whip, Long Sword

Wo Long Fallen Dynasty Complete Edition is available for download on February 6, transporting gamers into a dark Three Kingdoms world infested with demons. The Complete Edition comes packed with all of the new weapon types, divine beasts, bosses, story chapters, and end game content included in the three DLC packs plus the collaboration DLCs.

However, it’s the three new weapon types – cestus, long sword, and whip – that really flex the game’s muscles, offering distinct new ways to play the game as you fight for every last breath.

Here’s a breakdown of how to use each new weapon type…

Cestus

Time to beat down demons with your bare hands! Aggressive attacks enable you to quickly combo punches and kicks while also preparing to deflect at any moment due to the speed of animations. Watch out, though, the lack of range can be a problem against certain enemies, so team cestus with Wizardry Spells like fireballs in order to have the best of both worlds.

While cestus is equipped, you can actually increase your Spirit by up to three levels, with each level granting certain positive effects:

  • Level 1: Increases attack damage dealt to enemies
  • Level 2: Reduces Martial Arts and Wizardry Spell Spirit consumption
  • Level 3: Decreases the damage taken from enemy attacks

To top it off, when you are fighting in High Spirits, using Martial Arts, Spirit attacks, or Fatal Strikes will actually grant you a positive effect that increases the amount of Spirit you obtain. When you perform a Spirit attack, the surplus Spirit from your current level will be consumed. You will also lose any Spirit gained from Level 3 if you switch to a weapon other than cestuses.

Master’s Tip: Learn to take advantage of the different levels of Spirit when fighting with cestus. Depending on the enemy, use the different positive effects during battle appropriately.

Long Sword

The long sword is a great weapon thanks to its ability to charge before strikes. That’s right, using this extended blade enables you to actually charge and accumulate energy as you hold down either X or Y to perform normal attacks or Spirit Attacks. The longer you hold the button, the more powerful the charged attack will become, with each button unleashing two phases of strikes. With a longer accumulation period enabling a more powerful attack with different animations and sound cues to help clue you in to whether you’re using a phase 1 or phase 2 attack.

Building up power directly after Spirit attacks, Martial Arts, or successful deflects will shorten the time it takes to accumulate power. In fact, moving while accumulating energy will also allow you to quickly dodge in that direction. It is even possible to deflect enemy attacks at the beginning of the dodge sequence and doing so successfully will instantly boost your energy level to the maximum level. This enables you to launch a powerful counter attack while breaking the enemy’s stance.

Master’s Tip: Learn when to charge your sword with your Spirit attack (Y button) – even during a mid-combo string – so that you can either land a strong blow or move away mid charge to deflect and instantly charge your final attack.

Whip

When first trying out the whip, just know, this weapon has the biggest risk/reward factor of any item in Wo Long. You’ll want to first build up your Spirit Meter as much as you can before taking on the deadlier demons, but once you’re ready to rumble, activate Frenzy mode by pressing Y while guarding. Here’s the reward, as your whip attacks in Frenzy mode, combine the whip with Martial Arts and Wizardry Spells to overwhelm opponents with a series of strikes. This combination of attacks makes the whip one of the best (and most fun) long-range weapons in the game to take out hordes of monsters.  You will even deal damage to surrounding enemies upon successfully deflecting an attack.

But here comes the risk. In Frenzy mode, your attacks will be more powerful, but you will not be able to recover Spirit, and each of your attacks will also consume Spirit. Additionally, Frenzy mode will be automatically deactivated when you are staggered, such as when you are inflicted with a status effect or Spirit Disruption, leaving you open to taking on huge damage, or possibly even leading to your demise.

Master’s Tip: When using Frenzy mode, as Spirit gets low, switch over to a different weapon using deflect counterattack (RB + B). This will smoothly transition you to your secondary weapon while also deflecting. And while this will take you out of Frenzy mode, since you are now using another weapon, it will also give you the opportunity to build up Spirit quickly again before switching back to the whip to once again find yourself in a Frenzy.

Think you have what it takes to defeat the demons of Wo Long: Fallen Dynasty Complete Edition? Download the game when it launches on February 6.

The post Whip it Good! Breaking Down Weapons Included in Wo Long: Fallen Dynasty Complete Edition appeared first on Xbox Wire.

Final Fantasy 7 Rebirth: The Final Preview

I don’t think anyone is going to be surprised to learn that Final Fantasy 7 Rebirth feels incredibly similar to Final Fantasy 7 Remake. This second game in the reimagined trilogy is like an extension that flows out of its predecessor rather than another radical rethink. But Rebirth is layered with several new ideas that, at least across the duration of a recent three-hour playable demonstration, suggests Cloud and co’s upcoming journey will feel like a genuine sequel rather than a full-priced expansion.

During the hands-on demo I was able to play through the first two chapters of Final Fantasy 7 Rebirth. The opening section recreates the Nibelheim Incident flashback from the original game; an important slice of Sephiroth’s backstory that reveals the main reason for his villany. This scenario plays out more or less identically to what you remember of Remake – a linear trek through a simple environment, elevated by exceptional combat and character work. I liked this structure in Remake and I still like it in Rebirth.

It is in chapter two, though, that Rebirth begins to show how things have changed. Freed from the restrictive streets and corridors of Midgar, your party is set loose in a large open world of rolling grasslands and towering trees. The demo did not make it clear if the continent is made up of large segmented zones or if it is a genuine, seamless open world, but what I can say is that the sizable region in this demo chapter feels much more expansive and authentically natural than the areas seen in last year’s Final Fantasy 16.

These zones initially feel somewhat empty but that is soon changed after discovering and activating a scattering of ‘remnawave towers’. Following open world tradition, these towers plot a variety of activities on your map that can be undertaken as distractions from the main storyline. I unfortunately didn’t have enough time to fully dig into these side tasks, but they include hunt-style battles and item salvaging. I’m left with the impression that these mini quests won’t be Rebirth’s most compelling feature, but hopefully they will be an improvement upon both Remake and FF16’s monotonous side stories. At the very least the side content does promise worthwhile rewards: for instance, scanning and defeating monsters in the world will upgrade the returning combat simulator, which in turn will unlock new summon materia – the magical orbs that manifest god-like allies in battle.

It remains to be seen if Rebirth has perhaps overloaded combat with too many extras, but right now I like what I’ve sampled and am excited to learn its tactical depth and breadth.

The grasslands area that extends around and beyond the small town of Kalm is not structured identically to the world of the original Final Fantasy 7, but it nonetheless feels authentic to that game. Lush forests harbour the Chocobo Farm, which is once again managed by Bill, Billy, and Chloe. Push onwards and the verdant grass gives way to gloomier swamplands that are terrorised by the monstrous Midgardsormr – the renamed but still-infamous Midgar Zolom snake. As in Remake, all of this covers a significantly larger and more detailed area than the same region of the original game, turning what were once minutes of play into hours.

Simply getting around these zones feels more freeing and smooth thanks to the improved movement that allows Cloud to easily hop up over small and mid-sized obstacles, and a basic climbing mechanic that sees him clamber from one yellow handhold to another. It’s not exactly Uncharted, but this added element of ‘outdoorsiness’ provides an enjoyable sense of adventure. Add in the expected Chocobos for fast, feathered trips, and you’ve got a strong basis for wider exploration.

Of course, those wide open zones are home to more than just trees and flowers. There’s plenty of enemies roaming the world and Remake’s exceptional combat returns. This time around you have the full freedom to arrange your party how you wish, choosing a trio from your recruited pals. You can put together three different parties and switch between them on the fly while exploring, allowing you to have pre-arranged setups for different scenarios. Spotted a large beast in need of a battering? Get your melee-focussed Cloud-Tifa-Red XIII party ready and dive in. Are flying monsters lurking in the skies ahead? Just cycle to your ranged Cloud-Barret-Aerith team and you’re good to go.

Red XIII is now a fully-playable companion, acting as an agile attacker who can build up combos of claw swipes. He also has a Vengeance gauge, which builds with every successful block and can eventually be triggered to boost his attack power and dodge speed. But a new character isn’t the only added layer to the combat – alongside the character combo synergy abilities which return in an enhanced form from Remake’s Intermission DLC, there’s now a whole skill tree system that allows you to build out a character’s strengths beyond just their Materia choices. Remake felt like a sweet spot for Final Fantasy combat and character crafting, so it remains to be seen if Rebirth has perhaps overloaded it with too many extras, but right now I like what I’ve sampled and am excited to learn its tactical depth and breadth.

While shocking stabbings, amazing airships, and weird weapons is what the original Final Fantasy 7 is best remembered for, one of my favourite things about the PS1 classic is its variety of goofy minigames. Remake established the new trilogy’s dedication to that eclectic variety of gameplay types with things like the motorbike chase and Honey Bee Inn dance number, and I’m pleased to see Rebirth has a whole new slate of weird oddities to entertain us. A collectable card game called Queen’s Blood, in which you lay cards in a trio of lanes in an attempt to claim the highest score, hopes to steal the hearts of Triple Triad fans. Out in the fields, you must outwit Chocobos in a humorous stealth sequence that has you weaving between patches of long grass and throwing rocks as distractions. And once you’ve snuck up on and caught a chocobo, you can of course indulge in a bit of chocobo time trial racing.

None of these activities are pinnacles of gameplay design, but that’s not the point; the weird diversions from the standard explore-fight-upgrade loop was what made the original Final Fantasy 7 so flavorful, and I’m pleased Square Enix recognises that. Not all of the new experiments land, though; I’m hoping the one where you push a slow, heavy vacuum around to suck up toxic mako fumes is a one-and-done.

Rebirth promises to continue in style this worthwhile reinvention of one of history’s landmark RPGs.

While it’s great to see things return, this trilogy is also defined by what it changes. By and large, this demo was relatively restrained in regards to alterations to the original story beats. Chapter one is a faithful recreation of the climb up Mt. Nibel, aside from it now being the home of the Materia Keeper battle. You’re also in direct control of Sephiroth, too, who has a suitably devastating moveset with a very cool parry system. Dedicated fans will also find delight in tidbits of dialogue that appear to closer unite these events with that of Crisis Core – at one point Sephiroph says to Cloud, “Perhaps you’d like to say a few words to your sword, first?”, which is fun for those who recognise its significance.

It’s in chapter two that I found a bigger story shift, as Shinra soldiers parachuted into Kalm in hunt of Avalanche, forcing the gang to flee out into the grasslands. This adds much more tension to what was previously a very low-key period of the original game, with Cloud having to creep along elevated platforms to avoid capture. Sadly there’s no use of genuine stealth mechanics here – there’s no way to be caught or mess up, so the tension is simply narrative rather than systemic. But as far as the story goes, it’s nonetheless a fun new minor wrinkle in a tale many of us know incredibly well.

With this substantial hands-on, Square continues to show the confidence it established in the first game of the Final Fantasy 7 remake project. Its most notable addition for Rebirth, the open world, is a welcome extra, but the full quality of its activities remains to be seen. Regardless of their success, though, I feel that once again the combat, characters, and overall story will be the main, uncontestable hook, and there’s no signs of them having diminished. And so Rebirth promises to continue in style this worthwhile reinvention of one of history’s landmark RPGs.

Matt Purslow is IGN’s UK News and Features Editor.