When we published our most anticipated games of 2024 list last month, eagle-eyed readers may have noticed that there was one notable absence: Citizen Sleeper 2: Starward Vector. Don’t get me wrong – I’m still very much looking forward to continuing my journey through the Helion System in the follow-up to 2022’s exquisite sci-fi RPG, but when developer Jump Over The Age first announced it last June, I got the sense it would take quite a bit longer than the next 12 months to come out. Now, Jump Over The Age has confirmed that, yep, “there’s around a year left of development” to go on the game, putting its release firmly into 2025 territory.
During the latest episode of Sony’s Creator to Creator series, makers of the animated movie and the video game chatted about their work on all things Spider-Man.
“[There were] people on our crew that were like, playing your game while they were working on the film,” said Across the Spider-Verse director Joaquim Dos Santos. “We almost put one of your guys’ glitches that made it into… Like, we almost put a heater, like a space heater, swinging through.”
Bryan Intihar, senior creative director of Marvel’s Spider-Man 2, acknowledged the glitch came from 2020’s Miles Morales before mentioning Spider-Man 2’s infamous Spider-Cube bug. “Well, there’s a cube one in this game, so we fixed that,” he said.
“I think the fact that we had a crew member that brought that up and said, ‘What about if there’s like a space heater?’ Like that’s true love,” Dos Santos continued.
Miles Morales’ patio heater glitch, dubbed Spider-Lamp, did the rounds on social media back in 2020, with fans naturally finding it hilarious.
I found one in the new Spider-Man game, where I turned into a patio heater for no apparent reason. pic.twitter.com/ApChq2nB1s
Spider-Lamp was but one of several Miles Morales glitches IGN covered at the time, with the likes of Spider-Trash and Spider-Brick also taking to the streets of New York City. Back then, Spider-Man: Across the Spider-Verse producer Phil Lord noticed Spider-Lamp and even threatened to put it in the movie, much to Insomniac’s embarrassment.
Spider-Man: Across the Spider-Verse includes a ton of references already so perhaps there just wasn’t enough room or time to squeeze in Miles Morales’ Spider-Lamp.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Devolver Digital have confirmed they’re cutting 28 people’s jobs at Artificer, the Polish studio behind Showgunners, the turn-based tactics game about a dystopian murderous gameshow. Most are gone immediately, while some will stay on until Artificer release their yet-unannounced next game. Artificer were previously owned by Good Shepherd Entertainment, a publisher Devolver bought in 2021.
Thieves have broken into a San Jose, California store called Tofu’s Trading and made off with 35,000 Pokémon Trading Cards along with the store’s cash register, as reported by ACE7 News (via The Guardian).
Though the thieves missed an opportunity to dress up as Team Rocket, they did manage to get in and out of the store within minutes before the police were able to apprehend them. That said, although they did bag a whole bunch of Pokémon cards, they missed out on what we assume would have been quite a lucrative find: a special collection of cards released once per year that was due to launch just two days after the break-in.
Like a Dragon: Infinite Wealth has become the Yakuza series’ fastest-selling game to date, passing one million units sold within its first week on sale.
Publisher Sega and developer Ryu Ga Gotoku Studio are celebrating by giving players some free downloadable content too. The Celebratory T-Shirt Set will be released “at a later date”, with Sega advising fans pay attention to its social media channels to learn when the pack will be available.
It’s also unclear what the pack entails, but Infinite Wealth leans into the ability to change characters’ outfits in battle, and goes even further in the post game, so Ichiban, Kiryu, and the team will likely be able to don a ridiculous looking t-shirt in battle and elsewhere.
Infinite Wealth arrived January 26 as the eighth mainline entry in the Yakuza (renamed Like a Dragon) series, but as a direct sequel to its somewhat reset Yakuza: Like a Dragon. It continues that game’s story and turn-based combat, though brought in some classic Yakuza influence by featuring longtime protagonist Kiryu alongside newcomer Ichiban in dual protagonist roles.
In our 9/10 review, IGN said: “Sprawling, enthralling, and packed with dynamic brawling, Like a Dragon: Infinite Wealth isn’t just the best turn-based Like a Dragon game, it’s one of the greatest games in the entire series.”
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
During the recent Xbox Developer Direct, we were treated to a deeper look at how Obsidian’s upcoming RPG, Avowed, will handle player choice via a close look at a certain sidequest. But that left us wondering: what’s the natural endpoint of a game emphasizing choice? Will Avowed have multiple endings?
I was able to learn the answer to that by speaking to game director Carrie Patel not long after the direct, where she confirmed that yes, Avowed will indeed have multiple endings. Obviously! “I mean it’s an Obsidian game,” she said. “What else would we be if we didn’t have a few different endings?”
Patel didn’t specify further about how many endings there would be or how different they would be from one another, but we did talk further about how player choice could be expressed in the game, and how players will experience it. Patel tells me that it’s not just about pushing dominos – one event happens somewhere every time the player does something. What matters more is player expression, and how the player understands and interprets the world reacting to them, especially in a game where parts of the world are open and players may not see every single reaction or interaction.
“You have to approach it with a degree of range, both in the spread and placement of those consequences and also the nature of those consequences,” she says. “Some things need to have surprising but believable outcomes. If everything plays out exactly as you expect, it could feel a little boring. And at the same time, not every quest needs to have world-ending consequences. Some absolutely do have huge impacts for the characters in the world around you, but sometimes the story you’re experiencing is just a very deeply personal one for the characters involved. And that’s okay too.
“I think the great thing about RPGs is there’s a lot of room for that spread in terms of the tone and type and scope and nature of content. And so you’re giving players a big world where they can find a lot of very different experiences that all sort of add up to their experience as the protagonist of this game.”
Sweet liberty! One of my favorite PS4-era shooters is back with a whole new perspective and it’s up to me and my friends to defend Super Earth in glorious co-op! After going hands-on with Helldivers 2 for three hours, I’m sold on the bold pivot from the original’s top-down view to the sequel’s new third-person perspective, the appetizing roster of deadly gadgets, and the outrageous comedic tone that expertly channels the low-budget action film vibes that pair perfectly with the developer’s live-service ambitions. I’m a bit concerned at the moment that it won’t have enough content to go the distance long term, with only two enemy factions (so far as we know), procedurally generated levels that can feel a bit one-note, and no real live-service roadmap at launch, but with such a strong, effortlessly fun foundation, it’s definitely off to good start. With all the over-the-top gore and patriotic pageantry of Starship Troopers, Helldivers 2 is the kind of wonderfully silly shooter that me and my friends could easily lose many Friday nights to.
By far the biggest way Helldivers 2 switches things up from the original is by moving to the third-person perspective, and so far I’m pleasantly surprised how well that transition works. I was initially skeptical about the change given how much the bird’s eye view was part of the original’s DNA, but it only took a matter of seconds for my concerns to disappear. Getting closer to the action feels great and allows for some really hilarious moments, like when I accidentally called in an airstrike that took out the rest of my team or when I found myself surrounded by absolutely terrifying robots and used my jetpack to leap to safety. Plus, you get to see the hideous bug creatures and murder-loving automatons closer than ever before, which is a nice bonus – each faction had lots of variety too, from chainsaw-armed androids who slowly closed in for the kill to heavily-armored beetles who charged at me with reckless abandon.
As I fought through armies of lethal insects, I got to try out a whole bunch of helpful gadgets that played a central role in my success. On one mission, I deployed a turret to keep the area clear of hostiles, while in another I threw down a bubble shield to give the team some much-needed cover, and in another I made use of the “guard dog,” a floating robot who followed me around to lay down suppressing fire. Unlocking new toys and communicating with your team to ensure you’ve got everything you might need is absolutely necessary to survival. For example, some enemies are so heavily shielded they can only be put down by explosive weapons capable of tearing through the steel, so you’ll want to have at least one player who can call down the Recoilless Rifle, a rocket launcher that’ll make short work of anything that stands in its way. It’s especially cool that any equipment summoned can be shared with anyone on the team, encouraging teamwork and allowing your friends to benefit from your untimely demise by looting your corpse.
It’s especially cool that any equipment summoned can be shared with anyone on the team, encouraging teamwork and allowing your friends to benefit from your untimely demise by looting your corpse.
And that’ll happen more often than you might think, because Helldivers 2’s enemies are no pushovers, especially on harder difficulties. Death is an intentionally common occurrence, because instead of being a beefed-up hero with lots of health and enough firepower to take down hundreds of enemies unscathed, you’re put into the feeble boots of a grunt who makes a better sandbag than a soldier. At the beginning of each level, your team is given 20 revives, where your killed-off character is replaced by an equally unimportant peon anytime you fall in battle. And with friendly fire always on and bad guys far outnumbering my ragtag crew of four, dying at some point or another felt like a certainty. This was especially true when we attempted to complete a level on the hardest difficulty and were utterly grinded to a pulp, which was hilarious and a complete blast even in humbling defeat. I’m really looking forward to seeing if I can actually best one of these levels once my character’s been properly leveled.
The numerous deaths my crew suffered played right into Helldivers 2’s comedic setting as well, which features a satirical futuristic version of Earth where people are treated as disposable. That hilariously dystopian backdrop added the perfect level of pseudo-patriotic B-movie cheesiness that made me smile through all that dying.
If there’s anything that concerned me about my time with Helldivers 2, it’s that after three hours I felt like I’d played a whole lot of the content available in the game, which makes use of procedural generation to drop players onto the surface of various planets to complete generic objectives like launching an ICBM or destroying a specific military target. With no story mode or alternate game modes, I’m curious how much there will be for players to do beyond grinding the same missions ad nauseum, especially with no clear content roadmap laid out as of yet. That said, with only two enemy factions at the moment, it seems likely the third one from the original Helldivers could be added into the mix at some point, which could easily keep the good times rolling.
The good news is that, even if content is light initially, what I played of it was more than enough to get me excited about laughing with friends as we blast our way through killer robots, and I can’t wait to play more.
Have you ever watched the anonymous soldiers of a sci-fi movie get obliterated by aliens and thought to yourself, “I could do better”? Helldivers 2 is Arrowhead Game Studios’ invitation to brave players dying to experience the chaotic fun of facing seemingly impossible odds.
For the uninitiated, Helldivers 2 is a full sequel that maintains the 4-player cooperative essence of the 2015 top-down PS4 entry, while adding modern over-the-shoulder third-person gunplay and deeper customization options.
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I recently had a chance to suit up and drop into a hands-on session with Helldivers 2 on PS5, and lived to share this debriefing. I teamed up with three other Helldivers to learn the ropes and emerged with a whetted appetite for eliminating space bugs and murderous Automatons.
Let’s dive in.
Action sci-fi gunplay
Helldivers 2 is bursting with customization options and strategic depth, but shooting lots of enemies is your bread and butter. Arrowhead managed to translate the frenetic top-down energy of Helldivers into a smooth third-person shooter. Weapon recoil feels powerful yet predictable enough to maintain your accuracy. I specifically loved watching Automaton’s armor dent and shatter off as I punched them full of sniper rounds.
Players have options when it comes to gunplay. Hold the Square button to switch between single, burst, and autofire. Press L2 to shoulder your weapon and zoom in with R2. Click R3 button to aim-down-sights for even deeper precision and immersion. The direction buttons are used for quick actions, like switching to grenades by pressing right or pressing for a life-restoring stim. Remember to save a few ‘nades to close up bug nests or destroy enemy factories.
The moment-to-moment action is tight and reliable, which is key when all hell inevitably breaks loose.
The gameplay loop
Blasting deadly bugs and robots is a reward in itself, but Arrowhead has plenty of progression options to keep soldiers motivated. Visit Ship Management after a mission to unlock new Stratagems like the deadly Orbital Laser or Bulwark machine gun. Use valuable Samples collected on missions to upgrade Strategems to more powerful versions, like the Donation Access License which increases the number of magazines in your weapons.
The Helldivers Mobilize menu allows you to customize your Helldiver with gear that’s both stylish and offers gameplay benefits. For example, the SC-34 Infiltrator body armor includes a passive boost called Scout, which boosts radar scan abilities and makes you harder to detect. Once you’ve unlocked and upgraded your options, it’s time to select the next mission, jump in the Hell Pod, choose your gear and Stratagem loadout, and begin again.
Your starship headquarters
Players rally on the bridge of their ship, which serves as hub of operations in Helldivers 2 (complete with customizable name). The militaristic sci-fi ship is outfitted with NPCs, an armory for outfitting your Helldiver, and a giant glowing holographic planet detailing the next mission destination. Accessing the hologram also showcases community stats like total active Helldivers, enemies killed, Helldivers killed in action, and bullets fired. The planetary map also offers a strategic overview of the map, letting players see key objections, extraction points, and choose their drop zones.
Stratagem highlights
Stratagems are Helldivers’ critical lifeline to the might of the orbiting military ships. These equippable commands include supply drops, orbital attacks, deployable defenses, and more. Players execute Stratagems by holding L1 and inputting a code with the directional buttons, similar to entering old-school video game cheat codes. Stratagems become available again after a cooldown period. The process of using a Stratagem is easy outside combat, but accuracy can go out the window when battles break out.
Check out some Stratagems that stood out to me as especially valuable and satisfying:
Orbital Laser – A massive beam of energy projects from above, scorching enemy forces in a spectacular and deadly display.
Tesla Tower – This deployable defense electrifies nearby foes with sprawling Tesla coils. Don’t drop it too close to your crew.
Anti-Material Rifle – At least one Helldiver should pack this high-powered sniper rifle. The range and impact punches through enemy armor like butter.
Stalwart – This machine gun packs a punch and beefy ammo capacity. Drop it at the beginning of the mission so you or your allies can equip it.
Anti-Tank Missile – A devastating projectile that can down bigger foes in one shot. Partner with another Helldiver to speed up the reload process, but watch out for the recoil blast.
Game mode variety
Arrowhead has a host of mission types for Helldivers to drop into. Horde mode involves defending a key area, which means it’s valuable to equip Stratagems like deployable sentry guns or Tesla Towers and group-protecting shields. Bug nest extermination missions involve wiping out clusters of eggs, so grenades and wide-radius precision orbital strikes come in handy. My favorite mode was Automaton Control, which involved closing down lethal robot assembly lines by gunning down enemies and tossing grenades into the factory vents.
Dive!
Chaos is bound to break out even amongst well-oiled Helldiver teams. Thankfully, pressing the Circle button makes your soldier dive for safety. Teammate accidentally calls in an Orbital Strike on top of your head? Dive! Suddenly step into your own sentry guns’ line of fire? Dive! Looking for a needlessly dramatic entrance into the fray? You guessed it… dive!
Friendly fire everywhere
Carelessness will get you killed on the battlefields of Helldivers 2. Your teammates’ bullets are agnostic, and shredding one another is lethally easy. This extends to your own deployed mines, gatling turrets, Tesla Towers, and more. Survival means keeping your head on a swivel and overcommunicating when your fellow soldier is about to be squashed by a supply drop. Expect to chew through some lives thanks to hilarious, spectacular fails.
Speaking of fails, teams share a pool of lives which depletes each time a player dies. You can quickly redeploy a replacement Helldiver by inputting a contextual Stratagem code, and even choose where their Hell Pod drops. Players can tune their drop location on the way back to the battlefield, either to land in safety or crush an enemy with a lucky landing. In my experience, the number of lives was well tuned for the increasing difficulty arc as we remained on the planet, just enough to keep the tension alive.
Procedurally generated maps
Every drop feels new thanks to Arrowhead’s procedurally generated maps. You’ll explore biomes like a tropical jungle, craggy lunar surface, gray rocky planet bristling with exotic red flora, and much more. The layout of the environment changes as well, meaning enemy bases, secondary objectives, and the terrain itself will present unique scenarios for each mission.
One example shared by Arrowhead involved a duo of bug nests standing between players and the extraction point. The bugs swarmed the lone path leading to their exit, but the numbers were too great to defeat. The Helldivers strategized by calling in a smoke screen Stratagem to blind the bugs and sneak past to victory. This is just one example of how shifting mission layouts can result in emergent war stories.
Make handy work of your robotic foes by equipping a high-powered sniper rifle.
Galactic War
Arrowhead looks at Helldivers 2 as a “global co-op” game. The entire player base combines forces to fight encroaching enemies for the liberty of Super Earth. The galactic map is made up of sectors, and each is composed of planetary clusters. When the community clears out all planets in a sector, it’s then claimed for Super Earth and participating players receive a reward. The liberation effort is represented by a progress bar on the map.
Prepare for incoming waves by dropping a spray of proximity mines. But watch out, Helldives can detonate them, too.
Orders & Effects
Arrowhead has a Game Master in the studio who sets Major Orders for the community to unite and complete for community rewards. One Major Order example in effect during my hands-on involved extracting from a successful mission three times. There are also cycling Environmental Conditions to consider, like Extreme Cold which reduces the rate of fire and delays heat buildup in weapons. Paying attention to conditions can help players plan for a smooth mission and equip gear and Stratagems that suit the planetary environment.
This is only a taste of what the treacherous yet rewarding life of a Helldiver entails. You can enlist and test your survival skills on interplanetary battlefields when Helldivers 2 drops on PS5 February 8.
In case you’ve missed the coverage so far, this title is a revival of the 2004 Game Boy Advance release featuring additional content such as new worlds, co-op, and even multiple difficulty settings.
Remember the Capcom and SNK-inspired 2D-pixel fighter Blazing Strike? It was originally revealed for the Switch and multiple other platforms in 2021.
Now, in an update on the ‘All Aksys’ Twitch channel earlier before, it’s been confirmed this title will be arriving in “Summer 2024“. There’s a new character trailer to go with this announcement, which you can check out above.