Jessica Ronnell, ID@Xbox Team Lead: Events, Social and Community Management
As the year comes to a close, it’s the perfect time to tackle that backlog. Speaking of which, we have an exciting new lineup of game demos just for you! We’re thrilled to introduce even more unique and creative games that you can add to your Microsoft Store wish list. From December 10 to December 31, 2024, you’ll have the opportunity to play over 35 demos of upcoming unreleased games for Xbox Series X|S and Xbox One!
Here are a few things to keep in mind:
These demos will only be available on the Xbox Dashboard through December. Some might be re-published to the Demo channel later, but many will disappear at the end of the month, so be sure to check them out while you can.
The developers would love to hear your feedback. Reach out to them on social media or through their websites. If you enjoy the game, let them know! If you have constructive criticism, they would appreciate that too.
These “game demos” are not the usual kind. Typically, the demos you see in our Demo channel are created after the game is completed (or nearly completed) and represent an almost final version. Think of these as “show floor demos” and not necessarily indicative of the final product. You’ll get to experience these games early – some way early – which gives you the chance to provide your feedback! Keep in mind that these games will continue to evolve and become more polished as they approach release.
We’ll announce the full list on December 10, but here are some games you can expect to see:
Kulebra and the Souls of Limbo – Galla Games/Surprise Attack
A 3D adventure game where you’ll encounter the diverse inhabitants of Limbo, a realm where souls burdened with deep regrets are doomed to relive the same day endlessly. Use your sharp mind and keen observation skills to gather clues from the residents and discover items that will help unravel the mystery of Limbo and its curse that traps souls in an eternal loop.
The Alters – 11 bit studios
Dive into an emotional sci-fi game that seamlessly blends adventure, survival, and base-building elements. Step into the shoes of Jan Dolski, an ordinary worker who must create alternate versions of himself in a desperate bid to escape a planet where even the sun’s rays can be lethal.
Cosmorons – Blind Squirrel Games
Greetings, cosmic conquerors! Introducing Cosmorons, an old-school futuristic shooter where quirky minions take on the cosmos with outrageous weapons and endless hijinks. Your mission: achieve ultimate glory by conquering all systems in your galaxy. New areas offer big rewards but come with increased difficulty. How far can you go?
Section 13 – Ocean Drive Studio
A roguelite twin-stick shooter that you can enjoy solo or with up to three players. As an Agent of the S2P Corporation, your mission is to investigate an ongoing incident at the company’s most secretive facility, known for its obsession with keeping secrets.
There will be a wide variety of games to discover and enjoy! When you get the chance to check them out, we’d love to hear your thoughts. Connect with us on Twitter, Instagram, Discord, Twitch, and YouTube. Stay tuned to Xbox Wire to learn more about what Team Xbox has planned!
King of Meat: Lights, Camera, ALPHA! We’re excited to invite Xbox Insiders on Xbox Series X|S to the world of Loregok for the first time from December 4 through December 14. This confidential alpha will give players in North America and Europe (full list of available regions below) an early look at King of Meat. Step into the role of fearless Contenders battling through ridiculous dungeons, build devious creations, and outshine everyone with dazzling custom appearances. Limited space is available so join now before it fills up.
About the Game:
King of Meat is a colorful combat spectacle that pits Contenders against creative dungeon masterpieces. With a combination of creative co-op combat, user-generated dungeons, and ridiculous customization options, King of Meat brings countless possibilities to express your own creativity. Build your own dungeons to challenge other players, outsmart other Contenders and their cunning puzzles, or team up with your friends and fellow Contenders to defeat skeletons, trolls, and other ridiculous monsters. Or just outshine them all with your dazzling custom appearance.
Start: Wednesday December 4, 10:00 AM PT (1:00 PM ET / 6:00 PM GMT) End: Saturday December 14, 1:00 PM PT (4:00 PM ET / 9:00 PM GMT)
How to Participate:
Sign-in on your Xbox Series X|S console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
Navigate to Previews > King of Meat – Closed Alpha
Select Join
Wait for the registration to complete and be directed to the Store and install King of Meat – Closed Alpha
NOTE: Limited space is available and offered first-come first-served. NOTE: This playtest is only available on Xbox Series X|S consoles. NOTE: This playtest is only available for Xbox Insiders in the regions below.
North America
United States
Canada
Mexico
Europe
Austria
Belgium
Czech Republic
Denmark
Finland
France
Germany
Greece
Hungary
Ireland
Italy
Netherlands
Norway
Poland
Portugal
Slovakia
Spain
Sweden
Switzerland
Turkey
United Kingdom
How to Provide Feedback:
If you experience any issues while playing King of Meat – Closed Alpha, don’t forget to use “Report a problem” so we can investigate:
Hold down the home button on your Xbox controller.
Select Report a problem.
Select the Games category and King of Meat – Closed Alpha subcategory.
Fill out the form with the appropriate details to help our investigation.
For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.
Resurrecting a Classic: Raziel Returns to Xbox in Legacy of Kain Soul Reaver 1 & 2 Remastered
Matthew Ray, Associate Brand Manager, Aspyr
As we approach the highly anticipated launch of Legacy of Kain Soul Reaver 1 & 2 Remastered, we’re diving deep into the series’ legendary roots, the artistry behind its remaster, and the exciting enhancements Xbox players can look forward to.
The Legacy of the Legacy of Kain
Very few franchises in gaming history boast the narrative depth and artistic ambition of Legacy of Kain. Since its debut in 1996 with Blood Omen: Legacy of Kain, the series has delivered an intricate saga of betrayal, destiny, and free will. Among its chapters, Soul Reaver stands out as a groundbreaking entry, weaving the tragic tale of Raziel, a once-loyal lieutenant of Kain, resurrected to seek vengeance against his creator.
Soul Reaver introduced players to a hauntingly beautiful world, brimming with gothic architecture, complex puzzles, and a legendary narrative. Its dual-realm exploration, allowing Raziel to shift between the material and spectral planes, was a revolutionary feature together with seamless level streaming that cemented the game’s place in history. Raziel’s journey from vengeance to self-discovery resonates even today, making him one of gaming’s most beloved anti-heroes.
Bringing Soul Reaver Back to Life
We had the opportunity to speak with Monika Erosova, Head of Development for the remaster, about the incredible effort it took to bring Soul Reaver into the modern era. Erosova described the process as “a labor of love,” with a focus on preserving the essence of the original while reimagining its visuals for modern hardware.
The remaster boasts meticulously updated textures, dynamic shadows for characters and objects, and brand-new character models. Raziel and Kain designs, in particular, were treated with care to honor their iconic look while amplifying details such as Raziel’s tattered wings now having translucent edges.
“We aimed to match their looks from their highly detailed FMV render models, but also made sure that they will still fit within the in-game world,” Erosova said, highlighting that preserving the original lighting played a critical role in creating the remaster’s atmospheric tone, ensuring Nosgoth feels as eerie and immersive as ever. The addition of the day and night cycle further enhances this and provides a more varied gameplay experience when returning to the areas you visited previously.
The original Soul Reaver FMV intro is perhaps one of the most legendary introductions into a video game ever. However, the original game release had severely limited resolution and simply does not hold up on modern screens anymore.
“My dream was always to be able to update it one day and that has finally come to fruition!” exclaimed Erosova. “The archive provided us with the necessary source files and while some parts were missing and had to be remade, it was enough for us to be able to fully reconstruct the FMV in HD graphics. It was not an easy feat, but we pushed through until we were able to render all the scenes in highest fidelity. We hope that fans will enjoy this latest version of the iconic FMV just as we do.”
Being an artist at heart, Erosova felt straight at home in her role on this project: “I simply love texture archaeology. I collected a vast library of reference books during my modding days so I was able to apply all my in-depth knowledge of the Soul Reaver games and also managed to find even more source textures than ever before, making the Soul Reaver 1 & 2 Remastered superior to any of my previous modding work, becoming the definitive experience.”
She also mentioned the people who have been her inspiration for all these years: “It would definitely have to be Amy Hennig, Daniel Cabuco, basically the whole Soul Reaver team. I would like to send special thanks to Daniel for being such an amazing mentor figure – without his advice I would not be where I am as an artist!”
Recreating the FMV, however, was not the only improvement included in this release.The team also added many quality-of-life improvements such as customizable controls with camera movement on the right analogue stick or a mouse if you prefer, the photo mode, a cutscene skipper (super useful for repeated playthroughs), multi-language support with subtitles, extensive Bonus Materials section and much more.
“We even managed to restore the dynamic music which was missing in the original pc release of Soul Reaver!” Erosova adds. “These games would not be the same without the atmospheric music of Kurt Harland and the way it reacts in real time to the player’s experiences in the game.”
Erosova is also a devoted fan of the series and has shared her love of Raziel through cosplay and countless many projects such as the most recent artbook called The Art of Soul Reaver, created several texture mods for both Tomb Raider and Soul Reaver games, and regularly posts lore videos on YouTube on her The Ancient’s Den channel co-maintained by her fellow lore master, Bazielim, who is also well known figure in the Legacy of Kain community.
Features Overview
Enhanced Gameplay: Quality-of-life updates include a fan favorite feature “Photo Mode” and a brand-new map and compass system, designed to aid exploration without sacrificing the game’s intentionally challenging navigation.
Achievements and Trophies: A fully fleshed-out achievement list gives players new goals to strive for as they traverse the decaying Nosgoth.
Xbox-Specific Features: Optimized for Xbox consoles, this remaster includes 4K resolution support, faster load times, and enhanced framerates and textures.
Additionally, the Bonus Materials Menu allows players to dive deeper into the Soul Reaver universe. From the restored “Lost Levels” to the reimagined maps of Nosgoth and never-before-seen artwork, this remaster celebrates every facet of the game’s legacy.
Whether you’re returning to Nosgoth or visiting it for the first time, Legacy of Kain: Soul Reaver 1 & 2 Remastered promises an unforgettable journey.
Pre-order now on Xbox and prepare to unleash Raziel’s vengeance on December 10, 2024!
Celebrate Soul Reaver’s 25th Anniversary
Experience the epic conflict of Kain and Raziel in original form or with remastered graphics.
Included Game Titles
Legacy of Kain: Soul Reaver
Legacy of Kain: Soul Reaver 2
Experience the Legendary Narrative
Centuries after your former master, Kain, betrays and executes you, you rise again and embark on a relentless quest for revenge.
Wield the Powers of a Wraith
Slay your former vampire brethren with your claws, bolts of telekinetic energy, and the elemental Wraith Blade. Grow stronger by devouring the souls of your enemies.
Shift Between Realms
The Elder God has granted you the ability to shift between the Spectral and Material Realms. Traverse the realms to solve puzzles, reveal new paths, and defeat your foes.
Xbox Recognizes International Day of Persons with Disabilities
Kaitlyn JonesSenior Accessibility Product Manager, Xbox Gaming Accessibility Team
International Day of Persons with Disabilities is observed each December to promote awareness, understanding and equal participation of people with disabilities in all aspects of society and development. At Xbox, we view play as a fundamental aspect of today’s society that should be accessible to as many people as possible. We strive to create inclusive experiences that empower players to enjoy the games they want, in the ways they want, surrounded by the communities they want to play with.
Today and every day, we want to recognize the contributions that members of the Gaming and Disability community have made to help co-create more accessible experiences with us, across a variety of projects. This includes members of Team Xbox like Principal Firmware Engineer, Stan Adermann, whose lived experience with disability served as the catalyst for creating some of our newest controller remapping features:
“My own disability is mild Essential Tremor, along with pain in my hands from years of software development,” Stan shared. “Playing certain games on PC was aggravating my pain issues, so I dug in to see what could make the use of controllers on PC even easier for players with similar pain issues, or those who simply wanted more options that allow them to customize their gameplay. Mapping mouse movements to controllers and toggle holds were a start. Mapping joystick movements to buttons or keyboard keys was also critical.”
Spanning from the recently announced Xbox Adaptive Joystick and 3D printable files for adaptive thumbstick toppers, available with Xbox Design Lab, to additional updates we’re excited to share below, which aim to remove barriers for even more players across our platform, hardware, and game titles, we celebrate the contributions of people with disabilities whose guidance and input has played a critical role shaping inclusive gaming experiences.
Remapping Options for Xbox Adaptive Controller and Elite Series 2
Remapping is an important part of accessibility and allows players to change the default function of a specific key on a keyboard, mouse, or controller to better suit their preference or gaming needs.
To provide even more flexibility for input remapping, we’ve recently rolled out the following capabilities in the Xbox Accessories App for the Xbox Elite Series 2 Controller and the Xbox Adaptive Controller:
Toggle holds: This feature isintended to help make using a controller even easier and supports players who have difficulty holding prolonged button presses. Similar to sticky keys on a computer, this allows players to denote any button or port on the Xbox Adaptive Controller, Xbox Adaptive Joystick, or Xbox Elite Series 2 Controller to stay ‘pressed’ until pressing again to release.
Map stick movement to button presses: Players can now map directional movements (up, down, left, and right) on their Elite Series 2 thumbsticks or external joysticks connected to the Xbox Adaptive Controller to button or keyboard presses. For example, moving the stick in the “up” direction can be mapped to the equivalent of pressing the “B” button on a traditional controller.
Map mouse inputs to controller: Thumbstick or joystick movement can now be mapped to mouse cursor movement. Additionally, buttons can be mapped to right, middle, and left mouse click. This feature alongside keyboard button mapping allows players to use their controllers as the equivalent of a mouse and keyboard for both gaming and non-gaming scenarios on PC. As an example, players could use an Xbox Adaptive Controller to view a game guide on YouTube during a break in the action, make a PowerPoint presentation or check email.
Map hat switch to alternate joystick: For external joysticks with hat switches, players can now map the hat switch to operate as the opposite stick when attached to your Xbox Adaptive Controller.
Visual Accessibility Updates for Diablo IV
Accessibility was a top priority for the development team and Drew McCrory, lead accessibility developer for Diablo, throughout the creation of Diablo IV. In October, the team added even more options to the existing suite of accessibility features in the game. Focusing primarily on accessibility for players who are blind or have low vision, these new features include:
Auto-Pin: This is a new feature that automatically drops a map pin on the destination of your selected quest or task from your in-game Journal.
Audio Navigation Assistance: With this feature enabled, the player receives spatial audio pings that direct the player towards their placed pin on the overworld map. This feature, in conjunction with auto-pin navigation, allows players to navigate through quest content while tracking their destination through audio navigation.
Compass: The compass feature enables an on-screen HUD element that circles around the player and points towards their placed in-world pin. In combination with auto-pin, this provides consistent guidance to the player.
Diablo IV was recently nominated in the “Innovation in Accessibility” category for the 2024 Game Awards.
To learn more, read the full Blizzard blog post detailing these updates here.
Accessibility Features in Call of Duty: Black Ops 6
Call of Duty introduced new features with Call of Duty: Black Ops 6, including asymmetrical hearing compensation, improved high contrast mode, and an updated accessibility settings menu. Throughout the development process, the team consulted with the accessibility advocates to build and test. The game also supports all the familiar features that were available in Modern Warfare III, like reduce motion blur and joystick setting options.
Additionally, new arachnophobia settings allow players to change the appearance of spider-like enemies, additional HUD layout options have been added, and Intelligent Movement settings provide additional support for players to tailor their experience to meet their needs! The team was recently recognized for its efforts and nominated for an “Innovation in Accessibility” award by The Game Awards.
Celebrating the Life of Ibelin in World of Warcraft
To celebrate release of “The Remarkable Life of Ibelin” on Netflix and the life of Mats “Ibelin” Steen – a Norwegian WoW player with Duchenne muscular dystrophy, World of Warcraft released the Reven pack in Modern and Classic World of Warcraft. “Reven” means “the fox” in Norwegian, and players can purchase this curious companion to support CureDuchenne, a global nonprofit leader in research, patience care, and innovation for improving and extending the lives of individuals with Duchenne muscular dystrophy, a progressive neuromuscular disease.
Read more about the Reven pack and CureDuchenne here.
Designed for Xbox: Your Holiday Gift Guide for Xbox Accessories
The holiday season is upon us once more. It’s a time for giving, merriment, joy, and maybe a little gaming! Whether you’re shopping for a loved one or treating yourself, our Designed for Xbox partners’ products are the perfect choice.
Need a new controller like the latest Razer Wolverine V3 Pro to enhance your gameplay over the winter break? Maybe an audio upgrade with the Arctic Gamebuds or the Corsair Virtuoso Max? Perhaps it’s the right moment to set up that simulation rig you’ve been dreaming of! Whatever your gaming needs, our Designed for Xbox Holiday Gift Guide has got you covered. You’ll find a variety of options in form factor, price range, and categories to take your gaming to the next level.
As always, the Designed for Xbox team wishes you good health and a fantastic holiday season.
The PowerA FUSION Pro Wireless Controller for Xbox Series X|S with Lumectra is a game-changer you need to see to believe! With Lumectra Ghost RGB LED lighting, Quick-Twist Thumbsticks (patent pending) adjustable to three heights, and Hall Effect Modules for precision and reliability, this controller is packed with features. Enjoy low latency wireless, four mappable buttons, and up to 30 hours of battery life. Plus, it includes a magnetic charger, 10-foot USB-C cable, display stand, and protective case.
Experience gaming like never before with the Minecraft Diamond Print REALMz Wireless Controller! Perfect for Minecraft fans, this one-of-a-kind controller features a collectible Steve figurine inside the grip and a cool diamond design. With a 30-foot wireless range, and up to 40 hours of play time, it’s built for marathon mining sessions. Take your gameplay to the next level with dual rumble motors, programmable buttons, customizable LED lighting and built-in volume controls. Plus, it includes an exclusive in-game digital code for the Minecraft Time Flies tee!
Elevate your gaming experience this holiday season with the Razer Wolverine V3 Pro Wireless Controller. Featuring Razer Mecha-Tactile Action Buttons and D-Pad for responsive, accurate control, this controller ensures you stay ahead of the competition. Customize your gameplay with six remappable multi-function buttons and trigger stops for rapid-fire accuracy. Enjoy seamless connectivity with both wired and wireless modes, and up to 30 hours of battery life. Complete with Chroma RGB lighting for a personalized touch.
MSI and S.T.A.L.K.E.R. 2: Heart of Chornobyl have joined forces to release the exclusive Force Pro Wireless S.T.A.L.K.E.R. 2 Edition, a co-branded gaming controller that embodies the unique color scheme of the S.T.A.L.K.E.R. 2 universe. This controller, Designed for Xbox, supports Tri-mode connection, enabling 2.4GHz wireless connectivity to PC, 5.2 Bluetooth connection to Android devices, and a wired connection to Xbox Series X|S, and Xbox One. It features 3-level precise Hall effect triggers, 4 remappable rear buttons, and 4 vibration motors for immersive haptic feedback. Players can personalize their experience using the included accessories and MSI Center software, allowing for easy customization of the controller’s appearance and performance. Elevate your gaming setup and dive deeper into the world of S.T.A.L.K.E.R. 2 with this exceptional collaboration!
The GameSir T7 stands out with its blend of affordability, durability, functionality, and striking design. It features anti-drift Hall Effect sticks and precision-tuned Hall Effect triggers, ensuring smooth and reliable gameplay for up to 5 million cycles. With four rumble motors, the T7 delivers immersive, lifelike feedback that brings every game to life. Its ergonomic design, matte-textured surface, and laser-textured grips guarantee comfort and control during extended sessions. With a unique color palette and subtle translucency, it offers a high-tech, premium look crafted for modern players. Quickly switch profiles on the fly to seamlessly transition between different games and gaming styles, making it the ideal companion for any player.
The GameSir T7 Wired Controller for Xbox is available in three eye-catching colors – Creamsicle White, Ruby Red, and Sapphire Blue – for $34.99 USD ERP. Visit GameSir for more information.
The Turtle Beach Stealth Pivot controller introduces unique rotating button/stick modules so players can easily switch from a traditional FPS layout to other configurations suited to fighting, racing, and other game types. It connects to Xbox Series X|S and Xbox One as an advanced wired controller, and also works with PCs in wireless or wired mode, and with compatible Android 8.0+ smart TVs via Bluetooth. The Connected Command Display lets players easily check social notifications and customize the controller’s settings. With AntiDrift thumbsticks, adjustable triggers, four mappable buttons, and Pro-Aim Focus Mode, the Stealth Pivot’s got it all. Plus, the Turtle Beach Control Center 2 app lets players fine-tune everything from EQ presets to vibration feedback.
The Hyperkin DuchesS wired controller is a nostalgic replica of the original Xbox Controller S. It features hall effect sticks for high precision controls, impulse triggers for immersive feedback, a share button to showcase your epic moments, immersive vibration, 3.5mm headphone jack, and a 10 ft. detachable USB-C cable for low latency and fast responsive gaming. It’s compatible with Xbox Series X|S, Xbox One, and Windows 10|11. The DuchesS offers a classic design, for modern gaming!
The Hyperkin DuchesS controller is available in both Black and White for $49.99 USD ERP. Visit Hyperkin for more information.
The SteelSeries Arctis GameBuds are designed to give you an amazing gaming experience across multiple devices with crystal-clear sound and ultra-low latency 2.4GHz wireless, plus Bluetooth 5.3 for mobile. They feature Active Noise Cancellation to block out background noise, letting you focus entirely on your game. With over 100 audio presets, you can customize your sound to fit any game or mood. Stay gaming for up to 10 hours per use, with 3 full extra charges in the case. You can even charge them wirelessly for added convenience. With different sized ear tips to ensure the perfect fit for everyone, they’re super comfy for long gaming sessions and come with a built-in microphone for chatting with your squad.
The Designed for Xbox Turtle Beach Stealth 500 redefines what an “entry-level” wireless headset is capable of. With the Stealth 500, players can connect to Xbox Series X|S or Xbox One over a lossless 2.4GHz wireless connection, then simply hit the QuickSwitch button to toggle and connect to Windows PCs, other consoles, and mobile gaming devices via Bluetooth 5.2. Precision-tuned, amplified 40mm drivers and extensive audio tuning via Turtle Beach’s Swarm II app deliver ultra-clear, customizable audio optimized for spatial sound, while a floating headband and memory foam cushions provide ultra-lightweight comfort. The Stealth 500 also lets players chat with ultra-clear voice accuracy through its omni-directional flip-to-mute microphone and has a whopping 40-hour battery life.
The VIRTUOSO MAX Wireless Gaming Headset for Xbox is designed to provide an exceptional audio experience. Equipped with 50mm Graphene drivers that deliver super clear and precise sound, this headset ensures you hear every detail in your games. Additionally, it includes a Dolby Atmos® for headphones license, which creates an immersive audio environment, making the game audio feel as if the action is happening all around you. The headset also features active noise cancellation, eliminating distractions and allowing for uninterrupted gameplay. With support for dual-wireless connectivity with your smartphone and up to 60 hours of battery life (with RGB off), the VIRTUOSO MAX ensures extended gaming sessions while maintaining connectivity to the outside world.
A50 (Gen 5) LIGHTSPEED Wireless + Base Station is made to play. With PLAYSYNC AUDIO, you can connect and quickly switch between multiple gaming systems including Xbox Series X|S, PS5, Nintendo Switch, PC and more, all from a single button on the headset. PRO-G GRAPHENE audio drivers achieve unprecedented clarity and precision, critical for full immersion and in-game decision making. 24-bit LIGHTSPEED delivers the highest levels of wireless performance, and the 48 kHz high-res microphone provides broadcast quality sound for your voice. A50 LIGHTSPEED Wireless + Base Station is a breakthrough in design and engineering for the ultimate multi-platform console gaming experience.
The ByoWave Proteus Controller officially launched this year at gamescom 2024, and it is an absolute game changer. This modular controller lets you customize your gaming experience like never before. With a jaw-dropping 100 million different combinations, you can adjust the controller to fit your play style perfectly. Whether you like playing with one hand or two, prefer a vertical or horizontal layout, or want a wide or compact design, the Proteus Controller has got you covered. Plus, it’s super easy to snap together the pieces and save your favorite setups for different games. Compatible with Xbox One, Xbox Series X|S, and Windows 10|11, it’s a perfect gift for players who want flexibility and fun.
The 8BitDo Lite SE 2.4G Wireless Controller for Xbox is specifically designed for gamers with limited mobility playing on Xbox Series X|S, Xbox One, and Windows platforms. It features highly sensitive buttons and joysticks, ensuring ease of use and an enjoyable gaming experience. Additionally, it includes large, programmable Super Buttons that can be customized on-the-fly without any additional software. It also incorporates a 3.5mm audio jack and a non-slip mat to ensure stability during gameplay. With its lightweight design, compact form factor, and impressive battery life, this controller is ideal for gaming in various settings.
Knock out the competition with the fully customizable Victrix Pro KO Leverless Fight Stick for Xbox Series X|S and Xbox One. Ensure precise hits with reliable and hot-swappable Cherry MX Speed Silver RGB switches, ideal for clutch moments. Designed to fit your play style, the Victrix Pro KO includes customizable lighting, 16 moveable and mappable buttons, button organizers for easy transportation, plus a control bar for swift adjustments. For those who love to mod, you’ll appreciate the removable aluminum top plate allowing you to adjust button positions or change to your preferred switches. Elevate your gaming and compete at a professional level today.
If you’re ready to awaken your inner pilot, the T.Flight Hotas One Microsoft Flight Simulator Edition is your ticket to the skies! Perfect for both Xbox Series X|S and PC, this joystick makes flying in Microsoft Flight Simulator 2024 and other flight simulation games super easy. With its official Microsoft Flight Simulator license, it brings realistic flying sensations right into your living room. Adjust the resistance of your joystick and enjoy the detachable throttle just how you like for extra comfort. Plus, it’s plug-and-play, so you can start your flight adventure fun without any setup hassle.
The MOZA R3 Racing Wheel and Pedal Bundle for Xbox includes everything you need for an amazing racing experience—the R3 base with powerful 3.9 Nm direct drive power, ES steering wheel made for Xbox, and SR-P Lite pedals. It’s super easy to set up with plug-and-play functionality, so you can start racing right away on your Xbox Series X|S, Xbox One, or PC. The R3 base is sturdy, made from aluminum alloy, and has a smart cooling system to keep things running smoothly. The ES wheel is built to last with its sturdy grips and metal frame, and you can quickly swap wheels thanks to its clever design. The SR-P Lite pedals are super responsive, giving you precise control over your driving. Plus, with colorful lights and 22 programmable buttons, customizing your race has never been this fun.
The 8BitDo Retro 87 Mechanical Keyboard and Retro R8 Mouse – Xbox Edition are officially licensed Xbox peripherals that bring the nostalgia of the original Xbox console to modern PC setups. Inspired by the iconic Transparent Green Edition of the OG Xbox, these devices blend retro aesthetics with advanced functionality. The keyboard features an independent control panel, finely tuned crystal-green keycaps, programmable Super Buttons, and customizable RGB lighting. The mouse boasts a seamlessly integrated charging dock, programmable buttons, and ambidextrous support for left- and right-handed use. Together, they deliver a cohesive and stylish experience for PC gaming and productivity.
With all the incredible game launches this year, your Xbox Series X|S game library is expanding rapidly! The WD_BLACK C50 Storage Expansion Card for Xbox now offers up to 2TB* of additional space! Designed specifically for Xbox, this card has a superspeed NVMe SSD core, making your gaming experience smoother and faster. Thanks to the Xbox Velocity Architecture, the WD_BLACK C50 Storage Expansion Card for Xbox delivers blazing-fast performance similar to your console’s internal SSD. Plus, with Quick Resume support, you can jump between multiple games in no time.
The Hisense C2 Ultra projector is packed with premium gaming features like Auto Low Latency Mode and MEMC technology to give you super smooth gameplay. Play your favorite games with crystal-clear 4K UHD resolution and a 240-frame refresh rate on basically any flat surface around your house. It has a huge projection size range from 65 to 300 inches and can adjust to fit perfectly in any space. The integrated JBL speakers deliver booming audio that makes you feel like you’re gaming in a movie theater. Whether you’re a player or just love watching movies, the C2 Ultra is the ultimate gift for top-notch picture and sound quality.
Just like this year, 2025 is shaping up to be another incredible for hardware with new and exciting products to help taking your gaming to the next level, stay tuned! From all of us at Designed for Xbox, have a great holiday and a happy New Year!
In developing Cursed Feed, our new horror game about a paranormal investigator pursuing a mysterious family murder, I encountered an unexpected question: Why was I so concerned about establishing the protagonist’s occupation? This led me down a rabbit hole of reflection about the changing nature of video game narratives and player expectations.
Today’s gaming landscape reveals a fascinating shift: young players are increasingly drawn to simulation games that recreate everyday experiences. Games that depict “profession simulators” consistently top charts, while classical storytelling approaches fight for attention.
I’m baffled with one Steam review about a “supermarket game simulator” where you play as cashier. The reviewer says “I work as a cashier at a supermarket and then as if it is not enough, I come home in the evening to play this game.”
Immersion vs. Escapism
What happened to the “escapism” factor of video games?
Did anyone care that Gregor Samsa was a traveling salesman in Kafka’s “Metamorphosis”? His occupation was incidental to theme of alienation and human nature. Similarly, Meursault’s clerical job in Albert Camus’s novel “The Stranger” served merely as background to the existential themes at play. Yet in contemporary gaming, a character’s profession is crucial for player engagement.
The irony isn’t lost on me. If we were to adapt “Waiting for Godot” as a video game today, would we need to market it as “Professional Wait Simulator 2024” to capture attention?
Becket never needed to explain Godot’s occupation – though it’s fascinating to note he was inspired by a bus driver Beckett would wait for each morning. Today, paradoxically, a straightforward bus driving simulator game might find more commercial success than a game exploring Beckett’s existential themes.
Life Outside the Screen
This shift reflects broader cultural changes, particularly among “Gen-Z”, if I may use the term…
There’s a growing appetite for experiencing life’s various facets from the safety of one’s screen. The popularity of job-focused games might speak to a generation seeking to explore different lives and careers in a low-stakes environment. It’s why games featuring mortuary assistants, paranormal investigators, and various professional roles resonate so strongly with modern audiences.
In Cursed Feed, we consciously positioned our protagonist as a paranormal investigator, not just someone who stumbles upon supernatural events. This decision wasn’t purely artistic – it was a recognition that today’s players often connect with games through the lens of profession and purpose. The occupation makes the extraordinary elements more relatable through the framework of a job.
Does this trend signal the slow demise of classical narrative approaches in gaming? Not necessarily. Rather, it suggests an evolution in storytelling and experience. While simulation games fulfill a desire for structured, occupation-based experiences, they also reveal something profound about modern storytelling: the everyday has become extraordinary.
The challenge for narrative designers is to bridge the gap between simulation and narrative. Perhaps the next breakthrough in gaming narratives will come from understanding why players find such comfort and engagement in the mundane, and how we can use that understanding to tell deeper stories.
Literary Heroes Resumes
If Kafka were writing for today’s gaming audience, would “Metamorphosis” be marketed as “Traveling Salesman Life Simulator (with Unexpected Twist)”? The thought is both amusing and sobering. Yet it points to an essential truth: while the vehicles for storytelling may change, the fundamental human experiences we seek remain constant. The task before us is to embrace this evolution , finding ways to weave meaningful narratives through the framework of simulation that today’s players find so compelling.
As we continue to develop and refine Cursed Feed, these considerations shape our approach to storytelling. The challenge is to tell a horror story that resonates with a generation that finds profound meaning in the simulation of everyday life.
At first glance, Cursed Feed might appear to be another profession-based horror experience – your role is a paranormal investigator using modern ghost-hunting tools to investigate supernatural phenomena . But beneath this familiar framework lies something more fundamental: a haunting family tragedy that explores the weight of inheritance, the bonds of blood, and the curses that echo through generations. While players might come for the ghost-hunting mechanics, they’ll stay for the deeply human story of life, death, and the shadows that family legacies can cast across time.
In this way, perhaps we’ve found a middle ground – using the familiar structure of professional simulation as a gateway to deeper, more traditional narrative themes. After all, the best stories, whether told through literature or games, ultimately lead us back to the core of human experience, regardless of the path they take to get there. Cursed Feed is available today on Xbox.
In first-person horror game “Cursed Feed,” players embark on a chilling journey with the Thornvale family as they confront a malevolent force unleashed by their own patriarch’s archaeological discoveries.
Richard Thornvale, a renowned archaeologist, returns from a harrowing expedition in the Middle East with cryptic artifacts in tow, he unwittingly invites an ancient curse into their tranquil home. Soon, inexplicable phenomena plague the household, and Emily, their young daughter, becomes the focal point of the sinister presence.
With each passing night, the family is tormented by terrifying apparitions and escalating paranormal activity, leading them to unravel dark secrets buried within the walls of their own home.
As they delve deeper into the mystery, they must confront their own fears and uncover the truth behind the curse before it consumes them all. Will they break free from the grip of the past, or will they become mere echoes in the haunted halls of their own history?
*As a paranormal investigator, Thornval residence is at your disposal. Place your camera recording equipment at strategic locations around the deserted house.
*Use your camera set-up at the back of your van to monitor camera feeds, observe and investigate any ghostly happenings.
*Use your spirit box to unearth the horrifying mysteries in the cryptic dungeons beneath the Thornval residence.
Dauntless: Awakening – Bringing a New Behemoth to Life for This Huge Update
Prepare to face Karkonos, the fearsome new Behemoth debuting in Dauntless on December 5 as part of the Dauntless: Awakening update.
This is the largest update ever to our monster-slaying, free-to-play action-RPG. Featuring revamped progression systems, powerful new weapons, and a new Behemoth, it’s a transformative leap forward. With fresh challenges and a community-informed development roadmap, Dauntless: Awakening sets the stage for an exciting future in the Shattered Isles.
And at the heart of all this lies our newest Behemoth, the fearsome Karkonos. This monstrous creation is the result of months of collaboration between the Dauntless team and its passionate community. Today, we’re peeling back the curtain to reveal how the newest addition to the Shattered Isles was brought to life, from initial concept to final in-game implementation. Along the way, you’ll see how community feedback helped shape Karkonos and why this Behemoth is a testament to the power of collaboration.
A Concept Born from Community
The origins of Karkonos trace back to a community design livestream, where Dauntless players and developers collaborated in real time to envision the next Behemoth. The session was a creative melting pot, with Slayers sharing their ideas for a creature that was both visually striking and deeply tied to the lore of the Shattered Isles. Some players pushed for a towering, alien-like monster with intricate details, while others suggested grounding the design in real-world inspirations for a sense of familiarity.
From these discussions, a bold and imaginative concept emerged. However, as developers delved deeper into the initial sketches, it became clear that the design felt “too alien-like” and disconnected from the world of Dauntless. Brent Barrett, lead designer on Karkonos, recalls the iterative process: “The community’s ideas gave us a phenomenal starting point for us to iterate on. We wanted Karkonos to feel like it truly belonged in the Shattered Isles.”
Feedback from the livestream continued to shape the Behemoth’s evolution. Players emphasized the importance of a creature that looked dangerous yet believable, inspiring the team to integrate real-world influences. Crab-like elements were introduced to anchor Karkonos visually, while its scorpion-inspired tail preserved its menacing edge. These design decisions balanced player creativity with the Dauntless aesthetic, resulting in a creature that feels both authentic and fresh.
This collaborative refinement process extended beyond visual design, laying the groundwork for a gameplay experience as dynamic and challenging as the Behemoth itself.
From Sketch to Savage: The Gameplay Experience
While Karkonos’ appearance sets the stage, its gameplay is where this Behemoth truly shines. The collaboration with the community extended into early playtests, where Slayers provided invaluable feedback on its mechanics.
Karkonos moves with a crab-like gait, forward and backward, but its attack patterns are anything but predictable. “Karkonos is mean,” Barrett says with a smile. “Its tail swipes and ground-shaking pincers have almost no tell, keeping players on edge. And it’s not just one-on-one, it threatens entire teams, forcing coordination and strategy.”
Key to the gameplay design was the balance of risk and reward. Moments of vulnerability, like when Karkonos pounds the ground with its pincers, offer skilled Slayers a chance to interrupt, but only if they act quickly and decisively. Community feedback fine-tuned these interactions, ensuring every encounter feels dynamic and rewarding.
A Challenge for All Slayers
Whether you’re a newcomer or a seasoned veteran, Karkonos offers something for everyone. For experienced players, it’s a punishing test of teamwork, adaptability, and precision. Its relentless attacks can target multiple players simultaneously, and its ability to Aether charge adds an unpredictable layer of intensity.
For newer Slayers, Karkonos provides an opportunity to sharpen your skills and experience the thrill of taking down a truly formidable foe. Environmental interactions, like avoiding falling debris or finding openings during Aether charges, ensure the fight remains engaging and accessible for all.
But the rewards are worth the effort. Slayers who conquer Karkonos can craft armor inspired by deep-sea diving suits, a nod to its undersea aesthetic. This set not only looks striking but offers the defensive advantages needed for future challenges.
The Future of Collaboration
The creation of Karkonos underscores the incredible potential of building Dauntless not just for players, but with players. Through live design streams, early playtests, and ongoing feedback, the community has left an enduring mark on the Shattered Isles.
And this is just the beginning. With Dauntless: Awakening heralding a new era, the team is committed to harnessing the passion and creativity of its players in even more meaningful ways, ensuring the voice of the community continues to drive the evolution of Dauntless.
Dauntless is back, stronger than ever, with more details about future collaborations on the horizon. Whether you’re a Slayer seeking your next great hunt or a creative mind ready to shape the Shattered Isles, your input will help define what’s next.
Join the conversation on our Discord to participate in these future collaborations.
As a Slayer, you are all that stands between your world and the Behemoths that seek to devour it. Take on boss-sized monsters, forge powerful weapons, and craft armour from the very creatures you slay — all in a massive, free-to-play online world.
How Indiana Jones and the Great Circle Brings Us Inside the Mind of Indy
It’s easy to forget that, over the course of Indiana Jones and the Great Circle, we’ll spending the runtime of multiple films with the archaeologist adventurer. Not just that but, thanks to the game’s primarily first-person viewpoint, we’ll be quite literally inside Indy’s head.
It gave the game’s developer MachineGames a responsibility – not just representing the world and feel of the Indiana Jones movies faithfully, but also this character, who we already know so well.
As Design Director Jens Andersson puts it: “Of course, no-one is more iconic than Indiana Jones, so getting that right was paramount.” There’s so much to juggle here – from Indy’s tone of voice, to the way he reacts to situations, right down to how he moves, or uses his equipment. And, for the developers, that meant going to the source.
“Lucasfilm Games and Franchise was a great help here, providing a ton of insight on the character,” explains Andersson.
“The collaboration with the Lucasfilm Games team has been incredibly smooth,” adds Lead Narrative Designer, Tommy Tordsson Björk. “We’ve had an open channel with them throughout the project where we’ve sent finished drafts of scripts to them for feedback and getting their lore input on various aspects. This open and transparent working process has been very valuable for us.”
But, truly, this research was just the start.
Meeting Indy
Poring over not only the films, but comic books and even other games became central to defining who Indiana Jones truly is, and led the team to create “rules” around what Indy would and wouldn’t do:
“Early on in the project I started to look at the early movies, starting to dissect the character and the IP,” explains Creative Director Axel Torvenius. “The goal was to flesh out and identify what is core to the franchise. What that gave us was some sort of framework for who Indiana Jones is, but also, and sometimes even more importantly – what he is not.
“Quite quickly you realize that he is not a guns-first type of character that kicks down doors, mowing through enemies with a machine gun. He is also not an aggressor or vengeful person. There are some key beats to Indy as a character: he is very human, he is an academic, he is a complex character with his weaknesses (and strengths), he is passionate, an empath with warmth. He also has a sweet tooth for danger and daring stunts, he is obsessed, he thirsts for knowledge, and he is extremely resourceful.”
That framework didn’t just govern how Indy acts in the core story, or how he speaks – it was applied to everything about the game, down to moments where players make choices in how to act, or take part in optional content that other players may never find.
“All of these things tie into the types of actions he does and it ties into which type of narrative we want to craft,” says Torvenius. “So even when you are off tangent and not on the golden path, all your actions will still feel like they fit within the IP.”
“We worked really hard to make sure it was fun and easy for the player to make similar choices that Indy would do,” adds Andersson. “If the player naturally chooses to play as a lovable and sometimes brawling archaeologist, they’ve already put themselves into the shoes of Indiana Jones and most of the battle is already won.”
Defining the Character
But this isn’t just an image of Indiana Jones as a whole – The Great Circle is set in a very specific period between ‘Indiana Jones and the Raiders of the Lost Ark’ and ‘Indiana Jones and the Last Crusade’, meaning MachineGames needed to further refine the character. Who was he in this moment?
“Speaking in terms of the storyline, the game picks up after ‘Raiders’. Indy has split with [‘Raiders’ companion] Marion Ravenwood and he’s kind of lost, trying to figure out what his next move is,” explains Torvenius. “He is this charming, very human teacher, but also this almost obsessed superhero – but with no superpowers.”
‘Obsession’ is an idea that everyone I speak to brings up around this take on Indy – and interestingly, it was drawn out of the movie that follows this game in the timeline:
“Obsession is what defines him here. Obsession with his work, with exploring the past and uncovering the secrets of history, and it is this that has led him to where he is when the game starts,” explains Björk. “Indy’s personal theme of obsession is something that we’ve drawn from ‘The Last Crusade’ and the relationship Indy has with his dad, who also was obsessed with work. Indy doesn’t realize how much it also defines him – and that’s how it often goes, isn’t it? It’s not easy to see or analyse your own character traits and flaws.”
But perhaps most excitingly for players, much of the rest is up to you. MachineGames has created a version of this character that’s open to your interpretation:
“What defines him in this game is what you as a player want to define him as. We have crafted a game experience where all his character traits and skills are there for you to choose from. But regardless whether you, as a player, choose the fists-first brawler or the inquisitive investigator that hides in the shadows, we have made sure that this will always feel like a solid, genuine Indiana Jones adventure.”
Growth Mindset
Another key element for The Great Circle’s take on the character was in having him change over time – MachineGames isn’t looking to create a static icon of who Indiana Jones is, but offer a meaningful exploration of how he grows after ‘Raiders’ and before ‘The Last Crusade’. That comes down not just to the story, but the game itself – MachineGames has found ways of hinting at Indy’s personal growth through mechanics.
“There are several ways we have worked with this,” begins Torvenius. “Throughout the game we reward the player with Adventure Points. These points can be spent to unlock skills that you find in ability books. These are basically new skills you learn throughout the adventure – and all these skills and moves you unlock have been carefully crafted to fit the character of Indy. Some of these are things like more health or stamina and others are related to handling the whip – all features intimately tied to Indiana Jones. This gives a sense of experience building up.
“We also have a visual progression with his hat and jacket becoming a tad more beaten up throughout the experience, and the same goes for the journal. Indy’s journal becomes more and more built out, and shows stains and scribbles on the pages to emphasize the player’s journey. All of these things combine to work together very nicely – the player will never be left feeling that the character of Indy is not evolving throughout the game.”
And, of course, playing the majority of the game in first-person plays a major part here too. While it may seem a challenge to set the game within a character so defined by his look, it gave MachineGames a chance to use their experience within this area – particularly in the recent Wolfenstein games.
“We knew this was super important challenge from the get-go,” says Andersson. “Luckily, this is not our first rodeo. Big parts of the team have worked together on story-driven first-person games all the way back to The Chronicles of Riddick and The Darkness. Also, I think the Wolfenstein series surprised the world by having a very interesting and relatable character with B.J. Blazkowicz, so we have had a lot of experience with this.”
“One important thing that has been part of our DNA for a very long time – and is definitely something that helps create great characters – is that we put story front and centre,” adds Torvenius. “We always start with a strong narrative, and we always end with a narratively strong ending. And our experience is weaving those stories tightly with solid gameplay.
“Having the perfect mix of strong cutscenes and interesting gameplay, driven by an interesting character that is complex with many nuances, that continues to evolve throughout the game, is crucial. A good story survives everything and that’s why we’re always so very focused on getting the story just right.”
Finding a Voice
But all of this hard work would be for naught without finding the right voice for Indiana Jones – not just someone who could step into the role of Indiana Jones and make it their own, but create a version of the character who felt right for this specific point in his life. The team found it in renowned voice actor, Troy Baker, whose portrayal feels so natural that you never doubt that you’re hearing Indiana Jones.
Even better, Baker’s work as a performance capture artist meant that he literally embodied Indiana Jones for the game: “Troy Baker did a phenomenal job in portraying Indy, both in first-person and third, with his extensive research of the character and stellar acting,” says Andersson.
For the game’s writers, it was a match made in heaven:
“Harrison Ford’s depiction of the character has been our starting point when writing the script, and then letting Troy Baker do his magic in honoring that depiction,” explains Björk. “And that’s what has been so amazing about working with Troy Baker – he truly understands Indy as a character, and he has an incredible wealth of knowledge about him and the franchise, and so much love and passion for the story.”
Creating a single character has been a true team effort, across MachineGames and beyond – and it’s what lends Indiana Jones and the Great Circle its magic. You’re not simply moving Indiana Jones around this world-spanning adventure – you’re truly playing as him, and it makes all the difference.
Indiana Jones and the Great Circle comes to Xbox Series X|S and Windows PC (with Game Pass), or Steam on December 9. Premium and Collector’s Editions will offer up to 3 days of early access from December 6.
Indiana Jones and the Great Circle: Digital Premium Edition
Pre-order now or Play on Game Pass* to receive The Last Crusade Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade.
***
Live the adventure with the Premium Edition of Indiana Jones and the Great Circle!
INCLUDES:
• Base Game (digital code)
• Up to 3-Day Early Access**
• Indiana Jones and the Great Circle: The Order of Giants Story DLC†
• Digital Artbook
• Temple of Doom Outfit
***
Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.
YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.
A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.
WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.
THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?
*Game Pass members get access to all pre-order content as long as Game Pass subscription is active.
**Actual play time depends on purchase date and applicable time zone differences, subject to possible outages.
†DLC availability to be provided at a later date.
Indiana Jones and the Great Circle Standard Edition
Pre-order now or Play on Game Pass* to receive The Last Crusade Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade.
***
Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.
YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.
A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.
WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.
THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?
*Game Pass members get access to all pre-order content as long as Game Pass subscription is active.