EA Play: Usher in the New Year with Rewards for Battlefield 6 and More
Juliet Niczewicz, Senior Director, Corporate Communications, EA
Usher in the new year with new member rewards for Battlefield 6, Madden NFL 26, Apex Legends, and more!
January Member Rewards
A new year comes with endless possibility … and a new batch of rewards to claim, starting with Battlefield 6 — EA’s latest title and the new standard of FPS combat. Purchase Battlefield 6 with your 10% member discount on the digital version of the full game and grab an EA Play Deployment Pack, EA Play Season 1 Pack, and Battle Pass XP Boost.
As we head into the year 2026, keep building your dream roster with a Madden Ultimate Team EA Play January Pack. Launch Madden NFL 26 and enter Ultimate Team from Jan 1-31 to claim your Pack.
Compete for rewards with a Football Ultimate Team Draft Token in EA Sports FC 26, available in Ultimate Team from Dec 25 to Jan 29.
Unlock tiers of the Podium Pass to earn prizes even faster, and race to the top step of the podium with the EA Play 5,000 XP Boost for F1 25.
Pick up the Gold Broodling Weapon Charm in Apex Legends and equip it to your favorite weapon before battling for glory, fame, and fortune in style.
Sim-sational New Year
Celebrate a Sim-sational New Year with EA Play on the Xbox PC App. This month embrace classic chaos with re-releases of The Sims and The Sims 2, coming to EA Play on Jan 22. Keep the cozy vibes rolling with MySims: Cozy Bundle joining The Play List Jan 29.
EA Sports Week
From goals to touchdowns, there’s a way for every sports fan to score during EA Sports Week. You can get up to 60% off select EA Sports games, only until January 26. Or try them out during Xbox Free Play Days from Jan 15-18 or for up to 10 hours anytime with a Game Pass Ultimate or EA Play membership.
To learn more about EA Play, check out X and Instagram, or visit here. For more details on all the EA Play member benefits this month, visit the EA Play Member Benefits site. Conditions, limitations and exclusions apply. See EA Play Terms for details.
Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more.
Developer_Direct returns next Thursday, January 22 at 10am Pacific / 1pm Eastern / 6pm UK, and will kick off Xbox’s 25th anniversary year with a look at some of the incredible games in store for players.
As we shared previously, the show will include exclusive gameplay and developer insights for Playground Games’ Fable and Forza Horizon 6, as well as Game Freak’s Beast of Reincarnation – all presented directly by the people making the games, and recorded in their studios.
Here are all the details on how to tune in:
When is Developer_Direct? Thursday, January 22 at 10am Pacific / 1pm Eastern / 6pm UK.
How do I watch Developer_Direct? Developer_Direct will be streamed live on official channels, including:
The show will also be streamed simultaneously on regional Xbox channels around the globe, as well as on Steam. It will air on China’s Bilibili platform later the next day.
The YouTube stream will be broadcast in 4K/60, and as with any live broadcast, there may be dips in streaming quality based on your bandwidth.
Is the event available in languages other than English? Developer_Direct will be streamed live on YouTube.com/Xbox with English captions, and our other live languages will be available via regional Xbox channels.
The languages we will support live on our Xbox channels are: English, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Castilian Spanish, LATAM Spanish and Turkish.
Shortly after the broadcast concludes, we will add the following additional languages to YouTube.com/Xbox: Arabic (MSA), Simplified Chinese, Traditional Chinese, Czech, Dutch, Filipino, Canadian French, Greek, Hindi, Hungarian, Indonesian, Hindi, Māori, Persian (Farsi), Portuguese, Russian, Swedish, Thai, Ukrainian and Vietnamese.
The easiest way to find your preferred language is to go to your region’s Xbox page, or by viewing on the official Xbox YouTube channel and clicking the gear icon in the lower right corner.
Is Developer_Direct going to be Accessible to those with low/no hearing or low/no vision? There will be a version of the show with Audio Descriptions (AD) in English on the Xbox YouTube channel, American Sign Language (ASL) on Xbox’s YouTube channel and the /XboxASL Twitch channel, and British Sign Language (BSL) on Xbox On’s YouTube channel.
I’m not going to be able to watch, where can I find out what was announced? A full recap will go live on Xbox Wire immediately following the show (including localized versions in Brazilian Portuguese, French, German, LATAM Spanish and Japanese following later). Xbox Wire will also publish detailed articles about every game from the show with extra information.
Notes for co-streamers and creators: We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so. However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream.
For those planning to create full post-show breakdowns of Developer_Direct in the form of video-on-demand coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.
We’ll see you for Developer_Direct on Thursday, January 22!
An Update to Our Shared Commitment to Safer Gaming
Kim KunesVice President of Gaming Trust & Safety
Nintendo, Sony Interactive Entertainment, and Microsoft continue to collaborate to improve player safety across our platforms. We believe gaming is for everyone and strive to provide experiences that are positive and enjoyable for all, especially for our youngest players. We work to accomplish this by pursuing a multidisciplinary approach, integrating advanced technology, research-driven insights, supportive community efforts, and skilled human oversight.
Since first announcing our shared commitment in 2020, we’ve partnered behind the scenes with Nintendo and Sony Interactive Entertainment on these efforts because we can accomplish more when we work toward the same goal. As we continue to invest in, adapt, and amplify our approaches to player safety, we have also evolved our shared principles to ensure they represent our constant efforts to keep our communities safe. Our latest shared principles reflect new innovations in player safety that have evolved with technological advancements, and new ways in which we collaborate through key industry initiatives and with trade associations.
Prevention: Empower players and parents to understand and control gaming experiences
We provide controls that let players customize their gaming experience. We support parents with the tools and information necessary to help them customize appropriate gaming experiences for their children.
We recognize that for safety features to be useful, they must be easy to use and understand. We promote the availability of our safety tools and provide guidance on how to use them through our platforms, support channels, services, on our websites, and in retail stores to reach more players and parents.
We inform our parents and players about our codes of conduct and terms of use to support positive gaming experiences for everyone. We enforce these policies through a variety of preventive and remedial measures. We design our products with transparency and player empowerment at their core, aiming to make experiences that are intuitive and respect players’ choices.
Partnership: We partner with industry peers, publishers, regulators, law enforcement, and our communities to advance player safety
Our commitment to safety is central, and we believe collaboration benefits the video game industry and all players by fostering safe gaming experiences.
We partner and engage with global and regional industry trade organizations, industry members, regulators, law enforcement, non-profit organizations, and experts to develop and/or advance online safety initiatives. These include Thriving in Games Group, the Family Online Safety Institute, and others.
We conduct shared research to inform policy decisions and to drive industry innovation. Individually, we have engaged with external research centers that study play and wellbeing.
We partner with our community to promote safe gaming behavior and encourage the use of reporting tools to call out bad actors, and we have tools and processes in place to support rapid response to emerging incidents.
We collaborate with ratings agencies such as the ESRB and PEGI, among others, to ensure that our games are rated for the appropriate audience, and work closely with the Entertainment Software Association and other trade associations to share trust & safety information designed to educate and promote positive play experiences.
We invest in leading technology and proactive collaboration to help thwart improper conduct and content. We participate in key industry initiatives, including the Tech Coalition and its Lantern program, that are dedicated to enhancing child safety through technology, knowledge-sharing, and transparency.
Responsibility: We hold ourselves accountable for making our platforms as safe as possible for all players
We make it easy for players to report violations of our codes of conduct and community guidelines, which we work to refine and evolve to support our player communities.
In addition to removing content not suitable for our services, we take appropriate enforcement actions for violations, including restricting players from using our services for misconduct, with escalating restrictions for egregious or repeat violations. We engage in responsible and transparent practices, including the ethical use of all data, and deploy process enhancement technologies with skilled human oversight.
We comply with all applicable laws in the places we do business and respond to legitimate requests from law enforcement. We promptly notify law enforcement if we observe unlawful conduct or where we believe a player is at risk of imminent harm.
We publish our rules and requirements, and we ensure that players who have been reported understand the requirements for continued engagement with our platforms.
This partnership reflects our dedication to collaborating on solutions that enhance player safety and ensure our games are welcoming for everyone. The video game industry has a strong legacy of prioritizing player safety, especially for children. At the same time, we recognize that these challenges require collaboration and shared values, and so we welcome others to commit to the safety and well-being of players everywhere.
From the Po Valley to the Deep: Building Italian Horror with Loan Shark
Scott Millard, Dark Product CEO/ Publisher
Summary
Horror driven by obligation, time pressure, and the quiet weight of an impossible debt.
Drawing on Northern Italian storytelling traditions.
Step inside a single night where every choice feels costly and every delay carries meaning.
Horror doesn’talways come from monsters.
Sometimes it comes from obligation. From silence. From a debt that cannot be repaid.
When the team at Studio Ortica, based in Turin, Italy, began working on Loan Shark, they weren’t interested in building a traditional horror experience filled with combat encounters or overt shocks. Instead, they wanted to explore something more familiar, more uncomfortable, and deeply rooted in lived experience: the quiet dread of owing something you can never truly give back.
That idea, debt as horror, is not abstract in Northern Italy. It is cultural.
A Different Kind of Italian Horror
Turin is a city shaped by restraint. Long winters. Industrial history. Catholic architecture that towers over daily life without spectacle. Unlike the sun-washed imagery often associated with Italy, this is a place where stories tend to unfold inward, where consequences matter more than spectacle, and where morality is often framed as an unavoidable reckoning rather than a heroic choice.
These influences run quietly through Loan Shark.
Italian storytelling tradition, from post-war literature to regional folklore, often avoid clear heroes and villains. Instead, they focus on inevitability. On characters trapped by circumstance. On moral decisions that are technically “choices,” but never feel free.
Loan Shark adopts that sensibility fully.
You are not a warrior. You are not a saviour. You are a person who made a bad deal and now has to live inside it.
The Weight of Obligation
At the heart of Loan Shark is a simple premise: a single night, a single boat, and a debt that cannot be delayed.
Rather than treating debt as just number on a screen, the game treats it as a presence. It shapes how you move. When you act. What you fear. The true weight comes from the atmosphere itself: from strained conversations and the constant awareness that time is slipping away whether you act or hesitate.
This approach mirrors how obligation is often depicted in Italian narrative traditions. Debt is rarely loud. It doesn’t announce itself. It waits.
In Loan Shark, fear doesn’t come from what is chasing you. It comes from what you already owe.
Catholic Guilt Without Preaching
Northern Italy’s Catholic heritage is not presented in Loan Shark through overt religious imagery or doctrine. Instead, it appears in something more subtle: moral consequence without absolution.
Many games offer binary morality systems. Good choices and bad ones, rewards and punishments. Loan Shark deliberately avoids this framing. The choices you make are rarely framed as ethical victories. They are compromises. Delays. Attempts to survive one more moment.
This reflects a worldview where guilt is not erased by good intentions, and where consequences arrive regardless of how well-meaning you believe yourself to be.
You are not asked to redeem yourself. You are asked to endure.
The Sea as Indifference, Not Romance
Although Loan Shark takes place on the water, the sea is not romanticised. It is not freedom. It is not escape.
In Italian storytelling, nature is often indifferent rather than hostile, unmoved by human struggle. The sea in Loan Shark behaves the same way. It does not attack you. It does not help you. It simply exists, absorbing sound, swallowing light, and reminding you how small your situation really is.
This indifference amplifies the horror. There is no villain monologue echoing across the waves. No dramatic storm to signal danger. Just the steady understanding that no one is coming.
Designing Fear Through Restraint
Studio Ortica’s small team of Nicola Dau, Luca Folino and Tremotino leaned heavily into restraint as a design philosophy. The game’s scale is intentionally narrow: one setting, one night, one unfolding spiral of consequence.
This wasn’t a limitation as much as it was a creative decision.
By reducing scope, the team was able to focus on tone, pacing, and psychological pressure. Every interaction matters. Every silence lingers. Every sound carries weight.
This design approach aligns naturally with console play, particularly on Xbox, where immersive audio, controlled pacing, and focused play sessions allow atmosphere to do the heavy lifting. Loan Shark is designed to be experienced deliberately with lights low, and attention fully engaged.
A Horror That Trusts the Player
Perhaps the most Italian aspect of Loan Shark is its refusal to explain itself too much.
The game trusts players to read between the lines. It trusts implication. It allows discomfort to exist without immediately resolving it. In a medium often driven by explicit feedback and constant reinforcement, this restraint feels almost radical.
But it is also deeply human.
Fear, after all, is rarely about what we see. It is about what we already understand and cannot avoid.
Bringing a Local Voice to a Global Audience
While Loan Shark is shaped by Northern Italian sensibilities, its themes are universal. Debt, obligation, desperation, and moral compromise are not bound by borders. They resonate precisely because they are familiar.
Studio Ortica’s achievement lies in refusing to sand down those cultural edges in pursuit of mass appeal. Instead, they leaned into specificity trusting that authenticity would travel.
On Xbox, Loan Sharkstands as an example of how small, focused games can deliver powerful emotional experiences without spectacle. It is horror built from atmosphere, storytelling, and uncomfortable truths rather than mechanical escalation.
And in doing so, it offers something increasingly rare: a quiet, unsettling experience that stays with you long after the screen goes dark.
Not because of what it shows you — but because of what it asks you to live with.
You’re an indebted angler, trapped in a vicious cycle of borrowing and desperation. One dark, endless night at sea you haul up something unnatural: a talking fish named Cagliuso. It promises you riches — but its bargains come with terrifying strings.
In LOAN SHARK, the nets you cast bring more than fish. They pull you toward sacrifice, secrets, and a deadline you may never meet. The “loan shark” isn’t just metaphoric — something is stalking the waters, your time is running out, and every deal you strike pushes you deeper into the unknown.
Star Wars Outlaws arrives on Game Pass Ultimate today, an open-world journey through the galaxy’s darker side.
Learn about the major quality-of-life updates, including changes to stealth, new combat additions, and more.
Expand Kay’s journey in two new paid DLC packs, available as part of the Star Wars Outlaws Gold Edition, Ultimate Edition, Season Pass or for purchase individually.
Explore the underbelly of the galaxy in Star Wars Outlaws, arriving with Game Pass Ultimate today.
Since launching in 2024, the game has seen a huge number of quality-of-life tweaks, including a major update to the game’s stealth mechanics, not to mention two story expansions that introduce new locations, activities, and even well-known characters from across the Star Wars universe. That all means that the version of Outlaws joining Game Pass is bigger and better than ever.
So, if you haven’t had the chance to see the story of Kay Vess, here’s a few reasons to head off on this interstellar bounty hunting adventure today.
Explore the Galaxy’s Dark Corners
Star Wars Outlaws explores the galaxy’s underworld, and takes us to several stunning locations both iconic and never-before-seen. Whether you’re soaring through the arid sands of Toshara on the back of your speeder or skulking through the moody, frozen streets of Kijimi hunting for leads, Outlaws deftly showcases a darker side of the Star Wars universe and its inhabitants, many of whom belong to the multiple major crime syndicates operating throughout the galaxy.
Kay Vess, a survivor and a scoundrel to boot, is attuned to these surroundings and instinctively primed to seek opportunity – walking slowly through settlements and loitering in bars will alert you to new opportunities and hidden treasures, immersing you entirely in its surroundings.
Your Outlaw, Your Way
As the first truly open-world Star Wars game, Outlaws offers the opportunity to roam these areas as you’d like. Exploration leads to rewards – Treasures dotted around each planet contain extremely useful items and collectibles, from valuable intel on shady characters, upgrades for Nix and useful Sabacc tricks, as well as other salvageable trinkets you’ll be able to sell for credits.
Kay can also learn new skills for various disciplines by seeking out experts around the galaxy, which allow you to further refine your playstyle. One expert provides valuable slicer skills for a stealthier approach, while other can grant Kay new shooting abilities, weapons, and speeder upgrades for those who prefer an explosive entrance and a dramatic getaway.
You’ll also be able to shape Kay’s journey too – by choosing which Syndicates and characters to favor, and who to betray in each moment throughout the story. Gaining favor with each party leads to different benefits, but there will be consequences to every choice. This freedom in who you trust, who you betray, and how you approach every situation makes for a truly customizable adventure in Outlaws.
Stealth And Combat Updates
Star Wars Outlaws has also seen a significant change to its stealth systems since launch, giving players much more freedom in their scoundrel pursuits. Previously, some sections of the game required stealth to complete successfully, but now, you have the choice to tackle those missions any way you’d like.
If you’d prefer to talk with your blaster rather than wiggle through the air vents issuing silent takedowns, that’s a viable option now. The enemy AI has also seen detection improvements, making it easier to see when you’re about to have your cover blown by an enemy, and offering more options to smoothly retain your stealth before needing to resort to full blown combat during a mission. You can now also use your Blaster while driving your Speeder, making it easier to defend yourself from pirates and other rogues out to ruin your day.
If you’re not a stealth fan but still want to get stuck into Outlaws’ deliciously destitute world, this is the update you needed.
Two New Story Packs
Star Wars Outlaws now has two additional paid Story Packs that expand Kay’s story and ties it to threads of the wider Star Wars universe. In Wild Card, Kay is hired to infiltrate a high-stakes Sabacc tournament, where she swiftly discovers that a whole other kind of game is being played in the background. This particular Sabacc game is strictly invite-only, so Kay must find a way to earn her entry and find out what’s going on. Aboard the casino cruiser Morenia, Kay encounters notorious pilot Lando Calrissian, who offers to help her gain an upper hand in Sabacc with his expert double draw technique.
The most recent Story Pack, A Pirate’s Fortune, takes Kay and Nix on a journey to seek out lost treasure in the Khepi system. The hunt for the legendary loot will take our intrepid explorers through numerous dangerous spots, where they’ll encounter the Rokana Raiders, a pirate gang also out to steal the treasure for themselves.
In A Pirate’s Fortune, Kay and Nix pair up with Hondo Ohnaka, a pirate and fellow scoundrel who you may recognize from ‘Star Wars: The Clone Wars’ and ‘Star Wars Rebels’. Ohnaka is down on his luck and without a crew or a ship, but his quick-wit and knowledge makes him a solid companion for Kay as they seek out lost treasure and take on rival pirate gangs together.
This DLC is designed to be enjoyed after completing Outlaws’ main campaign, so it’s a great place to hop back in, or an extra adventure to look forward to if you’re yet to jump in. Purchasing the Gold Edition, Ultimate Edition or Season Pass of Star Wars Outlaws will grant access to both packs, or Game Pass members can purchase each expansion individually.
If you’ve always wanted to see the darker, mysterious side of Star Wars through the lens of a scrappy survivor rather than a Jedi hero, Star Wars Outlaws has the goods. Hop in on Xbox Series X|S and Xbox on PC with Game Pass today.
Experience the first-ever open world Star Wars action-adventure game and explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted.
If you’re willing to take the risk, the galaxy is full of opportunity.
DISCOVER A GALAXY OF OPPORTUNITY
Explore distinct locations with bustling cities and cantinas. Race across sprawling outdoor landscapes on your speeder. Each location brings new adventures, unique challenges, and enticing rewards if you’re willing to take the risk.
EXPERIENCE AN ORIGINAL SCOUNDREL STORY
Live the high-stakes lifestyle of an outlaw. Turn any situation to your advantage with Nix by your side: fight with your blaster, overcome enemies with stealth and gadgets, or find the right moments to distract enemies and gain the upper hand.
EMBARK ON HIGH-STAKES MISSIONS
Take on high-risk, high-reward missions from the galaxy’s crime syndicates. Steal valuable goods, infiltrate secret locations, and outwit enemies as one of the galaxy’s most wanted. Every choice you make influences your ever-changing reputation.
JUMP INTO THE PILOT SEAT
Pilot your ship, the Trailblazer, as you engage in thrilling dogfights with the Empire and other foes. Find the right opportunities to chase, evade, and attack to get the upper hand.
Offer, content, and dates subject to change.
Internet connection, Ubisoft account, Microsoft Account and Game Pass Ultimate or Core (subscriptions sold separately) required to access online multiplayer/features.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Get behind the wheel and become a professional bus driver! This amazing bus simulator will allow you to transport passengers across three different cities (Rio de Janeiro, Munich and Los Angeles) using various bus models with realistic physics and graphics. Play this bus simulator in single player with career and freeride modes.
You’re an indebted angler, trapped in a vicious cycle of borrowing and desperation. One dark, endless night at sea you haul up something unnatural: a talking fish named Cagliuso. It promises you riches — but its bargains come with terrifying strings. In Loan Shark, the nets you cast bring more than fish. They pull you toward sacrifice, secrets, and a deadline you may never meet. The “loan shark” isn’t just metaphoric — something is stalking the waters, your time is running out, and every deal you strike pushes you deeper into the unknown.
SimRail is a new era of railway simulators. Realistic driving physics, the environment generated on the basis of geodetic data and an extensive multi-player mode are just some of the elements that game includes. Visit about 500 km of real routes created with all details. Choose present European high-speed, long-distance and suburban tracks, or travel back in time to 1980 and drive steam train at sand railway of Upper Silesia, Poland: the socialist land of coal and steel.
Tavern Manager Simulator is an exciting process of rebuilding, expanding and improving a tavern. Take different approaches to running an establishment and meet the challenges of the outside world to create your own unique story.
A game inspired by old arcade games, where waves of bricks make the climb to the top increasingly difficult. Adding to the challenge are minions and bosses, who will put us to the test. Ask your friends for help, playing as a duo, or go head-to-head to see who’s the best. If you think you’re the best of the bunch, then get ready to prove to the rest of the world that you’ve got what it takes via the online leaderboards.
A giant cat has made an (otherwise) peaceful village its napping spot! Can you find all the hidden cats scattered around the chaos? Explore four illustrated comic pages, search for hundreds of felines, and complete relaxing jigsaw puzzles. Cats Around Us: Giant Cat combines hidden-object gameplay with storybook art, offering a cozy, creative experience for cat and cartoon lovers alike!
Hop your way through the dangerous swamps as you face the trials of your master the Wise Toad! Direction Quad is a 2D action-adventure presented in top-down pixel art style. Take the role of young Quad as he hops through the swamp in any diagonal direction, collecting coins and bugs along the way. The objective is to get Quad from his starting lily pad to the finish line of each stage without colliding with the terrain or any treacherous traps.
A collectors dream! A compilation consisting of the original DreadOut and DreadOut: Keepers of the Dark. DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old, abandoned town. Equipped with her trusty smartphone and an SLR camera, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate. DreadOut: Keepers of the Dark is a new standalone horror game that takes place in the DreadOut universe. In this missing chapter, you will help Linda face the challenges of the DreadOut world with even more dangers lurking within.
They say the path to immortality is paved with hardship. But in your case, this hardship happened to take the form of seven dangerously beautiful women. You are Lin Fan, the chosen one of the Crane Illusion Sect. Born with a Pure Yang Lineage, you are destined to ascend to the heavens. However, no matter how hard you train, fate sends yet another challenge in your way…temptations in the shape of an unreliable master, a strict senior sister, or a saintess who seems far more interested in testing your heart rather than your skills. Can you survive the thousand tribulations of love, jealousy, and thunder? Or will your heart fall just before your heavenly ascension?
The Last Case of John Morley is a first-person narrative adventure set in the 1940s. You play as an experienced detective faced with a case long buried by time. After months in hospital, John Morley receives an unexpected visit from Lady Margarette Fordside, an aristocrat haunted by the murder of her daughter twenty years earlier. Though the police closed the case, she believes the real killer was never found. What begins as a quiet look into an old case becomes a haunting investigation into forgotten places and long-hidden truths that refuse to stay buried.
Ninja Nightfall is a fast-paced platformer where you are the last silent guardian—an elite ninja battling a city overrun by hostile AI. Conquer 10 intense stages filled with deadly robots, hidden zones, and high-security relics. Master stealth, speed, and precision as you navigate neon-lit rooftops and evade traps.
Is the moon there when nobody looks? Einstein once asked this famous question about quantum mechanics. This game takes that idea and turns it into a mysterious puzzle RPG, where the world itself only exists when you see it.
Disco Simulator is a tycoon game focused on managing your own nightclub. Start from scratch, build walls, arrange furniture, hire staff, plan events, and invite artists to perform on stage. Create the ultimate place for music, dance, and fun!
Two years after waking from her coma, Laura believes she’s free from nightmares. But the Sandman, who once held her soul captive, is back for revenge. A relaxing trip to a snowy mountain resort turns tragic when Tim falls from a cliff and slips into a coma. Bound by her vow not to use her Power for personal gain, Laura can’t save him herself. Desperate, she turns to an old friend (the player) and enters Tim’s subconscious, now under the Sandman’s dark influence. Explore haunting dreamscapes, solve intriguing puzzles, and face the shadows before the Sandman claims his next heir.
When Kejora realizes that her peaceful village has been reliving the same day over and over, she and her friends seek out to try and uncover the origin of the mysterious time loop cursed on her village There’s a mystery hidden behind this peaceful village, unknown to its inhabitants, who carry on with their daily lives. Kejora features hand-drawn art and animation, environmental platformer puzzles, and party-based inspired gameplay with 2 supporting characters with unique skills to help Kejora in her exploration and journey.
In Mel The Space Cat, you’ll guide Mel, a courageous cosmic cat traveling across alien planets in search of safety even if that means escaping from energy traps, laser cannons, hazardous landscapes, and the mysterious alien Theo! Across 40 handcrafted space levels, your reflexes and timing will be pushed to the limit in a journey filled with charm, danger, and zero gravity surprises.
The story of a real event: in 2009, two young girls living in Apartment No 129 in Turkey performed satanic rituals with candles late at night. According to allegations, the girls, who lived on the top floor of the building, mysteriously lost their lives that night. Apartment No 129 is a single-player, first-person horror and thriller game.
Stack all kinds of mouth-watering baked goods, from croissants to cookie hearts and everything in between! Grab your spatula, lift the baked goods out of the oven, and put them on display so that customers can buy them! With a steady stream of hungry customers waiting in line, it’s up to you to deliver their orders quickly and efficiently!
Battle Puzzle 2048 – Queens of the Abyss brings a spellbinding twist to the classic 2048 puzzle game! Slide tiles to combine matching numbers, build powerful combos, and take on a colorful array of supernatural foes. Face off against crafty witches, playful vampires, and adorable girly demons, each armed with unique abilities like hexing tiles, draining health, or summoning chaos on the grid.
BrokenLore: Unfollow is a first-person psychological horror game that dives into the dark side of social media and its effect on mental health. You play as Anne, a young woman haunted by the trauma of bullying, trapped in a surreal nightmare where she must confront her past and uncover a buried truth.
In Grimoire of Domance, the natural order has been shattered. You are a high mage of a Mage Order, the only one capable of wielding the power of the legendary Grimoire to stop Bahg’Val, an ancient entity that has possessed your master and threatens to consume the world. In this 2D action-platformer, your magic comes from dominance. You are what you defeat.
Milo is a very brave, smart, and playful dog! Only he can defeat the cruel King Big Flea and his evil henchmen who are terrorizing the fairy kingdom. Explore four magical branching locations, solve challenging puzzles, defeat dangerous enemies, and collect dog bones to earn special new abilities. Playing solo or together with local co-op multiplayer, only you can help Milo in his all-important quest!
The world has fallen to a ruthless artificial intelligence determined to erase mankind. Cities lie in ruins, the skies swarm with machines, and the future hangs by a thread. You are John Veyron, a soldier reborn through brutal experiments, stripped of his past but armed with unbreakable resolve. With only steel and firepower at his side, John must march through hostile strongholds, confront merciless AI champions, and take the fight straight to the heart of the machine.
Zumba – Marble Candy Rush invites you into a delectable marble-shooter kingdom ruled by the Candy King! Select a level, aim your candy-cannon mouth, and fire to match three or more identical candy marbles before they spill past the sugar gate. Create explosive combos, clear waves swiftly, and earn up to three stars per level.
Towerborne Launches February 26 with Massive Full Game Update
Trisha Stouffer, CEO & President, Stoic
Summary
Created and developed by Stoic and published by Xbox Game Studios Publishing, Towerborne is a cooperative, side-scrolling action RPG brawler.
Following its Xbox Game Preview release this past April, Towerborne is launching in full on February 26, 2026, on Xbox Series X|S, Xbox on PC, Steam, PlayStation 5, Game Pass (Premium and Ultimate), is handheld verified and supports Xbox Play Anywhere.
Towerborne will be available as a premium game for $24.99 for the Standard Edition and $29.99 for the Deluxe Edition.
First and foremost, we at Stoic want to take a moment and salute our amazing community who joined us in the Towerborne early access journey. It’s no exaggeration to say that the game would not be what it is without our community. Thank you to every Ace for your valuable feedback, passion, ideas and dedication which shaped Towerborne into our full game release.
That’s right, we’re excited to announce that we will be exiting early access and Xbox Game Preview and launching our full game on February 26, 2026, on Xbox, PC, Steam and PlayStation 5. This is all tied to a major 1.0 update to the game, and a shift in how you play and access. For those who have been with us from the start, there is a lot of new content and updates for you. And for those who will experience Towerborne for the first time, welcome! Let’s jump in.
A Reimagined Launch Experience
With this full game update, Towerborne shifts from its original vision as a free-to-play, always online title into a buy once, offline game – you will own the complete experience permanently, with offline play and online co-op.
This change required deep structural rebuilding over the past year, transforming systems originally designed around constant connectivity. The result is a stronger, more accessible, and more player-friendly version of Towerborne — one we’re incredibly proud to bring to launch.
What’s Coming in the Full Game Update on February 26, 2026
A complete story & final showdown: We have an updated and complete story, a full narrative arc featuring a major antagonist, new side quests, and an overhauled Bounty Board.
Who’s the boss?: we’ve added two new bosses, including the big bad boss (that would be the antagonist we mentioned), lieutenants, and umbra enemies.
Fully reworked difficulty system: we’ve added an entirely new difficulty system, a complete rebalance of the game, and a new ‘Brutal’ difficulty for those who enjoy breaking controllers and swearing at their screens.
Map it out: we’ve reworked and reimagined the World Map and added a new coastal biome.
New Encounters & Combat Challenges: we’ve added new gear and player abilities, a new Forge system with the ability to modify, upgrade, and re-roll stats
Is there more? Yes, there’s more! We have new music from the man/myth/maestro Austin Wintory, a bunch of quality of life and bug fixes, no more cosmetic purchasing – you can acquire all cosmetics free through gameplay, we added a TON of new cosmetics, and we’ve included multiple save slots and the ability to import your current character and associated loot.
That’s just a high-level look at what you can expect with the full game release of Towerborne. This major update represents a huge shift for the game and the community, and we have worked hard to incorporate as much of your feedback as we could. We could not have done this without your participation and contributions, and again, we want to thank each and every one of you.
For more details, including how your game and items will transition from early access and game preview to full release, please visit www.towerborne.com/FAQ.
Grab Towerborne’s full game Standard or Deluxe editions on February 26, 2026, to join the fight.
2026 is going to be an incredible year for Xbox players – you might even call it a… fabled year. To celebrate, we’re kicking it off with the fourth installment of our Developer_Direct broadcast on January 22, bringing you news, new gameplay, and insights directly from the incredible teams working on titles coming this year.
Presented by the game creators themselves, Developer_Direct will once again give you an inside look at not just the games, but the studios working to bring them to life. Fittingly for Xbox’s 25th anniversary year, that includes the return of some of our most legendary franchises, which rub shoulders with a brand new title from one of Japan’s most beloved studios.
The show includes not one but two titles from Playground Games, with the UK studio bringing us a first extended look at Fable, as well as the debut of gameplay for Forza Horizon 6. We’ll also be taking a trip to Tokyo to visit the legendary Game Freak, offering a first in-depth look at Beast of Reincarnation, which we revealed at Xbox Games Showcase last year.
You can tune in at 10am Pacific / 1pm Eastern / 6pm UK on January 22 to see all the latest on:
Fable – Playground Games welcomes players back to the fairytale land of Albion, with the first in-depth look at Fable – one of 2026’s most anticipated titles. Devs from the Playground team will unveil the magic and mischief that awaits players in this fresh new beginning for the franchise, including a first look at some stunning new gameplay. Of course, the core themes of Fable will all be there – choice, consequence, drama, action, British humor and (of course) chickens, all reimagined for existing fans and new players alike.
Forza Horizon 6 – The Forza team from Playground Games will share a deep-dive on the much-anticipated Forza Horizon 6 as the open world racer takes players to the beautiful and contrasting landscapes of Japan. The segment will deep-dive into a very first look at gameplay, including reveals of new features – and how Japan comes to life in this stunning new installment.
Beast of Reincarnation – Join us as we delve into Game Freak’s intense one-person, one-dog action RPG. For the first time, Game Freak will reveal details of our protagonist Emma’s innovative plant manipulation actions and gameplay with her canine companion, Koo. In Beast of Reincarnation, a profound and dangerous world unfolds in post-apocalyptic Japan. Discover the development secrets behind its creation in Developer_Direct.
Stay tuned to our official social channels for more from Developer_Direct, airing on Thursday, January 22 at 10am Pacific / 1pm Eastern / 6pm UK.
This Year, We’re Leveling Up with Indie Games: Indie Selects for January
Raymond Estrada, Deron Mann, Steven Allen, Jessica Ronnell – ID@Xbox Holiday Recovery Squad
Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.
Our goal for 2026? Make it the best year yet for Indie Selects! Late November and early December indie releases often fly under the radar, so this month we’re giving them the spotlight they deserve. Our collection is stacked: a stylish tactics RPG, a challenging roguelite creature collector, a retro-inspired metroidvania with modern twists, a gripping text-based political sim, a mind-bending 47-minute time loop adventure, and yes—the psychic-powered baby simulator you never knew you needed. Here’s what we’ve got for you this month (in no particular order):
Demonschool is a joyride of a tactical RPG that follows the charismatic demon hunter Faye, on an apocalypse-preventing quest filled with gangsters, quirky teachers, classmates, and, well… demons. Players are tasked with exploring a mysterious island and college campus through various missions and minigames, managing relationships and school schedules, discovering new skills, and constantly fighting waves of enemies. While all of it was fun, I think the combat captivated me the most! It features a two-phase turn-based structure that leverages action sequencing in a way that feels like solving choreography puzzles. Each character has different abilities, and if moved to the right space and triggered in the right order, you can maximize damage during the action phase. This carries a similar depth and level of player expression to that found in its peers, but its unique presentation enhances the satisfaction when successful. Paired with various enemy types, a mission rank system, and a forgiving rewind feature, the experience felt exciting, challenging, rewarding, and approachable.
Aside from combat, I was delighted by the detail shown through interactivity and easter eggs within each environment. Pet the dog and it might give you something. Throw a coin in a fountain. Talk to an NPC at the docks and learn how their great-grandpappy died as a demon-hunting fisherman. I found myself interacting with everything I could to find another mini-game or read another hilarious one-liner, like the kid who claimed they “marked their seat” during orientation. As a gamer who doesn’t normally play RPGs, I ironically found myself glued to this. The soundtrack is FIRE, the modern-retro aesthetic is beautifully designed, and the storytelling through its varied character personalities and charm kept things fresh and entertaining.
Demonschool is a new-style tactics RPG where motion equals action. Defeat big weirdos in between the human and demon worlds as Faye and her misfit companions, while navigating university life on a mysterious island.
My first few runs in Morsels taught me an important lesson: getting too attached is a fast track back to the start screen. Developed by Furcula and published by Annapurna Interactive, Morsels is a roguelike action game that rewards flexibility, experimentation, and the ability to admit when your current plan isn’t working. Rather than committing to a single character, players collect multiple “Morsels,” each with its own abilities and combat style. I quickly realized that success depended less on picking the “best” creature and more on knowing when to switch. Stubbornness, it turns out, is not a viable strategy.
The game follows familiar roguelike conventions, including procedurally generated rooms, escalating difficulty, and persistent progression between runs. What helps Morsels stand out is its intentionally strange visual style. Creature designs are unsettling in the best way, and the gritty environments feel like they were designed to keep you slightly on edge—just in case the enemies weren’t already doing that. Progression is driven by unlocking new Morsels and card-based modifiers. Some of these systems took a few runs to click, but experimenting with different combinations often led to those satisfying moments where things suddenly start going your way—right before they don’t.
Morsels doesn’t reinvent the roguelike genre, but its focus on adaptability gives it a clear personality. For Xbox players who enjoy learning through trial, error, and the occasional laugh at their own expense, it’s an engaging and memorable experience.
You are a hungry mouse, scrounging for scraps in the sewers, when you meet a magical sentient fatberg who teaches you to transform into a mighty little Morsel. With your new powers, set off to dangerous upper worlds where you battle against the cats’ oppressive forces and collect new Morsels, strategically swapping as you go.
From developer Furcula, Morsels is an oddball top-down, creature collector roguelite with a rotating roster of playable characters you switch between at will. Packed with frenetic action and personality, players use magical cards to transform into little monsters, collect and nurture a troop of your own monster friends to battle cat dominance, and persist at all costs to survive.
Let’s be honest: hauling around a giant sword is about as impractical as it gets for an adventurer—especially when vertical traversal is involved. I could write a hundred-page thesis on why that’s absurd, but honestly, GigaSword says it all. This action-puzzle Metroidvania from single-developer-led Studio Hybrid, feels like it leapt straight out of an NES classic collection, challenging your combat and strategy skills while confronting the harsh reality of our childhood dream: “the biggest sword ever.” Spoiler alert: swords are heavy, and you’re nowhere near as agile as Cloud Strife led you to believe.
Once you dive in, you’ll quickly realize the GigaSword’s weight is both a blessing and a curse. Combat feels straightforward yet fair—every swing is deliberate, and that extra wind-up means you’ll need to time attacks carefully or risk eating damage mid-swing. Things escalate when you face massive bosses that demand pattern recognition and precision.
But the sword isn’t just for fighting—it’s central to the game’s clever environmental puzzles. Detaching from it becomes essential as you navigate obstacles, using its heft to trigger pressure plates or even as a makeshift lever to shift platforms. The vibe? Think Castlevania II: Simon’s Quest meets the inventive puzzle mechanics of Legend of Zelda.
The game doesn’t pull its punches when it comes to its stiff combat, but unlike its NES predecessors, you’ve got save points to preserve your sanity. The sword’s weight constantly reminds you that speedrunning isn’t an option—but then come those moments when you tackle an entire dungeon without the blade, introducing a whole new layer of challenge. If you’re a fan of intricate puzzle platformers like Animal Well, this is a distinctive experience worth adding to your collection.
Balance the weight of the GIGASWORD, battling between brain and brawn in this action-puzzle metroidvania where the might of the sword will determine all. As tensions rise in Thoenhart, a city plagued by famine and disease, the humans within set their hopes on a final solution: invade the ancient tower Nestrium, slay the Nocturne, and take the God Crystal, Gnosis, for themselves. Said to grant prosperity to those who wield it, Gnosis has been long sought after by humanity for generations. However, upon raiding its resting place, the disturbance of this ancient power awakens an evil capable of destroying the very fabric of reality. Can Ezra reach the top of the Nestrium in time to stop this cataclysm, or will humanity’s ignorance lead the world to its doom?
Oh baby! What a game! Not enough people are talking about this one. Goodnight Universe is not a baby sim… it’s a supernaturally gifted baby sim. You take on the role and perspective of Isaac who’s a smart, keenly aware, and capable infant, able to tackle surprisingly complex problems. That and the telekinesis ability, of which an evil corporation is very aware and want to use for their own purposes.
Before we even touch gameplay, the voice acting and writing are superb and captivating. The narrator connects with the player as we both witness so many performances between fully fleshed out characters highlighting their family dynamics, their struggles, and their successes. The writing is heartwarming and fun, exploring themes of the messiness of domestic life and what it means to be human. The overall narrative is, for me, the highlight of the game.
Gameplay starts out simple, seen through the baby’s eyes in first person. You click on objects for narration or interaction, but once powers kick in, that’s when things get interesting. You will be able to move objects with your mind or even dive into someone’s thoughts. As the game progresses, you unlock new powers and tackle sequences where you must use your powers at the right time.
The console version lacks the eye-tracking feature Nice Dream introduced in Before Your Eyes. I tested it on Steam, and while the mechanic adds an intimate twist to the first-person experience, albeit with occasional awkwardness, it isn’t essential here. Unlike Before Your Eyes, skipping it doesn’t compromise the core gameplay. The game took me about 4-5 hours to complete and I can’t recommend this enough, especially for anyone that loves unique, narrative-driven games… and babies. Gamer dad approved.
From the creators of Before Your Eyes. You are Isaac, a 6-month-old baby, developing mysterious psychic powers. What you want most is to be loved and accepted by your family, but a secretive tech corporation wants you for their own.
Suzerain is a critically acclaimed, narrative-driven government simulator that’s far more addictive than its niche genre suggests. At 11 p.m., I reminded myself that I was only supposed to play for a few hours. Think of it as a choose-your-own-adventure where you’re the newly elected president of a fictional nation, tasked with shaping its future. Will you lead with integrity and build a brighter tomorrow or plunge into corruption, spark wars, and line your own pockets? The choice is yours.
This is a text-based adventure, so expect plenty of reading as events unfold and characters speak, followed by dialogue choices that shape your path. But it’s not all dry policy. Beyond signing bills or reviewing economic reports, you’ll navigate scandals, shady deals, and moral dilemmas. The intro alone lays out 50 years of rich lore for your homeland, and once I got into it, it felt like reading a truly great novel. Thankfully, the writing, presentation, and UI are top-notch. Otherwise, I honestly haven’t read this much since my deep dive into Blue Prince.
Suzerain’s greatest strength is its replayability. The depth of the characters around me and detailed lore make every choice impactful, with each decision reshaping the course of my presidency. My first run focused on economic and social reforms that aligned with my actual ideology, but in this new run I’m currently going full corrupt leader, bribing my way through scandals and taking every unsavory side-deal that comes my way. With a 6-to-7-hour campaign, multiple playthroughs can easily triple your time. If you love strategic decision-making without twitch reflexes, this is for you—board gamers, I’m talking to you!
The Expanded Edition includes the award-winning political drama Suzerain, and the Suzerain: Kingdom of Rizia DLC.
Suzerain
As President Rayne, lead the nation of Sordland in your first term of this text-based RPG. Navigate a political drama driven by conversations with your cabinet members. With looming war, rooted corruption, economic crisis and reform needed, the choices fall on your shoulders. How will you lead?
Suzerain: Kingdom of Rizia
Embrace the crown as King Romus Toras, and lead the Golden Kingdom to a new era. Reclaim lost territories through diplomacy or force. Engage with noble houses and oversee the resources of Rizia. How will you reign?
Rue Valley is a cozy, narrative driven mystery adventure with a dash of life sim flavor—think gentle exploration, quirky character encounters, and environmental puzzles tucked into every corner. It’s a kind of small-town mystery sitting somewhere between Night in the Woods and Oxenfree, but carrying its own soft-spoken charm. You arrive as the town’s newest resident, slowly learning the rhythms, secrets, and oddball personalities that make you feel welcome… and it’s just uncanny enough to keep you leaning in. Oh, and of course you are trapped in a strange time loop that causes you to relive exactly 47 minutes in perpetuity.
I’ve spent countless hours wandering Rue Valley’s winding streets—half exploring, half getting delightfully sidetracked by a neighbor who just had one more story to share. Somewhere between chatting up townsfolk and stitching together the town’s quiet mysteries, the game really pulls you into its world. The characters don’t behave like NPCs waiting to dispense quests; they feel like the familiar faces you always seem to bump into at your favorite café, each with quirks that make the town feel genuinely lived in.
And yes, there’s a learning curve—especially when you’re juggling exploration with dialogue choices—but it’s the kind that feels like easing into a new neighborhood. A little confusing at first, then unexpectedly rewarding once everything clicks into place.
What kept me hooked most was the atmosphere. Rue Valley is the kind of place where you sit down for “just ten minutes” and look up hours later. It’s cozy, a touch mysterious, and always ready with a gentle surprise when you least expect it. If you enjoy narrative adventures, small-town stories, or slow-burn games where the joy comes from noticing the little things—a flickering streetlight, a half-finished sentence, a lingering question—Rue Valley fits beautifully. It’s a world that invites you to slow down and let it reveal itself at its own unhurried pace.
Break free from a mysterious time loop! Embark on a journey of self-discovery and resilience. Delve into the enigmatic depths of the small godforsaken town: Rue Valley.
Each day feels like an uphill battle against the shadows of your own mind. Along the way, you will encounter a captivating ensemble of characters, each wrestling with their own emotional complexities and revealing hidden depths as you get to know them.
Can you muster the courage to unravel the secrets of this temporal anomaly? Can you discover the strength within yourself to rise above adversity and forge a brighter tomorrow?
Craft your own personality in Rue Valley. You can be a cold-hearted loner who overthinks everything or a melodramatic loudmouth who always trusts their gut instinct.
Whether you reflect your true personality or role-play someone entirely different, your character will shape your dialogues and interactions in the game.
Store memories in a graph, unlocking intentions and mindsets as you progress uniquely through the story. Commit to quirky mindsets for unexpected and hilarious dialogues, and experience personality-altering Status Effects: become more outgoing when drunk, or extra sensitive when anxious.
Experiment with different answers and timelines, because the loop will restart from the beginning anyway, won’t it?
STAY TUNED: Indie Selects Anniversary is coming soon!
Mark your calendars for January 28 and get ready for our big Indie Selects Anniversary Celebration, packed with giveaways, discounts, and plenty of surprises!