Horses, the Upsetting Horror Game Previously Banned on Steam, Gets Last Minute Ban From Epic Games Store Too

Last week, we reported that disturbing horror game Horses had been banned from Steam, with developer Santa Ragione claiming that Valve refused to provide a clear reason for the ban or discuss it further with the studio. Now, at the last possible minute before the game was set to release widely across other PC store fronts, Epic Games Store has also banned Horses.

This news was shared with us by Santa Ragione, who passed on a press release stating that Epic informed them 24 hours before the game’s release that it would not be distributing Horses, despite the studio’s build being approved for release weeks earlier. Per the developer, no specifics on what content was at issue were provided, “only broad and demonstrably incorrect claims that it violated their content guidelines.” When Santa Ragione appealed, the studio says it was denied 12 hours later “without further explanation.”

As Santa Ragione explains it:

Epic’s decision comes after the overwhelming support Santa Ragione received last week upon the disclosure of Steam’s ban, including the public announcement by Epic’s and Steam’s competitor GOG that they would promote and support the game. We do not know what triggered Epic’s sudden decision. Following the announcement of Steam’s ban, Horses became highly visible online, with strong support and a small but vocal opposition. It is difficult not to wonder whether this visibility played a greater role in Epic’s choice than any newly discovered issue with the game itself.

IGN has asked Epic Games for comment and will update when and if we hear back. At the time of this article’s publication, Horses is still listed as “Coming Soon” on the Epic Games Store.

Horses was previously revealed several years ago, and has made appearances in showcases like The Indie Horror Showcase and Day of the Devs. It’s gained some attention for its deeply unsettling premise: a young man travels to a remote horse farm to work for several weeks over the summer, only to find the farmer’s “horses” are actually enslaved, naked humans with horse masks affixed to their heads. Horses, says Santa Ragione, is meant to be upsetting: it’s at least partly a commentary on what sorts of morally horrifying things people will accept or even participate in without pushback, a subject we found was executed artfully, if upsettingly, in our 7/10 review of the game.

And yet, the game has been banned from now both Steam and Epic. Last week, we reported that developer Santa Ragione said it was rejected from Steam after the team submitted an unfinished but playable build of the game in order to create a store page, an unusual request that Valve said was necessary. Valve then rejected Horses, generally citing its Steam Onboarding Documentation, as well as the sentence, “Regardless of a developer’s intentions with their product, we will not distribute content that appears, in our judgment, to depict sexual conduct involving a minor.”

Santa Ragione has since guessed this was in relation to a scene in the game at the time that depicted a fully clothed child “riding” one of the horses on their shoulders. However, the studio says it has since changed that scene to involve an adult instead of a child, and that all characters in the game are clearly adults in their 20s and up, a fact that has remained true in the final version of the game that IGN reviewed, ironically, on the Epic Games Store. Santa Ragione says it was not given the opportunity to resubmit a build to be reconsidered by Valve, and remains unsure if this scene was even what triggered the ban in the first place.

In response, Valve issued a statement claiming it “gave the developer feedback about why we couldn’t ship the game on Steam, consistent with our onboarding rules and guidelines” and that its internal content review team discussed a re-review “extensively” but decided against it.

Horses is now available on itch.io, GOG (which publicly expressed support for the game last week), and Humble (which Santa Ragione says confirmed to the studio it would be available).

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Helldivers 2 Dev Worked With Sony Studio Nixxes to Create a ‘Slim’ Version for PC That Reduces File Size From 154GB to 23GB

Helldivers 2 developer Arrowhead has created a “slim” version of its explosive co-op third-person shooter that massively reduces its file size on PC.

For some time now PC gamers have complained about Helldivers 2’s bloated installation size on PC, and Arrowhead recently outlined plans to bring it closer to the size of the console version. In a post on Steam, Arrowhead said it had worked with Sony-owned PC port specialist Nixxes to reach its goal sooner than expected, reducing the PC installation size from 154GB to 23GB for a total saving of 131GB (85%).

Arrowhead has now rolled out this slim version of Helldivers 2 as part of a public technical beta, which PC players are free to opt into. “Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases,” Arrowhead explained.

The studio had warned that changing the file size of Helldivers 2 might have increased load times by a factor of 10 — indeed that’s why it duplicates data with update releases. But it turns out that its worst case projections did not come to pass.

“These loading time projections were based on industry data — comparing the loading times between SSD and HDD users where data duplication was and was not used,” Arrowhead explained. “In the worst cases, a 5x difference was reported between instances that used duplication and those that did not. We were being very conservative and doubled that projection again to account for unknown unknowns.

“Now things are different. We have real measurements specific to our game instead of industry data. We now know that the true number of players actively playing HD2 on a mechanical HDD was around 11% during the last week (seems our estimates were not so bad after all). We now know that, contrary to most games, the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading. This level generation happens in parallel with loading assets from the disk and so is the main determining factor of the loading time. We now know that this is true even for users with mechanical HDDs.”

Once the beta confirms no issues, Arrowhead will roll out the slim version of Helldivers 2 to all players and make it the default version for everyone. Assuming all goes smoothly, the legacy version will be discontinued some time next year.

The slim version arrives at the same time as Helldivers 2’s big 5.0.0 patch as well as its jungle-themed Python Commandos Warbond, which adds a number of fan-requested weapons including a minigun.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

‘You Shouldn’t Ask That!’ — Yuji Horii Was Asked About a Chrono Trigger Remake and He Didn’t Deny It, Reigniting Hope in Japan

Rumors and hopes regarding a Chrono Trigger remake have been raised again over the past week, driven by recent comments from Dragon Quest creator Yuji Horii which do not deny nor confirm the existence of such a project.

This year marks the 30th anniversary of Chrono Trigger. As a result, Square Enix has launched various projects to celebrate the classic RPG. This includes a brand new album featuring piano arrangements of character themes, a character popularity poll (Frog took the top spot, as reported by Famitsu), and orchestral concerts to be held in Japan next January.

However, this sudden celebration of Chrono Trigger after very little fanfare about the cult classic has prompted speculation that Square Enix is leading up to a bigger reveal of a Chrono Trigger remake.

Hopes were reignited again among Japanese-speaking fans on November 30, when Yuji Horii was directly asked in a discussion program on YouTube if all the recent Chrono Trigger 30th Anniversary projects and events are hinting that a remake is in the works. Horii did not outright deny it, responding with “I can’t say,” “You shouldn’t ask that!” and “I’ll get told off!”

This and publishing executive Kazuhiko Torishima’s jokey follow-up cries of “There is! There is (a Chrono Trigger remake)!” have led to Japanese speaking fans hoping, once again, that a remake is in the works despite the fact Square Enix hasn’t made any announcement. “I wonder if it will be announced next year?” users wondered on X.

Chrono Trigger was originally released for the Super Famicom/SNES in 1995. With the involvement of Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and Dragon Ball creator Akira Toriyama, the RPG is beloved by fans and is considered by many to be one of the greatest games of all time. Although an upgraded version is currently available to play through Steam and on smartphones, fans have been calling for Chrono Trigger to get the remake treatment for years.

The recent Dragon Quest HD-2D remakes have also got Chrono Trigger fans hopeful about seeing the SNES game recreated in the same style. “I want to play Chrono Trigger with beautiful graphics like these!” said a user on X. “Please, Square Enix!” Official posts by Square Enix accounts about Chrono Trigger anniversary merch have also attracted similar enthusiastic comments like, “If there’s a remake I’ll definitely, definitely buy it!” In November, Japanese game news site Dengeki Online did a poll of games readers most wanted to see get the HD-2D treatment, and Chrono Trigger topped the list.

The situation is similar to that of Final Fantasy IX, with the game’s 25th anniversary celebrations this year also stoking fans’ hopes that Zidane and Garnet’s adventures are in line for the remake treatment, although in IX’s case the rumors were backed up by the infamous 2021 Nvidia leak, which showed that a FFIX remake was possibly on Square Enix’s to-do list at one point. However, it seems that for both games, the anniversary celebrations were simply a chance to revisit these classic games through events and new merch. Until an official announcement is made, all fans of both games can do is continue to express their enthusiasm for these classic RPGs to Square Enix.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Xbox Game Pass December 2025 Lineup Confirmed

Microsoft has announced the Xbox Game Pass December 2025 lineup, which is headlined by NetherRealm’s gory fighting game Mortal Kombat 1.

Also coming to Game Pass in the coming weeks as day one launches are first-person sci-fi horror Routine and soulslike deck builder Death Howl.

Available today, December 2, is Lost Records: Bloom & Rage (Cloud, PC, and Xbox Series X|S) across Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Tomorrow, December 3, sees Monster Train 2 (Cloud, PC, and Xbox Series X|S) and Spray Paint Simulator (Cloud, Console, and PC) both hit Game Pass Premium.

December 4 is a decent day for Game Pass, with 33 Immortals (Game Preview) (Cloud, Console, and PC) and Indiana Jones and the Great Circle (Cloud, PC, and Xbox Series X|S) both arrive on Game Pass Premium. The aforementioned Routine (Cloud, Console, Handheld, and PC) launches day one on Game Pass Ultimate, PC Game Pass.

Moving on to December 9, A Game About Digging A Hole (Cloud, Handheld, PC, and Xbox Series X|S) arrives on Game Pass Ultimate, Game Pass Premium, and PC Game Pass, as does Dome Keeper (Cloud, Console, Handheld, and PC). Death Howl (Handheld & PC) is a day one Game Pass Ultimate and PC Game Pass release, also on December 9.

Here’s a big one: Mortal Kombat 1 (Cloud, PC, and Xbox Series X|S) arrives on Game Pass Ultimate, Game Pass Premium, and PC Game Pass on December 10. A day later, on December 11, something that couldn’t be more different hits Game Pass Ultimate, Game Pass Premium, and PC Game Pass: Bratz: Rhythm & Style (Cloud, Console, and PC).

December already got off to a big start on Game Pass with yesterday’s launch of retro beat ’em up Marvel Cosmic Invasion as a day one release. Meanwhile, on December 3, three more games hit Game Pass Essential: Stellaris; World War Z: Aftermath; and Medieval Dynasty.

Xbox Game Pass December 2025 lineup:

  • Monster Train 2 (Cloud, PC, and Xbox Series X|S) – December 3, Now with Game Pass Premium
  • Spray Paint Simulator (Cloud, Console, and PC) – December 3, Now with Game Pass Premium
  • 33 Immortals (Game Preview) (Cloud, Console, and PC) – December 4, Now with Game Pass Premium
  • Indiana Jones and the Great Circle (Cloud, PC, and Xbox Series X|S) – December 4, Now with Game Pass Premium
  • Routine (Cloud, Console, Handheld, and PC) – December 4, Game Pass Ultimate, PC Game Pass
  • A Game About Digging A Hole (Cloud, Handheld, PC, and Xbox Series X|S) – December 9, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Death Howl (Handheld & PC) – December 9, Game Pass Ultimate, PC Game Pass
  • Dome Keeper (Cloud, Console, Handheld, and PC) – December 9, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Mortal Kombat 1 (Cloud, PC, and Xbox Series X|S) – December 10, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Bratz: Rhythm & Style (Cloud, Console, and PC) – December 11, Game Pass Ultimate, Game Pass Premium, PC Game Pass

Microsoft’s post on Xbox Wire suggests this is the entire lineup for December 2025, but it only takes us to December 11. “We hope you have a chill rest of your December,” Microsoft said. “May your batteries be always charged, your sessions always end in GG’s, and you always have the perfect game queued up next. We’ll be back to talk about what’s coming soon in early 2026! Cheers!”

However, this leaves the door open to potential Game Pass shadowdrops, should next week’s The Game Awards have something up its sleeve.

As always a number of games leave Game Pass this month. You can save up to 20% off your purchase to keep them in your library.

Leaving Xbox Game Pass in December 2025:

December 15

  • Mortal Kombat 11 (Cloud, Console, and PC)
  • Still Wakes the Deep (Cloud, Console, and PC)
  • Wildfrost (Cloud, Console, and PC)

December 31

  • Carrion (Cloud, Console, and PC)
  • Hell Let Loose (Cloud, Console, and PC)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GameStop Blasts ‘Trolls’ Who Claim Its ‘Trade-In Values Are Bad’ While Celebrating Record $30,000 Payout For a Pokémon Card (That It Admits Was Worth $3,000 More)

GameStop has highlighted its recent payout of more than $30,000 for a rare Pokémon card as evidence that the chain’s trade-in program offers fair value — while simultaneously admitting the card had actually been worth at least $3,000 more.

In its latest publicity stunt aimed at getting gamers’ attention, GameStop issued a typically jocular statement on social media declaring its record $30,494.70 payout for a PSA 10 Holo Gengar was a “historic” moment for the company.

“Any trolls who publicly claim that GameStop trade-in values are bad are hereby factually and demonstrably incorrect,” the chain wrote. “Any prior and ongoing objections to our trade values are now deemed without merit and factually invalid,” it continued, while admitting the card had actually been worth $33,883 — several thousand dollars more.

To be fair to GameStop, the chain does not hide the fact it paid $3,388.30 less than what it describes as the “fair-market valuation” for the card. Indeed, the company simply states it handed over its payout “upon completion of all required inspection, verification, and compliance procedures” — processes, the statement appears to suggest, which come at some cost.

But many responses to GameStop’s social media post have pointed to the chain still having “shorted” the card’s owner, and suggesting the card would have reached a higher value at auction. Others have noted GameStop’s own trade-in FAQ page states that the chain has a $1,500 upper limit for trade-in value, something that suggests this particular sale is something of an anomaly. IGN has contacted GameStop for more.

In its post, GameStop states its payout was executed “in accordance with the established terms and conditions governing the Power Packs Buyback Program,” an offer that some customers have criticized for allowing the retailer to repeatedly make money from the same high-value cards.

An example of this would be a customer buying a $100 Power Pack (a blind box with a rough value of a $100) from GameStop and finding a card that is indeed worth $100 inside. If it’s a card they don’t want, GameStop offers an Instant Buyback offer that’s worth 90% of the card’s value minus an additional 6% commission fee. Here, the card seller gets $84.60 back, while GameStop retains a $100 card, which they can sell again for $100 — and continue to repeat the process.

“They’re not speculating on card value,” one fan wrote in a reddit thread on GameStop’s scheme posted a few months ago. “They control the supply, the pricing tier, and the resale loop. It’s vertical integration disguised as a loot box.

“PowerPacks aren’t just about cards. The real edge is the buyback loop. On average, GameStop pays less than market for returned cards, then sells them again at full price. Every cycle is a profit opportunity. It’s repeatable. Scalable. Efficient. And it doesn’t rely on retail footfall or console cycles. PowerPacks might end up being GameStop’s most profitable product yet.”

Earlier this year, GameStop attempted to turn its high-profile Switch 2 stapler snafu into a social media opportunity by auctioning off the now-infamous piece of stationary that one employee used to puncture dozens of Switch 2 screens on the console’s launch night.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Metal Gear Solid 4 Remake Would Be ‘Quite a Challenge,’ Says Konami’s MGS Series Producer

In a recent Japanese interview with Real Sound, Metal Gear series producer Noriaki Okamura discussed what’s next for the franchise after the Metal Gear Solid 3 remake, Metal Gear Solid Delta: Snake Eater.

“Right now, we’re still thinking about what to make next,” Okamura said. “Since we created an opportunity (with MGS Delta) for new players to experience the Metal Gear series, I do want to continue with it.”

He continued: “It could be a remake, or we might challenge ourselves by creating a brand new game. The Metal Gear series is part of videogame history, spanning pixel art to cinematic presentation, and so each title requires a different approach to expressing and remaking it.

“We won’t apply the methodology used to make the recent MGS Delta to all other games in the series — rather we intend to find the best approach for each specific game.”

Okamura also touched on the amount of time it took for the team at Konami to be in a position to remake Metal Gear Solid 3. “Most of the original staff members had left and the team had been reorganized, however we gathered people together and finally arrived at the point where we could make MGS Delta. As a team, we are confident that we achieved a level of quality that not only preserves the appeal of the original but also that modern players could enjoy. We are currently working out concrete plans for what we are going to do next.”

However, when asked about the possibility of a Metal Gear Solid 4: Guns of the Patriots remake, Okamura remained cautious, saying: “the hardware back then required very specific designs to get the most out of the 3D technology that was available at the time, so MGS4 ended up with some pretty unique code. It seems like it would be quite a challenge to bring that into the present day.”

At the moment, 2008’s Metal Gear Solid 4, which ties up all the loose ends in Solid Snake’s story, is only playable on PlayStation 3. Based on the original game release order and rumors, a remastered port of MGS4 is expected to be included in the upcoming Metal Gear Solid Master Collection Vol. 2, however Konami has yet to announce the official line-up for this second anthology of MGS games to be released on current gen platforms.

While Okamoto’s comments address a remake rather than a remaster, his thoughts on MGS4’s unique code may explain why it is taking Konami so long to release Volume 2. Okamura previously said that the team are taking their time on Volume 2 to avoid the performance issues that dogged Volume 1 at launch: “we’re going to do everything we can not to repeat that, but we just have to ask for everyone to give us time.”

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Fortnite Artist Responds as Fans Claim Game Now Includes Examples of Blatant AI Artwork, Including a Nine-Toed Character in a Hammock

A Fortnite artist has been forced to defend their work after fans suggested numerous images found within the game’s new season are AI-generated, including a suspicious-looking poster showing a character in a hammock with an odd number of toes.

Last night, freelance artist Sean Dove took to Instagram in response to fan claims that his Studio Ghibli-style depiction of Back to the Future hero Marty McFly was the product of AI generation. Dove, a frequent Fortnite collaborator, showed off his manual process for drawing the image. But while he drew the Ghibli-esque main character himself, Dove admitted he may still have inadvertantly included AI elements in the background.

“I guess someone on reddit thinks this was AI,” Dove wrote. “I think the culprit is a clock in the background. I grabbed some clocks off image search, collaged them, and halftoned them. The numbers are bad, entirely possible I grabbed an AI clock and wasn’t paying attention.”

And while Dove has personally responded, Fortnite developer Epic Games has so far remained silent on the topic, as fans on reddit create numerous threads pointing out other examples of images they think show signs of AI generation. (IGN contacted Epic Games for this story, but did not receive a comment back.)

Most egregious, according to fans, is an in-game poster for a location named Mile High Retreat. The image shows a pair of legs sticking out from a hammock, with five toes visible on one foot and four visible on another.

Another in-game poster being scrutinized by fans depicts the game’s glassy-eyed Tomatohead character as the host of Sauce Talk, a Hollywood-style chat show. And there’s discussion too around a mysterious song, Latata, set to be used in an upcoming emote. The music does not appear to come from a recognizable source, though some fans have suggested the audio has been sourced from stock music, rather than anything specifically AI-made.

Amid all the confusion, and lack of clarification from Epic Games itself, what’s clear is that Fortnite fans are keen to push back against the perception of AI art usage within the game. An enormous thread on reddit is tracking every example where players have doubts of images being made by human hands, and searching for more.

“Awful decision,” wrote one player. “I hope it gets amended. As others have said, the art and style of this damn game is one of the main reasons we love it. Generative AI has no place in it.”

“I thought things like Darth Vader were cool, using AI to achieve something that simply wouldn’t be possible without it,” another fan wrote. “But, that was the only case so far that I’ve genuinely found neat. Creating art is something humans, and especially Epic due to their money and resources, are very capable of doing.”

Epic Games is no stranger to AI technology, of course, having previously used generative speech technology to reproduce James Earl Jones’ Darth Vader portrayal. But despite having the rights and approval of Disney, the character’s inclusion proved controversial, especially as players quickly began making Vader say things more aligned with the dark side of the Force.

Last week, Epic Games boss Tim Sweeney suggested that Valve should ditch Steam’s AI Generated Content Disclosure label for games, as he believes AI use will become so ubiquitous it will make any warning redundant. “Why stop at AI use?” Sweeney wrote on social media. “We could have mandatory disclosures for what shampoo brand the developer uses. Customers deserve to know lol.

“It doesn’t matter any more,” he continued. “The AI tag is relevant to art exhibits for authorship disclosure, and to digital content licensing marketplaces where buyers need to understand the rights situation. It makes no sense for game stores, where AI will be involved in nearly all future production.”

Speaking of AI artwork, boot up Fortnite anytime recently and you’ll be greeted by a menu screen with dozens, if not hundreds, of user-made experiences that use AI artwork for their thumbnails, something Epic Games has previously said it is pointless to police, as technology rapidly improves to the point where AI images become almost impossible to distinguish.

Indeed, if nothing else, the whole matter has simply highlighted the increasing difficulty in 2025 of being able to tell what is AI-generated, and what is not.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Splinter Cell Remake’s Original Director Returns to the Project After Leaving in 2022

The original director of Ubisoft’s Splinter Cell remake, David Grivel, has returned to recommence his role as director on the game after leaving Ubisoft in 2022.

Grivel confirmed the news himself in a post on LinkedIn (via GamesRadar).

“Today, I am very, very happy to announce that I’m rejoining Ubisoft Toronto as Game Director on the Splinter Cell Remake!” wrote Grivel, noting the team and project are very special to him.

Grivel previously worked at Ubisoft for just over a decade, from 2011 to 2022. Prior to his brief initial tenure as director on the Splinter Cell remake he contributed as a game designer on a variety of projects, including Splinter Cell: Blacklist, Assassin’s Creed: Unity, Far Cry Primal, Far Cry 4, and Far Cry 5.

Grivel rejoins Ubisoft after a stint at Ridgeline Games working on the campaign mode for Battlefield 6, until EA abruptly shuttered the studio in early 2024.

The Splinter Cell remake, which was first announced way back in late 2021, has been skulking around in the dark for many years now. Little information about the game has made its way into the light during that time, although we do know the story of the 2002 original is set to be updated to be “more authentic and believable” to a modern-day audience.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Fast & Furious’ Justin Lin to Direct Helldivers Movie

Justin Lin is set to direct the upcoming film adaptation of Arrowhead Game Studios’ Helldivers franchise, according to The Hollywood Reporter. Lin is best known for his work on a number of Fast & Furious movies, and was the director of the series from The Fast and the Furious: Tokyo Drift in 2006 until Fast & Furious 6 in 2013.

It won’t mark the first time Lin has set his sights on outer space, as he also directed Star Trek Beyond in 2016 – and later returned to the Fast & Furious series to direct 2021’s F9 (in which he sent Ludacris and Tyrese Gibson into literal orbit in a 1984 Pontiac Fiero).

The Helldivers movie has been written by Gary Dauberman, the writer of several Annabelle films and The Nun – as well as the co-writer of 2017’s It and the writer of its 2019 sequel, It Chapter Two.

Sony Pictures’ and PlayStation Productions’ Helldivers movie was announced early this year at Sony’s CES 2025 press conference. The project comes in the wake of the immense success of Arrowhead’s Helldivers 2, which became PlayStation’s fastest-selling game of all time following its initial launch in February 2024, selling over 12 million copies in its first 12 weeks on sale.

Heavily inspired by Paul Verhoeven’s vision for 1997 sci-fi cult classic Starship Troopers, Helldivers 2 is “the rare modern multiplayer game that does almost everything right” by boasting a ton of freedom and a smart progression system that doesn’t nickel and dime players, according to IGN’s review.

After originally arriving on PlayStation 5 and PC, Helldivers 2 also came to Xbox Series X|S in August, 2025.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Amazon’s Buy 2, Get 1 Free Board Games Sale Is the Best New Cyber Monday Deal

It’s back, tabletop fans. Both Amazon and Target are running a “Buy 2, Get 1 Free” sale on board games, many of which are already individually discounted for Cyber Monday. And these deals are stackable, an elite-level deal-hunting move I always appreciate. Let’s take a look at what board games are eligible for the sale.

Buy 2, Get 1 Free at Amazon

The deals include a lot of standards that should be in most people’s game collection, like Ticket to Ride, Catan, and Azul. It’s also a great sale for parents looking to pick up family board games, as tons of classic games are on sale. Games like Scrabble, Operation, Mouse Trap, Guess Who, Twister, and the like are all represented here.

I’d especially recommend Flip 7, a simple card game that only takes a few minutes to teach newcomers, with matches that last just 15 – 20 minutes. That makes it great to whip out with a group of friends when you’re looking to kill some time. Check out our Flip 7 review for more information.

Flamecraft is an excellent strategy game with dragons (see our review here). The latest edition of Talisman brings a classic dungeon-crawler into modern times (review). And The Lord of The Rings Journeys in Middle-Earth Board Game made it on our list of the best fantasy board games.

Those are just a few of the games eligible for the Buy 2, Get 1 Free sale at Amazon. You can click through to the full sale here to see every game available. There are plenty. And remember, you can also check out the same sale at Target, where you may find a handful of different games available.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.