Randy Pitchford Addresses Borderlands 4 Console FOV Slider Complaints: ‘There’s Some Dreams I Have Where an FOV Setting Might Affect Fairness’

Randy Pitchford has responded to complaints about the console version of Borderlands 4 lacking a field of view (FOV) slider, suggesting fairness may have something to do with it.

PlayStation 5 and Xbox Series X and S players of Borderlands 4 were shocked to discover not only a lack of a FOV slider in-game, but no motion blur toggle, either. The PC version of Borderlands 4 has settings for both — in the case of FOV you can increase the value in degrees up to 110 for both first-person play and vehicle use, and for motion blur you can change the amount and the quality.

The lack of a FOV slider is the biggest issue right now with Borderlands 4 on console, if anecdotal evidence across the internet is anything to go by, with some complaining that not being able to tweak the FOV value is causing them motion sickness.

“Man, I’ve tried to play it twice today,” said redditor xInsaneAbilityx. “Both times I get that ‘car-sick’ feel after about 15 minutes and have to stop.” “Yeah I’m pretty sensitive to motion sickness and a narrow FOV in first-person makes me really dizzy. Combining that with motion blur just churns my stomach,” added Dallywack3r. “This game feels almost zoomed in, it‘s really not pleasant to play,” said christophlieber.

There are also suggestions the console version of Borderlands 4 lacks a FOV slider in order to maintain certain performance levels. By increasing the FOV, you’re putting the hardware under more strain and potentially impacting things like framerate.

But social media posts from Gearbox development chief Randy Pitchford suggest one of the considerations is fairness.

“Quickie for console friends: FOV settings,” Pitchford began. “There’s some dreams I have where an FOV setting might affect fairness. I can’t really talk about it yet, but I see this is important to you so we’re looking at it.”

Pitchford included a vote in his social media post, which, after nearly 25,000 votes, reveals just how important a FOV slider is to his followers. At the time of this article’s publication, the option “FOV slider or GTFO!” had 72% of the vote.

The outspoken Gearbox boss went on to say players “have no idea what the team and I were planning and how FOV slider might affect fairness with such a thing.”

He added: “That said, I’ve always want to commit to and prioritize what Borderlands should be versus try to turn it into something it should. My hope is for my/our ambitions to be additive, not subtractive.”

So, what is Pitchford actually saying here? The “fairness” quote has caused some confusion. Could it relate to an upcoming PvP mode? If so, why would the PC version have it? Right now, Borderlands 4 is a PvE co-op game, so the line about “fairness” has raised more than a few eyebrows.

Some are wondering if Pitchford is talking about fairness in terms of the performance of the game giving some players an advantage. The higher the FOV, the more the player can see, versus the lower the FOV the more stable the frames are. Perhaps both give some level of advantage?

“What does ‘fairness’ even mean?’ asked redditor buddachickentml. “Basically being impartial to all players without favoritism. Fairness to all,” suggested Wolf-O7. “Funny enough it’s completely backwards though. Because console players aren’t being treated fairly compared to their counterpart on PC. (Especially since this sort of sounds like a PVP mode the way he makes it seem).” Then, from Airaen: “Yeah, how is it fair that PC players can change the FoV and console players can’t?” “Fairness in a PvE game? Will you ban ultrawide monitors?” said on social media user.

Borderlands 4 supports crossplay between all platforms at launch, so Pitchford’s comments are doubly confusing.

As for motion blur, in another social media post Pitchford told console players “we aren’t down with motion blur and do not support it.” He continued: “If you’re seeing what seems to be motion blur, maybe check your television settings for whatever automatic BS it might be doing to your image? It’s not us.”

But again, that comment is confusing given there are motion blur settings in Borderlands 4 on PC.

Whatever Pitchford means here, Borderlands 4 has got off to a big start on Steam. It’s approaching a peak concurrent player count of 300,000 on Valve’s platform, where it is one of the most-played games. No other Borderlands game has come close to that in terms of concurrent player numbers on Steam.

Pitchford declared it impossible to break the Borderlands 4 servers this weekend through sheer weight of player numbers alone — and he’s so confident he’s publicly promised that Borderlands 4 won’t join the long list of big AAA games whose online systems fail at launch.

While Borderlands 4 is off to a big start in terms of player numbers, it’s not entirely plain sailing for Gearbox. The release was marred by complaints about PC performance that have resulted in a ‘mixed’ user review rating on Valve’s platform. The complaints revolve around poor performance even on high powered PCs, with some affected by crashing that makes the game difficult to even start.

In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app.

Gearbox then issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game’s performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC’s performance has changed.”

If you are delving into Borderlands 4 don’t go without updated hourly SHiFT codes list. We’ve also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players’ choices for which character to choose (no one agreed).

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: AirPods Pro 3, The Hundred Line – Last Defense Academy, and More

We’ve rounded up the best deals for Saturday, September 13, below, so don’t miss out on these limited-time offers.

Save 20% Off AirPods Pro 3

If you’re a student, you can save $50 on Apple AirPods Pro 3 before they’re even out! You have to verify your student status with an official ID or receipt using Target Circle, and then you’re free to score this amazing deal. AirPods Pro 3 bring a slight redesign, improved ANC, live translation, and much more. Get all the details on this deal here.

The Hundred Line – Last Defense Academy for $49.99

The Hundred Line – Last Defense Academy is one of the most underrated games of 2025. This massive game features a whopping 100 different endings to discover, each offering unique content and dialogue. Created by Kazutaka Kodaka and Kotaro Uchikoshi, The Hundred Line is a game any RPG fan will quickly fall in love with.

College Football 26 for $42.99

If you’re like me, you probably spent your entire Saturday watching college football. Today on Amazon, you can score EA Sports College Football 26 for $42.99, which saves you almost $30. This year’s entry packs in many new features that make the college football experience better than ever.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 for $39.99

While the Demon Slayer The Hinokami Chronicles only covered the first season of the anime, The Hinokami Chronicles 2 adapts all the way up to the Infinity Castle arc. This is a really great way to refresh yourself on the anime, especially before watching the first Infinity Castle film in theaters.

Save on the Magic: The Gathering – Final Fantasy Commander Deck Bundle

This Magic: The Gathering – Final Fantasy Commander Deck Bundle packs in all 4 decks available, and you can save over $100 this weekend at Amazon. The Final Fantasy collaboration was the biggest in history for MTG, with sets sold out everywhere around launch. If you’ve held out on starting your MTG journey, this is the perfect set to jump in with.

Pre-Order Cyberpunk: Edgerunners on Blu-ray

Cyberpunk: Edgerunners is finally coming to Blu-ray, and now is your chance to take home this beloved anime. This Complete Blu-ray Box Set includes all ten episodes of the anime across three discs, a special booklet, a storyboard booklet, three animation cel sheets, and a two year anniversary poster. Currently, this set is set to ship out starting on October 23.

Pre-Order Super Mario Galaxy + Super Mario Galaxy 2 on Switch

Yesterday’s Nintendo Direct featured the reveal of Super Mario Galaxy + Super Mario Galaxy 2, a collection that’s part of the 40th anniversary of Super Mario Bros. These games are set to receive enhancements to resolution, UI, and even new storybook content. If you haven’t ever played either game, the Nintendo Switch is going to be the ultimate platform to do so. The best part? This collection is out in just a few weeks, so be sure to get your pre-order in!

Yakuza 0: Director’s Cut for $37

The Nintendo Switch 2 edition of Yakuza 0 is available on sale for $37 this weekend. The Director’s Cut version adds new cutscenes among other features, and it supports 4K resolution at 60FPS.

LEGO Harry Potter Hogwarts Castle for $136.99

LEGO sets have continued to get more expensive over the years, especially those with more pieces. This 2,660 piece set was the very first set to model Hogwarts Castle and its grounds, making this the perfect gift for any Harry Potter fan.

Metal Gear Solid Delta: Snake Eater for $52.38

Metal Gear Solid Delta: Snake Eater is set to finally release this week after years of anticipation. The remake of Metal Gear Solid 3 is $52.38 at Fanatical right now, so PC players can save almost $18 off ahead of launch. In our 8/10 review, we wrote, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”

‘I Am THAT Confident’ — Randy Pitchford Says It’s Impossible for Borderlands 4 Players to Break the Game’s Servers This Weekend, Challenges Them to Try

Gearbox development chief Randy Pitchford says it’s impossible to break the Borderlands 4 servers this weekend through sheer weight of player numbers alone — and he’s so confident he’s publicly promised that Borderlands 4 won’t join the long list of big AAA games whose online systems fail at launch.

Borderlands 4 launched earlier this week and immediately saw a concurrent player count on Steam bigger than all the other prior Borderlands games. At the time of this article’s publication, Borderlands 4 had seen an impressive peak of 252,530 players on Valve’s platform, with the peak weekend playing time to come.

For context, Borderlands 2 set a Steam peak concurrent player count of 124,678 13 years ago, with Borderlands 3 hitting a peak of 93,820 five-and-a-half years ago, and Borderlands: The Pre-Sequel reaching 68,238 10 years ago. Borderlands Game of the Year Edition has a peak of 23,655.

Pitchford took to X / Twitter to address concern about Borderlands 4’s ability to hold up over this weekend, making a promise gamers aren’t used to hearing from developers.

“So here’s the thing with this… We are VERY confident in our backend on-line infrastructure and systems. And we’re off to an insane start — record breaking,” he said.

“But we know from past experience that peak numbers will start really hitting over this weekend. You’re going to be hammering our on-line infrastructure and some people are nervous if our on-line systems can handle the numbers you will be throwing at us.

“But here’s the thing: our on-line team rules.”

Pitchford is taking the opportunity to encourage as many people as possible to play Borderlands 4 this weekend, and so Gearbox is offering the Break Free Pack to all who play the game from September 12-14. This includes 1 Vault Hunter Skin usable by Vex, Rafa, Amon, and Harlowe, and 1 Legendary Ripper Shield, which scales to your Vault Hunter level when redeemed (with a minimum of Lvl 25).

Pitchford said he “wanted to see if we could motivate everyone to log in this weekend to see how far we can stress the system,” which is why the free pack was created.

He continued in typically confident fashion:

“Listen — I’m telling you that it’s going to be VERY unlikely you guys can be enough people to break the backend and take our game down. I know there have been some high profile backend on-line systems failing around big AAA game launches, but not this one.

“I am THAT confident.

“That said, IF concurrency *does* break our systems, I’ll find a way somehow to reward everyone and to make it up to everyone for showing me that it can break. And, you’ll have helped expose something that we will need to make stronger, so… win-win.

“So here it is… I’m throwing down the gauntlet: you cannot break our on-line infrastructure through too many players. You can’t. Hacking doesn’t count, btw. Just concurrent players in the game is what we’re looking for. Play cooperatively; jump into random people’s games; log in and out a bunch of times at peak hours… Whatever you can fairly and reasonably do within the game to add pressure to the system, do it!”

While Borderlands 4 is off to a big start in terms of player numbers, it’s not entirely plain sailing for Gearbox. The release was marred by complaints about PC performance that have resulted in a ‘mixed’ user review rating on Valve’s platform. The complaints revolve around poor performance even on high powered PCs, with some affected by crashing that makes the game difficult to even start.

In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app.

Gearbox then issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game’s performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC’s performance has changed.”

If you are delving into Borderlands 4 don’t go without updated hourly SHiFT codes list. We’ve also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players’ choices for which character to choose (no one agreed).

Photo by Monica Schipper/WireImage.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

NHL 26 Review

It might not have the audience of football, baseball, or soccer, but to its proud fans there’s something truly special about hockey. It’s the cold air of the arena, the weight of the puck against your stick, and the feel as your skate glides across the surface of the ice. To their credit, the developers at EA Vancouver seem to get all of that, and it’s led them to create an enjoyable NHL simulation that has earned a dedicated audience. That dedication, however, has increasingly been tested in recent years as the series has failed to truly move forward in any meaningful way. EA Sports NHL 26 continues this dynamic with a game that nails most of the elements that make hockey special, but it never feels like the kind of significant jump over what’s come before that might make buying yet another version exciting rather than obligatory.

If you’ve played a hockey game from EA at any point over the last few years, you have a good idea of what to expect from NHL 26. The lynchpin of the series is Franchise mode, which allows you to take the team of your choosing on a season-long quest to hoist the Stanley Cup. It’s basically the default mode, showcasing what the series is best known for and it still does that all pretty well. Individual games are fast, the controls are intuitive, and EA Vancouver has spent years refining a formula that mostly works. Granted, there are very few other hockey games available right now, and those that do exist don’t have the official NHL players or teams; that lack of competition might be what leads the developers to play things so safe and leave so much unchanged year to year. To be fair, it’s hard to fault them too much for not fixing what isn’t broken.

However, this situation has created an unfortunate trend for the series that’s made each year’s version feel like baby steps, and NHL 26 continues to focus more on smaller tweaks than on substantial changes. As a result, it’s easy to miss adjustments made beyond mirroring the big roster changes we’ve seen over the offseason, such as Mitch Marner being on the Golden Knights after leaving the Leafs, and Matt Dumba appearing on the Penguins following his Dallas departure. As of this writing, EA Vancouver seems to have done a pretty good job making sure everything is up to date, including representing the Utah Mammoth with their new name, uniforms, and arena (following a season under the temporary “Utah Hockey Club” label). Lastly, PWHL has been updated to add the women’s league’s two new teams from the 2025-2026 season, though that mode feels completely unchanged beyond that.

It’s easy to miss adjustments made beyond mirroring the big roster changes.

Though Franchise mode seems to be the most popular single-player mode in EA’s yearly NHL games, I really enjoy the customization options and the general approach to the sport found in the narrowed focus of Be a Pro. As someone that grew up playing hockey, there’s something that feels really authentic about focusing on controlling an individual player. There’s a greater need to consider line changes, playing in position, and setting up CPU-controlled characters.

So I was pleased to find that some of the bigger changes this year can be found here, but I’ve found that they aren’t all positive. Some of the biggest improvements come from cutting out what hasn’t worked: NHL 26 has finally dropped the often-mocked and frequently repeated “pricey pond hockey” opening scene that appeared across multiple games. You’ll no longer see the same repeated cinematic sequence with an agent talking about how you’re so passionate about hockey that you’re playing pond pick-up with a bunch of kids. Instead, you’re dropped right into the player maker. And mercifully, EA has also scaled back on the frequent coach meetings from past Be a Pro modes, but the catch is that the replacement might be even more monotonous: press conferences.

NHL 26 has finally dropped the often-mocked and frequently repeated “pricey pond hockey” opening.

The idea of taking part in press conferences is actually kind of neat, and the initial questions help to shape your on-ice personality. The hockey press will ask questions like your approach to free agency, and choosing one option will improve your likeability with teammates, while the other helps your brand. However, the execution gets dull fast once you’ve taken part in several in a row. That might be a little too real: I’ve attended real-life NHL press conferences, and the questions from sports journalists really can be as groan-inducing as they are here sometimes. How do I feel about not winning the division? How do you think?

On top of that, the impact from press conference responses on player stats often feels unfair. At one press conference, I was asked about modeling my career around a specific player, with multiple options to choose from. I apparently picked the wrong one, and it immediately led to a decrease in my brand stat. Even worse, NHL 26 doesn’t always make it clear what answers will have a negative impact on your brand or the feelings of management, so a seemingly innocuous response can have an unforeseeable consequence.

A smart change, though, has made NHL’s most intimidating mode more approachable for me. Putting together a team built out of NHL greats in Hockey Ultimate Team (HUT) takes a lot of time and effort. It can also take some real currency, though you are awarded with daily freebies that can help shape a decent team without paying extra. I still don’t necessarily want to take my team up against the passionate players who dominate online with a combination of skill and large wallets, though; sometimes you want to play without the pressure of competing with real people. So it’s a welcome change that for NHL 26, EA has replaced last year’s HUT Squad Battles with a new offline Cup Chase mode that offers a chance to build up a team and try them out in a full single-player campaign with multiple difficulty levels. I was grateful to have the chance to jump into games using my custom team without having to worry about getting schooled by people fiercely protecting their online rankings. And anybody that wants to do so can take that team online just as they normally would in HUT.

I was grateful to have the chance to jump into games using my custom team without having to worry about getting schooled by people fiercely protecting their online rankings.

Online or off, though, NHL is feeling increasingly behind the annual sports game pack graphically. That’s despite the fact that last year, NHL 25 marked the first game in the series to abandon PS4 and Xbox One and shift focus to current platforms. But NHL 26 still doesn’t feel like it’s really pushing PS5 and Xbox Series X|S to the fullest. The ice itself pops on the screen nicely, and there are lots of impressive details, including wear to the surface as a game progresses, but just about everywhere else is a letdown. The character models are rough, with players, coaches, and fans often looking pretty ugly relative to what we’ve seen in other recent sports games. There are also some weird choices and oversights that are holdovers from past games, like team logos getting cut off on specific screens. Crowd reactions also feel stuck in the past, with awkward celebrations that would be right at home on PS3, Xbox 360, and Wii.

Thankfully, I found the audio much more enjoyable. The menus have some great new songs this year, including tracks from groups like Wet Leg and The Hives. I never would have thought of “Catch These Fists” as a hockey song, but it fits undeniably well. In the games themselves, EA Vancouver continues to replicate the authentic sounds of each rink, with team-specific cheers and organ sounds. The commentary is also pretty faithful to the current NHL viewing experience; it feels like watching a nationally televised game, offering the same chatty play-by-play that you’d expect to hear on TNT. That said, I was grateful for the option to toggle it off when it got repetitive.

Possibly the worst audio in NHL 26 belongs to Macklin Celebrini, though. The San Jose Sharks forward can be heard offering career advice in Be a Pro mode, and it’s clear not all hockey players are cut out for acting.

Nioh 3 Looks Set to Level Up from Nioh 1 and 2 – IGN First

With just two games, the Nioh series has already cemented its place among the best of the soulslike genre, thanks to its uniquely fast-paced action, deeply customizable builds and playstyles, thrilling boss battles, and a certain fluidity to its combat that feels like Team Ninja’s own signature touch. Based on my five hours of hands-on time with a new preview build, the upcoming third installment is shaping up to continue that trend of excellence, staying true to the core of what has always made the series so successful, but shaking up just enough to challenge veteran players to rethink how they approach its many difficult combat encounters.

Much like Nioh 2, Nioh 3 is shaping up to be an iterative sequel that doesn’t change much about the core systems that were established in Nioh 1; instead adding brand new layers on top of that core to reinvigorate the combat system and force players to engage with it differently. Nioh 2 did this by adding in burst counters and yokai shifts, and Nioh 3 does this primarily by giving the player two styles that they can shift between on the fly: Samurai and Ninja style.

When I first played Nioh 3, back when it was offered up as a limited time demo, I was a little unsure of how I felt about this split. Samurai style, after all, is basically just the way you’d normally play Nioh, minus the ability to use Onmyo Magic; while Ninja Style just felt like a much faster and DPS oriented stance that comes with the substantial drawbacks of no longer being able to use Ki Pulses to regain your stamina, and no longer having the three sword stances to switch between, which are both two staples of Nioh’s gameplay. Not to mention that having two different styles means nearly twice as much inventory management, since they both have their own completely separate sets of gear, and if there’s one game series that already has more than enough inventory and loot management, it’s Nioh.

During my playtime, something clicked with me with regards to Samurai and Ninja style.

While loot remains an issue, during my playtime, something clicked with me with regards to Samurai and Ninja style. Not only did I gain an understanding of what each style was good for and when I should swap to one versus continuing with the other, but more importantly, I got a grasp of the sheer amount of options that having two hot swappable styles each with their own equipment loadouts and skill trees brings to the table.

While in Samurai style, you of course have access to the three stances – high, medium, and low – and all of the skills that come from each of those stances. You also are able to to use Ki Pulses to restore spent stamina without having to wait for it to recharge, making it great for sustained offense where you’re able to kind of just plant your feet down and stand and fight against a tough enemy. There’s also a new Arts Proficiency Gauge that fills up as you deal damage and successfully guard, but decreases whenever you get hit. Once it’s full, you’re able to use a powered-up version of your heavy attack, which adds a nice little reward for playing well with a careful balance of offense and defense.

Ninja style on the other hand lets you go absolutely wild. Your dashes go crazy far and are super fast compared to the dodges in Samurai style; instead of stances, you’re able to equip up to three ninja tools; you’re able to very quickly dash to an enemy’s backside to deal extra damage; and most of the weapons take advantage of the fact that Nioh 3 adds a jump button, allowing you to even punctuate your ground combos with a jump cancel, letting you tag on even more damage with air combos. On top of all of this, for both styles, you also have your guardian spirit transformations, guardian spirit skills, Soul Core skills, it’s just a lot of tools to take with you into every battle.

Of course, all of these added options in Ninja Style come at the aforementioned cost of not being able to use Ki Pulses to restore stamina, so I did find myself having to rein in my lust for aggression – it is still a stamina-driven soulslike after all – but I felt a level of creative freedom in combat expression that I typically feel in a good character action game, and I eagerly anticipate getting my hands on the full game and seeing what a high-level character can do once the skill trees start getting maxed out.

Soul Cores also return in Nioh 3, but they’re a bit different this time around. They still appear as random drops from enemies and will let you use that enemy’s signature attack, just to give you yet another option when it comes to how you choose to dispatch your foes. However you have two choices of how to equip them. When you rest at a shrine, you can put them in your Onmyo Box in either the Yin or the Yang position. The Yin position is what I just talked about, you’ll gain some stat increases and the ability of the monster to use in combat. But if you place a core in the Yang position, you’ll instead be able to get spells and items added to your inventory that will refresh every time you rest at a shrine. One of the Soul Cores had a fairly underwhelming skill, but when I equipped it in a Yang slot, it gave me invisibility scrolls that I could use to sneak past tough enemies. It’s a wonderful change to an already excellent system, and I can’t wait to mess around more with it in the full version.

The other big new tentpole feature for Nioh 3 is the addition of non-linear open field-type levels, complete with sidequests, a variety of points of interest with unique challenges and rewards, and wide open environments rife with opportunities for exploration. This is in contrast to Nioh’s typical linear levels with the occasional optional branches off the beaten path that ultimately loop back around. I got to experience one of these in my hands-on time – the frozen region of Kamigamo – and while Nioh 3 doesn’t seem to do anything surprising with its more open level design that hasn’t been done before, the shift was a refreshing change of pace. Right away, the first thing I did was a combat challenge called a Crucible Spike. This was a sealed-off combat arena with multiple waves of enemies that I had to defeat in order to proceed. Clearing the Crucible Spike improved my Spirit Force, which is a new resource that governs your usage of Spirit Skills, and also gained a new spirit skill for one of my guardian spirits.

Every time you complete one of these points of interest, your exploration level will increase, and each time it increases, you’ll get an extra bonus.

And that’s really what makes me excited about these open field levels, because these Crucible Spikes, along with other types of points of interests, are strewn all over the map, the challenges are fun, and the rewards are great – which is all the incentive I need to seek them out. Every time you complete one of these points of interest, your exploration level will increase, and each time it increases, you’ll get an extra bonus, from more icons being revealed on your map to give you some direction on where to explore, you may get an added stat bonus while you’re in that specific area, or you may get skill points to spend on your Samurai or Ninja skill trees.

All in all, Nioh 3 is shaping up to be exactly the same kind of iterative step above its predecessor that Nioh 2 ended up being. The style switching between Samurai and Ninja is an excellent addition that adds new layers of depth to an already stacked combat system, and the new open fields offer up even more incentive to explore than ever before, with fun challenges, mini bosses, and secret treasures to discover in every corner. It all ran incredibly smoothly as well, making me forget for a moment that this game is still a ways off, with a planned release in early 2026.

Final Fantasy 7 Remake Intergrade Sets Switch 2 and Xbox Release Date With Magic Cards Included in Some Pre-Orders

Square Enix has announced a Final Fantasy 7 Remake Intergrade release date of January 22, 2026, for Nintendo Switch 2 and Xbox Series X | S.

An announcement for the long-awaited port arrived as part of today’s September 2025 Nintendo Direct. It came with a trailer, promising to bring the first chapter in Cloud, Tifa, Aerith, and Barret’s story to the new Switch console, as well as Xbox platforms like Xbox on PC and Xbox Cloud, just after the new year kicks off.

Square Enix’s port will bring Final Fantasy 7 Remake to more platforms nearly six years after its original launch on PlayStation 4 in 2020 and a little less than five years since its Intergrade upgrade launched for PlayStation 5. However, players on Switch 2 and Xbox take advantage of more than just the Yuffie-centered add-on story, Episode INTERmission, when Final Fantasy 7 Remake Intergrade arrives in January.

A digital limited early purchase bonus will also be available until January 31, 2026, and grants access to the original Final Fantasy 7 at no extra charge. Those who pre-order on Xbox will be able to play the 1997 JRPG classic the instant their purchase is locked in, while Switch 2 players will have to wait until the January 22 release date.

Switch 2 players, specifically, can also take advantage of a unique offer that lets them in on the recent craze surrounding the Magic: The Gathering and Final Fantasy crossover. Those who pre-order a physical version of Final Fantasy 7 Remake Intergrade for Switch 2 will net a Magic: The Gathering – Final Fantasy Play Booster.

Limit Break

Players revisiting Cloud and Sephiroth’s story or playing it for the first time will also notice Square Enix has included what it is calling a new “Streamlined Progression” setting. This will appear in-game in the form of five new options to make the experience easier for players if they choose to utilize them. Available options include HP that is always full, MP that is always full, a Limit gauge that is always full, an ATB gauge that is always full, and 9999 damage for every attack.

Director Naoki Hamaguchi shared a statement regarding the decision to offer streamlined gameplay options for new platforms, explaining that the team wanted to “allow the game to cater for individual players’ different lifestyles and play styles.”

“I feel that the way people enjoy content has become more flexible these days,” Hamaguci adds, “as we see with video streaming platforms, and that people also want the same thing from games, with options to tailor the experience based on the time they have and their levels of interest. I have also had personal experiences where I wanted to play something with the limited time I have but gave up because of the time it takes to level up characters or traverse the game.

“That’s exactly why I think that the Streamlined Progression feature is very effective – to give players smooth access to the story.”

Square Enix also confirms that the entire Final Fantasy 7 Remake trilogy will eventually make its way to Switch 2 and Xbox platforms, as well as PS5 and PC. While we wait for the rest of the story to unfold, you can read up on everything announced at the September 2025 Nintendo Direct here.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Dragon Quest VII Reimagined: Here’s What Comes in Each Edition

Dragon Quest VII Reimagined is set to release February 3, 2026 if you buy the more expensive editions, or February 5 for the standard Edition. It’s coming to PS5, Switch, Switch 2, Xbox Series X|S, and PC. A from-the-ground-up remake of the original PS1 game, the remake brings the epic RPG adventure to modern platforms with modern visuals and storytelling. It’s available in several editions, all of which are detailed below. Let’s dive in.

Dragon Quest VII Reimagined – Standard Edition

PS5

Nintendo Switch 2

Nintendo Switch

Xbox Series S|X

PC

The standard edition just comes with the game itself, plus the preorder bonus (detailed below). It’s also worth noting that physical editions for Switch 2 are Game-Key Cards, and don’t contain the game on the cartridge.

Dragon Quest VII Reimagined – Digital Deluxe Edition

In addition to the base game, here’s what digital extras you get with the deluxe edition:

  • 48 hours early access
  • Luminary’s Livery costume set
  • Road of Regal Wretches battle arena content
  • Jam-Packed Swag Bag – assortment of helpful items
  • White Wolf Costume

Dragon Quest VII Reimagined – Collector’s Edition

The Square Enix Store-exclusive collector’s edition comes with the following physical and digital extras:

Physical Items

  • Steelbook Case
  • Ship in a Bottle Figure
  • Smile Slime Plush

Digital Items

  • Luminary’s Livery costume set
  • Road of Regal Wretches battle arena content
  • Jam-Packed Swag Bag – assortment of helpful items
  • White Wolf Costume

Dragon Quest VII Reimagined Preorder Bonus

Preorder Dragon Quest VII Reimagined, and you’ll receive a couple of in-game items to help you on your way. Here’s what you get:

  • Trodain Togs
  • Seed of Proficiency x3

What Is Dragon Quest VII Reimagined?

Dragon Quest VII Reimagined is a full remake of Dragon Quest VII: Fragments of the Forgotten Past, a JRPG that first launched in 2000 for the original PlayStation console. It’s previously been ported to Nintendo 3DS and mobile platforms, but this is, as the title suggests, a full reimagining of the game.

DQ7 is a famously long game, with an average of 75 hours to complete the main story in the 3DS edition, according to Howlongtobeat, with a completionist time of 130 hours. The PlayStation version has even longer completion times.

The game is a traditional single-player JRPG that has your unnamed character and a team of adventurers sailing around, traversing islands, and completing quests to help people out on each one.

As for the art, Square Enix wrote in its announcement, “The character designs, originally crafted by world-renowned manga artist Akira Toriyama, have been reimagined into a charming 3D art style using dolls actually created in the real world.” That’s wild. The graphics look great, though, almost toy-like in that Link’s Awakening remake sort of way.

Other Preorder Guides

Feel free to check out everything else announced during today’s Nintendo Direct, including a new Super Mario Galaxy bundle for Nintendo Switch.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Super Mario Galaxy + Super Mario Galaxy 2 for Nintendo Switch Is Up for Preorder

Here’s some good news for anyone with a soft spot for the Wii and its library: Nintendo is releasing a bundle of Super Mario Galaxy + Super Mario Galaxy 2 for Nintendo Switch on October 2. As with nearly every original Switch game, it will be fully playable on Switch 2 as well. The reason for the souped-up ports is because these games are the basis of The Super Mario Galaxy Movie, which hits theaters April 3, 2026. The game collection is available to preorder now (see it at Walmart) either in physical or digital form. Read on for details.

Preorder Super Mario Galaxy + Super Mario Galaxy 2

Physical

Digital (eShop)

There are no special editions to be found here. The games are all you get. Super Mario Galaxy + Super Mario Galaxy 2 is available in physical form, or in digital form on the Nintendo eShop. If you choose to go the digital route, you can buy them together for $69.99, or individually for $39.99 each.

Super Mario Galaxy + Super Mario Galaxy 2 Preorder Bonus

As yet, Nintendo has announced nothing in terms of preorder bonuses for the game. If it does at some point in the future, or if any retailer decides to offer a bonus of its own, I’ll add it here.

What Is Super Mario Galaxy + Super Mario Galaxy 2?

These are ports of Nintendo Wii games. Super Mario Galaxy hit the waggly platform in 2007. The sequel arrived on the same console in 2010. Both games were incredibly well received: IGN gave Super Mario Galaxy a 9.7/10 and Super Mario Galaxy 2 a 10/10.

Both games have gotten some upgrades and improvements in their transition to the new platform. They have improved resolution (up to 4K on Switch 2), a better UI, and a new in-game music player. You also have the option to play using standard controls, or using the Joy-Cons in a more Wii-like manner with motion controls.

In addition to the improvements, Rosalina’s in-game storybook is also getting new pages. We’ll have to wait until the game comes out to see exactly what they’ll include.

The crux of the original games is that Mario is sent into space, where he runs and jumps around on planetoid-like environments. Each one has its own gravitational pull, so you can run all around the spheres, making for some interesting platforming challenges. They really are superb games.

Other Preorder Guides

Check out everything else that was announced in the most recent Nintendo Direct or our ongoing list of upcoming video game release dates.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Pokémon TCG Crashers and Climbers: Silver Tempest Prices Are Shifting Fast This Week

Silver Tempest remains one of the most collector-driven Sword and Shield era sets, and prices reflect the tug-of-war between nostalgia, competitive play, and scarcity. Alternate arts and Trainer Gallery cards dominate collector demand, while competitive staples like Lugia VSTAR continue to influence the market.

On the climbing side, Lugia V (Alternate Full Art) 186/195 has skyrocketed 68% since July, now sitting at $427, cementing itself as the premier chase card of the set. Trainer Gallery heavy-hitters such as Rayquaza VMAX TG20/TG30 and Blaziken VMAX TG15/TG30 have also surged thanks to their combination of nostalgia, strong artwork, and lingering competitive relevance.

These climbs position them as cards worth watching for investors who see Trainer Gallery subsets as undervalued compared to alternate arts.

TL;DR: This Weeks Crashers and Climbers

Not all cards are faring well, however. Regidrago V (Alternate Full Art) 184/195 slipped 12% since July, now down to $14.99, as its short-lived meta role fades. Alolan Vulpix VSTAR (Secret) 197/195 has also cooled, losing about 7% over the past month. Even Lugia V 138/195 in its standard form has seen a correction, dropping to the $11 range as attention shifts toward its higher-rarity variants.

Meanwhile, Silver Tempest sealed products are heating up. Silver Tempest Booster Box that were $350 in June now fetch nearly $465, and even three-pack blisters and Silver Tempest Build & Battle Box are doubling or tripling compared to last year. With sealed product prices steadily rising, investors are finding Silver Tempest a set worth holding onto long-term.

Pokémon Card Climbers

Lugia V (Alternate Full Art) 186/195 has surged 68% since July, climbing from $254.51 to $427. This alternate art is widely considered the premier chase card of Silver Tempest, both for its place in the competitive Lugia VSTAR archetype and for its stunning artwork showing Lugia emerging from stormy seas. For investors, this card represents one of the safest long-term holds from the Sword and Shield block, balancing competitive relevance with iconic artwork.

Rayquaza VMAX Trainer Gallery TG20/TG30 has more than doubled in value since July, now at $122.72 compared to $71.40. Its Azure Pulse ability, which lets you discard your hand and draw three cards, still provides flexibility in niche decks, and Max Burst remains a strong scaling attack with Energy discards. Much of its price movement comes from the Trainer Gallery art, where Rayquaza dominates the scene in bold colors. With strong nostalgia and limited supply, Rayquaza VMAX looks like a smart mid-range option for investors who prefer artwork-driven cards.

Lugia VSTAR 202/195 has risen 44% since July, moving from $23.22 to $33.55. Lugia VSTAR continues to be one of the most powerful cards in the format, with its Summoning Star ability enabling explosive bench setups by recovering Colorless Pokémon from the discard pile. Tempest Dive also provides reliable 220 damage with the bonus of Stadium removal. This Secret Rare version benefits from both its ongoing playability and the prestige of being a high-rarity Lugia card in a set defined by the legendary bird, making it attractive to both competitive players and investors looking for sustained growth.

Blaziken VMAX Trainer Gallery TG15/TG30 has jumped from $11.90 in December 2024 to $28.99 today. Its Max Blaze attack can accelerate Energy to Rapid Strike Pokémon on the bench, and while this synergy is only occasional in competitive play now, the Trainer Gallery artwork featuring May alongside Blaziken has given it collector-driven momentum. As a lower-entry price point compared to Lugia or Rayquaza, it could appeal to investors targeting the Trainer Gallery subset as a whole.

Blaziken V Trainer Gallery TG14/TG30 has seen an even more dramatic increase, climbing from $10.29 in December 2024 to $28.99. While its attacks are straightforward, the Trainer Gallery artwork again takes center stage. Featuring May with Blaziken in an anime-style presentation, this card has quickly gained momentum as collectors seek to pair it with the VMAX. Investors watching Silver Tempest may see this as a strong example of character-driven cards performing well long-term.

Pokémon Card Crashers

Regidrago V (Alternate Full Art) 184/195 has dropped 12% since July, now sitting at $14.99 compared to its previous $17.13. The card once carried strong hype as the core of Regidrago VSTAR decks, where Celestial Roar could accelerate Energy and Dragon Laser offered splash damage across the board. As the competitive meta moved toward Lugia VSTAR, Charizard ex, and other faster attackers, Regidrago lost ground and demand has followed. From a collector standpoint, the alternate art design remains appealing, featuring Regidrago amidst ancient ruins, but it does not command the same prestige as the Lugia alternate arts, and with high supply on the market the correction feels like a natural leveling of its long-term value.

Alolan Vulpix VSTAR (Secret) 197/195 has slipped around 7% since August, falling to $13.86 from $14.98. Its Silvery Snow Star attack once had situational strength against Pokémon V-heavy decks, dealing up to 350 damage under the right conditions. However, as the format has leaned further into Pokémon ex and efficient single-prize strategies, Vulpix’s impact has weakened. Snow Mirage offered some stall potential, but it has not been enough to hold its place in the current meta. Collectors may still be drawn to the rainbow Secret Rare finish, but with Silver Tempest containing multiple more desirable chase cards, Alolan Vulpix VSTAR has been overshadowed.

Lugia V (Full Art) 185/195 has dropped 15% since September, down to $10.50 from $12.34. While Lugia VSTAR remains one of the defining cards of the Sword and Shield era, the V card itself sees play mainly as a stepping stone. Players only need a few copies to evolve, and with the card printed in multiple versions, supply is abundant. Collectors often focus on the alternate art or higher-rarity versions of Lugia, leaving this Full Art with less staying power. Its decline reflects a broader trend where supporting cards lose value once the meta cements which versions are most desirable both in play and in collections.

Serperior V (Trainer Gallery) TG13/TG30 has slid from $13.35 in September to $12 today. The card’s Noble Light ability to heal all Pokémon adds an interesting niche, but it also benefits the opponent, making it less practical for most decks. Solar Beam at 120 damage for two Grass Energy looks underwhelming compared to the speed and power of current competitive attackers. What has kept Serperior relevant is the Trainer Gallery artwork featuring Rosa, which gives it crossover appeal among collectors. Still, as prices of Silver Tempest Trainer Gallery cards fluctuate, Serperior has not been able to keep pace with the likes of Rayquaza or Blaziken.

Lugia V 138/195 in its standard Ultra Rare print has seen a decline from $13.51 to $11.44 since September. Similar to the Full Art version, this card’s primary role is as the base for Lugia VSTAR, and demand has cooled as players already hold their playsets. With alternate arts and Secret Rares capturing the majority of collector interest, the standard Ultra Rare finds itself priced closer to utility than prestige. The card is still essential in Lugia-focused decks, with Read the Wind providing early draw power and Aero Dive clearing Stadiums, yet despite this playability, its sheer availability prevents it from holding long-term value above its rarer counterparts.

Silver Tempest Sealed Products

The Silver Tempest Booster Box has seen a sharp rise since June, climbing from $350.44 to $464.98 today. As the set continues to age and supply dwindles, sealed boxes remain one of the strongest investment plays for collectors and investors alike, especially with the chase Lugia alternate art driving sustained demand.

The Silver Tempest Pokemon Center Elite Trainer Box has also risen significantly, now $305 compared to $183.74 in June. These Pokémon Center exclusives are printed in smaller runs, and as more collectors chase complete Sword and Shield ETB lines, this version of Silver Tempest is proving especially desirable. For investors, the smaller supply pool makes this one of the most reliable sealed options to hold.

The Silver Tempest Elite Trainer Box has climbed from $77.95 in June to just under $100 today, a steady rise driven by accessibility and the general demand for sealed ETBs. While not as scarce as the Pokémon Center version, it benefits from overall market momentum and remains an approachable option for investors seeking affordable sealed products.

The Silver Tempest Booster Bundle has risen from $60.63 in June to $70.98, showing that even smaller sealed options are gaining traction as booster boxes become more expensive. Similarly, the Silver Tempest Build & Battle Box has nearly doubled since October 2024, now reaching $31 compared to $16.08. These are lower-cost sealed items that investors may look to stockpile, as they are easier to move in the long run compared to higher-priced boxes.

Three-pack blisters have shown some of the most dramatic jumps. The Silver Tempest 3 Pack Blister Manaphy has risen from $13.06 last November to $32.95, while the Silver Tempest 3 Pack Blister Togetic went from $7.54 in March to $35 today. These spikes reflect both character collector demand and the scarcity of sealed promos from the set. Investors who favor lower-entry sealed products may see these as smart pickups, given their strong growth in a short period.

Finally, Silver Tempest single boosters have crept up as well, with the Silver Tempest Sleeved Booster Pack now at $10.49 compared to $9.97 in June and the Silver Tempest Booster Pack at $8.09 compared to $6.35. While these increases are smaller in percentage terms, they show the across-the-board upward pressure on all sealed Silver Tempest product, confirming the set’s strength as a long-term hold for investors.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Battlefield 6 Devs Hope Console Players Keep Crossplay on Even If ‘We Can Never Win’ Against PC Cheaters

The developers behind Battlefield 6 are encouraging players on PlayStation 5 and Xbox Series X and S to keep crossplay on, even if they “can’t promise that there will be zero cheaters” on PC.

Ripple Effect technical director Christian Buhl and senior console combat designer Matthew Nickerson talked about the ever-present threat of cheaters in Battlefield during a recent interview with IGN. During our chat, we learned about how the team is supporting console players with everything from crossplay to performance and fidelity modes.

We also learned about how the studio has implemented anti-cheat measures for next month’s Battlefield sequel. The conversation saw Buhl acknowledge that, while it will be hard to guarantee a cheat-free environment for those playing with the Battlefield 6 PC pool, Ripple Effect and the rest of the BF Studios team have gone to great lengths to fight off cheaters.

“So, we’re doing a lot on the PC side to clamp down on cheating as much as possible,” Buhl said. “We have a whole team within Battlefield dedicated to anti-cheat, which includes engineers, analysts who are reviewing things and banning players, and figuring out what the latest cheats are. We have another whole dedicated team at EA to anti-cheat that we work closely with.”

Buhl also highlights the new Battlefield 6 anti-cheat system, Javelin, as well as the divisive secure boot, as other important components in their strategy. Still, as cheaters continue to run amok across the most popular multiplayer games on the market, Ripple Effect knows some will slip through the cracks, especially on PC.

“Now, we can never win against cheaters, right?” Buhl added. “Cheaters will always be there. It’s a never-ending cat-and-mouse game. I can’t promise that there will be zero cheaters if you’re playing against PC players. That’s just simply not possible, but I can say that we are being extremely aggressive. We see this as critical to the success of — to the health of — the game.”

Battlefield 6 has a release date of October 10, 2025, for PC, PS5, and Xbox Series X and S, but cheaters were able to infiltrate servers months early. EA held open beta periods throughout August, allowing players to get a pre-release taste of the Battlefield experience BF Studios has been cooking up for the last few years. It also saw players come face-to-face with cheaters despite the development team’s efforts, with EA reporting it prevented 330,000 cheat attempts by August 8, just one day after open beta early access began.

Nickerson said crossplay will be on by default when a player loads into Battlefield 6 for the first time, something players should know if they’re especially worried about encountering cheaters on PC. Console users who turn off crossplay will limit their pools to the PlayStation and Xbox communities, but Ripple Effect is hoping it won’t come to that.

“You don’t want to play a game and feel like a bunch of people on the other side are cheating,” Buhl added. “I hope console players feel confident enough in what we’re doing for cheating on the PC side that they don’t feel like they want to turn crossplay off just for that reason. If they do want to, that is an available option for them, but we think it’s super important for PC and console players to be confident that most of the people that they’re playing with or against are not cheating, and we’re putting a huge amount of effort into that.”

You can see Buhl and Nickerson explain some of the other ways BF Studios is prepping for the launch of Battlefield 6 in our full interview. You can also read up on what the rest of the Battlefield team learned from the beta and what kind of fixes players can expect to see at launch.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).