Call of Duty: The Whole Black Ops Timeline So Far

Call of Duty: Black Ops is a decades-spanning tale of deception, betrayal, and questionable psychiatry. It’s just one of CoD’s several separate subseries, but it’s by far the beefiest.

Back in 2010, it would have been easy for developer Treyarch to whip up some jungle assets and ship Call of Duty 7: Vietnam, but instead it unleashed a sprawling techno-thriller with all-you-can eat acronyms in which half of the characters are hallucinations and the rest are historical figures up to no good.

Black Ops is where Call of Duty gets weird– a stylish head trip with plot twists to spare. There’s a century’s worth of storyline in this epic espionage saga with more on the way, so consider this your pre-mission briefing ahead of Black Ops 7. Here is everything you need to know about the Black Ops story so far.

BLOPS is a twisted web of flashbacks, dream sequences, and choice-driven alternate endings, so we’re charting the most chronological and canonical path we can. It begins with a World at War.

1942

Stalingrad, September 1942. Red Army soldier Dimitri Petrenko claws his way through streets of corpses guided by his comrade, Soviet sniper Viktor Reznov. Reznov’s father was killed by the Nazis, creating in him a thirst for payback so deep that not even death will quench it.

1945

Petrenko and Reznov blast into Berlin and plant the hammer and sickle atop the Reichstag in 1945. Black Ops 1 reveals their post-war fates. Treacherous officer Nikita Dragovich and his pet sadist Lev Kravchenko drag our heroes into a task force hunting German scientist Friedrich Steiner– the evil genius behind a doomsday nerve gas called Nova 6. They corner the unrepentant jerk in the Arctic Circle where Steiner defects, to Reznov’s disgust.

Dragovich betrays Reznov and gasses his men with the Nova 6, killing several including our POV character from World at War. Reznov is rescued by the British but sinks the Nova stockpile beneath the ice.Dragovich, Kravchenko, and Steiner escape with the formula. Reznov is recaptured and sent to the Vorkuta prison camp where he waits 16 years for a new protagonist to bro out with.

1961

During the Bay of Pigs invasion, the United States supports a coup that fails to overthrow Fidel Castro’s government. In real life, the U.S. provided funding, training, and air support for the revolution. In Black Ops 1, the CIA sends some special ops assassins to eliminate Castro: Alaskan Marine Alex Mason, Navy Seal Joseph Bowman, and chain-smoking, nigh unkillable veteran Frank Woods. Mason and Woods become the bedrock characters of BLOPS. Bowman, not so much.

Treyarch’s trio take down El Commandante’s body double. Mason is captured and taunted by an alive and well Fidel. Castro hands his prisoner over to returning Soviet heavies Kravchenko and Dragovich, who throw him in the gulag at Vorkuta.

The bad guys rewire Mason’s brain to become a sleeper agent controlled by a cryptic numbers station. Mason resists with the help of Reznov, his lone ally in the bowels of the Russian prison– Shawshank Redemption in a Soviet labor camp. As the men bond, Reznov programs a backdoor into Mason’s brain, compelling him to annihilate Steiner, Kravchenko, and Dragovich by any means necessary.

1963

Reznov engineers an uprising with a catchy 8-step plan that doubles as a conditioning tool. Big Vik sacrifices his own freedom so Mason can catch the last train out of Vorkuta, ending his two year imprisonment.

The extremely traumatized Mason is assigned to handler Jason Hudson and summoned to the Pentagon. Secretary of Defense Robert McNamara briefs them on Dragovich’s plans while Mason, who probably should have taken some self care PTO, starts to unravel. Mason’s mental breakdown crescendos when he meets John F. Kennedy as Dragovich’s programming surfaces.

Despite the fact that he just crashed out in front of the President, Mason’s bosses send him to sabotage the Soyuz space program and torch the team of Nazi scientists working on Nova 6. The team rescues double-agent Grigori Weaver, who loses an eye in the process. He doesn’t have a massive role beyond BLOPS 1, but he plays a pivotal part in the Zombies’ Dark Aether Saga– one of many characters who found new life within the mode.

Most operators would call it a day there, but because of Reznov’s programming, Mason literally cannot stop until he finds and ends Dragovich. The gang blows up his limo but they bail before the kill is confirmed.

Five days later, President Kennedy is assassinated in Dallas, Texas. Mason is present at the scene, but the CIA is quite unbothered by the brainwashed killing machine’s proximity to the crime of the century and keeps him on the payroll.

1968

In Vietnam, Mason joins up with old buddies Woods and Bowman in search of Soviet intel on Nova 6. Mason meets with a defector that he believes is Viktor Reznov and they survive a lot of action setpieces together. The crew eventually arrives in Laos to secure a crashed plane carrying a cargo of Nova 6, but the gas is gone when they arrive.

VC and Spetsnaz troops ambush team BLOPS and force them to play Russian Roulette in a gruesome homage to The Deer Hunter. After Bowman is brutally murdered, Mason and Woods fight their way free, hijack a Hind, and bust up Kravchenko’s headquarters, saving “Reznov” once again. Woods sacrifices himself to save Mason from the cornered Kravchenko, and both men are presumed dead. In true Call of Duty fashion, neither are.

Meanwhile, Weaver and Hudson make contact with Dr. Steiner, who is now terrified of Dragovich and desperate to flip on him. He reveals that Dragovich is hours away from ordering sleeper agents to unleash Nova 6 across the U.S., provoking nuclear war. Hudson and Weaver rush to Steiner’s lab on Rebirth Island, but Mason and his guardian angel beat them to it. They infiltrate the facility on their own and find Steiner. Reznov executes the Nazi scientist, but that’s not what Hudson and Weaver see. Mason is alone, and they watch him pull the trigger.

Hudson and Weaver take Mason in and race to unravel his severely compromised brain to stop World War 3. Their desperate interrogation makes up the iconic frame narrative of Black Ops 1. “The numbers, Mason!” ranks among Call of Duty’s most immortal lines– right up there with “50,000 people used to live here” and “f***ing campers.”

We learn the truth: Reznov died in Vorkuta and the disgruntled old soldier who’s been following Mason around is a Fight Club-style figment of his imagination.

Mason decodes the sequence and leads a strike on Dragovich’s undersea numbers station. In the final showdown, Mason strangles Dragovich and puts an end to his decades-spanning plot. This will not be the last of Mason’s problems.

With Black Ops in the bag, we leap forward four games in the release order to Black Ops: Cold War, set in the brief window of the 1980s before the flashback sequences of Black Ops 2. Dragovich is dead, Mason is half out of his mind, and a new figure named Persus has emerged from the ashes.

1981

Soviet spymaster “Perseus” amasses power and creates his own rogue intelligence network to sow discord across the world. By 1981, they’ve stolen an American-made nuclear bomb courtesy of Operation Greenlight, an extremely dubious top-secret program that hid scorched-earth nukes all across Europe.

Woods is back in action after blowing up and escaping from a POW camp. Hudson asks him to join Mason and new super spy guy Russell Adler to hunt down Perseus for the CIA. They capture an injured Perseus lieutenant and bring them in for some light MKULTRA. M16 agent Helen Park helps implant the Perseus agent with false memories of serving with Adler in Vietnam in order to exploit them for intel.

Reborn as “Bell,” the new player character joins Adler’s team, where they are kept in check with a “would you kindly” style control phrase: “We’ve got a job to do.” They gather a CIA Scooby gang and uncover a Spetsnaz training ground dressed up like an idyllic American suburb, complete with an arcade and period-appropriate Doritos. They confirm the stolen nuke was of U.S. origin, and learn the truth about Operation Greenlight– and their boss’s role in it.

Hudson was not only aware of the plan, he was in charge of it. The squad shelves their beef and plots to steal a list of sleeper agents from KGB headquarters in Moscow.

With the help of a mole named Belikov, Adler and Bell infiltrate the Lubyanka and cross paths with Mikhail Gorbachev and a bunch of Soviet spooks, including young Imran Zakhaev, the future final boss of Modern Warfare. The two series don’t cross over very often, but there are sporadic hints that the worlds of Treyarch and Infinity Ward aren’t as separate as they seem.

The agents go loud and escape with the sleeper list, which points them to a Greenlight scientist named Hastings. By the time they find him it’s too late– Perseus has the activation codes.

Adler abandons his totally subtle mind-meld scheme and force-feeds drugs directly into Bell’s brain instead. Their past as a Perseus agent resurfaces along with the location of the secret base.

The story can go a few different ways from here, but as far as canon is concerned, Bell lets Adler’s intrusion slide and gives up the real location. The team destroys Perseus’ monastery stronghold and secures the nukes, but the man himself escapes. Hudson, wanting to clear up any loose ends, orders Adler to execute Bell as the story concludes.

Cold War sits awkwardly in the Black Ops timeline– you’d think someone would mention the whole “seeding a continent with nukes” thing over the next few decades of the story. Still, the retcon works, and characters like Park will pop up in future games.

The real main event of Black Ops in the 1980s isn’t Perseus, however– it’s Black Ops 2‘s Raul Menendez, a ruthless arms dealer turned charismatic cult leader locked in a 40-year blood feud with Mason and Woods.

1986

Alex Mason has retired to Alaska’s frozen tundra, raising his son David and being generally irritable. He should try mushing wolf-dogs. Ex-handler Hudson and Oliver North come a-knocking with one last job: “Uncle” Woods has gotten himself captured again while messing around in the Angolan civil war.

Mason and Hudson rescue Woods and in the process Mason crosses paths with an ice-cold young arms dealer named Raul Menendez. The men scuffle, Mason shoots his eye out and leaves him for dead.

At this point in his career, Mason has slaughtered entire legions of hostile NPCS. What difference does one more gun-runner make? But Menendez survives with a gnarly scar and swears vengeance on the spook.

Raul was raised during Nicaragua’s dirty wars, watching U.S. backed Contras tear his homeland to shreds. His animosity towards America became personal when his beloved sister Josefina was nearly burned alive by a greedy American businessman.

Raul and his father built a massive drug cartel that attracted the ire of the CIA. The agency merced Papa Menendez in front of his son, which further soured Raul’s feelings towards the United States.

By 1986, he’s running arms with the Soviets in Afghanistan. Mason and company are sent to intervene, linking up with local freedom fighters and a Chinese contact named Tian Zhao. They survive a Soviet attack led by Lev Kravchenko, last of the Dragovich loyalists.

The sight of Kravchenko does a number on Mason’s, let’s face it, completely cooked brain, but it’s Woods who canonically delivers the killshot after they learn about a mole in the CIA.

The Mujahideen leader turns on the Americans under orders from Menendez, leaving the squad to die in the desert. A delirious Mason sees “Tricky Vik” Reznov ride in on horseback to save the day.

The CIA finds the Menendez family compound in Nicaragua and cuts a check to Manuel Noriega, the real-life Panamanian dictator on the U.S. payroll. Noriega’s goons storm the compound and brutalize Josefina. Raul goes berzerk. Noriega shoots his own men and lets Menendez go as a favor, which Raul returns by nearly beating the general to death.

When they finally meet, Woods hurls a grenade meant for Raul, but a bad bounce means it kills Josefina instead. Raul survives, and vows that Woods, and the entire world, will one day feel his absolute loss. Three years later, Menendez puts his plan into motion.

1989

The U.S. invades Panama with the aim of overthrowing Noriega. In real life, Noriega was smoked out of the Vatican embassy by Van Halen music on loop. In BLOPSworld he’s captured by (who else?) Mason and Woods. Hudson informs his men that Noriega is a “high-value individual” to be exchanged for an anonymous prisoner.

Hudson tells Woods that the hooded captive is Raul Menendez, and orders him to shoot the restrained prisoner during the swap. To Woods’s horror, the man is really Alex Mason, and while the canon isn’t absolutely clear about this, it’s widely believed that Mason is no more.

Afterwards, the real Menendez appears, blows away Woods’s kneecaps, and reveals that he’s kidnapped Mason’s son David. Menendez used the boy as leverage to force Hudson to do his bidding. He slits Hudson’s throat with Josefina’s locket, leaves David traumatized, and spares Woods to suffer with the guilt of killing his closest friend.

In one fell swoop, two lead characters from the previous Black Ops game were wiped off the board and another horribly mutilated, leaving young David to pick up the pieces– a story to which we’ll return after a detour through the early ‘90s for Black Ops 6.

Woods spends the intervening years riding a desk and raising David as best he can without revealing the truth behind his father’s death. The CIA believes that Russell Adler is the mole, paid off by Menendez to teamkill his CoD clan. Woods doesn’t buy it, and suspects a shadow faction inside the agency itself: Pantheon.

Pantheon began as a CIA subdivision in the ‘70s, experimenting with a psychotropic super-soldier serum called Project: Cradle. After a disastrous outbreak of the Cradle virus turned survivors into hallucinating rage monsters, Deputy Director Daniel Livingstone officially disavowed it.

The group reformed as an independent rogue cabal, reviving Cradle in secret while fanning the flames of America’s forever wars.

Speaking of which, grab your best bootleg Bart Simpson shirt and get ready to rip some packs of Gulf War generals, because it’s 1991 and we’re invading Iraq… the first time.

1991

Wheelchair-bound Woods is fielding a new team: his protege Troy Marshall, ops specialist Jane Harrow, and the enigmatic William “Case” Calderon. The squad is tasked to extract Saddam Hussein’s defecting defense minister Saeed Alawai, but their target is executed on the spot by fugitive Russell Adler.

Adler insists that the CIA is compromised, and says he couldn’t allow the man to fall into Pantheon’s clutches. He surrenders himself with a simple riddle for Woods: “Bishop takes Rook.” Livingstone dismisses his warning and suspends the squad, who decide to follow Adler’s trail anyway.

“Rook” refers to an old KGB safehouse in Bulgaria that Adler and Woods discovered during their adventures in the ‘70s. The disgraced team shacks up there and recruits some new allies: German tech guy Felix Neumann and Sev Dumas, an assassin from the fictional city-state of Avalon. She was trained and betrayed by the Guild, an underground criminal network that will become way more important in the sequel.

With the gang assembled, they break out Adler from a CIA black site deep beneath the U.S. Capitol building while Arkansas Governor Bill Clinton works the room at a glitzy gala upstairs..

Back at the Rook, Adler explains that Pantheon was in bed with Hussein, trading experimental weapons for access to his definitely-real WMD facilities. He tells them about Cradle and where they might find it. Next stop: Saddam’s palace.

With help from Cold War’s Helen Park, the rogue BLOPers infiltrate Hussein’s gilded bunker. Among his hoard of treasures, the squad finds a sample of Cradle. They also discover that Jane Harrow is Pantheon’s mole within the CIA and trace the virus’s origin to a research facility on American soil.

When they arrive in Kentucky, Case falls down an elevator shaft and is exposed to the Cradle, experiencing a Zombie nightmare.

Case overcomes his BLOPs protagonist amnesia and unlocks his past– he was the failed original test “case” for a Cradle-powered super-soldier. The project was scrapped, his memories were erased, and he was welcomed back into the loving arms of the CIA, which remains oddly unconcerned with the scrambling of its employees’ minds.

A casino heist points the squad towards Gusev, Harrow’s Cradle scientist. He’s hiding out in Kuwait, so Case, Adler, and Lawrence Sims, another Cold War veteran, ground his flight.

Gusev tells the gang that Pantheon’s headquarters is located in an old Soviet prison camp– Victor Reznov’s old haunt Vorkuta, ground zero for the entire Black Ops saga.

In the most shameless nostalgia fest since Snake returned to Shadow Moses, team Rogue BLOPs revisits the gulag and apprehends the traitorous Harrow. They dose her with truth serum and drag the whole story out of her: She blames Adler for the home-invasion deaths of her parents and joined Pantheon for revenge.

Their master plan is to use the Cradle for a false-flag terror attack on Washington, D.C. The Iraqis would take the fall, Livingstone would be KIA, and Harrow/Pantheon would be in charge of the CIA.

Pantheon invades the Rook, setting off a climactic safehouse standoff. Harrow attempts to escape on a helicopter, but Case boards her vessel mid-flight. Completely geeked on Cradle, Case strangles Harrow in a blind rage and sends the chopper crashing into a river, where both are presumed dead. Sure they are!

Livingstone makes peace with Woods, Adler, and Marshall and encourages them to hang out their shingle as an off-the-books Black Ops cell. In a final stinger, we see that Pantheon is down but not out as another mole, Jackson Caine, slips into Livingstone’s office and hacks into his computer.

The story continues 44 years later in Black Ops 7, but first there’s the matter of Menendez to attend to.

In 2014, a social movement named Cordis Die emerges from the internet. Its charismatic leader Odysseus gains followers with his impassioned rants against the corrupt 1%. He engineers riots in Iran and North Korea and develops an unstoppable computer worm out of the rare earth metal Celerium with the help of hacker Chloe Lynch.

He uses it to hack the Chinese stock exchange in 2018, pinning the blame on the U.S. and triggering a second cold war between NATO and China amid an escalated drone arms race. Mason’s former ally Tian Zhao is in charge of China’s SDC and working with Menendez, combining their vast resources to heat up the conflict and usher in a new world order.

2025

By the far off distant future of 2025, Cordis Die has amassed two billion followers, none of whom realise their cult leader is the Nicaraguan narco-terrorist, and that the entire “Occupy BLOPS” movement was just a cover for one man’s mad-on against Woods and Mason. Young David Mason is now a Navy Seal operator named “Section” who still checks in on his dear old Uncle Frank.

Menendez makes the first move by visiting a still-living, still-smoking Woods in the Vault, a retirement home for Mimis and Pop Pops with red in their ledger. He leaves behind the pendant used to murder Hudson.

Section and his JSOC boys Mike Harper and Javier Salazar visit Woods for some action-packed ‘60s flashbacks. The old man gives them the dirt on his tragic history with Menendez and clues them in about Celerium. The young bucks embark on a series of missions investigating Menendez, and his massive mercenary army.

The gang eavesdrops for intel about a cyber weapon called “Karma.” Section, Harper, and Salazar search for it on the decadent floating city of Colossus, where they discover that “Karma” is actually Chloe Lynch, and that Menendez is trying to kill her to keep her quiet about the Celerium computer worm.

Her fate has yet to be confirmed by canon, but if they do save Karma from top henchman DeFalco, she uncovers Menendez’s ultimate plan: on June 19th, Freedom Day, he’s going to hijack the U.S. military’s drone system and unleash an electronic rumbling on every major city within both global superpowers. That’s tomorrow.

Over Section’s objections, his commander Admiral Briggs decides it’s high time to grab Menendez. They contact Farid, a deep cover operative observing Menendez ignite a revolution in Yemen. Farid sacrifices himself to save Harper and Melendez is easily captured and taken onboard the aircraft carrier U.S.S. Barack Obama.

Surprise! We were playing right into Menendez’s brilliant ruse the entire time. It’s the “getting caught was part of my plan” gambit that was all the rage in the late aughts, though to be fair, Black Ops 2 scribe David S. Goyer also wrote the screenplay for the trope-defining Dark Knight.

Cordis Die goons storm the Obama and Menendez seizes control of the ship with the help of his double agent, your now ex-BFF Salazar. He uploads the virus and takes over the U.S. military drone network before escaping.

Since canon presumes you completed the bonus Strike Missions and took down Tian Zhao, Chinese planes will save the ship and ally with JSOC against the drones, ending the cold war for good.

As thousands of metal death machines swarm upon populated cities, Section, Harper, David Petraeus, and the President of the United States are shot down in a war-torn Los Angeles. Under siege by an army of killer drones, the men escort POTUS to safety in one the most spectacular setpieces in a series that has a lot of them.

JSOC and China trace the drone control signal to a Cordis Die facility in Haiti and stage a full-scale invasion. Menendez goes live when they arrive, but instead of destroying the world’s cities he blows up every single one of the drones instead, crippling American military infrastructure.

Section finally captures his father’s murderer and makes a martyr out of Menendez– which is exactly what he wanted. He posts a posthumous YouTube video instructing his billions of followers to take advantage of the drone-free power void and seize control of the United States.

Treyarch has been pretty firm that the “Menendez dies” ending of Black Op 2 is canonical, although his promised Cordis Die uprising fizzles out.

2035

Call of Duty: Black Ops 7 is set a decade after the end of BLOPS 2. Frank Woods has finally gone to that old soldiers’ home in the sky and David Mason is still dorkily calling himself Section and leading a new team named “Specter One,” with old faces like Harper and Marshall and new ones like the bionic 50/50.

The world is still shaken from the drone incident. The Guild has shed its shady beginning and is reborn as a powerful tech giant offering protection in uncertain times. In 2035, the dead Menendez shocks the world with a prophecy and a threat: in three days, your streets will run red with your blood. He’s presumably referring to a new fear-based macguffin that pushes minds to the edge of consciousness with typical Black Ops trippiness.

It’s a “five minutes into the future” setting, a touch more sci-fi than Modern Warfare but closer to a tomorrow that seems just around the corner. It’s not the first time that Black Ops has moved forward in the timeline, and it’s nowhere close to the giant leap taken by Treyarch for Black Ops 3.

2062

Set in 2062, Black Ops 3 is the odd duck in an already pretty weird franchise. It depicts a surreal, Phillip K. Dickian future that’s been forged in the fallout of Cordis Die’s drone war, where the old geopolitical order has collapsed and optimized into two bloated megafactions locked in endless proxy wars. New technology makes air supremacy obsolete. Mechs roam the battlefield, and wallrunning supersoldiers interface directly with the grid.

Black Ops 3’s campaign is ambitious and strange, but it feels less like the next chapter in the Black Ops saga and more of an optional epilogue, the kind of ending you’d reload a save to avoid. There’s connective tissue to the larger mythos, but none of the classic characters or grudges survive the time skip. Also, BLOPS being BLOPS, most of the action turns out to be the digital experiences of a disembodied dying consciousness inside a simulation.

While there’s no reason to doubt its canonicity, Black Ops 3 is not the focus of Black Ops 7– The latest title has far too much unfinished business in the past to linger in the far-flung future. Still, the slow drift towards sci-fi is undeniable, and it makes total sense: Black Ops has spent the last 15 years strip-mining the shadow wars of the 20th century, and there’s really only one direction left to go.

Will Black Ops lose its psycho wetworks swagger if it moves beyond the current day? Is there still more juice to squeeze from our clandestine past? Or is it time for Treyarch and Raven Software to invent something entirely new? After all, if we learned anything from Call of Duty: Black Ops, it’s that identities are anything but permanent.

Konami and Cygames Settle Umamusume: Pretty Derby Patent Lawsuit

Cygames and Konami Digital Entertainment announced today that they have resolved their patent disagreement regarding Cygames’ mobile title Umamusume: Pretty Derby.

Umamusume: Pretty Derby is a hugely popular anime racehorse-girl management game in which racehorses are reborn as cute anime girls, complete with equine ears and tails. The franchise started off in 2018 as an anime, followed by a Japan-only release of the mobile game in 2021. In the game, players can talk to, train and manage horse-girls like Special Week and Mejiro McQueen, sharing in their triumphs and losses. As a result, the Umamusume franchise has inspired a cult following, and many fans have become interested in the real-life Japanese racehorses behind their favorite characters.

Back in March 2023, Konami filed a lawsuit against Cygames, claiming that Cygame’s Umamusume: Pretty Derby infringed upon 18 of its patents. Konami originally called for over 4 billion yen (approx. $26 million at current exchange rates) in damages, and for Cygames to cease all production, usage and distribution of the mobile game. In response, Cygames requested invalidation trials against all the patents involved.

Cygames revealed in a press release today that it has decided to settle the disagreement to ensure that players can continue to enjoy Umamusume: Pretty Derby in the long run. Despite this decision, Cygames “remains confident that no patent infringement has occurred.”

Both Konami and Cygames expressed respect for each other’s creators and games in their press releases about the settlement. Cygames stated that their group company “respects the efforts of creators at companies in the game industry, including Konami Digital Entertainment, and the numerous games they have created.” In turn, Konami commented that “we will respect each other’s creative works and strive to provide content and services that please our customers.”

According to a press release from 2023, Cygames had been in discussion with Konami about patent rights “pertaining to certain aspects of Umamusume: Pretty Derby’s game systems and programs,” however, it seems Konami disagreed with Cygames and filed the lawsuit. Both companies have been secretive about exactly which aspects of Umamusume: Pretty Derby caused the disagreement. Considering Konami’s history of making sports management games like Powerful Pro Baseball, it is possible that Umamusume: Pretty Derby’s in-game system for training its anime horse girls was part of the issue.

Both companies stress that due to a confidentiality agreement, the details of the settlement will not be made public.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Red Dead Redemption 2 Now the Fourth Best-Selling Video Game of All Time

Amid confirmation that GTA 6 really has been delayed again, we have word that Rockstar’s Red Dead Redemption 2 has become the fourth best-selling game of all time.

As detailed in publisher Take-Two’s investor call yesterday (November 6), the sequel has sold over 79 million units — making it the “best-selling title of the last seven years in the U.S. based on dollar sales” — and taking sales of the entire series to 106 million.

To give that some context, think of all the hugely successful games that have been released in the last seven years — Animal Crossing: New Horizons, Hogwarts Legacy, Elden Ring, to name but a few — as well as everything that’s released over the last few decades. Apart from Minecraft, GTA 5, and Wii Sports, which have sold 350 million, 220 million, and 82.9 million copies, respectively, Red Dead Redemption 2 has outsold everything.

With 79 million sales, that puts Red Dead 2 just ahead of the prior fourth-place Mario Kart 8’s estimated 78.02 million sales, as well as PUBG (75 million), The Oregon Trail (65 million), Terraria (64 million), The Witcher 3 (60 million), and the original 1985 Super Mario Bros. (58 million).

You’d think then, that Red Dead Redemption 3 is a dead cert. But Rockstar has yet to announce a sequel. Earlier this week, Rockstar Games co-founder and former lead writer Dan Houser said he’d feel more sad to learn Red Dead Redemption 3 was in development without him than he feels about GTA 6, but admits the game “will probably happen.” As lead writer, Houser wrote almost all of Rockstar’s games, but having left the company over five years ago, Houser recently confirmed to IGN that GTA 6 won’t have a story or a character set he developed, but expects the game to be great nonetheless.

“Of course, letting go of something I worked on in one way or another for like 20-odd years, and wrote on them for the last 10 or 11 that came out, wrote all of them, or you know, lead writer on all of them, whatever it was… letting go of that is a big change. And sad in a way,” Houser said.

“Because each of the [Grand Theft Auto] games was a kind of standalone story it’s not quite the same as… I think probably it would be in some ways sadder if someone continued on Red Dead, because it was a cohesive two-game arc. That might be more sad to hear someone working on that. But again, that will probably happen too. I don’t own the IP. That was part of the deal. It’s a privilege to work on stuff, but you don’t necessarily own it.”

In 2023, Roger Clark, who played Arthur Morgan, the main playable protagonist of Red Dead Redemption 2, said he was “certain” fans will see Red Dead Redemption 3 “one day,” but qualified that statement by saying he had no idea when that would be. Clark also ruled out the return of Arthur Morgan in the game, should it come to be. If you’ve played Red Dead Redemption 2, this might seem like stating the obvious, but there’s always the chance Rockstar may consider another prequel of some kind.

“I’m certain we will see Red Redemption 3 one day,” Clark said. “When that will be — I have absolutely no idea. Don’t count on Arthur’s involvement either. His story has been told, I feel.”

In a subsequent interview with IGN, Clark expanded on his thoughts: “Yeah, that got really picked up! I would have thought that was obvious though. Wouldn’t you? And it’s not like I have any insider information whatsoever, but of course there’s going to be another Red Dead. It sold over 60 million copies!”

He continued: “Strauss Zelnick, the CEO of Take-Two said it himself. He said GTA and Red Dead are prominent franchises for Rockstar Games and that they will be returning to them in the future. So there’s no doubt there will be another Red Dead. But if Arthur Morgan will be involved? I highly doubt it, to be honest. And I think it’s going to be quite some time before we even see a snifter of anything new Red Dead related. I have no idea how it would pan out, but I wouldn’t bet on Arthur being a part of it.”

Today, Red Dead Redemption 2 is widely considered to be one of the best video games of all time. We thought it was a masterpiece, too, with IGN’s review returning a 10/10. “Red Dead Redemption 2 is a game of rare quality; a meticulously polished open-world ode to the outlaw era,” we wrote.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Dark Horse Announces Dynamic Tali’Zorah Statue for Mass Effect Day 2025

Mass Effect Day has arrived, which means the time has come for Dark Horse to reveal another exclusive Mass Effect collectible. This year, it’s time for Tali’Zorah fans to geek out, as the fan-favorite quarian tech specialist is getting a new 1’6 scale statue.

IGN can exclusively reveal the first images of Dark Horse’s Tali’Zorah 1/6 Scale Statue. Check it out in the slideshow gallery below:

This statue was sculpted by Gentle Giant Studios and features a highly detailed rendition of Tali’Zorah in her classic enviro-suit. The statue depicts her wielding her Arc Pistol and standing alongside her trusty combat drone Chatika vas Paus.

The Tali’Zorah statue measures 12.6 inches tall and is limited to 1000 units worldwide. It’s priced at $229.99, with an initial $20 discount available for those who preorder between now and November 14.

The statue will be sold exclusively through the Dark Horse Direct website. Preorders are expected to ship between June and August of 2026.

For more Mass Effect fun, why not check out the many Mass Effect collectibles available on the IGN Store?

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Pokémon Began Selling Two Versions of Each Game To Try and Beat Mario, Nintendo’s Shigeru Miyamoto Says

From Red and Blue to Scarlet and Violet, Pokémon is known for often launching its games with two different versions — and now, Nintendo’s Shigeru Miyamoto has discussed one of the reasons why: to try and rival the sales of his own creation, Super Mario.

Since its inception on the Game Boy, Pokémon has typically released its mainline games twice, ensuring diehard fans pay double to own both varieties. Over the years, the decision has proven lucrative — and, of course, that was the plan all along.

Speaking during an investor Q&A meeting this week, in response to a question about whether Mario Kart’s enormous sales could ever be lapped, Nintendo legend Shigeru Miyamoto said he’d once spoken to Pokémon creator Satoshi Tajiri and heard his plan to beat Mario.

“A long time ago, before creating the first Pokémon game, Satoshi Tajiri, the director of Pokémon, joked with me that to surpass Nintendo’s Mario he’d have to sell two copies of the game to each consumer,” Miyamoto revealed.

“That is one reason why Pokémon started with both Pokémon Red and Pokémon Blue,” he continued. “I believe that new ideas are born precisely because of people like him, who challenge themselves to surpass what came before.”

In the past, official discussion of why Pokémon frequently arrives in two flavors has centered on the possibilities for player interaction this opens up. Each Pokémon version traditionally offers a different set of creatures to collect, encouraging players to meet and trade. More recent Pokémon games have also offered minor story differences between versions, tempting fans to play both games for the full experience. And, frequently, Nintendo has sold double packs of the two versions together, sometimes at a slight discount.

As for whether any game could ever actually beat Mario Kart — and specifically, the enormous sales of Mario Kart 8 Deluxe on Switch 1 — Miyamoto was coy.

“If some Nintendo IP or innovation is widely accepted by consumers as something new and never before seen, the numbers could potentially reach beyond the boundaries of entertainment,” he suggested. “One thing that is interesting about Nintendo is that it’s okay to try anything.

“On the other hand, even if something like that happens, Mario Kart would probably continue to sell well in that undertaking as well, so it may never be surpassed!”

Last month saw the launch of Pokémon Legends: Z-A, the series’ latest spin-off that features a menagerie of new Mega Evolutions. Fans widely expect next year — the 30th anniversary of the Pokémon brand — to host the next mainline Pokémon games: the series’ 10th generation of titles. And yes, recently-leaked information suggested these would also be sold in two different versions.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

GTA 6 May Have Been Delayed, But At Least It Looks Like GTA 5 is Returning to PS Plus

It looks like Grand Theft Auto V will soon return to PlayStation Plus.

While the news hasn’t yet been confirmed by Rockstar Games or Sony, Dealabs‘ billbil-kun once again has the scoop on what games are coming to the PlayStation Plus library, and reported that GTA 5 will pop up on November 18 for all PS Plus Extra and Premium subscribers. (Unfortunately, no, those on the Essential tier will not be able to access it.)

This isn’t the first time Rockstar’s smash shooter has been given away as part of the PS Plus library, of course, but it does mark the first time in a year that GTA 5 will be playable for no extra cost as part of the PS Plus library.

Given GTA 5 has sold an eye-watering 220 million copies, so it’s hard to imagine there are many gamers left who haven’t tried it at some point, but if you’ve somehow avoided it until now, this could be a good time to find out what all the fuss is about. In news unlikely to surprise you, we thought GTA 5 was “preposterously enjoyable, breathtaking in scope, and bitingly funny.” It returned a 10/10.

Don’t forget, you have until December 1 to grab November’s free monthly games: Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator.

ICYMI, yes, Grand Theft Auto VI has been delayed until November 19, 2026. This news was announced yesterday, November 6, by Rockstar as a part of parent company Take-Two’s second-quarter earnings. In a release shared with IGN, Take-Two said the delay was about “giving the team some additional time to finish the game with the high level of polish players expect and deserve. Rockstar has our full support of course, and we are confident they will deliver an unrivalled blockbuster entertainment experience.”

GTA 6 was originally announced for a fall 2025 release, which CEO Strauss Zelnick said he felt confident in, even amid speculation of a delay. The game was then delayed to May of 2026, with Rockstar citing a need for extra time “to deliver at the level of quality you expect and deserve.” And now, of course, it’s been delayed again. Find out why some people think the delay could be a good thing.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Take-Two Boss Confident in Mafia Franchise After The Old Country Performs ‘Well Ahead of Expectations’

Take-Two CEO Strauss Zelnick is teasing a bright future for the Mafia franchise after this year’s prequel, Mafia: The Old Country, “performed well ahead of expectations.”

Zelnick spoke about the future of 2K Games’ long-running open-world crime series during an interview with IGN ahead of Take-Two’s Q2 financial report (the one with the latest GTA 6 delay). As developer Hangar 13 prepares to release new content and updates following The Old Country’s launch in August, the Take-Two boss teased that fans may eventually have more Mafia to look forward to.

“Definitely,” Zelnick said when asked if The Old Country performed well enough to instill confidence to continue the franchise. “We’re really excited about Mafia, and I think that’s a great question because it is sort of a reset for the franchise. We don’t have anything to announce — that comes from the label — but it definitely performed well ahead of expectations.”

It sounds like the decision to sell Mafia: The Old Country at a cheaper than expected $49.99 price point paid off, then. Fans praised The Old Country’s $50 price tag when it was confirmed, and publisher 2K and developer Hangar 13 managed expectations by stressing pre-launch that it was absolutely not a Grand Theft Auto-style open-world game, but a linear, narrative-driven game.

Take-Two stopped short of providing exact sales figures but said the early 1900s Sicily-set Mafia “quickly surpassed our internal expectations and affirmed our belief that consumer demand remains strong for premium, narrative-driven experiences that over-index on value.” Although it’s unclear when or how another Mafia game could materialize in the future, more new content and updates for The Old Country are confirmed to be in the works.

Mafia: The Old Country launched in August as a prequel for the crime drama video game franchise that first got its start with the original Mafia in 2002. The series saw semi-regular releases up until the launch of the divisive Mafia 3 in 2016, with only a group of well-received definitive edition remasters arriving to break up the wait for more in 2020. After nearly a decade of waiting for a new entry, it sounds like fans won’t have to wait quite as long for more.

Hangar 13 and 2K propped The Old Country up as a fresh start for Mafia when it released earlier this year, and it appears to be a plan that’s panning out. We called it “Great” in our 8/10 review. At the time of its release, we said, “Mafia: The Old Country is a conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, and it boasts a wonderful eye and ear for detail.”

For more on The Old Country, you can read up on the Free Ride mode it received as part of a free update a few months back. You can also check out everything you need to know about its PC and console specs, features, and more.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Petit Planet Is Like Animal Crossing Meets The Little Prince

Petit Planet is not the first to mimic Animal Crossing to some eyebrow-raising degrees, nor will it be the last. Developer HoYoverse doesn’t shy away from acknowledging the similarities – a character even balks at the idea of its new planet-owning lead falling into debt for merely having a home – though they don’t deny that upgrades will come at a price. In my short time of about five hours with a preview of the closed beta, Petit Planet offered a charming, “The Little Prince”-themed take on Animal Crossing: New Horizons with an emphasis on clear progression and multiplayer. While these are two things some seemed to crave and were left empty in ACNH, the Genshin Impact and Honkai: Star Rail studio may offer an answer – with potential caveats.

For all I enjoyed about Petit Planet, I started disappointed with its opening on a lackluster character creator. The skin tone range is limited and the hairstyle options are a bummer, though more hair and eye styles and colors for each are available for in-game currency later on. I acknowledge this isn’t the final version of Petit Planet, so I’m hoping that’ll be the case for a game touting customization that limits its global players to four skintones, with only one looking darker than a light brush with the sun.

The overall setup of Petit Planet is that you’re joining three anthropomorphic animal members of a company called Loomi Co in developing a fledgling planet and exploring the surrounding galaxy. You get to choose between two with different environments and different starting planets to begin with. I chose the one described as “hot and dry” with golden prairies. As you complete tasks assigned by Mobai, the fill-in for Isabelle and Tom Nook, you’re given special water for an equally special tree that serves as the heart and, in a way, control center of your planet. With new levels and upgrades, the playable area takes shape with a multi-level field, larger river, and a beach and ocean. I liked that, after a point, I could take a look at the sorts of upgrades ahead, like a mountain area and new kinds of trees.

The overall setup of Petit Planet is that you’re joining three anthropomorphic animal members of a company called Loomi Co in developing a fledgling planet and exploring the surrounding galaxy.

The first hour held a death grip on my playtime with confined tutorials and limited space for any sort of exploration or creativity, but it loosened up considerably after that, while still introducing new mechanics. The next three or four hours is where upgrades start getting locked behind daily progression. Not the mobile-game clock countdown kind, but real days similar to ACNH. Since Petit Planet access is tied to logging into a HoYoverse server, you can’t force your way forward by changing your device’s clock. That being said, I didn’t run out of interesting things to do while needing to wait.

I spent my time with familiar activities; smacking trees for fruit, catching bugs, picking flowers, smashing rocks for ore, fishing, and, a nice and quite different touch – using shellfish tongs to collect tidepool creatures. Then of course there’s crafting and cooking, all the things you’d expect, but with a dash of charm in the starry, round designs and constant, clear direction. Activities that involve tools require strength, or basically energy replenished by consuming fruit or food. Fruit and sources to make food were ample in my playtime, so this wasn’t much of a hassle.

I also enjoyed meeting the three Neighbors I encountered, or Petit Planet’s NPC residents who you invite to live on your planet and build relationships with. I especially love that, familiar to HoYoverse’s other games, each character has a distinct identity that goes deeper than their aesthetics and catchphrase. Each has background stories, and more information about them and their individual tastes that can be discovered over time. The first two are used as introductions to core mechanics, but I’m excited to see who else I’ll run into in space travels.

During my playtime, I unlocked access to a car of my own that let me explore the stars – with limitations. The car runs on earnable and purchasable (with in-game currency) batteries. One lasted me about two or three trips to random Planettes, or tiny planets in a sea of stars that have limited and sometimes unique resources or potential new Neighbors. I found one on these Planettes, and convinced her to move to my larger Planet.

More than any other game HoYoverse has made, Petit Planet looks intended to grab the attention of young audiences.

The other place I was able to travel to was called the Galactic Bazaar, or an online multiplayer hub with two simple mini-games and plenty of spots to sit and chat with other players. More than any other game HoYoverse has made, Petit Planet looks intended to grab the attention of young audiences. The player characters even look like children. Yet when you get to the Galactic Bazaar, you’re immediately encouraged to sit and talk with strangers. The in-game text chat didn’t seem to have limits on mild expletives I tested. You do have to sit in certain spots in the Galactic Bazaar to chat with others, but as it is, I didn’t see any other ways to limit other player interactions in this space I had to visit as part of the main quests.

Safe online spaces for children are another conversation entirely, but I do hope HoYoverse has plans to make sure I’m not invading spaces of younger folks when I just want to play a game like Animal Crossing with my friends. That all being said, the official closed beta test FAQ calmed my worries a tad seeing that this beta test is limited to “users aged 18 and above,” so I’d like to imagine that more serious safety features beyond blocking others are on the way.

The other thing I’m worried about is pricing: what’s going to be the cost to play this free-to-play game? As with any of HoYoverse’s games, it seemed there were ample ways to earn the few currencies I saw in-game, but it’s hard to see exactly how that’ll work in the future. I doubt we’ll see HoYoverse relinquish its gacha method of random rewards mixed with a slight chance to get what you want, but it’s hard to say if characters, cosmetics, or both will be what they target for this. It’s also worth noting I found two different AI chatbots in Petit Planet. One as an on-demand source of in-game help, and another was a barista you can chat with in the Galactic Bazaar. These are easy to dodge if you don’t care to use them.

All that being said, Petit Planet being an online HoYoverse game is a potential massive strength. Progression has been clear and fun so far, and knowing how HoYoverse has supported its other big games, it’s highly probable that we’ll see this get plenty of updates, events, and regular quality-of-life support. Mobai mentioned that we don’t have a “restaurant yet,” and I’m already eyeing cute cosmetics I want to save for and whole furniture sets I want to craft. The data from my playtime will all be wiped, but I still couldn’t help but be excited about what the upgrades I’ve earned will bring to my planet tomorrow.

Marvel 1943: Rise of Hydra Delayed ‘Beyond Early 2026’

GTA 6 isn’t the only high-profile video game delayed today — Marvel 1943: Rise of Hydra has suffered a delay of its own.

Coming just an hour after Rockstar announced GTA 6 had moved from May to November 2026, Skydance Games announced Marvel 1943: Rise of Hydra was delayed “beyond early 2026.” In a statement, Skydance Games said the delay was necessary “to fully realize our vision.” Tellingly, no new release window was offered. This is yet another delay to Rise of Hydra, which in May was pushed out of 2025 to early 2026.

Marvel 1943: Rise of Hydra is a narrative-driven adventure featuring Captain America, Azzuri, the Black Panther of the 1940s, Gabriel Jones of the Howling Commandos, and Nanali, a Wakandan spy embedded in Occupied Paris.

It hit the headlines early 2024 after an eye-catching trailer revealed as part of Epic Games’ State of Unreal event at GDC. It’s in development at the Skydance Games team, which is led by Hennig (Uncharted) and co-president Julian Beak.

Hennig’s Skydance team is also working on an untitled Star Wars game, which has yet to be fully revealed.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Take-Two CEO Is ‘Highly Confident’ on New GTA 6 Release Date, But Says When Games Are Released Too Early, ‘Bad Things Happen’

GTA 6 is delayed again, this time to November 19, 2026, marking the game’s third delay since it first got a release window. But publisher Take-Two’s CEO Strauss Zelnick is “highly confident” that this is the last time.

Speaking to IGN on a call ahead of the announcement, Zelnick reiterated the company’s statement that the delay was simply for Rockstar to have time to polish the game. “We wanted to give Rockstar the appropriate amount of time to polish the title and make sure it can be the very best it can be,” he said.

Previously, Grand Theft Auto VI was announced for a fall 2025 release, which CEO Strauss Zelnick told me he felt confident in even as rumors swirled of a delay. The game was later delayed to May of 2026, with Take-Two and Rockstar similarly citing a need for polish.

So I asked Zelnick again: How confident do you feel in this new date? Do you think there’s any chance we’re looking at GTA 6 in 2027?

“I’m highly confident,” he replied “And at the same time, there have been limited circumstances where more time was required to polish a title and make sure that it was spectacular and that time has been well-spent, when our competitors go to market before something was ready, bad things happen. That said, that said, I’m highly confident on the new date.”

Take-Two reported net bookings of $1.96 billion in the best second quarter in company history thanks to the releases of NBA 2K26, Mafia: The Old Country, and Borderlands 4. GTA V continues to sell millions each quarter, having now reached over 220 million units sold lifetime.

Meanwhile, Take-Two fired dozens of employees last week, alleging they leaked “confidential information in a public forum.” Those employees claim they were actually fired for discussing unions and organization at the company, and protested their firing in front of Rockstar North and Take-Two’s UK offices today.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.