Plan Your Pokemon Team with This Cool Tool on Planet Pokemon

Attention trainers! Maxroll and IGN have teamed up to launch Planet Pokemon, a new strategy guide site and competitive Planner for your Pokemon team with a bunch of other cool features you won’t find anywhere else.

You can currently plan your Pokémon team using Planet Pokémon one-of-a-kind tools for four games: Pokémon Legends: Z-A, Pokémon Legends: Arceus, Pokémon Scarlet and Violet, and Pokémon Sword and Shield – and we are working on more Pokémon games now!

All of our Planner stats are powered by a deep Pokédex and curated by our team of Pokémon experts that brought you Maxroll, IGN, Eurogamer, and Map Genie’s decades of the very best Pokémon strategy guides out there. So how does this all work? We will have Eurogamer’s Pokémon lead Lottie Lynn walk you through it…

How to Use the Pokémon Planner

Whether you’re new to the Pokémon universe or a longtime player getting ready for your next nuzlocke challenge, our Pokémon Planner is here to help you organize your next team!

Since our Planner is divided up by game, you don’t have to worry about accidentally including Pokémon you can’t actually catch. Alongside this, we’ve also included the complete moveset for each Pokémon and every item they can hold. You can even play around with the EVs and IVs for a Pokémon. Combining all of these features together in one place means you can easily curate a team to suit your purposes.

Want to make a strong start in the online competitive world? Then use the Planner to ensure you have a balanced team! Want to see how changing one Pokémon could affect your team on the whole? Then our Planner will show you any weakness gaps that might appear! Want to build a team of six Magikarps for some reason? Well our Planner can help you do that too.

So let’s take a look at how it works!

Getting Started

The first step in using the Pokémon Planner is to select the game you wish to make a team for. You can easily do this by selecting the drop-down menu next to ‘Change Game’ at the top of the planner.

Before we go any further, however, it’s important to point out that you will need to be logged into Pokémon Planet if you want to save your planned team. It’s a good idea to do this before going any further! You can find the ‘Login’ button in the top right-hand corner of the page and there will also be an option to make an account too. We go over the exact details for saving your team further along in this guide.

Adding Pokémon

Once you’ve selected the game you’re playing, it’s time to add the Pokémon you want in your team. To do this, click on one of the six ‘Choose Pokémon’ boxes to open a menu containing all of the Pokémon in your chosen game.

Don’t worry, we’ve ensured that only the Pokémon present in each game’s Pokédex will appear. This means that, as long as you’ve selected the correct game, you won’t run into any unavailable Pokémon. Just remember that if you’re building a team for a version title, such as Pokémon Scarlet, you will need to keep an eye out for any version exclusive Pokémon.

There are three main ways you can search for Pokémon – simply scrolling down the list, searching by name or filtering by type. It’s possible to select multiple types too, which is handy if you’re looking for a dual type Pokémon. Selecting the ‘Mega Pokémon’ option will also allow you to just see the Mega Pokémon present in your chosen game. Though, keep in mind that Mega Pokémon are only available in select Pokémon games.

Since all of the Pokémon in your chosen game are available – including pre-evolved Mons, Legendary and Mythical Pokémon – you’re free to input whichever Pokémon you like. This could be your current team, your endgame goal or Pokémon you’re considering adding. No matter what you choose, I recommend adding six Pokémon so you’ve got a whole team to play with.

After selecting all of the Pokémon you either have or want in your team, it’s time to start filling in the details for each one. This includes adding their moves, stats and any item they might be holding. Let’s start with stats.

Adding Stats

The Stats section for each Pokémon can be found on the left-hand side of the Planner and will always display the Base Stats for each Pokémon. You’re also able to add its current Stats, including EVs and IVs.

The first step in adding your Pokémon’s Stats is to choose its Level. The Pokémon Planner selects each Pokémon’s Level to 100 by default, which is handy for organizing an endgame team.

If, however, you want to enter a Pokémon’s current level, you can do so by either selecting the number ‘100’ and changing it or by moving the blue slider beneath said number. Changing a Pokémon’s Level from 100 will automatically change all of its current Stats – found at the bottom of this section – to make the Level you’ve chosen.

Now it’s time to sort out the EVs and IVs, which is where things get a little complicated. This is because both are considered Hidden Stats, meaning you can’t see their exact values in-game. There’s a quick Hidden Stats explainer further along in this guide if you want to learn more about how exactly EVs and IVs work.

You’ve got two options when it comes to entering both into the Pokémon Planner – either put in the EVs / IVs you’re aiming for or do your best to figure out what they are in-game. If you’re going for the last option, keep in mind that the IV Judge Function typically doesn’t unlock until you’ve reached the postgame.

Once you’ve decided which option you’re going with, EVs can be entered either using the blue slider in the middle or by typing them directly into the left-hand column. Since you can only have 510 EVs for every Pokémon, the Pokémon Planner will helpfully prevent you from going over that number.

For IVs, you’ll need to change the number in the right-hand column. (Remember – it’s highly unlikely you’re going to have a Pokémon which has 31 perfect IVs for every stat.)

The changes you make to see values will be reflected in the Stat layout at the bottom of the screen.

Adding Moves

Adding Pokémon’s Moves is quite easy. Simply select the ‘Add Move’ button beneath the ‘Move’ subheading on the right-hand side of the page. This will open up a menu of all the moves this Pokémon can use in your chosen game. Here you can either search for a specific move or simply scroll down the menu. The moves a Pokémon can learn from TMs will also be available!

Remember – each Pokémon can only know four moves at a time and we’ve kept to this rule in the Pokémon Planner. If you want to remove a move, hover your cursor over it and select the ‘Change’ option.

Adding Items

To add an item, select ‘Add Item’. This will bring up a list of every item available in the game you’re building a team for. You can either scroll through the list or search for the one you’re looking for.

Once you’ve found the correct item, simply click on it and it shall be added to your Pokémon!

Now you just need to repeat this process for all of the other Pokémon in your team.

Team Defense and Team Coverage Explained

After filling in all of the information for your team, take a look at the ‘Team Defense’ and ‘Team Coverage’ sections.

Team Defense will give you an idea of what types your team currently includes (based on both Pokémon and moves) and the weaknesses you need to keep an eye out for. A blue line means that you’ve included these Pokémon types, while a red line means one of your included Pokémon is weak to this type.

Team Coverage, meanwhile, informs you which Pokémon types your team has an advantage over. The more little blue bashes beneath a type, the more Pokémon you have in your team that can counter it. If a type doesn’t have a dash at all, then you might want to consider changing your team!

How to Save Your Team

To save your planned team, you first need to log into Planet Pokémon. You can do this by using the ‘Login’ button in the top right-hand corner of the screen. After this, either login or make an account if you’re new!

Next, click the ‘Manage Teams’ button which can be found above the Pokémon you’ve entered for your team. Here you’ll be able to name your current team, save it, create folders to organize your various teams in and be able to create new teams too.

To save a team, first give it a name by entering something into the box containing the words ‘Name your Team’. Once you’re happy, select ‘Save Current Team’. This will automatically save your team into the folder you’ve currently got selected.

After saving a team, you’ll be able to change its name, make a copy or delete it by using the options found on the right hand side. You can also move a team to a new folder by dragging and dropping it.

A Note on Hidden Stats

The EV and IV for every individual Pokémon are considered Hidden Stats. This is because, while you’re able to get an idea of what they are, you’ll never be able to see the exact number for each one.

It’s also worth noting that Gen 3 changed how EVs and IVs worked. The following explanation follows those rules, so will not be applicable for the Gen 1 and Gen 2 games.

EVs – Effort Value – corresponds to each of the six main stats. Each Pokémon has a total amount of 510 EVs divided across these stats, with the maximum one stat can have being 252 EVs. Depending on the game, various items, such as Vitamins, Berries or Feathers, can be used to train or deplete an EV. Depending on the game, you should be able to view a Pokémon’s EVs on the Stat page of their Summary. Just keep in mind that you won’t be able to use the exact value.

Each main stat also has an IV – Individual Value – which is calculated based on the Pokémon’s Base Stats, Nature and EVs. Typically an IV can not be changed unless you use Hyper Training to maximise it. IVs range from 0 to 31 – with 0 being the worst and 31 being perfect. Each Pokémon game has a Judge Function which can be unlocked, usually by reaching the postgame, that will give you an idea of what a Pokémon’s IVs are.

But Wait… There’s More

Beyond the the Builder, Planet Pokémon offers these helpful services for Pokémon Legends: Z-A:

For more on Pokeémon Legends: Z-A check out our latest coverage like How get Diancite and Baxcalibrite, and all the rare stone locations, a full list of all TMs, and a bunch of news on the upcoming updates here.

Uncharted Synergy Sends a Previously Unloved MTG Card’s Price Skyrocketing by 1200%

Magic: The Gathering is fully into its crossover era, and while the Avatar: The Last Airbender set isn’t far away, Secret Lair has seen Wizards of the Coast truly cut loose.

That means we’re getting some truly bizarre synergies, including one for Thieving Varmint. A ‘mana dork’ for cards that aren’t yours, we’re not sure anyone fits the idea of pilfering better than Nathan Drake from the PlayStation Secret Lair drop.

Nathan Drake, Treasure Hunter is a three-cost card which has 3/2 base stats and First strike.

It also has the uncanny ability to spend mana of any color to activate abilities of permanents on your battlefield that you don’t own, and cast spells from other players. It’s particularly handy, then, that Nate can also take cards from your opponents’ libraries.

In a game of Commander, you could be throwing around 2, 3, or 4 spells per turn using those that aren’t yours, so long as you have the mana, and that’s where Thieving Varmint comes in.

Thanks to this new synergy, Thieving Varmint has jumped to sit around $9.73 market price, which is a massive jump from its previous average at $0.70-$0.90 only a few months ago (according to data from TCGPlayer).

Featuring in Outlaws of Thunder Junction’s Commander Decks, Thieving Varmint is a 2/1 with Deathtouch and lifelink for two-cost, which is pretty useful, but you can tap it and pay a life to add two mana of any one color to cast spells you don’t own.

Get a board state going early on with your own lands and Thieving Varmint, and you can be using other players’ spells against them with reckless abandon.

As a reminder, Nathan Drake, Treasure Hunter is only found in the PlayStation Secret Lair drop, hence why he’s almost $30 on his own on the secondary market.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Clair Obscur: Expedition 33 x Yoshitaka Amano Collaboration Now Available on IGN Store

Here’s one for fans of the massively popular RPG Clair Obscur: Expedition 33. The IGN Store has just launched exclusive new Clair Obscur artwork by legendary artist Yoshitaka Amano. Even if you don’t recognize the name, you’ll recognize his work – Amano is the artist behind the iconic artwork for the Final Fantasy series. This is no coincidence, as the team behind Clair Obscur: Expedition 33, and most notably the Studio Co-Founder, François Meurisse, confirmed in an interview with GamesRadar that they were heavily inspired by the Final Fantasy franchise when creating Expedition 33. This art truly showcases the game’s beauty and depth.

Amano has joined with IGN Store and Sandfall to lend his talents for this new series of Clair Obscur: Expedition 33 art. Check out the exclusive drop below and order right now on IGN Store.

Clair Obscur: Expedition 33 x Yoshitaka Amano Collaboration

The art captures a breathtaking scene. Broken and bloodied, Maelle and Verso face the feared expedition slayer, The Dualliste, in the depths of the Forgotten Battlefield. The battle is a defining moment for Expedition 33, but it’s not just a fight…it’s a reckoning. Amano’s brush brings the tension, sorrow, and grace of this struggle to life.

The art is available in four limited editions:

1 – Esquie Edition – Hand Signed by Yoshitaka Amano

  • Edition Size: 33
  • Print Size: 30 x 38 in. (Art: 24 x 32 in.)
  • Printed on 305 gsm Cold Press Fine Art Paper with Waterbased Giclée Ink
  • Hand Numbered
  • Esquie Face UV Spot Clear Print
  • Hand Signed by Yoshitaka Amano!

2 – Esquie Edition

  • Edition Size: 333
  • Print Size: 30 x 38 in. (Art: 24 x 32 in.)
  • Printed on 305 gsm Cold Press Fine Art Paper with Waterbased Giclée Ink
  • Hand Numbered
  • Esquie Face UV Spot Clear Print
  • Single Color Hand Highlights
  • Auto-Pen Signature

3 – Lumiere Edition

  • Edition Size: 1000
  • Art Size: 24 x 32 in. (Full Bleed)
  • Printed on 305 gsm Cold Press Fine Art Paper with Waterbased Giclée Ink
  • Single Color Hand Highlight
  • Hand Numbered
  • Auto-Pen Signature

4 – Expeditioner Edition

  • Edition Size: 3333
  • Art Size: 18 x 24 in.
  • Printed on 240 gsm Poster Paper with UV Ink
  • Hand Numbered

Walmart’s Pokémon TCG Black Friday Drops Start Today, Here’s What’s Up for Grabs

Heads up, Pokémon TCG collectors, as another hot limited-time drop is hitting Walmart as part of its early Black Friday sales (that are starting today!)

Whilst it’s going to be hell catching these deals, paid Walmart+ members will get five hours of early access; music to the ears of any fellow Pokémon trainers, I’m sure.

So what’s up for grabs? From Nov. 13, 4 pm PT / 7 pm ET, Walmart will open the floodgates for three Pokémon TCG Special Collection boxes for Walmart+ members.

Outside of preordering new sets, it’s next to impossible to find Pokémon TCG products like these at market value, never mind MSRP, so this deal isn’t to be missed and is well worth getting a Walmart+ membership for.

Selling for $24.99, at MSRP, each box contains eight booster packs and features three foil promo cards that differ depending on the set you pick up: Snorlax ex + Blissey ex, Greninja ex + Kinggra ex, or Incineroar ex + Torterra ex.

If you’re not already a member, it’s admittedly a slight drag that you’ll essentially have to add the membership cost onto the price to pick this up and avoid the eye-waterlingly high resale prices, but needs must.

It’s $12.95 per month, or you can opt for an annual membership which is half off right now, and down to $49, previously $98. That’s not a bad deal at all, and includes a whole lot more than just early access to Pokémon cards. So make sure to get that boxed off and logged in ASAP to avoid missing out on this top Black Friday deal.

Best Pokémon Cards To Chase From These Sets

Whilst I wish you all the luck in the world, the chances of pulling top chase cards from these boosters is ridiculously difficult.

If you’re like me and don’t have the money to spend on endless sealed product, you’ll likely savew money in the long run just buying your chase cards instead.

Here’s the top five you could pull from these boxes, complete with where to buy links and up-to-date market value information.

Christian Wait is a contributing freelancer for IGN.

Red Dead Redemption Coming to Nintendo Switch 2, PS5 and Xbox Series X/S, New Rating Suggests

Rockstar’s cowboy classic Red Dead Redemption is now cleared for launch on Nintendo Switch 2, PlayStation 5 and Xbox Series X/S.

A new ESRB rating has popped up for Red Dead Redemption on modern consoles (where it will come rated M for Mature, due to blood and gore, intense violence, nudity, strong language, strong sexual content and use of drugs).

The rating also mentions “zombies”, likely referring to the games’ beloved Undead Nightmare expansion — so fans should probably expect this to come too.

Rockstar is yet to make this new version of Red Dead Redemption official, but it does now have 12 months to fill since the most recent delay to Grand Theft Auto 6 — which is now slated for launch November 19, 2026.

Originally released back in 2010 for PlayStation 3 and Xbox 360, Red Dead Redemption is now also officially available for Nintendo Switch, PlayStation 4 and PC. Of course, you can play the PS4 version on PS5 (and the Xbox 360 version on Xbox Series X/S) but no native version for modern consoles exists, yet.

(Of course, no modern console version of Red Dead Redemption 2 exists yet either, but one thing at a time.)

Earlier this month, Rockstar was criticized by fans and employees alike after it fired more than 30 staff it said had leaked confidential company details. Workers organized a physical protest outside Rockstar offices in response, and more than 200 employees signed an open letter that alleged the job losses were an attempt at union busting.

All fired staff are believed to have been members of the Independent Workers’ Union of Great Britain (IWGB) union members, organized via an external Discord channel. This week, the IWGB confirmed it had filed a legal claim against Rockstar — to which the company is yet to respond.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Pokémon Pokopia Trailer Showcases Animal Crossing-Style Gameplay — Plus A Mysterious Pale Pikachu, Mossy Snorlax and Professor Tangrowth

An extended trailer for Pokémon Pokopia has offered a deep dive into the upcoming Animal Crossing-like life sim, and a curious first-look at some all-new Pokémon designs.

The start of the game will see you help out an original character, Professor Tangrowth, who seems to be Pokopia’s main quest giver. This looks to be a unique-colored Tangrowth in an outfit, rather than a new regional form.

Weirder still, however, are a ghostly pale version of regular Pikachu, and a mossy Snorlax that has a pale flower growing out of his head. Again, these are not specified to be new regional forms, but the trailer deliberately leaves it unclear exactly what these new designs are meant to suggest.

Over on the freshly-updated Pokémon Pokopia website, these creatures are given character names, though still appear to be based on the species’ regular forms. For example, “Mosslax” is described thus: “Moss has grown all over this Snorlax, and a flower sways atop its head. How long has it been asleep?”

Amid the ruins of an old town, Prof Tangrowth and other creatures soon give your main character quests to tame the world’s landscape using Pokémon abilities, create new environments to attract more Pokémon, and so on.

Once you’re up and running, multiple Pokémon can work together on more complicated projects, such as building houses and other ameneties like fountains.

As well as copying other Pokémon abilities (Water Gun from Squirtle, for example, to water plants), you can fully transform into a couple of species to help you travel around quicker. You can surf by transforming into Lapra, and fly by transforming into Dragonite, for example.

Multiplayer for up to four people is supported, as is GameShare — allowing you to play with others who don’t have the game themselves on Nintendo Switch and Switch 2.

Earlier this week, Nintendo confirmed Pokémon Pokopia’s March 5, 2026 release date and surprised fans by revealing it would be the first Nintendo-published game physically released via Switch 2 Game-Key card.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Death Stranding Anime Series Confirmed for Disney+ in 2027, Concept Art by Ghost in the Shell: SAC_2045 Character Designer Released

An all-new original animated series based on Hideo Kojima’s Death Stranding series is coming to Disney+. It has the working title of Death Stranding Isolations.

Announced today, November 13, the series will “bring to life a new story based on the award-winning Death Stranding video game to life for audiences across the world” in 2027. Kojima was joined by series director Takayuki Sano to announce the partnership with Disney+, and shared concept art by Ilya Kuvshinov, who served as character designer for Ghost in the Shell: SAC_2045.

Death Stranding Isolations’ story will be told through “a traditional, hand-drawn 2D animation style,” with some of Japan’s top “animation talent at E&H production […] working to bring the series to life.”

We have only the image above to go on — there’s no video as yet — but we do have a story synopsis:

Somewhere in North America, just as Sam Bridges walks through the continent in order to save America, the someones are also trying to deal with their isolation in their own way. An old man trying to realize salvation through ways outside of the connection advocated by Bridges. A female warrior who tries to kickstart a world of constant fighting. A boy with a grudge against Bridges. A girl who embraces loneliness.

On the precipice of the end of humanity and the world, their fates and hopes converge, as another story of Death Stranding begins.

With Death Stranding 2 out the door, Kojima is still busy working on a number of new projects, including horror game OD for Xbox Game Studios. He revealed the first trailer for it last month, sparking speculation that it is connected to P.T. in some way. The mysterious game will star Dungeons & Dragons: Honor Among Thieves’ Sophia Lillis, Hunters’ Udo Kier, and Euphoria’s Hunter Schafer, with the trailer showcasing Lillis’ character in a spooky house, lighting candles before meeting a malevolent figure.

There’s a lot going on with Death Stranding, too. There’s a Death Stranding live-action movie in the works, which Kojima and director Michael Sarnoski have confirmed will tell a new story instead of retelling the events of the games. In other words, those hoping to see some of Death Stranding’s real-life movie stars reprise their roles for the live-action film may be out of luck. There’s also a seperate Death Stranding animated film, called Death Stranding: Mosquito.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Warhammer 40,000: Space Marine 2 and Space Marine 3 Are ‘Definitely Not Competing for Resources,’ Dev Insists While Remaining Coy About Necrons in the Sequel

Warhammer 40,000: Space Marine 2 and Space Marine 3 are not competing for resources internally at Saber Interactive, one of its chief developers has insisted.

Space Marine 2 may well be the most successful Warhammer 40,000 video game ever made. It sold over 7 million copies less than a year after going on sale, and, according to Saber exec Tim Willits, changed everything for the studio. Even Games Workshop itself has talked about the money it’s made from Space Marine 2, and protagonist Titus is now leading the charge on the next narrative expansion of the Warhammer 40,000 setting.

Space Marine 3 was announced in March, six months after Space Marine 2 came out. Some Space Marine 2 fans were left concerned about the timing of the announcement, but Games Workshop has said Space Marine 3 “is likely years away from release,” and Saber has promised to continue to support Space Marine 2 for some time to come.

Speaking on the latest episode of Games Workshop’s Warhammer TV show, Deep Strike, Saber Interactive creative director Oliver Hollis-Leick was asked why Space Marine 3 was announced so early instead of going down the DLC route (story DLC expansions, for example) for Space Marine 2.

“Announcing a third game doesn’t in any way mean that we’re not going to continue creating content for the existing game,” Hollis-Leick responded.

“The thing is the development cycles for these projects are long. For Space Marine 2 it was something like four years. And so, for Space Marine 3 it’s going to be the same.

“We announced it to in one way keep people aware of the fact we’re going to continue this, that there’s going to be more coming. But we’re also doing the same thing with DLC. There’s lots already been created and there’s lots more to come. They’re definitely not competing for resources.”

That’s a crowdpleasing comment, but what is the actual situation when it comes to Space Marine 2 support? In August, publisher Focus Entertainment revealed Space Marine 2’s second year of DLC, confirming patches 10 all the way up to 15.

Patch 15 takes players up to the end of the second quarter of next year (June 2026). Highlights include the new Techmarine class, now set for release during the first quarter of 2026, a new Battle Barge expansion during the same period, and a new Siege map coming Q2 2026.

Space Marine 3, however, looms large over the horizon. Based on Oliver Hollis-Leick’s comments, we’re looking at a four-year development cycle, which means we may not see the game until 2029. That’s a big gap!

But what can we expect from Space Marine 3? Will we see new factions? Will Saber expand co-op beyond the three-player limit? Will there be actual meaningful PvP?

Most fans believe the Necrons will make an appearance in Space Marine 3. That’s because one mission in Space Marine 2 sees Titus and co delve deep within the bowels of an alien planet, which contains ancient and mysterious wall markings that are a clear nod to the Necrons. Some players even suspected the xenos would make a surprise appearance as a third enemy faction in the Space Marine 2 campaign, given the nature of the mission.

Indeed, it turns out that the Space Marine 2 story sort of revolves around the Necrons. The Techpriest who goes off the rails in the story is trying to use an ancient Necron artifact to nullify the influence of Chaos by closing off the warp, the hell dimension from which Chaos spews forth. At least that’s what the Techpriest thinks the artifact does (it doesn’t, then it does).

In the episode of Deep Strike, Oliver Hollis-Leick was asked straight up if this nod to the Necrons means they’ll turn up at some point. He was coy in his answer.

“One of the things about this universe is it’s vast,” he said. “It’s almost timeless. And so if you go digging deep down below the surface of a planet, you could find all kinds of things. And so finding what appears to be a Necron tomb, or at least Necron technology below the surface of a world, is not an outrageous thing to happen. But also in the narrative they’re dealing with what seems to be Blackstone-like technology, although it’s never expressly stated. And so that directly links to the Necrons.

“As to whether we’ll see any more of them, that I cannot say. But it certainly was a nice thing to see at the end of the game there.”

Oliver Hollis-Leick then went on to explain why Saber included all those cool Necron bits and bobs in Space Marine 2 for players to discover.

“It’s really important to show that the Imperium don’t know everything,” he said. “They seem incredibly advanced, incredibly well equipped, but there is an enormous amount about this galaxy and the history of the galaxy they simply don’t know, and never will know. Even the audience who read these books, even they don’t know. It’s not stated. That’s one of the things I love so much about this universe, is that there’s so much ambiguity. And so I liked including something like that in the game, so we get a sense of the mystery still out there.”

Two characters from Space Marine 2 we won’t see in Space Marine 3 alive and kicking are Sevastus Acheran and Lieutenant Chairon, who were killed off-camera via a lore post on the Warhammer Community website.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

New Silent Hill f Patch Makes NG+ Runs Less Punishing With Fewer Unskippable Combat Encounters, Faster Stamina Regen, Plus A New Casual Action Difficulty

Konami has introduced a number of big combat changes to Silent Hill f, including a new casual action difficulty and a reduction in the number of unskippable combat encounters.

As part of patch 1.10, which rolls out across all platforms today (November 13), Hinako will also take “slightly less damage” on Hard action difficulty, have her stamina replenish “slightly faster,” and you should see fewer enemies “across multiple sections,” too.

There will also be an “optional skip feature” for some areas in New Game+, although you should note that any items you miss in skipped sections will not be collected, and you may miss the opportunity to unlock some trophies/achievements.

This will be welcomed news for many horror fans, not least because Silent Hill f requires multiple playthroughs to unlock its numerous endings (including the “true” one). Given the game’s reliance on combat — and melee combat, at that — repeated playthroughs can feel a little stale, so easing the difficulty and making combat sequences less punishing should make NG+ runs more enjoyable, particularly in those end-game gauntlets.

The full patch notes are detailed below. Be cautious, though, as there may be a couple of spoiler-y details…

Silent Hill f Update 1.10 patch notes:

New Features

  • Added Action Difficulty: Casual
    • The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
    • For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
  • Added Optional Skip Feature for Select Sections of New Game+
    • Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
    • Items from the skipped sections will not be collected.
    • “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
    • The skip feature does not impact branching paths or endings.

System Changes

  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Hinako’s line when an enemy is defeated plays at a slightly later time
  • Hinako takes slightly less damage on the Hard action difficulty

Bug Fixes

  • Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
  • Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
  • Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
  • Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
  • Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
  • Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
  • Fixed bugs across multiple levels where clumps of flesh do not spawn
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
  • Fixed bug where Hinako may become unresponsive to player input after dodging
  • Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
  • Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
  • Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
  • Fixed bug where the cursor moves without player input when playing on the controller
  • Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.

To ensure you’re playing the latest version, check that the version number in the lower right corner of the main menu is displayed as v1.2.381918.

Silent Hill f takes us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It’s out now for PC, PS5, and Xbox Series X and S and has sold 1 million copies since its debut at the end of September. Our Silent Hill f review returned a 7/10. We said: “Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land.”

Last month, series producer Motoi Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was “serious” about resurrecting the flailing horror series.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Horizon Steel Frontiers: How the New Mobile MMORPG Changes Machine Combat

A brand new Horizon game has been announced, but it’s not the sequel to Forbidden West that you may have been expecting. It’s not a single-player game, nor is it even a PlayStation game. Horizon Steel Frontiers is a MMORPG developed by NCSoft for mobile and PC. Confused? Don’t worry, we’re here to break down everything revealed in the debut trailer.

If the idea of an online multiplayer Horizon game sounds familiar, then you’ve likely been paying attention to the rumours that began as far back as 2022. At first glance, it’s clear that this is very much a Horizon game you can play with a team of co-op buddies. The world looks very similar to what we’ve explored before, however this time we’ll be headed to the Deadlands, a brand new region inspired by Arizona and New Mexico. Within that location are plenty of recognisable elements, from destroyed remains of humanity’s past, to the real stars of Horizon: its giant mechanical beasts.

But let’s start with something less familiar. It’s clear that Steel Frontiers has a different approach to combat compared to its predecessors. Where the single-player games largely focus on ranged combat, using weapons like bows to shoot enemy weakpoints, this new take on the universe seems to be predominantly focused on melee. The trailer’s focal character uses a huge sword, while other characters can be seen using dual blades to slice and dice their way through machine armour. That’s not to say archery has been eliminated – a bow still features throughout the trailer – but blade combat appears to be front and center.

There seems to not just be a change in distance between you and your foe, but a dramatic re-think of combat fundamentals. The trailer demonstrates a charged blade ability that can be used to deflect an incoming attack, a type of defensive strategy that’s brand new to Horizon. When it comes to the offensive, you can now, after destroying a specific part of a machine, use the Pullcaster grapple hook to climb onto your target and place a status-inflicting trap on the damaged part. NCSoft has said that elements like this are part of a new approach that tailors Horizon’s existing ideas to suit an MMORPG.

It’s clear that lots of Horizon’s combat DNA still remains – we can see machine parts detach in every fight, such as when the main character shoots off a Blaze canister in the trailer’s opening battle. And later, we can see that destroyed machines leave behind resources to pick up. But from what’s shown in this trailer, it seems like Steel Frontiers may feel more like Monster Hunter than traditional Horizon. Executive producer Sung-Gu Lee explains that at the core of the experience is “cooperation and strategy”, and that “players must take on their roles,” ideas that form the basis of Monster Hunter’s multiplayer expeditions. Furthermore, we even see some characters cooking a meal in a cutscene that resembles the chef montages from Monster Hunter’s own meal prep system. Perhaps all this shouldn’t come as a surprise, though: there’s certainly more than a little of Capcom’s series in Horizon already.

Other combat additions we can see in the trailer include some kind of sticky bomb that can be used to deal massive damage to machines – perhaps this is one of those aforementioned traps? You also now have the ability to pack machine weapons on your mount, allowing you to transport heavy artillery from one battle to another.

Talking of mounts, we see almost all of the tameable machines from Forbidden West being used in this trailer. It opens with a Bristleback being Overridden and claimed as a mount, and later we see characters riding Sunwings and Chargers. We also see confirmation of a brand new mount: the trailer’s protagonist rides on the back of a Stalker, the stealth camo-equipped, Panther-like machine. Considering Forbidden West expanded the number of mounts available, and MMORPGs are typically known for their range of mounts, it seems likely that even more machines will be available for taming. With any luck, this is the game where we can finally pilot a Thunderjaw.

We don’t actually see Horizon’s iconic, metallic T-Rex in this trailer, but there are over a dozen other machines on display here, from the tiny all the way up to the gigantic. The most impressive fight sees a group take on a Slaughterspine, which uses many of the abilities it did in Forbidden West, including its rain of munitions. Other examples of “Oh god please don’t kill me” machines include the fearsome Fireclaw, a napalm-spewing robo-bear, and a huge snake-like machine that looks like a Slitherfang crossed with a Rockbreaker, which is very likely our first glimpse of a new variety of metal monster.

The biggest creature, though, is the Tallneck, and we can see a group of machine hunters attempting to bring one down in the desert. Once again, these look like they’ll be large climbing puzzles, judged on the way the characters climb its neck.

On the smaller side, we can spot a Watcher, some Grazers, a Plowhorn, a Trampler, a Ravager, and a Shellwalker… whose shell is whisked away into the sky by a Glinthawk. It seems like NCSoft understands the mission when it comes to enemy variety.

As previously mentioned, the world looks suitably like Horizon’s signature vision of the future. Lush green foliage has overtaken the ruins of human skyscrapers, people live in villages that take inspiration from Native American tribes, and below the ground lie giant vaults filled with advanced technology . These “Cauldrons” return from the single-player Horizon games, but can now be explored with a team of allied players. It seems sensible to guess that these Cauldrons may be Steel Frontiers’ equivalent to the classic MMORPG dungeon.

So far, a great deal of what we’ve seen looks very close to what we’d expect of a Horizon game. Steel Frontiers has been developed in collaboration with original developer Guerrilla, and so no doubt many efforts have been made to keep the visual style and many gameplay ideas consistent. However, with the Korean-based NCSoft being the lead developer, you can also see some more Eastern elements finding their place in this universe. All the characters have an anime-like aesthetic, looking more like folks from Final Fantasy or NCSoft’s own Lineage games, rather than the characters from the original Horizon series. There’s even a bit of a cutesy thing going on with a character’s wearing metal cat ears – something we’d never see the serious Aloy wear in a thousand years.

Of course, if you’re a Horizon purist, you may be able to create a character that’s more in-line with the original games’ aesthetic in the character creator. This being an MMORPG, you won’t be playing as Aloy or any other pre-written protagonist, but a character of your own design. The character creator seems reasonably in-depth, and also allows you to choose which tribe you’ll join: the Nora, Tenakth, Utaru, or Oseram – all groups previously established in Horizon lore. The trailer’s narration hints at competitive PvP as well as co-op machine hunting, so it may be that your tribe also acts as your “team” in such scenarios.

While Steel Frontiers looks to contain much of what we’d expect from Horizon, from RPG dialogue sequences to giant metal monster fights, this is certainly set to be a new and different take on the universe we’ve come to love over the last couple of PlayStation generations. Not to mention, it’s a Horizon game we’ll be playing on our phones, not our PS5s. But did you spot anything new and interesting in the trailer that we missed? Let us know your sharp observations in the comments below, as well as what you think of this new MMO direction.

Matt Purslow is IGN’s Executive Editor of Features.