Towerborne Arrives on Xbox Today – Five Tips to Help You “Ace” Your Adventure

Towerborne Arrives on Xbox Today – Five Tips to Help You “Ace” Your Adventure

It’s finally time –Towerborne arrives on Xbox Series X|S, Windows PC, Xbox Cloud and with Game Pass today! To celebrate the looter-brawler’s entrance into Xbox Game Preview, we’ve compiled some tips and tricks to get you started on your Ace adventure.

Experiment!

While Towerborne is easy for anyone to pick up and play, there is a satisfying depth to its combat systems – and combinations of skills and attacks you’ll only uncover by experimenting with each of the four classes. While each class has a “theme” defined by the weapon type, there’s versatility in how you can play with them. Even if you think you’ll prefer a certain loadout, it’s worth giving them all a go, and with Towerborne’s frictionless class-swapping and re-spec options, changing your mind (and your build) is an absolute breeze.

Towerborne Screenshot

Build for Success

The new Class Mastery Update (which we covered in-depth last week) gives even more versatility to each class in Towerborne. There’s now countless more ways to play with each weapon, with the addition of new skill trees that let you hone a specific playstyle. Sentinel can be a fast and offensive frontline attacker, but it can also be sturdy and defensive. Some builds can focus heavily on dealing raw damage, while others can lean more towards a support build, lifting your teammates. Here’s a few examples across each of the available classes:

Bleed Build: The Sentinel class comes with several skills that deal or enhance bleed, which deals slow damage to enemies you’ve hit over time. The ‘Bloodlust’ skill lets you deal 10% more damage against bleeding enemies, and the ‘Sanguine Burst’ skill enables your heavy combo to consume all bleed stacks, triggering an explosion that deals massive damage.

Sear Build: The Pyroclast is all about inflicting burndamage, but there’s a few ways to build upon that. The skill ‘Persistent Pyre’ will increase the duration of your Sear damage, and when your Sear skill is active, you’ll be able to pull off moves like ‘Ember Cyclone’, a stylish airborne attack, and ‘Ember Spike’, which delivers a long-range tremor that explodes on the closest enemy.

Powderkeg Build: The Rockbreaker already packs a punch, but you can amplify its impact even more now. Stacking “Quick Charge” skills to make your Powderkeg Punch charge faster, which is always great. The skill “Cracking Skulls” gives you a fully charged Powderkeg Punch if you break an enemy’s Break Bar. Couple that with “Cracking Knuckles” and you’re able to gain a full charge by Block Breaking an enemy. You can even do the weapon mechanic in the air now or transform it into a lunging attack with the “Bare Knuckles Blast” skill. If you’re a fan of big punches, then this is a great way to build your Rockbreaker.  

Projectile Frenzy Build: This is a super fun Shadowstriker that revolves around the power of projectiles. The “Shooting Stars” skill unlocks a handful of kunai, and the “Shadow Feint Ammo” skills increase your ammo count so that you can use your Weapon Mechanic more often, allowing you to launch projectiles all over the place. The “Shadowsting” Skill is what really sets this build apart though – this modifies your Weapon Mechanic in a way where you no longer teleport, but it costs half the weapon meter to use and deals poison. If you’re the type of player who likes to alternate between mid to long range combat, this is the skill set for you.

Support Build: Healers are the underrated heroes of any party, but in Towerborne, any of the four available classes can spec out into a support character. There are skills that can upgrade how much health your healing flasks give back, increase how many you carry, and even an ability that lets other players benefit from your healing if they’re nearby. Anyone can pick up these skills providing they’re a high enough level, and the ability to swap and change skills at the click of a button means no one is indefinitely locked into that support role (unless you want to be, of course!).

Take Your Time, Memorize The Moves

Gobos are not stealthy or subtle creatures, but some of the nastier ones do pack quite a punch. In more difficult fights, there’s no shame in holding back for just a moment to work out how your enemy is going to attack, and what you can do to combat it. Lots of Gobo moves come with signals that indicate what they’re about to do, whether it’s a long-range projectile, a swift claw hit or a sluggish tail thwack. Keeping an eye on the battlefield and recognising their patterns means you’ll be able to dodge and weave, find windows to attack, and most importantly, avoid taking damage so you can save your Mender’s (healing) Flasks for more unpredictable battles later in the mission.

Taste of Their Own Medicine

It’s not just your weapons that can deal damage to gobos and goons – you can take advantage of their gear too. As an example, some gobos carry bombs to throw at you, and a swift enough hit will knock them off course, causing them to drop the projectile at their own feet. The gobos also won’t move to avoid the damage, instead opting to cover their eyes and pray, so it’s a great way to finish a few off, or buy some time while you’re cleaning up the field. Some levels will also include environmental hazards, like thorns or exploding barrels. Baiting a gobo into hitting a barrel will not end well for them, and that’s another way to deal big damage if your weapon is preoccupied with other targets. It’s also just extremely satisfying, every single time.

Umbra Abilities

Not only are Umbra cute little companions, they also come loaded with different powerful abilities that’ll assist your Ace in battle. Your first Umbra, Iska, offers a long-range projectile to complement the close-range combat that most classes start with. As you progress, you’ll uncover opportunities to earn new Umbra. Pox, for example, unlocks new aerial combos, while Picus can ignite the environment around them in a ring of fire. Each one is super unique, and their abilities can either enhance your playstyle, or add a refreshing contrasting perk to your skillset.

We can’t wait to see you in the Belfry and hope these tips will aid you well on your first adventures throughout the world of Towerborne. Play Towerborne now on Xbox Series X|S, Windows PC in the Xbox App, Xbox Cloud, via Game Pass, and on Steam.

Xbox Play Anywhere

Towerborne (Game Preview)

Xbox Game Studios


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Towerborne is a new kind of Looter Brawler, combining side-scrolling combat with action RPG loot progression and endless customization.* You are an Ace, born anew from the spirit realm with special skills, grit, and determination. Unite with other Aces** and fight as one to defend the Belfry, humanity’s last refuge, from the dark forces outside its walls. Can you become the Ace humanity needs to survive? Explore, fight, and grow stronger – together

Explore Together – With an evolving world map and ongoing updates, your adventure continues with new enemies, regions, rewards, and story. Venture solo or with up to three other Aces** and recruit Umbra allies with unique abilities to join your fight. Return to the Belfry to reforge gear and continue your journey.

Fight Your Way – Jump into satisfying, pick-up-and-play brawler combat that’s easy to learn but challenging to master. Towerborne delivers fast-paced, thrilling battles with deep, evolving strategy. Every fight is a chance to sharpen your skills and face tougher challenges.

Endless Customization* – Customize your Ace’s appearance, gear, and weapons. Set your preferred danger level in the Wilds, wield powerful weapons with special moves, and mix gear and Umbra companions to create a playstyle that’s uniquely yours.

This game is a work in progress. Some content and features may change over time before full release of the game. Please purchase only if you are comfortable with the game in its current state.

Full details on the latest status of the game, and how you can give feedback and report issues can be found at https://www.Towerborne.com/.

* This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items.

**Online console multiplayer requires Xbox Game Pass Ultimate or Game Pass Core (subscriptions sold separately).

The post Towerborne Arrives on Xbox Today – Five Tips to Help You “Ace” Your Adventure appeared first on Xbox Wire.

Watch the Borderlands 4 gameplay deep dive State of Play on April 30

Get ready for a deep dive on Borderlands 4! During this special State of Play, I’ll be joined by other members of the Gearbox team to share the nitty-gritty details of how you’ll wreak havoc across Kairos and take down the Timekeeper.

Catch the show live on PlayStation’s Twitch and YouTube channels on April 30 at 2pm PT / 5pm ET / 10pm BST / 11pm CEST.

Back at February’s State of Play, we unveiled the game’s Launch Date Trailer, which showcased a taste of the explosive action, fearsome enemies, and powerful loot. Since then, we’ve announced that Borderlands 4’s launch has moved up to September 12, 2025, meaning you’ll get to enjoy the looter shooter action even earlier!

In this upcoming State of Play, strap in with me and Anthony Nicholson, Senior Project Producer, for over 20 minutes of developer-guided gameplay, including missions, killer weapons, exciting Action Skills, new and returning characters, and more. 

While you wait, check out the game’s key art, which we just revealed today, and remember to wishlist Borderlands 4 at PlayStation Store. We’ll see you on April 30.

Clair Obscur: Expedition 33 Interactive Map is Now Available

IGN’s Clair Obscur: Expedition 33 map is here! Our interactive map tracks essential locations across The Continent, including collectibles, Bosses, and Pictos, so you always know where to go for your next objective.

Clair Obscur: Expedition 33 Interactive Map

The available map filters for our Clair Obscur: Expedition 33 interactive map include:

  • Locations, including points of interest and shortcuts.
  • Collectibles, such as Journal Entries, Music Records, and Weapons, so you know exactly where to go to find optional pickups.
  • Items, including Chroma and Colour of Lumina locations, which are much-needed for upgrades.
  • Creatures, such as enemies and Bosses, including Story Bosses and Optional Bosses.
  • Other notable map markers, such as Merchant locations and Lost Gestrals.

Clair Obscur: Expedition 33 Guides

The Continent hides a lot to do in Clair Obscur: Expedition 33, whether it’s completing Side Quests or finding and defeating Mimes. IGN’s Game Help is here to assist you on your adventure with informative walkthroughs and guides, which include checklists to help you track your progress.

Our coverage includes:

Visit our Clair Obscur: Expedition 33 wiki for more Game Help.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or spending time with her corgi.

Devolver Digital reveals Mycopunk, a FPS where you’re a robot nobody wants trying to not get killed by fungus

One of the quieter, more recent trends I’ve been enjoying is goofy extraction games. Whether Lethal Company is directly responsible for that trend, or everyone that spent countless hours playing games like Left 4 Dead 2 as teenagers just kind of all ended up taking similar interpretations, I couldn’t tell you. But I’m quite fond of games like it and Content Warning, and obviously even more recently there’s Repo added to the list, horrendous key art notwithstanding. Now, as revealed in a new trailer, there’s Mycopunk, another one of those kinds of games where you’re a robot nobody wanted.

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Borderlands 4 Launch Brought Forward by 11 Days — What Could It Mean for the GTA 6 Release Date?

Gearbox’s upcoming first-person shooter Borderlands 4 will release 11 days earlier than planned, as confirmed by development chief Randy Pitchford in a video that appears to have gone live early.

Borderlands 4 was due out September 23, but will now release on September 12 across PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.

In the video, Pitchford said: “Everything is going great, actually. In fact, everything is going kind of the best-case scenario. The game is awesome, the team is cooking, and so the launch date for Borderlands 4 is changing. We’re moving it forward. The launch date is now September 12.”

“What?! This never happens you guys! This never happens! We’re moving the launch date forward! You’re gonna get Borderlands 4 earlier!”

Pitchford added that the promised PlayStation State of Play focused on Borderlands 4 is due out imminently (Sony just announced it for tomorrow, April 30 at 2pm PT / 5pm ET / 11pm CEST).

Of course, there will be questions asked about whether the unexpected decision to bring Borderlands 4 forward has anything to do with the looming behemoth that is Grand Theft Auto 6. GTA 6 is currently still set for release on PlayStation 5 and Xbox Series X and S at some point in the fall of 2025. That’s a vague release window that could end up consuming the likes of Borderlands 4, among other games. Has Borderlands 4 moved to give it more breathing room?

It’s worth noting that Borderlands 4 is published by 2K Games, which is owned by Take-Two. Take-Two is also the parent company of GTA developer Rockstar. At a high enough level, right up to CEO Strauss Zelnick, there will be a knowledge of all the company’s games, where they’re at in development, and a desire to give them all the best chance of success. Perhaps GTA 6’s release date recently came into focus, and it was felt that for the good of Borderlands 4, it should come out nearly two weeks earlier than planned.

If Borderlands 4 comes out September 12, we can perhaps rule out a GTA 6 release date during the same month and August. Could it come out in October? November? December 2025? All seem up for grabs now for GTA 6. The risk of course is that Take-Two ends up cannibalizing its big 2025 games by releasing them too close together. And let’s not forget Mafia: The Old Country, another 2K game, launches at some point summer 2025.

Could Take-Two’s big games, and by that we really mean GTA 6, end up doing more harm to each other than good by releasing too close to each other? That’s a question we put to Take-Two CEO Strauss Zelnick in an interview conducted in February.

As you’d expect, Zelnick said Take-Two is planning its releases to avoid a risk of cannibalization, insisting the timing is driven by a desire to “respect the consumer’s need to spend a lot of time playing these hit games before they go on to the next.”

“No, I think we will plan the releases so as not to have that be a problem,” Zelnick said. “And what we found is when you’re giving consumers hits, they tend to be interested in pursuing other hits. In other words, I’ve said this many times, even when the hits aren’t ours, they’re a good thing for the industry. In this case, we hope that the hits will largely be ours. So we feel really good about it and I think that we will time our releases so as to respect the consumer’s need to spend a lot of time playing these hit games before they go on to the next.”

Amid all this speculation is of course the prospect that GTA 6 will be delayed either into early winter, or at some point in the first quarter of 2026.

“Look, there’s always a risk of slippage and I think as soon as you say words like absolutely, you jinx things,” Zelnick responded when IGN asked how confident he was that Rockstar would hit fall 2025 for GTA 6. “So we feel really good about it.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Borderlands 4 gets an earlier release date, as accidentally revealed by Randy Pitchford

First-person “comedy” shooter Borderlands 4 will be released sooner than previously expected, according to a video accidentally tweeted too early by Randy Pitchford. The original date of September 23rd is being shifted in some sort of bizarre anti-delay. “Everything is going kinda the best case scenario,” says the Gearbox CEO, “and so the launch date for Borderlands 4 is changing. We’re moving it forward.”

Read more

Conquest Dark Hands-On Preview: Vampire Survivors + Cosmic Horror + Conan the Barbarian = YES

My first ritual was ended by a large man with two morningstars swinging around him in a circle. Think the hands of a clock — one short, one long — but spikier and much, much more deadly, and equally inevitable as time, at least to the novice. I was playing a Barbarian that run; I didn’t understand what I was doing yet, or how to avoid them. My dodges weren’t dodging. I’d done pretty well up until that point, but he chewed through my lives like a dog with a bone, and then I was dead, my ritual incomplete. But I’d gotten somewhere, earned some upgrades, had a better idea of what I was doing. Time to try again.

Conquest Dark is a strange beast. It clearly owes a lot to Vampire Survivors, but its inspirations don’t quit there. It’s also pulling from stuff like Conan the Barbarian — your characters look like they can bench press a car but start with little more than a loincloth — and some cosmic horror, as a treat. There isn’t much story in Conquest Dark, but the actual setup is cool. After the arrival of something called The Black Planet 237 years ago, humanity stands on the brink of annihilation. Undead armies have laid waste to the great human kingdoms. The Cosmic Gods have fallen. The Primordial Ones have awoken from their long slumber. Only Kharathia, The City of Legends, still stands, one last hope for humanity. In a last, desperate effort, people of all stripes — heroes, criminals, devotees of old gods, those seeking glory — complete Dark Rituals to summon the undead hordes and fallen heroes to gain power, hoping to use it to uncover the secrets of the Black Planet and reclaim what they can.

It’s a cool conceit, but Conquest Dark isn’t one for exposition. Most of this is delivered as text, and it’s up to you to stitch things together. You see it in the little details. The named bosses, like Lord Commander Urien, who appears outside Kharathia. Who was he before? A protector of the city, now turned against it in undeath? What about Witch Smeller Mzawi in the Shifting Sands? How do you smell witches, and what do you do if you catch a whiff of one? What happened at The Chasm of Fallen Heroes? Who was S’hes, why did she hunt Titans, and what specifically did she do to have an order of hunters named after her? What is the Black Planet? Where did it come from? I don’t know how interested in answering these questions Conquest Dark is, but every time I went to a new place, saw what was there, or learned a little bit more from a description, I was intrigued.

Dark Rituals, Big Choices

In practice, Conquest Dark is pretty simple: you go to an area on the map to start a Dark Ritual. Once you’ve selected where you want to be, it’s time to figure out who. You’ve got a trio of characters to select from, and you can reroll those options as many times as you like. You only have one race (Human) and two classes (Hunter and Barbarian) from the jump, though you’ll quickly get more. I won’t spoil the additional races, but the new classes like the agile Thief, paladin-esque Oathkeeper, and the spellcaster-flavored Acolyte of Kuu, all do exactly what they sound like.

But let’s start from, well, the start. The Hunter is faster and more nimble and naturally inclined towards bows and ranged attacks, while the Barbarian has more health and bleed resistance, and thrives up close and personal with melee weapons, but what might be more interesting are the randomly generated proficiencies they get right from the jump. An extra 5% critical hit damage, 2.5% bonus health, or 5% reduced bleed rate may not seem like a big deal, but it can define who you want your character to be, and how you upgrade later. I particularly like that you can reroll your three starting choices as much as you want, for free, or leave an area entirely at no cost if you decide this isn’t where you wanna be.

No matter who you pick, your character starts with nothing more than a loincloth and their fists. That doesn’t last long, though.

Once you’ve got your guy (or gal), the fun begins. First, you select an origin. Veteran of the War gives you Heavy Armor, Shields, and 25% Bonus Health, while Hunter’s Apprentice adds Short Bow proficiency, Survival, and 0.5 Projectile Pierce. It’s important to note that you can double-up here. If you’re playing as a Hunter, you probably shouldn’t take Hunter’s Apprentice, for instance, because you already have two of those proficiencies, but it would be great for a Barbarian that wants to play the ranged game. If you play things, right, you can essentially multi-class: Oathkeepers are already hard to kill, but it’s even more difficult when you take the Stargazer origin, which gives you the Acolyte of Kuu’s barrier. Once you’ve got an origin, the games begin. No matter who you pick, your character starts with nothing more than a loincloth and their fists. That doesn’t last long, though.

After you smack your first undead back to the afterlife, you get your first major choice: your weapon. Some of your options might not seem all that important. Take a Hunter’s opening choices. Shortbow versus longbow’s not really that crucial, right? Wrong. Shortbows shoot faster, but do less damage per shot and have less range, while longbows take a little more time to fire, but hit harder and farther. Once you’re got your killing instrument of choice, things escalate. The first few waves are small, just so you have enough time to get used to things. Like Vampire Survivors, you don’t actually control much in Conquest Dark; just where you move and when you dodge. Attacking happens automatically. Instead, your focus is almost entirely on positioning. Where to be, when to dodge, keeping track of when abilities will activate, and being in a position to capitalize on that big shot or big swing.

I Ain’t Got Time to Bleed

As you level up, you’ll make more choices. What to equip, what abilities to upgrade, when to re-roll a selection you don’t like or skip it entirely for more currency for re-rolls later. There’s a ton of build variety here. I gravitated to builds with huge critical hit damage and high crit chance with the Hunter, but the Barbarian works well with AoE damage and by increasing the chance for enemies to drop health. Picking early and specializing seems to be key.

Your real goal, aside from putting together a build that works, is staying alive as long as you can. See, you get 10 lives on each run. If you lose one, you start bleeding. The more lives you lose, the more you bleed. The first time you die, you start losing 1% of your health every second. The second time, that jumps to 2%. The third time makes it 3% and so on. There’s no way to stop bleeding once you start, but you can reduce it by speccing into health regeneration, reduced bleed rate, and how likely enemies are to drop health. Surviving long enough to complete a Ritual means staying alive after enemies cover every inch of the screen, and you start dying. The longer you can stave it off, the better, but the difference between a failed run and a successful one is how long you can hang on once things go sideways and the bosses start showing up. Like you, they have a lot of lives, and they can get pretty nasty, swinging morningstars or not. They’re tough, but if it bleeds, you can kill it. I’ve had the most success as a Hunter, Oathkeeper, and the Acolyte of Kuu (I like standing far away from things and shooting them), but I admire how different each class feels and how they forced me to approach fights in unique ways that played to their strengths.

Your real goal, aside from putting together a build that works, is staying alive as long as you can. See, you get 10 lives on each run. If you lose one, you start bleeding. The more lives you lose, the more you bleed.

Whether you succeed or fail (and by the way, you die regardless; even if you succeed, an army of unkillable ghosts sweeps in to ruin your day. Oops), you’re going to unlock rewards, and then it’s back to the map to spend them to help future runs. Maybe that means heading to the Stygian Archive in Kharathia, where you can not only see everything you’ve unlocked, but also upgrade individual skills, weapon sets, abilities, and so on with the Soul Coins you get on each run. Or maybe you’re off to the Altar of Power to spend crystals for increased damage, or the Altar of Toughness to take a chunk out of that pesky bleed damage, or the Altar of Souls to make sure you can collect souls (experience) from farther away. And then there’s the Factions, like the aforementioned Order of S’hes, which rewards you with buffs for all classes for slaying things as a Hunter. And then there’s the Obelisk of the Moon, where you can ramp up the difficulty of performing Rituals for increased rewards by offering up Shards of the Black Planet. Then it’s back to a Ritual. Live, die, upgrade, repeat.

Live, Die, Upgrade, Retry

Conquest Dark doesn’t stop and explain how all of this works off the bat, though there is a detailed game guide there if you want to do some light reading before you set off. Mostly, you learn by doing, and I like that. Put me in, coach, I’m ready to play, win or lose. And once you start unlocking more stuff, the wheels start turning. ‘What can I do with this class? How do I build around this thing? What if I tried taking this origin with this class? What can I do?” And once they start, they don’t really stop.

This preview’s written, Lord Commander Urien (the dude with the morningstars) has been sent on his way, and I’ve seen several hours of Conquest Dark at this point. But I also can’t stop thinking about it, either. What I might try next, how I might upgrade certain things, what classes I want to explore. The moment-to-moment gameplay here is remarkably simple. You just move and dodge (or use dodge-based abilities that can double as attacks), but there’s an elegance to it that I appreciate, and it kept me coming back with new ideas. Upgrades may be what put you over the top, but the magic happens when you step into the arena, in the moments between life and death. You’re going to die; that’s a given. The question is how far you can get (and how many horrors you can vanquish) before you do.

Talking Point: Which Nintendo Series Are You Most Excited To See Return On Switch 2?

Playing favourites.

We’re on the cusp of a new console generation and naturally thoughts are turning to games we know are coming and games we know must be coming. News flash: Nintendo is making another one of those Mario games. They seem to go down well?

So far, only Mario Kart and Donkey Kong have been confirmed for brand new, Switch 2-specific instalments with World and Bananza, although Metroid Prime 4‘s cross-gen launch means that Samus fans will be bounty-hunting on Nintendo’s next machine. And we’ve got a confirmed Kirby ride, too, as well as a return trip to a Forgotten Land.

Read the full article on nintendolife.com

Deals for Today: Rare Pokémon TCG and id Software Bundles

Today feels like a choose-your-own-adventure for deals. Lexar’s Amazon sale is throwing up to 54 percent discounts across SSDs, RAM, and memory cards, which is a polite way of saying it is a good time to stop hoarding files on a 2016 laptop. Humble Bundle is handing out a pile of id Software classics for less than the cost of lunch, and Pokémon TCG fans have a few new bundles to eye, assuming you are ok with the fact that card prices are quietly crashing behind the scenes.

TL;DR: Deals For Today

In my opinion, if you have been looking for an excuse to upgrade your storage, stack your gaming backlog even higher, or justify another Pokémon impulse buy, today’s list is a decent place to start. It is not Black Friday, but I will take a solid sale when it shows up.

id & Friends Humble Game Bundle

I think calling this a bundle is almost underselling it. You are getting DOOM, Wolfenstein, DOOM Eternal, and a coupon toward DOOM: The Dark Ages, just to name a few. It is a lot of chaos and a lot of catharsis for not a lot of money. Steam ratings are strong across the board if you care about that kind of thing, but honestly, DOOM 1993 still sells itself.

Pokémon TCG: Scarlet & Violet – Surging Sparks Booster Bundle

Six booster packs in one bundle sounds good on paper, but in my opinion, the smarter move right now is to look at singles. Prices for this set are dropping fast, and if you are chasing specific cards, buying them outright is probably cheaper and less soul crushing than another box full of commons.

Pokémon TCG: Scarlet & Violet—Twilight Masquerade Elite Trainer Box

Greninja ex SIR, that is all. In all seriousness, this is a brilliant set that’s often overlooked. Whilst the price is a little over MSRP, it’s worth getting just for the booster packs included. Plus the promo, sleeves and dice look great in this particular ETB. Following the trend, Twilight Masquerade single cards are also crashing in price, so make sure to check if you can just buy the cards you’re after for less.

Twilight Masquerade Single Cards

Surging Sparks Single Cards

Pokémon TCG: Shining Fates Collection Pikachu V Box

kachu gets a lot of oversized cardboard love in this box with a promo card, a giant version, and four Shining Fates booster packs. It is a decent pickup if you like opening packs, but single card prices are slipping hard right now. I think it makes more sense to hunt down the exact cards you want unless you are feeling reckless.

Shining Fates Single Cards

The Elder Scrolls IV Oblivion Remastered Dark Brotherhood Medallion

In my opinion, this is one of those collectibles that you either want immediately or not at all. It is an officially licensed Dark Brotherhood medallion, limited to 5000 pieces, finished in black and gold, and somehow still cheaper than most novelty keychains. Ships later this year, assuming you survive the wait

Pokémon TCG Paldean Fates Booster Bundle

Paldean Fates brings back shiny Pokémon in a big way, and this bundle gives you six booster packs to chase them. I want to be excited about it, but again, single card prices for Paldean Fates are not holding up well. If you just want a shiny Charizard ex SIR without the suspense, the singles market is sitting there quietly judging your pack opening addiction.

Paldean Fates Single Cards

Pokemon TCG: Azure Legends Tin – 5 Packs

I like a good tin, especially one with five booster packs packed inside, but getting a random Kyogre, Xerneas, or Dialga promo card feels a little like gambling with slightly better odds. It is a solid pickup for the price if you do not mind leaving your promo fate to the RNG gods. If you are only after one specific chase card though outside of the included two Surging Sparks boosters, it might save your blood pressure to just buy it separately.

Surging Sparks Single Cards

Lexar Sale

Lexar is finally giving some breathing room on pricing with this Amazon sale, and the Armor 700 is a standout. You are getting 4TB of rugged storage with serious transfer speeds for about 100 dollars off the typical price. It is water resistant, dust resistant, and a lot more durable than whatever junk is sitting at the bottom of your backpack right now.

Pokémon Game Sale

Woot is offering a solid spread of Pokémon games today, and I want at least three of them. Brilliant Diamond, Legends: Arceus, Let’s Go, Eevee!, and a few others are sitting between $39.99 and $44.99, which feels right for anyone catching up before Switch 2 changes the landscape again. In my opinion, it is a smart time to grab them while prices are behaving themselves. Everything here is fully playable now and will likely get performance bumps once Nintendo’s next system arrives.

MSI Desktops & Components Sale

MSI’s factory-reconditioned gaming desktops are quietly one of the best parts of today’s sale. Machines like the AEGIS R 13NUE-448US are going for $1,129.99, and RTX 4060 GPUs are under $300. I want to be responsible, but this pricing makes it harder than it should be. If you have been thinking about rebuilding your setup, this is exactly the kind of deal you hope not to miss.

The Legend of Zelda Master Sword Proplica

The Master Sword Proplica from Tamashii Nations is $200 at the IGN Store, and it feels like one of those collectibles you either get immediately or spend months regretting. It plays eight songs from across Zelda games, has sound effects, vibrates when you swing it, and looks good enough to make it feel slightly less ridiculous to own. Slightly.

Samsung Pro Plus 512GB MicroSDXC + Reader

Amazon has the Samsung PRO Plus 512GB microSD card with a USB reader for $29.99. I think it is a good fit if you are adding games to your Switch, Steam Deck, ROG Ally, or anything else still using microSD storage. It is fast enough for quick transfers, big enough for most libraries, and cheap enough that you do not have to think too hard about it. Just know it is not built for Switch 2, in case you’re planning ahead.

Play for Miracles Bundle

Humble’s Play for Miracles Bundle is giving away 31 games for $20, which is more titles than I will realistically finish this year. That said, games like Terraforming Mars and Survival: Fountain of Youth are strong enough that even grabbing two or three makes the bundle worth it. Plus, the money goes to Children’s Miracle Network Hospitals, which makes ignoring the other 28 games feel slightly less irresponsible.

8BitDo Retro 87 Mechanical Keyboard (Xbox Edition)

The 8BitDo Retro 87 Mechanical Keyboard is down to $99.99 at Amazon. I think it is one of the best-looking keyboards out right now if you want something that works and does not scream “boring office equipment.” It has Kailh Jellyfish X switches, a top-mount design, fast response, and Xbox-inspired styling that actually looks good on a gaming desk. I probably do not need another keyboard. I am thinking about it anyway.

8BitDo Retro R8 Mouse (Xbox Edition)

Amazon also has the 8BitDo Retro R8 Wireless Mouse on sale for $58.68. It feels like the natural companion to the Retro 87 Keyboard, but it also stands fine on its own. It packs a PAW 3395 sensor, programmable buttons, a 4K polling rate, and a charging dock that doubles as a signal booster. I want one for a low-key gaming setup that does not look like it is held together with RGB lighting and prayer.

Here’s 237 itch games for under $20 with funds helping Gazans regain internet access

Skatebird, Baba Is You, and Electric Zine Maker are three of the 237 games you can grab on Itch right now for $16 as part of Crips for eSims for Gaza Bundle. Why, that’s a $822 saving! I mean, it’s technically not a saving if you weren’t going to buy anything anyway, but it’s for a good cause. Here’s the collective in their own words:

“Crips for eSims for Gaza is an international collective of disabled people who have come together in support of Palestinans, helping Gazans regain internet access via eSims (electric sim cards) connected to surrounding networks in Israel and Egypt,” reads their Itch page. “We recognize that everyone in Gaza is now in some way disabled due to the massive number of deaths, traumatic injuries, life-threatening illnesses and near complete destruction of medical facilities”.

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