Konami Appears To Be Releasing Suikoden I & II HD Remaster On Switch 2

Physical pre-orders are now live.

The Switch 2 has officially locked in a release date and while a lot of games have already been confirmed for the platform, it looks like we might have one more.

It seems Konami will be releasing its Suikoden 1 & 2 HD Remaster package on the Switch 2, with listings for this game already popping up on sites like Play-asia. It will apparently be made available alongside the launch of the system on 5th June 2025 and it’s priced at $34.99 USD (or your regional equivalent) with pre-orders now live.

Read the full article on nintendolife.com

Yes, Mario Kart World’s Cow Can Eat Burgers and Steak

I feel like we’ve earned a reprieve today from the news chaos of tariffs and Nintendo Switch 2 pricing, so here’s something fun (?) for your Friday: IGN played Mario Kart World at a Nintendo event in New York this week, and confirmed that yes, the new Cow character can in fact eat burgers and steak (and many others things as well).

If you’re wondering what on earth we could possibly be talking about, allow me to point you to the recent announcement of Mario Kart World, which included the introduction of the Moo Moo Meadows Cow as a playable racer. The Internet, of course, is thrilled about this, already coming up with dozens of memes and fanart of the adorable Cow that, until recently, was nothing more prominent than a fun background character in a single Mario Kart track.

However, as news of Cow spread throughout the land, fans began pointing out a potential, erm, problem, with another element of the Mario Kart World reveal. In the Nintendo Direct 2 trailer from Wednesday, Mario eats a burger. Burgers are (typically) made of beef. Would Cow, whose people are ostensibly a source of beef, consume beef herself? Fans really wanted to know.

Well at the Nintendo preview event, we found out. You see, the food items we saw in the trailer are obtainable in Mario Kart World at Yoshi’s diner locations scattered across courses. They function like a drive-thru, allowing racers to drive up and grab a bag of take-out just like they would an item box. There are a lot of different food items that can be inside, including burgers, steak kebabs, pizza, and donuts.

And yes, Cow can eat them all.

During our session we also saw Cow eat a number of other items, including the burger. We’re still a little hazy on what these items are actually doing for Cow — other racers change costumes when consuming them, but Cow doesn’t seem to experience any effects. Could she be eating beef just because she enjoys it? Is there a secret power-up she gets from burger consumption that we just don’t know about yet because Nintendo hasn’t revealed it? Or perhaps are these veggie burgers and Beyond meat kebabs?

IGN reached out to Nintendo to try and clear all this up, but we haven’t heard back yet. I’m sure it’s because they’re busy at their New York event, and not because this is an unhinged question to ask their PR about. Yeah, that’s probably it.

Anyway go check out our preview of Mario Kart World, the video version of which features an appearance by our friend Cow.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Guide: Mario Kart World: Course List – Every Confirmed Track

Grander Prix.

Mario Kart World looks to be the most ambitious game in the series to date, with 24 racers per course, more game modes, open-world driving and a host of other fresh features.

But after a decade of Mario Kart 8, we’re most excited for a fresh batch of courses. Nintendo is yet to lift the lid on every track at our disposal in the Switch 2 launch title, though we have combed through the trailers, screenshots and Treehouse Live footage to bring you the following list of every track confirmed so far.

Read the full article on nintendolife.com

FragPunk Tier List: Best Lancers

FragPunk is a 5v5 tactical hero shooter featuring 13 unique playable characters, known as Lancers. Each Lancer is equipped with at least three otherworldly Abilities, so whether you want to slide around the map with an electric guitar modified into a shotgun, teleport your entire team to quickly rotate to another site, or heal your allies after a narrowly won gunfight, there’s a Lancer for you.

FragPunk’s hero roster is mostly well-balanced at the moment, allowing all Lancers to thrive in optimal situations or when handled by players who recognize a character’s weaknesses and leverage their strengths. But that doesn’t mean all Lancers are created equal. While some may flourish on Attack or Defense, or when combined with specific team compositions or Shard Cards, others stand above the rest and provide consistent value no matter the circumstances.

Determining the best characters in the current meta is especially important in FragPunk because many of the game’s Lancers must be unlocked using Gold, FragPunk Coins, or Lancer Trophies. So before you spend your hard-earned Gold on the worst character in the game, this FragPunk tier list will break down every Lancer and place them in a tier from S to B based on their ease of use, versatility, and consistency of value:

FragPunk Tier List

S-Tier Characters: Nitro, Hollowpoint, Pathojen, Spider, Kismet

A-Tier Characters: Serket, Broker, Zephyr, Sonar, Corona

B-Tier Characters: Jaguar, Axon, Chum

S-Tier: Nitro

Nitro is a Lancer limited only by your imagination, and her lack of mobility options. Nitro’s Chug Chug deploys a remotely-controlled combat drone that can dish out 20 damage per projectile, but the drone’s greatest strength is its ability to gain intel while Nitro hides in relative safety. Nitro’s The Wall ability enables you to create unique and unexpected sightlines, climb onto otherwise inaccessible areas, block incoming damage, and force enemies to reveal their location as they spray to destroy these surprisingly sturdy shields.

Nitro’s Mr. Pewpew sentry turrets can monitor most doorways and entry points, and they can also be used as a sneaky offensive tool. Use them to guard flanks, or when you know an enemy is expecting your advance, toss a turret in line of sight of your foe. This will force them to either accept the incoming damage from the turret, or they’ll turn to destroy it, opening up a brief window for you to peek and gun them down.

S-Tier: Hollowpoint

Hollowpoint is a gifted sniper that provides players with a supercharged railgun that can one-shot enemies to the body in medium-range duels, or one-tap enemies to the head from just about anywhere. Hollowpoint’s Meteora railgun is also a great recon tool because aiming down sights detects enemies in the field of view, even if they’re an invisible Zephyr. The value of Hollowpoint’s Meteora simply cannot be overstated because it essentially acts as a second primary weapon, and as a free sniper rifle that disregards the Shard Clash rule that prevents you from selecting a weapon type after two deaths using them.

Hollowpoint’s Smoke Screen is among the best vision control abilities in FragPunk because it’s forward-moving, goes through walls, pings all enemies hit by the screen, and can be stopped at will to block off sightlines. Lastly, her Paparazzi trap is especially useful because it attaches to enemies and exposes them until they remove it by holding their interact key for a brief time.

S-Tier: Pathojen

Since this tier list is focused on highlighting the Lancers that provide consistent value regardless of your team composition, weapon, or Shard Cards, Pathojen’s AOE healing field all but automatically places her in S-Tier because it’s the only healing ability in FragPunk. While many Shard Cards can grant healing, increase your team’s Max HP, or reduce incoming damage, Pathojen’s Emotional Rescue ability bypasses the RNG Gods and ensures your team can restore their HP no matter what.

On top of that, her Shroom Wall is a respectable defensive tool that grants cover, creates blockades in narrow chokepoints, and completely blocks off doorways. Finally, Pathojen’s Killer Queen ability forges a triggered or manually activated trap. Killer Queen is perfect for slowing enemy advances, it can be used offensively by tossing it toward unsuspecting enemies, and don’t forget to place one on planted Converters to ensure enemies can’t defuse for free.

S-Tier: Spider

Spider may be the most controversial S-Tier pick on this list because his strongest ability, Teleporter, relies heavily on team coordination to extract maximum value. But because the Teleporter facilitates creative plays, safe disengages and full team site rotations, Spider’s potential is simply too high for a lower ranking. Meanwhile, Spider’s Spirited Away trap is a demoralizing ability that teleports enemies to the spot where the skill was initially cast. Catching an enemy with Spirited Away almost guarantees an easy charged knife kill or one-tap, but be sure to communicate with your team when teleporting more than a single target because you’ll likely require the follow-up.

Spider Trap is also an excellent defensive gadget that nearly covers an affected enemy’s entire screen for roughly three seconds while slowing them. Hide Spider Traps near choke points leading to your teleporters to prevent enemies from camping your TP.

S-Tier: Kismet

Kismet is an elite offensive Lancer in large part because of her Walk on the Wild Side ability that makes her invisible and invulnerable for a brief period. Walk on the Wild Side is the only movement ability in FragPunk that provides both invisibility and invulnerability, but you won’t be able to see enemies for its duration. Still, it allows you to sneakily cross wide-open sightlines or long corridors, before getting to cover. Walk on the Wild Side can also be used as a get-out-of-jail-free card, when cornered or low on HP.

Hello, Goodbye provides a short-range scan that penetrates walls, and though you may be unimpressed by this ability’s range initially, its effectiveness increases as you familiarize yourself with maps and common enemy angles. Kismet’s final ability, Misery Angel, is a complimentary one that can damage enemies regardless of intervening barricades. Misery Angel is a surprisingly lethal threat that deals close to 100 damage and has a large blast radius.

A-Tier: Serket

Serket is an all-around offensive threat that provides intel, can teleport, has a forward moving smoke, and an AOE crowd control tool. Serket’s movement ability, Station to Station, casts a controllable beacon that you can teleport to for a limited time, or cancel to remain in the cast location. When controlling the beacon, any enemies in your line of sight will appear as sandstorms. On paper, this ability may seem broken, but the beacon has a low health pool and can quickly be destroyed. So while the area Serket can cover will decrease as you climb the ranks, even spotting a single enemy’s location is incredibly advantageous.

Serket’s Gold Dust Woman releases a dust tornado that moves forward and slows enemies caught in it. The tornado can also be manually stopped to temporarily block a sightline. Serket is also equipped with a projectile that pulls enemies toward the center. When caught, it’s very difficult for enemies to escape the pull, but landing it consistently has a bit of a learning curve. Outside of throwing it toward enemies you know are pushing through a corridor, Dilemma can also be used to pull enemies from behind cover before quickly lining up a shot. Though Serket may be a few steps behind her S-Tier castmates, she’s just one beacon HP or speed buff away from joining the elite Lancers.

A-Tier: Broker

Like Serket, Broker is another Lancer on the cusp of reaching the S-Tier ranking because of his excellent area denial, smoke, and explosive abilities. Broker’s Goddard’s Vengeance ability allows him to wield a rocket launcher that instantly kills enemies hit directly. While hitting a target dead-on may become more inconsistent in high-rank lobbies, it’s almost guaranteed to inflict a staggering amount of damage and the rocket can also be used to swiftly dismantle a defensive setup. So even if you don’t get your one before being eliminated, Goddard’s Vengeance will ensure one of your enemies leaves the gunfight battered and bruised.

Broker’s Smokestack Lightning is inarguably one of the most versatile smokes in FragPunk because it’s thrown and casts smokes along the flight trajectory, even after bouncing off walls. Though Smokestack Lightning is an insanely useful ability that can be used to cover or obscure just about any area of the map, the prevalence of recon abilities can quickly detect your push. Broker’s final ability, Cherry Bomb, is great for denying space, and though the bombs are easily destroyed and avoided, the info gained when enemies fire at or run through the bombs makes it worthwhile.

A-Tier: Zephyr

Were it not for the pervasiveness of traps and recon abilities in FragPunk, Zephyr and her stealthy kit would undoubtedly be S-Tier. Zephyr is an elusive Lancer whose Midnight Rambler ability grants temporary invisibility, at the cost of becoming unable to fire weapons without decloaking. Her second ability, Fade Away, casts a large zone that allows Zephyr to remain invisible indefinitely, so long as she doesn’t exit the zone or shoot her firearm. These two abilities used in concert can be incredibly lethal on sites, but her loud footsteps and traps remain a constant liability.

Thankfully, Zephyr has a built-in escape strategy in the form of her Get Back teleport beacon. Place a beacon before going for a stealthy backstab or aggressing on a site, and if your invisibility is running out, teleport back to quickly disengage.

A-Tier: Sonar

Sonar’s character design is deeply rooted in gathering information for you and your squad, but we’ve bumped her down to A-Tier because of her lack of mobility and reliance on team follow-up. Sonar’s Echolocation deploys a sensor that scans for moving enemies every few seconds. Though Echolocation is an undoubtedly powerful recon ability, it can be gamed by walking between the sensor’s scans. Nevertheless, at a minimum, Echolocation will slow enemy pushes and make their movements easier to predict.

Sonar’s Sonic Surge is another recon tool that launches a charged-up sonic wave that exposes all enemies hit and knocks them back. Because Sonic Surge can travel through walls, it’s amazing at gathering intel on enemy setups. Finally, Sound of Silence dampens your footsteps and the steps of surrounding teammates for a very brief period. The shortness of this ability’s timer makes it near useless in solo queue, but when on a coordinated squad, the silent pushes can be fight winning.

A-Tier: Corona

Corona’s kit is arguably one of the most harmonious in FragPunk because all of his abilities are meant to be used in concert. Corona’s Fast Lane is a quick dash that allows you to swiftly reposition between cover, but it’ll often be deployed just after casting Hothead. Hothead transforms Corona into a flash that briefly blinds all enemies looking at this Lancer. Corona players will time their Hothead flash, dash into line of sight, and blind all nearby enemies.

While this combo can be round winning, it tragically leaves Corona in no man’s land unless he has team follow-up. Corona’s last ability is Ashes to Ashes which creates a spell field that damages enemies, and grants Corona damage reduction and increased movement speed while in the zone. Though Corona sits in the A-Tier, he’s one of the best 1v1 duelers in FragPunk, making him a major asset in overtime matches.

B-Tier: Jaguar

Despite receiving a buff in a recent balance patch, Jaguar remains a B-Tier Lancer simply because there are Lancers that outmatch each of his abilities. Jaguar’s Live Wire trap deals an impressive amount of damage but not enough to secure kills, and it doesn’t reveal enemies unless you also use his I Can See for Miles skill. I Can See for Miles detects the number of enemies directly ahead, enemies on critical HP, or opponents affected by Live Wire or Electric Avenue.

Electric Avenue summons a cage around enemies scanned by the cast ability, but again, you’ll only be able to see the enemy inside if you use I Can See for Miles. Electric Avenue also lacks agency because it’ll automatically surround the nearest enemy in range. This isn’t always advantageous as teams can strategically bait your push before entering or exiting the cage.

B-Tier: Axon

Axon is one of the most aggressive Lancers in FragPunk, but like Zephyr, his kit is heavily reliant on the enemy team being distracted or lacking recon traps. Axon’s Electric Guitar deals a hefty, yet inconsistent amount of damage, but you’ll need to get into close-range engagements for it to be effective. Sticky Fingers are Axon’s grenades which can stick to targets or bounce off the environment, making them decent when you know an enemy’s precise location, but they rarely get value otherwise.

Axon’s final ability, Super Freak, is unquestionably the most niche in FragPunk because it makes him immune to flashes. While many believe Super Freak becomes near useless when facing off against a squad with no blinds, that isn’t necessarily the case. Super Freak can still get value if you throw flashes and quickly swing toward your enemy to blind them without getting flashed yourself. Despite Axon being one of the more fun and high-octane Lancers in the cast, a skilled marksman like Hollowpoint will decimate him on maps with long sightlines, so stick to running him on maps with tight flank routes.

B-Tier: Chum

To be clear, Chum is still a perfectly viable pick in B-Tier, but his reliance on his bestie Chomper places him at the bottom of the list because Chomper can be destroyed relatively quickly. Chomper is a deployable friend who can patrol a given area, enter Explosive Mode to chase down enemies, or enter Smoke Mode to release a controllable stream of smoke.

Chomper enters Explosive Mode when fed Chum’s Explosive Bait trap, and enters Smoke Mode when fed Smoke Bait. Smoke Bait can also be thrown to create a smoke cloud when the projectile hits the ground. Smoke Mode Chomper can be rather effective, but you’ll become vulnerable while controlling him, so be sure to get coverage from your teammates. Lastly, Chum’s lack of mobility options make him one of the easiest Lancers to isolate unless you keep Chomper by your side and limit your playmaking.

For more FragPunk guides, check out our explainer of FragPunk’s ranked mode, plus How to Get Ultimate Material, and How to Slide in FragPunk!

BDS calls for boycott of Microsoft and Xbox gaming products over alleged Israeli military connections

The international Boycott, Divestment and Sanctions movement are calling on people to cancel Game Pass subscriptions, avoid Microsoft-owned video game properties such as Minecraft and Call Of Duty, and boycott all Microsoft Gaming and Xbox-branded products in protest at the company’s reported business connections with the Israeli military.

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Switch 2 Exclusive The Duskbloods: 7 Things We Learned From Nintendo’s Interview with Director Hidetaka Miyazaki

FromSoftware unveiled a new exclusive for Nintendo’s new console during this week’s Switch 2 Direct. The Duskbloods had an ominous trailer, showing lots of action, horrors, and magic. In a new interview, we’re now learning much more about FromSoft’s plans for this multiplayer experience.

Nintendo posted a three-part interview series with The Duskbloods director Hidetaka Miyazaki, going over what The Duskbloods is, and how it’s different from other FromSoftware games.

Despite the multiplayer PvPvE focus, Miyazaki has assured fans that FromSoftware will keep making single-player focused games. But with The Duskbloods, the studio is experimenting, with everything from general game type to having a cute hub keeper.

Here are some of the major takeaways we’ve learned about The Duskbloods from this new set of interviews.

The meaning of ‘The Duskbloods’

While the name, aesthetic, and constant mention of blood might bring to mind another FromSoftware title, Miyazaki said The Duskbloods refers to the Bloodsworn themselves. These Bloodsworn—the characters players control—are people who have achieved superhuman abilities through special blood, similar to vampires.

“We tried to extract the sort of romantic aspects we found interesting from concepts such as vampires and ‘blood’ and reinterpreted them as the Bloodsworn,” Miyazaki said.

The Duskblood is a collective term for these characters, who all partake in a bid for First Blood, which flows during an event known as the “Twilight of Humanity.”

There’s no set time or place for The Duskbloods

Because the Twilight of Humanity takes place across different times and locales, there is no “fixed era or location” to pin down when or where The Duskbloods takes place.

“There are more traditional Gothic- or Victorian-style maps as well as those depicting the closing years of the early modern period, like the one glimpsed in the trailer with the train running through it,” Miyazaki said.

You can choose between different characters

In a manner that sounds similar to the upcoming Elden Ring Nightreign, players can choose from “over a dozen” characters in The Duskbloods. Each character can also be customized, and you’ll swap between those options in a main hub area.

While characters will each have their own abilities, it sounds like some skills are universal. The Bloodsworn fighters are essentially superhuman, so they can sprint, super jump, and double jump. Additionally, every character is equipped with “some means of attacking from a distance,” which Miyazaki said he feels is one of The Duskblood’s “unique aspects” when compared with previous FromSoftware games.

Progression doesn’t rely solely on victory

A key component of The Duskbloods is the PvPvE set-up. Online matches support up to eight players, vying for a win. Miyazaki said online matches are “generally” last player standing, but there are “certain cases where victory conditions differ.” He gave the example of players being tasked with teaming up to take down a powerful boss, or “other special circumstances.”

“Regardless of whether it’s PvP or PvE, the idea is to provide players with an experience that allows them to learn and hone their skills as they play,” Miyazaki said. “We’ve therefore designed the PvE boss encounters to present a tough challenge and a sense of accomplishment upon defeating them.”

Obtaining “Victory Points,” which ultimately decide the outcome of a match, can happen in a few different ways. Direct combat is one, but engaging in more “opportunistic behavior” is also an option. And Miyazaki noted that when players return to the hub after a match, they receive a reward whether they won or lost.

Events can shake up the match

There will be world events through the event system, which has the potential to shake up a match. This can range from special enemy spawns to additional objectives, all with bonus rewards offered.

Miyazaki drew attention to a portion of The Duskbloods trailer, where a giant stone face loomed in the sky. “This is one example of the events that can occur in a match,” Miyazaki said. “In this case, the appearance of this stone face affects the environment and changes match rewards, which can have an immediate impact on player motivations and objectives.”

Players will have personal objectives and roles, too

While First Blood is something worth chasing, Miyazaki said there will also be “personal objectives” to provide separate rewards for players.

It’s unclear whether these fully tie into another system Miyazaki also mentioned, called “roles.” While online, roles offer players unique circumstances and opportunities to interact with each other. He outlined a few examples, like the “Destined Rival,” which tasks a player with finding and defeating another player. Doing this will count as a personal goal, separate from the overall victory conditions.

Roles can be assigned to characters through customization, so players can roleplay a bit and, as Miyazaki said, add to the “drama” of these engagements.

Lore will be delived through customization

FromSoftware is no stranger to putting some deep lore in its games. And there will, of course, be lore in The Duskbloods.

“One thing I love doing in any game I direct is leaving fragments of lore and worldbuilding details, allowing the player the fun of using their imagination to make connections,” Miyazaki said. “The Duskbloods is no exception to this.”

However, for The Duskbloods, Miyazaki said the team is going about it a little differently from previous games. Fragments are found in character customization items, the “blood history and fate.” Customizing characters, analyzing and altering their blood history and fate, will reveal more information about the world and its story.

“Focusing these elements on the concept of ‘blood’ or ‘blood history and fate’ allowed for a deeper exploration of customization and is another reason we placed the Bloodsworn as the protagonists,” Miyazaki said.

FromSoftware is certainly painting an interesting picture, but we’ll have to wait a little bit to see the image fully realized, as The Duskbloods is currently planned to be a Nintendo Switch 2 exclusive sometime in 2026.

For now, you can check out more info about the Switch 2 by reading over our first-hands on with Nintendo’s newest console, or read up on the sudden delay of Switch 2 pre-orders here.

Eric is a freelance writer for IGN.

2023’s best city-builder is getting a faction of absolutely miserable bats

Eremite Studios and Hooded Horse’s bestest best city-builder Against The Storm is getting a free update and a new paid expansion, featuring a new biome, mechanics and faction. Details are thin on the ground, but we can safely say that it’ll involve bats. I know: bats! Let the wannabe Hunter S. Thompson write-ups abound. Back in the halycon days of New Games Journalism we’d have had a field day with this. Come now, help me word this introduction more appropriately: “we were somewhere around the Smouldering City, on the edge of the Blightstorm, when the DLC packs began to take hold…”

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Opinion: No One Is Talking About The Switch 2’s Best Feature

HD Rumble in the Jungle.

The whirlwind reveal and showcase of the Switch 2 hardware and software was a complete blowout. So many ports! A brand new Donkey Kong game! The C button actually does something! Sure, there were some pretty big issues in the fine print, but I think there’s something that Nintendo massively undersold and didn’t even really talk about much until we got some hands-on time with the games.

How many people actually leave the rumble or vibration on? With the Switch, I think I turned it off long ago because I’m always worried about the battery life of the console or the Joy-Con. The Pro Controller is different, but I also have it turned off there. It’s just how it’s always been, and since controllers have largely gone wireless, that’s how I’ve always been. Apart from the haptics of the PS5 Dual Sense, which, poor thing, has been more susceptible to drift and quick-draining battery than any other controller I’ve owned in my life.

Read the full article on nintendolife.com

Share of the Week: Assassin’s Creed Shadows – Landscapes

Last week, we asked you share the epic landscapes of feudal Japan in Assassin’s Creed Shadows using #PSshare #PSBlog. Here are this week’s highlights:

irmarie_diaz shares Naoe riding a horse through agricultural fields in the fall.

visualcam9 shares Naoe wandering through cherry blossoms

RivalsUniverse shares sunlight streaming through a bamboo forest

DexM_ds shares Naoe perched atop an icy winter landscape

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TakaSanGames shares a castle surrounded by cherry blossoms

tim14009498 shares Naoe atop a roof overlooking a settlement in fall

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Heights
SUBMIT BY: 11:59 PM PT on April 9, 2025 

Next week, look down below. Share breathtaking moments taken from great heights in the game of your choice using #PSshare #PSBlog for a chance to be featured.