Evil Dead: The Game Not Making New Updates, Switch Version Canceled

Evil Dead: The Game will not receive any new content and the planned Switch version has been canceled, developer Saber Interactive announced. Servers for the PlayStation, Xbox, and PC versions of the asymmetrical multiplayer game, however, will remain online “for the foreseeable future.”

“Today, we have made the decision not to pursue the development of new content for Evil Dead: The Game,” Saber wrote on X. “We will keep the servers up for the foreseeable future and address any major issues that arise.”

Saber did not explain its decision, though it’s worth noting the developer’s parent company, Embracer Group, announced a major restructuring plan in June to decrease spending and become a “leaner, stronger, and a more focused, self-sufficient company.”

The end of development comes 16 months after Evil Dead was first released in May 2022. During that time, Saber released several DLC packs, adding new characters and outfits from the franchise.

We awarded the multiplayer horror game an 8 in our Evil Dead: The Game review, calling it “an awesome asymmetric multiplayer game that, like its source material, is far better than it has any right to be given its frustrating lack of polish and being somewhat light on maps and modes.”

Jordan covers games, shows, and movies as a freelance writer for IGN.

Evil Dead: The Game studio halts development of new content just 16 months after launch – but servers will stay up for now

Evil Dead: The Game, the PvP co-op shooter based on the bloody comedy-horror movie series, survived till dawn – but not much longer. 16 months after its release, its developers are putting a stop to any new content for the multiplayer game. You’ll still be able to keep playing for the time being, at least.

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Soapbox: Can You Really ‘Spoil’ A Mario Game?

I Wonder what will happen….

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over. Today, Kevin ponders if it’s even possible to spoil a game about a tubby plumber who jumps around a lot…


Super Mario Bros. Wonder is right around the corner, and I think I speak for just about all of us when I say that I am very excited. When a Wonder-dedicated Nintendo Direct was announced last month, said to preview the upcoming game’s features and gameplay more in-depth, I debated on whether or not I should even watch it. After all, it’s almost here, isn’t it? Is it worth ‘spoiling’ my appetite?

Read the full article on nintendolife.com

Infinity Strash: Dragon Quest The Adventure of Dai Is The Perfect Adaptation Of A Beloved Series

Summary

  • High-octane action RPG features multiple playable characters, stunning anime-style visuals and fast-paced combat
  • Designed for fans of the anime and new players alike
  • Producer Takumi Kasai shares more about bringing this anime adaption to life
  • Launches on Xbox Series X|S September 28

Get ready for one of the most exciting and stylish action RPGs of the year: Infinity Strash: Dragon Quest Adventure of Dai arrives on Xbox Series X|S and PC next week!

This new game presents a fresh take on the legendary Dragon Quest series, with exciting action-based gameplay and anime-infused visuals that capture the kinetic style of the beloved manga and TV series it’s based on. Take a look at the trailer and you’ll see what we mean.

Ahead of the game’s launch, we thought we’d tell you a little about the game to give you a preview of what to expect and share some information direct from the game’s Producer Takumi Kasai!

But first, we should probably address a question some of you have.

What is Dragon Quest The Adventure of Dai?

Many of you may already be familiar with Dai and his friends from the acclaimed anime TV series and long-running manga. However, for some of you, this may be your first introduction to Dragon Quest The Adventure of Dai. I have to imagine many have never had the pleasure.

The good news is that no prior knowledge is needed to enjoy the game. It follows the story of the anime series, so you’ll be introduced to the world and its characters naturally over the course of the adventure. You’ll learn to love Dai, Popp, Maam and the gang just as fans did through the series.

That said, we’re sure many of you are curious about the franchise, so allow us to provide a brief introduction.

In 1989, writer Riku Sanjo and illustrator Koji Inada launched a new manga in Japan: Dragon Quest: The Adventure of Dai. Inspired by the popular videogame series, it told the ongoing tale of a young man – the titular Dai – who dreams of growing up to become a hero.

The story ran until 1996 over 37 volumes, and among the best-selling and most highly regarded manga series of all time. It also inspired the acclaimed anime series of the same name in the 1990s, and a remake which started in 2020.

Infinity Strash: Dragon Quest The Adventure of Dai adapts the first 41 episodes of this new series for the game, charting his rise from humble beginnings to a true hero.

Ask the Producer: Why make Dragon Quest The Adventure of Dai into a game?

Takumi Kasai: The project was originally started to go along with the start of the new animated series.

While a new anime series for ‘The Adventure of Dai’ was to be adapted, this story had never been made into a console game before. Since it bears the name Dragon Quest, Square Enix felt that a game adaptation was in order, so we initiated the game project at the same time as the anime.

We’re very pleased to have been able to adapt this fascinating work into a game and present it to the world!

So, what do you do in the game?

Your first port of call will be Story Mode. As the name implies, this is where you’ll experience the narrative, an adventure that takes you through multiple, varied stages. You’ll explore areas full of classic Dragon Quest monsters, take bosses on in epic one-on-one battles and more.

Every playable character has their own playstyle, able to deal out unique combos and special skills. Some like Dai, for example, are all about getting in close and taking enemies apart with powerful sword techniques.

Others, like Popp, specialize in magic, and are able to take on enemies at a distance with flashy ice and fire attacks. Meanwhile Maam can provide both melee and long distance attacks as well as healing support.

The variety of characters and abilities means there’s an incredible depth to combat, especially when you factor in more advanced skills like parries and perfect dodges. It looks great too, with incredible effects and animations that directly reference the anime. It all makes for combat that feel incredibly exciting to engage in.

As you play, you’ll also collect accessories known as Bond Memories. Not only do these augment the stats of the character you equip them to, they also unlock scenes from the original manga for you to enjoy!

The Temple of Recollection

If you want to take a break from the story, experiment with different characters or just make your heroes stronger, you should head to the Temple of Recollection.

This ever-evolving, repeatable dungeon changes every time you play it. As you take on each dangerous floor, you’ll earn valuable rewards, including some enticingly powerful Bond Memories that can make your heroes even tougher.

The deeper you delve into the dungeon, the more dangerous it becomes… but the greater the rewards become too. Of course, you can only keep your prizes if you exit the dungeon, which you can do every five floors. You’ll have to decide whether to leave when given the chance, or gamble it all on what may lie ahead.

It’s classic risk/reward, and it makes for one heck of a compelling loop!

Ask the Producer: How did you approach production of this new game?

Takumi Kasai: Since there was an existing anime and manga for Dragon Quest The Adventure of Dai, I felt that the most important thing was to create a game that has the utmost respect for the source material.

To that end, I was not only responsible for supervising the production, but also thinking about what would really make the fans happy. I thought it was very important to create a game that would please those existing fans.

But we also wanted to attract new fans too. We have prepared plenty of exhilarating action and challenging dungeons, so we hope that people who are not familiar with the anime will play this game and get to know the world of ‘The Adventure of Dai’!

Ask the Producer: How does the game differ to the anime and manga series?

Takumi Kasai: Since the original Dragon Quest: The Adventure of Dai has a very well-thought-out narrative, it wasn’t very challenging to make the game story follow the original narrative.

However, because the story is so seamless, there were parts of the game where the storytelling became overly long. So, with the approval of the original author, we altered the story in these parts to keep a good pacing for the game.

We also adjusted the way we present the story to make the experience unique to the game – such as using voice dialogue during battle to progress the narrative and incorporating a storyline before we switch to the battle phase.

It was challenging, but we’re hopeful that this part of the game will be accepted by fans. If you’re new to the series and want to know more about the world of Dragon Quest The Adventure of Dai, we hope it inspires you to see the new anime!

Infinity Strash: Dragon Quest The Adventure of Dai preorder bonuses

Infinity Strash: Dragon Quest The Adventure of Dai releases September 28 for Xbox Series X|S and PC via Windows Store. There’s still time to preorder and claim some awesome early purchase bonuses for all editions:

  • Dai’s special outfit “Legendary Hero”
  • The Bond Memory “The Hero’s Tutor”.

In addition to the Standard Edition of the game, there’s also a Digital Deluxe Edition, which contains the following bonus items:

  • Legendary Mage – Popp Outfit
  • Legendary Priest – Maam Outfit (Warrior Priest)
  • Legendary Martial Artist – Maam Outfit (Martial Artist)
  • Legendary Swordsman – Hyunckel Outfit (Dark Armour Blade)
  • Legendary Warrior – Hyunckel Outfit (Dark Armour Spear)

We can’t wait for you to experience all the intense action that Infinity Strash: Dragon Quest The Adventure of Dai has to offer. To find out more head over to the official website and follow us on social media:

The post Infinity Strash: Dragon Quest The Adventure of Dai Is The Perfect Adaptation Of A Beloved Series appeared first on Xbox Wire.

An Nvidia price drop and Ebay 10% off code brings the RTX 4070 to £481

Nvidia’s RTX 4070 is a great graphics card – but the release of the competing RX 7800 XT has put pressure on Nvidia to drop prices. Combined with a 10% Ebay discount that knocks £54 off the price of a unit from MSI, it’s now possible to grab this GPU for just £481 – essentially the same price as AMD’s RX 7800 XT while delivering around 15% better RT performance, while also packing in the frame-rate advantages of DLSS 3 Frame Generation and superior power efficiency.

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Over $600 Million Later, Star Citizen Is Now at the Alpha 3.20 Stage

Star Citizen’s long-running development has inched forward yet again, this time to the Alpha 3.20 stage.

The latest update, dubbed “Fully Loaded”, overhauls the Arena Commander mode, adds new PvP modes, maps, and racetracks, and adds new missions and ships to the Persistent Universe portion of the space sim.

This is the largest update to Arena Commander since its introduction in 2014, developer Cloud Imperium Games said, and delivers “more focused, bite-sized gameplay with diverse content for racers, fighters, and competitors climbing the leaderboards”.

The update also adds the MISC Hull C ship, the “titan of the cargo hauling profession with room for a crew of up to four players”, and the Fury LX, a racing variant of the recently added Mirai Fury snub fighter. New features include automatic cargo loading and unloading at space stations to support the Hull C’s expansive cargo capacity.

The launch trailer bigs up Star Citizen’s exploration, saying players can travel “seamlessly across worlds”. As you’d expect, fans have taken that as CIG making a point of comparison between its game and Bethesda’s recently released Starfield, which does not feature seamless space travel.

Star Citizen crowdfunding began back in 2012 and now, over a decade later, is considered one of the most controversial projects in all video games. Over the years Star Citizen has been called many things, including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism. (The MISC Hull C added with the Alpha 3.20 update costs an eye-watering $500).

What cannot be denied is the huge amount of money so far raised by Star Citizen, which developer Cloud Imperium Games displays on its website. At the time of this article’s publication, Star Citizen had raised $604,183,210 from just over 4.8 million backers.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Cyberpunk 2077: Phantom Liberty review: perhaps the best expansion pack ever made

Cyberpunk 2077‘s triumph was that it offered a sprawling story, dozens of hours long, which cohered around just a small number of themes. Or maybe even a single thesis: that the cynical, defensive, self-centred voice in your head – personified by ancient, soul-trapped, anarcho-rockstar Johnny Silverhand – offered only a literal dead-end, and that real rebellion in the face of a messed-up world lay in helping friends. It was Frank Capra with robot arms and samurai swords, and I ate it up.

V doesn’t go to Washington in Phantom Liberty, but Washington comes to her. CD Projekt Red’s major expansion to the first-person RPG opens up a new district and a new cast of characters, including the President of the New United States and an aging sleeper spy played by Idris Elba. The themes remain the same, but the thesis is being tested: how can you help your friends if you don’t know who they are, and if their goals are mutually exclusive?

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Netflix Onimusha Anime Just Got its First Trailer

Netflix has released its first trailer for its animated adaptation of Capcom’s Onimusha video game franchise, which is due to premiere on November 2 later this year.

The action-packed three-minute trailer shows protagonist Miyamoto Musashi don the series’ iconic Oni Gauntlet, and go toe to toe with a varied cast of foes, both demonic and human alike, as the series’ theme song ‘The Lonliest’ by artist Måneskin plays on in the background.

As the trailer unfolds, Musashi is handed down a 33-day deadline in which to complete a covert mission, while a seemingly human antagonist drinking a suspiciously blood-like liquid lays out his wish to exterminate all remaining samurai in Japan.

Later, a flame wreathed entity charges Musashi with the task of killing the Genma, a race of demons who serve as antagonists in the Capcom series, and trapping their souls in the Oni Gauntlet. Throughout, we’re also given glimpses into the tragic life of a young girl, who Musashi fights to protect.

The action unfolds against a backdrop of a fantasy-infused take on the Edo Period of Japanese history, which has been stunningly realised using hand-drawn backgrounds, while the on-screen characters have been brought to life with 3D CGI.

Capcom’s Onimusha video game series begin in 2001 with the release of Onimusha: Warlords, and was succesful enough to spawn three further mainline games, along with a number of spinoffs. Barring the release of a 2019 remaster of the PS2 original, the Ominusha franchise has been largely dormant for over a decade at this point.

Netflix’s Onimusha adaptation is being helmed by supervising director Takashi Miike, and director Shinya Sugai, who had previously worked on the streaming giant’s CG animated adaptation of Dragon’s Dogma.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer