New RPG Cyclopean: The Great Abyss is a Lovecraftian Ultima homage, and I can’t get torches to work

Cyclopean: The Great Abyss appears to have glorious dungeon graphics but I can’t say for sure because I can’t get torches to work. I think your character is supposed to kindle them automatically when you venture into a dungeon – at which point the view switches, classic Ultima-style, from top-down into first-person. My character never deigns to light a torch, however. Possibly this is because, no matter how many torches I loot or buy from the underworld’s infrequent traders, my character page always tells me I have none. Is my character eating them? Are they too afraid to light them and expose what those dungeons contain? Do I need to read the manual properly? Or is it just a bug?

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Vampire Survivors Dev Poncle Outlines Challenges of Film Adaptation: ‘The Game Has No Plot’

Vampire Survivors developer Poncle has outlined the difficulties behind its adaptation, which was originally announced as an animated series but now appears to be a film, headlined by the fact “the game has no plot.”

Poncle said it is “still working with Story Kitchen on a live action film” in a Steam post despite the adaptation being announced as an animated series in 2023. Regardless, Poncle has now acknowledged just how difficult it will be to get a film right, especially as Vampire Survivors is a mechanically simple action game about defeating hoards of enemies.

“As mentioned last year, rather than jumping the gun and make stuff for the sake of making it, we have preferred to wait to find partners that felt right, especially because to make anything that isn’t a video game out of Vampire Survivors requires good ideas, creativity, and that quirky knowledge of the game,” Poncle said.

“That is a very difficult triplet to get 100% right. Please remember the game has no plot — it doesn’t? — so nobody can really anticipate how a film about it is going to be. That is part of what makes it exciting.”

Please remember the game has no plot.

The irony of this wasn’t lost on Poncle upon the adaptation’s announcement, saying, sarcastically, “the most important thing in Vampire Survivors is the story.” It’s unclear how the game will be adapted, even to Poncle, so a release date hasn’t been announced as of yet.

Vampire Survivors is a fast-paced and over-the-top gothic horror game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. It became one of the biggest surprise hits of the last few years as what launched as a humble indie game on Steam blew up in popularity and snowballed itself.

Poncle soon added layers of new content to the game and the core experience now offers 50 playable characters and 80 weapons to play with. That’s before the two major expansions too, not to mention the Ode to Castlevania DLC.

In our 8/10 review, IGN said: “Need a game to play while listening to podcasts? This is it. Vampire Survivors is outwardly simple but turns out to be an incredibly deep hole to fall down — though it’s not without extended dull periods when you get ahead of its curve.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Specialist RPG studio’s unannounced Warhammer game revealed following layoffs

An unannounced “PvE Action RPG” set in one of Games Workshop’s fantasy properties was apparently in development until being cancelled late last year, according to a new report from mp1st.

News of the project was pieced together by mp1st from several LinkedIn profiles belonging to former employees of studio Thought Pennies. Different sources alternately describe the project as a “multiplatform, social role-playing game” and a “fantasy live-service RPG”, although it’s possible these refer to different projects from the same time period.

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Analyst States That Switch 2’s Price Won’t “Really Matter” For Early Adopters

“so long as the launch price isn’t some egregious amount”.

The launch price for the Nintendo Switch 2 is, at the time of writing, unknown and will likely remain that way until Nintendo’s big Direct presentation in April.

However, according to Circana (NPD) analyst Mat Piscatella, the eventual price of the console likely won’t matter for the early adopters amongst us. In speaking with GamesRadar+, he stated that as long as the cost of the machine isn’t “egregious”, then it will likely sell.

Read the full article on nintendolife.com

Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements

As Monster Hunter Wilds‘ February 28 release date nears, developer Capcom has said it’s looking into lowering the recommended GPU requirements.

Confirmation comes from the official German Monster Hunter X/Twitter account, which issued a follow-up statement that revealed Capcom is also exploring the possibility of releasing a standalone PC benchmarking tool.

Capcom recommends an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for 30 FPS at 1080p. This minimum requirement is also detailed as requiring an internal resolution of 720p, and upscaling the graphics using DLSS or FSR using the “lowest” graphics setting.

Monster Hunter Wilds’ recommended settings also target 1080p and 60 FPS with upscaling and Frame Generation technologies enabled, using the examples of an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Out of the three, only the RTX 4060 supports Nvidia Frame Generation, with the 2070 Super and 6700 XT instead having to rely on FSR 3 (which had ghosting artifacts in the previous Monster Hunter Wilds beta).

Targeting 60 FPS with Frame Generation enabled isn’t the ideal use of the technology, with Digital Foundry recommending a baseline of 40 FPS in third-person titles. If a game runs at under 60 FPS with upscaling enabled, it may result in a much less responsive or tactile feeling due to latency.

During the Monster Hunter Wilds open beta test, PC players with lower-end hardware struggled, even with mid-range graphics cards like the RTX 3060. In particular, players experienced a low-LOD bug where the game did not load the fully detailed textures of characters or monsters.

Monster Hunter Wilds is built on the RE Engine, which first debuted in 2017’s Resident Evil 7. The engine was used in games like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, with slick performance across all platforms.

But, all that glitters is not gold for the RE Engine, as bigger open-world titles with more NPCs and enemies like Dragon’s Dogma 2 have suffered from performance woes on consoles and PC, setting a worrying portent for Monster Hunter Wilds. With the clock ticking towards an early February open beta and late February launch, Capcom’s claim of attempting to reduce GPU requirements could be key for the title’s success on PC.

Sayem is a freelancer based in the UK, covering tech & hardware. You can get in touch with him at @sayem.zone on Bluesky.

Kingdom Come Deliverance 2 Dev Denies Saudi Arabia Ban Rumor

Daniel Vávra, co-founder of Warhorse Studios, has denied a recent rumor that Saudi Arabia had banned Kingdom Come Deliverance 2 over an unskippable gay cutscene.

2018’s Kingdom Come Deliverance is a story-driven action role-playing game set in the medieval Kingdom of Bohemia. It pitches itself as an historically accurate representation of the setting, but its lack of people of color became a talking point in the months following release.

Kingdom Come Deliverance 2, due out February 4, 2025, once again leans on historical accuracy for its return to medieval Bohemia, but players can expect a slightly different experience. Warhorse has said that, because protagonist Henry is embarking on a journey from the countryside to a relatively cosmopolitan city that is besieged and occupied by an invading king, he will encounter a wide range of ethnicities and characters this time around.

The claim that Kingdom Come Deliverance 2 was banned in Saudi Arabia reportedly emerged from a tweet by a Saudi Arabian news outlet, and was picked up by western media and spread across social media and forums.

Now, Vávra has taken to social media to deny the claim and provide clarification on how Kingdom Come Deliverance 2 works. Vávra tweeted to say it does not have unskippable cutscenes and was not and is not banned in any country, “at least not that we know of.”

Vávra then pointed to the fact that the first Kingdom Come Deliverance had gay characters, and said players are responsible for their in-game decisions. “If you want Henry to try a same-sex adventure, feel free,” Vávra insisted. “If you don’t want to, you don’t have to. All affairs are (and were in KCD1) purely optional. The characters are perfectly aware that it was a forbidden sin.”

Following the Saudi Arabia ban rumor, Kingdom Come Deliverance 2 became the latest video game to be singled out for being “woke” or including “forced diversity” — a growing online trend that some developers and publishers have felt the need to counter in recent months.

In September 2024, Ubisoft boss Yves Guillemot responded to a backlash against Assassin’s Creed Shadows’ Black samurai protagonist to address “an important problem of perception that has been affecting the company’s performance.”

“I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda,” Guillemot continued. “We remain committed to creating games for fans and players that everyone can enjoy.”

As part of his response to the online backlash against Kingdom Come Deliverance 2, Vávra made it clear that he doesn’t like “forced diversity,” insisting “nobody was forcing us to do anything, and we are not forcing anyone to do certain things.” He then reiterated comments Warhorse had already made about why the sequel is more diverse than its predecessor.

“The game takes place in one of the richest cities in Europe which was besieged by a massive foreign army,” he said. “That´s the reason why the life in such a city is more diverse than the life in villages which were featured in the first game.

“Musa came to Bohemia with an invading army as a member of the royal court of King Sigismund, whom he met thanks to his engagement at the court of Sultan Bayezid. He’s an educated noble and renaissance man from the Kingdom of Mali.

“At the same time, Musa is a very unusual figure for the local Bohemian folk, and many of the situations around him in the game stem from this. So his presence makes sense and creates lots of interesting situations in the game. The way he talks and behaves has a reason.

“Everything displayed corresponds to the morals and social norms of 1403 Bohemia and is only there to make an interesting story, and not at all to appeal to a ‘modern audience.’”

“Modern audience” is a now common phrase used online to deride games that are perceived to be appealing to a diverse audience. In the ongoing culture war, “modern audience” has become a meme, and is referenced in the downfall of everything from Suicide Squad: Kill the Justice League to Concord.

Vávra concluded his response by hitting back at the anti-woke brigade whose fears he had worked to assuage. “Some of them sadly turned into exactly the same narrative they pretend to be fighting against,” he said. “The amount of hateful behavior is really sad and it will damage any cause associated with it.”

When contacted by IGN, Warhorse and publisher Plaion pointed to Vávra X/Twitter thread.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mindwave is a punky, relentless and completely hypnotic Warioware

Please excuse the eyeball jelly. I’ve just got done tearing my face away from the screen it was attached to by the glitter and amphetamine-infused superglue secreted by Mindwave‘s minigame barrage. The current Steam demo is a generous slice of a wonderful thing its developers describe as a “cerebral microgame frenzy”. It’s the sort of thing you play for five minutes before realising, not unpleasantly, that you are most definitely inside of it now. It has wrapped you all up, and it’s going to be quite difficult to escape. Trailer below:

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Palworld Crossplay, Final Boss, and More Coming as Pocketpair Reveals 2025 Roadmap

Palworld released in Early Access one year ago today and, to celebrate, developer Pocketpair has revealed its 2025 roadmap includes crossplay, a final boss, and more.

An X/Twitter post revealed the “future roadmap” and then asked fans to continue supporting Palworld in its second year, suggesting all of this will arrive in 2025 (and perhaps the first three weeks of 2026). “We’ve been updating the game since the start of Early Access, and we’ll continue to update Palworld as we prepare for the official release,” Pocketpair said.

Alongside cooperative crossplay and a final boss and “ending scenario,” Pocketpair revealed “world transfers for Pals,” further ways to strengthen and improve Pals, “various new content such as new Pals and technologies,” and game collaborations such as the one with Terraria.

Also coming are improvements to world object placements, improvements to base Pals, improvements to optimization, and improvements to the user experience.

Pocketpair obviously didn’t mention what could be its biggest event of 2025 — the conclusion of its legal battle with The Pokémon Company and Nintendo.

Palworld, an open-world, multiplayer survival game dubbed “Pokémon with guns” by some, gained a staggering 25 million players in one month when it launched last year. Many drew further comparisons between it and Pokémon upon release, claiming various Pal designs were practically direct copies of official pocket monsters.

The Pokémon Company said in January 2024 that it intended “to investigate and take appropriate measures to address any acts that infringe on intellectual property rights” but went quiet for months after. Finally, however, in September 2024, Nintendo and The Pokémon Company announced it had launched a patent lawsuit against Pocketpair.

The developer didn’t appear particularly deterred by the lawsuit, initially saying “we are unaware of the specific patents we are accused of infringing upon” before going on to release Palworld on different platforms afterwords, and even release one of its older games on Nintendo Switch.

It later revealed the lawsuit was directed at patents that involve a catching mechanic: Pokémon are famously captured with Pokéballs, and Palworld are caught with a spherical object called a Pal Sphere.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Rumour: Diablo 4 Is Claimed To Be In Development For Switch 2

While Halo’s arrival is reiterated.

A new claim states that Blizzard’s Diablo 4 may currently be in development for Nintendo’s upcoming Switch 2 hardware.

This comes from eXputer writer ‘eXtas1s’ who, in a newly uploaded video (thanks, VGC) states that the game will likely make its way to the new console in 2025 while also reiterating Nate the Hate’s previous Switch 2 claims regarding Halo: The Master Chief Collection and Flight Simulator.

Read the full article on nintendolife.com

Hollow Knight: Silksong Dev Insists ‘The Game Is Real, Progressing, and Will Release’ as Fans Obsess Over a Picture of Chocolate Cake

Hollow Knight fans have been through the wringer recently, with cryptic X/Twitter activity from one developer sparking rampant speculation that the hotly anticipated follow-up Hollow Knight: Silksong will finally re-emerge at Nintendo’s Switch 2 Direct in April — and potentially even release on Nintendo’s next-gen console as a timed launch exclusive.

It all started when supersleuths on the Hollow Knight subreddit noticed that on January 15, co-director of Team Cherry William Pellen had changed his Twitter/X profile picture to a picture of a chocolate cake. Alongside this, Pellen tweeted: “something big is coming. keep your eyes closed tomorrow.”

At the time, Nintendo’s Switch 2 reveal was rumored for January 16, and so it proved — that was the day Nintendo finally announced the Switch 2. Had Pellen really asked followers to keep an eye out for the Switch 2 reveal? If so, why?

Fans then reverse-searched the picture of the cake, leading them to a recipe for Brooklyn Blackout Cake on cooking website Bon Appétit. The date the recipe was published: April 2, 2024. The date of the Nintendo Switch 2 Direct is April 2, 2025.

Fans also wondered what Pellen’s new X/Twitter handle, @everydruidwaswr, meant, if anything. Redditor Representative-True speculated that the “wr” in “everydruidwaswr” was the start of a word, perhaps “wrong,” or perhaps stands for “was wrong,” and pointed to the Druid of the Moss Temple Silksong NPC as evidence of… something.

Pellen had a new X/Twitter name to go along with the new handle and profile picture: “little bomey.” Fans noticed Little Boomey is a wine from Southern Australia, where Team Cherry is based, but the spelling is different. The upshot of all this was that some fans thought Pellen had kicked off a Silksong alternate reality game (ARG), but over the weekend comments appeared to pour cold water on this theory.

First, Hollow Knight YouTuber fireb0rn tweeted to say Team Cherry marketing and publishing chief Matthew ‘Leth’ Griffin had got in touch “to confirm there was no Silksong ARG and that the changes to William’s account and the tweet were a nothingburger. Apologies to have misled everyone. The cake was a lie.”

And in a post on the Hollow Knight Discord, Griffin backed this up, saying: “It wasn’t [an ARG]. But it was still some impressive sleuthing skills by the fans… like ya’ll are WAY beyond those 2020 riddles now.”

Griffin himself followed up to respond to one fan who wondered if Team Cherry had given up on Hollow Knight: Silksong. “Yes the game is real, progressing and will release,” Griffin tweeted.

This has done little to calm all the speculation, as you can perhaps imagine. And at the time of this article’s publication, Pellen’s tweet remains online. Pellen himself has yet to explain whatever his X/Twitter activity is all about, either.

It’s worth remembering that when Hollow Knight: Silksong was announced, Team Cherry confirmed the launch platforms as Windows, Mac, Linux, and Nintendo Switch. But that was six years ago. We have a few months to find out what this all means, but in the meantime, check out everything announced at Nintendo’s Switch 2 reveal.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.