Magic: The Gathering – Final Fantasy Creators on Choosing the Right Characters for the Cards | IGN Live 2025

Having already out pre-orders of many packs and bundles already, the Magic: The Gathering – Final Fantasy cards officially will be released June 13 and Principal Designer Gavin Verhey and Executive Producer Zakeel Gordon were on hand at IGN Live today to discuss the much-anticipated collaboration.

Verhey and Gordon said that there have been other IP crossovers with Magic before, Final Fantasy was particularly exciting because, as Verhey put it, “It’s Final Fantasy! That really helps! We’ve been working on this set for about five years.”

The duo noted everyone at Wizards of the Coast were big fans of Final Fantasy, noting most had been playing the games longer than they’d played Magic and means so much to them.

Verhery said their approach was to incorporate something from all 15 games – which upped to 16 as they were working on the cards – which began with making spreadsheets of all the characters, items and story modes. They then split up the possible inclusions into three tiers – what Verhey described as the “gotta have: primary elements and most popular characters, followed by the second tier, which is where “cool side characters” came into play, while the third tier were the deep cuts, “like Guy speaking beaver. We wanted to get it all in there. Every game is represented from most iconic characters to deep cuts you can’t believe they put on a Magic card.”

There are four Commander decks, based on Final Fantasy X, XIV, VI and VII and Verhery promised “Everything besides the lands is themed to the game” and that playing the FF7 deck “ is like seeing the whole game play out before you eyes.” Added Gordon, “We chose those decks to represent different eras. We tried to really get the breadth of the entire franchise in our product.”

Gordon said inevitably they still couldn’t include every single character or game aspect they would have liked, given they didn’t have unlimited cards, noting, “The big challenge is we were going for the entire mainline series. We limited it to core games which left out a few great characters, but by design.”

Gordon explained that the Through the Ages cards, which include classic Final Fantasy artwork was an idea that came up halfway through the development process, simply because they were looking at the art – from the likes of Yoshitaka Amano and Tetsuya Nomura – so much already and, as Gordon put it “The art was so amazing they wanted to put it on cards.”

A couple of lucky fans at IGN Live were given decks of cards before release and when showing them off, their decks included the likes of Final Fantasy VII’s Sephiroth and Final Fantasy IV’s Rosa. Verhey said he felt that was an appeal of the Magic: The Gathering – Final Fantasy cards – taking two characters “you’d never see in [the same] game but here they are together.”

The Outer Worlds 2 Looks to Expand the Gunplay and Combat While Sticking to Its RPG Roots | IGN Live 2025

Marcus Morgan, Obsidian’s VP of Operations, came by IGN Live to discuss The Outer Worlds 2 in the lead up to its much-anticipated October 29 release date, including its Flaws system, a new ice planet that has become one of his favorites, a goo pistol, and more.

Morgan began by sharing that the sequel is digging deeper into the RPG aspects, remarking, “Obsidian is rooted in RPGs. We wanted to evolve with Outer Worlds.” He’s not even comfortable calling The Outer Worlds 2 part RPG, part FPS. Instead, he stressed he would “only ever call it an RPG.”

However, the team heard a lot of feedback that fans wanted gunplay and combat to evolve, so there will be plenty of new weapons to look forward to, including some that are science-based. Morgan also described “a melee weapon that, if you hit it to the beat, it amplifies the damage.” These new additions are meant to add to the experience while retaining the RPG core.

“One of my favorite weapons is the goo pistol,” Morgan added while joking he doesn’t condone littering in real life. “You take this biomass canister and you dump the goo into the gun and you chuck the canister away.”

Morgan also wants to let those who have never played the first Outer Worlds to know that they won’t get lost in this sequel, noting, “We’re moving to a brand new colony, Arcadia. with a brand new set of characters.” He described the Earth Directorate, the organization you are part of, as “sort of the space rangers of the universe. You’re there to protect against the tyrannies of capitalism, authoritarianism and various aspects of extreme religions with certain group.”

Morgan was also particularly excited by Outer Worlds 2’s Flaws system, saying it was a way to take the usual idea of leveling up and putting a humorous spin on it. For example, one of these flaws is “The Sungazer Flaw – if you stare at the sun for too long you can regain health but the world is blurred out.” Another is for those who never run out of ammo as you’ll do more damage. If you do let it run down, however, you’ll be penalized with a debuff for a bit.” He described the Flaws as “A fun way to integrate progression with levity.”

As for the Psychopath Perk, Morgan remarked, “One great thing in Outer Worlds 1 is you could kill every single person, and we brought it back in Outer Worlds 2. And you’ll get a perk if you do that. Also, you can finish a quest even if you kill the quest giver.” On the other hand, “You can be a pacifist if you choose. You can talk your way through the entire game [without killing anyone]. You’ve got the entire spectrum.”

When it came to bugs, Morgan noted “We’re already in our bug fixing mode. This is probably the earliest we’ve been in that mode.”

Among the new planets in The Outer Worlds 2, Morgan revealed, “One of my favorites is a planet called Cloister. It’s a giant ice planet you go to because there’s a super computer trying to solve a big calculation.” He elaborated by saying the computer is connected to one of the game’s groups of religious fanatics who believe they can predict the future using math. In this case, the super computer and the immense energy (and resulting heat) it takes to power it are on Cloister to keep it cool, and Morgan said “I loved the nuance of why we created the ice world.”

Lastly, Morgan mentioned the first game’s Dumb mode and how they are leaning into those sorts of options again for Outer Worlds 2. They’ve also integrated their dialogue system into the title screen, and Morgan explained that as you load up the game “You might hear prompts like ‘Hey, you seem to be dying a lot. Should you lower your difficulty?’”

The Outer Worlds 2 will be released on October 29, 2025, and it will officially be Microsoft’s first $80 game.

For more, check out our hands-on preview of The Outer Worlds 2 and the incredible Moon Man Statue and artbook from Dark Horse for the game.

Skyblivion project lead and GOG chat about partnering up to release the massive Elder Scrolls mod following Fallout: London’s troubled success

Skyblivion’s been on track to come out in 2025 for a little while now, and now we know at least one of the places you’ll be able to grab it when it arrives – GOG.com.

The massive modding project that’s remaking The Elder Scrolls 4 in Skyrim’s engine has been in the works for over a decade. Having not had their hard work torpedoed by Bethesda and Virtuos’ own Oblivion remaster, its team are currently grafting hard to ensure they’re ready when the time comes to pull the release trigger.

With the mod now confirmed by GOG to be arriving on the PC storefront in 2025, assuming it makes its current release goal, I reached out to Skyblivion project lead Kyle ‘Rebelzize’ Rebel and GOG themselves. We chatted about what went into the decision for the same PC storefront that hosted Fallout: London’s release last year to handle this Oblivion-remaking Skyrim mod, and where progress is at on the road to release.

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007: First Light Isn’t Part of the James Bond Film Canon

We’ve finally gotten our first look at IO Interactive’s new James Bond game: 007: First Light. It’s an origin story of the infamous spy, showing how he “earned the number” of 007.

So far, everything we’ve seen has been cinematic and story-focused, so there are still plenty of questions lingering about how First Light will play, and who exactly this new Bond will be. Fortunately, I was able to sit down with IO Interactive CEO Hakan Abrak at an IO Interactive event this weekend and grill him on everything Bond. While he wouldn’t tell me who they had cast as the new Bond (the internet thinks it’s Patrick Gibson, but Abrak says they’re “waiting a bit” to reveal the cast), he did confirm that 007: First Light isn’t part of the film canon; it’s a “standalone, reimagined interpretation.”

“I think from the get-go that was extremely important for us that we will be able to put our fingerprints on this,” Abrak said. “This is the first game we are making that is not our IP. IO is a creative house that’s created five original IPs and we are doing the sixth IP on the Fantasy Project [literally codenamed Project Fantasy] we’re working on as well. So we have to pour something of ourselves into what we do.

“…It was such a huge opportunity to take such a beloved franchise and then a privilege to be able to pour our originality into that. And our take was, well, we wanted to reimagine his becoming story. We wanted to reimagine a coming-of-age, this young man with all his quirkiness and optimism, his wits and his personality. Getting introduced to these intrigues and espionage, this harsh world of dog-eats-dog and how he fares and how he manages that with his inner values.”

But even if the story itself is creating its own canon independent from the movies, that doesn’t mean IO Interactive isn’t taking cues from the film Bond. For one, Abrak said he got “some insight” into how film Bonds are typically cast and what the film directors usually look for. But ultimately, IO Interactive was left to its own devices as to how it wanted to proceed on selecting a new Bond. And it did end up picking a real actor.

“It was a blank slate, which is a huge privilege, that we can cast these people or try to 3D-model something,” he said. “Is it going to be an actor, or not, and what do we do? So that was really, really daunting. I tell you this, it took a long time, and we’ve been through a few models to figure out what we wanted. But I think the process was chaotic, to be honest. I mean the process was feeling it, trying some things out, feeling the emotional… And it’s not necessarily huge A/B tests out there with a lot of agencies and whatnot. It was very important for us to feel his warmth or charm, his quirkiness and all these things. But then we found someone and we’re really, really happy about it today.”

We’ll be publishing our full interview with Abrak later this week, including discussion of not just 007: First Light, but also the future of the Hitman franchise and upcoming IO Interactive-published game MindsEye. We’ll keep waiting to hear more about 007: First Light, including gameplay, sometime soon. It launches in 2026 for PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Gears of War: Reloaded Multiplayer Beta Begins This Weekend – Preorder Now for Access

Gears of War: Reloaded Multiplayer Beta Begins This Weekend – Preorder Now for Access

Summary

  • Gears of War: Reloaded launches August 26, 2025, for $39.99 SRP on Xbox Series X|S, Xbox PC, Xbox Cloud Gaming, PlayStation 5, Steam, and arrives day one with Game Pass Ultimate and PC Game Pass with Xbox Play Anywhere support.  
    Preorder now for Xbox Series X|S and Xbox PC, Steam, and PlayStation 5 for access to the two-weekend Multiplayer Beta that begins June 13, 2025.  
    Game Pass Ultimate, PC Game Pass members, and existing owners of Gears of War: Ultimate Edition (digital) also get access to the Multiplayer Beta.  

For many of us, the original Gears of War in 2006 was a game changer. It pushed the limits of technology, visual fidelity, and ushered in the HD-era on the Xbox 360, led by amazing players all over the world. And we all remember how the beautifully crafted and iconic “Mad World” trailer hit us on an emotional level.  

As we look ahead to the 20th anniversary of the Gears of War franchise next year, we wanted to celebrate this milestone with you by welcoming a new generation of players across devices to the Gears family — and what better way than to revisit the iconic original that started it all.  

Gears of War: Reloaded is a remaster of the blockbuster first Gears of War, now fully optimized for the latest generation of gaming platforms, arriving August 26, 2025 – and you can get your first chance to play it during the Multiplayer Beta.  

Gears of War Reloaded Screenshot

Join the Multiplayer Beta Starting June 13  

You can experience all the curb-stomping mayhem of the versus multiplayer via a two-weekend, cross-platform and cross-play Multiplayer Beta that runs June 13-15 and June 20-22.  

There are three ways to gain access:  

  • Preorder Gears of War: Reloaded digitally for Xbox Series X|S, Xbox PC, Steam or PlayStation 5   
  • Have an active Game Pass Ultimate or PC Game Pass membership  
  • Own a digital copy of Gears of War: Ultimate Edition*   
Gears of War Reloaded Screenshot

Multiplayer Beta Weekend 1 runs June 13-15 and features a social multiplayer experience in the classic Team Deathmatch mode across three maps including the fan-favorite Gridlock, as well as Raven Down and Gold Rush.  

  • Friday, June 13 from 7pm UTC (12pm PST) to Sunday, June 15 at 7pm UTC (12pm PST)  

Multiplayer Beta Weekend 2 runs June 20-22 and adds the competitive King of the Hill mode on the map Canals being added to the mix, along with the maps Courtyard and War Machine for use in Team Deathmatch.   

  • Friday, June 20 from 7pm UTC (12pm PST) to Sunday, June 22 at 7pm UTC (12pm PST)  

Official Xbox Podcast: Learn More About Gears of War Reloaded  

As detailed on the Official Xbox Podcast, Studio Head Mike Crump and Studio Technical Director Kate Rayner let us know that Gears of War: Reloaded is the definitive release of the iconic original that started it all. Not only does this remaster include all post-launch content from the original and Ultimate Edition, it also delivers a litany of technical achievements that weren’t possible 20 or even 10 years ago.   

We’re talking 4K assets, remastered textures, HDR support, but also platform scaling capabilities that make it possible to play Gears of War Reloaded across a multitude of devices that you own, from the upcoming ROG Xbox Ally handhelds, to PC, to console, and more. Where the original Gears of War was a technical achievement for Xbox 360 — Gears of War Reloaded is shaping up to be a triumph across all devices. Check out the full episode above.  

Preorder and Game Pass Bonuses: Adam Fenix and Anya Stroud Character Skins  

Preorder Skins for Gears of War: Reloaded

Those that preorder Gears of War: Reloaded, digitally or physically, and Game Pass Ultimate or Game Pass PC members will receive two character skins for use in multiplayer, including:   

  • Adam Fenix: Father of Marcus Fenix and legendary military scientist who invented the Hammer of Dawn. Now he’s geared up and ready to help defend humanity from the Locust Horde.  
  • Anya Stroud: The guiding voice of Delta Squad, from the desk at COG CIC to the warzones of Ephyra, Anya is trained and ready to curb stomp some grubs.  

*Multiplayer Beta Access for Gears of War: Ultimate Edition Owners: Must have purchased Gears of War: Ultimate Edition (digital-only) prior to May 5, 2025 at 16:00 UTC.  

Xbox Play Anywhere

Gears of War: Reloaded

Xbox Game Studios

THE DEFINITIVE RELEASE

The Original, Remastered: Powered by Unreal Engine, Gears of War: Reloaded is a remaster of the blockbuster first Gears of War, now fully optimized for the latest generation of gaming platforms.

All Included: Gears of War: Reloaded delivers all post-launch content for the original title, including a bonus campaign act, multiplayer maps, plus characters and cosmetics, at no additional cost.

Refined Controls: Newcomers can choose a modern, streamlined control layout, while veterans can relive the classic feel they love.

BUILT FOR BROTHERHOOD

Campaign Co-Op: Crush the Locust threat together through campaign split-screen or online co-op. Fight on with your squad in Versus multiplayer running at up to 120fps with unmatched clarity and visual fidelity.*

Cross Play: Gears of War: Reloaded supports cross-play across all platforms, allowing you and your friends to squad-up, regardless of where you play.*

Cross Progression: Jump from one platform to another and your campaign saves as well as multiplayer progression will come with you. Signing in with your Microsoft Account required is for cross progression.*

OPTIMIZED FOR XBOX & PC:

Natively Optimized for Xbox Series X|S: The iconic original now looks and plays better than ever with lightning-fast load times, 4K assets plus remastered textures, lighting, shadows and reflections, HDR and Dolby Vision, Dolby Atmos, as well as up to 120 FPS in multiplayer.*

Optimized for PC & Handhelds: In addition to stunning remastered visuals, Gears of War: Reloaded also delivers PC-first features such as ultrawide support, a benchmark mode, variable refresh rate, mouse and keyboard support, FSR3.1 and DLSS3.5 Super Resolution support as well as controller remapping.

The post Gears of War: Reloaded Multiplayer Beta Begins This Weekend – Preorder Now for Access appeared first on Xbox Wire.

The Outer Worlds 2 Is Microsoft’s First Confirmed $80 Game

Microsoft has confirmed The Outer Worlds 2 costs $79.99 in the U.S. — it’s the first Xbox Game Studios game to make the jump.

The Steam page for Obsidian’s role-playing sequel revealed the $80 figure for the standard edition. Microsoft had confirmed it would follow Nintendo’s lead and make the jump with its games in time for the holiday season. It seems The Outer Worlds 2 will kick off this new Xbox video game pricing structure when it comes out on October 29, 2025.

Explaining the price-hike decision in May, Microsoft told IGN: “We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development. Looking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players.”

Much of the industry has been discussing and gradually implementing price increases in recent years, with AAA game prices jumping from $60 to $70 in just the last five years, and Nintendo going with $80 for Switch 2 exclusive Mario Kart World and some other Switch 2 Edition games.

Last month, Gearbox chief Randy Pitchford sparked a backlash in responding to a fan who had expressed concern about the prospect of paying $80 for Borderlands 4, saying: “if you’re a real fan, you’ll find a way to make it happen.”

During a recent PAX East panel, Pitchford offered his thoughts on video game pricing. “On one level, we’ve got a competitive marketplace where the people that make those choices want to sell as many units as possible and they want to be careful about people that are price-sensitive,” he said. “There are some folks who don’t want to see prices go up, even the ones deciding what the prices are.

“There’s other folks accepting the reality that game budgets are increasing, and there’s tariffs for the retail packaging. It’s getting gnarly out there, you guys. Borderlands 4 has more than twice the development budget than Borderlands 3. More than twice. So the truth is, I don’t know what the price is going to be.”

Given The Outer Worlds 2 costs $80, we can assume the just-announced Call of Duty: Black Ops 7 will too, although it doesn’t have a release date yet. 2026’s Gears of War: E-Day, the new Fable, and the next Forza will surely also cost $80.

For more, check out everything announced at Xbox Games Showcase June 2025.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mudang: Two Hearts is a stealth action thriller, like Splinter Cell with K-pop and rage zombies

Ubisoft are nowhere to be found during this year’s not-E3 season, meaning there’s no opportunity for the French publisher to announce six new games they’ll never release. I still crave a Splinter Cell fix, however, and Mudang: Two Hearts delivered, kinda. It’s Korean, it’s got fast-moving rage zombies, but it’s also got men shimmying up pipes, cinematic brawls, and a rapid-cut montage of knife crimes. You should watch the trailer.

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Xbox Gets Final Fantasy 16 Today, Final Fantasy 7 Remake Intergrade This Winter

Xbox fans finally get a chance to catch up with recent some recent Final Fantasy games — including a shadow drop of Final Fantasy 16 today.

Later this year, sometime this winter, Final Fantasy 7 Remake Intergrade will also follow.

After a two-year wait, the sixteenth main Final Fantasy finally drops on Xbox Series X/S right now, having first launched for PlayStation 5 in June 2023, and on PC in September 2024.

Final Fantasy 7 first launched in 2020 for PlayStation 4, before its Intergrade upgrade arrived a year later on PC and PS5.

All of which is to say that Xbox fans have been waiting a long time for these games, but their arrival this year suggests Final Fantasy 7 Rebirth will follow in the somewhat not-too-distant future.

“Its excellent story, characters, and world building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world,” IGN wrote in our Final Fantasy 16 review.

“[It]s dull filler and convoluted additions can cause it to stumble, but it still breathes exciting new life into a classic while standing as a great RPG all its own,” IGN wrote in our Final Fantasy 7 Remake review.

For more, check out everything announced at Xbox Games Showcase June 2025.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Indiana Jones and The Great Circle DLC The Order of the Giants Finally Has a Release Date

Indiana Jones and The Great Circle’s first expansion, The Order of the Giants, now has a release date — and it’s only a few months’ away.

The Order of the Giants will arrive on September 4, 2025, a brief teaser shown during today’s Xbox Games Showcase 2025 revealed. That’s for all platforms: PC, Xbox Series X/S, and yes, the newer PlayStation 5 version of the game too.

Indiana Jones and The Great Circle was one of the best games of 2024, and more of it is a very good thing. It looks like we’ll be seeing more of the game’s mysterious race of forerunner giants in this expansion — though whether that means more of the late Tony Todd remains to be seen.

For more, check out everything announced at Xbox Games Showcase June 2025.

Developing…

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social