Dragon Ball Z: Kakarot Datamine Supposedly Uncovers Evidence Of New DLC

Spoiler alert.

Dragon Ball Z: Kakarot recently celebrated eight million downloads since its original release, so what’s next for this ever-growing experience? According to a new datamine, Goku and friends might be getting some DLC based on…spoilerDragon Ball Daima.

If you’re not familiar with Dragon Ball Daima, it’s the new series coming out later this year featuring “original work, story and characters” by the legendary series creator Akira Toriyama. A new datamine of the game’s files has supposedly uncovered a lines referencing ‘Daima’ and ‘DLC Story 07’.

Read the full article on nintendolife.com

Nintendo Switch Sports Free Basketball Update Now Live, Here’s What’s Included

Shoot some hoops today.

After revealing Basketball would be coming to Nintendo Switch Sports during its latest Direct broadcast, Nintendo has now officially released this free court sport update.

As already revealed, it comes with a trio of different game modes including two-on-two matches, a solo three-point contest and a ‘Five Streak Battle’. Included with this is local and online multiplayer support as well.

Read the full article on nintendolife.com

Final Fantasy XIV: Dawntrail Review

Just as Endwalker opened with you and the crew setting sail for the distant city of Old Sharlayan, Final Fantasy XIV’s Dawntrail expansion kicks off with a long cruise to a place we’ve never been before. But instead of connecting with a long-referenced society, you step into an entire region no one from Eorzea knows very much about. From the outset, venturing into the Mesoamerican and Latin American-inspired land of Tural might lead you to believe that this is a summer vacation for a band of heroes that has saved entire realms from calamity. However, I can assure you that whatever you thought Dawntrail was, that’s exactly what it’s not. It’s the start of a new era for the MMO, and the growing pains of that transition can be apparent at times – but Dawntrail manages to prove once again why FFXIV is the standard-bearer for the Final Fantasy series.

This latest expansion explores culture, family, and legacy in ways FFXIV hasn’t in the past – and before long, it begins to ask questions about the lengths we’ll go to preserve the things we hold dearest. On the surface, that will sound familiar to anyone who has stuck around all these years, but Dawntrail takes its own angle on these themes as to not retread well-worn territory. Instead, it offers new perspectives that, at times, hit just as hard as anything in the MMO’s 14-year history. The main scenario quest (MSQ) takes you in unpredictable directions, blending its deep real-world influences with high-tech sci-fi that incorporates concepts seen in the cyberpunk genre, and then manages to weave in the Final Fantasies of yore and have it all still make sense.

It takes some work to get there, however. I appreciate the groundwork Dawntrail lays in the first half of the main questline, painting such a vivid picture of Tural with all its cultural context at the forefront. Deep cuts are tucked underneath the more obvious references to the inspirations it draws from – we all know what tacos and mezcal are, but having a quest focus on the in-world cochinita pibil recipe is one example of several nice touches. From the architecture of the hub city of Tuliyollal to the vibrant environmental design of its early zones, Dawntrail wears its influences on its sleeve, naturally fitting those societies and the peoples who embody them into an already-rich fantasy world.

At critical points, I was reminded that FFXIV always gets me in my feelings in ways no other piece of fiction can, game or otherwise.

But for as fascinating as the cultural exploration is, there’s a noticeable lack of momentum in the way you experience the story, which doesn’t surprise me given the nature of establishing a whole new story arc. For roughly the first half of MSQ, you travel across the lands of Tural alongside a new character named Wuk Lamat, a naive but always-optimistic female Hrothgar who has a heart of gold. She’s in the middle of an anime-like tournament arc against her siblings in hopes of becoming the new Dawnservant, or ruler, of Tural. This leads you to gain an intimate connection with the region’s people and bridge gaps between the seemingly disparate societies of each zone. It’s structured so that you go through similar motions for very long stretches, and the story itself in the early goings is written in a way that’s uncharacteristically surface-level. Not everything needs to be poetic and profound (and Dawntrail eventually gets there), but conflicts are brought up and resolved in a rather simplistic manner that isn’t as powerful as the story seems to want you to feel they are. Instead, I found unraveling the complicated relationships between the siblings to be one of the highlights in the front half, which is an interesting dynamic that remains consistent throughout.

Initially, I was quite surprised that Wuk Lamat is essentially the main character of Dawntrail while you, as the Warrior of Light, and your Scion friends are put in supporting roles. However, she is the link that connects you to the new region and having her as your lens while being part of her traveling band provides the necessary context as for why you’re involved in the first place (other than not having much to do back in Eorzea and seeking adventure for the sake of it). I like Wuk Lamat as a character since she has the heart to carry Dawntrail’s themes, but she isn’t really given the depth needed to be a de facto protagonist. FFXIV hasn’t really used this kind of approach to its characters before – even as the Warrior of Light, the supporting cast has always played their part in uplifting the story as a whole. The closest thing in past expansions is the Crystal Exarch from Shadowbringers, but his personality immediately shined and his impact was unmistakable whether he was on-screen or not. So, when Wuk Lamat extolls the virtues of peace without fully grasping the nuances that come with that, it tends to ring hollow.

With a tinge of shonen-style “power of friendship” energy, Dawntrail has its heart in the right place – and although it sometimes seems superficial, it’s nice to have a story that outright says that embracing our differences and engaging in an honest cultural exchange would make the world a better place, which Wuk Lamat does represents admirably. Its quest structure can sometimes be unexciting, but I’m hesitant to say that FFXIV is finally showing its limitations or anything because I’ve seen quests (main and optional) be truly creative within the confines of its MMO bounds over the years. Rather, it’s apparent that Dawntrail’s storytelling priorities mean it has a lot to get through while moving you along at a pace that tries not to drag on too much.

There were a few times where I began to question what Dawntrail was really building towards. Every expansion has a sense of momentum to it right from the beginning, and this one’s new start presents a challenge that FFXIV hasn’t really had to face since A Realm Reborn. However, some well-designed dungeons, engaging boss fights with fresh battle mechanics, and hype moments in story-based solo instances kept me engaged and invested – and if anything, I was just happy to be along for the ride. That’s also because I knew I would inevitably hit a turning point in Dawntrail, like all of FFXIV expansions tend to have – and when I got there, it left me floored with revelations that ripple throughout the MMO’s long history.

The switch flipped in the second half, which ushers you into FFXIV’s version of the old-timey American West. Hearing a Texan accent, let alone an American one, in FFXIV for the first time gave me whiplash on the same level as any plot twist. It’s charming as hell how another piece of the real world effortlessly blends into the rest of the expansion’s personality. That’s also to say that what it has up its sleeve deeper in creates a stark contrast that is both conceptually and aesthetically superb. The high-tech sci-fi aspect of Dawntrail is pretty well-known in the lead up to its release – the main city of Solution Nine was revealed well beforehand, but it’s the reasons for bringing you there that make for quintessential FFXIV storytelling. It goes for some wild swings, and in this second half, contains truly stunning moments I’m still trying to wrap my head around.

It fills me with joy to be genuinely surprised by a game I thought I’d known so well. Having been so invested in FFXIV for all these years and carrying many of my favorite story moments into my own life, I can’t always expect it to keep reaching those highs. Yet, Dawntrail does it again – perhaps not as consistently or elegantly, but it has left a significant impact nonetheless. It questions what makes family important, asks why we harbor such resentment for those different from us, and shows what’s possible when we work together. More effectively, it also builds on the questions posed in Shadowbringers and Endwalker, about how we handle loss, mortality, and the inevitable passage of time sweeping away the things we hold dear – and the uncomfortable truth that we ascribe value to life because it will end.

This expansion is a worthy extension of FFXIV, and it leaves a world of fascinating possibilities.

At critical points, I was reminded that FFXIV always gets me in my feelings in ways no other piece of fiction can, game or otherwise. Much of that can be attributed to the fact that certain characters I’ve loved continue to grow and be voices of reason to give clarity when everything else in my life feels like utter chaos. Yes, you are venturing into new and compelling beginnings in a land foreign to the characters you’ve been with for years, but Dawntrail is made stronger for the way it remembers where it came from.

Part of me feels like Dawntrail conjoins two very different halves, and I often imagine the depth to which FFXIV could have explored its larger themes had it dedicated more time to one or the other. But with just enough connective tissue for its hard-hitting moments to not ring hollow, it’s able to land with the same kind of impact that previous expansions have, and for its own reasons. If there’s one particular theme to point toward, it’s that peace isn’t just the absence of war but a two-way street that must be worked for – whether that be peace in the world or the struggle for inner peace amid indelible heartbreak and tragedy.

For all its shortcomings in the earlier hours, it certainly makes good on the ideas it tries to build. The way Dawntrail wields its final zone as a storytelling device, conceptually and visually, left me shocked and with my stomach in knots. The absolute onslaught of its last few dungeons had me on the edge of my seat frantically executing my attack rotation. The creative battle mechanics that even surprised me as a long-time Savage raider left me grinning as I took those Damage Down debuffs like a champ. And to have fought almost all those battles alongside my favorite characters through the Duty Support system let these gameplay sequences also shine as peaks in its storytelling.

The emotional core that always ushers FFXIV’s best moments is found in its music. Composer Masayoshi Soken alongside the sound team has broken new ground for the MMO, and for Final Fantasy as a series, here in Dawntrail. The Spanish and Latin American influences have been effortlessly woven into the songs that fill the new zones and towns with wonder and excitement, and the Flamenco-style battle theme is stuck in my head as I write this. The wistful melodies of the old western guitar riffs in Xak Tural standout as catchy tunes that set an unmistakable mood. Then you have synth-infused metal and trance tracks for pivotal battles that pack a punch unlike anything else in Dawntrail’s eclectic soundtrack. And yes, there are some really sweet lo-fi beats to chill or study to. Oh, and let’s not forget the jazzy swing theme of the new hub city of Tuliyollal. Regardless of style, Soken and company create incredible music that bends, fuses, and elevates genres while consistently incorporating the classical musical themes that naturally become part of the storytelling experience – just another common W for FFXIV.

Story may be at the forefront of Dawntrail’s launch, but with a new expansion comes tons of new content on top – most notably the two new Jobs: Pictomancer and Viper. After leveling Pictomancer and perfecting its attack rotation full of adorable painting abilities turned destructive, it’s become one of my all-time favorite expansion Jobs. Pictomancer is so cute, so unserious, and so much damn fun to play as. It finds a middle ground between its magic DPS counterparts Black Mage and Summoner; not so complex that you’ll struggle to learn but not so simple that you’ll mindlessly cycle through your rotation. Popping your paintings pre-pull is an adorable visual, as is dropping Moogle poms before whipping out a magic hammer to crush your foes. It’s satisfying when you line up all the cooldowns and casts while bouncing between the different spells you’re expected to execute, and as of now, it sits pretty high on the DPS charts (although some tweaks are planned to mitigate certain exploits).

Pictomancer is so cute, so unserious, and so much damn fun to play as.

Viper on the other hand isn’t quite as exciting as I’d hoped – maybe it’s because I’ve played melee DPS for most of my time in FFXIV and have stuck with Ninja through every raid tier. But in contrast to Pictomancer, it lacks that rewarding buildup and burst window, or even a distinct personality to make it stand out within a crowded field of DPS Jobs. Don’t get me wrong, it looks cool as hell to see a Viper swap between dual swords and the double-sided blade, but when compared to Reaper (which shares similarities), the dynamic of Viper’s branching attack rotation doesn’t quite reach those satisfying heights. At launch, the development team even said that it’ll be reworking Viper, and although it’s impossible to say how that might change the core concept of the Job, there is certainly potential for it to grow into a better one.

As per usual, there are two Expert-level dungeons in the post-game, both of which make good use of the more whimsical settings of Dawntrail and experiment with a few new battle mechanics. And although I’m still progressing through them as of writing this, the Extreme trials currently available stretch the base-level boss fights into wild and chaotic battles. The other important piece of content worth mentioning are the role quests, which carry on the tradition of providing additional backstory based on the Jobs you have leveled up. They’re not quite as defining as the ones seen in Shadowbringers or Endwalker, but they are worth seeing through and add a nice touch to tie in other parts of FFXIV. The lasting legacy of Dawntrail also lies in future patch content – the Arcadion raid series, the Beastmaster special Job, Cosmic Exploration, and all the new things the FFXIV team will roll out over the next two years. I’ll be sat ready for them when they arrive, but for now, Dawntrail has earned its place in the pantheon of great expansions.

Xbox Game Pass Ultimate Is Getting Another Price Increase, With a New Tier Also in the Works

Xbox is preparing to raise prices on Xbox Game Pass Ultimate, according to emails sent out to some subscribers today.

A number of Xbox users based outside of the United States began sharing screenshots of emails sent to them today, which state that beginning in September, they will be charged an increased price for Xbox Game Pass Ultimate.

Following these reports, Windows Central reported that the pricing changes are real and are coming alongside a number of other shifts to the service beginning September 12, 2024. According to the report, Xbox Game Pass Ultimate is going up to $19.99/month in the United States (up from $16.99/month previously), while PC Game Pass is going up from $9.99/month to $11.99/month. Xbox Game Pass Core (the subscription that only includes online multiplayer and a small selection of games) will go up to $74.99/year from $59.99/year, but the monthly subscription will remain at $9.99/month.

Xbox has since confirmed to IGN that these numbers are accurate and that the changes apply to U.S. subscribers.

Additionally, Xbox Game Pass for Console will soon no longer accept new users (existing subscribers can continue their plans). New subscribers will instead be funneled to Xbox Game Pass “Standard” priced at $14.99/month in the United States, which includes back catalog games and multiplayer functions, but does not include day-one game releases or Xbox Cloud gaming.

Finally, Xbox will only allow its users to pre-pay for Xbox Game Pass for Console for up to 13 months going forward. Users with more months than that already paid for will not be impacted.

All these changes will go into effect September 12, 2024, and will impact all markets globally. More pricing details for different regions are expected to be shared soon.

Notably, Xbox just raised prices on Game Pass last year, raising its “Ultimate” price from $14.99/month to $16.99/month in its first price hike since 2017. Rumors have circulated since May of this year that Xbox was pondering an additional price increase, especially given the planned addition of future Call of Duty games day-one to the service following Xbox’s acquisition of Activision Blizzard last year. The gaming arm has also been making a number of cost-cutting changes in recent months, including shutting down Tango Gameworks and Arkane Austin in May, and announcing the lay-off of 1,900 staff members in January.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

The PlayStation 5 DualSense Edge Controller Is on Sale Ahead of Prime Day

Starting today, Walmart is offering the professional grade PlayStation 5 DualSense Edge Controller for $174.99. That’s 13% off the $200 MSRP, which might not sound like too much, but the DualSense Edge is almost never discounted. This is part of Walmart’s larger sale that competes with Amazon Prime Day. We don’t expect to find a better deal during Prime Day. In fact, we doubt that Amazon will offer a deal on this controller at all. This is a professional grade controller for the PS5 console, much like the Xbox Elite is for the Series X. Check out our IGN review.

PS5 DualSense Edge Controller for $174.99

The DualSense Edge is Sony’s high-end controller for the PS5 console. Like the Xbox Elite Series 2 controller, it offers pro-level features like grips, adjustable analog sticks, mappable rear buttons, profiles, and more. You can swap out the standard analog stick tops with convex replacements that come in two different heights. You have two different options for the back buttons: levers like in the Xbox Elite Series 2 or smaller nubs. One of the most important features of any pro controller are the triggers, and they’ve gotten attention in the DualSense Edge as well. Next to each trigger is a stop slider that lets you adjust how far you have to press the trigger down to make it register. You can choose standard, medium, or short travel distances, the better to get off quick shots in competitive shooters.

All this tech is housed in a hard shell case for easy storage and transport. The case even has a flap that lets you charge the controller while it’s in the case. A 9-foot USB-C charging cable is also included. Plus, if your analog sticks crap out, you can buy replacements for $19.99.

Check out more of the best PlayStation deals today.

Ys X: Nordics Hands-On – Adol’s Next Adventure is Filled with Action, Vikings, and Boats

Per the series’ longstanding tradition, Ys X: Nordics, the latest chapter in the long-running action-RPG saga starring Adol Christin, has left fans in the West waiting quite a long time before they can get in on the fun. Thankfully, that wait is about to end, and after an hour hopping between various sections of the game to check out its dual-combatant action, get a taste of its all-important story, and even try my hands at the new naval battle system, I’m inclined to think this seafaring tale might end up being worth the customary localization delay. By swapping out the usual larger party seen in recent Ys games for just two characters, Nordics benefits from a more focused experience, whether that be its action-packed combat or its seemingly more concentrated story. Those changes proved more than enough to reignite my interest in this longrunning odyssey.

If you’ve somehow managed to avoid Ys (pronounced like “ease”) for the past 37 years, this series follows the dramatic adventures of a young adventurer named Adol, most of which involve a whole lot of swashbuckling sword fights and larger-than-life stories. Ys X: Nordics brings him to the viking-inspired Obelia Gulf to fight against undead creatures called the Griegr, and make a new warrior princess friend named Karja. If you’ve missed some entries in the series though, fear not, as each adventure is mostly self-contained, and as this one takes place after Ys II from way back in 1988, you won’t be expected to learn too much anyway. I was basically caught up on everything I needed to know after a quick cutscene introducing a couple returning characters and ready to beat up a giant, evil salamander in typical Ys fashion.

Each Ys game brings its own particular style, and Nordics is no exception. The biggest change is the decision to move away from the typical party system found in more recent entries, opting instead to focus on just two characters: Adol and Karja. This impacts everything from the combat, which has been tuned around these two mighty warriors, and the story, which even early on already felt like it would be much more focused than some previous Ys entries.

The biggest change is the decision to move away from the typical party system found in more recent entries, opting instead to focus on just two characters: Adol and Karja.

Combat was smooth, quick, and even a little challenging, as I was expected to swap between Karja, whose nordic strength made it a breeze to peel off enemy armor, and good ol’ Adol, who I used to deal finishing blows once my opponents had been stripped of their defenses. There were far too many menus and upgrade options for me to get a good grip of things during my brief demo, but it was clear to me there’s quite a bit to master, like learning the joint attacks I was able to unleash after building up enough mana.

That focus on the story’s two protagonist has an impact on the plot too, as Falcom president Toshihiro Kondo told me, “By limiting it to only two characters that you do more with, it actually allowed [the development team] to do more with that because they knew that they could focus everything on [Karja].” As someone who can get exhausted by convoluted stories with too many characters to follow, that was music to my ears.

There’s a more practical reason too: the smaller scope. As Kondo-san told me, “We wanted to put this one on the [Nintendo] Switch, and when you have that many party members, there’s kind of a limitation on the console itself.”

Of course, it wouldn’t be an Ys game without some new mechanic to shake things up, and in Nordics, that mechanic – true to the viking vibes it’s got going for it – is naval combat. In the short bit of it I played, I fought off waves of enemies with cannonfire, while targeting shield generators to power down a force field protecting an island. This goofy section definitely was amusing, with cannonballs cartoonishly homing in on their targets, but also a bit overly simplistic, feeling more like a minigame than something substantial, and I can’t really see myself enjoying too much more of it over the lengthy campaign. That said, it’s hard to say how much this will evolve over the 20+ hour runtime, and it’s quite possible it will build up into something with more meat on it.

Suicide Squad: Kill the Justice League Season 2 Delayed Just Two Days Before Launch

Rocksteady Studios is delaying the release date of Suicide Squad Season 2, days before the new content was set to go live.

In a post on X/Twitter, the official account for the game revealed that it was “adjusting the release timing” for the next season from July 11 to July 25. The second season of Suicide Squad: Kill the Justice League will introduce Mrs. Freeze as a playable character, in addition to a new map, new weapons, and two “episodes” titled Frozen Hearts and Winter. It is the second of four seasons planned as post-launch content for the game following its release in late January.

Suicide Squad: Kill the Justice League’s second season receiving a delay comes as the game has struggled with player retention following its release earlier this year. At launch, the game was panned by critics and players.

Last month, Bloomberg spoke to multiple sources who revealed that the game had a troubled development cycle. The report alleges that Warner Bros. executives told staff at Rocksteady Studios that they expected Suicide Squad to become a billion-dollar franchise; after the game flopped, many members of the development team are reported to have shifted to development work on a director’s cut of Hogwarts Legacy.

Despite many of the staff at Rocksteady apparently moving onto another project, a WB spokesperson told IGN last month that it plans to complete its already announced post-launch roadmap. Though its future beyond a fourth season remains unclear.

In our review of Suicide Squad: Kill the Justice League, which scored a 5 out of 10, my colleague Simon Cardy wrote: “Suicide Squad: Kill the Justice League is a repetitive and bland looter-shooter that, despite an engaging story, never stays fun for long enough.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Sonic Team Boss Really Wants To Make A New Sonic The Hedgehog RPG

A new brotherhood?

Remember Sonic Chronicles: The Dark Brotherhood? Maybe you don’t for various reasons, but the DS game was the first ever Sonic the Hedgehog RPG — and the last.

However, in a recent interview with Good Vibes Gaming, Sonic Team boss Takashi Iizuka spoke about his desire to make an RPG starring Sonic, admitting that he has asked himself “Why haven’t we done a Sonic RPG in all this time?”. It seems like Iizuka-san might have forgotten about Sonic Chronicles, but we’ll let him off — it was developed by BioWare, after all.

Read the full article on nintendolife.com

More than Meets the Eye – Exploring the Art of Optimus Prime in the Overwatch 2 x TRANSFORMERS Collab

More than Meets the Eye – Exploring the Art of Optimus Prime in the Overwatch 2 x TRANSFORMERS Collab

Overwatch Transformers Hero Art

Overwatch 2 teams up for another exciting collaboration, teaming up with the iconic TRANSFORMERS franchise. Featuring four all-new Legendary skins for some of Overwatch 2’s heroes. Now you can fight in an epic battle of AUTOBOTS vs DECEPTICONS, as Optimus Prime x Reinhardt, Bumblebee x Bastion, and Arcee x Illari take on the menacing Megatron x Ramattra.

It’s time to roll out and log onto Overwatch 2 on Xbox, where you can pick up Optimus Prime Reinhardt and other Transformers favorites in the in-game shop or the Microsoft Store. You can even collect all four skins in the action-packed Transformers Mega Bundle. Play for free and earn cool Autobot and Decepticon-themed player icons, name cards, and titles as you battle in your favorite Overwatch 2 game modes. But hurry – this unique collaboration event ends on July 22.

To celebrate the collaboration, we had Blizzard Korea Studio’s Bobby Kim share what it was like to create the concept art and design for Optimus Prime Reinhardt, and how it felt to bring both worlds together.

How exciting was it to make Optimus Prime x Reinhardt for the new Overwatch 2 x TRANSFORMERS collab?

Bobby Kim: It’s the TRANSFORMERS series after all! TRANSFORMERS is one of the best action robot franchises out there, and it gets people’s hearts racing, so I knew this was a project I wanted to take on.

TRANSFORMERS and Overwatch are such a great combination. Optimus Prime is the leader of the AUTOBOTS, and after seeing his fearlessness when charging at DECEPTICONS, I thought he was a perfect fit for Reinhardt. I also couldn’t wait to incorporate Optimus Prime’s silhouette into Reinhardt.

What was the important thing about Optimus Prime you wanted to make sure was included in the design?

Bobby Kim: When developing the skin, I tried to integrate the sturdy, truck-like design that Optimus Prime is known for, such as the front windshield and the exhaust on the skin’s shoulders, to make him look more like a speeding truck when he charges. I also tried using sharper, angular parts throughout the skin, which I think captured the iconic look of Optimus Prime.

Are there any fun features about the skin that players should look out for?

Bobby Kim: One of the aspects I love about this skin are the windshield wipers. The technical artist did a remarkable job of bringing my vision to life. The skin is also filled with other mechanical parts that move which add a touch of realism. I can’t wait for our players to put this skin on and charge into battle, experiencing these fun little features.

What are some of your favorite TRANSFORMERS experiences that you want to share?

Bobby Kim: I remember watching the TRANSFORMERS series on TV with my eyes wide open as a kid. The robots inspired a lot of kids to let their imaginations run wild. To my eyes, every car on the road looked like it could convert at any time, and I still sometimes daydream about it all these years later. While I didn’t have the chance to own one of the toys back then, being part of this collaboration feels like the coolest gift I could give my childhood self.

Overall, this collaboration was a fantastic experience. Bringing Optimus Prime and other TRANSFORMERS characters including Megatron, Bumblebee and Arcee to the world of Overwatch has been a dream come true.

Xbox Live

Overwatch® 2

Blizzard Entertainment


2002

Xbox One X Enhanced

Overwatch 2 is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl featuring new heroes and maps, different ways to play, and unique cosmetics! Lead the charge, ambush your enemies, or aid your allies as one of Overwatch’s 40 distinct heroes. Team up with friends, take them into battle across 25+ futuristic maps inspired by real-world locations, and master multiple unique game modes.

Overwatch 2 – Season 11: Super Mega Ultrawatch

Join Ultrawatch for an action-packed season! Suit up as Legendary Ultrawatch heroes to battle the forces of evil led by the fallen Mythic Calamity Empress Ashe and her sidekick B.O.B, then claim and customize Mythic Ashe’s diabolical dark mage style for your own or pick up the upcoming Mythic Bound Demon Reinhardt Weapon Skin. Celebrate as Overwatch hits 100 million players, marked by the long-requested return of Pink Mercy alongside a new Rose Gold Mercy Bundle, with 100% of the proceeds benefitting the Breast Cancer Research Foundation. Continue the celebration by unlocking the Aztec Sombra Bundle through challenges and enjoy a fun Community Crafted mode curated by beloved streamers. Play for free and earn 600 coins, 1500 credits, plus the Butterfly Symmetra and Lifeguard Lucio skins.

The post More than Meets the Eye – Exploring the Art of Optimus Prime in the Overwatch 2 x TRANSFORMERS Collab appeared first on Xbox Wire.