(For Southeast Asia) Concord is now available to pre-order, Early Access and beta detailed

Hey everyone! After revealing Concord last week, we’re excited to continue unpacking more about the game and answering your questions in the days and weeks ahead, beginning today with more information about how you and your friends can check out our upcoming beta, details on the physical and digital editions of the game for PS5 and PC¹, and how you can get early access to Concord when it launches in August.

From the very beginning, we wanted Concord to be a complete multiplayer-focused experience that combines engaging gameplay, rewarding progression, and a robust roster of characters, maps, and game modes right out of the gate, while also creating a platform for us to evolve and expand the game and universe over time.

When it launches in August, Concord will debut in a standard edition (available in both physical and digital versions for SGD 55 / MYR 169 / IDR 579,000 / THB 1,290 MSRP) that provides the full Concord experience, including all 16 playable Freegunners, 12 unique maps set on various worlds, and six distinct team-based game modes, which will expand shortly after launch with regular, post-launch updates for all players at no additional cost. 

Alongside the Standard Edition, we will also have a Digital Deluxe Edition (SGD 80 / MYR 249 / IDR 879,000 / THB 1,990 MSRP) that includes additional cosmetics to personalize your Freegunner crew and, for those eager to jump in and play, early access to Concord when it launches this August. The Digital Deluxe Edition will grant up to 72 hours of early access before Concord’s global launch on August 24 (Asia time zone). It also includes the Northstar Freegunner’s cosmetics pack, which grants you 16 Northstar themed Freegunner outfits; one for each of the 16 playable Freegunners available at launch.

Get Vale’s Monarch Pack and early access to the Concord beta

We’re excited for you to meet and learn more about the characters of Concord, including Vale—an adept sniper who you saw in our gameplay reveal trailer using her biomechanical legs to leap above the battlefield and land precision shots on enemies. To receive the Monarch Pack cosmetic pack, which includes the Monarch Frontliner outfit for Vale and Dead Reckoner weapon skins for her sniper rifle and side-arm. You can pre-order the standard edition of Concord or purchase the Digital Deluxe at any time.

Seeing Vale and the other Freegunners in action in gameplay footage is one thing, but there’s no substitute for experiencing the game for yourself. That’s why we’re hosting a pre-launch beta, simultaneously on PS5 and PC with cross-play support. Those that pre-order will have an opportunity to be among the first to play Concord—and you’ll be able to bring your friends.

Pre-ordering any edition of Concord will grant you five codes for our Beta Early Access weekend in July, allowing you to team up with your friends on PS5 and PC and take on rival crews across the galaxy. Stay tuned for more details about the Beta in the coming weeks, including the dates of Early Access and Open Beta, and more. 

Pre-orders for PS5 are now live at PlayStation Store. Pre-Purchase for PC on Steam and the Epic Store. Physical pre-order for Concord starts from 7th June 2024, please check with local retailers for availability and more information.

Stay up-to-date on all things Concord by following Concord on X/Twitter, Instagram, and TikTok, as well as by joining the community on the Concord Discord.

¹ Account for PlayStation™Network and internet connection required. Paid for PlayStation®Plus membership (sold separately) required on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

©2024 Sony Interactive Entertainment LLC. Developed by Firewalk Studios. 
Concord is a trademark of Sony Interactive Entertainment LLC.

Homebrew Games Summer Showcase 2024 – Celebrating 120 Games Across 15 Platforms

NES, SNES, Game Boy and Virtual Boy titles featured.

Although the focus of the game industry is on the future, there are still many talented individuals and teams out there developing games for past-generation systems. That’s where the ‘Homebrew Games Summer Showcase’ comes in – celebrating new games on retro consoles and classic handheld devices.

The 2024 showcase includes roughly 35 minutes of “non-stop gameplay” featuring 120 homebrew titles across 15 platforms.

Read the full article on nintendolife.com

Tomb Raider I-III Remastered Update 3 Now Available, Here Are The Full Patch Notes

The posters in Tomb Raider III return.

After Aspyr said it would restore the missing posters in Tomb Raider I-III Remastered, it’s now rolled out Update 3 including this fix.

Apart from this, the latest update also includes improvements and fixes across all three titles. Here’s the full rundown via the official support page:

Read the full article on nintendolife.com

Sonic X Shadow Generations Release Date and Box Art Apparently Leak Ahead of Summer Game Fest

Last week, Sonic X Shadow Generations was rumored to be making an appearance at Summer Game Fest. Now, just one day before SGF kicks off, a few key details about the game itself have also been leaked.

Today, the release date and box art of Sonic X Shadow Generations were apparently confirmed by insider Billbil-kun via a Dealabs article. According to the leaks, the game is slated for release on all consoles on October 25, with physical copies costing $49.99.

Leaker MysteryLupin also posted apparent screenshots from the game, which show Sonic and Shadow in both remastered and entirely new levels, as well as more of the game’s promotional art on Twitter/X. More leaked promotional art shows off available in-game rewards, including a journal written by Gerald Robotnik that details Shadow’s creation as well as a legacy skin with Sonic’s model from Sonic Adventure.

Sonic X Shadow Generations was first revealed during this past January’s State of Play. While the game is an enhanced remaster of 2011’s Sonic Generations, it also promises new levels featuring Shadow the Hedgehog. Despite the leaks, according to leaker Midori, it’s rumored to appear at Summer Game Fest tomorrow, which is part of IGN’s own Summer of Gaming.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun, and they’re currently developing a game called Garage Sale. Find them on Twitter: @ameliazollner.

Astro Bot pre-order begins June 7, features PaRappa Lovestruck Lyricist outfit and more

Hi everyone, this is Nicolas from Team Asobi. How are you all doing?

Last week, we announced that our upcoming game Astro Bot is coming to PlayStation 5 on September 6. Reactions to the announce trailer have been amazing and we cannot thank you enough for all the kind comments we received. The little robots of Team Asobi are now working harder, faster, and stronger to put the final touches to the game. So, what a perfect time to officially open the pre-orders for the game

Starting Friday, June 7, you can pre-order Astro Bot for PlayStation 5 in different 3 editions: 

  • Physical Standard Edition
  • Digital Standard Edition 
  • Digital Deluxe Edition

By pre-ordering any of the above, you will receive early unlocks to customize your experience. 

  • The Astro Lovestruck Lyricist outfit
  • The Glorious Graffiti Dual Speeder paint color
  • 2 Astro Avatars 

Physical Standard Edition + pre-order items

  • Physical poster
  • PaRappa Lovestruck Lyricist outfit
  • Glorious Graffiti Dual Speeder paint color
  • 2 Astro Avatars

Here’s a sneak peek at the insert poster inside the Physical Standard Edition 

Digital Standard Edition + Pre-Order Items 

  • PaRappa Lovestruck Lyricist outfit
  • Glorious Graffiti Dual Speeder paint color
  • 2 Astro Avatars

Digital Deluxe Edition + Pre-Order Items

On top of this, the Digital Deluxe Edition also adds the following early unlocks:

  • Astro’s Yharnam Tourist outfit
  • Astro’s Golden outfit 
  • The Neon Dream Dual Speeder paint color
  • The Champion’s Gold Dual Speeder paint color
  • The official Soundtrack and Digital Art Gallery
  • 10 Astro Avatars

The outfits and the Dual Speeder paint colors listed above will become available during the adventure as you unlock their respective buildings on the crash site.

Now showing slide 1 of 4

We had a blast designing these, between glamour and nostalgia and we hope you also enjoy showing them off in your game. As for the game soundtrack, it is once again composed by Kenneth C.M Young, who has once again been making some super catchy tunes. Special mention to the Tree of Funk!

That’s all for today, before going back to polishing our little treasure, let me take a second to thank you all on behalf of Team Asobi for the months of support you have given us. We have been blessed with nothing but kind comments online and touching family stories from the Astro community. We treasure these memories very dearly, never forgetting why we make video games and we hope we live up to your expectations with this new Astro Bot game!

See you on September 6. Team Asobi out.

The Acolyte’s Leslye Headland Wants to Make a Live-Action KOTOR Featuring an Intriguing Character

Knights of the Old Republic has been an object of fascination for Star Wars fans ever since its debut two decades ago. Disney has hinted that the KOTOR era, which takes place thousands of years before the original movie, could be a major movie setting in the future, but it has otherwise remainly mostly untouched by the broader franchise.

Count The Acolyte showrunner Leslye Headland among those intrigued by the possibilities of KOTOR, which was centered around the conflicts between the Galactic Republic and the Sith Empire. Speaking with the Omelete in an interview translated by IGN, Headland said she was particularly interested in Kreia, one of the major characters from KOTOR 2.

“I’ve always wanted to explore a live-action version of the Knights of the Old Republic game and Kreia’s character,” Headland said. “I think it would be a really interesting story to bring to life.”

In KOTOR 2, Kreia is a blind Force-sensitive who forms a bond with the main character through the Force. In the story, Kreia is the protagonist’s mentor, but rejects the divide between the light side and dark side. While Headland doesn’t elaborate on how exactly she would realize Kreia’s story, she is one of the most popular characters in the KOTOR series.

In a 2018 KOTOR 2 retrospective we called Kreia one of the best Star Wars characters, period — a high bar for an adaptation.

In the meantime, Headland is focused on The Acolyte, a show set at the end of the High Republic and a little more than 130 years before A New Hope. We wrote in our review, “The Acolyte takes us to an earlier era of Star Wars than we’ve seen on screen, with mixed results. Awkward dialogue and a small scope rob it of some of the series’ signature space magic, but these old-school Jedi are a thrill to watch in action.”

While KOTOR has yet to feature in one of Disney’s works, the setting remains active thanks to an MMO and other works. Saber Interactive’s remake also continues to be “alive and well.”

As for The Acolyte, its next episode is set to release on Tuesday.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Suicide Squad failed for all the reasons you could have guess it failed, report says

A new report in Bloomberg describes the development of Suicide Squad: Kill The Justice League and the issues which may have led to Rocksteady’s expensive live service game flopping at launch. Staff, talking under condition of anonymity, described corporate owners who pushed for a multiplayer game from the studio known for singleplayer experiences, as well as indecisive leadership and a culture of “toxic positivity”.

Read more

Former Xbox Console Exclusive ‘Echo Generation’ Lands On Switch This Month

And it looks lovely.

As part of this year’s Guerrilla Collective showcase, it’s been confirmed that the former Xbox console exclusive Echo Generation will be heading to the Nintendo Switch later this month on 19th June 2024.

Dubbed Echo Generation: Midnight Edition, the game features the same stunning visuals and turn-based battles of the original release but enhances the experience with fast travel, a quest log, new camera controls, support for multiple languages, and more.

Read the full article on nintendolife.com

MultiVersus 1.01 Patch Notes Revealed, Including Nerf for Iron Giant

Developer Player First Games has released a new patch for its free-to-play fighting game MultiVersus. The patch includes various fixes and improvements, along with details about how the Iron Giant will be nerfed when he returns.

As noted in a new blog post, the MultiVersus 1.01 patch notes first mention that Iron Gaint is still unplayable after the developer previously pulled the character from the roster. They also note that a status update will be shared sometime next week.

The Iron Giant was removed from the MultiVersus character roster after complaints that he was overpowered and was causing an unfair advantage. The patch notes mention that this next update should add changes that will “prevent Iron Giant from chaining certain sets of attack infinitely.” Two things getting nerfed in Iron Giant’s move set are the Ground Side Attack, which will get a “slightly smaller” hitbox, and his Rage Mode Up Special, which will decrease the final hit damage from 5 to 6.

Another noteworthy change coming to Patch 1.01 includes fixing an issue that was causing performance problems for the Xbox Series X/S version and addressing an issue where specific keyboard configurations caused phantom inputs during a match.

MultiVersus was fully released last May, after an early access and beta versions of the game were held from July 2022 until June 2023. Upon its full release, MultiVersus received a ton of compliments, with one player saying the full release felt “more like a beta than the beta.”

Below is the full list of patch notes for MultiVersus patch 1.01.

MultiVersus Patch 1.01 Notes

  • General
    • Lowered Hit Pause on all Hits by 10% in 1v1 modes
    • Players can now try all Fighters in Training Mode, including Fighters they do not own
    • Battlepass XP will now be granted after each PvP Match in addition to Events and Missions.
  • Bug Fixes
    • Fixed an issue where players could not complete daily rewards in Rifts Mode
    • Fixed an issue that was impacting performance on Xbox Series X|S
    • Fixed an issue where beam visual effects were occasionally invisible on PlayStation consoles
    • Fixed an issue where certain keyboard configurations would cause phantom inputs in matches
    • Fixed an issue with pause input conflicts in Training
  • Characters
    • Legend
      • + = Buff
      • – = Nerf
      • ~ = Change
      • * = Bugfix
      • Note: Attacks callouts reference default controls.
    • Arya
      • Dash Attack
        • (~) Reduced input buffer window for follow-up attacks
    • Banana Guard
      • The goal of this change is to reduce the extreme kill power on Banana Guard’s side specials and bring it more in line with the damage of the rest of the cast.
      • Aerial Side Special
        • (–) Reduced damage to 10 from 12
      • Ground Side Special
        • (–) Reduced damage to 12 from 14
    • Bug Bunny
      • Neutral Special
      • (*) Fixed an issue causing the Safe to hit repeatedly and rapidly in succession
    • Garnet
      • Down Special
        • (*) Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab
    • Gizmo
      • Up Special
        • (–) Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally.
    • Iron Giant
      • The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
      • Ground Down Attack
        • (~) Knockback angle is now more horizontal
      • Aerial Neutral Attack
        • (~) Final hit now always knocks away regardless of charge
      • Ground Side Attack
        • (–) Jab first hitbox is slightly smaller
      • Rage Mode Pilot Special
        • (~) Reduced strobing visual effects
      • Rage Mode Up Special
        • (–) Reduced final hit damage to 5 from 6
    • Jake
      • Aerial/Ground Up Special
        • (*) Fixed some issues with game performance
    • Jason
      • Ground Down Special
        • (*) Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag
    • LeBron
      • Basketball
        • (–) Basketball can now only hit one time per target
    • Marvin
      • Aerial/Ground Neutral Attack
        • (*) Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack
    • Reindog
      • Aerial Side Attack
        • (~) Knockback Angle is now more horizontal
      • Aerial Up Attack
        • (~) Knockback Angle is now more horizontal
    • Shaggy
      • The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
      • Aerial Neutral Air
        • (~) Base Knockback increased to 1700 from 1300
        • (~) Knockback Scaling increased to 14 from 13
        • (~) Knockback Angle is more horizontal
        • (~) On-Hit cancel window delayed by 10 frames
    • Steven
      • Aerial Up Attack
        • (~) Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together
      • Aerial Down Attack
        • (–) On-Hit cancel window delayed by 3 frames
    • Stripe
      • Aerial Down Attack
        • (+) More downward momentum is maintained on attack start-up
    • Taz
      • Aerial/Ground Side Special
        • (+) Increased damage on non-cooldown tornado final hit to 8 from 7
    • Wonder Woman
      • Wonder Woman’s lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.
      • Aerial/Ground Neutral Special
        • (–) Added an 8 second cooldown for lasso

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.