Xbox Series S Toaster Is Real and Now Available to Buy From Walmart

First, we had the Xbox Series X Mini Fridge, and now we’re veering into other kitchen appliances. The Xbox Series S toaster is real, it costs $39.99, and is currently available to buy directly from Walmart. Now we’ve seen everything.

The new two-slice toaster also features a bagel function, digital countdown timer, and six different shade settings. Moreover, it will also expertly toast the Xbox logo onto your toast — what a marvel of engineering.

We have also left a handy link just below if you’re interested in checking out the live Xbox Series S Toaster listing at Walmart (or even want to consider buying it).

Due to some unconventional design choices, both the Xbox Series X and Series S have already been the subject of various memes since launch.

As mentioned, the Xbox has already leaned into this discussion with the release of the Xbox Series X Mini Fridge and now seems to be testing the waters with more Xbox-themed applicances.

The Xbox Series S Toaster was first speculated about back in March 2023 when France-based outlet Xbox Squad first tweeted about their discovery.

Xbox Squad’s source has also claimed that even more products like the Series S toaster could be on the way, including dinner sets, pens, and more.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Warhammer Co-Creator Bryan Ansell Dies at 68

Bryan Ansell, one of the chief architects of the Warhammer franchise alongside Richard Halliwell and Rick Priestley, has died. He was 68.

Ansell’s death was announced on Instagram on December 30 with the message, “With great sadness, we announce that Bryan passed away peacefully at home this morning surrounded by his family, 30th December 2023.”

It included a classic photo of Ansell sitting in front of a Warhammer army with the description, “Mighty, Dark-Winged, Avenging Lord of Chaos, Bryan Ansell, and his Mighty Avenging Chaos Army.”

Warhammer founded Cidatel Miniatures in partnership with Steven Jackson’s Games Workshop in 1978. His initially sold 25mm historical and fantasy miniatures and games, but it was 1983’s Warhammer Fantasy Battle that would become the company’s breakout hit. Ansell bought out Games Workshop alongside Tom Kirby, and the company was eventually refocused around Warhammer and Warhammer 40K. Ansell ultimately left Games Workshop to focus on Wargames Foundry.

Warhammer, of course, remains immensely popular to this day, as evidenced by the huge range of licensed video games and other media that have come out of the property. The tabletop game likewise remains very popular, fostering a passionate community dedicated to painting miniatures among other activities.

Games Workshop alumni paid tribute to Ansell, with Games Workshop co-founder Ian Livingstone writing, “Very sad news Bryan Ansell passed away. Bryan, Steve Jackson and I set up Citadel Miniatures in 1978 as part of Games Workshop. He was a craftsman and dynamic entrepreneur who drove the growth of GW to the next level. Without Bryan, Warhammer would not have launched.”

Remedy designer Tuomas Pirinen, who previously worked at Games Workshop, wrote, “Bryan Ansell, the man behind the growth of Games Worshop and the patron of Warhammer and #40K as we know it today has died. Not many #Warhammer fans know it today, but without him, there would almost certainly be no Warhammer hobby at all today. Hard, man, but I’ll drink to you.”

Games Workshop did not provide a statement on any of its official channels.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Dragon’s Dogma 2: Exclusive Fighter, Thief, Warrior and Sorcerer Gameplay – IGN First

We’re kicking off 2024 with a whole month long of coverage for the hotly anticipated Dragon’s Dogma 2 from Capcom. All throughout January, we’ll have interviews, reveals, deep dives, and much more covering our experiences and impressions after getting play about 10 hours of the game at Capcom’s offices in Japan.

For now, have a look above at 18 minutes of gameplay covering both basic Fighter and Thief vocations, along with some never before seen looks at the Warrior and Sorcerer vocations as well.

Keep an eye out right here on IGN for more Dragon’s Dogma 2 all throughout the month of January as IGN First rolls on.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Smash Bros. Creator Sakurai Says He’s Still Focused on Making Games

Super Smash Bros. and Kirby director Masahiro Sakurai revealed he’s still making games while juggling his recent shift into becoming a video game YouTuber.

In the latest episode of Masahiro Sakurai on Creating Games, aptly titled “Creators Change, Too,” Sakurai reflected on what it was like entering the video game industry at a young age and experiencing his predecessors slowly phase out of public consciousness. As if reading the room via the internet, Sakurai addressed whether the subject matter of his video pertained to himself saying he’s still actively working in the industry.

“As for me, I’m still creating games for the time being,” Sakurai said. “But I’m also making this YouTube channel. I’d never done anything like this before starting out, so in a way, you could say I haven’t exactly stayed put either.”

Although Sakurai coupled his announcement with an old Smash Bros. gameplay video, he didn’t disclose whether or not he was working on a new entry in the eclectic video games Oscars-esque fighting game series. However, in a previous YouTube video, Sakurai has gone on record saying “I can’t imagine a Smash Bros. title without me,” and that he’d still like to “keep working with Nintendo.” Regardless, we’ll have to keep our fingers crossed for whatever Sakurai has been cooking at a later date.

Toward the latter half of the video, Sakurai encouraged viewers not to grieve developers if they’ve pivoted out of the industry or “secured patents that made them a fortune” to pursue a non-public-facing career path. Look no further than fellow video game figures like Nintendo’s Shigeru Miyamoto and former PlatinumGames developer Hideki Kamiya coming out to say they haven’t left the industry wholesale despite their respective absences. Instead, Sakurai urged fans to support developers in their new ventures even if that means they’ve found fulfilling work outside of games.

“Aside from those who reach retirement age, there are quite a few people who disappear from the game industry part way through their careers,” Sakurai said. “Of course, for some of them it’s simply unclear where they ended up. This isn’t limited to the game industry, but if a creator you know does suddenly vanish without a trace please don’t write them of as “washed up” or “finished”!”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh

Xbox Game Pass Early January 2024 Games Announced

Microsoft has announced the games coming to Xbox Game Pass in January 2024, with Assassin’s Creed Valhalla and Resident Evil 2 headlining this month’s offerings.

Revealed on Xbox Wire, the mysterious adventure game Close to the Sun is available today, January 3. Set in the 1890s, players must board a mysterious ship complex created by Nikola Tesla in an alternative version of history. In our 7/10 review, IGN said: “Close to the Sun is a harrowing and thoughtfully designed first-person exploration adventure that shows a twisted world in which Nikola Tesla’s ideas came to life.”

Xbox Game Pass Early January 2024 Games

Assassin’s Creed Valhalla is the 2020 entry in the long running and popular franchise in which players take on the role of Eivor, a Viking raider who does as much screaming and smashing as they do sneaking and stealth. Following on from the role-playing game style gameplay of Assassin’s Creed Origins and Odyssey, Valhalla features England as its main map but also lets players visit the likes of Norway and North America.

In our 8/10 review, IGN said: “Assassin’s Creed Valhalla is a massive, beautiful open world fuelled by brutal living and the dirty work of conquerors. It’s a lot buggier than it should be but also impressive on multiple levels.”

Resident Evil 2 is the other heavy hitter of early January, with the 2019 game completely recreating the beloved survival horror entry for a modern audience. Players take on the role of Leon S. Kennedy as he starts his first day as a police officer in Raccoon City in the midst of a zombie apocalypse, or Jill Valentine who goes searching for her missing brother. These intertwining storylines see both characters forced to overcome one horrifying challenge after the other.

In our 9/10 review, IGN said: “Now this is how you remake a classic. Resident Evil 2 expertly reanimates the horrifying atmosphere and moments of extreme tension that made the original so revered.”

Sticking to the spooky atmosphere, We Happy Few is another horror title joining Xbox Game Pass in January. It sees a group of slightly terrible people try to escape from a prescribed cheerful lifestyle, having to force their way through some horrifying citizens to do so. In our 7/10 review, IGN said: “There’s a great story lurking in We Happy Few, but you’ll have to escape some repetitive levels to find it.”

Games Leaving Xbox Game Pass in January 2024

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Mecha BREAK Is Like a Multiplayer Mecha Anime Brought To Life

Mecha BREAK, at first glance, has all the flash of a mecha anime brought to life. I’m talking massive, colorful robot suits, each with their own movesets, roles, and specialties strafing across arena shooter-style maps in bouts of neon-lit glory. What you might not have been able to glean from its energetic reveal trailer at The Game Awards, though, is that it’s actually a multiplayer-only experience. And with Titanfall on ice and Armored Core 6 burying its PvP behind a few chapters of its campaign, it’s cool to see a mech game on this scale fully commit to multiplayer.

Despite their hulking size, mechs in Mecha BREAK don’t feel like lumbering bots of mass destruction. Instead, they move with speed and grace. Strafing to dodge enemy fire just to get in close to hit them with a few melee attacks before parrying their counterattack with your shield and then finishing the job, feels much tighter than you’d expect. Hits land with the appropriate oomph, and each attack lights up the screen with bright colors. It’s clear Mecha BREAK understands that mechs are inherently cool and that a good mech game needs to transmit that coolness through the controller.

Of the three modes planned for Mecha BREAK’s launch, only two — a 3v3 and a 6v6 mode — were available in the closed alpha I played. Both focus on recognizable PvP structures that you might find in any standard multiplayer shooter with a handful of objectives to capture or play towards, and there’s a solid mix of different things happening here. That said, I hope developer-publisher Amazing Seasun makes them a bigger focus in the final version. Plopping objectives on maps about the size of a scaled-up Halo level makes for good chokepoints to encourage skirmishes, but these objectives don’t feel balanced. Momentum gets to be just a bit too intense here; a few of the matches I played ended far too quickly because my team captured and held every objective right at the beginning of the game which gave us the starting boost we needed to achieve an almost complete blowout.

Beyond the pacing of any individual match, these multiplayer bouts reminded me a lot of Halo.

Beyond the pacing of any individual match, these multiplayer bouts reminded me a lot of Halo. From the time to kill to the types and placements of the objectives to its tense melee showdowns and ranged standoffs – and even down to its map layouts – there’s an unmistakable Halo-like sensibility to the ebb and flow of these matches, and I mean that in the best way possible. I found myself fervently mashing the respawn button through the respawn timer just so I could get back into the action one frame sooner like I was 13 again.

I would like to note, however, that my experience with Mecha BREAK was pretty limited. While I can see the difference in playstyles between various mechs and have cycled through some of the unlockable options, I can’t exactly speak to their diversity in movesets or playstyles beyond their descriptions and their roles like “Attacker,” “Tank,” or “Brawler.” Progression here seems to be pretty well-designed around rewarding regular players through a battle pass-like system, though what I saw is certainly subject to change.

Developer Amazing Seasun hasn’t discussed this mysterious third mode too much, beyond describing it as a PvPvE experience that’s similar to a battle royale.

In addition to the hands-on time I had with Mecha BREAK, I also had the opportunity to talk with some of the developers at Amazing Seasun about their approach to designing a multiplayer game, their inspirations, and a handful of other features appearing in Mecha BREAK including its third mode, which wasn’t playable during the closed alpha period. Amazing Seasun hasn’t discussed this mysterious third mode too much, beyond describing it as a PvPvE experience that’s similar to a battle royale. They weren’t able to share much about this mode, spare some very vague details about fighting NPC mecha and enemy players to progress, but if you watch the game’s reveal trailer, you’ll see players fighting a giant boss-like mech.

I came away from the closed alpha and the interview for Mecha BREAK wanting more thanks to the fun, dazzling mech action at its core, but I also came away excited and curious to learn more about its third large-scale multiplayer mode. Here’s hoping we won’t have to wait long to see what it’s all about.

CD Projekt Is Not Interested in Being Acquired

Cyberpunk 2077 and The Witcher developer CD Projekt Red is not interested in being acquired despite the likes of Xbox and PlayStation actively seeking out studios to purchase.

Adam Kiciński, chief strategy officer of parent company CD Projekt S.A., told Polish outlet Parkiet that the company is happy and healthy as an independent being.

“We are not interested in integrating ourselves into any larger entity,” Kiciński said. “Throughout our entire lives we have worked towards the position we currently hold. We believe that in a few years, we will be even bigger and stronger.”

CD Projekt Red is certainly getting bigger as an expansion into North America is currently underway. The aptly titled CD Projekt Red North America will include teams at an already established Vancouver studio plus a new Boston-based studio currently being built. These teams will work adjacent to the CD Projekt Red developers in Poland but will focus on the Cyberpunk 2077 sequel, codenamed Orion, instead of the next mainline Witcher game, codenamed Polaris.

Another studio owned by CD Projekt, perhaps indicating its desire to be an acquirer instead of an acquiree, is The Molasses Flood, which remains independent under the main company as it works on a multiplayer Witcher game codenamed Sirius.

The video game industry has seen somewhat of an acquisitions race take place between titans Xbox and PlayStation, though the former perhaps claimed a win for good when it completed its purchase of Call of Duty publisher Activision Blizzard in 2023.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

‘Impossible’ Tetris NES Beaten for the First Time in 34 Years by 13-Year-Old Phenom

The NES version of Tetris, believed to be impossible to complete by even the most dedicated fans, has finally been beaten. Thirteen-year-old phenom Willis “Blue Scuti” Gibson was the first to pull off the improbable feat, which saw him reach level 157 before hitting what is being called the “final killscreen” by fans.”

A new video charts the community’s progress to beating the famously challenging version of the game, which lacks later features like the ability to store pieces. Even experts were only able to make it to around level 38 before it became impossible to keep up. However, a technique introduced in 2021 called “rolling,” which was achieved by utilizing the bottom of the controller, revolutionized the Tetris community and led to a host of new world records.

The spate of records led the community to wonder just how far Tetris could go. Players pressing into new frontiers began to discover corrupted colors, some of which made the blocks almost too dark to see, which they nicknamed “Charcoal” and “Dusk.” An in-depth investigation led players to realize that the game could be crashed in level 155, resulting in a new kill screen — jargon for a corrupted screen in classic games that prevents players from progressing.

It culminated in December 2023 with a battle between Blue Scuti, a relative unknown, and Justin “Fractal” Yu, the current Classic Tetris world champion, racing to reach the new kill screen and “beat” Tetris. Blue Scuti was the first to reach the goal, though amazingly, he missed the initial crash point. This led to a frantic few minutes as he tried to get to a new point where he could achieve a killscreen, finally achieving his goal in level 157. You can watch the complete run here.

It was a huge moment for the Tetris community some 34 years in the making. But the journey is never done, and Tetris fans are already looking toward new horizons. Assuming they were able to avoid the steadily growing number of crash points, a player could theoretically hit level 255, which features a pure red color scheme. Beating that level would bring players all the way back to Level 0, meaning they will have truly reached Tetris’ final frontier and returned to the beginning.

One way or another, the Tetris community remains as vibrant as ever as players continue to uncover new challenges.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

GTA 5 Is Leaving Xbox Game Pass Soon

Just six months after its much-hyped return to Xbox Game Pass, Grand Theft Auto V is set to once again drive off into the sunset.

As spotted on Twitter and elsewhere, GTA 5 is among the games that will be leaving the subscription service soon. Other notable departures include Persona 4 Golden and Persona 3 Portable. Here’s the full list of impending removals on console.

  • Grand Theft Auto V [Xbox Series X|S]
  • Grand Theft Auto V [Xbox One]
  • Persona 3 Portable
  • Persona 4 Golden
  • Garden Story
  • MotoGP 22

The games listed will be available until January 15, after which they’ll be available for up to 20 percent off. Xbox will also be rotating in a new selection of games for subscribers.

GTA V has been in and out of Xbox Game Pass since its initial debut back in 2020. Its most recent stint came in July 2023, shortly before the service’s price hike. Now a decade old, GTA V remains quite popular, with numerous content updates continuing to be released on all platforms.

In the meantime, work continues apace on GTA VI, which was officially revealed in a (leaked) trailer in late 2023. It’s currently slated to release sometime in 2025.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Nintendo Legend Shigeru Miyamoto Isn’t Retiring Anytime Soon

In a recent interview with The Guardian, Super Mario and The Legend of Zelda creator Shigeru Miyamoto revealed he’s not quite ready to call it a career at Nintendo just yet.

“More so than retiring, I’m thinking about the day I fall over,” Miyamoto told The Guardian. “In this day and age you have to think about things in a five-year timespan, so I do think about who I can pass things on to, in case something does happen.”

“I’m really thankful that there is so much energy around things that I have worked on,'” he continued. “These are things that have already gone out into the world … they’ve been cultivated by others, other people have been raising them, helping them grow, so in that sense I don’t feel too much ownership over them any more.”

This has been a common refrain from Miyamoto, who previously said he wasn’t ready to retire when we interviewed him on the occasion of Super Nintendo World opening in the U.S.

Although Miyamoto has been an integral figure at Nintendo since joining the company 45 years ago and creating mega-popular game series like Super Mario, The Legend of Zelda, and Donkey Kong, he’s recently stepped back from his involvement in video game development. Instead, Miyamoto has set his sights on expanding Nintendo into different mediums like the Super Nintendo World theme park at Universal Studios or adapting its intellectual properties onto the silver screen with films like the Super Mario Bros. Movie and the upcoming Legend of Zelda live-action film.

“I don’t think of myself as a game designer. I’m about finding unique opportunities for Nintendo. The way things work here is that, more so than having a plan and following it, we come across certain things and from there, we try to find our own new path. The movies, the amusement parks, I’m excited to see what kind of organic things result from those,” Miyamoto said.

I don’t think of myself as a game designer. I’m about finding unique opportunities for Nintendo.

“I’m still very new to [the movie] industry and I’m still learning, but I’m trying to read a lot of scripts these days and learn about how they are developed, to see how we can create uniquely Nintendo films.”

Toward the end of the interview, Miyamoto jokingly said when he does retire from Nintendo, he hopes his illustrious resume won’t be forgotten.

“There is a scene in Iron Man where the president goes to his own company and the guard man doesn’t let him in, and he points at the portrait and says: ‘That’s me!’” Miyamoto said. “But I really hope that the teams I work with, at least, remember me as the creator of these things!”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.