99 Details From the GTA 6 Trailer

It’s no exaggeration to say we’ve waited years for Grand Theft Auto 6’s first trailer. And now it’s here – 90 seconds of Vice City, packed full of criminals, weirdos, and parties.

Every single shot tells a new story, and we’ve poured over the trailer frame-by-frame to find every single detail we can. So join us as we dive deep into the GTA 6 trailer.

01 – The trailer’s opening shot is pure Florida, the colours of the setting sun evoking the ‘Save the Date’ Tweet that Rockstar put out ahead of the trailer. You can even see the birds and the palm trees.

02 – The traffic on the road in the foreground includes a variety of GTA staples, including trucks, RVs, boats, and motorbikes. And on the side of a semi we can see the branding for Patriot, the beer that first appeared in Grand Theft Auto 4.

03 – Off in the distance we can see an incredibly tall broadcast mast, based on the real WTVY TV Tower. Fun fact: This is the highest point in all of Florida. We can only hope that we will be able to climb to the top and base jump from it.

04 – And right in the middle we can see the guard towers of a penitentiary. Cut to the next shot and we see its barbed wire-topped fencing. This seems to be the prison in which Lucia, our protagonist, has been locked up. As she looks outside the window, we can see the guard towers that stood out in the opening shot.

05 – Our first look at Lucia showcases the increase in detail over even Red Dead Redemption 2’s graphical heft. Her hair is among the most realistic we’ve seen in games, and the lighting from the window captures the texture of its waves.

06 – We see even more of this detail as the shot switches to show Stefanie, a member of staff at the Leonida Department of Correction. We can see the name of the facility printed across her lanyard, as well as the initials LDC on Lucia’s prison uniform.

07 – Stefanie askes Lucia if she knows why she’s here, which suggests that the game may open with Lucia commiting a crime and then being sent to the LDC. The key art shows Lucia wearing an electronic tag on her ankle, and so it seems likely that the majority of GTA 6 will take place after she has been released on probation.

08 – This overhead view of the ocean showcases not just the incredible water effects, but also a couple of varieties of marine life – to the left we see four dolphins skipping the surface, while to the right a shark can be seen lurking beneath the waves.

09 – The shot pans up to a packed beach. This could well be the GTA HD Universe’s equivalent of either Washington or Ocean Beach, two of the seafronts from GTA Vice City.

10 – Crossing the sky is a Maverick helicopter. Choppers were first introduced in Vice City and they feature prominently in this trailer, perhaps as a call back to GTA 6’s roots.

11 – Also soaring across the skyline is a Dodo plane, which we first flew in Vice City’s Dildo Dodo mission.

12 – The plane has a large banner in tow that reads ‘Nine1Nine Vice City – Why Sixty Nine when you can Nine One Nine?’. This is likely a riff on Miami’s real E11ELEVEN nightclub.

13 – The architecture along the beach and in the following shot is pure Miami, which of course is the place upon which Vice City is based. While many buildings are just following the real city’s vibe, there are others that are digital replicas of actual places. For example, to the right we can see a tower block with a distinctive hole in its roof, which is 500 Brickell – a twin-tower condo development on Brickell Avenue.

14 – We switch to a rural area likely inspired by the Florida Everglades. This showcases GTA 6’s range – much like in GTA 5, the city will be just part of the overall map. Here we can see an airboat sailing by, pointing to one of the forms of transport we’ll be able to use to navigate the wetlands.

15 – These wetlands are densely populated with more wildlife than has ever been seen in a GTA game before. Here we can see the Florida staples of flamingoes and crocodiles set on a backdrop of incredibly detailed foliage. This certainly brings back memories of the Bayou in Red Dead Redemption 2.

16 – On the beach we see the power of Rockstar’s crowd technology, with a huge amount of people and body types. Each person is doing something unique, from the guy helping someone to apply sunscreen, to this person taking a … let’s say juicy photograph.

17 – Oh, and it looks like dogs are definitely back, too. Say hello to this little beach ranger.

18 – In the sky above we can see a Sea Sparrow flying by, another reference back to the original Vice City. This helicopter outfitted with pontoons for landing on water could be found at the Vercetti Estate.

19 – The beach is covered with blue and white parasols that read ‘Vice Beach’, confirming that the location from the original Vice City has been reimagined for the HD Universe. This coastal area is GTA’s equivalent of Miami’s South Beach.

20 – Far off in the background is a building called “Bayfront Heights”, presumably a luxury apartment complex on the seafront. Could this be something we might be able to buy in GTA 6 Online?

21 – At another waterfront we see this scene of boats speeding past Port Vice City, as signified by the PVC logo on the blue shipping cranes. This is a homage to the opening of Michael Mann’s Miami Vice, which of course was one of the key inspirations for the original Vice City.

22 – Onboard the docked freighter are cargo containers for two legacy GTA shipping companies; Bilgeco and Jetsam. These were first introduced back in GTA 5.

23 – Here we see what appears to be Lucia going wild on the Vice City highway while a guy films her from his car in the left-hand lane. As we’ll later see, social media appears to be a significant part of GTA 6, and so maybe this is Lucia’s attempt at going viral on TikTok.

24 – On the road signs we see directions for Kelly County, VCI Airport, and Catalan Boulevard, Stockyard Downtown. Kelly County is likely the wider Florida area beyond the boundaries of Vice City, much like how GTA 5 had Blaine County after you drove past the limits of Los Santos. Meanwhile, VCI Airport seems to be the HD Universe’s name for what we used to know as Escobar Airport.

25 – Off in the distance we can see a glittering skyscraper with a hole in it – likely a reference to Miami’s famous Atlantis Condominium. The building was also featured in the original Vice City.

26 – This area with its gorgeous street art and sweet rides could be GTA 6’s reinvention of Miami’s Wynwood neighbourhood, an outdoor museum that’s home to colourful murals, craft breweries, and an eclectic culture.

27 – The vehicles here possibly point to extensive car customisation options – we can see huge rims, lowered suspension, and some really striking custom paint jobs.

28 – Parked alongside these cars is what appears to be a new variant of the Nagasaki Carbon RS, a bike that was initially exclusively available as part of GTA 5’s collector’s edition. In GTA 5 it’s only available in black, but it looks like GTA 6 will add new options such as this grey and white geometric design.

29 – It wouldn’t be GTA without a strip club. From the amount of singles covering the stage and floor, it seems like it’s definitely the start of the week – the sign on the balcony advertises ‘Make it Rain Mondays’. There’s no F1 theming here, so it seems unlikely that this is the Pole Position club from the original Vice City.

30 – There is a real punk/metal band of the same name, but it’s not yet clear if they’re involved in GTA 6. The back of the shirt lists the locations the Dolls played on the tour, including GTA 4’s Liberty City and Alderney City, the three cities from San Andreas – Los Santos, Las Venturas and San Fierro – and, of course, Vice City.

31 – In this shot of two guys shaking hands we can see the man in the foreground is wearing a dark blue bandana. This is worn in a similar style to the purple bandanas worn by the Haitians in the original Vice City, suggesting that those gangs may return.

32 – This overhead shot of the city is a good showcase of how accurate Rockstar’s version of Miami is. The area is practically identical to Biscayne Island, right down to the toll booths guarding the road coming in.

33 – A little further up the road we can see an illuminated tennis court, suggesting that sporty side activities will be making their return.

34 – If this shot doesn’t make you nostalgic for Vice City, then nothing will. This is the HD Universe recreation of the original game’s iconic boardwalk, complete with the Ocean View Hotel, which was Tommy Vercetti’s very first safehouse. You can even spot the retro yellow and white Oceanic car that was always parked outside.

35 – Next to it is the Boardwalk Hotel, inspired by Miami’s Colony Hotel.

36 – In the background, hanging from Hotel Dixon, we can see what appears to be flags for Peru and Haiti, once again signalling the Central and South American cultures that have made their home in Vice City.

37 – Parked out front of the hotels are a variety of GTA’s beloved hyper cars. Most recognisable is likely the Cheetah, this retro white machine inspired by the 1980s classic Ferrari Testarossa. Behind it is a blue Porsche-like Pfister Comet, while in front is a red hard-top Carbonizzare, based on the Ferrari F12. There’s also GTA equivalents of the Dodge Charger, Corvette C8, and more hiding among the traffic.

38 – On the sidewalk is a beggar with an iguana on his shoulder. He’s just the first hint at what kind of wild people we’ll bump into on our journey through the city.

39 – Nightclubs are a staple of GTA, so we’re not surprised to see one here. Owning clubs was a significant part of both the original Vice City and GTA Online, so perhaps we’ll be able to buy and manage this one?

40 – This aerial shot clearly shows off the Florida Keys, and once again points to GTA 6’s ambitions beyond the city limits.

41 – To the right we can see a bridge that is either derelict or under construction. Whatever the case, we feel pretty confident in saying that this will definitely be a car stunt location.

42 – And right at the top of the screen we can see another GTA aerial staple – a blimp. This one is actually based on the Fat Albert Blimp, which has patrolled the real Florida Keys since 1978 in an effort to stop drug smuggling.

43 – We switch to a rooftop party for an astonishing display of Rockstar’s hair technology, which falls and flows realistically across her shoulders. It’s not quite clear who this is flicking their hair, but it could well be Lucia herself – her face moles and hairstyle don’t match what we saw earlier, but that’s nothing a day at the salon can’t change.

44 – If this is Lucia then she’s definitely come into some money; that swimsuit has the SN logo of Sessanta Nove, an elite fashion brand that was first introduced in GTA 5.

45 – Looks like Vice City now has its own Hollywood-like sign. It seems like it’s been positioned to welcome visitors, as behind it we can spy the air traffic control tower of the VCI Airport.

46 – As previously mentioned, the trailer features a lot of social media clips. It’s not yet clear how it will be woven into both the story and gameplay, but what is obvious is that Rockstar will be poking fun at influencers and vapid online behaviour. Here we see an account called ‘Dad Bod Squad’ showing off an old guy surrounded by women half his age, with the caption poking fun at the idea of sugar daddies.

47 – The gold-rimmed ‘follow button’ suggests this may have been uploaded to Snapmatic, the GTA Instagram parody that had gold branding back in GTA 5.

48 – A post from POACH, AKA Protection of Animals and Controlled Huntings, shows how Florida’s wildlife will cause us all kinds of problems, even in urban areas. Additionally, this is just one of a handful of scenes that mimic real-life.

49 – Car culture will naturally be a huge part of GTA 6, and we can see a meet-up happening from two perspectives here; the aerial shot of the donut, and the social media video of the women dancing on the car’s roof.

50 – This security footage from a gas station showcases not just a ‘gator wandering where it shouldn’t be, but also the dense detailing of GTA 6’s interiors. From the shelves packed with products to the bakery display and lottery ticket counter, this convenience store is as sharply made as any exterior location. Again, this is another scene that mimics real life.

51 – Body cam footage shows what appears to be undercover police bursting through an apartment door. Off to the side is a ‘Beware of the Dog’ sign that features a pooch that looks a lot like GTA 5’s beloved Chop.

52/53 – Arrow Gasoline from GTA Online returns, but it’s the weather effects that really catch our eye in this shot. Florida is known to be scorching sun one minute and torrential rain the next, and we can see those storms brewing in these clouds.

54 – The social media account posting this clip is ‘PlanetLeonidaMan’. Leonida is the GTA version of Florida, and so Leonida Man is a riff on Florida Man, an internet meme about the unusual behaviour exhibited by the state’s locals. For a prime example, just watch this mostly naked man running away from the cops.

55 – That cop is an officer of the Leonard County Sheriff Department, as signalled by the car parked to the left of the screen. We’ve already spotted the sign for Kelly County earlier, and so it seems like the GTA 6 map will cover multiple counties as well as Vice City itself.

56 – The next clip, courtesy of GeneralCustardCannon, also makes reference to the idea of the Leonida Man, noting that “Only in Leonida is a crotch grab an apology for bad driving.” The act is, of course, caught on camera for everyone on Snapmatic and whatever the GTA version of TikTok is to see.

57 – There’s even more wild Leonida behaviour hinted at on a police billboard in the background, which states that someone is “wanted for panty sniffing”. Sounds like Vice City’s got real problems.

58 – Of course, the cops will want to approach with caution when they find their panty sniffer. As the crotch grabber’s shirt says, “We Bite Back in Leonida”. That’ll be another alligator reference, then.

59 – The road signs here point back to VCI Airport, Kelly County, Port VC, and the Keys – all locations we’ve seen in previous shots. But how do they all connect? We won’t know until we finally see the game’s full map. There’s also a sign for Vice Beaches, which suggests the multiple beaches from the original Vice City may all be present in some form.

60 – This truck sports glittery green bodywork, the secret to which is seemingly revealed by a window sticker: Vice Vinyl. It seems like vinyl wraps may be a big part of GTA 6’s car customisation, allowing funkier colours than just paintwork alone. There’s also a sticker for Rideout Customs, another hint to the businesses that may offer us customisation options.

61 – The guy riding on this truck is wearing a red bandana tied around his neck, which could be a reference to the Cuban gang who wore similar bandanas in the original Vice City.

62 – As much as none of us want to focus on an all-but-naked old man watering his garden, his character model does show off even more of the incredible detail Rockstar has packed into GTA 6, right down to the sunburn across his shoulders. And, of course, he’s just another example of the Florida Man meme.

63 – It wouldn’t be a satire of the southern state if there weren’t some hillbillies. Or, as we see in this social media clip from the ‘Mud Club’, ‘Thrillbillies’. These guys are here for some off-road racing, which hopefully we’ll be able to take part in.

64 – Pulling in from the right of the screen is the recognisable frame of the The Liberator monster truck. There’s a fan among the crowd, too, who’s wearing a Liberator t-shirt.

65 – This clip of a terrifying woman with dual hammers is a direct reference to the viral video of a woman from Chatsworth, Los Angeles, who went on a mini rampage with hammers in an effort to drive away her neighbour.

66 – We can see that this clip is a ‘Live’ video. Perhaps we’ll be able to scroll social media for livestreams and use them to locate events that are happening? We’d definitely want to speed over to Hamlet and find out what’s going on with this Karen…

67 – As this poor chap hits the ground we can see a bottle of Cerveza Barracho Beer in his hand – GTA’s parody of Corona.

68 – This billboard pokes fun at America’s bizarre pharmaceutical industry, with an ad for ‘Angstipan – America’s Favorite Dissociative’. It cures emotions, apparently, but the small print advises to use with extreme caution as the sudden urge to think could be life-threatening.

69 – The sign for the nearby mall details several new brands for the GTA universe, including Callus, Scala, and Alpha.

70 – Again, we see even more evidence of Rockstar’s improved technology with the wad of dollar bills Lucia holds in her hand, which appear to be individually rendered notes.

71 – Here we have footage from Weazel News, the GTA parody of Fox News. This comes from a 10:34 news bulletin, with a headline that details a man flipping his car after a dine and dash.

72 – We swap to another news organisation – this time the Spanish-language Mega Noticias – for a look at a character who appears to be based on the Florida Joker, a tattoo model who was arrested multiple times. His tattoos were based on Jared Leto’s Joker designs for Suicide Squad, and we can see that here in the Impentinent tattoo across this guys forehead.

73 – The headline reads “Confession written in ink (for tattoos)”, and explains his neck tattoos were what allowed police to identify him.

74 – The backdrop of this news piece depicts a big Florida-style police badge, with the writing in the bottom half referring to Vice Dale County. That’s another county to add to the list, then. This sounds like a really big map.

75 – Here we see what appears to be a motorbike gang, perhaps our first look at one of the gangs that Lucia will find herself working for.

76 – That same 10:34 Weazel News bulletin returns, this time showing an aerial view of the bikers tearing through the streets. Previous GTA games have reflected the events of the game via radio news bulletins – perhaps GTA 6 will take it to the next level and weave those events into TV news?

77 – A new video clip, this time from High Rollerz, shows a man wearing a Righteous Slaughter t-shirt. That’s a reference to the Call of Duty-like game played by Michael’s son in GTA 5. It seems like it’s had a sequel since then (or several, since it’s been ten years since we visited Los Santos), as this shirt has the ‘Blood Ops’ subtitle, a clear nod to the Black Ops series.

78 – The truck to the right of the screen has a Sound 4 Sound sticker in the back window and is packed full of vinyl and sound equipment. Perhaps this points to one of Vice City’s new radio stations?

79 – The green car in the left lane has its own window sticker – “Raised by Ride Out Customs.” It’s another hint to the car customisation options we’ll have.

80 – A street sign also points north to Waning Sands, likely another beach location on the map.

81-86 – Here we see Lucia and her partner geared up to do some crime, faces hidden by bandanas. As they march through the store we can see several well-known GTA brands, including eCola, Benedict Light Beer, CervezaCervezo Barracha, Logger Beer, and Phat Chips. Pißwasser returns, too, but in the new Nein alcohol-free variant.

87 – Everyone needs to know where the local weapons store is in a GTA game, and it seems like the Pawn & Gun could be a reliable merchant.

88 – According to the sign, this one is located in Port Gellhorn. Is this just one of many Pawn & Gun branches, or will we find a good old Ammunation if we head downtown?

89 – The car Lucia and her partner are driving is a Tulip, which was first introduced in GTA Online. It’s covered in bumper stickers, most of which the significance is not yet clear. One does say “Arrest Andrew”, so we’re fascinated to know what bad stuff Andrew has been up to.

90 – We get our best look at Lucia and her partner in this motel room, where it’s made pretty clear that they have some kind of romantic relationship. They promise to trust one another, which means – as every previous Rockstar game has proven – there’s going to be miserable betrayal somewhere in their futures.

91 – We still don’t know Lucia’s partner’s name, but what we do know is that Rockstar’s amazing hair tech is being used on his chest. Look how her hands run through it!

92 – The duo burst into a store, ready to rob. As revealed by the window stickers, this is an Uncle Jack’s Liquor store.

93 – If you’re ever planning on shopping at Uncle Jacks, just be aware that they will never accept cash stored in underwear. It’s on the sign, people.

94 – Also among the door signs is an advert for Dignity, which is available for the super low price of 99 cents.

95 – And a sticker that reads Petty Forever, a reference to the Tom Petty song used in the trailer.

96 – The song, Love is a Long Road, was likely chosen for its thematic link to the events of the game. It seems that Lucia and her partner will be in for a long and difficult journey as their relationship builds.

97 – Love is a Long Road was a hit in 1989, which is a nice call back to the iconic 80s setting of the original Vice City. Petty’s song Runnin’ Down A Dream is also featured on the Vice City soundtrack.

98 – And, finally, a release window. Coming 2025. We were all hoping for next year, of course, and we’ll all want to brace ourselves for a possible delay. But at least we know not to plan for it in 2024, and that new trailers will hopefully help tide us over on the way to the full release.

99 – Not revealed in the trailer but explained by a press release is that GTA 6 will release on PlayStation 5 and Xbox Series X/S. Unsurprisingly, Rockstar has chosen to once again release only on console initially. There’s no word on a PC release yet, but if previous games are anything to go by, it’ll arrive the following year.

And that’s everything we spotted in the Grand Theft Auto 6 trailer. Did you find anything we missed? Also, for more from IGN on GTA 6, check out all the references to the real world, and reactions to the leaked trailer.

Like a Dragon Gaiden’s English Dub Will Be Arriving This Month as a Free Update

Yakuza series developer RGG Studio has confirmed that the Like a Dragon Gaiden: The Man Who Erased His Name’s English dub will arrive sometime this month as a free update.

The announcement post, which arrived on X/Twitter does not share a specific release date for the audio update. However, RGG does tell fans to “stay tuned for more details,” and with the month already well underway, it shouldn’t be long before we hear more.

Like a Dragon Gaiden: The Man Who Erased His Name launched for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S on November 8, 2023. English-speaking fans have primarily enjoyed Japanese audio with subtitles thus far. When the English dub releases, it will notably feature YouTuber and voice actor Yong Yea as its star, Kazuma Kiryu, replacing Darryl Kurylo.

The Like a Dragon Gaiden: The Man Who Erased His Name English dub will arrive around one month before the series continues with a brand-new installment: Like a Dragon: Infinite Wealth. This outing will launch January 26, 2024, for PC, PS4, PS5, Xbox One, and Xbox Series X | S and will feature the continuation of main character Ichiban Kasuga’s story. Recently, we learned about its Animal Crossing-like experience, which lets players enjoy their very own island getaway activities.

Interestingly, The Man Who Erased His Name was originally planned to be DLC. In our review of the November release, we explained that we enjoyed its overall adventure but felt it didn’t quite satiate our desires.

“Like a Dragon Gaiden: The Man Who Erased His Name is kind of like the cup of miso soup served before Infinite Wealth’s main course – it delivers an enjoyably familiar flavour that stimulates the appetite, but doesn’t really make for a substantial meal in its own right,” we said at the time.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Baldur’s Gate 3 Stats Reveal Who the Most-Romanced Character Is and More

Four months after the official release of Baldur’s Gate 3, Larian Studios has released another handful of fun stats that shed some light on players’ habits – including who they’re picking as their romance option.

But perhaps most notably, Larian revealed that 1.3 million players have finished the game so far, which is a pretty sizable feat considering how vast Baldur’s Gate 3 is (our sister site HowLongToBeat estimates that it takes about 103 hours to complete the main objectives and side quests). Funny enough, that’s around the same amount of players who’ve been turned into a sentient wheel of cheese at one certain point in Act 3.

But let’s talk romance: while Baldur’s Gate 3 has a number of intriguing romance paths, Shadowheart’s is easily the most popular, with 51.3% players completing her romance arc (which you can find a walkthrough of here). It turns out she really is God’s favorite princess and the most interesting girl in the world. She’s followed by everyone’s favorite tiefling Barbarian Karlach and our rough-around-the-edges githyanki Lae’zel – or “Bae’zel,” as many romancers call her.

Elsewhere in the romance-related department, Larian revealed an interesting detail about that Druid bear sex scene. (Potential spoilers for this scene to follow, in case you’ve somehow missed it online thus far).

At a certain point in the game, players may be romantically propositioned by the Druid Halsin who, uh, loses control of his physical form and Wild Shapes into a bear as things are getting hot and heavy. The player has the option to either ask Halsin to stay in human form, or let him get his furry paws all over them; 66% of players asked for the former.

The ability to create a player character also proved wildly popular, with 94% of players making a custom character – and those players were taking their time in making sure they had just the right faces and hairstyles. Larian reports that players have spent a combined 8196 years in the character creator.

Of those who did decide to play as an Origin character, Gale is the most popular, with 466k players embarking on the path of the combustible Wizard. He’s followed by Astarion, with 424k players sinking their fangs into that origin run.

On top of all of that, Larian also released some initial stats on its new, incredibly punishing Honour Mode, which was introduced in last week’s Patch 5. 158k brave players embarked on the new game mode, with 34,000 of them already dying. Surprisingly, 464 people have actually completed the game in Honour Mode already, which is pretty wild considering how briefly it’s been released and its difficulty level.

And we’ll end it with, obviously, the most important stat: best boy Scratch has been pet 48.5 million times. Good boy, Scratch.

It’s only the latest bit of Baldur’s Gate 3 news as we head into this week’s The Game Awards, where it’s nominated for eight big awards including Game of the Year. Meanwhile, fans have been enjoying discovering all the many things the massive Patch 5 has introduced, including one Easter eggs specifically for those many Shadowheart romancers.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

GTA 6 Trailer Finally Released on X/Twitter After CEO Begged Rockstar to Post

Just about a day after Rockstar Games finally released its wildly anticipated first trailer for Grand Theft Auto VI on YouTube, the publisher has also uploaded it to X/Twitter following a fair bit of drama.

Rockstar, it should be noted, has had a hell of a 24 hours, initially planning to unveil the first GTA 6 trailer early on Tuesday. But, it leaked Monday afternoon (something the devs clearly did not appreciate), spurring the team to release the trailer on YouTube shortly after.

Despite the context of all that hubbub, X/Twitter CEO Linda Yaccarino still chimed in to publicly ask Rockstar to post the trailer to that social media platform. “@RockstarGames — gaming is one of our most popular topics,” she wrote. “Drop that trailer here — give the people on @X what they want!!”

Her plea accompanied a post that compared the views of the trailer on YouTube to the views of Rockstar’s post on X/Twitter announcing that the trailer was up. That information, as a community note pointed out, is misleading, though, as views on X/Twitter are counted by scrolls rather than actual engagement, as opposed to YouTube views. In short, it’s the difference between scrolling past a post on your timeline versus taking the time to watch the trailer in full.

What’s more, many X/Twitter users reported not being able to see Rockstar’s post of the trailer when viewing a reply to it. That made for some speculation that X/Twitter was intentionally limiting the trailer’s reach.

And while it might not be related to all of this, but feels relevant to note, X/Twitter owner Elon Musk spurred quite a few jokes after saying he wasn’t a fan of GTA because he “didn’t like doing crime”: “GTA5 required shooting police officers in the opening scene,” he added. “Just couldn’t do it.”

It’s unclear if Rockstar had always planned on posting the trailer to X/Twitter – especially considering that various companies have been suspending ad placement and easing back on the platform altogether after Elon Musk backed an antisemitic conspiracy theory – or if their plans were thrown off by the leak. Regardless, Rockstar unveiled the trailer on X/Twitter with a casual, “Hello @X, watch Grand Theft Auto VI Trailer 1.”

It’s only the latest bit of news in the whirlwind that has been the internet since GTA 6’s trailer dropped, which swiftly surpassed trailer views for the reveal trailers of The Legend of Zelda: Tears of the Kingdom, Red Dead Redemption 2, and Cyberpunk 2077 combined. It’s currently sitting at 88 million views on YouTube, although I’m pretty sure that number will be outdated quickly enough.

In the meantime, fans have been ferociously hunting for any theories they can find, obsessing over protagonist Lucia, and finding a number of references to real-life events. And if you haven’t already watched it enough times, you can watch it again below.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

GTA 6 Trailer Finally Released on X/Twitter After CEO Begged Rockstar for It

Just about a day after Rockstar Games finally released its wildly anticipated first trailer for Grand Theft Auto VI on YouTube, the publisher has also uploaded it to X/Twitter following a fair bit of drama.

Rockstar, it should be noted, has had a hell of a 24 hours, initially planning to unveil the first GTA 6 trailer early on Tuesday. But, it leaked Monday afternoon (something the devs clearly did not appreciate), spurring the team to release the trailer on YouTube shortly after.

Despite the context of all that hubbub, X/Twitter CEO Linda Yaccarino still chimed in to publicly ask Rockstar why the trailer wasn’t uploaded to that social media platform. “@RockstarGames — gaming is one of our most popular topics,” she wrote. “Drop that trailer here — give the people on @X what they want!!”

Her plea accompanied a post that compared the views of the trailer on YouTube to the views of Rockstar’s post on X/Twitter announcing that the trailer was up. That information, as a community note pointed out, is misleading, though, as views on X/Twitter are counted by scrolls rather than actual engagement, as opposed to YouTube views. In short, it’s the difference between scrolling past a post on your timeline versus taking the time to watch the trailer in full.

What’s more, many X/Twitter users reported not being able to see Rockstar’s post of the trailer when viewing a reply to it. That made for some speculation that X/Twitter was intentionally limiting the trailer’s reach.

And while it might not be related to all of this, but feels relevant to note, X/Twitter owner Elon Musk spurred quite a few jokes after saying he wasn’t a fan of GTA because he “didn’t like doing crime”: “GTA5 required shooting police officers in the opening scene,” he added. “Just couldn’t do it.”

It’s unclear if Rockstar had always planned on posting the trailer to X/Twitter – especially considering that various companies have been suspending ad placement and easing back on the platform altogether after Elon Musk backed an antisemitic conspiracy theory – or if their plans were thrown off by the leak. Regardless, Rockstar unveiled the trailer on X/Twitter with a casual, “Hello @X, watch Grand Theft Auto VI Trailer 1.”

It’s only the latest bit of news in the whirlwind that has been the internet since GTA 6’s trailer dropped, which swiftly surpassed trailer views for the reveal trailers of The Legend of Zelda: Tears of the Kingdom, Red Dead Redemption 2, and Cyberpunk 2077 combined. It’s currently sitting at 88 million views on YouTube, although I’m pretty sure that number will be outdated quickly enough.

In the meantime, fans have been ferociously hunting for any theories they can find, obsessing over protagonist Lucia, and finding a number of references to real-life events. And if you haven’t already watched it enough times, you can watch it again below.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Fortnite Players Are Peeved About Solid Snake’s Flat Ass

Solid Snake, the recurring protagonist of the Metal Gear franchise, is making his Fortnite debut as a bonus skin offered in the Chapter 5, Season 1 Battle Pass. But rather than being greeted with excitement, Kotaku reports the hunky assassin is a sore subject among players who noticed the absence of his once-thick booty.

Staring at a fictional character’s rear-end sounds creepy. Actually, it is creepy. But to be fair, Snake’s skin-tight body suit makes it fairly easy to spot the difference in his character design across games. Plus, we’re not going to deny that he’s ruggedly handsome — ass and all.

One fan took to X to express disapproval of the character’s new look: “this is awful where is his ass? solid snake does not breathe thru his nose actually his lungs are located in his ass and if he has a small butt it means his lungs are being crushed and he is being asphyxiated and slowly dying. this is snake abuse.”

“screaming [sic] and yelling and throwing up because they gave fortnite solid snake a flat ass which is deeply antithetical to everything hideo kojima stands for,” a fellow player wrote. “disgusting. [sic]”

In a cruel twist of fate, Epic Games also released a skin for Family Guy’s Peter Griffin in the newest Battle Pass — and he’s absolutely ripped. It’s almost like Snake got a reverse “BBL” (Brazilian Butt Lift), where all of the fat in his derrière was transferred to Peter’s hulking biceps.

“Buff Peter Griffin, Solid Snake with no ass, Fortnite should NOT be allowed to cook right now,” a dissatisfied player posted on X.

Other Fortnite players have theorized similarly crude ways in which Solid Snake’s ass was removed. One X user posted a cartoon drawing that depicts the character getting his butt cheeks sanded off while strapped to a table.

But this isn’t the first time Snake’s volumptuous rump has been nerfed by game devs. When Super Smash Bros. Ultimate was released in 2018, players were equally quick to point out the character’s newfound pancake-ass.

“They already nerfed snake,” a user posted on Twitter at the time, along with an up-close comparison of Snake’s backside between the Wii and the Nintendo Switch versions of the popular fighting game.

More recently, another user posted an updated visual of the character’s gradual ass-flattening process with a caption that reads: “we have to get solid snake out of the multiverse. if he shows up in another game his ass is gonna be fully concave. every time he meets ryu from street fighter he has less cake.”

Several other in-game skins have also had their asses flattened by Epic Games, including Omni-Man, Captain America and Doomguy, according to Kotaku. It seems like they just can’t handle the booty.

According to GameRant, the sans-booty version of Solid Snake can be unlocked by players who have completed the relevant challenges on Jan. 23 — 51 days from the start of this season’s Battle Pass.

Katie Reul is a freelance writer at IGN

GTA 6 Fans Already Love Lucia, Rockstar’s First Female Protagonist in Decades

It’s no surprise that all anyone can talk about today is the first trailer for Grand Theft Auto 6, which Rockstar released early yesterday after a leaker posted it to Twitter/X. Already, devs are praising it, fans are dissecting it, and skeptics are critiquing it. But my favorite discourse so far has to be the effusive praise for the unquestionable star of the trailer: Lucia.

While Lucia is technically sharing the protagonist role in GTA 6 with another character, Jason, Lucia’s role in the first trailer is far more prominent. She opens the trailer by echoing past GTA intros and explaining why she’s here in the first place (“Bad luck, I guess.”) and performs a wide range of roles across the trailer from calculating criminal to joyous, no-holds-barred party girl.

The trailer goes out of its way to establish her as witty, smart, fun, competent, beautiful, and complex. So it’s no shock that a large segment of the internet is already in love with her:

Her prominence is especially notable and celebration-worthy given the series’ history with leading ladies over the years. While some have praised her as the very first female protagonist in GTA history, that’s not actually true — both the original GTA and GTA 2 (well, the GBC version) featured playable ladies, and GTA Online also allows players to create a custom character that can be either male or female.

But from this trailer alone, Lucia already stands to be the most prominent woman the series has ever featured, and represents a significant shift from the studio’s philosophy for GTA 5 in particular. All of which likely plays into the reasons why Rockstar was so eager to show her off, and why women in particular are so thrilled at how cool she is.

Earlier this year, when GTA 6 first leaked online, there was some degree of trepidation that Rockstar would be able to pull off a female lead given the series’ history of portraying half the population. But Lucia is one hell of a great start for GTA 6, and I know I’m not alone in wanting to see a lot more of her in future trailers leading up to the game’s 2025 release.

If you don’t have time to tear this trailer reveal apart yourself, don’t worry, we’re working on it for you. We’ve covered the real-life inspirations of many of the trailer’s scenes, PC gamers’ reactions to the game currently only being listed for consoles, and the wider industry reactions to the trailer. We also noticed that GTA 7 started trending on social media after the trailer launched (we uh, might be waiting a while for that one).

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Skyrim: Special Edition Gets Mod and Paid Content Revamp

The Elder Scrolls 5: Skyrim has received a mod revamp on PlayStation 4 and 5, Xbox One and Series X and S, and PC, as Bethesda doubles down on paid mod content in the Special Edition.

A blog post from the developer revealed a new feature called Bethesda Game Studios Creations, which will replace Creation Club in Skyrim: Special Edition. Players with mods installed already shouldn’t notice too much of a difference, though the upgrade encourages users to create more paid content.

Mod creators can release mods as before, or apply to the Bethesda Game Studios Verified Creator Program to set prices for their creations.

“In continuing to evolve with the Skyrim community, we are excited to announce Bethesda Game Studios Creations, an updated way for players to discover, download and play community-made content,” Bethesda said. “An evolution of the Creation Club programme, Creations enhances how Creators develop and showcase their works to Skyrim fans on a variety of platforms.”

As for what’s actually changing, Skyrim: Special Edition is now updated with the Creations menu, the Creation Kit tool has been updated to include a Resource Pack of art and scripting assets, the Creations website has been overhauled, and Creation Club Credits have been rebranded as Creation Credits (going into place December 12).

With The Elder Scrolls 6 still five years away at least, fans have had to find their own ways, like mods, to keep the ageing Skyrim entertaining. One player recently accrued a 267,000 gold bounty murdering 5,000 NPCs in a quest to kill “everything that was killable”, while another fan recreated the game in Age of Empires 2. A wave of players even booted up their old consoles recently to retire their original Skyrim characters.

In our 9/10 review of the beloved RPG, IGN said: “Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Arthur Morgan Actor ‘Certain’ Rockstar Will Make Red Dead Redemption 3 Eventually

Amid the fuss over Grand Theft Auto 6, the actor who plays the star of Rockstar’s other massive game franchise has said he believes the developer will eventually get to making a sequel.

Roger Clark played Arthur Morgan, the main playable protagonist of 2018’s Red Dead Redemption 2. Clark took to X/Twitter to talk about the GTA 6 trailer, like just about everyone else, and said he believes GTA 6’s version of GTA Online won’t replace GTA 5’s still hugely popular GTA Online.

“It just dawned on me that there’s no reason whatsoever for GTA 5 online to slow down,” Clark said. “Graphics still hold up, it’s a completely different city. GTA 6 won’t replace it, they’ll both be around for us all to enjoy. Rockstar is going to head further into the stratosphere.”

This prompted a question from a fan who asked about Red Dead Redemption 3, a game Rockstar has yet to announce or even confirm is in the works.

Clark replied to say he’s “certain” fans will see Red Dead Redemption 3 “one day”, but qualified that statement by saying he has no idea when that will be. Clark also ruled out the return of outlaw Arthur Morgan in the game, should it come to be. If you’ve played Red Dead Redemption 2, this might seem like stating the obvious, but there’s always the chance Rockstar may consider another prequel of some kind.

“I’m certain we will see Red Redemption 3 one day,” Clark said. “When that will be — I have absolutely no idea. Don’t count on Arthur’s involvement either. His story has been told, I feel.”

There is no indication here that Rockstar is working on Red Dead Redemption 3, but it would make a lot of sense. While Red Dead Redemption isn’t as big a franchise as GTA, and Red Dead Online does not come close to matching the popularity of Rockstar’s decade-old cash cow, it’s still enormous compared to the majority of video games, with sales of over 81 million units worldwide to date. Only last month IGN reported on how an eye-catching sale propelled Red Dead Redemption 2 to new heights on Steam, with more concurrent players than ever before on Valve’s platform.

The focus for now, though, is squarely on GTA 6, which is due out at some point in 2025 on the PlayStation 5 and Xbox Series X and S (but not PC, apparently). Red Dead Redemption 2 came out in 2018, five years after GTA 5. Perhaps we’ll see Red Dead Redemption 3 in 2030.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Arizona Sunshine 2 Review

There’s something about watching a mobile mosh pit worth of undead targets lurch toward you as if they’re actually there that really gets the blood flowing. That’s why zombie games work so well in VR: at first there’s the overconfident thought that this is no big deal. They’re slow, and you have guns! But as you start to whittle away at the crowd the picture becomes much less rosy: they’re a lot closer, and you have a lot less ammo now. Panic sets in and mistakes happen as you fumble to reload your weapons with ghouls looming in your face. Arizona Sunshine 2 does a great job of putting you in that position and making you struggle to survive. And while it doesn’t do a whole lot other than that, which becomes a tad repetitive, it does make a respectable run at turning the first game’s nameless, one-liner machine of a protagonist into a character with depth – with a little help from his Buddy.

The story campaign – which can be played solo or in two-player co-op – is a straightforward, linear shooter that alternates between about 75% all-out action in which you joyfully reduce throngs of zombies to extremely chunky soup before they do the same to you, and 25% slower-but-still-tense exploration and puzzle solving where you’re collecting weapon after weapon to more effectively puree zombies on your next encounter. It’s well paced, though that can only go so far when you’re talking about a campaign that lasts for more than 15 hours. I can’t say it stays completely fresh when it never introduces any new enemies that aren’t some variant of zombie that moves faster and/or is wearing a hat and is vulnerable to something other than headshots; at the same time, they wouldn’t still be making zombie games at this point if mowing them down ever truly got old, would they?

And with headshot kills this satisfying, it never really gets dull even if it does run dry of surprises. It genuinely is a spectacular explosion of gore, accompanied by one of the splorchiest sound effects to ever do it, often resulting in a zombie going flying in a cartoonish way. That’s when the exaggerated rag doll physics aren’t glitching hilariously and sending them doing amazing cartwheels, which they are prone to doing. When I have my aim dialed in and knock out five or six head shots without reloading, it always feels great.

If you know what you’re doing you are counting your shots.

On that note, aside from the massive graphical upgrade over the original Arizona Sunshine (as you’d expect – it’s been seven years) the biggest change that struck me immediately was the complexity of reloading. Before you could get away with reloading one-handed by ejecting a spent magazine and then bonking a gun against your chest to pop a new one in; in AZ Sunshine 2 you have to eject the magazine, grab a fresh one with the other hand, jam it in, and then chamber a round before you can start firing. Unless, that is, you know what you’re doing and are counting your shots; leave one round in the chamber and you can swap magazines without that last admittedly cool-looking step that can cost you a precious second when every single one counts.

You can hold three guns on you, and having so many options is a treat. I started out preferring the 9mm pea shooters and taking my time to line up headshot after headshot, but gradually gravitated toward the six-shot revolver that can take down any normal zombie with two shots to center mass. There is also everything from uzis to combat shotguns and light machine guns, each with their own unique reloading sequence. At one point I was rocking a flame thrower (with a surprisingly poor-looking flame effect) and a minigun, so there’s certainly some weapons that behave in distinctive ways. The drawback of that, however, is that there were a few shotguns and a grenade launcher I discarded because I couldn’t figure out how to reload them since there didn’t seem to be a pop-up tutorial for those.

Having so many gun options is a treat.

Arizona Sunshine 2 is still not exactly going for realism at the cost of fun, though. Dropping a gun from your hand teleports it to your holster, so if you’re holding two pistols and one runs dry, you can simply let go of the other one, use that hand to reload, and then draw your second pistol again. (This also applies to a back-slung, two-handed weapon.) I can only assume this is achieved with powerful magnets, and it’s a huge convenience.

For sure, though, in VR games it’s notoriously easy to mess up and pick up the wrong thing when you’re trying to grasp at objects that aren’t really there, and it always feels bad to die because I accidentally grabbed a sausage instead of a magazine and frantically tried to jam it into my gun (a thing that actually happened). But, aside from the overly long time we’re made to watch the zombies that killed us stand around doing nothing being added to the not-short loading time before getting back in to try it again, that’s not a dealbreaker. And I do appreciate the ability to grab items from a few feet away so you don’t have to bend down constantly (kind of like in Half-Life: Alyx, but shorter range). That’s great, because ammo is spread so liberally in this world that there must be a giant rabbit that poops it.

Ammo is spread so liberally in this world that there must be a giant rabbit that poops it.

There are also melee weapons like cleavers, machetes, various axes, and a crowbar (yes, there’s a Half-Life joke when you pick it up), and it’s definitely fun to lodge them in zombie faces for an up close and personal splattering. Though if you’re close enough to use them against enemies who are aware of you, you’re probably getting munched on a bit in the process, and weapons break after splitting a few skulls – Arizona Sunshine 2 is much more about the guns. Your final combat tool is craftable grenades, molotovs, and mines, but you can only carry one in your inventory so they’re more an occasional treat than a regular part of combat. (Crafting is a bit unintuitive and not explained well, but once you learn to make things by smashing pieces together it makes sense.)

The other big change is the presence of Buddy the dog. Yes, you can and should pet him! He is, as we’re constantly reminded by our character every time he kills a zombie on command or retrieves an out-of-reach object to solve a simple puzzle or open a path, a very good boy. He’s also a game-changer in two ways: one being that you can tell him to kill any normal zombie or temporarily pin down a big one. Sometimes you don’t even have to ask, he’ll just tackle one right as you were lining up your shot. That’s super useful when ammo is running short or if you want to thin the herd without activating their comrades, since zombies don’t seem to perceive Buddy at all, even when he’s ripping their throats out over the course of about 10 seconds before you can sic him on the next one.

That’s right: this is not an escort mission and you don’t have to be careful not to shoot Buddy or explode him with a grenade or a molotov cocktail. Like any true friend, Buddy doesn’t care if you hurt him by accident. (Did I mention you can store two extra guns on his adorable combat vest?) My only real complaint about him is that his animations usually glitch out when you tell him to maul a zombie that’s lying on the ground – he just loves to wait for them to stand up so that he can take them right back down.

On top of that, Buddy plays a big role in the story, which is about our desperately lonely character finally finding a friend other than “Fred” – his collective name for zombies – as he tries to link up with other human survivors. In the first game, Fred was the only “person” around to hear his endless stream of Army of Darkness-style quips as he bashed heads in and blew them off, but here he’s talking to someone who doesn’t want to eat his face. It makes his schtick much more tolerable, and even endearing at times, when it could’ve easily become tiresome. There’s something really genuine about his affection for Buddy.

There’s something really genuine about his affection for Buddy.

I’ve gotta say, though, this story is entirely incompatible with the fact that you can play the campaign in co-op (which is cross-platform compatible across PC, Quest 2 and 3, and PS VR2). When I revisited a mission with a partner backing me up, one of the first lines I heard my character say was “This is the story of two guys on an adventure.” I thought, wow, it’s adapting to co-op! But then the follow-up was “…Except one of them is a dog.” Oh. It actually doesn’t change at all when there’s a second person there, which is kind of crazy considering the entire story is about this self-described “lone survivor” looking for literally any other human to interact with. He’s right there. It’s indisputably more fun to kill zombies with a second person covering you, but the story works much better when played solo.

Setting that aside, there are a handful of genuinely harrowing moments in which hordes of zombies chase you down – there can easily be dozens coming at you at once, and those were the places where I died several times before I figured out the right moment to use a grenade or molotov to thin out their numbers, or when I was supposed to just run rather than fight. Some of these are pretty obnoxious difficulty spikes – for the most part I cruised through the campaign on the default setting, but then I’d hit an encounter like one where zombies come at you from both sides of a bridge, with you in the middle; that was the one time where, after a dozen or so attempts, I had to turn down the difficulty a notch just to get through. The fact that you can play through the entire campaign in co-op might be to blame for this – I haven’t retried that mission with a partner yet, but I bet it would be much easier if we could watch each other’s backs, even though it’d have even more zombies.

The main activity while not shooting or gathering loot is climbing, which is kind of silly in that you can grab onto handholds and pull yourself around so freely that it’s almost like being in zero gravity. Watching a co-op partner do it is bonkers – their legs just hang there while they climb entirely with their arms. You can even launch yourself by pulling up quickly, using one hand (so the other can carry a melee weapon or extra explosive). But again, it’s nice to have another thing to do to break up the shooting, and it leads to some fun moments like climbing around on the outside of a moving train. Notably, though, there’s no mechanic for climbing down a ladder or hopping down a ledge – it just teleports you even if you’re using the smooth movement option (which I did exclusively).

Speaking of locations, there’s a pretty respectable assortment of them in addition to the Arizona desert countryside, which, as it turns out, is much different when there is less sunshine and you have to fight in the dark. Sewers, stores, a trainyard, an airport, apartment complexes, and more create a decent sense of variety. I wouldn’t say there’s anything so memorable as shooting zombies in a carnival in Left 4 Dead, but Arizona Sunshine 2 does mix it up. I do wish I could manually control my flashlight, though, because a lot of areas are very dark but whatever decides when it turns on automatically thinks differently.

Apart from the campaign, which took me about 17 hours, there’s a single horde mode map (which seems likely to be built upon, based on the previous game) if you want to see how long you and up to three others can hold out against endless waves without the ability to fall back or be saved by a dog. It’s simple but challenging, but it suffers from the usual problem of requiring experienced teams to start from a very slow wave 1 and work your way up to the onslaught, and it’s kind of odd how it keeps you contained to a very small base area in the center with invisible walls. I also saw a bit more hitching in this mode than I did elsewhere, where it was present but infrequent.