Announced at Japan’s Championship tournament, as reported by PokeBeach, the two new sets featuring Mega Lucario ex and Mega Gardevoir ex mark the popular trading card game stepping away from its Scarlet and Violet era. It will release on August 1, 2025, in Japan, and September 26 in English markets (with preorders also supposedly taking place on September 13).
Instead of the long-running Scarlet and Violet block, it will now focus on the Mega Evolutions from the upcoming Pokémon Legends: Z-A game.
Mega Brave and Mega Symphonia will contain 63 cards each, before secret rares are taken into account, and officially kick off the new Mega block of cards. Visually impressive full-art Pokémon and item cards were shown off as well. These include Rare Candy, Night Stretcher, Bulbasaur, Vulpix, and Inteleon.
Both sets have been reported to have a Pokémon Center Mega set, including 60 packs of cards amongst two boxes, a card storage box featuring the respective set’s cover Pokémon, four dividers, a deck box featuring Acerola or Lillie, and card sleeves featuring the same character. This has been priced at 12,800 yen (around $87 today), although the official US pricing hasn’t been revealed yet.
Better quality images of Bulbasaur, Vulpix & Inteleon AR’s from Pokemon Mega Brave & Mega Symphonia pic.twitter.com/VTMqIui97d
There will also be a Premium Trainer Box releasing at 6,350 yen in Japan (around $47), with the official US pricing also currently unknown. This will contain 20 packs, 10 of Mega Brave & Mega Symphonia each, 51 unique cards, a storage box, a Poison/Burn marker, damage counters and case, and a damage storage box.
As also shared by PokeBeach in early June, The Pokémon Company informed tournament organisers at the time that pre-release allocations will be even lower than usual, adding to the TCG’s continued problem of stock shortages.
For when we have more concrete details on preorders for the Pokémon TCG’s English versions of Mega Brave and Mega Symphonia in the US and UK, we’ll update this article so you can try and get a jump on them right away.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Warhammer 40,000: Darktide developer Fatshark has released the Battle for Tertium update, with the new Adeptus Arbites class DLC also set to go live. Patch notes are below.
The Adeptus Arbites, Darktide’s first class DLC, goes live around 7am PDT / 4pm CEST time today, June 23, priced $11.99 / €11.99 across all platforms.
This comes alongside the free Battle for Tertium update. This reworks the core player experience “to provide a new clearer narrative focus, following the conflict of the Battle for Tertium,” Fatshark said.
Players will now experience a linear campaign with new mission debriefs and embedded cinematics. This new progression path is designed to “ease in new players and gradually unlock features that were previously gated by character level,” the studio added.
While previously each new player’s experience was completely random, the Battle for Tertium narrative presents maps, enemies, and characters in a specific order. This, Fatshark hopes, means players will discover all aspects of the game at a much better pace.
The story missions play the same as regular missions, except they have a tighter control over which enemies spawn. You might also hear some new VO lines during missions, Fatshark teased, and some brand new mission debrief cinematics when completing each mission.
Existing players with characters at level 10 or higher can choose to skip the story or play it from the beginning. Players who change their minds about playing the campaign can opt out by using the Personality Scourge at the Barber-Chirurgeon.
It’s worth noting that if you skip the story when you first log-in with this update, you cannot revert this decision. The only way to play the story after choosing to skip it is to create a new character. The option to replay story missions at any time is still in progress, Fatshark clarified.
Story wise, the Arbites’ arrival takes place after the events of the Battle for Tertium, so while you can absolutely play as an Arbites through the new campaign, some of the story scenes will not be addressed to your type of character. Fatshark suggests playing the Battle for Tertium for the first time with one of the core characters.
Elsewhere, there’s a new mission board system, which changes how you engage with missions and difficulties. Missions are no longer tied to a specific difficulty, allowing you to select a mission and then choose the difficulty you want. This will effectively increase the amount of mission options available for players of all difficulty levels.
Tied into this, the difficulty system has been overhauled. You now unlock new difficulties by completing missions rather than leveling up your characters. “You must prove your skills at your current maximum difficulty to unlock access to the next one,” Fatshark explained. “We intend to create a motivation for new players to master the game step by step, and for veteran players to feel assured that their teammates have earned the right to be there.”
You will make progress by playing missions at your current maximum difficulty. Completing missions advances your progress. Mission Failures reduce your progress slightly but you will never be demoted to a lower difficulty. Higher difficulties will require you to complete more missions to unlock them. For existing characters, your difficulty progression will be migrated based on their character level and completed missions.
Battle for Tertium is one of the most significant updates for Darktide yet, and comes as the co-op first-person Warhammer 40,000 game nears its third birthday. After a troubled launch, Fatshark has improved Darktide significantly, to the point now where it has a ‘mostly positive’ Steam user review rating.
Warhammer 40,000: Darktide Battle for Tertium update patch notes:
Quality of Life Changes
Increased maximum number of operatives to 8.
Increased maximum number of weapon loadouts to 8.
Added a total of ~900 new banter conversations, both between the original cast and Arbites.
Weapon Balance Changes & Tweaks
Catachan “Devil’s Claw” Swords
This batch of changes for the Devil’s Claw swords aims at further reinforcing the crowd control and reliability of the family.
We increased the offensive properties of the Light attack profiles, while also significantly increasing the armour damage modifiers (“adm” from now on) of the Heavy Strikedown and Special Riposte profiles against specific armour types.
We improved the base Stamina statistic, reduced the minimum Block time (the amount of time that the Block stance must be maintained after performing the input) and allowed for most attacks and attack starts to be performed while sprinting. This will make the weapon snappier and more responsive in different situations.
Finally, we took a pass on all attacks to tweak active windows, ranges and hitboxes to be better aligned with their animations.
For the Mk I, we added a new Heavy Strikedown attack, only reached from Light 3. In turn, the Light 3 attack is now reachable also from the Push action, and has an increased baseline power multiplier.
These additions will grant additional options to a mark which was lacking in single target attacks.
For the Mk IV, we raised the power level multiplier of the Light 4 attack as it was very far into the attack chain and not particularly enticing.
For the Mk VII, we increased the power level multiplier of the Pushfollow and Light 3 attacks while also changing the possible combos after a Riposte attack.
Now after a successful Special Parry, the combo will chain into the Pushfollow attack instead of Light 3; as the Pushfollow attack still chains into Light 3, this will give the mark a new unique chain.
Detailed Changes – Catachan “Devil’s Claw” Swords
Damage profiles
Light Vanguard
1st target damage from {40, 80} to {60, 100}.
Dev Note: The change will also affect the Turtolsky Heavy Swords Special followup Light attacks.
Light Strikedown / Light Strikedown Stab
1st target adm vs Maniac from 1 to 1.25.
1st target damage from {100, 200} to {115, 230}.
2nd target damage from {25,60} to {40,80}.
Dev Note: The changes will also affect the Turtolsky Heavy Swords Pushfollow attacks and the Maccabian Mk V Duelling Sword Light 3 attack.
Heavy Strikedown
1st target adm vs Unarmoured from 1 to 1.1.
1st target adm vs Unyielding from 0.75 to 1.25.
Riposte
1st target adm vs Unarmoured from 1 to 1.25.
1st target adm vs Unyielding from 1 to 1.25.
1st target adm vs Carapace armour from 0.25 to 0.5.
All marks
Added Allowed during sprint to most attacks and attack starts.
Block minimum time from 0.3 to 0.225.
Stamina template update:
Base Stamina from 4 to 4.5.
Tweaked damage windows, hitboxes and ranges for several attacks.
Updated Inspect screen to correct some attack gestalt icons (visual only change).
Mk I
Added a new Heavy Strikedown attack with 540 power level multiplier .
This attack will chain only from Light 3.
Light 3 chains now to Light 2 / new Heavy Strikedown instead of Light 1 / Heavy 1.
Push chains now to Light 3 / Heavy 1 instead of Light 1 / Heavy 1.
Heavy 2 chain time to Start attack from 0.55 to 0.5.
Push chain time to Start attack from 0.35 to 0.3.
Added 545 power level multiplier to Light 3 (from default 500).
Added 535 power level multiplier to Pushfollow attack (from default 500).
Mk IV
Heavy 1 windup from secondary start from 0.56 to 0.46.
Added 550 power level multiplier to Light 4 (from default 500).
Mk VII
Pushfollow damage profile from Light Strikedown to Light Strikedown Stab.
Riposte chains now to Pushfollow / Heavy 1 instead of Light 3 / Heavy 1.
Added 535 power level multiplier to Light 3 (from default 500).
Added 525 power level multiplier to Pushfollow attack (from default 500).
Atrox Tactical Axes
While sporting overall good mobility, the Tactical Axes had only average Sprint values.
We significantly improved their Sprint profile, while also allowing for most attacks and attack starts to be performed while sprinting.
We also significantly raised the damage of the Special attacks and added a new profile for the Heavy Strikedowns with a vertical or uppercut direction, with increased damage and Carapace armour modifier.
Finally, we took a pass on all attacks to tweak active windows, ranges and hitboxes to be better aligned with their animations.
For the Mk II, we added a power level boost to the Light 3 attack, as it is further into the attack chain, and to both Special attacks, as they are slower compared to the other two marks.
For the Mk IV, we upgraded the damage profile for both Heavy attacks and slightly lowered their chain timings, as they are both performed in a vertical or uppercut direction.
For the Mk VII, we added a power level boost to all Light attacks, as they inflict a higher movement speed penalty compared to the Lights of the other marks, and changed the Heavy 2 profile to the new Heavy Strikedown.
Detailed Changes – Atrox Tactical Axes
Damage profiles
Light Assassin
Added 3rd target.
Heavy Strikedown (diagonal)
Adm vs Carapace armour from 0.25 to 0.3.
Added a new Heavy Strikedown profile for vertical and uppercut attacks, with the same. properties as Heavy Strikedown (diagonal) aside from:
1st target damage from {100,200} to {115,230}.
1st target adm vs Carapace armour from 0.3 to 0.5.
Special Stab
1st target damage from {25,50} to {70,140}.
Removed Crit Chance bonus.
Special Strikedown
1st target damage from {25,50} to {60,120}.
1st target impact from {8,16} to {10,20}.
Removed Crit Chance bonus.
All marks
Sprint template from “default” to “assault”.
Forward acceleration from {0.15, 0.4} to {0.4, 0.8}.
Forward deceleration from 1.25 to 2.1.
Sprint speed modifier from {-0.5, 0.5} to {-0.25, 0.85}.
Increased action total time for most Heavy attacks.
This will make continuing the combo chain after the attacks more forgiving.
Added Allowed during sprint to most attacks and attack starts.
Tweaked damage windows, hitboxes and ranges for most attacks.
Buffer time for the Special input from 0.2 to 0.4.
Mk II
Added power level multiplier 515 to Light 3 (from default 500).
Added power level multiplier 550 to Special 1 and Special 2 (from default 500).
Mk IV
Changed damage profile of Heavy 1 and Heavy 2 from Heavy Strikedown (diagonal) to the new Heavy Strikedown (vertical/uppercut).
Lowered chain times to Start Attack and Special Attack from Heavy 1 and Heavy 2 from 0.5 to 0.4.
Added power level multiplier 515 to Heavy 2 (from default 500).
Mk VII
Changed damage profile of Heavy 2 from Heavy Strikedown (diagonal) to the new Heavy Strikedown (vertical/uppercut).
Added power level multiplier 550 to Light 1, Light 2, Light 3 (from default 500).
Shock Mauls
The Shock Mauls, while being dependable in inflicting stagger, were also below average in damage output and overall not very exciting.
We increased the damage against the 1st target on most profiles, with a particularly large bonus to the Heavy Strikedown and Special attacks.
We also enhanced the base Stamina and Dodge templates, and tweaked hitboxes and active windows of some attacks to better align with their animations.
For the attacks with an uppercut direction (Light 3 on the Mk Ia / Light 4 on the Mk III) we slightly delayed the start of the attack active window to make it easier to connect with weakspots.
Finally, for the Mk Ia, we added power level multipliers to the Light 3 and Light 4 attacks, to make them a more enticing combo alternative to just returning to Heavy 1.
Detailed Changes – Shock Mauls
Damage profiles
Light Strikedown
1st target damage from {100,200} to {115,210}.
Light Vanguard
Cleave from “light” to “medium”.
From {3.0,6.0} to {4.0,9.0}.
1st target damage from {100,150} to {110,165}.
Heavy Relentless
1st target damage from {110,260} to {120,270}.
Heavy Strikedown
Cleave from “big” to “light”.
From {8.5,12.5} to {3.0,6.0}.
1st target damage from {140,350} to {160,390}.
4th target damage override removed (from 0 to {30,50}).
Light Relentless
adm vs Maniac from 0.8 to 0.75.
adm vs Carapace armour from 0.75 to 0.4.
1st target damage from {80,150} to {90,165}.
Special attack
Sticky damage tick from {10,70} to {30,80}.
Stun damage tick from {40,50} to {50,65}.
All marks
Stamina template update:
Base Stamina from 4 to 4.5.
Sprint cost per second from {1.5, 0.5} to {1.25, 0.75}.
Inner angle Block cost from {1.5, 0.5} to {1.0, 0.5}.
Dodge template update:
Effective dodges limit from {3, 4}, to {3, 5}.
From 4 to 5 maximum effective dodges at high Mobility stat.
Dodge distance from {0.85, 1.0} to {0.9, 1.1}.
Dodge speed from {1.0, 1.2} to 1.0.
Mk Ia
Light 1 damage profile from Light Relentless to Light Vanguard.
Added power level multiplier 530 to Light 3 (from default 500).
Added power level multiplier 550 to Light 4 (from default 500).
Tweaked hitboxes for Light 3 and Light 4.
Tweaked damage windows for Light 4 to make it easier to connect with weak spots.
Mk III
Tweaked hitboxes and damage windows for Light 1 and Light 2.
Tweaked damage windows for Light 3 to make it easier to connect with weakspots.
Tigrus Heavy Eviscerators
The Eviscerator’s thunder was in part stolen by the Relic Blades, which have overall better cleave properties while also being no slouch in the single target department.
To give these iconic Zealot weapons a deserved bump, we tweaked most of the attack profiles: we removed the damage caps on secondary targets for the sweeping Vanguard/Relentless attacks, but also increased several armour modifier values, significantly improved the damage on the Heavy profiles and normalised most of the Special active profiles.
For the Mk III, we changed the chain times to key actions after the Heavy 1 attack to make it more responsive but less spammable with swap cancelling, slightly increased the speed of the Light 2 attack and added a power level multiplier to the Light 3 and Heavy 2 attacks.
Detailed Changes – Tigrus Heavy Eviscerators
Damage profiles
Light Strikedown
adm vs Maniac from 0.5 to 0.9.
adm vs Infested from 0.75 to 1.
Removed adm reduction on 1st target vs Carapace armour; from 0.1 to 0.25.
Light Vanguard/Relentless
Upped damage on secondary targets.
Removed damage cap after 4th target.
Heavy Vanguard
1st target damage from {150,300} to {165,345}.
1st target finesse multiplier from 0.5 to {0.4,1.0}.
Upped damage on secondary targets.
Heavy Strikedown
1st target damage from {150,300} to {175,350}.
1st target adm vs Carapace armour from 0.25 to 0.5.
1st target finesse multiplier from 0.5 to {0.5, 1.0}.
Added power level multiplier 525 to Heavy 2 and Light 3 (from default 500).
Updated Heavy 2 and Pushfollow attack damage profiles on Special abort.
Mk XV
Updated Pushfollow attack damage profiles on Special active and Special abort.
Lucius Helbore Lasguns
The Helbore Lasguns suffered from a very long Wield action duration, making it hard to quickly swap to priority targets (especially accounting also for the charging shots).
While this behaviour was intended, it also became increasingly punishing as the enemy numbers grew in higher difficulties.
In this balancing pass we sped up the Wield action, walking the line of maintaining the cumbersome feeling while also allowing for the weapons to be easier to swap into.
Alongside this change, we improved some of the armour and Finesse modifiers for ranged shots, and extended the hitscan radius of the las projectiles*, to make it easier for the weapon to shine as a marksman tool.
* This will make the hitscan detection more generous and allow for shots that would have slightly missed the target to still be considered a hit.
For the Mk V, we slightly increased the camera zoom in ADS mode.
For the Mk IV, we increased the camera zoom in ADS mode to be equivalent as the Mk IIIa.
We also improved the speed and offensive properties of the Special Slash attack, to be more in line with the Special Stab used in the other marks.
Detailed Changes – Lucius Helbore Lasguns
Damage profiles
Near charged shot
adm vs Unarmoured from 1 to 1.1.
adm vs Maniac from 1 to 1.25.
adm vs Infested from 1 to 1.1.
Far charged shot
adm vs Unarmoured from 1 to 1.25.
adm vs Infested from 1 to 1.25.
All shots Finesse Boost
vs Carapace armour from 0.1 to 0.2.
vs Maniac from 0.25 to 0.35.
vs Unyielding from 0.25 to 0.3.
Special Slash
Added Ignore stagger reduction.
1st target finesse multiplier from 0.75 to 1.
All Marks
Added time scale 1.5 to Wield action (sped up).
Added 0.05 radius to hitscan templates.
Buffer time for the Special input from 0.2 to 0.4.
Mk V
ADS Vertical Field of View from 65 to 55.
Mk IV
Chain from Special start to Special attack from 0.3 to 0.25.
Chain from Special attack to Special start from 0.7 to 0.645.
Tweaked Special attack hitbox and damage window.
ADS Vertical Field of View from 65 to 45.
Combat Shotguns
The Combat Shotguns have been in a spot where they are mostly used for their Special shells, while the normal shots felt underwhelming in most circumstances. They also suffered from long reload times relative to other weapons.
With this update we are trying to improve the overall usability without relying solely on the Special mechanic.
Along with increased base damage and reload speed, the Combat Shotgun family gets updated Sprint and Stamina templates, to enable a more mobile, close-range playstyle and not rely only on precision weak-spot shots.
We also significantly increased the ammo reserves for all marks.
Finally, we slightly increased the Cleave and Impact values to allow it to punch through lesser enemies.
For the Mk VII, we aligned the Finesse boost curve between hipfire and ADS modes.
For the Mk IX, we slightly extended the Near and Far effective ranges.
Detailed Changes – Combat Shotguns
All Marks
Sprint template from “killshot” to “assault”.
Sprint forward acceleration from {0.15, 0.4} to {0.4, 0.8}.
Sprint forward deceleration from 1.25 to 2.1.
Sprint sideway acceleration/deceleration from 5 to 7.
Sprint speed modifier from {0.5, 0.5} to {0.25, 0.85}.
Updated Stamina template
Stamina modifier from 2 to 4.
Sprint cost per second from {2, 1.5} to {1.5, 0.5}.
Increased Reload speed by around 10%
Affecting both regular and special shells.
Damage profiles
Zarona MK VI
Damage from {250, 500} to {300, 600}.
Cleave
Cleave attack From 0.01 to {2, 4}.
Cleave impact from 0.01 to {2, 4}.
Ammo reserve from {60, 80} to {70, 95}.
Agripinaa Mk VII
Damage from {200, 400} to {250, 480}.
Cleave
Cleave attack From 1.3 to 2.5.
Cleave impact from 1.3 to 2.5.
Ammo reserve from {75, 95} to {80, 105}.
Finesse boost curve shooting from HipFire increased to match ADS.
{0.6,1.2} to {1.25,2.5}.
Accatran Mk IX
Damage from {450, 700} to {550, 740}.
Cleave
Cleave attack From 2 to 3.5.
Cleave impact from 1 to 3.
Ranges
Close range from {6, 8} to {6, 11}.
Long range from {12, 16} to {12, 17}.
Ammo reserve from {45, 65} to {55, 85}.
Double-barreled Shotgun
To increase the reliability of the weapon against bigger targets, we increased the armour damage modifier against the Unyielding type at both Near and Far ranges.
Additionally, we slightly raised the ammo reserves to allow for more aggressive approaches.
Detailed Changes – Double-barreled Shotgun
Damage profiles
adm vs Unyielding
Near from 1.0 to 1.1.
Far from 0.5 to 0.65.
Ammo reserve increased from {40, 80} to {50, 90}.
Bug Fixes & Changes
Weapons and Blessings
Fixed an issue where the description for the ‘Run n Gun’ blessing was displaying incorrect prefixes.
Classes
Psyker
Fixed an issue where the Disrupt Destiny keystone sometimes failed to show stacks in the HUD.
Missions
Inter-Zone Void Sector Omega-12
Clandestium Gloriana
Fixed several places in Clandestium Gloriana where players could get out of bounds.
Rotated the door after the mid event in Clandestium Gloriana to avoid players getting trapped behind it when it opens.
UI/UX and Animation
Fixed an issue where an “additional objectives” string in the Penance menu would not localize correctly.
Miscellaneous
Deadzone options now apply to both sticks when playing on controller.
Cosmetics
Fixed clipping issue on the Zealot “Stygian Kantrael MK IVG Flak Helm” headgear.
Fixed clipping issue behind the arms on the Veteran “Stygian MK lll Flak vest” upper body.
Fixed longer hairstyles clipping issue with the Psyker “Stygian MK IV Psykana Collar with Rebreather” headgear.
Fixed an issue where the Psyker “Illius Pattern Battleshoud with Psykana Collar (Burn Sulphur)” headgear would remove the operative’s eyebrows.
Fixed issues with the Veteran “Militarum Field Jacket” upper body clipping with “Militarum Type 47” lower body.
Fixed issues where the following Veteran headgear cosmetics would clip certain hairstyles
Ock’s Blood Goggles
Tinker Zard’s Superior High-vis Goggles
Chasm Railer Goggles
Fixed corrupted texture on Veteran “Vostroyan Hat with Tox Guard Face Mask (Mountain Snow)” headgear.
Fixed clipping issue on the Veteran “Stygian Mk I Armoured Fatigues” lowerbody.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Peak, a co-op climbing game from the team behind Another Crab’s Treasure, is taking Steam by storm, selling 1 million copies in just six days.
According to Steam’s official top-selling games chart, which sorts games by revenue on Valve’s platform, Peak is ahead of the likes of Dune: Awakening, Stellar Blade, and Elden Ring Nightreign, albeit at a significantly lower price.
Peak hit an impressive… peak concurrent player figure of 102,799 yesterday, June 23, which was enough to make it one of the most-played games on Steam over the weekend.
“Why did this stupid jam game sell more copies than Another Crab’s Treasure?” posited a facetious post by developer Aggo Crab on Bluesky. “I’m gonna crash out.” A follow up tweet, however, thanked players with a heart emoji.
why did this stupid jam game sell more copies than another crabs treasure im gonna crash out pic.twitter.com/n7KJ7RPLl8
Perhaps unsurprisingly, then, Aggro Crab team spent the weekend working on a patch for the newly released game, including a better lobby, a reminder to sprint when almost out of stamina, as well as addressing a crash on AMD hardware.
Peak is a co-op climbing game where “the slightest mistake can spell your doom.” Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center.
We had a good time with Aggro Crab’s prior game, Another Crab’s Treasure, awarding it 8/10 in our review, writing: “Another Crab’s Treasure throws out dark themes and gratuitous violence in favor of talking cartoon crabs, and I love it.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Nintendo looks set to keep Mario Kart World’s focus firmly on the Mushroom Kingdom — so don’t expect the return of cameos from Zelda, Splatoon or Animal Crossing.
Whereas Mario Kart 8 welcomed Link, Zelda, Isabelle and the Inklings to its character roster, the even longer cast list found in Mario Kart World lacks any faces from outside the Mario universe. Even the ability to race as your Mii, a staple since Mario Kart Wii, is also gone.
Now, Nintendo has addressed its U-turn on characters from beyond the Mushroom Kingdom’s borders, and noted that it was a deliberate choice to keep Mario Kart World’s, er, world, from feeling “incongruous”.
“As developers, it would have seemed incongruous to us to add characters from other games to this universe,” Mario Kart World producer Kosuke Yabuki told Ouest-France. “And it didn’t seem necessary to us, given everything we could already do with Mario.”
When asked specifically whether Yabuki had considered adding characters from another of one of his Nintendo projects, Arms, the producer replied: “Absolutely not!”
“We inevitably wonder how the players will perceive this casting,” Yabuki concluded. “But there are so many characters and so many costumes that every player is sure to find what they are looking for.”
While the lack of characters from other Nintendo games might seem like a backstep for the franchise, it’s perhaps not a surprise to see Mario Kart World take this route considering its firm foundation as an open-world rendition of the Mushroom Kingdom.
From Peach’s Castle to Bowser’s Fortress, Mario Kart World’s open map is designed to make you feel like you’re on a roadtrip through Mario’s backyard. Explaining why Samus or Tom Nook was suddenly there in this scenario becomes more difficult.
Likewise with tracks focused on non-Mario areas. Mario Kart 8 offered areas themed around Hyrule, and courses that paid tribute to F-Zero and Excitebike. It’s hard to see how something similar could work in Mario Kart World.
And then there’s the wider focus for Nintendo — which through its Super Nintendo Land theme park and Super Mario Bros. Movie is creating a more discrete identity for its beloved and lucrative Mario characters to stand apart from other franchises.
Whoops — Sony just leaked Monster Hunter Wilds‘ Title Update 2 via the official PlayStation website.
The changes have been rolled back now, naturally, but for a brief while the Monster Hunter Wilds page on the PlayStation Store revealed the update is set to release on June 30.
As well as a firm release date, Sony’s website also confirmed we’ll be getting more events, layered weapons, the Leviathan Arch-Tempered Uth Duna, and two “fan-favorite” monsters — one is definitely Lagiacrus, the underwater leviathan, with the other widely speculated to be Seregios, based on datamine sources.
We gave Monster Hunters Wilds an 8 in our review, writing: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Earlier this month, Sega confirmed Sonic Racing: CrossWorlds guest characters such as Hatsune Miku, Ichiban Kasuga (Yakuza), Joker (Persona 5), and even Steve, Alex, and Creeper from Minecraft. But the guest characters do not stop there. Sega has now announced a Nickelodeon collaboration that brings SpongeBob SquarePants to the track — and teased Avatar and Teenage Mutant Ninja Turtles characters down the line.
Sonic Racing: CrossWorlds is a kart racer packed with Sega characters and as such celebrates the company’s history. In addition, big-name guest characters are helping to flesh out the roster of racers. As part of that, those who buy the Sonic Racing: CrossWorlds Digital Deluxe Edition get the Season Pass, which includes the Nickelodeon content as well as the recently announced Minecraft characters, vehicles, and tracks, characters from the Netflix series, Sonic Prime, and two more yet-to-be-announced collaborations.
The trailer below shows off SpongeBob SquarePants and Patrick Star racing the Patty Wagon, a vehicle shaped like a Krabby Patty from the SpongeBob SquarePants series, across the Bikini Bottom track (Bikini Bottom is the main setting in the SpongeBob SquarePants series).
Sega has said CrossWorlds will feature a huge roster of over playable characters, if you include DLC. Characters you’d expect to see, such as Sonic, Dr. Eggman, Knuckles, Shadow, and Tails are present and correct, but now you can add the likes of SpongeBob SquarePants into the mix.
CrossWorlds is of course going up against Switch 2 exclusive kart game Mario Kart World, which has so far resisted adding guest characters from outside the Nintendo pantheon. Sonic Racing: CrossWorlds is set for release on both the Switch and the Switch 2, so it looks like we’ll be set for some old-fashioned Mario vs. Sonic kart racing rivalry when Sega’s effort launches in September.
IGN recently went hands-on with Sonic Racing: CrossWorlds and came away impressed. “It’s a vibe,” we said, “and one that I’ve enjoyed and will look forward to drifting through.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
We’ve rounded up the best deals for Sunday, June 22, below, so don’t miss out on these limited-time offers.
Monster Hunter Wilds for $55.99
Monster Hunter Wilds released earlier this year and sold through 10 million copies in just a matter of weeks. Wilds brought many new features to the series for the first time, including dynamic weather, a connected hub, and more. A Capcom Spotlight livestream event is set for Thursday, June 26, so it’s likely that we will receive new information on the next major update coming to the game.
Donkey Kong Bananza Now Available to Pre-Order
This week’s Donkey Kong Bananza Direct was absolutely bananas, and if you weren’t interested in the game before, you probably are now. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.
Shin Megami Tensei V: Vengeance for $24.99
Shin Megami Tensei V: Vengeance is back at its all-time low price this weekend! SMT V: Vengeance is an enhanced version of the former Nintendo Switch exclusive SMT V, launched in 2019. The biggest feature available in this upgraded re-release is the all-new Canon of Vengeance route, which is essentially 40 hours of new story content.
Street Fighter 6 for $20
Although it released in 2023, Street Fighter 6 is still one of the most fun fighting games available in the genre today. Year 2 DLC just wrapped up, bringing guest characters into Street Fighter for the first time in the form of Terry Bogard and Mai Shiranui. For $20, you can jump into the game just ahead of Year 3 DLC, and there has really never been a better time to do so.
Save Over 50% Off This LEGO Animal Crossing K.K.’s Concert in The Plaza Set
LEGO sets nowadays do not come cheap, especially for those with a larger number of pieces. A few years ago, Nintendo teamed up with LEGO for Super Mario, and that has grown to include both The Legend of Zelda and Animal Crossing. This weekend, you can save over $45 off the LEGO Animal Crossing K.K.’s Concert Set, which is perfect for fans of all ages.
Super Mario Party Jamboree for $44.99
With the recent reveal of Nintendo Switch 2 Edition games, it’s no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.
Death Stranding 2: On The Beach Out Next Week
After almost six years, the sequel to Hideo Kojima’s Death Stranding is finally set to arrive this upcoming week. Following the events of the first game, Sam Porter Bridges is now tasked with venturing outside the United States, with both Mexico and Australia set as destinations. If you’re like me and incredibly excited for this game, you can even purchase the deluxe edition to play two days early on Tuesday, June 24.
The Messenger for $19.99
The Messenger released in 2018, and it’s still a beloved indie game from Sea of Stars developer Sabotage Studio. Physical copies were out of print for quite some time, but a somewhat recent reprint has put them back in stock. This weekend, you can score a PS5 copy of The Messenger for just $19.99! In our 8/10 review, we wrote, “When you’re fully geared up and The Messenger is hitting you with brand new stages and challenges that you haven’t seen before, The Messenger is an amazing, must-play experience. Taken as a whole, it’s brought down only by fetch quests that make The Messenger last several hours longer than it feels like it should.”
Most of us can always use a new SSD, and this deal from Crucial is quite good. Normally priced at $144, you can score this Crucial T500 1TB Gen4 NVMe SSD for $75.19 this weekend at Amazon. You can use this SSD in a laptop, desktop, or even a PlayStation 5 to expand your storage for games, media, and more.
Like a Dragon: Pirate Yakuza in Hawaii for $37.99
The latest Like a Dragon game stars everyone’s favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we’ve seen this game so far, so be sure to pick up a copy while you can.
Pre-Order the Limited Edition Death Stranding 2 DualSense
Death Stranding 2: On The Beach is out this week, and a limited edition DualSense controller is set to launch alongside it. This controller features the Drawbridge logo, in addition to other logos and typography featured inside the game. If you’re needing a new controller or just wanting to pick up this one, you can head over to PlayStation Direct while supplies last.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
I’ve said it a ton over the last few weeks, but interest in Magic: The Gathering is at what feels like an all-time high. With the recently released Final Fantasy Universes Beyond crossover set, new players that may have never picked up a card are now inching ever so slowly towards one of the most addicting and time-consuming hobbies around. If you’re one of these people, or someone looking to dip your toes into the wonderful world of hundred-dollar cardboard, IGN has you covered with our Magic: The Gathering beginner’s guide.
Where to Start Playing in Person
For newcomers, the best place to start playing in person is with what we call “kitchen table” Magic. No formats, no banlist, no meta, just good old fashioned vibes. Find a starter kit you like, grab a friend, sleeve them up, and jump in. These starter decks are great ways to learn the rules. I’d also highly recommend picking up MTG Foundations, as this set is specifically designed with brand new players in mind.
Now that you’ve learned the rules, found the colors you like, and learned a strategy that suits you, you probably want to move up to playing at a local game store (LGS) in your area. Your mileage will vary, as some stores’ player bases favor certain formats over others. But for the most part, many LGSs will run the Standard format as their primary Friday Night Magic (FNM) event. To find an LGS near you, use the Wizards Event Locator to enter your address and distance you want to check.
MTG Formats
Every store is different, and not everybody enjoys playing the same formats all the time. Here’s a quick breakdown of some of the most popular formats:
Standard: This is the most entry-level 60-card, best-of-three format in Magic. You can use cards from the last two years, and cards will rotate out every Fall.
Limited: Limited formats are 40-card events where you don’t show up with your own preconstructed decks. The two options are Booster Draft, where pods of eight players will open booster packs and pick a card one by one, passing their pack to the next player until three packs have been drafted. Sealed is where you get six booster packs, open them, and build your deck from this pool.
Pioneer: Pioneer is the next step up in terms of power level from Standard. This format is non-rotating, and only cards from Return to Ravnica to current sets are legal. No supplementary sets are allowed, like Commander decks or sets like Modern Horizons.
Modern: Easily the most popular format among competitive players, Modern allows you to use cards from Mirrodin onward, save for Commander deck cards. Direct-to-Modern sets like Modern Horizons are legal, and are big contributors to the format’s current meta.
Legacy: Every Magic set is legal in Legacy, including Commander decks. This means it has some of the most powerful decks in the game, the most expensive, and is the most difficult to learn. If you’re starting out, you likely will not touch Legacy any time soon, if ever.
Pauper: One of my personal favorite formats, Pauper is essentially Legacy Lite. Every set is fair game, but you can only use common rarity cards. Many of Legacy’s strongest cards are common, like Brainstorm and Ponder, so Pauper is a great format to learn when you’re curious about these interactions.
Commander: Commander is the format most new and casual players are familiar with. Commander is a format where up to four players battle it out with 100-card decks, where each deck is built around their Commander (a Legendary creature of their choice). You can only build your deck using your Commander’s colors.
TCGPlayer Is a Great Place to Buy Cards
All Constructed formats have a list of banned cards to help balance out the meta and remove insane combos from their respective formats.
For the best place to pick up singles to round out your decks or find sealed product, I recommend Card Kingdom and TCGPlayer. These are the two biggest and most-trusted TCG vendors in the world.
Where to Start Playing Magic Online
MTG: Online
Magic: The Gathering Online has been around for years, and is a pretty good translation of in-person play to this online client. You can play every format available in paper, buy, sell, and trade cards with other players, and it’s the best way to grind out games to practice or learn different strategies.
MTG: Arena
MTG: Arena is the most recent online Magic client, launching in 2019. Taking visual cues from games like Hearthstone, Arena is my preferred way to play the Standard and Pioneer formats – Modern, Legacy, and other older non-rotating formats aren’t present on Arena. You can still do booster draft and sealed, however. Arena also has a handful of its own bespoke, digital-only formats. Aside from Standard, Pioneer, and Limited, here’s what’s exclusive to Arena:
Alchemy: This is essentially standard. It has the same rotation schedule and relatively the same card pool. However, Alchemy versions of preexisting cards have digital-only mechanics that wouldn’t be possible in paper, like Conjuring cards into your deck.
Historic: This is a non-rotating format, similar to Pioneer, that leans way harder into the client’s digital only mechanics. Conjure, Seek, and giving cards perpetual buffs or debuffs are the main draw.
Historic Brawl: Brawl is a less popular Standard variant of Commander, and Historic Brawl is exactly what you’d expect: Digital-only cards are available to build your Brawl deck with.
Where To Go From Here
There you have it! Everything you need to know to start playing Magic: The Gathering both in-person and online. Whether you’re the next best Pro Tour grinder or run the Commander tables at your LGS, there are countless ways to play and enjoy the most popular trading card game in the world. There are countless sealed products to buy and build your collection, and new sets are released every few months. For hardcore collectors, we’ve even helped track some of the most valuable cards to chase in the Final Fantasy Through the Ages collection. And if you’re looking for great gifts for that special Planeswalker in your life or interested in some of the best MTG accessories and supplies, check we’ve got a guide breaking down dozens of my personal recommendations.
We’ve rounded up the best deals for Saturday, June 21, below, so don’t miss out on these limited-time offers.
Donkey Kong Bananza Now Available to Pre-Order
This week’s Donkey Kong Bananza Direct was absolutely bananas, and if you weren’t interested in the game before, you probably are now. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.
The Legend of Zelda Collector’s Chess Set
Chess is more popular than ever, especially with the rise of digital games. However, nothing beats a quality physical chess set that you can play at home. This Zelda-themed chess set features pieces sculpted after Link, Zelda, Ganon, and more, with a total of 32 different characters and enemies. If you’re a fan of The Legend of Zelda, this is an excellent way to add some functional decor to your home.
Shin Megami Tensei V: Vengeance for $24.99
Shin Megami Tensei V: Vengeance is back at its all-time low price this weekend! SMT V: Vengeance is an enhanced version of the former Nintendo Switch exclusive SMT V, launched in 2019. The biggest feature available in this upgraded re-release is the all-new Canon of Vengeance route, which is essentially 40 hours of new story content.
Save Over 50% Off This LEGO Animal Crossing K.K.’s Concert in The Plaza Set
LEGO sets nowadays do not come cheap, especially for those with a larger number of pieces. A few years ago, Nintendo teamed up with LEGO for Super Mario, and that has grown to include both The Legend of Zelda and Animal Crossing. This weekend, you can save over $45 off the LEGO Animal Crossing K.K.’s Concert Set, which is perfect for fans of all ages.
Super Mario Party Jamboree for $44.99
With the recent reveal of Nintendo Switch 2 Edition games, it’s no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.
Death Stranding 2: On The Beach Out Next Week
After almost six years, the sequel to Hideo Kojima’s Death Stranding is finally set to arrive this upcoming week. Following the events of the first game, Sam Porter Bridges is now tasked with venturing outside the United States, with both Mexico and Australia set as destinations. If you’re like me and incredibly excited for this game, you can even purchase the deluxe edition to play two days early on Tuesday, June 24.
Most of us can always use a new SSD, and this deal from Crucial is quite good. Normally priced at $144, you can score this Crucial T500 1TB Gen4 NVMe SSD for $75.19 this weekend at Amazon. You can use this SSD in a laptop, desktop, or even a PlayStation 5 to expand your storage for games, media, and more.
Like a Dragon: Pirate Yakuza in Hawaii for $37.99
The latest Like a Dragon game stars everyone’s favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we’ve seen this game so far, so be sure to pick up a copy while you can.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
Splitgate 2 developer 1047 Games has confirmed an undisclosed number of layoffs, with the co-founders of the studio opting not to take salaries as they bid to turn things around.
The free-to-play ‘Halo with portals’ shooter launched under a cloud after co-founder and director Ian Proulx took to the Summer Game Fest stage wearing a hat that read ‘Make FPS Great Again.’ During his speech, Proulx called out Call of Duty in what was considered a marketing gaffe.
When Splitgate 2 launched, it did so with a battle royale mode and a heavily criticized $145 microtransaction bundle. Splitgate 2 saw a peak concurrent player count of 25,785 on Steam, well below Splitgate’s 67,724 peak concurrent player count. Steam user reviews remain on ‘mixed.’
Steam stats do not paint the whole picture, of course, given Splitgate 2 launched across consoles as well as PC. Indeed, 1047 Games has said Splitgate 2 has had over 2.5 million players. But clearly, things have not gone as well as the studio had hoped. In an interview with IGN shortly after launch, Proulx said he was “surprised” by the reaction, admitting “we didn’t expect this to be nearly as controversial as it was and we didn’t intend for it to be.”
Now, 1047 Games has suffered a round of layoffs, which it characterized as “a small group” of staff in a post on LinkedIn. Also in the post came confirmation that co-founders Ian Proulx and Nicholas Bagamian have opted not to take salaries, as the studio aims to improve the game.
Here’s the statement in full:
Today we parted ways with a small group of valued 1047 Games team members. We’re still perfecting the Splitgate 2 gameplay experience in response to community feedback, and we are redirecting resources to build the best game for our players. We are sad to see our teammates go, and we are actively working to help them secure new opportunities. Further, our co-founders Ian Proulx and Nicholas Bagamian have opted not to take salaries as we lock in to deliver the next phase of the project. Thank you to those who’ve built alongside us — we are sad to say goodbye and would not be here without you.
To everyone who’s playing Splitgate 2, we’re continuing to work hard to deliver more things we know you’ll love. We are committed to building this game for the long haul.
While 1047 did not specify how many were let go, or who exactly, a number of key staff have announced their departures across social media platforms. Meanwhile, Splitgate 2 had a 24-hour peak concurrent player count of 10,059 on Steam, with 4,437 players on Valve’s platform at the time of this article’s publication.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.