Death Stranding Movie Coming From A24, Kojima Productions

It’s official – Death Stranding is getting a movie from A24 and Kojima Productions.

The news comes today as A24 makes a new T-shirt available – a tie-in that depicts the A24 logo in Death Stranding style… and it’s the product description that has tipped us off to the collaboration.

“It’s official: we’ve partnered with Kojima Productions on the live-action feature film adaptation of Hideo Kojima’s acclaimed video game, Death Stranding,” reads the T-shirt description.

Unfortunately, that’s all we’re getting, for now. The T-shirt itself depicts A24’s instantly recognizable logo complete with strands – mashing up the studio’s own logo with the logo from the hit video game.

Death Stranding was directed by gaming legend Hideo Kojima and is set in the United States following a cataclysmic event that leaves dangerous, destructive creatures roaming the Earth. The player assumes the role of freelance courier Sam Porter Bridges (played by Norman Reedus) who is accompanied by a Bridge Baby – a premature child contained in a mobile pod that allows Sam to sense the presence of nearby creatures (known as BTs).

The game was originally released in 2019 and a feature film adaptation has been in the works for some time. However, while Kojima is said to be “deeply involved” with the film, he has confirmed that he won’t be directing it personally.

“Just to be clear, I am deeply involved in producing, supervising, plotting, look, design, and content of the film adaptation of [Death Stranding], just not in charge of directing,” he said.

The upcoming film adaptation was announced back in 2022 and will “introduce new elements and characters within the Death Stranding universe.”

Unfortunately, little else has been reported about it since, but Kojima has always wanted his studio to start making films, and opened a movie, TV, and music division in 2021.

IGN’s Death Stranding review gave the game 6.8/10 and said: “Death Stranding just can’t consistently get the balance right despite possessing equally lofty ambitions and countless inventive ideas. There is a fascinating, fleshed-out world of supernatural science fiction to enjoy across its sprawling and spectacular map, so it’s a real shame that it’s all been saddled on a gameplay backbone that struggles to adequately support its weight over the full course of the journey. It’s fitting that Kojima Productions’ latest is so preoccupied with social media-inspired praise because in some ways I did ‘Like’ Death Stranding. I just didn’t ever love it.”

Want to read more about Death Stranding? Check out Hideo Kojima’s Criterion Collection favorites and find out how Death Stranding 2 may have been teased with mocap videos.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Minecraft Patch 1.20.60.23 Finally Adds 4K on Xbox Series X and S

Minecraft is finally playable in 4K on Xbox Series X and S after developer Mojang released a preview build of the upcoming 1.20.60.23 update.

The 1.20.60.23 update, out now in test form across Minecraft: Bedrock Edition Preview and Beta on Xbox, Windows PC, Android, and iOS, also adds the armadillo, winner of the Minecraft Live 2023’s Mob Vote, and wolf armor.

“Meet the first iteration of the cautious armadillo, a neutral, savanna-dwelling mob that loves spider’s eyes, and rolls up whenever it feels threatened,” Minecraft community manager Jay Wells wrote in a blog post.

“Armadillos also drop a scute that can be used to craft wolf armor, which currently gives your four-legged friend roughly as much protection as diamond horse armor. Snazzy and safer.”

But it’s the rather innocuous patch note that simply notes “added 4k resolution support for Xbox Series consoles” that will be of particular interest to Xbox players.

Fans have called for 4K support in Minecraft on Xbox for years, and while this isn’t a full-on next-gen update for the eternally popular sandbox phenomenon, the addition of 4K on Series X and S is certainly a start. Perhaps it’s the start of something bigger.

Here are the Minecraft 1.20.60.23 preview build patch notes in full:

ARMADILLO

  • Added the Armadillo
  • The Armadillo is a neutral mob
  • Drops Armadillo Scutes periodically
  • Drops Armadillo Scutes when brushed
  • Spawns in Savannas
  • Favorite food is Spider Eyes
  • When an Armadillo detects a threat, it rolls up
    • Threats are:
      • Players who are sprinting
      • Players on a mount or in a vehicle
      • Undead mobs
    • It does not roll up if it is fleeing, in water, in the air, or if being led
    • When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
    • It continues to scan for threats, and if there are no threats detected for 3 seconds, it will unroll

ARMADILLO SCUTES

  • Can be used to craft Wolf Armor
  • Dropped by Armadillos
  • Dispensers can be used to brush Armadillo Scutes off Armadillos

WOLF ARMOR

  • Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
    • Only a Wolf’s owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on Wolves
  • Using Shears on a Wolf that is wearing armor will make it drop the armor
    • Only a Wolf’s owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from Wolves
  • Wolf Armor gives the same protection as Diamond Horse Armor
  • If a Wolf dies while wearing armor, it will drop the armor

BLOCKS

  • Exposed, Weathered, and Oxidized Copper Bulbs in Trial Chambers are now waxed (MCPE-176949)
  • Trial Spawner randomizes the loot table only once each combat, for all players

COPPER GRATE

  • Fixed an issue with Waxed Copper Grate transparency (MCPE-177171)

BREEZE

  • Breeze wind and wind charge rendering have been tweaked

COMMANDS

  • Added a new command that will hide and reset HUD elements visibility.
    • /hud hide <hud element>
    • /hud reset <hud element>

The HUD elements available are:

  • paperdoll
  • armor
  • tooltips
  • touch_controls
  • crosshair
  • hotbar
  • health
  • progress_bar
  • hunger
  • air_bubbles
  • horse_health
  • all
  • To use the command, turn on the Upcoming Creator Features toggle.

FEATURES AND BUG FIXES

GAMEPLAY

  • Fixed a crash occurrence when switching between dimensions frequently (MCPE-166934)
  • Fixed certain cases that caused players to take unexpected fall damage when performing interactions at specific heights like 62 (MCPE-168518)
  • Reintroduced a fix for players sometimes taking unexpected fall damage while building blocks while standing on them (MCPE-120140)
  • Fixed some cases where players could take unexpected fall damage near ledges that they were visibly not falling off of (MCPE-120140)

MOBS

  • Fixed an issue where mobs, such as Zombies, were unable to pick up full stacks of items from the ground

GRAPHICAL

  • Added 4k resolution support for Xbox Series consoles

USER INTERFACE

  • The friends drawer in the new Play screen now allows joining a friend’s world with a join button. Please send us your feedback on this new feature here!

UPDATED EDIT WORLD SCREEN

The latest Bedrock Preview introduces a new way of editing your worlds in a new redesigned experience. Some features are not supported yet, but we wanted to give you an early look at what we’re building. An updated Edit World experience will gradually be rolled out to players starting today.

Changes: Edit World is being updated with improved navigation, more descriptions, and a new look and feel that matches the new Create New World Screen. It’ll be rolled out gradually across Android, iOS, Windows, and Xbox in the following days. We’re still working on some things, like support for other platforms, and some minor bugs and improvements. We need some more time to work on these features in order to provide the best possible experience. We would love to hear what you think! Share your feedback on the Feedback Site and put “Edit World” in the title so we can find it.

REALMS

  • Introduced Realms Stories, a new social hub for your Realm
    • Realms Stories features include:
      • The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members
      • The Timeline – lets you see when other members are playing on the Realm
      • The Members tab – shows a list of all Realm members and their permission levels
    • Please note that Realms Stories will not be accessible the first time you launch 1.20.60.23. To use Realms Stories, launch the game, close it, and then launch it again.
    • You can find more details about this feature on the feedback site, where we also hope you will share your thoughts about the feature.
    • Known issues:
      • The Story Feed won’t update with new stories posted by other users until you exit Realms Stories and come back
      • Users that have been invited to the Realm but have not yet joined, and prior members who were in the Realm but have since left, will show up in the Members tab
      • Notifying owners about stories/comments doesn’t work
      • Clicking the ‘Manage Members’ button as a Realm owner can result in a hang
      • Comments may not always appear properly
      • Screen-reader narration isn’t finished
      • Realm members don’t see themselves in the Members tab

TECHNICAL UPDATES

ADD-ONS AND SCRIPT ENGINE

  • The “minecraft:geometry.full_block” identifier for the “minecraft:geometry” block component has been added
    • The “minecraft:geometry.full_block” identifier provides a centered 1x1x1 cube geometry
    • When combined with a material_instances component with “render_layer”: “opaque”, it enables rendering-only capabilities previously included in the “minecraft:unit_cube” component including:
      • Occludes both vanilla and custom neighboring full blocks
      • Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance
  • Add content error logging to help creators identify content that hits or exceeds the state bit/permutation count per block (MCPE-177045)

GENERAL

  • Updated listed values for the Vanilla “orientation” block state in documentation

API

  • Added Biome Registry biome names and StructureFeatureType enum to vanilla metadata generation

COMPONENTS

  • Added an “interact_filters” field to the “ageable” component, which allows to specify conditions on when the actor can be fed

EDITOR

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.

Learn how to use the Editor, join the GitHub Discussion discussion forum to engage with the team, and get started building extensions via the starter kit and samples.

Updates this week:

  • Default block for BlockType in Selection tool is now ‘grass’.
  • Scripted property panes will now be scrollable once they reach a certain height.
  • Editor Playtest pane now supports setting time of day and weather when testing levels, as well as minor tweaks to the layout. Time in the Playtest pane supports either Minecraft time (0-23999) or 24hr time (00:00-23:59).
  • Added new bindings and support for scripts to be able to push a TypeScript object as a payload on to the transaction stack, and register a set of handler functions which will receive the payload when the transaction system receives an undo or redo event
  • A Navigation record system has been added to Editor. View the GitHub release notes for more details on features and functionality.
  • Added an export for stringFromExtension so that it can be used in both internal and external Creator extensions
  • A new line tool is added to the Editor. View the GitHub release notes for more details on features and functionality.
  • Editor UI now scales according to the screen resolution rather than the game window size.
  • Property options in the play/test pane retain their values when the game reloads.

This week we are officially closing the v0.4.X semantic iterations and considering our work towards v0.5 done. View release notes in GitHub for additional details and an aggregate summary of all v0.4.X iteration updates.

MOLANG

  • Released Molang queries from experimental
    • query.is_cooldown_type
    • query.cooldown_time
    • query.cooldown_time_remaining
    • query.relative_block_has_any_tag
    • query.relative_block_has_all_tags
    • query.block_neighbor_has_any_tag
    • query.block_neighbor_has_all_tags
    • query.block_has_any_tag
    • query.block_has_all_tags
    • query.bone_orientation_trs
    • query.bone_orientation_matrix

EXPERIMENTAL TECHNICAL FEATURES

ADD-ONS AND SCRIPT ENGINE

  • The “minecraft:unit_cube” block component has been deprecated. Using it in content marked 1.20.60 and beyond will provide a content error
    • Using content marked prior to 1.20.60 will have their “minecraft:unit_cube” block component upgraded to a “minecraft:geometry” block component with a “minecraft:geometry.full_block” identifier, but will maintain backwards compatibility with all behaviors

API

  • Updated function addEffect to return the added effect (or undefined if it failed). This change is in beta and does not affect the currently released versions of this function.
  • Added item dynamic properties
    • Added function clearDynamicProperties(): void – Removes all dynamic properties from the item stack
    • Added function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined – Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined
    • Added function getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the item stack
    • Added function getDynamicPropertyTotalByteCount(): number – Returns the total byte count of all dynamic properties on the item stack
    • Added function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void – Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed
    • Added function clearDynamicProperties(): void – Removes all dynamic properties from the item stack
    • Added function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined – Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined
    • Added function getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the item stack
    • Added function getDynamicPropertyTotalByteCount(): number – Returns the total byte count of all dynamic properties on the item stack
    • Added function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void – Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed
  • Added class EntityProjectileComponent. This component is used to shoot a projectile entity and modify its properties
  • Added interface ProjectileShootOptions. This interface is used with function EntityProjectileComponent.shoot to optionally modify the accuracy of the projectile when shot

MOLANG

  • Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided
    • query.cooldown_time(slotName,slotId)
    • query.cooldown_time_remaining(slotName,slotId)
    • query.is_cooldown_type(cooldownName,slotName,slotId)

GRAPHICAL

  • The player’s body will now cast a shadow in first person mode in the Deferred Technical Preview. Note that some held items will still not cast shadows
  • The loading screen will no longer turn black on Android when entering a PBR-capable world with the Deferred Technical Preview enabled
  • Hoppers in Minecarts no longer exhibit ghosting artifacts during camera motion when the Deferred Technical Preview is enabled
  • The game no longer crashes when exiting a world with the Deferred Technical Preview enabled

INFORMATION ON THE MINECRAFT PREVIEW AND BETA:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty: Modern Warfare 3 Has Been Discounted for Xbox Game Pass Members

Xbox has been surprisingly robust with its selection of post-Black Friday offerings, and continues to overshadow the competition when it comes to next-level discounts this close to the holidays. Xbox Series X consoles are officially on sale right now, alongside Xbox controllers, and even the new Call of Duty has been discounted as well.

The deal is simple, but notable, as Xbox Game Pass members can currently buy Call of Duty Modern Warfare III (2023) for $45.59, over $24 off the MSRP of $69.99. Activision is also running a free trial period for the game from Dec. 14-18 if you want to try before you buy.

This deal is also applicable to gamers in the UK with Call of Duty: Modern Warfare 3 down to £45.59 for those with an Xbox Game Pass membership.

Let’s work out the overall costs if you’re currently buying into the Xbox ecosystem, or planning to buy an Xbox Series X as a gift for Christmas in the US. For starters, an Xbox Series X console will currently cost you $399.99 in the holiday sales (see here), which is $100 off the MSRP of $499.99. Retailers like Target, Amazon, and Walmart all have the console at this new promotional price at the time of writing.

Next up is Xbox Game Pass, a stable for anyone using an Xbox right now. If you’re not currently a member, you can still sign up for Game Pass for just $1; another tremendous deal that will also grant you access to the Modern Warfare 3 discount. (Game Pass Ultimate will renew at $16.99/month).

We’re at $400.99 so far with 14 days of Xbox Game Pass Ultimate and an Xbox Series X. Adding on the $45.59 for Call of Duty: Modern Warfare 3, you’re coming out with a brand new game, console, and hundreds of titles on Game Pass for $446.58 in total.

Despite some negative reception and reviews (including from IGN – hi!) Modern Warfare 3 is, unsurprisingly, one of the best sellers of the year so far. But, it is also being rivaled by Hogwarts Legacy for the overall crown.

For new Xbox Game Pass members, it’s worth knowing that Microsoft has announced all the games coming to Xbox Game Pass for December 2023, as well as the first new additions coming to the Game Pass Core library.

“This month, we’re going for a ‘let’s announce everything coming in Game Pass for December’ sort of vibe,” Microsoft said in a post on Xbox Wire earlier this month. “We’ll be back in early January after the holidays for more games coming soon to Game Pass.”

Remnant: From the Ashes (Cloud, Console, and PC) and Remnant 2 (Cloud, PC, Xbox Series X|S) were also a surprise drop on Game Pass. IGN’s Remnant 2 review returned a 9/10. We said: “Where Remnant: From The Ashes was a strong first draft, Remnant 2 is a revolutionary sequel and a sterling manifesto for the looter-shooter soulslike.”

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Fable 4: Everything We Know About the Upcoming Game

After years of leaks and rumours, Playground Games officially announced it was working on something new alongside its regular Forza releases back in 2020, confirming it was reviving the Fable series. Prior to the franchise being put on ice after developer Lionhead Studios closed its doors back in 2016, Fable was a staple of Xbox’s first-party lineup, providing players passage to a distinctly British, dark-comedy-tinged fantasy world with a heavy focus on moral choice.

Jump to:

Although we know Playground Games is hard at work rebuilding an all-new adventure in the whimsical realm of Albion, the actual details are somewhat slim. So, to help eager chicken chasers keep up to date, we’ve put together a list of everything we currently know about Fable’s long-awaited reboot.

Fable Is Being Developed By Playground Games

As mentioned in the introduction, the team behind the Fable reboot is Playground Games. Taking the reins from developer Lionhead Studios who originally created Fable, the British developer is best known for its work on the Forza racing series. Fable will be something entirely new for the developer, switching out stunningly rendered race cars and tracks for picturesque fairytale forests and bandit battles.

When Will Fable Be Released?

With Xbox officially confirming its returning to the world of Fable, your first question is likely when exactly you can expect to get your hands on the reboot. Unfortunately, Fable currently has no release date, and the lack of any release window in either of its two teasers probably suggests we’ve still got a while longer to wait.

What we do know, however, is that the game will be launching before The Elder Scrolls 6. Speaking to us in an interview on Unlocked’s 500th episode, Xbox head Phil Spencer talked about Fable and Obisidan Entertainment’s upcoming RPG, Avowed. After speaking about both games, he remarked that “The Elder Scrolls 6 is further out,” revealing that both RPGs are set to launch before Bethesda’s next entry in the Elder Scrolls universe.

Considering The Elder Scrolls 6 is still “five plus years away” according to the Microsoft vs FTC Court Trial documents released in June, we at least know that we’ll be getting Fable within the next few years.

What Platforms Will Fable Release On?

As with the three previous Fable games and the series’ various spin-offs, Fable will be an Xbox console exclusive. Assuming it releases in the next few years, you can expect to find it on Xbox Series X, Xbox Series S and PC.

As confirmed by the Xbox Games Showcase this year, we also know that you will be able to play Fable on Xbox Game Pass the day it launches.

Latest Fable Trailers

Although we don’t currently have an estimate on when the game will launch, we do have a decent idea of the direction and style Playground is hoping to follow with its take on the tongue-in-cheek British fantasy series thanks to two teaser trailers.

Our first look at Fable capped off Xbox’s summer showcase back in 2020, and was a more general announcement teaser confirming that Fable was back and as irreverently silly as ever. The actual trailer begins with a dramatic voice-over, as a fairy flies through a scenic country trail covered in magical, glowing fauna. The fairy stops to admire a flower only to be snared by a frog’s tongue and devoured, as the camera pulls up to reveal a sprawling fantasy landscape.

The second trailer then released three years later, switching positions and opening Xbox’s 2023 showcase. This much longer look at Playground Game’s Fable revival revealed that British comedian, Richard Ayoade, would star in the game as a giant, with the player character raiding his home in a long, cinematic chase sequence.

Alongside proving that the signature British humour was definitely here to stay, it gave a first look at the reboot’s visuals, fairy-tale-focused setting and the return of two iconic Fable enemies: bandits and balverines. Most importantly though, it confirmed that the game would indeed revive the series’ strange fixation on kicking chickens.

What Will Fable’s Gameplay Be Like?

As for what you can expect from Fable’s moment-to-moment gameplay, Playground has confirmed that it’ll once again be an open-world action RPG. Outside of that, we haven’t seen any extended gameplay footage just yet, but the most recent trailer did have some brief snippets alluding to what we can expect.

During the teaser, we see a short glimpse of combat, as the player character clashes swords with bandits and throws a fireball across the battlefield. That’s all pretty par for the course in a Fable game, however, the most interesting glimpse of gameplay comes during a chase sequence across the gargantuan furniture of Dave the Giant’s house. It seems this new take on Fable won’t shy away from implementing cinematic action set pieces, which is already a new string to Fable’s bow.

And for those wondering whether these slices of gameplay were simply pre-rendered for the showcase, Playground Games’ Lead Lighting Artist, Lucas Koelz, later confirmed via X that the entire trailer was captured on an Xbox Series X.

As for an overview of what you can expect when you finally get your hands on the game, Xbox Game Studios Head Matt Booty told The Guardian that Playground and Xbox’s goal is to find a “balance between what you’re going to bring forward, what still stands up, and what you want to add that’s new.” In short, it seems the gameplay will be a modernisation of Fable that retains and enhances its best elements while adding some new fresh ideas to the table.

Playground has yet to confirm the mechanic will return in any official capacity, but it’s also pretty safe to assume that moral choices will make a comeback. Through every iteration of Fable so far, players have been able to make good or evil decisions throughout the story, affecting the game world, narrative and physical appearance of their character. Fable’s announcement trailer specifically references this world telling stories filled with “legendary heroes and treacherous villains,” which seems to be a dead giveaway that players will once again be able to become as divinely pure or devilishly evil as they desire.

Where and When Will Fable Be Set?

With two pretty short teaser trailers to work with, information on the story of Fable 4 is currently pretty slim. We aren’t even sure if the game takes place in the same central setting of Albion, with Playground Games yet to confirm whether the upcoming reboot is an extension of the original franchise’s main canon or a completely fresh take on the Fable universe.

However, one element we can derive from the trailers is that it seems to be returning to the more traditional high fantasy setting of the original Fable, straying away from Fable 2 and 3’s focus on the Industrial Revolution. The 2023 Xbox Games Showcase trailer all but confirms we can expect a medieval-esque setting, showing off small villages, candlelit taverns and undisturbed woodland paths.

Whether it takes place in the same continuity as the original games or not, it appears we’re looking at a return to Fable’s roots.

Fable Will Use the Same Engine as Forza Motorsport

As confirmed via a Software Engineer job listing posted by Playground Games back in 2021, Fable is being developed on the same engine as Forza. The engine in question is the ForzaTech Engine, which was used to build the likes of Forza Motorsport and Forza Horizon 5. If the most recent Fable trailer is anything to go by, the upcoming RPG has inherited all of the visual fidelity of the Forza series, but it’ll be interesting to see how flexible the engine is in creating an open-world RPG.

Fable Will Act as a “New Beginning” for the Franchise

While we don’t know whether Playground Games is aiming to continue the continuity of prior Fable titles, the official announcement trailer’s description confirms that Xbox intends for this to be a “new beginning” for the series.

Whether that’s alluding to the game being a full reboot remains to be seen, but one thing we know for certain is that Playground Games and Xbox have big plans for Fable going forward.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.

Alan Wake 2’s Seemingly Dire Sales Don’t Paint the Full Picture

Earlier today, we reported on Circana’s monthly US game sales report, which has Hogwarts Legacy and Call of Duty: Modern Warfare 3 in a neck-in-neck battle for annual bestseller. A few other new games, such as Super Mario RPG, made their debuts in the top 20 as well last month. But a quick glance over the charts for November reveals a conspicuous missing entry.

Where’s Alan Wake 2? Did it really not sell well enough to break into the top 20? Should we all start panicking about Remedy now?

Speaking to IGN, Circana analyst Mat Piscatella explained why Alan Wake 2 didn’t debut in the top 20 of Circana’s sales charts this month. It’s largely an issue of data reporting: Circana doesn’t have data on every single sale for every single game. They can collect data from physical retailers, and select digital data from publishers and storefronts who choose to supply it.

As a result, while Circana’s data is extremely useful, in many cases, it’s incomplete. The best examples of this are Nintendo, which does not provide digital sales to Circana at all, and Take-Two, which used to provide data but limited its input a few years ago. That’s why you never see GTA 5 in the Circana charts despite it selling a solid five million copies per quarter worldwide.

In Alan Wake 2’s case, there was no physical release, and its publisher Epic Games does not provide digital sales data to Circana, so there’s just no way for Circana to tell us how well it sold. Piscatella did confirm that Alan Wake 2 ranked 147th on Xbox Series and 115th on PlayStation 5 in MAUs in November, but that doesn’t tell us too much.

We can supplement that with a bit more data from Ampere Analysis’ Piers Harding-Rolls, though, to get a clearer picture. Ampere estimates that globally, just on console, Alan Wake 2 sold 850,000 copies as of the end of November.

It’s a bit tricky to tell given the limitations of both those data sets, but if you feel like that seems a touch low for a major AAA game that was widely-anticipated and is reviewing phenomenally, well…it is, and it isn’t. Remedy’s last offering, Control, sold two million units in its first year, and that was without any presence on PlayStation. You could argue that Control is doing better because of its physical release, but in that same period, Remedy reported that only 10% of the game’s sales were digital. So physical wasn’t doing a ton of heavy lifting in the first place, and Alan Wake 2 skipping the expensive process of a physical edition entirely could have saved Remedy more money than it would’ve made.

So is Alan Wake 2 really selling poorly? It’s…still hard to say, even with these pieces of data. 850,000 copies on console, sans PC, isn’t bad. And if you assume even just a few hundred thousand PC players, sales could be within reach of Control’s one-year milestones. Still, Control was a new IP, where Alan Wake is supposedly a beloved cult classic riding on Control’s stellar coattails. It would make sense for Remedy to have higher hopes for its success. But as with Control, perhaps word-of-mouth over the next year will keep Alan Wake 2 in the zeitgeist longer than most games and make it a sales success.

We asked Remedy for comment for this piece, but the studio has yet to respond.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Hogwarts Legacy Primed to Dethrone Annual Bestseller Call of Duty in a Rare Sales Chart Feat

Since 2009, Call of Duty has topped the video game sales charts in the US almost without fail, only torn down from its throne by Rockstar hits Red Dead Redemption 2 and Grand Theft Auto V in their respective release years. But now, a third contender is preparing to overthrow Rockstar and Activision’s domination of US gamers’ wallets: Hogwarts Legacy.

This is according to Circana’s monthly report on US video game sales, which has Call of Duty: Modern Warfare 2 as the best-selling game of November, but still only the second best-selling game of the year to date. It’s currently being beaten by Hogwarts Legacy, and at the rate things are going, it’s possible (though not guaranteed) that’s how it’ll end the year. If Hogwarts Legacy tops the US charts for 2023, that would make this year the first time since 2008 that the number one spot wasn’t held by either Call of Duty, or a Rockstar game (2008’s best seller was Rock Band, per Circana).

So, what’s happening here? Is Hogwarts Legacy just selling that well, or is Call of Duty doing poorly this year? The answer, according to Circana analyst Mat Piscatella, is a bit of both. Speaking to IGN, Piscatella affirms that Hogwarts Legacy’s performance has indeed been striking, and has been bolstered further by the recent launch of the Switch version. In fact, it was the second-best-selling game on the Switch in dollar sales for November, trailing only Super Mario Bros. Wonder.

But on the other hand, Modern Warfare 3’s full game dollar sales are trailing Modern Warfare 2’s from this time last year due to a number of different factors, including it launching a bit later in the year. “It’s not to say that Modern Warfare 3 is doing poorly (it is already the 2nd best-selling game of 2023 after all), but no it is not currently meeting what Modern Warfare II did a year ago,” Piscatella concludes.

Hardware is seeing a big drop in 2023

Call of Duty isn’t the only thing in Circana’s report that doesn’t appear to be doing as well as usual. Hardware across the board dipped in November by 24% year-over-year, with all three current generation consoles seeing declines of over 20% in dollar sales. The Switch was the biggest offender thanks to its age and growing anticipation of new hardware, but as usual, the full picture is “a bit more complicated than that” per Piscatella.

I’ll let him take the rest of the explanation:

As you’ll recall, last November was the first that PS5 and Xbox Series saw nearly full available supply. The pent-up demand that had been in place since these consoles launched finally started being met last year, and basically every unit that found its way to market sold. PlayStation 5 unit sales in November 2023, for example, are more than double the amount seen in November 2021. So on a year-on-year basis sure, it doesn’t look great. But pulling the lens back a bit, we’re still up against the comp issue. But instead of seeing huge growth because we were comparing to a supply constrained market (like we saw last year), we’re seeing the reverse now, where we are comparing to a period of elevated supply and existing demand getting satiated. This comp issue is going to be a challenge in December as well and will finally start settling out in January. Tl;dr – it’s (probably) not as bad as it looks.

So hardware is definitely down, but the situation is far from dire for anyone involved, and will likely level off early next year.

Since we’re here, have some other notable figures from Circana’s report. In software, Super Mario RPG remake debuted at No.7 on the strength of physical sales alone (Nintendo doesn’t report digital sales), Naruto X Boruto: Ultimate Ninja Storm Connections debuted at No.12, and Star Ocean: The Second Story R debuted at No.17. We also saw God of War: Ragnarok get a little boost in the chart in November (possibly due to a nice 50% Black Friday discount), and Just Dance 2024 similarly leaped from No.73 in October to No.20 in November for likely the exact same reason.

In hardware, the PlayStation 5 is still the best-selling hardware platform of 2023 in both units and dollar sales, followed by the Switch, though the Xbox Series took the number 2 spot for the month of November.

We won’t know how the full year has shaken out in all these categories until January, when Circana’s full year report and analysis comes through. And it’s worth noting that when Grand Theft Auto 6 comes out, we won’t know how thoroughly it trounces all of these other games, since Take-Two Interactive no longer provides the data necessary for Circana to include it in these charts anymore. So even if Hogwarts wins this year, Call of Duty seems likely to go right back to overwhelming Circana’s rankings again in future years. Business as usual.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Next Spider-Man 2 Update Likely Coming in Early 2024, Insomniac Says

Insomniac Games reveals that the next game update for Spider-Man 2 is targeting an early next year release window.

In a statement posted on X/Twitter, Insomniac acknowledged that players were “eagerly awaiting” for new features such as New Game Plus and audio descriptions. However, the development team needs more time to fine-tune the next update before publicly rolling it out to players, with a release window targeting early 2024.

“We have been working vigilantly on these features and require more testing to ensure the quality is up to our standards,” Insomniac Games wrote in the statement. “We are now targeting Early 2024 for the next game update and we’ll have a feature-complete list closer to its release.”

Insomniac also confirmed that it listened to feedback from players and is going to add “highly requested features,” such as the ability to change the time of day and replay missions you previously completed.

Spider-Man 2 was released nearly two months ago and has become one of the more popular games to release this year, despite it being limited to just the PS5 console. Insomniac revealed that 11 days after release, Spider-Man 2 sold more than five million copies.

In our review of Spider-Man 2, my colleague Simon Cardy said: “Marvel’s Spider-Man 2 delivers Insomniac’s best tale yet, and despite its open world falling short, is a reliably fun superhero power trip.”

The announcement comes just a date after a ransomware group reportedly hacked Insomniac games and put confidential information up for sale. Sony issued a statement the same day saying it was investigating the matter, beleiving that no other studios under Sony Interactive Entertainment nor Sony divisions were affected.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

The Best Xbox Series X Deal: On Sale for Only $339.99 in Time for Christmas

You can’t keep a good deal down. Lenovo has dropped the price of the Xbox Series X down to $339.99 when you apply coupon code “SANTABOXX“, Target has it for $349.99 with Target Circle coupon, and Xbox has officially dropped the price to $399.99 at their online store as well. That’s up to $160 off the MSRP of a phenomenal current-gen video game console complete with a 4K Blu-ray compatible disc drive. It even arrives before Christmas, and this would make a phenomenal Christmas gift.

Best Xbox Series X Deal: $339.99

For the record, this is a far better deal than the $439 price we saw during Black Friday and Cyber Monday. Sometimes it pays to wait, apparently, even during the biggest sale event of the year. But it probably doesn’t pay to wait right now, as stock will likely be limited, and the price could go up any time.

The Xbox Series X is a current generation system able to drive 4K games at up to a glorious 120fps. It is technically a more powerful system than the PS5 and games that are compatible with both consoles usually perform better on the Xbox console. Compared to the $300 Xbox Series S, the X features more powerful hardware to enable it to run games in 4K (the Xbox Series S runs games at 1440p). The Xbox Series X also has a disc drive that can play 4K Blu-ray movies and physical game media and 1TB of internal storage.

Razer’s 6 Gift Ideas for the Holidays

Razer’s new lineup of electronics are here and with the holidays coming up, it’s the perfect time to cover what Razer has to offer for those PlayStation, Xbox, or PC fans in your life. Whether it’s their customizable Wolverine V2 Pro controller or their Huntsman V3 Pro keyboard, the time is now to treat yourself or that special someone in your life.

PlayStation Players

Wolverine V2 Pro for PS5

PlayStation 5’s DualSense and DualSense Edge are great controllers, but sometimes you want something that fits your gaming style. That’s where the Razer Wolverine V2 Pro comes in.

Alongside Razer’s 8-way Microswitch D-Pad and Mecha-Tactile action buttons, the Wolverine V2 Pro allows you to adjust the pull distance of the RT and LT triggers with their brand-new HyperTriggers. Shorter trigger pulls are great for shooters (shaving milliseconds of time off your trigger pull to take down an enemy) and longer trigger pulls for better control in racing games and more.

And for the first time in Razer’s Wolverine line, a new component has been introduced to the HyperTrigger. Triggers on the Wolverine V2 Pro now actuate similarly to how you would actuate on Razer’s gaming mice.

Customization is the name of the game with the Wolverine V2 Pro, featuring two additional bumpers on top of the controller and four backpaddles on the back. Assign those extra buttons through the Razer Controller app to whatever your heart desires. Customize each button, adjust the deadzones, and personalize your lighting effects from the Razer Chroma RGB. It also features interchangeable thumbstick caps to suit your comfort. The controller also features Razer HyperSpeed wireless which delivers a 2.4 GHz wireless connection that promises seamless, low-latency performance.

As with many of the latest controllers, the Wolverine V2 Pro continues to improve as Razer is committed to updating the firmware, making it even greater than it is now.

Hammerhead HyperSpeed Earbuds for PS5

Sound is one of the most important parts of gaming. Immersing you further into the worlds of games like Spider-Man 2, The Last of Us, and Baldur’s Gate 3. It also gives you a competitive advantage in multiplayer games like Call of Duty, alerting you of your enemies’ footsteps.

With Razer’s Hammerhead HyperSpeed Earbuds, you’ll feel like you’re actually in the game. These fully wireless earbuds feature low latency performance and Active Noise Cancellation (ANC) that provides a distraction-free audio experience like no other. For those who love jumping online with friends, the Dual Environmental Noise Canceling (ENC) microphones keep your voice as clear as the sound coming into your ears.

With up to 30 hours of battery life with the charging case, the Hammerhead HyperSpeed Earbud delivers 16.8 million colors and a suite of effects to choose from, showcasing your personal style.

PC

Huntsman V3 Pro Keyboard

It is hard to overstate the importance of a keyboard. Enter the Razer Huntsman V3 Pro, which is Razer’s all-new Analog Optical Switch Gen-2 keyboard that features Rapid Trigger for ultra-fast repeated inputs, a full 0.1 – 4.0 mm adjustable actuation range, and an impressive 100-million keystroke lifespan.

The Huntsman V3 Pro line, in particular, is designed for competitive esports athletes. Gamers can quickly adjust the actuation and Rapid Trigger sensitivity on the fly, as settings are stored on the keyboard. The multi-function digital dial and dedicated control buttons let you adjust volume, switch settings, media, and custom macros.

The textured Doubleshot PBT keycaps on the Huntsman V3 Pro are shine-resistant and fade-proof, meaning they’ll last much longer than your standard keycaps. Furthermore, with Razer Chroma RGB and Per-Key RGB, you’ll make your keyboard glow exactly how you want. As a bonus, it also has a magnetic firm leatherette wrist rest, designed to seamlessly snap to the keyboard.

Viper V3 HyperSpeed

Made with and trusted by esport pros around the world, the Viper V3 HyperSpeed mouse’s 82g lightweight design distills the learnings from previous Viper releases into a new shape anchored in functionality and comfort.

Fully optimized for claw or fingertip grip styles, the Viper V3 Hyperspeed is comfortable to hold and can last up to 280 hours of battery life with the included AA Alkaline battery. Outfitted with Razer’s flagship Focus Pro 30K Optical Sensor, the mouse also ensures a finer degree of accuracy with a set of intelligent functions for refined customization and control, while maintaining flawless tracking on a wider variety of surfaces including glass.

All of the previous benefits are coupled with Razer’s HyperSpeed Wireless technology, allowing gamers to experience high-end precision and responsiveness with the same technologies found in Razer’s top-tier wireless mice. Furthermore, you can upgrade to a true 8000 Hz wireless polling rate with the Razer HyperPolling Wireless Dongle (cable and dongle sold separately) if you demand even more performance from your gear.

Xbox Players

Wolverine V2 Chroma for Xbox

Much like the Razer Wolverine V2 Pro for the PS5, the Razer Wolverine V2 Chroma for Xbox is built to complement your personal gameplay experience.

The Wolverine V2 Chroma for Xbox has Mecha-Tactile Action Buttons and a D-Pad that reduces the actuation distance by 35% (compared to an average controller) and a 3-million tap life cycle. There are also two additional bumpers at the top and four back paddles on the back that can be assigned to any action you desire, including switching weapons, reloading, jumping, shooting, sliding, and so much more.

The customization doesn’t end there. Swap out the thumbsticks as needed, change the function of any other button, adjust the pull distance of the trigger stop-switches, and light up the controller as your heart desires with the Razer Chroma RGB via the Razer Controller Setup for Xbox app. With over 16.8 million color options, you can build your perfect color combo.

Hammerhead HyperSpeed Earbuds for Xbox

You might have been reading all about the Razer Hammerhead HyperSpeed Earbuds for PS5 above and thought, “Wow, I really wish Razer made these for Xbox!” I have good news!

The Hammerhead HyperSpeed Earbuds for Xbox provides all the benefits of the earbuds for PS5, but this time in black instead of white and with a charging case that is black and green to match Microsoft’s flagship console.

Yes, that means you get Razer HyperSpeed Wireless tech, Active Noise Cancellation tech, Dual Environmental Noise Canceling Microphones, Bluetooth 5.2 so you can connect to your mobile device or tablet, Razer Chroma RGB goodness, PC compatibility, and up to 30 hours of battery life. It’s all here.

Gaming has never been better, and with the customization of Razer’s products, you can enjoy a personalized gaming experience, putting the power of control in your hands. Just click on the product name you want above to gift yourself or that special someone in your life today!

Prince of Persia: The Lost Crown – The Final Preview

I’ll be honest: Prince of Persia: The Lost Crown sounded just fine on paper, but what I really wanted was the long-gestating remake of the greatest Prince of Persia game of them all, The Sands of Time. That 2003 gem channeled the spirit of the classic original game while brilliantly modernizing it. The franchise has arguably been chasing that high ever since. But that remake is still MIA.

So when I sat down to play the first few hours of The Lost Crown, then, I was pleasantly surprised to see that this wasn’t some low-budget, 2.5D attempt to recapture that early 21st-century glory. Instead, Ubisoft’s first properly new Prince of Persia game since the 2008 reboot is its own game – a Metroidvania – and it’s such a great fit that I’m scratching my head wondering how this franchise and genre never got together before.

Playing as Sargon, one of the not-literal Immortals who safeguard Persia, The Lost Crown promises to be a 20-25 hour romp set mostly in the chrono-cursed Mount Qaf following a betrayal of the highest order. Based on the initial few hours I experienced, I’d say that Ubisoft likely isn’t exaggerating; this should be a fairly meaty adventure. And the biggest thing that became quickly and unexpectedly apparent during my quest was that I was going to have to dust off some of my old action-game skills, forged by Ninja Gaiden on Xbox around the same time The Sands of Time came out.

The Lost Crown is no joke in the combat department.

Put another way, The Lost Crown is no joke in the combat department. It harkens back to the original Prince of Persia in that regard. Right from the jump, the bad guys here come out swinging – swords, polearms, and plenty of other weapons – and you’ll need to be quick to parry attacks (the ones with a yellow indicator), lest they take a bit bite out of the three measly health bars you start with if they connect. Unblockable attacks, marked by a red glimmer, can’t be parried, so you’ll need to avoid those altogether. I preferred to do that by sliding underneath them so I could counterattack from behind.

On this note, The Lost Crown also wastes no time in throwing you into one-on-one battles with bosses! I fought several of them in the opening hours, and I found these fights to be just the right combination of challenging without reaching the point of frustration. On this massive monstrosity, for example, I spent way too long trying to brute-force him before finally settling down, learning his attack patterns, and emerging victorious in a white-knuckle battle. That tussle still took a good three-and-a-half minutes on account of his massive health bar.

But this is still a Prince of Persia game, and so there is plenty of precision platforming to do as well. Thankfully, the penalty for failing to clear that bed of spikes isn’t instant death (and instead just one segment of your health bar), but traversal is no walk in the park. In fact, one thing I didn’t especially care for in the first few hours was getting around the map. This is a Metroidvania, and as such you’ll go up, down, left, and right on the map, and you’ll need to return to places you’ve already been. Traveling long distances, which you will need to do, is somewhat cumbersome, particularly in the first couple of hours before you unlock fast-travel stations.

Another layer of The Lost Crown I did like was the upgrades. You can purchase items – like additional health potion capacity, which I can promise you will need – as well as upgrades like additional amulet slots. Amulets are passive upgrades you can find around the world or purchase, and they offer things like extra health, extra damage, etc. I get the sense that I’ll welcome the ability to tailor my build the deeper into this adventure I get.

Ubisoft promises it will run at 60fps on all platforms (including Nintendo Switch).

Visually, The Lost Crown isn’t terrible but it’s not great either, though Ubisoft promises it will run at 60fps on all platforms (including Nintendo Switch). I played on PC and only had a couple moments of slowdown that I won’t hold against it, considering that the team is still polishing the game. Odds are these minor annoyances will be smoothed out by the time it launches in mid-January.

One criticism I’d levy thus far that’s unlikely to be fixed, however, is the onboarding process. For my taste, The Lost Crown takes way too long to get going from a combat mechanics perspective. It took most of the initial three hours of the campaign that I played before I had enough tricks in my bag to start holding my own in combat. And while yes, this is a Metroidvania that’s meant to peel back additional onion layers as you progress, I’d still argue that this Prince of Persia doles out its combat basics way too slowly.

Nevertheless, Prince of Persia: The Lost Crown is a surprisingly deep, no-nonsense Metroidvania that looks set to get our gaming year of 2024 off to a good start.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.