We’re Only a Few Weeks Into 2025 and Already There’s a New GTA 6 Trailer 2 Release Date Theory

2025 is only a few weeks old, and yet we’ve already seen so much. The announcement of a new Nintendo console. The death and resurrection of TikTok. And now, a new Grand Theft Auto VI Trailer 2 release date theory.

This one (believe it or not there are more than a few GTA 6 theories doing the rounds) was sparked into life by another seemingly innocuous GTA Online promo tweet by Rockstar Games. “Claim a free Vapid Dominator GT muscle car and more with GTA+,” the tweet reads. “Members also earn bonuses on Priority FIB Files and Terrorbyte Client Missions, save with Arcade Property discounts, and much more.”

What information-starved GTA fans were most interested in, however, was the accompanying image, which includes a shot of a metal shipping container with a series of numbers printed on its side. One number is singled out with a slightly enlarged font and a rectangle around it: 2.

That’s all it took for eagle-eyed obsessives to set off on yet another GTA 6 theory brainstorm. The 2 must be a reference to GTA 6 Trailer 2, right? But what if you add up all the other numbers? Does that mean anything?

X/Twitter account @GTA6Plus did the math and came up with the number 30. “They made sure to include the numbers in the post,” GTA6Plus insisted. “They have to mean something.” January 30, 2025 for the GTA 6 Trailer 2 reveal?

There’s more to this theory. It turns out the release dates for both Red Dead Redemption 2 and Grand Theft Auto V were announced on a Thursday. January 30, 2025 is a Thursday. Coincidence?

Fans have also pointed out that Rockstar parent company Take-Two is set to release its next set of financial results on February 6, so a release date announcement as part of a new trailer beforehand might make sense.

We’ve been here before, of course. Multiple times. Rockstar released GTA 6 Trailer 1 to record-breaking viewership in December 2023, but it hasn’t released a single asset in the 13 months since. The year-long wait for more information has fueled increasingly bizarre conspiracy theories about when Rockstar will release GTA 6 Trailer 2. These have included counting the holes in Lucia’s cell door net, the bullet holes in the car from Trailer 1, and even analyzing registration plates. But chief among the conspiracy theories is GTA 6’s ongoing moon watch, which was, remarkably, proven to have accurately predicted the date Rockstar announced when it would release GTA 6 Trailer 1 last December, but debunked as a hint at the release date for Trailer 2.

Crazy? One former developer at Rockstar recently expressed his delight at the many wild conspiracy theories surrounding GTA 6, insisting staff at the studio will be enjoying watching the community go off the deep end.

It is remarkable that Rockstar has gone a year without following up GTA 6 Trailer 1 with any new information at all. With GTA 6’s fall 2025 release window on PS5 and Xbox Series X and S still on the cards, according to Take-Two, you’d expect Rockstar to pipe up sooner rather than later.

While you wait to find out, IGN has much more on GTA 6 to check out, including an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, the boss of Take-Two’s coy response on whether GTA 6 is coming to PC, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon TCG Pocket Player Crosses 50,000 Cards After Spending More Than $100 a Day for 3 Months

A dedicated Pokémon Trading Card Game Pocket player has spent the maximum amount of money — around $104 a day using the most cost efficient methods — for the near 12 weeks since launch and finally crossed the 50,000 cards threshold.

As reported by Automaton, Japanese YouTuber Hajimesyacho shared the previously unseen milestone of collecting 50,000 cards on X/Twitter. Pokémon TCG Pocket shares these with players at intervals such as 100 cards, 1,000 cards, and so on, but the 50,000 marker wasn’t heard of given how much spending it requires.

Not even the player who spent $1,500 collecting the entire first set is anywhere close to this milestone, as Hajimesyacho said he has spent the maximum amount of money possible each day since Pokémon TCG Pocket’s October 30 release.

While the digital TCG technically doesn’t limit the spending of real world money, it does limit the spending of its premium currency: Poké Gold. Players can spend $1,000 on Pokémon TCG Pocket every day but only spend a maximum of 720 Poké Gold on booster packs and Wonder Picks and so on.

The most cost efficient standard method of purchasing Poké Gold (outside of rare sales or promotions) is to buy 690 for $99.99. Using the maximum 720 Poké Gold therefore works out at spending just over $104 a day.

Opening packs is the best way to turn this Poké Gold into the highest number of cards possible, with six Poké Gold unlocking one pack containing five cards. Hajimesyacho has therefore opened towards 10,000 packs of Pokémon TCG Pocket booster packs after seemingly spending $8,736.

He hasn’t yet uploaded a video on the endeavour or even said if he plans to, nor did Hajimesyacho show off his specific collection of cards. He likely has multiple copies of the rarest pieces though, such as the Gold (Crown rarity) and immersive art cards.

Instances such as this are perhaps exceptional but Pokémon TCG Pocket is still pulling in a lot of money for developer Creatures Inc. and The Pokémon Company as it is estimated to have earned $200 million in its first month.

The game follows the standard mobile and free-to-play game model, flooding players with rewards in the first few days before soon drying up, with spending real-world money the only real way to re-experience that early thrill outside of the occasional set drop like Mythical Island.

Completing Genetic Apex, for example, the first set of cards which totals 226 officially but also contains 60 rare alternate art cards, will take players not spending money around two years according to one estimate.

Fans’ complaints over this difficulty were exacerbated when Creatures Inc. outlined its highly anticipated trading feature too, which caused such an uproar that it had to release a follow-up response.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Sony Pulled GTA 6 Parody Game Grand Taking Ages From the PlayStation Store — but It’s Now Cleared for Release on Steam

The people behind the controversial Grand Theft Auto 6 parody game Grand Taking Ages are back with a Steam page after Sony pulled it from the PlayStation Store.

Grand Taking Ages is, according to its creators, a parody management simulator where players run a game development studio.

Last month, despite using what looked like AI-generated art to satirize the ongoing wait for Rockstar’s GTA 6, the inclusion of a list of unlikely gameplay features, as well as fake awards from video game websites, Grand Taking Ages VI appeared on the PlayStation Store with a May 2025 release date. Users were even able to wishlist the game on PlayStation.

Inevitably, Sony pulled Grand Taking Ages VI from the PlayStation Store, but now it’s back on Steam after what its creators said were key adjustments made to convince Valve of the project’s validity.

Developer Violarte told IGN that Grand Taking Ages had been through a “thorough” review process, and was now approved for publishing on Steam. On the Steam page are a brand new trailer and updated screenshots, all leaning on the parody angle its developer is using as justification for the project.

So what’s changed? As well as ditching the “VI” in the game title, Violarte changed the game’s logo, descriptions, and overall presentation “to clearly differentiate Grand Taking Ages from the original inspiration, GTA 6, and to emphasize its unique direction.” Gone is the art that looked a lot like Rockstar’s iconic GTA imagery, in its place art that looks a bit like Rockstar’s iconic GTA imagery.

But Grand Taking Ages is still riddled with generative AI. As per Steam’s AI rules, Violarte disclosed on the Grand Taking Ages Steam page that it used “AI services” for voice overs — and a cursory glance at the trailer will demonstrate how well this worked out.

And here’s the new description on the Grand Taking Ages Steam page:

Coming Soon Since Forever! Start your game dev journey in mom’s garage! Battle angry fans, dodge ruthless journalists, and perfect the art of “creative” deadlines. Survive on pizza and energy drinks while building your dream studio into… a slightly better garage!

Violarte said it took a different approach with Valve to get the game on Steam than it did with Sony to get the game on the PlayStation Store. “We approached Steam differently by engaging with their team about the concept of our game before officially submitting it,” a representative told IGN. “This allowed us to get their perspective early on, ensuring alignment with their guidelines.”

The company pointed to other projects such as Grand Theft Hamlet, a documentary about two out of work actors who attempt to put on a production of Hamlet inside GTA Online, as evidence that parodies of GTA should be protected from takedowns. “These examples showcase how parody can celebrate and entertain within existing genres while remaining creative and engaging,” Violarte said.

Violarte now wants Grand Taking Ages back on the PlayStation Store. “We genuinely believe that, with the recent updates, Grand Taking Ages is now ready to be relisted on the PlayStation Store,” it said. To that end, Violarte said it had sent a request to Sony that points out that the changes it’s made to the game have convinced Valve to approve it for release on Steam. “We strongly believe that there will be no issues with Sony this time, given the adjustments we’ve implemented,” Violarte said.

Grand Taking Ages VI’s appearance on the PlayStation Store called Sony’s curation process into question, but Valve’s open-door policy on Steam is well-documented. The likes of Steam, the various app stores, and even the Nintendo eShop are packed with slop, and increasingly generative-AI is being used to make it.

GTA 6, meanwhile, launches on PlayStation 5 and Xbox Series X and S in the fall of 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Bend Studio Dev Says ‘We Still Plan on Creating Cool S**t’ After Sony Live Service Cancelation

The developer of Days Gone has said it still plans to create “cool s**t” after parent company Sony canceled its unannounced live-service game.

Last week, Sony canceled two unannounced live-service games that were in development at Bend Studio and Bluepoint Games. The Bluepoint game was reportedly a live-service God of War game, according to Bloomberg’s Jason Schreier. Bend Studio’s live-service game remains unknown.

A Sony spokesperson confirmed the cancellations to Bloomberg, adding that neither studio will be closed and that it will work with each to determine next projects.

Sony’s live-service push has struggled significantly. While Arrowhead’s Helldivers 2 was a breakout hit, becoming the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks, Sony’s other live-service games were either canceled or suffered disastrous launches.

Indeed, Sony’s Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid drastically low player numbers. Sony later decided to kill the game entirely and shut its developer. The Concord flop came after Sony had already canceled Naughty Dog’s The Last of Us multiplayer game. Last week, former PlayStation executive Shuhei Yoshida said he would have tried to resist Sony’s controversial live-service video game push, were he in the position of current Sony Interactive Entertainment Studio Business Group CEO Hermen Hulst.

In a tweet, Bend Studio community manager Kevin McAllister issued a short message to the developer’s fans: “Thanks for the love and support everyone, especially to those that have reached out. P.S. We still plan on creating cool shit.”

As it stands, Bend Studio’s last release was 2019’s Days Gone on PlayStation 4. It launched on PC in 2021.

In a recent financial call, Sony president, COO and CFO Hiroki Totoki said the company had learned lessons from both the record-breaking launch of Helldivers 2 earlier this year and Concord’s failure. On Concord specifically, Totoki said Sony should have run its development gates such as user testing or internal evaluation “much earlier than we did.”

“Currently we are still in the process of learning,” Totoki admitted. “Basically, with regards to new IP, of course you don’t know the result until you actually try it. So for our reflection, probably we need to have a lot of gates, including user testing or internal evaluation, and the timing of such gates, we need to bring them forward. We should have done those gates much earlier than we did.”

The suggestion here from Totoki was that Sony should have noticed and reacted to Concord’s issues earlier in the development process, presumably so that it could have improved the game before launch — or canceled it.

Totoki then went on to point fingers at Sony’s “siloed organization” and Concord’s release window, which may have caused cannibalisation. Concord launched in August, not long after smash hit Black Myth: Wukong hit PS5 and PC.

“We have a siloed organization, so going beyond the boundaries of those organizations in terms of development and also sales, I think that could have been much smoother,” Totoki said.

“And then going forward, in our own titles and in third-party titles, we do have many different windows. And we want to be able to select the right and optimal window so that we can deploy them on our own platform without cannibalisation, so that we can maximize our performance in terms of title launches.”

During the same financial call, Sony senior vice president for finance and IR Sadahiko Hayakawa compared the launches of Helldivers 2 and Concord, saying lessons learned would be shared throughout the business.

“We launched two live-service games this year,” he said. “Helldivers 2 was a huge hit, while Concord ended up being shut down. We gained a lot of experience and learned a lot from both.

“We intend to share the lessons learned from our successes and failures across our studios, including in the areas of title development management as well as the process of continually adding expanded content and scaling the service after its release so as to strengthen our development management system.

“We intend to build on an optimum title portfolio during the current mid-range plan period that combines single-player games — which are our strengths and which have a higher predictability of becoming hits due to our proven IP — with live-service games that pursue upside while taking on a certain amount of risk upon release.”

Looking to the future, a number of PlayStation live service games remain in the works, including Bungie’s Marathon, Guerrilla’s Horizon Online, and Haven Studio’s Fairgame$.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Vampire Survivors Dev Poncle Outlines Challenges of Film Adaptation: ‘The Game Has No Plot’

Vampire Survivors developer Poncle has outlined the difficulties behind its adaptation, which was originally announced as an animated series but now appears to be a film, headlined by the fact “the game has no plot.”

Poncle said it is “still working with Story Kitchen on a live action film” in a Steam post despite the adaptation being announced as an animated series in 2023. Regardless, Poncle has now acknowledged just how difficult it will be to get a film right, especially as Vampire Survivors is a mechanically simple action game about defeating hoards of enemies.

“As mentioned last year, rather than jumping the gun and make stuff for the sake of making it, we have preferred to wait to find partners that felt right, especially because to make anything that isn’t a video game out of Vampire Survivors requires good ideas, creativity, and that quirky knowledge of the game,” Poncle said.

“That is a very difficult triplet to get 100% right. Please remember the game has no plot — it doesn’t? — so nobody can really anticipate how a film about it is going to be. That is part of what makes it exciting.”

Please remember the game has no plot.

The irony of this wasn’t lost on Poncle upon the adaptation’s announcement, saying, sarcastically, “the most important thing in Vampire Survivors is the story.” It’s unclear how the game will be adapted, even to Poncle, so a release date hasn’t been announced as of yet.

Vampire Survivors is a fast-paced and over-the-top gothic horror game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. It became one of the biggest surprise hits of the last few years as what launched as a humble indie game on Steam blew up in popularity and snowballed itself.

Poncle soon added layers of new content to the game and the core experience now offers 50 playable characters and 80 weapons to play with. That’s before the two major expansions too, not to mention the Ode to Castlevania DLC.

In our 8/10 review, IGN said: “Need a game to play while listening to podcasts? This is it. Vampire Survivors is outwardly simple but turns out to be an incredibly deep hole to fall down — though it’s not without extended dull periods when you get ahead of its curve.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements

As Monster Hunter Wilds‘ February 28 release date nears, developer Capcom has said it’s looking into lowering the recommended GPU requirements.

Confirmation comes from the official German Monster Hunter X/Twitter account, which issued a follow-up statement that revealed Capcom is also exploring the possibility of releasing a standalone PC benchmarking tool.

Capcom recommends an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for 30 FPS at 1080p. This minimum requirement is also detailed as requiring an internal resolution of 720p, and upscaling the graphics using DLSS or FSR using the “lowest” graphics setting.

Monster Hunter Wilds’ recommended settings also target 1080p and 60 FPS with upscaling and Frame Generation technologies enabled, using the examples of an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Out of the three, only the RTX 4060 supports Nvidia Frame Generation, with the 2070 Super and 6700 XT instead having to rely on FSR 3 (which had ghosting artifacts in the previous Monster Hunter Wilds beta).

Targeting 60 FPS with Frame Generation enabled isn’t the ideal use of the technology, with Digital Foundry recommending a baseline of 40 FPS in third-person titles. If a game runs at under 60 FPS with upscaling enabled, it may result in a much less responsive or tactile feeling due to latency.

During the Monster Hunter Wilds open beta test, PC players with lower-end hardware struggled, even with mid-range graphics cards like the RTX 3060. In particular, players experienced a low-LOD bug where the game did not load the fully detailed textures of characters or monsters.

Monster Hunter Wilds is built on the RE Engine, which first debuted in 2017’s Resident Evil 7. The engine was used in games like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, with slick performance across all platforms.

But, all that glitters is not gold for the RE Engine, as bigger open-world titles with more NPCs and enemies like Dragon’s Dogma 2 have suffered from performance woes on consoles and PC, setting a worrying portent for Monster Hunter Wilds. With the clock ticking towards an early February open beta and late February launch, Capcom’s claim of attempting to reduce GPU requirements could be key for the title’s success on PC.

Sayem is a freelancer based in the UK, covering tech & hardware. You can get in touch with him at @sayem.zone on Bluesky.

Kingdom Come Deliverance 2 Dev Denies Saudi Arabia Ban Rumor

Daniel Vávra, co-founder of Warhorse Studios, has denied a recent rumor that Saudi Arabia had banned Kingdom Come Deliverance 2 over an unskippable gay cutscene.

2018’s Kingdom Come Deliverance is a story-driven action role-playing game set in the medieval Kingdom of Bohemia. It pitches itself as an historically accurate representation of the setting, but its lack of people of color became a talking point in the months following release.

Kingdom Come Deliverance 2, due out February 4, 2025, once again leans on historical accuracy for its return to medieval Bohemia, but players can expect a slightly different experience. Warhorse has said that, because protagonist Henry is embarking on a journey from the countryside to a relatively cosmopolitan city that is besieged and occupied by an invading king, he will encounter a wide range of ethnicities and characters this time around.

The claim that Kingdom Come Deliverance 2 was banned in Saudi Arabia reportedly emerged from a tweet by a Saudi Arabian news outlet, and was picked up by western media and spread across social media and forums.

Now, Vávra has taken to social media to deny the claim and provide clarification on how Kingdom Come Deliverance 2 works. Vávra tweeted to say it does not have unskippable cutscenes and was not and is not banned in any country, “at least not that we know of.”

Vávra then pointed to the fact that the first Kingdom Come Deliverance had gay characters, and said players are responsible for their in-game decisions. “If you want Henry to try a same-sex adventure, feel free,” Vávra insisted. “If you don’t want to, you don’t have to. All affairs are (and were in KCD1) purely optional. The characters are perfectly aware that it was a forbidden sin.”

Following the Saudi Arabia ban rumor, Kingdom Come Deliverance 2 became the latest video game to be singled out for being “woke” or including “forced diversity” — a growing online trend that some developers and publishers have felt the need to counter in recent months.

In September 2024, Ubisoft boss Yves Guillemot responded to a backlash against Assassin’s Creed Shadows’ Black samurai protagonist to address “an important problem of perception that has been affecting the company’s performance.”

“I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda,” Guillemot continued. “We remain committed to creating games for fans and players that everyone can enjoy.”

As part of his response to the online backlash against Kingdom Come Deliverance 2, Vávra made it clear that he doesn’t like “forced diversity,” insisting “nobody was forcing us to do anything, and we are not forcing anyone to do certain things.” He then reiterated comments Warhorse had already made about why the sequel is more diverse than its predecessor.

“The game takes place in one of the richest cities in Europe which was besieged by a massive foreign army,” he said. “That´s the reason why the life in such a city is more diverse than the life in villages which were featured in the first game.

“Musa came to Bohemia with an invading army as a member of the royal court of King Sigismund, whom he met thanks to his engagement at the court of Sultan Bayezid. He’s an educated noble and renaissance man from the Kingdom of Mali.

“At the same time, Musa is a very unusual figure for the local Bohemian folk, and many of the situations around him in the game stem from this. So his presence makes sense and creates lots of interesting situations in the game. The way he talks and behaves has a reason.

“Everything displayed corresponds to the morals and social norms of 1403 Bohemia and is only there to make an interesting story, and not at all to appeal to a ‘modern audience.’”

“Modern audience” is a now common phrase used online to deride games that are perceived to be appealing to a diverse audience. In the ongoing culture war, “modern audience” has become a meme, and is referenced in the downfall of everything from Suicide Squad: Kill the Justice League to Concord.

Vávra concluded his response by hitting back at the anti-woke brigade whose fears he had worked to assuage. “Some of them sadly turned into exactly the same narrative they pretend to be fighting against,” he said. “The amount of hateful behavior is really sad and it will damage any cause associated with it.”

When contacted by IGN, Warhorse and publisher Plaion pointed to Vávra X/Twitter thread.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Palworld Crossplay, Final Boss, and More Coming as Pocketpair Reveals 2025 Roadmap

Palworld released in Early Access one year ago today and, to celebrate, developer Pocketpair has revealed its 2025 roadmap includes crossplay, a final boss, and more.

An X/Twitter post revealed the “future roadmap” and then asked fans to continue supporting Palworld in its second year, suggesting all of this will arrive in 2025 (and perhaps the first three weeks of 2026). “We’ve been updating the game since the start of Early Access, and we’ll continue to update Palworld as we prepare for the official release,” Pocketpair said.

Alongside cooperative crossplay and a final boss and “ending scenario,” Pocketpair revealed “world transfers for Pals,” further ways to strengthen and improve Pals, “various new content such as new Pals and technologies,” and game collaborations such as the one with Terraria.

Also coming are improvements to world object placements, improvements to base Pals, improvements to optimization, and improvements to the user experience.

Pocketpair obviously didn’t mention what could be its biggest event of 2025 — the conclusion of its legal battle with The Pokémon Company and Nintendo.

Palworld, an open-world, multiplayer survival game dubbed “Pokémon with guns” by some, gained a staggering 25 million players in one month when it launched last year. Many drew further comparisons between it and Pokémon upon release, claiming various Pal designs were practically direct copies of official pocket monsters.

The Pokémon Company said in January 2024 that it intended “to investigate and take appropriate measures to address any acts that infringe on intellectual property rights” but went quiet for months after. Finally, however, in September 2024, Nintendo and The Pokémon Company announced it had launched a patent lawsuit against Pocketpair.

The developer didn’t appear particularly deterred by the lawsuit, initially saying “we are unaware of the specific patents we are accused of infringing upon” before going on to release Palworld on different platforms afterwords, and even release one of its older games on Nintendo Switch.

It later revealed the lawsuit was directed at patents that involve a catching mechanic: Pokémon are famously captured with Pokéballs, and Palworld are caught with a spherical object called a Pal Sphere.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Hollow Knight: Silksong Dev Insists ‘The Game Is Real, Progressing, and Will Release’ as Fans Obsess Over a Picture of Chocolate Cake

Hollow Knight fans have been through the wringer recently, with cryptic X/Twitter activity from one developer sparking rampant speculation that the hotly anticipated follow-up Hollow Knight: Silksong will finally re-emerge at Nintendo’s Switch 2 Direct in April — and potentially even release on Nintendo’s next-gen console as a timed launch exclusive.

It all started when supersleuths on the Hollow Knight subreddit noticed that on January 15, co-director of Team Cherry William Pellen had changed his Twitter/X profile picture to a picture of a chocolate cake. Alongside this, Pellen tweeted: “something big is coming. keep your eyes closed tomorrow.”

At the time, Nintendo’s Switch 2 reveal was rumored for January 16, and so it proved — that was the day Nintendo finally announced the Switch 2. Had Pellen really asked followers to keep an eye out for the Switch 2 reveal? If so, why?

Fans then reverse-searched the picture of the cake, leading them to a recipe for Brooklyn Blackout Cake on cooking website Bon Appétit. The date the recipe was published: April 2, 2024. The date of the Nintendo Switch 2 Direct is April 2, 2025.

Fans also wondered what Pellen’s new X/Twitter handle, @everydruidwaswr, meant, if anything. Redditor Representative-True speculated that the “wr” in “everydruidwaswr” was the start of a word, perhaps “wrong,” or perhaps stands for “was wrong,” and pointed to the Druid of the Moss Temple Silksong NPC as evidence of… something.

Pellen had a new X/Twitter name to go along with the new handle and profile picture: “little bomey.” Fans noticed Little Boomey is a wine from Southern Australia, where Team Cherry is based, but the spelling is different. The upshot of all this was that some fans thought Pellen had kicked off a Silksong alternate reality game (ARG), but over the weekend comments appeared to pour cold water on this theory.

First, Hollow Knight YouTuber fireb0rn tweeted to say Team Cherry marketing and publishing chief Matthew ‘Leth’ Griffin had got in touch “to confirm there was no Silksong ARG and that the changes to William’s account and the tweet were a nothingburger. Apologies to have misled everyone. The cake was a lie.”

And in a post on the Hollow Knight Discord, Griffin backed this up, saying: “It wasn’t [an ARG]. But it was still some impressive sleuthing skills by the fans… like ya’ll are WAY beyond those 2020 riddles now.”

Griffin himself followed up to respond to one fan who wondered if Team Cherry had given up on Hollow Knight: Silksong. “Yes the game is real, progressing and will release,” Griffin tweeted.

This has done little to calm all the speculation, as you can perhaps imagine. And at the time of this article’s publication, Pellen’s tweet remains online. Pellen himself has yet to explain whatever his X/Twitter activity is all about, either.

It’s worth remembering that when Hollow Knight: Silksong was announced, Team Cherry confirmed the launch platforms as Windows, Mac, Linux, and Nintendo Switch. But that was six years ago. We have a few months to find out what this all means, but in the meantime, check out everything announced at Nintendo’s Switch 2 reveal.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GTA 6 Price: Many in the Video Game Industry ‘Hope’ for $80 if Not $100, Analyst Says

There is “hope” among some within the video game industry that Grand Theft Auto 6 will be priced between $80 and $100, one analyst has said.

In a wide-ranging presentation on the state of gaming in 2025, Epyllion CEO Matthew Ball said Rockstar’s guaranteed mega-hit “could re-establish packed video game prices after decades of deflation despite rampant cost growth.”

GTA 6, due out fall 2025 on PlayStation 5 and Xbox Series X and S, is the long-awaited follow-up to 2013’s record-breaking GTA 5. Analysts have projected it will make an eye-watering $3 billion in its first year on sale, with $1 billion in pre-orders before it even launches. It seems likely that GTA 6 will be the biggest entertainment launch in history, with revenue ahead of any film.

But how much will GTA 6 cost the gamer? Most triple-A video games cost $70 as standard after a $10 price hike that kicked in with the current generation of consoles in 2020. Could Rockstar and its parent company Take-Two use GTA 6 as an opportunity to go higher five years later?

In his report, Ball reported that “some gamemakers hope GTA 6 will be priced at $80 to $100, breaking the $70 barrier and helping $50 titles to move up to $60, $60 to do $70, $70 to $80 etc.”

While this price hike would certainly raise eyebrows with the video game audience, Ball argued that a $70 GTA 6 would be the “cheapest” GTA game ever released, in real terms. That is, when taking inflation into account. In real terms, $91 would be average, Ball said.

“Packaged game prices have never been lower in real terms than they are today — even though budgets are at all-time highs and player growth is stalled,” Ball said in the report. “GTA 6 could re-establish packed video game prices after decades of deflation despite rampant cost growth.”

Ball’s report has sparked a discussion about the value of video games and the likelihood that Rockstar would actually go through with an $80 to $100 price range for GTA 6. Reacting to Ball’s comment, Michael Douse, publishing director at Baldur’s Gate 3 developer Larian, tweeted: “You’re not supposed to say this out loud!”

He continued: “A good company raises salaries in-line with inflation so that their staff don’t die or something, but games prices haven’t risen with inflation. This isn’t the reason the industry is in the shit for now, but it is an uncomfortable truth. On the other hand, the responsibility for a game developer is to make sure that the game they show lives up to that promise, and that investment from the player.”

There are a number of burning questions when it comes to GTA 6, including how exactly Rockstar will package the release. With GTA 5, Rockstar threw in its mega money-spinner GTA Online for free. Will it do so again with GTA 6? Could the single-player portion of GTA 6 be sold for the standard $70, but if you want GTA Online as well it will cost you more? And what about the inevitable microtransactions? Will pricing for those in the new GTA Online rise as well?

Taking to social media to follow-up on his report, Ball said he doesn’t actually think Rockstar will go to $100 with GTA 6, betting instead it will stick with $70 or at a push go for $80. “What I said is many in the market hope for $80 if not $99.99,” he clarified.

Might a price hike spark a backlash, though? “Can’t really speculate on a game that is barely even revealed,” Ball continued. “But the $70 bump from $60 in 2020 (which bought under three years of inflation control) was pretty without issue.”

Whatever price GTA 6 ends up selling for, its huge projected revenue is up against similarly huge development costs, estimated from the high hundreds of millions to as much as $2 billion. There’s a lot riding on GTA 6, then, but not just for Take-Two and Rockstar. In March last year, Circana analyst Mat Piscatella predicted Rockstar’s surefire hit would spark “renewed interest” in video games, before going one step further: “There’s probably never been a more important thing to ever release in the industry, so no pressure.”

GTA 6 is the kind of game that will sell consoles, too. Sony’s PS5 Pro will no doubt benefit greatly from interest in GTA 6, too. Let’s remember: GTA 6 is not coming out on PC at launch; to play you must own a PlayStation or an Xbox.

The almost guaranteed success of GTA 6 comes amid one of the toughest periods for the video game industry in recent memory. More than 33,000 people have lost their jobs since 2022, with huge layoffs at the likes of Microsoft and Sony. Indeed, Take-Two itself has suffered layoffs and studio closures.

All eyes are on Rockstar for a firm GTA 6 release date, or, as some are predicting, a delay into 2026. While you wait to find out, IGN has much more on GTA 6 to check out, including an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, the boss of Take-Two’s coy response on whether GTA 6 is coming to PC, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.