Dragon’s Dogma 2 Showcase Brings Back Memories of Shadow of the Colossus With Latest Reveals

Capcom just brought its latest Dragon’s Dogma 2 Showcase to a close, but it still made sure to show off towering new enemies like Talos, a new vocation in the form of the Trickster, and more immersive RPG gameplay.

It was a short presentation that had its show stolen almost immediately when Capcom began to introduce fearsome foes like Talos, a giant statue capable of destroying its surrounding environment. It appears players can take Talos out by climbing around its body and striking weak points Shadow of the Colossus-style.

Talos is proof that Dragon’s Dogma 2 is bringing a gigantic scale to the series, but that’s not the only thing that’s new. While the world may appear similar to the original adventure, Producer Yoshiaki Hirabayashi says the sequel’s story takes place in “a parallel world.” As the Arisen, players will find themselves caught between the struggle of two kingdoms: Vermund and Battahl.

Meanwhile, Dragon’s Dogma 2 Director Hideaki Itsuno introduced us to one of the many quests we’ll encounter. This specific excursion follows the player character as they work with and befriend Elven siblings.

This section of the showcase was used to show off the Elven settlement known as the Sacred Arbor. Here, the Arisen might encounter NPCs that speak their own language that requires translation to understand. If the player has a Pawn nearby who understands Elvish, they will be able to automatically translate it.

“These Specializations that Pawns can acquire will make each of them more unique,” Itsuno said, “and hopefully more enjoyable to journey with.”

Dragon’s Dogma 2 release date revealed

Other new features highlighted in the Dragon’s Dogma 2 Showcase include first looks at a more robust character creator and the new Trickster Vocation. The latter allows players to fight with foggy illusions while providing buffs for Pawns. Itsuno says that this style of combat was made for those who prefer to do their fighting from the sidelines.

Finally, Capcom confirmed that Dragon’s Dogma 2 launches for PC, PlayStation 5, and Xbox Series X | S on March 22, 2024. Of course, we already knew that thanks to a leak from earlier today.

Preorders open today, and there are a few options and goodies for buyers to choose from. In addition to the Standard Edition, players will have the option to pick up a Deluxe version of Dragon’s Dogma 2 that bundles the base game with 1500 Rift Crystals, the Dragon’s Dogma Music & Sound Collection, an Explorer’s Camping Kit, and six other useful items.

Those who preorder the standard edition will be granted access to the Superior Weapons set, which includes some shiny tools for the four starting Vocations. Preorders for the Deluxe Edition, meanwhile, come with the Standard bonuses as well as the Ring of Assurance.

For more on Dragon’s Dogma 2, be sure to check out our hands-on preview, where we came away saying, “If there’s one comfort that I can have as a fan of Dragon’s Dogma, it’s that Dragon’s Dogma 2 will offer up more of what I loved about that first game, and that many of those minor elements have been improved upon.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

The Walking Dead: Destinies Review

Zombies can be fun to mow down, but they also run the risk of being one of the least interesting monster enemy types around: a slow, lumbering, decaying husk that’s better off buried than occupying our attention. If nothing else, The Walking Dead: Destinies, based off the otherwise fantastic early seasons of the TV show, succeeds in embodying all their worst qualities. In its ugly, shuffling attempts to stand tall even while looking like rotting husk of a game from the Xbox 360 days, Destinies deserves neither your attention nor access to your wallet – and we would be better off if this boring mess had stayed buried in the past, from which it seems to have exhumed its broken mechanics. While it earns a small amount of credit for at least attempting to play with plots that diverge from the TV show, little else is done to elevate it above the muck of banal design, awful character models, and the laughable sense that this is barely a rough draft of a game.

Longtime fans of the TV show are clearly the target audience here, since the characters poorly mimic the visual likenesses of their real performers. But aside from trying to strike a chord through recognisability, Destinies presumes you know the entire melody as you’re unceremoniously thrown into the shoes of Rick Grimes after he wakes up in the hospital alone.

It is here – right at the beginning of what became eight to nine painful hours – that everything falls apart.

The hospital is, naturally, filled with zombies and Rick must find his way out with some basic mechanics like pushing, sneaking, and healing that we’ve seen in essentially every third-person post-apocalyptic horror game ever, but worse. Zombies are, of course, mindless by design, but these are some of the most incompetent enemies you will encounter in any video game. Aside from there only being about three zombie models, they also get stuck in walls, glitch through the ceiling, collide with each other, and pose about as much threat as a wet sock on a carpet: annoying and unsightly, but otherwise forgettable.

These are some of the most incompetent enemies you will encounter in any video game.

Destinies is ugly as sin, with hideous character models, terrible lighting, and homely environments that themselves are re-used multiple times. I have been playing plenty of games out of my backlog from the Xbox 360 days on my Series X lately, and I can tell you this current-gen game looks worse than the nearly 20-year-old GTA IV.

The texture resolution reminds me of bad webcams we all endured during early COVID-19 Zoom calls. At the very least, the frame rate seemed consistent at 60fps on PS5, when it wasn’t crashing or failing to display its so-called cutscenes. I also hit several game-breaking bugs, one of which required a full restart. Also, during a boss fight, my character refused to interact with the enemy to initiate a cutscene. Not to mention sound and music would vanish for no reason, until I restarted.

Speaking of, the cutscenes themselves are consistent with those cheap-looking placeholder types we’ve seen in games like Redfall and Rise of Kong (which Destinies publisher GameMill was also behind). Characters are displayed in static poses while their voice actors deliver lines, giving you the opportunity to see their terrible designs in full glory. They are clearly meant to vaguely resemble their TV counterparts, but they look like what you’d get if you asked me to draw them from memory.

Strangely enough, the voice performances are actually not atrocious, but the actors didn’t have much to work with. For example, they all have one-liners when taking down enemies or fighting them off – “My blood’s boiling!” “Get off me!” and so on – all of which repeat endlessly. In the context of a dangerous world of constant terror, hearing weird action movie one-liners from both an ex-cop and a 70-year-old farmer was jarring.

It is never explained who shot Carl, and no one seems to know or care.

Destinies doesn’t even retell the show’s story well. For example, early on when Rick’s son Carl is shot, it is never explained who shot him, and no one seems to know or care. At all. In fact, Otis, the culprit in the show, never even appears in Destinies. Instead, the survivors simply grab the boy and run off to the Greene farm story arc that infamously slowed the series’ pace down.

The only thing Destinies has going for it is being able to play with the titular dynamic: the fates of its characters. There are many occasions where you must make a binary decision that leads to the death or abandonment of a survivor. If you know the show, it is of course enjoyable to make the decision that runs against the established plot. Most notably, you can basically recast the main character, choosing who wins the fight between Rick and Shane after they spend some time on the farm, letting Shane can take over as husband and father to Rick’s family. That’s a pretty dramatic, fundamental change!

It’s clear the developers had some love for the show, given the work put in to portraying Shane as we’ve never seen him. His hair and beard grow out, he forms relationships with characters he never met, and so on. Another good example of an impactful decision involves changing who becomes the final boss’s right-hand man, flowing from a decision you make in the first few hours. But, unfortunately, this is only interesting conceptually, since it still fails miserably in execution, and naturally most decisions do little to affect the actual plot.

It’s clear the developers had some love for the show.

The survivors move through different camp areas in their grand road trip, such as the previously mentioned farm and later a prison. These become hub areas where you do three things: start the next main and side missions, resolve a meaningless conflict between two characters, and “talk” to other survivors. And by talk, I mean each person will say one arbitrary, generic line whenever you go back to the hub area, offering no reflection on the events happening around them. For example, Rick’s wife Lori will tell the man who blew her husband’s brains out about how she enjoys making pancakes for the family on Sundays.

Each main mission usually sees you playing as a different survivor. Often this makes little sense, since you’re generally by yourself or playing as the worst person for the task at hand. For example, a few hours into Destinies, Lori gives birth in the prison – but a few minutes later you’re playing as her to recover items from a nearby department store. There were many other survivors who did not just endure a birth in a zombie apocalypse who could have gone, but sure, let’s send the new mother. No explanation is given. Another time, a 70-year-old farmer is sent – alone – to recover an assault rifle and ammo in the basement of the prison. You’re never told why someone who actually handles weapons – like a younger, more agile police officer, for instance – could not have gone instead, or at least accompanied the old farmer.

Destinies attempts to shake up the scenarios in its main quests, but they all come down to either getting to a specific part of the map or collecting items. Very rarely will two characters be together, assisting one another – which was a central focus of the entire show and its spinoffs. There was an opportunity to have one character make decisions that a second character would have to endure the consequences of, but Destinies does nothing with this.

This may be a universe where the dead return from the grave, but I don’t think Destinies is doing it right.

In fact, it’s just not very good at consequences in general. The central and titular dynamic of Destinies is watching your choices define the lives of these survivors, but it doesn’t function well enough to maintain the illusion. More than once, I saw characters I had killed – deliberately or inadvertently – appear during cutscenes. Rick’s son, who died from a gunshot in my playthrough, was running from the farm in a static cutscene; Rick himself, who I had Shane kill, appeared for a solid few seconds battling the horde in the final fight. This may be a universe where the dead return from the grave, but I don’t think Destinies is doing it right.

Each survivor has various unique skills that can be upgraded by acquiring skill points, either through completing tasks or… finding radios, for some reason? For example, the pizza delivery guy can upgrade his sneaking movement speed to avoid conflict with zombies, or Rick’s revolver can do more damage. The skill tree is a massive eyesore, and ultimately meaningless – in the first two hours, I had already maxed it out for everyone.

Even fully upgraded, combat in Destinies is some of the worst you will experience, and feels as though it might’ve been lifted from shovelware of previous console generations. There is no kickback or feel to guns or melee weapons. Shooting is floaty and unresponsive, with terrible auto-lock that has you targeting enemies nowhere near you. Every character has the exact same set of moves, whether they are a fit hunter or a new mom. Characters can use a kind of super move when they’ve built enough “adrenaline”, which restores health and kills enemies instantly, but that also feels pointless when you’re fighting zombies that are so slow and die in two hits.

You do eventually begin to encounter tougher human enemies, but their armor and agility just means they are more irritating and take longer to kill. Oddly, they are also introduced out of nowhere and not spoken of at all. They first appear during Shane’s only flashback sequence to when he was trying to rescue Rick from the hospital – who are they? What do they want? Why are they attacking Shane? Sorry, you’ll never know if you haven’t watched the TV series. Shane himself never reacts to it.

8 Best Last-Chance PS5 Game Cyber Monday Deals

While we love PS5 games, they can be a little on the expensive side at times. As games continue to push the boundaries of what is possible on a console, prices are starting to align with these advancements, leading to the introduction of $70 launch games. Thankfully, these prices don’t last forever if you have a bit of patience. So now PS5 Cyber Monday deals are here to help with a few top discounts – but this is also your last chance to save with most deals ending after today.

We’ve had our eye on the best Black Friday and Cyber Monday deals for a while, but now as this is your last chance to secure a discount, it’s time to stick down our metaphorical flag and declare: these deals are good. We’ve found Cyber Monday deals from a variety of retailers for the very best games like Final Fantasy 16, Star Wars Jedi Survivor, Diablo 4, and more. But, watch out, as the countdown to the end of the Black Friday and Cyber Monday sales is now on, and these deals will be gone by the end of the day on November 27.

Call of Duty: Modern Warfare 3 Cyber Monday Deals

Yes, we gave Modern Warfare 3’s campaign a 4/10 (and its multiplayer a 6/10). No, that doesn’t mean this specific IGN writer (hi!) is going to tell you not to buy this game — you can make your own minds up. But, if you are interested, the latest Call of Duty entry is $27 off in the Cyber Monday sale, which is easily the highest discount it’s seen so far.

Final Fantasy 16 Cyber Monday Deals

You can pick up 2023’s entry into the Final Fantasy saga for just $34.99, that’s a fantastic 50% off right now. If you’ve yet to play this game, then you should move fast to snap it up. We gave it a 9/10 back in June when it first came out – stating: “Featuring fast, reflex-driven, action-heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world-building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”

Sonic Superstars Cyber Monday Deals

The latest game in the long line Sonic titles is Sonic Superstars, and while this latest entry isn’t getting the same attention as last years break from the formula Sonic Frontiers, it’s still one of the top selling games on Amazon right now during the Cyber Monday sales. We gave Sonic Superstars a 7/10 in our review – stating: “Sonic Superstars has a mix of both interesting and ill-advised new ideas, making it an enjoyable Sonic game but not exactly a Super one.”

Diablo 4 Cyber Monday Deals

One of the best games of the year, Diablo 4, is down to just $54 this Black Friday. It’s not a huge discount, but it’s still a significant one. If you haven’t had the chance to pay the incredible ARPG just yet, well this is the perfect opportunity. We gave the game a 9/10 in our review – stating: “Diablo 4 is a stunning sequel with near-perfect endgame and progression design that makes it absolutely excruciating to put down.”

Metal Gear Solid – Master Collection Vol. 1 Cyber Monday Deals

Here’s one where you get to go: ‘It should’ve been that price in the first place!’ — Well, we’ll let you have your fun. The Metal Gear Solid Master Collection Cyber Monday deal isn’t something to write home about, but it’s the best way to play the classic games on modern consoles right now, and it does come with a lot of content. So, at $39.99, you’re getting a reasonable deal here. It’s not getting any cheaper, either, so this is the best offer you’re going to get.

Star Wars Jedi Survivor Cyber Monday Deals

Walmart is currently the king of Black Friday discounts, as it also has Star Wars Jedi Survivor for just $34. If you haven’t had the chance to pick up Cal’s latest adventure, this is a great opportunity to do so. We gave the game a 9/10 in our review.

Mortal Kombat 1 Cyber Monday Deals

If you prefer your fighting games to feature significantly more blood and gore, then Mortal Kombat 1 is the one for you. It features fast-paced fighting, plus significantly more murder than you’ll find in the likes of Street Fighter 6. It didn’t come out long ago, but it’s already on sale for just $58. See our 8/10 review for all the reasons why it’s worth your time.

Street Fighter 6 Cyber Monday Deals

What can we say, Capcom has been releasing some absolute gems lately, and the Black Friday deals are good as well. Just like its Capcom brother RE4, Street Fighter 6 is down to $44 at Walmart. We gave the game an amazing 9/10 in our review – stating: “Street Fighter 6 is the most feature-rich a Street Fighter has ever been at launch, but even beyond that, it’s roster of 18 characters is excellent, the new mechanics revitalize the one-on-one fighting formula, and it absolutely nails all of the little things that make for a stellar fighting game.”

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Robert Pattinson’s The Batman Suit Is Officially Coming to Arkham Knight for Free

After Robert Pattinson’s suit from The Batman was (seemingly accidentally) revealed for, then quietly removed from, Batman: Arkham Knight on the Epic Games Store last month, WB Games has confirmed that it’s officially coming as a free skin soon enough.

Nintendo Switch’s Batman: Arkham Trilogy will get first dibs on the cowl when the collection releases on Dec. 1. The suit will come to Batman: Arkham Knight on other platforms “at a later date,” it was revealed in a new Arkham Trilogy trailer on Tuesday, with no further specifics given.

You might remember when Pattinson’s cowl spontaneously appeared on Epic Games’ digital storefront late in October, arriving without notice as a silent update for Rocksteady Studios’ eight-year-old Batman: Arkham Knight. The developer had released plenty of costumes and other content well after its original release, but it had been years since players saw any kind of significant addition.

The surprise became even more of a mystery when Rocksteady promptly pulled the Pattinson suit from use, leaving many players to wonder, “why even add it at all?” We now know that players will at least get to don the suit again.

We reviewed Arkham Knight upon its release and gave it a 9.2/10. At the time, we said, “If this is in fact the last Rocksteady-developed Batman game, the series will end on a high note.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Cyberpunk 2077 Live Action Project Isn’t Coming Until 2025 at the Earliest

Cyberpunk 2077’s live action project won’t be released until 2025 at the earliest, CD Projekt Red has confirmed.

Speaking during the developer’s latest earnings call, chief commercial officer Michał Nowakowski didn’t say exactly when the project would debut, but did confirm it won’t be in 2024 when asked how CD Projekt Red plans to maintain Cyberpunk 2077 sales going forward.

“In terms of promotional activities, there is the Ultimate Edition launching soon, but when it comes to the Cyberpunk IP we’re going to be nurturing it and developing it through activities going outside of the game as well.

“We’re not really discussing specifics here but one of the obvious things that we have announced, not happening next year, but going to be developed or moved in the direction next year, is the project we have announced with Anonymous Content.”

Virtually nothing else is known about the project, though this is unsurprising given CD Projekt Red only announced it in October 2023. It’s even currently unclear if the project is a film or TV show, or if it’s a straight adaptation of Cyberpunk 2077 or just a story told within its world.

It wouldn’t be the first time CD Projekt Red has dipped its toes into the world of TV, however, as hit anime Cyberpunk: Edgerunners arrived in September 2022. The collaboration with Studio Trigger even brought about new content in Cyberpunk 2077 itself.

Back in the game space, CD Projekt Red is currently putting together a North American studio to begin development on Cyberpunk 2077’s sequel, codenamed Orion.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Vampire Dynasty Announced for PC

Mehuman Games and Toplitz Productions have announced Vampire Dynasty, the latest and boldest entry in the Dynasty series. It features open-world exploration, four-player co-op play, castle building, vampiric powers, and “a wide variety of possible main story endings.” Check out the announcement trailer above and the first screenshots below.

“We are excited to escort the Dynasty series on a dark and sinister path,” said Michał Ciastoń, CEO of Mehuman Games and Lead Designer on Vampire Dynasty. “We embrace the challenge to deliver a gaming experience that both veteran Dynasty players as well as fans of dark fantasy and horror games can equally enjoy. We have always been fans of both the occult and sinister as well as of sandbox games. We cannot wait to show you more of what we achieved by merging both of these worlds.”

Mehuman will use Unreal Engine 5 to bring the fictional Sangavia to life. You’ll play solo or in up to four-player co-op. The developer says, “As a surviving victim of a vampire attack, you will not only have to learn to utilize your newfound abilities but also find a place in a society where vampires are at the top of the food chain.”

Vampire Dynasty is expected to launch into Early Access in late 2024. Wishlist it if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

HBO’s The Last of Us Season 2 Will Feature Content From Part 2 Remastered’s Lost Levels

The Last of Us Season 2 will feature content from The Last of Us Part 2 Remastered‘s Lost Levels when it hits HBO.

Speaking to Entertainment Weekly, Naughty Dog co-president and show co-creator Neil Druckmann revealed “one element” from the Lost Levels — which were cut from the original The Last of Us Part 2 but are being included as bonus content for the PlayStation 5 upgrade — will (probably) make it into the HBO adaptation’s second season.

“As a tease, I will say there is at least one element from a cut level that is planned [for] the show,” Druckmann said. “I say that with the caveat that we haven’t started filming the show yet and all things are subject to change based on what we ultimately feel will be best for the show.”

The Lost Levels won’t feature radically different or new content, but will seemingly be more akin to extensions of other levels The Last of Us Part 2 players will be familiar with. The levels, which won’t be added to Remastered as a canonical expansion of the story but instead as early development versions of bonus missions accessible from the main menu, are called Jackson Dance, Boar Hunt, and Sewers.

Jackson Dance will seemingly see Ellie walking around Jackson ahead of her dance with Dina, Boar Hunt will likely see Ellie hunting a boar in a playable version of an in-game diary entry fans will remember, while Sewers is perhaps an extension of a spooky underground level experienced by Ellie as she makes her way towards the hospital.

“The Lost Levels are very much focused on offering a sneak peek into The Last of Us Part 2’s original development and deepen fans’ appreciation for the studio’s creative work,” Druckmann said.

“While the TV show has diverged from the original works to suit the medium and likely will again, these levels are not meant to be indicative of work on the HBO show, which is separate from Part 2 Remastered’s development.”

The Last of Us Part 2 Remastered also includes a roguelike mode called No Return, guitar free play, graphical enhancements, DualSense integration, and more, and launches January 19. Players who own the original game on PlayStation 4 can upgrade to the PS5 version for $10, and save files can be imported.

As for the HBO show, which premiered in January 2023 to critical and commercial success, its second season lacks a release date but star Bella Ramsey said it will likely arrive in early 2025.

In our 9/10 review of Season 1, IGN said: “HBO’s The Last of Us is a stunning adaptation that should thrill newcomers and enrich those already familiar with Joel and Ellie’s journey alike.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Dragon’s Dogma 2 Steam Page Confirms Release Date Ahead of Planned Announcement

Dragon’s Dogma 2’s Steam page has revealed the game’s March 22, 2024 release date ahead of a planned announcement later tonight.

The release date visible on the Dragon’s Dogma 2 Steam page confirms a recent leak spotted earlier this month in which the PEGI rating for the game revealed it would release on March 22, 2024, for PC, PlayStation 5, and Xbox Series X/S.

The news comes hours before the Dragon’s Dogma 2 showcase, set for 1pm PT / 4pm ET. The showcase will be co-hosted by Dragon’s Dogma 2’s director, Hideaki Itsuno, and producer, Yoshiaki Hirabayashi. The pair will present new info, gameplay, and the release date. The stream will run for approximately 15 minutes.

Dragon’s Dogma 2 is the long-awaited sequel to the original Dragon’s Dogma, which launched in 2012. Before today’s stream, Cacom has not shared much information on what to expect. What we do know, however, is that Dragon’s Dogma 2’s map is four times the size of the original’s.

“Dragon’s Dogma 2 will offer up more of what we loved about that first game, and many of those minor elements have been improved upon. We couldn’t help but wish we walked away a little more excited about something new in the sequel, though,” my colleague Mitchell Saltzman said in his preview.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Sentimental Skyrim Players Booting Up Xbox 360s and PS3s to ‘Retire’ Original Characters

A wave of The Elder Scrolls 5: Skyrim players are getting a little sentimental and booting up their old Xbox 360s and PlayStation 3s to “retire” their original characters.

Skyrim is now more than a decade old — 12 years, two weeks, and six days, to be exact — but remains in player consciousness as much as it did at launch. Bethesda’s beloved role-playing game lets players explore a vast open world, fight great evils, and become a living legend, not to mention build a house, get married, and have kids.

Several players are currently taking that role-playing one step further, however, by revisiting their now veteran adventurers and retiring them. Though this isn’t a particularly new concept for RPG fans, the current trend was triggered by Scutarior on Reddit.

“This is gonna sound cheesy, sentimental, and a bit much, but hear me out,” they wrote. “I recently found my old Xbox 360 where I first played Skyrim. My total first play through, no strategy, no game plan, no knowledge of lore, I just went for it.

“It occurred to me, this account that I spent hundreds of hours on was just sitting there waiting for me to pick it back up at any moment. This little Skyrim dude saw me through high school, and part of college, and I just left him sitting this whole time. So I decided to get back on the 360 to retire my old guy.

“I took him to his custom built house, put him in some emperor clothes, put all the weapons away, and sat him at the table. Saved the game and shut it off. Gave the virtual dude some closure and said goodbye to my first playthrough. It weirdly felt kinda nice. Before you laugh at the idea, give it a try.”

The post became very popular on Skyrim’s subreddit, with other players chiming in with similar stories and several pledging to do the same themselves. “Good idea. Gonna boot up my PS3,” said luigiknightx. “I’m gonna get super emotional, not gonna lie. That first save still feels like a second home to me. Even though i haven’t played on it in a long time, just the memories of my first playthrough make me feel emotional.”

Hbell-LarkbirdTO put their own spin on it. “This brought a tear to my eye,” they said. “I might do that, or I might put her to bed with her husband like that couple in Titanic who cuddles in bed while the ship sinks.” Plenty of other users agreed too. “This is beautiful and I will absolutely be doing this,” CantBake4S**t said. “Even my husband who isn’t a gamer said it’s brilliant.”

Many Skyrim players revealed they had done the same too, retiring their characters in their family homes or other significant places. “My first character is living happily as an alchemist on her farm, surrounded by friends, her children and her beloved husband who opened a shop,” said TiioK. “After saving the world a few times, they decided to stop with the fighting and said goodbye to the Companions.”

Though it’s a little less wholesome, AntiJackCoalition did something similar with their villainous character. “The account I did the most s**t on — like Dark Brotherhood, Thieves Guild, Companions, civil war, Dragonborn DLC — vanilla playthrough ending I retired sitting in some big Bruce Wayne-ass mansion in the mountains with a lot of gold,” they said. “It does feel really nice to leave them to themselves after everything is over.”

With The Elder Scrolls 6 still five years away at least, fans have had to find their own ways, like this, to keep the ageing Skyrim entertaining. Another player recently accrued a 267,000 gold bounty murdering 5,000 NPCs in a quest to kill “everything that was killable”, while another fan recreated the game in Age of Empires 2.

In our 9/10 review of the beloved RPG, IGN said: “Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Baldur’s Gate 3’s Hefty 3-Disc Xbox Series X Physical Edition Includes Patch 5

The Xbox Series X physical edition of Baldur’s Gate 3 includes Patch 5 on-disc, developer Larian Studios has confirmed.

Patch 5 was announced as launching this week, and, as IGN revealed, fixes slowdown issues with Act 3 caused by Patch 4, among many other things.

Fans had wondered if this latest patch would make it onto the physical edition, which is set to launch early 2024. In a post on X/Twitter, Larian director of publishing Michael Douse confirmed the Xbox Series X physical edition will indeed ship with Patch 5 on disc. However, Larian is still working on the exact version for the PlayStation 5 edition.

While the Xbox Series X version of the Baldur’s Gate 3 physical edition comes on a whopping three discs, the PS5 version ships on two discs, and the PC version just one which hosts a custom installer and comes with a Steam key.

“This experiment is what we feel the future of physical media looks like, at least for us at Larian,” Douse said in a statement alongside the announcement. “We spent the last few months learning how to do it from scratch, and put everything we learned from the Collector’s Edition into what we hope is unbeatable value for what we’re considering our standard physical version going forward. If it works out, we’ll keep doing it this way.

“We understand the value of physical media, and while there are clearly increasingly significant challenges when it comes to the archiving of games, we truly believe it’s worth experimenting, even if it means a fuck ton of discs.”

The physical edition is sold exclusively on the Larian store, where it’s currently available for preorder. The studio notes that it’s not a Collector’s Edition, so don’t panic if you can’t get your hands on it right away and certainly do not buy from scalpers.

In addition to an “oversized exclusive game box” and all existing Digital Deluxe content, the physical Deluxe Edition will also include the following:

  • Original soundtrack on 3 CDs
  • Cloth world map
  • Two fabric patches
  • Thirty-two stickers
  • Baldur’s Gate 3 art poster

Larian is currently on a victory lap following the breakout success of Baldur’s Gate 3, with seven wins at the recent Golden Joysticks and eight nominations at the upcoming Game Awards. Larian is set to announce Baldur’s Gate 3’s long-awaited Xbox release date at the awards show on December 7, and has even started to tease its “next big game”.

Baldur’s Gate 3, of course, has been a massive commercial and critical success since its official release on PC in August. IGN gave it a 10/10, praising its “crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.