Exclusive: More The Casting of Frank Stone Details and Brand-New Screenshots

Dark mist, bloody meat hooks, and one, lonely killer — these are the sinister ingredients for Dead by Daylight, Behaviour Interactive’s asymmetrical survival horror game.

Since releasing in 2016, the popular multiplayer has repeatedly elaborated on this basic formula by mixing in great horror IP, like by recently adding ’80s murder doll Chucky to its killer roster and Alien’s unshakeable Ellen Ripley to its bank of survivors. It pushed open the doors to its dreadful universe by creating a half-joking dating sim and comic book series, but it’s never expanded its mythology as ambitiously as it plans to with Until Dawn developer Supermassive Games. After teasing a collaboration earlier this year, Behaviour announced plans at The Game Awards on December 7 to release spin-off game The Casting of Frank Stone in 2024.

To learn more about the interactive drama, IGN spoke to Dead by Daylight senior creative director Dave Richard, Behaviour’s head of partnerships Mathieu Cote, and Supermassive director Steve Goss in an exclusive interview. Though the studio leads warn that, like a powdery mummy, many of the game’s details are under wraps, they’re confident this is the game superfans have been waiting for.

“Some people really wanted […] to be able to live [Dead by Daylight’s] story more,” Cote said. “We’ve done that with comic books, we’ve done that in other ways. But a single player narrative game where you could literally lose yourself in a story that takes part in the same world as Dead by Daylight was always something we were hoping to do at some point.”

Naive players should also find plenty of reasons to get goosebumps, Goss says, because his studio decided “we’re just really going to mess with you” in gameplay.

“We’re going to take you where you don’t expect to go,” he continues.

Read on for our full interview with Behaviour and Supermassive, and to find ominous screenshots revealing never-before-seen bits of The Casting of Frank Stone.

Where did the idea for The Casting of Frank Stone come from?

Mathieu Cote, Head of Partnerships: The Dead by Daylight storyline and the lore progressed quite a lot from when we launched the game, now almost eight years ago, and the story in there was mostly told through the flavor text on add-ons, and offerings, and things like that.

As things progressed, we were able to tell quite a lot more of the backstory, but it’s always been a question we were asking ourselves: “How do we tell those really deep stories, the very personal stories? How else can we tell stories of the Dead by Daylight universe?”

Some people really wanted to be able to live those stories more. And so we decided to try a different medium. We’ve done that with comic books, we’ve done that in other ways, but a single-player narrative game where you could literally lose yourself in a story that takes part in the same world as Dead by Daylight was always sort of something we were hoping to do at some point.

And, so, when it came to putting that into reality. We looked at our options. And the first [team] we reached out to was Supermassive. If you’re going to do a narrative, single-player experience, there is sort of no other choice.

How many years in the making is this game?

Steve Goss, Supermassive director: I think we’re two years in now.

For Supermassive, what was most intriguing about this project?

SG: Well, I think we always look for really good, interesting opportunities to tell the kinds of stories we’d like to tell. This just…it fit together. It was, like, okay, you’ve got a deep, rich lore [in Dead by Daylight]. A really interesting world, a really interesting take on horror. And that was really apparent.

Then, we were asked what kind of story we’d like to write, so we had a whole bunch of freedom there. [We had the opportunity to add] other things we’d like to explore that perhaps don’t fit into some of the things we’ve done previously. So it was just a really nice opportunity.

How familiar with Dead by Daylight should players be to receive what you’d call the “full experience” of the game?

SG: I don’t think you need to know anything about Dead by Daylight to really enjoy the game. But I think if you like Dead by Daylight […], you will find the deeper resonances we’ve embedded into the story. So it should work for both types of players.

It’s a good story with terrible, terrible, terrible outcomes.

Dave Richard, Behaviour senior creative director: I’d like to add something really quick here, which I think is important, too, for our community. We have a lot of fans of the Dead by Daylight universe that are not Dead by Daylight players because they maybe don’t feel like going into an intense multiplayer horror setting is their thing. [This] will be their chance — they will be able to go to their own rhythm with a single-player experience.

It is the story of Frank Stone and the lives and the town that his crime touches

Why did you choose to feature a new cast of survivors and, maybe, a killer instead of using existing Dead by Daylight characters?

SG: From my point of view, it’s the freedom to tell a story. It’s the freedom to not have to explain how that ties in necessarily with long-standing and existing character narratives, nor does it undercut them or devalue them by giving them elements which aren’t what the community, fans, and players have already built up.

There’s also an element of being able to explore things that, because we’re not tied to an existing character, we can take some of the resonances of the deep lore of Dead by Daylight, and we can play with that in a more interesting way than [just] an interesting character design or structure. What is the story of the characters coming in contact with the truth of Dead by Daylight, you know? That’s a story which perhaps hasn’t been told as directly as we’re trying to tell it with The Casting of Frank Stone.

Now we’re in the year of Alan Wake, and I’m curious, what did you want to communicate by putting your main character’s name in the title, Frank Stone?

SG: I don’t know if I’m going to answer that directly right now. I mean, the story hinges and pivots on Frank. Frank is the center of everything that the story will deal with, but I don’t want to tell you quite how that will play out because there are a lot of layers in that story.

Let’s just put it this way: He is sadistic. He is a killer, he is… maybe irredeemable. Maybe we don’t truly understand him. But it is the story of Frank Stone and the lives and the town that his crime touches.

Would you call Frank Stone an origin story?

SG: Yes, at a certain point, this is very much an origin story. It’s very much about characters coming in contact with the truth and the underlying horror of [godlike DbD trial conductor] The Entity.

[But] I don’t think it’s an origin story for Dead by Daylight, I think it’s a gateway into that universe. After all, it’s just called “The Casting of Frank Stone.” It does tell you quite a bit about Frank.

Can Dead by Daylight fans expect a cameo from The Entity?

MC: It’s tough to be in the world of Dead by Daylight without The Entity having its say. I think I should stop there.

I’ll take what I can get. How different will gameplay be to the typical DbD experience?

MC: A better question would be, “How different is it gonna be to the other Supermassive games?”

SG: If you’ve played our games, you’re familiar with the style of gameplay that we do. And we’ve taken that and all of the values around the experience of playing Dead by Daylight and tried to bring those two together.

Frank Stone is not an online multiplayer, asymmetrical game, that’s not what it is. But I think when you play it, you’ll see a lot of the resonances of the way that Dead by Daylight allows the player to have agency within the world. And we’ve adjusted the way we want our characters to be controlled and the way we present choices to kind of dovetail into that.

It should feel familiar to a Dead by Daylight player on one level, it should feel familiar to a Supermassive game player on another level, but it should also be satisfying for both of those perspectives.

For newcomers, is there any benefit to starting with Frank Stone as either their first DbD experience or first Supermassive game?

SG: From the Supermassive point-of-view, this game completely stands alone. It doesn’t require you to have any experience of the Supermassive style — it has some of the elements of accessibility that our games are known for, but it stands on its own. And it tells a story which you probably wouldn’t structurally and tonally wouldn’t necessarily sit alongside Until Dawn or The Quarry.
Do you think Frank Stone takes the horror genre in an unexpected direction? Or is it following tradition, and, if so, what tradition?

SG: I think it will be unexpected. I think. One of the things we try to do often when we tell our stories is to subvert horror values. I think this is probably a slightly more of-its-age narrative than some of our other games, which tend to lean into key standards and tropes of horror. I’d like to say we mess with that more here.

What are you most excited about people experiencing?

SG: I’m most excited about the things I can’t tell you. There’s a lot under the hood, a lot hidden away. They’re gonna have the group of friends in Cedar Hills, in Oregon, that kind of is a very relatable, classic set-up for a horror story, and everyone’s going to understand that. And then we’re just going to really mess with you. We’re going to take you where you don’t expect to go.

MC: I love seeing the theorists, like, the people who speculate on what this could mean and, “Oh, that’s probably a sign that this is happening in Dead by Daylight. Oh, it finally explains why this, and that.” A lot of them are wrong, but some of them are right once in a while, and they’re always super entertaining. And I always see it as a beautiful symptom of the passion. People are so engrossed in our story, it’s like the classic wall of bits and bobs with red string all around, trying to connect the dots. […] I love this, I can’t wait.

DR: The whole project as a whole is a fantastic new endeavor for the Dead by Daylight universe. So, usually, when we introduce a character in Dead by Daylight, we have a title, we have a trailer that lasts for 30 seconds, a minute. And then, potentially later, we’ll add an archive entry that explores a little bit more of the story through text. But, this time, we introduce new characters in a fully playable setting, and I can’t wait to see the reaction from our fans.

Ashley Bardhan is a freelance writer at IGN.

The Finals Review in Progress

If there’s one genre that lends itself to boom or bust, it’s the online shooter. For every success like Call of Duty, Halo, or Apex Legends, it seems like there are at least a dozen other games that have come and gone with barely a spark before they fizzle. With so many good competitive shooters in play, what makes one stand out? What makes it worth diverting your time to in versus another? After my first night of matches in The Finals, I think I’m starting to get a picture for how it answers those questions.

If The Running Man were about 3v3v3 gun battles, it would’ve resembled The Finals. The vibrant color palette combines with a pair of live sports-style play-by-play announcers to give it that over-the-top, American Gladiators feel that people in the ‘80s thought was going to be the future of sports. It strikes a great balance of not taking itself too seriously without making it a joke or becoming obnoxious.

There are two core “modes” to start with. Quick Cash has each team vying to collect a vault of coins and deposit it at a designated point on the map, which tends to result in a convergence of all of the three-person squads at those points. This is really effective for keeping the action moving, and because taking over the deposit doesn’t reset its progress, rounds move at a steady pace and avoid momentum-killing stalemates altogether.

This is really effective for keeping the action moving.

Bank It focuses a bit more on direct PvP battles, but they tend to be more scattered. Here, each player carries coins in their virtual pockets, coming from vaults around the map or eliminating enemies. The on-the-fly strategizing of going for kills one second to needing to deposit before it all goes to waste is exciting, and it’s pretty fun to eliminate someone at the bank and deposit all their coins yourself.

You can choose from three different weight classes for your character, and they all play very differently from each other. The Light build, for example, focuses on mobility, trading stopping power for a grappling hook to quickly get to high or far places. The Heavy, meanwhile, could have been taken straight from Rainbow Six: Siege, as it alternates between controlling the battlefield with heavy weapons and smashing through walls like the Juggernaut.

That destructibility is the real star of The Finals.

That destructibility is the real star of The Finals, from what I’ve played so far. Sure, you can enter a room from the door or window. But taking the less obvious path of crashing right through the ceiling is a thrilling way to get the drop on unsuspecting teams, and you haven’t really played The Finals until you’ve stolen the vault by blowing a hole in the ceiling and have it drop right in front of you. By the end of tense matches the battlefield is littered with debris from entire buildings beginning to collapse.

Matchmaking as a solo player is quick and easy, but it does have one glaring weakness. In matches where I either didn’t match into a full three-person team, or we lost someone, no one was ever pulled into our team to refill our ranks. It’s very disheartening to be in a match by yourself, knowing you have no shot to win and no reason to hold out hope that help is going to arrive.

One night in, I’m intrigued. The game show-meets-squad shooter vibe is working well for me, and the pace of the action is exciting. The way flying through the battlefield on a grappling hook or hulk-smashing through buildings mixes with the strict objective based gameplay feels novel, though how long that lasts with just two game types remains to be seen. What I do know is that I’m eager to keep playing, which is all I can ask for this early on.

Stay tuned for the full review after I’ve put in some more hours, and if you’re playing let us know what you think in the comments.

The Best Xbox Series X Deal: On Sale for Only $349

You can’t keep a good deal down. Both Amazon and Walmart have dropped the price on Xbox Series X all the way down to $349. That’s $150 off the MSRP of a phenomenal video game console. It even arrives before Christmas — and this would make a great Christmas gift. And if you’re lucky, you may even be able to get the Diablo IV bundle at Walmart for the same price (availability depends on location).

Xbox Series X for $349

Note: Make sure you are logged into your Walmart account to see the discounted price on the Diablo 4 bundle. And even then you might not see it, because it’s currently only available in select locations.

For the record, this is a far better deal than the $439 price we saw during Black Friday and Cyber Monday. Sometimes it pays to wait, apparently, even during the biggest sale event of the year. But it probably doesn’t pay to wait right now, as stock will likely be limited, and the price could go up any time.

The Xbox Series X is a current generation system able to drive 4K games at up to a glorious 120fps. It is technically a more powerful system than the PS5 and games that are compatible with both consoles usually perform better on the Xbox console. Compared to the $300 Xbox Series S, the X features more powerful hardware to enable it to run games in 4K (the Xbox Series S runs games at 1440p).

The Xbox Series X also has a disc drive that can play 4K Blu-ray movies and physical game media and 1TB of internal storage. Diablo 4 itself as an incredible game. The Xbox edition retails for for $69.99 and the lowest it went for on Black Friday was $49.99. Check out our IGN Diablo 4 review.

Also check out our picks for the best Xbox deals going on right now, including a ridiculous bargain that gets you the deluxe edition of the Dead Space remake for $7.99 if you have Game Pass.

Check out more of the best deals on 2023 holiday gift ideas in tech and gaming.

IGN Awards Celebrates the Best Games, Movies and More

From Nintendo’s triumphant follow-up to Breath of the Wild to the hot pink perfection of Barbie and so much more, 2023 has been a landmark year for games and entertainment. Indeed, IGN has labeled 16 games, movies and TV shows a masterpiece over the past 12 months, with countless more worthy of your time and money. Admittedly, it’s also been a year of polar opposites, and Skull Island: Rise of Kong wasn’t the only stinker to receive a bad score (I’m looking at you, Winnie the Pooh: Blood and Honey). The games industry suffered a huge number of lay-offs too, and Hollywood strikes put release calendars on hold as screenwriters and actors fought for better working conditions.

So while 2023 had its low points, we wanted to shine a spotlight on its successes and give recognition to everything that brought us joy, whether it was two hours of pure escapism in a movie theatre, being transported to another world for an experience like no other, or a moment that made us step back and gasp, “Holy fuck…”

As such, IGN Awards launches next week, a five-day celebration of the best games, movies, TV, anime, comics… Everything IGN, like you, is passionate about. Of course, as 2023 draws to a close you’ll see lots of awards lists popping up, but the IGN Awards aren’t distracted by what’s coming out next year and beyond. We’ve made sure that the list of awards categories is streamlined and focused, because we know you’ve only got so much spare time. We’ve made sure every award counts and is dedicated to something that you care about.

2023’s IGN Awards will therefore look a little different compared to last year. For starters, it’s no longer called IGN’s Best of – we wanted a name that better reflected the grandeur the winners deserve. That said, it is 100% still a celebration of the best of everything that IGN covers. We’ll still be crowning the best game and movie of the year, along with other returning categories such as role-playing game, TV series, anime show, and more. But we’ve also introduced new categories like Best Horror Game, Best Soulslike and Best Open-World Game, to reflect how gaming trends have changed over the past few years.

Elsewhere, we’ve asked the podcasting teams of Beyond, Unlocked and NVC to respectively pick the best PlayStation, Xbox and Nintendo games of the year, because no one knows those consoles and games better than the people who talk passionately about them week in, week out.

While we’re exceptionally proud of all the winners chosen by IGN’s editorial team, we also want to know what have been your favourites of 2023

Finally, while we’re exceptionally proud of all the winners chosen by IGN’s editorial team, we also want to know what have been your favourites of 2023. Therefore you’ll find a poll alongside each award, which includes the same shortlist of nominees the IGN team picked from. Vote for the one you liked most in each category and we’ll showcase your winners at the end of next week.

So join us from Monday and throughout the week to see if your picks of the best of 2023 are crowned the winners. I’m certainly looking forward to sharing our choices, but more than that I cannot wait to see what moments made you shout “Holy fuck!” this year!

Alex Simmons is IGN’s Features Director. Follow him on X / Twitter.

Suicide Squad: Kill the Justice League Is Getting an Offline Mode After Release, Rocksteady Confirms

If you were put off by the idea that Suicide Squad: Kill the Justice League is an always-online game, I have some good news: Rocksteady Studios confirmed that it will make the story mode available offline, but only after the game releases.

In the official Discord server for Suicide Squad: Kill the Justice League, a Rocksteady employee confirmed in the announcements channel that the developer plans to add an offline story mode. As you can see from the screenshot below, the offline story mode won’t be available at release, but Rocksteady is “aiming to add this update in 2024.”

During a February State of Play held this year, Rocksteady confirmed that not only would Suicide Squad: Kill the Justice League require an online connection even when playing in single-player, but it will also be a live-service game. Many fans were thoroughly disappointed by the news, with it turning off some from the game altogether.

The announcement came after a new trailer debuted last night at the 2023 Game Awards, with Rocksteady continuing to give us more glimpses at the DC title. To that end, Rocksteady also kickstarted a new developer diary series last month; in the first video of the series, it revealed that its version of Metropolis would be twice the size of Gotham City depicted in Batman: Arkham Knight.

Originally set to launch sometime in 2022 before getting delayed into early 2023, Suicide Squad: Kill the Justice League was supposed to come out on May 26. Rocksteady subsequently delayed Suicide Squad to February 2, 2024.

For more, check out our feature, where we take a closer look at how its first developer diary shed light on the game’s biggest plot mystery.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Dragon Ball: Sparking Zero Producer Says Game Will Have Budokai Tenkaichi’s Spirit, Nostalgia

During The Game Awards, Bandai Namco revealed a trailer for Dragon Ball: Sparking! Zero, the newest entry in the beloved 3D fighting game series. Seeing as how it’s been nearly 15 years (10 years if you count the series’ lackluster spin-offs) since players received a new mainline Budokai Tenkaichi game, folks likely have a lot of questions about Sparking! Zero.

Naturally, IGN assembled the seven dragon balls and spoke with producer Jun Furutani to chat about the game’s five-year development process and get some insight into what players can expect when Sparking! Zero releases on Xbox Series X/S, PlayStation 5, and PC.

Although several Dragon Ball games have released since 2007’s Budokai Tenkaichi 3 on PlayStation 2 and Wii, Furutani said now felt like the perfect time for the series to return and deliver an “evolved” Dragon Ball Z gameplay experience on next-gen consoles.

“What was interesting to see with [Sparking! Zero] was the effect on the environment. When Goku is charging his ki, you have a little bit of wind picking up,” Furutani said while pantomiming Goku’s zenkai boost. “When someone crashes through a boulder or a building [after an attack] it’s happening in real time. We’ll be using Unreal Engine 5, so the graphics are just that more real and immersive.”

What was interesting to see with [Sparking! Zero] was the effect on the environment

Furutani says he drew inspiration from his time observing how players in Dragon Ball FighterZ‘s esports scene enjoyed recreating iconic battles from the anime to ensure players could relish in an identical experience with Sparking! Zero.

“Sparking! Zero is different than [Dragon Ball FighterZ, Dragon Ball Xenoverse, and Dragon Ball Z: Kakarot]. FighterZ was created with esports intentions with 2D fighting. Kakarot was about experiencing the story. Xenoverse [had players] go in as an avatar into the world,” Furutani said. “The focus here is to push the limits of how much a player can completely immerse themselves into the world and how intensely we can make that [happen].”

Before the new Budokai Tenkaichi trailer made its world premiere earlier this year, fans referred to the previously unnamed title as Budokai Tenkaichi 4. Gematsu spotted a Bandai Namco trademark filing in September, revealing that the game would instead adopt the series Japanese title, “Sparking.”

Although the subtitle “Zero,” tends to indicate a game ostensibly serving as a prequel entry in an ongoing game series, that isn’t the case with Sparking! Zero. Rather, the name is meant to embody the game being an accessible starting point for longtime fans and newcomers alike.

Despite my best efforts, I wasn’t able to get Furutani to spill the senzu beans about the game’s roster size or, more importantly, if the series’ beloved loading screen mini-games would make its triumphant return. However, Furutani beckoned fans to look forward to more details in the future and expect a “robust game” when Sparking! Zero releases on Xbox Series X/S, PlayStation 5, and Steam.

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Spider-Man 2 Fans Upset After It Won Nothing at The Game Awards Despite 7 Nominations

Fans have taken to social media to vent their surprise and frustration after Insomniac Games’ Marvel’s Spider-Man 2 failed to net a single win at The Game Awards 2023, despite being nominated in seven categories.

Spider-Man 2 launched on October 20 to a warm critical and fan reception and was subsequently nominated for Game of the Year, Best Game Direction, Best Narrative, Best Audio Design, Best Performance, Innovation in Accessibility, and Best Action/Adventure Game, as well as the Player’s Voice Award at The Game Awards.

Unfortunately for Insomniac, 2023 was packed with fierce competition such as The Legend of Zelda: Tears of the Kingdom, Alan Wake 2, and Baldur’s Gate 3, and Spider-Man 2 was edged out of all seven award catagories as a result.

Others were more pragmatic about the lack of awards, with many citing the slew of high quality games released throughout 2023 as the reasoning behind the judging decisions. “It makes sense,” wrote Redditor tylernazario. “The gameplay was an improvement from the first but the story was a step down in terms of quality and length. Plus this year was stacked with lots of great games”.

Insomniac reacted with grace and was quick to thank fans and congratulate the winners of this year’s awards. “A major thank you to everyone who nominated Marvel’s Spider-Man 2 in several categories at The Game Awards this year” it said on X/Twitter. “It’s an honour to have had your support. Congrats to all the winners and nominees. You all deserved it.”

The story mirrors the results of the 2018 awards show, which saw the first title in Insomniac’s Spider-Man series edged out by the likes of Red Dead Redemption 2 and God of War after also being nominated in seven catagories.

In IGN’s 8/10 review of the latest, we said that “Marvel’s Spider-Man 2 delivers Insomniac’s best tale yet, and despite its open world falling short, is a reliably fun superhero power trip”. For more insights into the development of Spider-Man 2 be sure to check out the IGN Roundtable discussion between Remedy Entertainment’s creative director Sam Lake, and Insomniac’s senior narrative director John McAdam.

Of course The Game Awards isn’t all about, well, awards. It’s also about juicy game reveals. This year saw the unveiling of Hideo Kojima’s brand new horror IP Overdose, along with God of War DLC, a new Blade title from Arkane Studios, and a host of other titles. Stick with IGN to catch up on all of the winners, and every game announced during The Game Awards 2023.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

IGN UK Podcast 726: GTA 6 Looks Decent

Cardy, Matt P, and Mat J are here to get excited about our first look at GTA 6. After throwing story theories and hopes around they move onto the big reveals from this year’s Game Awards, including Hideo Kojima’s mysterious OD collaboration with Jordan Peele, Arkane’s team-up with Marvel for Blade, and Hello Games’ ambitious follow-up to No Man’s Sky, Light No Fire. Then in traditional IGN UK podcast fashion it all descends into chaos as crisps chat and rants about Deal or No Deal take over.

Ask us anything you’d like. Get in touch at ign_ukfeedback@ign.com.

IGN UK Podcast 726: GTA 6 Looks Decent

Nintendo Switch Online Getting Harvest Moon 64 and More Today

Harvest Moon 64 and two other N64 games are joining the Nintendo Switch Online library today, December 8.

Described aptly by Nintendo as bringing “thrills, chills, and cozy comfort” to Nintendo Switch, both Jet Force Gemini and 1080° Snowboarding will join the aforementioned Harvest Moon 64. The games will be available at no extra cost to users who have a Nintendo Switch Online membership and have purchased the Expansion Pass as part of the N64 library.

Harvest Moon 64 is a classic entry in the beloved farming simulator series. “Head to the country for a new challenge,” reads the synopsis. “Hard work is rewarded as you struggle to bring prosperity back to a neglected farm. Work the land, pick up odd-jobs, and get to know the neighbours.”

It earned an 8/10 in IGN’s 1999 review: “It’s a rare occasion nowadays that a game with such simple graphics would even make it to store shelves, but Harvest Moon as that rare quality of being totally engaging and challenging,” we said.

Nintendo had previously announced the addition of Jet Force Gemini, a 1999 third person shooter developed by Rare. It revolves around a galactic law enforcement team who battle against the insectoid villain Mizar. In single-player you explore the galaxy, fight hordes of enemies, and save a race of survivors.

This one earned an 8/10 too. “Having played through every inch of Jet Force Gemini, I can honestly say that I enjoyed the experience very much,” our review said, also in 1999. “I never thought I’d complain that a game is too big, but this is exactly the case for Rare’s 3D action-shooter.”

Finally, 1080° Snowboarding rounds out the additions. “Hit the slopes for some serious shredding in one of the first truly realistic snowboarding games ever created,” reads the synopsis, and IGN agreed it was great, also giving it an 8/10 in our 1998 review.

“Nintendo’s 1080° Snowboarding is a remarkable game and our hats are off to the big N,” we said. “With a handful of unique tracks, air-make and half-pipe modes, two-player and Rumble Pak support, an ultra-realistic look with spectacular graphics and tons of tricks, jumps, and air there is a lot of fun to be had with this game.”

These games will join other N64 classics including The Legend of Zelda: Ocarina of Time, Pokémon Stadium, GoldenEye 007, Excitebike 64, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Final Fantasy 7 Rebirth Fans Are Swooning Over Sexy Cid

It’s been quite the year for hot single men in your video games (we’re looking at you, Ganondorf) and Final Fantasy 7 Rebirth’s Cid refuses to be outdone.

The reimagining of the classic Final Fantasy character was fully revealed in a trailer at The Game Awards, and Square Enix has given what was a gruff, old-looking man quite the glow up — and fans are loving it.

“Oh no, he’s hot,” said Jet44 on Reddit. “Daddy confirmed,” added simpathiser. “Between Barret, Biggs, and now Cid, I’m in husbando heaven,” said TheNewArkon. As you can see in the image, below, the original Cid, even in his spruced up artwork, looked a little rough for what was meant to be a 32 year old.

“I’m glad they realised 32 is too young to be old and crotchety,” said sudden-SOUND, and CityofTheAncients agreed: “Right? He actually looks 32 and not in his mid 50s.” Hadrian_x_Antinous added: “Look at this ancient old man who long ago had a dream. He’s so old, what an oldie. Just kidding. He’s 32 and actually looks it, that’s awesome.”

The trailer showed a lot more than just sexy Cid, of course, including other new party characters like Cait Sith and Vincent and an extensive look at other story elements coming in the highly anticipated sequel.

Final Fantasy 7 Rebirth’s February 29, 2024 release date is getting closer and fans are finally learning more and more about the game. Square Enix has previously confirmed it will feature new story content centred around Zack, and perhaps even incorporate backstory for Sephiroth included in mobile game Final Fantasy 7 Ever Crisis.

An ESBR rating also revealed some wild and wacky details about the game, including its deep cleavage, pools of blood, and a potential clue to Aerith’s fate. And Square Enix dropped a ton of story details, screenshots, and more in a big update in November 2023.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.