Pokémon TCG: Scarlet and Violet – Prismatic Evolutions Review: The Ultimate Crown Jewel of This Era

Pokémon TCG: Scarlet and Violet – Prismatic Evolutions represents the culmination of the slow build-up to Pokémania 2025. The wild popularity of the set sold preorders out fast, with stock only now starting to return to shelves and online retailers. But, despite these difficulties, it’s quickly become the ultimate crown jewel of the Scarlet and Violet era, delivering fan-favorite Eevee and its evolutions in jaw-dropping Special Illustration Rares and ultra-rare Master Ball foils.

Packed with over 200 cards, including powerhouse Pokémon like Roaring Moon ex and Pikachu ex, this set blends stunning artwork with competitive playability, making it a must-have for trainers and collectors alike. Improved pull rates for Special Illustration Rares sweeten the deal, giving fans a better shot at pulling their dream cards, even as demand hits an all-time high.

Yet, the new sets aren’t just about beautiful cards—they’re introducing exciting mechanics like Budew’s game-changing free attack, and doubling down on rarity tiers to thrill pack-openers. Fancy hunting for the Eeveelution family or stacking your deck with tournament-ready hits? Prismatic Evolutions offers something for everyone. It’s not just another expansion; it’s the kind of release that defines a generation of Pokémon TCG fans.

But, in my experience the pulls have been rough in Prismatic Evolutions so far. This won’t be the same for everyone, of course. Moreover, on the one hand, it is a good thing; your SIRs and the rest have a much better chance of holding their value. On the other hand, 25 booster packs didn’t bring the goods. Let’s take a look at some of the exciting new cards that I did manage to bag, and then discuss some of the other exciting (and rare) new additions the expansion brings to see is Prismatic Evolutions is truly worth the hype.

Glaceon ex (Suprise Box Promo Stamp) 026/131

Glaceon ex could end up being a sound playable card by building up enough damage on an opponent’s bench to knock it out before it comes into play. The challenge with Tera ex-cards is using multiple energies. However, seeing a Glaceon Tera ex deck in action would be very entertaining.

Eevee Elite Trainer Box Promo 173

Thanks to its stunning full artwork, this one will likely be in trainers’ binders rather than their decks. It’s still the standard Eevee card in this set, allowing trainers to evolve it as soon as it’s played. It certainly makes playing an Eeveelution deck a lot easier.

Mela Trainer SAR 140/131

Mela is a powerful trainer card that can be used at the right time. Trainers can grab a fire energy from their discard pile whilst topping up their hand with 6 cards, which would come in handy mid to late game. Again, this is one for a trainer binder, with the usual Mela trainer card being fairly easy to pull.

Pikachu ex 028/131

Prismatic Evolutions also addresses Surging Sparks FOMO with Pikachu ex, although it’s not a Tera ex. Thanks to Thunder, it’s a relatively straightforward basic ex, with the possibility of one-hit knockouts in three turns. It’s a high energy cost, but it’s a lovely card to build up from the bench to switch in and out, thanks to its one energy retreat cost.

Max Rod Ace Spec 116/131

This card can literally flip a battle on its head. Imagine having Tyranitar’s ex knocked out alongside its four energy cards, then using this Max Rod to get it all back and start building it again from the bench. Probably one of the most useful Ace Specs cards we’ve seen.

Espeon ex 034/131

Espeon ex decks are going to be very hard to combat thanks to their ability to both discard from an opponent’s hand and de-evolve all opposing Pokémon, shuffling the evolution cards into their deck. This one card can drag a battle out and whittle down opponents, so imagine a deck built around four of them. Insane.

Tyranitar ex 064/131

At first glance, Grind makes Tyranitar ex very playable. But it’s a different story when I consider it a second-stage evolution with a minimum of three energy cards attached to stretch its legs. I love Tyranitar, but this ex-card ain’t it, chief.

My Favorite Prismatic Evolution Cards

It’s a given that we all want the Eeveelution SIR cards from Prismatic Evolutions. Still, some seriously cool overlooked artwork in this expansion might be worth snapping up if you see a bargain.

Dragapult ex SAR 165/131

Dragapult ex SAR 165/131 is one of my favorite artworks from this set, and I’m very tempted to build a deck around Phantom Dive. Two energy costscosts for a combined 260 damage, 60 of which can be spread on your opponent’sopponent’s bench. It’s an insane move; watch for this card creeping up in value just because trainers want it in their deck.

Roaring Moon ex SIR 162/131

Another heavy hitter with Roaring Moon ex-SIR with stunning artwork. A triple hit energy spend for its attacks is brutal, but this basic Pokémon card could be the final push in a tight battle. Loading a deck up with Stadium cards and building support around Roaring Moon ex sounds like a fun deck to build, that’s for sure.

Umbreon ex SIR 161/131

Finally, ​I doubt anyone will use an $1200+ Umbreon ex SIR in their decks, but if you take a look at that mental moveset, you’d surely be tempted. Like Roaring Moon ex, this card has the chance of flipping a Pokémon TCG battle on its head in the 11th hour with both of its moves. Yes, it needs three different energy types. Still, there’s some fun to be had building out an Eeveelution deck around Umbreon ex.

So, with all things considered, is Prismatic Evolutions worth the hype? In short yes. There are plenty of awesome cards to add to your binder and more playable cards. Still, you’ll be waiting for stock to appear without brilliant timing. Eeveelution-based sets will always be cool, but the chances of pulling one of the elusive Eeveelution SIRs is 1 in 900 booster packs.

There’s also the addition of God packs and Master Ball cards, which is very cool. Imagine pulling every SIR in one booster pack? The problem is it’s very unlikely to happen, so strap in and get ripping packs and boxes.

Where to Buy Pokémon TCG: Prismatic Evolutions in 2025

Stock has been hard to come by for Pokémon TCG: Prismatic Evolutions, and things are only now starting to even out a little. Pokémon is at the height of popularity again, between TCG Pocket, investors buying up stock, and general increased demand for sets such as Surging Sparks, it’s a crazy time to get into the hobby. With The Pokémon Company’s efforts to restock shelves ASAP, Prismatic Evolutions also represent a turning point of going online or in-store to buy stock instead of resorting to the questionable secondary market.

The Prismatic Evolutions collection offers a range of products for collectors and players, each celebrating the beloved Eeveelutions. At the top, the Elite Trainer Box provides nine booster packs, an exclusive full-art Eevee promo, and useful extras like sleeves, dice, and condition markers—ideal for anyone building their collection or deck.

For a simpler option, the Surprise Box includes a few booster packs and a random Eeveelution ex promo with a Prismatic Evolutions stamp, offering an affordable way to dip into the set. Similarly, the Mini Tin is a compact choice with two booster packs, a collectible Eevee coin, and an art card, doubling as a neat storage solution.

Collectors will appreciate the Binder Collection, which pairs four booster packs with a sturdy Eevee-themed binder for organizing prized cards like Master Ball foils or Special Illustration Rares. The Tech Sticker Collection adds a playful touch with Eevee stickers and two booster packs, perfect for younger fans or casual fun.

Lastly, the Poster Collection combines display-worthy content with collectibility, featuring three booster packs, a fold-out Eevee poster, and exclusive holo promos of Vaporeon, Jolteon, and Flareon. Each product highlights the magic of the Prismatic Evolutions set, offering something for every kind of Pokémon fan, whether you’re chasing rare cards, organizing your collection, or simply enjoying the Eevee hype.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Dragon Age: The Veilguard Patch Notes Sure Make It Sound Like BioWare’s Basically Done With the Game Now

Dragon Age: The Veilguard developer BioWare has released a new patch for the game and in the same breath suggested it’s basically done with it less than three months after launch.

As spotted by Eurogamer, Patch 5 includes a number of quality-of-life improvements and bug fixes, but it’s the wording from BioWare that suggests this is the final major patch Dragon Age: The Veilguard will get.

“Thank you all for playing Dragon Age: The Veilguard; we were so happy with the game’s stability at launch and hope you have enjoyed our Quality of Life patches since then,” BioWare said. “With the game being in a stable place, we are moving to monitor for any game-breaking bugs should those occur. Dareth shiral!”

Moving to monitor game-breaking bugs sounds like players shouldn’t expect any new content. Perhaps that shouldn’t come as a surprise given BioWare has already confirmed Dragon Age: The Veilguard wouldn’t get any post-launch DLC.

Dragon Age: The Veilguard was the first new game in the fantasy RPG series in 10 years, but it came and went not with a bang but a whimper. This week, publisher and owner EA admitted Dragon Age: The Veilguard had failed to meet sales expectations by a whopping 50%; it had expected three million players, but the game managed only 1.5 million.

There’s been some smoke around Dragon Age: The Veilguard’s struggles, such as it receiving a significant discount just a month after launch for Cyber Monday, and the departure of its director, Corinne Busche, from BioWare just last week. We’ve chronicled some of the game’s development challenges already, including layoffs and the departure of several project leads at different stages.

Mass Effect 5 now appears to be BioWare’s focus, although it seems far, far away still. And what next for Dragon Age? Given how Dragon Age: The Veilguard went for EA, it seems the publisher will take some convincing to greenlight yet another sequel any time soon.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 784: Doom, Doom, Doom, Doom, I Want You in My Room

Cardy, Matt, and Wes are here to talk through January 2025’s Xbox Developer Direct and the impressive quartet of games featured; Doom: The Dark Ages, South of Midnight, Clair Obscur: Expedition 33, and Ninja Gaiden 4. Plus, there’s also some time for some hands-on impressions of Assassin’s Creed: Shadows thanks to Matt’s sneaking and slashing around rural Japan.

Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 784: Doom, Doom, Doom, Doom, I Want You in My Room

Nintendo Adds Fatal Fury 2 and Other SNES Games to Nintendo Switch Online Library

Fatal Fury 2 and two other Super Nintendo Entertainment System games have joined the Nintendo Switch Online library.

A trailer released by Nintendo, below, announced Fatal Fury 2, Sutte Hakkun, and Super Ninja Boy are all now available in the SNES collection.

Fatal Fury 2 arrived in 1992 as a fighting game sequel and introduced new characters Kim Kaphwan and Mai Shiranui. They joined the classic roster of fighters such as Terry Bogard and Big Bear to round out the roster to eight.

Sutte Hakkun, meanwhile, hasn’t been released in English until now. This is side-scrolling puzzle game about gathering arinbow shards as a wee beastie called Hakkun.

Finally, the relatively ahead of its time Super Ninja Boy hits Nintendo Switch Online 34 years after its 1991 release. It blends role-playing game and with action elements as players control Jack and beat up baddies. It features multiplayer too, with a second player able to jump in at any time.

These games are available at no extra cost to users who have a Nintendo Switch Online membership and have purchased the Expansion Pass. Nintendo periodically adds a handful of classic titles to its myriad Switch Online libraries, which also includes games from the Nintendo Entertainment System, Nintendo 64, Game Boy, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Diablo 4 and Path of Exile 2 Devs Won’t Say Whether They’ll Ban Elon Musk for Account Boosting

Both Blizzard Entertainment and Grinding Gear Games have declined to say whether they plan to ban accounts belonging to Elon Musk after the X/Twitter owner reportedly admitted to cheating, leading some fans to accuse the developers of undermining the integrity of their games.

Screenshots of a private conversation between Musk, the world’s richest man, and a YouTuber showed Musk’s admission of paying for account boosting in action RPGs Diablo 4 and Path of Exile 2.

Account boosting is a form of cheating where a player logs into another player’s account to raise (or boost) their rank to a higher tier and violates pretty much every live service video game’s terms of service. Blizzard’s end user licence agreement specifically warns players that account boosting or power-leveling, in exchange for payment, is prohibited.

Following Musk’s admission this week, Diablo 4 developer Blizzard Entertainment and Path of Exile 2 developer Grinding Gear Games have faced questions about whether they will now take action and ban Musk’s accounts for cheating.

“So now billionaires can buy their way to the top of the HC ladder as a vanity project like owning a football club. Are the TOS not being enforced even when openly broken?” asked one Path of Exile player in a post on the game’s official forum.

“Are there any comments from GGG regarding this? Maybe in [Early Access] it’s not a high priority, or it’s garnering too much free press, but as a longtime supporter, this is a massive blow to the credibility of RMT [real money trading] enforcement.

“I’m not trying to shitpost or troll with this, I’m just extremely disappointed that GGG isn’t getting out the ban hammer.

“Anyone else feel this is undermining the integrity of the game?”

There’s a similar sentiment on Battle.net. “Is boosting against the rules?” asked one player. “If it is, then shouldn’t Elon Musk’s account get banned since he flat out admitted that he boosts his account? I assume he doesn’t get to break the rules just because…”

When contacted by IGN, Grinding Gear Games declined to comment. Blizzard also declined, saying it does not comment on individual player account behaviors or enforcements.

Musk had bragged about his gaming prowess on multiple occasions, most notably in an interview with podcaster Joe Rogan in which he said he was in the top 20 players in the world for Diablo 4. More recently, Musk had a hardcore level 97 Path of Exile 2 character, although it has since perished. He has said he plays video games “to quiet my mind.” “Some days are real tough, so playing video games is my strange solace,” he added.

However, Musk’s self-proclaimed gaming prowess was brought into question as players began to take a closer look at his performance and knowledge of the games he plays. Some had questioned whether Musk was capable of dedicating the huge amount of time that would be needed to reach his high levels in Diablo 4 and Path of Exile 2 given his commitments as boss of Tesla, SpaceX, X/Twitter, and now as Donald Trump’s efficiency tsar. Then an early January livestream that saw Musk tackling endgame tasks in Path of Exile 2 drew criticism from fans who said he failed to demonstrate a basic understanding of the game’s mechanics.

Many had assumed that Musk might have been paying others to boost his Path of Exile 2 character for him, and so it proved. A video posted on Sunday by the Diablo player NikoWrex showed a direct message conversation with Musk on X in which Musk admits to account boosting, insisting it was the only way to compete with players in Asia.

“Have you level boosted (had someone else play your accounts) and/or purchased gear/resources for PoE2 [Path of Exile 2] and Diablo 4?” asked NikoWrex. Musk responded with a 100% emoji. He later added: “It’s impossible to beat the players in Asia if you don’t, as they do!”

“But when I post a video of a game or am streaming, that’s 100% me,” he added. Musk was asked whether he intended to take credit for having a high level hardcore Path of Exile 2 character. “No. Never claimed that,” he replied. “The top accounts in Diablo or PoE require multiple people playing the account to win a leveling race.” Musk then went on to question the need to apologize for his actions.

Following the revelations, the musician Grimes, who has three children with Musk from a previous relationship, tweeted in his defence, saying: “Just for my personal pride, I would like to state that the father of my children was the first American druid in Diablo to clear abattoir of zir and ended that season as best in the USA. He was also ranking in Polytopia, and beat Felix himself at the game. I did observe these things with my own eyes. There are other witnesses who can verify this. That is all.”

On Monday, further allegations of cheating were levelled when Musk’s Path of Exile 2 character was seen as active in the game while he was in Washington attending Trump’s inauguration.

Photo by Julia Demaree Nikhinson – Pool/Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Doom: The Dark Ages – Here’s What Comes in Each Edition

Doom: The Dark Ages is set to release for Xbox Series X|S, PS5, and PC on May 13 if you buy one of the more expensive editions, or May 15 if you buy the standard edition. The latest in a long line of heavy-metal-infused, demon-slaying first-person shooters, Doom: The Dark Ages promises to offer plenty of pools of blood and gore as you blast your way through the hordes of hell. Fun times. It’s available to preorder now in handful of editions (see it at Best Buy). Below, you’ll find details about what comes in each edition, where it’s available, and more. Put on your Slayer suit and let’s dive in.

Doom: The Dark Ages – Standard Edition

PS5

Xbox

PC

The standard edition just comes with the game and the preorder bonus (see below). If you’re cool with that, this is the one to get.

Doom: The Dark Ages – Premium Edition

PS5

Xbox

PC

The premium edition comes with the game on disc and the following extras:

  • 2 days early access (starting May 13)
  • Campaign DLC
  • Digital artbook and soundtrack
  • Divinity Skin Pack

Doom: The Dark Ages Premium Upgrade

If you’ve preordered the standard edition, or you plan to play the game via Game Pass, and you want the premium items or to play two days early, the premium upgrade gets you that. It basically turns your standard edition into the premium edition.

Doom: The Dark Ages – Collector’s Bundle

The collector’s edition comes with the premium edition of the game on disc, plus the following:

  • 12” Doom Slayer statue
  • Key card replica in steelbook
  • Up to 2 days early access
  • Campaign DLC
  • Divinity Skin Pack
  • Digital artbook and soundtrack

Doom: The Dark Ages Will Be on Game Pass

Like all Microsoft-published games, Doom: The Dark Ages will be available to play on Game Pass Ultimate at launch. However, “launch” means the release date of the standard edition, which is May 15. If you want to play it two days early (May 13), you can purchase the premium upgrade above.

Doom: The Dark Ages Preorder Bonus

Preorder the game, and you’ll receive the Void Doom Slayer skin at launch.

Doom: The Dark Ages Trailer

For info on what exactly the game is, check out our first Doom: The Dark Ages preview.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

Doom: The Dark Ages – The First Preview

After id Software’s brilliant revival of Doom in 2016 and its even tighter 2020 sequel Doom Eternal, it’d be hard for Doom to soar any higher. So it isn’t. Instead, it’s keeping both feet planted firmly on the ground and bringing the high-speed, high-skill-ceiling first-person shooter even closer to the scores of Hell’s minions in the medieval-tinged prequel, Doom: The Dark Ages.

Yes, the new Doom pivots from Eternal’s platforming and instead literally grounds its combat in strafe-heavy gameplay with an emphasis on power. Sure, the great guns are still there – this is Doom, after all! – and that very much includes the new Skull Crusher that stood out in the reveal trailer. You know, the one that eats the skulls of your fallen enemies as ammunition and spits them back out at the still-living bad guys in smaller, higher-velocity chunks. But The Dark Ages also places a huge premium on your three melee weapons: the default electrified gauntlet, which can be charged up; the flail; and the star of the reveal trailer from last summer, the Shield Saw, which can be thrown or used to block, parry, or deflect. “You’re gonna stand and fight,” game director Hugo Martin said after my demo of the new Doom.

Perhaps it won’t surprise you, then, that Martin says The Dark Ages is inspired primarily by three other seminal pieces of pop culture: the legendary original Doom, Frank Miller’s Batman: The Dark Knight Returns graphic novel, and Zack Snyder’s 2006 classic movie 300 – perhaps not coincidentally based on a graphic novel by Miller.

Modern Doom’s trademark Glory Kill finishing-move system has been unsynced, meaning the fatalities can be performed from any angle on the battlefield and will change accordingly.

As further evidence of this, the modern series’s trademark Glory Kill finishing-move system has been unsynced, meaning the fatalities can be performed from any angle on the battlefield and will change accordingly. This is to account for the hordes of enemies that will be around you all the time. Yes, like 300 (and the original Doom), you’ll be surrounded by bad guys in combat bowls that have been significantly widened in The Dark Ages. You can accomplish objectives in any order you want, and wander anywhere you feel like in the levels (which, by the way, Martin says have been shortened a bit where needed to stick closer to his sweet spot of each being about an hour long).

Even better, addressing a criticism I cited in my review of Doom Eternal, The Dark Ages will no longer force you to read its story in the Codex. Instead, the story will play out in cutscenes. And the story will “take you to the far reaches of the Doom universe,” id says, with a big story described as “a summer blockbuster event with everything on the line” as your power as the Slayer is coveted by your enemies.

Martin also made a point to emphasize that the development team is focusing on simplifying the control scheme, believing that in hindsight, Doom Eternal made the controls too complex. Martin said the team wanted something that felt intuitive so that when they pressure the player, they’re not reaching for buttons they’re not familiar with. The aforementioned melee options, for example, will be equipped like equipment (meaning, one at a time). Meanwhile, not only will there be more secrets and treasures hidden around, but the economy has been simplified to one currency (gold), and those secrets will focus on furthering your skill progression. Meaning, tangible, gameplay-altering rewards rather than lore deep-dives.

One thing you definitely can deep-dive into, though, is the difficulty. Custom sliders now let you tweak the challenge however you see fit, with adjustments for things like game speed and enemy aggression (and a whole lot more) at your fingertips in the UI.

I also learned a bit more about two standout gameplay sequences from the reveal trailer: the giant 30-story demon mech (called the Atlan) and the cybernetic dragonback riding. They won’t be one-offs, by the sound of it, but you can’t just call in either one anytime you like. Each has a full suite of abilities and even minibosses to battle. Oh, and one more key bit of information: there won’t be any multiplayer mode this time around, as the team wanted to focus all of its resources into making the best single-player campaign possible. Not that Eternal’s Battlemode was bad, but I imagine most players won’t complain.

But for me, someone for whom the original Doom was transformational in 1993, I just keep coming back to Martin’s pivot away from the (very successful!) direction they were heading in Eternal and his renewed adherence to the design principles of that 30-year-old foundational classic as he designed The Dark Ages. “It’s just gotta be different [from Eternal],” Martin said. “Especially if I loved the game. [If] I wanna play a Doom game, I wanna feel strong, but I’m OK with changing what that power fantasy is, especially if that change brings it closer to classic Doom.”

Hearing that has got me more hyped than ever. May 15 can’t come soon enough.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

South of Midnight Release Date Revealed at Xbox Developer Direct

During today’s Xbox Developer Director, we saw a new trailer for South of Midnight complete with a release date of April 8, 2025.

In the trailer, we saw a good look at Hazel’s powers, which blend the traditional craft of weaving with magic to allow her to fight, conjure things, and overcome environmental obstacles. As she fights, Hazel “unravels” enemies to destroy them in action combat, and has some elements of customization in her fighting style that can help her counter different types of enemies.

Hazel will visit different different regions ruled by magical creatures, each one with a different Southern Gothic history that she’ll need to heal by collecting their fragmented memories. In the trailer, we got a look at several of these creatures, including a real big bird and a massive crocodile covered in spikes with giant trees going out of its back.

South of Midnight was first announced at the Xbox Showcase in 2023 as a new game from We Happy Few developer Compulsion Games. Set in a magical realist American South, it follows a young woman named Hazel who seems to be searching for her mother in the wake of a massive hurricane, using newfound magical powers called Weaving and encountering all sorts of strange creatures along the way. It reappeared at the Xbox Showcase last year, and we got a hands-off look at it back in November.

You can catch up on everything shown in today’s Xbox Developer Direct right here.

Developing…

Final Fantasy 7 Remake Part 3 Won’t Be a PlayStation 6 Exclusive, Square Enix Says

Final Fantasy 7 Remake Part 3 won’t be a PlayStation 6 exclusive despite Final Fantasy 7 Remake originally launching only on PS4 and its sequel Final Fantasy 7 Rebirth originally launching only on PS5, Square Enix has said.

Speaking to 4Gamer and translated by Genki on X/Twitter, Final Fantasy series producer Yoshinori Kitase and Final Fantasy 7 Rebirth director Naoki Hamaguchi said the PlayStation exclusivity tradition will be broken amid a wider shift to multiplatform releases.

Sony’s PS5 arrived in 2020, seven years after the PS4 arrived in 2013. The same pace would see the PS6 released in 2027, which is the same time Square Enix hopes to release the third and final game in the Final Fantasy 7 Remake trilogy.

4Gamer therefore asked if fans will need to buy a third generation of consoles in order to close out the story, but Kitase said definitively this won’t be the case. “No, you can rest assured about the next one,” he said.

Hamaguchi said Square Enix plans to release future games on a wide range of platforms so as many people can play them as possible. This comes after both Final Fantasy 7 Rebirth and Final Fantasy 16 were well received but failed to meet financial expectations.

Square Enix has already brought both of these to PC, but Final Fantasy 14 director Naoki Yoshida has said Square Enix is looking to double down on Xbox releases too. Nothing has been announced regarding Part 3’s release platforms but fans should therefore expect a release across PS5 (and maybe PS6), PC, and maybe even Xbox. The franchise is reportedly gearing up for a release on the Nintendo Switch 2 console too.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Warner Bros. Games Boss David Haddad Is Leaving the Company, a Year After Suicide Squad: Kill the Justice League’s Disastrous Launch

Warner Bros. Games boss David Haddad is set to leave the company, according to a new report.

Variety said Haddad will leave his role as president of Warner Bros. Interactive Entertainment after 12 years of leading Warner Bros. Games.

The company has had a troubled 12 months, first with the catastrophic release of Rocksteady’s Suicide Squad: Kill the Justice League, then the disappointing release of Smash Bros.-style brawler MultiVersus.

Warner Bros. Discovery has said Suicide Squad: Kill the Justice League’s failure contributed to a $200 million hit to its business, and MultiVersus added another $100 million on top. Warner Bros. Games’ only new game release during the third quarter of 2024 was Harry Potter: Quidditch Champions, which failed to make an impression.

Speaking in a financial call, Warner Bros. Discovery President and CEO David Zaslav said: “We recognise [the games business] is substantially underperforming its potential right now.”

Since then, Suicide Squad: Kill the Justice League post-launch content has come to an end with the delivery of its year one roadmap. Warner Bros. has yet to announce Rocksteady’s next game, but it is reportedly helping out on a director’s cut of Hogwarts Legacy. The legendary British studio has suffered a number of layoffs in recent months.

There are also question marks over Mortal Kombat 1’s financial performance, although NetherRealm chief Ed Boon recently announced over five million sales and teased future DLC following the release of the T-1000 Terminator guest character.

During the same financial call, Zaslav said Warner Bros. was doubling down on four games: Hogwarts Legacy (a sequel is already in the works), Mortal Kombat, Game of Thrones, and DC, “in particular Batman.” Warner Bros. recently published VR game Batman: Arkham Shadow exclusively on the Meta Quest 3, and has a Wonder Woman game in the works at Monolith Productions.

“We are focusing our development efforts on those core franchises, with proven studios to improve our success ratio,” Zaslav added.

According to Variety, Haddad will stay on with Warner Bros. discovery for the next three months as the company looks for his replacement during an apparent quieter release schedule.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.