Day of the Devs: The Game Awards Edition 2024 – Everything Announced

Once again, non-profit Day of the Devs officially returned Wednesday with an indie showcase featuring nearly 20 independent games across multiple genres, platforms, studios, and styles as part of the run-up to The Game Awards. The show featured everything from a stop-motion game that’s entirely made of felt, a game where you engage in medieval warfare with modern guns, the return of an unreleased puzzle game first announced over a decade ago, and something to do with changing channels on a one-bit TV.

You should really go back and watch the whole thing, but if you’re skimming the highlights, here’s a rundown of everything we just saw at Day of the Devs:

Faraway

The presentation opened with Faraway – a single-player, one-button, procedurally generated arcade game about drawing constellations in the night sky. Faraway has been a hot rumor for a long time, having been shown around at indie showcases all the way back in 2011 and initially billed as an iPad game. But it missed its planned release date then, and disappeared for years. Faraway is developed by Steph Thirion of Little Eyes studio, and is being published by Annapurna on PC in 2025.

Ultimate Sheep Raccoon

Ultimate Sheep Raccoon is exactly what it says on the tin. A spiritual successor to Ultimate Chicken Horse from the same team, Clever Endeavor Games, it is a multiplayer competitive platformer where players build wild platforming courses and race through them with friends. This time, everyone’s on bikes. No release date yet, but it’s planned for Steam.

Sleight of Hand

We’ve seen Sleight of Hand, from Riffraff Games, at an Xbox Partner Preview event earlier this year. In it, you play as Lady Luck, a witch detective working to take down her former coven using dark magic via a cursed deck of cards. In Day of the Devs today, we watched a sample of how a gameplay scenario might go, with Lady Luck using a drawn hand of cards to hide, lure her enemies, and ultimately trap them so she can pass by unseen. Sleight of Hand is coming to PC and Xbox at a later date.

Demon Tides

By studio Fabraz, Demon Tides is an open world 3D platformer that gives off “Wind Waker but hip and stylish” vibes. We got a look today at some of the platforming and the player’s ability to customize not just their character’s appearance, but also their abilities, giving them a number of different options for how to cross the same gaps. Demon Tides is planned for release in 2025 on Steam.

Kingmakers

Developers Redemption Road, makers of, uh, Road Redemption, appeared in Day of the Devs to show off Kingmakers, a game we’re already pretty stoked about here at IGN. It’s a game with a concept that’s…kind of delightful? You play as part of a team of fighters with modern weapons – guns, bombs, tanks, and so forth – who go back to medieval England to change the course of history. So you’re fighting in medieval times…but with guns. Kingmakers mixes city simulator elements with first and third-person shooter mechanics and massive, destructible environments. You can blow up anything you can see, or stage a fight on top of it, or drive a car through it. The whole thing looks kind of nuts, and you can play the entire campaign solo or with up to three friends. Kingmakers is coming to early access on Steam and the Epic Games Store next year.

Recur

Recur is a puzzle game from developer Astralogical where you play as an unassuming postman who suddenly finds himself with the ability to pause, rewind, and fast forward time itself. From what we saw, it looks like you’ll be working your way through levels where the postman has to use his time powers to avoid obstacles and danger, such as collapsing platforms, a moving train, attacking dogs, or even a whole car nearly smashing into him. Recur is planned for release on Steam.

Blue Prince

Blue Prince (Get it, like Blueprints?) looks gorgeous and mysterious, an atmospheric “architectural adventure” where you’re exploring an “ever-changing house of shifting rooms.” There seems to be some kind of mystery to solve, where you’re hunting for “Room 46” in a 45-room house, and you’re using the house’s blueprints to shape your exploration and build the structure as you go, day by day. The vibes are kind of like Edith Finch meets Mist, and the whole thing is coming out on PC in spring of 2025 from developer Dogubomb.

Incolatus: Don’t Stop, Girlypop!

It’s right there in the title: don’t stop. Incolatus is a Y2K-style girly-pop movement shooter where you literally cannot stop moving. The more you move and the faster you go, the more damage you do and the more you heal yourself, so you just have to keep going. It’s a first-person arena shooter, where you’re shooting elaborate, colorful, and sometimes massive guns that blast cutesy girly hearts and stars at enemies (an evil mining corporation destroying the environment) to a boppin’ soundtrack. The guns get bigger the faster you go. More scope. More damage. More movement. Oh, and there’s a dress-up megagame where you can dress up your arms and customize your guns. Incolatus: Don’t Stop, Girlypop! is coming to Steam “soon”.

Lok Digital

Lok Digital was born of a fascinating collaboration between a puzzle designer who made a clever physical puzzle book, and a game developer who wanted to digitize it in video game form. The result, Lok Digital, is a puzzle game where you slowly solve world puzzles in the fictional language of Lok, which you learn as you work your way through the puzzles. You start with the word “Lok”, and from there will discover other words, other puzzle rules, and the language of the little Lok creatures the game is named after. If that sounds intriguing, great news, you don’t have to wait. Lok Digital is out today on PC, and it’s coming to mobile next year.

Neon Abyss 2

We didn’t get a ton of info today about Neon Abyss 2, but it’s safe to say it’s a sequel to Neon Abyss from Veoowo Games. A 2D, pixelated, run-and-gun roguelike, Neon Abyss 2 looks to bring back the bright colors, flashy lasers, and bullet hell intensity of the first game for another round. It’s coming in 2025 to Steam, and looks like it will incorporate multiplayer, too.

Crescent County

A sci-fi fantasy motorbike game, Crescent County styles itself as “roller derby but with gay witches” or “Studio Ghibli but with considerably more crop jackets”. You’re a witch, you ride a broom motorbike, and through the day you make deliveries and do other important witch tasks on your broom, earning parts that will make your broom faster, cooler, and more powerful. Then, at night, you go out for broom races. In between it all, there’s plenty of flirting and smooching, as witches do. Crescent County is still fairly early in development, but there’s an early playtest happening now on Steam and itch.io.

PBJ – The Musical

I briefly thought I was looking at a Marcel the Shell short when I glanced at my screen and saw this one, but maybe that was just the googly eye. PBJ – The Musical is…well, a musical, telling a romance story of a berry and a peanut, sweet and salty, and their ultimate creation of the peanut butter and jelly sandwich. Through the musical acts, you’ll be guiding these two characters through paper stop motion cut out from vintage cookbooks and retelling the story of Romeo and Juliet…in sandwich form. All the music is written by Britain’s Got Talent’s Lorraine Bowen. Sadly, no word on when or where this hungry adventure is dropping for now.

Curiosmos

Curiosmos is a cute little space game where you slowly create a solar system, at first by bashing asteroids into one another to create a planet. Once the planet’s created, you can experiment with sunlight, terrain, water, weather, and other elements to see what happens…including whether or not life blossoms and evolves. It seems like a fairly peaceful experience…until a giant black hole starts flying at you and your planets, potentially causing a catastrophe you’ll have to try and avert before it arrives. Curiosmos doesn’t have a release date yet.

Bionic Bay

In the platformer Bionic Bay, you’ll be thinking a lot about gravity, speed, and momentum. You’re a scientist with strange powers over time and space, allowing you to teleport, manipulate time, and flip the environment on its head. Using these abilities, you’ll flip and launch yourself across sci-fi themed environments with realistic physics. Bionic Bay is planned for release on Steam and PS5 in 2025.

inKonbini

I wrote about inKonbini earlier this year after playing it at an Xbox showcase adjacent to the Game Developers Conference. It’s a soothing organizational game about working in a convenience store, stocking the shelves, and interacting with customers who come in and share tidbits from their lives. I found the concept appealing and the execution incredibly relaxing, especially the sound effects of bags and boxes hitting the shelves and the satisfying way everything fell neatly into place on the display. InKonbini is planned for launch on Xbox, PS5, Switch, and Steam sometime in the future.

Feltopia

Feltopia is a stop-motion game that is entirely hand-felted. Every piece of the environment, character, enemy, everything is made by hand, out of felt, recorded, and animated. And the effect is adorable, with fuzzy unicorns, sheep, butterflies, clouds, and more all puffing up out of the world soft as can be. The game itself is a sidescrolling shmup where you ride a unicorn and shoot rainbow beams at shadowy creatures that will transform them back into their true forms. Feltopia is planned for release on Steam in 2026.

Blippo+

I’m not sure what I just watched, but I guess it’s Blippo+. This looks like some sort of game around changing the channel on a one-bit TV and watching all the different, weird programs? Whatever it is, Panic (the Untitled Goose Game and Thank Goodness You’re Here) publisher, so that might convey the vibe. No idea when this is coming out, where, or how. Stay tuned for more Blippo?

Hyper Light Breaker

We’ve already seen a lot of Hyper Light Breaker from Heart Machine, so I won’t belabor it (you can read my preview from earlier this year here), but today the team showed up at Day of the Devs to announce an early access release on Steam on January 14, 2025.

Tankhead

Finally, Day of the Devs closed with Tankhead from Alpha Channel. It’s a sci-fi vehicular adventure where you play as a “sleepwalker” or a person who uploads their consciousness into a machine to explore a dangerous world. Basically, you’re a literal tank (or sometimes a smaller robot) exploring a ruined world, able to travel over tough terrain, shoot stuff, and move fast when you need to. The tank’s customizable, and yes, you drive using tank controls. Tankhead, delightfully, is out today on the Epic Games Store.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on Bluesky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Sonic X Shadow Generations Collector’s Edition is Up for Preorder

Update 12/11/24: A new collector’s edition of the game is now available for preorder. It’s a hefty box that comes with a ton of stuff and packs a hefty price of $249.99. It’s set to release sometime next year. Read on to see what comes with it.

This package may be late to release, but it comes with a whole lot of rad stuff.

Here’s what’s included:

  • Sonic & Shadow Dreamcast Statue
  • Full game in physical form
  • Reversible Cover, Legacy Skin for Modern Sonic (Pre-order Bonus),
  • Gerald Robotnik’s Journal – a 28-page logbook chronicling Gerald’s innermost thoughts and drawings while he created Shadow the Hedgehog and the Ark Space Station
  • The Art of Sonic x Shadow Generations Art Book
  • Official Soundtrack
  • Commemorative Dreamcast Jewel Case
  • SteelBook
  • Chao Figurines
  • Sonic, Shadow, & Classic Sonic Shoes Keychain
  • Individually Numbered Certificate of Authenticity (Digital Content Codes are region locked to North America)

Original article follows.

Sonic X Shadow Generations came out out on October 25 on all consoles, or, if you buy the more expensive deluxe edition, it’s out today. It was first revealed during Sony’s January State of Play earlier in the year, but we have since seen a full trailer during Summer Game Fest. While the game is an enhanced remaster of 2011’s Sonic Generations, it also promises new levels featuring Shadow the Hedgehog. Preorders are available now, with some opportunity to play the game three days early, alongside a Sonic Adventure skin preorder bonus to consider. Head to the links below to secure your copy ahead of its release.

Sonic X Shadow Generations on PS5, Xbox, Switch, and PC

PS5

Switch

Xbox

PC

Preorders for Sonic X Shadow Generations are now available for Xbox, Switch and PS5. The game will be released on October 25, and preorder bonuses include ‘Gerald Robotnik’s Journal Detailing Shadow’s Creation’ alongside a ‘Sonic Adventure Legacy Skin’.

Sonic X Shadow Generations Digital Deluxe Edition Preorders (Play 3 Days Early on October 22)

If you’re looking to play Sonic X Shadow Generations as soon as possible then you’ll need to be checking out the Digital Deluxe Edition. It costs $59.99, and will grant you 3-days early access, alongside Digital Deluxe Season Pass an additional character skin and level for Shadow (releasing Holiday 2024), Terios Skin, Extra BGM Pack, Digital Art Book + Soundtrack, and Skill Points (Sonic Generations).

Sonic X Shadow Generations Preorder Bonus

Preorder Sonic X Shadow Generations, and you’ll receive the following digital items:

  • Sonic Adventure Legacy Skin
  • Geral Robotnik’s Journal Detailing Shadow’s Creation

More Preorder Guides

If you want to see what other games are available to preorder right now, have a look at our various preorder guides below. These cover everything from spooky horror games to highly-anticipated expansions like Elden Ring’s Shadow of the Erdtree.

See the full list of upcoming Switch games for the everything coming in 2024 and beyond.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Marvel Rivals Dev Says Hero Shooters Need a Really Strong Hook to Convince Fans to Ditch the Game They’re Already Playing

The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing to failures like Concord as evidence of the increasing need to have a strong hook that helps convince players to ditch the game they’re already invested in for something new.

Sony’s Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid eye-wateringly low player numbers. Sony later decided to kill the game entirely, and shut its developer.

Concord was the latest in a string of recent hero shooter flops, which includes Rocksteady’s Suicide Squad: Kill the Justice League. Post-launch content for that game comes to an end early 2025, just a year after launch, having left a $200 million hole in publisher Warner Bros.’ finances.

NetEase’s Marvel Rivals, however, appears to have avoided a similar fate. It is a free-to-play live service hero shooter in the Overwatch style and benefits from the power of the Marvel brand, but it clearly clicked with the audience, hitting an impressive 10 million players in just three days.

Speaking to VideoGamer.com, Marvel Rivals game director Thaddeus Sasser said Concord “didn’t bring any unique value proposition,” which contributed to its failure. But speaking more generally about the hero shooter market, Sasser said live service games need a hook to convince players of already successful hero shooters to jump ship having already invested their time and money in those games.

“There’s a switching cost,” Sasser said. “I’ve already invested in Overwatch, I’ve got 15 skins for Pharah, I’m not going anywhere.”

Ultimately, Sasser said, the market is incredibly difficult to predict, and game developers never know how popular their game will be until it’s actually out.

“As a game developer you’re always worried until the audience has responded,” Sasser continued. “The truth is that I don’t think anybody can accurately predict this or the game industry would be radically different today. There’s a lot of games that come out that people are like, ‘It’s going to do well,’ then it flops or people come out and go, ‘It’s going to flop,’ and it succeeds amazingly. So, I think it’s really hard to tell ahead of time and you’re always worried about that.”

As for Marvel Rivals, Sasser suggested its superhero factor is the reason fans are willing to leave their favorite games behind to give it a shot.

“I don’t know about you, but when I heard the concept of the game I was like, ‘Oh my God I want to go be Storm in a game, I want to go be Doctor Strange in a game. I want to be those heroes in the game, that sounds awesome.’ And of course my mind immediately leapt to all the cool possibilities you could have with that. That’s what I think will pull people in as well too. If we’ve done our jobs well, they’ll love what they play and they’ll want to play some more.”

For NetEase, it will be hoping not only to keep Marvel Rivals’ player count as high as possible for as long as possible (something that’s proved particularly tricky for live service games of late), but to make enough money from players to meet the company’s internal revenue projections. To that end, Marvel Rivals sells a battle pass and premium skins, but are they convincing players to open their wallets? Early signs suggest they are — Marvel Rivals is the second top-selling game on Steam by revenue, behind only Grinding Gear Games’ action RPG Path of Exile 2.

Keep an eye on the latest Marvel Rivals codes for free skins, and vote on the strongest Marvel Rivals characters in our community tier list.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PlayStation Reveals Free Expansion Coming to Astro Bot This Week

Sony has revealed that PlayStation 5 exclusive Astro Bot is getting a free expansion tomorrow, December 12, which adds a whole new level called Winter Wonder to the beloved platformer.

A PlayStation Blog post revealed the expansion arrives at 6pm Pacific / 9pm Eastern, meaning 2am on December 13 in the UK. It’s available at no extra cost to anyone who owns Astro Bot but requires completion of the base game to play.

“Since releasing Astro Bot earlier this year on PlayStation 5, we have been submerged by lovely comments from you and the PlayStation community, and we are delighted with the critical response to the game all over the world,” said Nicolas Doucet, studio director of developer Team Asobi.

“From the bottom of our hearts, thank you so much for showing your appreciation. It truly means a lot to us. As our way of saying thank you, it is my pleasure to announce that a whole new piece of free additional content is coming to Astro Bot. Indeed, the little robotic elves of Team Asobi have been very busy preparing a whole new level called Winter Wonder.”

Doucet didn’t share much on what fans can expect of the new level, though a single screenshot shows a festive world with a large Christmas tree at its centre.

“Since we want it to remain a little surprise, we will not say too much, but you should expect a fun-filled level with shiny presents, a good dose of jingle bells, and brand-new special bots to add to your crew,” Doucet said.

“This winter update was made with every user in mind, meaning it is a celebration enjoyable for children and adults alike. So, no hair-pulling challenge this time,” he added, likely referencing the previous series of speedrun challenges released as downloadable content.

Astro Bot sold 1.5 million units in its first two months on sale and earned a 9/10 in IGN’s review. “A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Video Games Are the Future for Dead Franchises Like Indiana Jones

When Steven Spielberg and George Lucas first brought Indiana Jones to the screen with Raiders of The Lost Ark in 1981, they would scarcely have believed the cultural impact their character and franchise would have over the next 40-plus years. Since Harrison Ford initially hung up his fedora following 1989’s The Last Crusade, we’ve had a string of imitators that have met varying degrees of success. Fascinatingly, Jones’ influence can most keenly be felt not in movies but in video games, with the most obvious examples being the Tomb Raider and Uncharted games. Of course, both of these franchises have also been translated into Hollywood blockbusters, and both experienced middling success – perhaps a sign that Indy’s signature style of adventure has a more promising future in the realm of video games than it does on the silver screen.

But it isn’t just Lara Croft and Nathan Drake who have struggled at the cinema. The Last Crusade was not the ride off into the sunset for Dr. Jones that its story promised, and close to 20 years later Harrison Ford made a much-anticipated return with The Kingdom of The Crystal Skull. A 1950s-set Cold War adventure that switched the Nazis out for the Soviet Union, it attempted to explore the interesting ground of an older Indy who was still graverobbing and globetrotting in his 60s. But it wasn’t enough: questionable CGI and an overreliance on old man jokes aside, the choice to eschew the mystical and mythological storylines of the first three films for a sci-fi approach felt out of place for both the character and franchise. As a result, The Crystal Skull was so poorly received by fans that it seemingly buried the Indiana Jones franchise.

15 years and a Disney buyout of Lucasfilm later, Indy was exhumed for another crack at the whip. Despite featuring a typically committed performance from Harrison Ford, The Dial of Destiny stretched audience disbelief with an Indy pushing 80 forced to fight his way through scrapes and a lacklustre storyline involving Archimedes’ dial. Just as Disney had done with Star Wars, it attempted to recapture nostalgia for the original films with the return of the Nazis, but this entry felt more tired than Dr. Jones did, not to mention wasting the likes of Antonio Banderas, Mads Mikkelsen and Phoebe Waller-Bridge’s talents. But it wasn’t just long-time fans who were let down – this lackluster effort failed to capture the imagination of a new generation. Box office performance showed audiences didn’t connect with the film, and it ultimately made just half of Kingdom of The Crystal Skull’s total. The franchise, it seemed, was beyond repair.

One year later, with the bad taste of Dial of Destiny barely washed out, MachineGames’ Indiana Jones and the Great Circle has proven that there is still life in Henry Jones Jr. yet. IGN’s own glowing 9/10 review is just one of many claiming that the former Wolfenstein developer has not only made a fantastic game that rethinks the rules and structure of the action-adventure genre, but that The Great Circle is also the most enjoyable the franchise has been since Spielberg and Lucas’ heyday. It has breathed new life into what was fast threatening to become a franchise as cobwebbed as the tombs Indy encounters.

The Great Circle is able to return the series to its 1930s roots, free from the constraints of an aging lead actor.

While The Great Circle’s achievements in video game design are a significant part of its success, its real triumph is in the way it works in conversation with both Indiana Jones as an idea and a franchise. It uses the natural strength of video games to extract the very best from the series. For instance, The Great Circle is able to return the series to its 1930s roots thanks to being free from the constraints of an aging lead actor. We play as Indy in his prime, with the story not having to justify why a senior citizen is still leading a double life as a professor of archaeology and ass-kicking archaeologist. This feels like a true representation of the character fans fell in love with, aided in part by Troy Baker’s pitch-perfect take on the character and Gordy Haab’s score, which effortlessly captures the escapism of John Williams’ classic themes.

Set within the small timeline gap between Raiders of The Lost Ark and The Last Crusade, the game sees Indy crossing paths with an excellent foil, Nazi archaeologist Emmerich Voss, as well as Japanese and Italian forces in 1937. The setting feels like a natural continuation for both the character and story, fleshing out his story and veering away from the sci-fi trappings the latter two films fell into. This all creates a feeling of nostalgia for fans, especially when it comes to Indy interacting with Marcus Brody, originally played by the late Denholm Elliott but brought to life here just as you remember him. It’s through this authentic return to Indy’s past, rather than the legacy approach of the recent films enforced by the realities of aging stars, where The Great Circle succeeds.

But, more important than that, this return to Indy’s prime taps into so much of what made the early films feel so fresh. While the fanbase of the original films felt obliged to see the past two films, the younger generations haven’t had an opportunity to experience the franchise at its best. Now, for the first time in decades, Indiana Jones feels relevant: he’s a classic hero for a modern-day video game.

The deeper you explore Indiana Jones and the Great Circle, the more obvious it becomes that the video game medium is perfect for continuing the franchise. I’m actually surprised it hasn’t been tapped into with greater success previously, despite a myriad of attempts including beloved Lucasarts adventure games and the delightful Lego adaptation. But MachineGames’ vision is unlike that used for any prior Indy game, and it feels perfectly suited to offering a whole new interactive future for Dr. Jones.

The Great Circle’s emphasis on stealth and actual archeology leans into the more curious spirit of the original trilogy.

The level design evokes the exploration and adventure of the original films, offering an immersive and engaging experience that shows why this character and world were so appealing in the first place. It is the perfect modern vehicle for Indy’s archaeology and tomb-solving adventures, taking us from Marshall College to the Himalayas via Egypt, The Vatican and Shanghai. Unique environments and challenges in each location not only keep players constantly engaged, but also replicate the shifting opportunities offered to Indy in each act of the original films.

Also evoking the movies is the game’s approach to violence. While notably light on action compared to the combat-heavy approaches of Uncharted and Tomb Raider, The Great Circle’s emphasis on stealth and actual archeology leans into the more curious spirit of the original trilogy. That’s emphasised by the first-person perspective, which offers a distinctive lens on Indy’s amazing discoveries. Through this approach, Machine Games ensures The Great Circle feels an authentic continuation of the films that came before it, as well as making the franchise stand apart from its video game peers.

Indiana Jones and the Great Circle feels like the continuation for the franchise fans have been asking for since 1989. It tells an organic story that deftly slots in between the original films, making the most of its pre-war setting and adding extra elements that feel natural and work within this timeframe. The globe-trotting locations suit the franchise’s history and the aesthetic and design of each adds something different for fans to explore. The fact that it’s a video game may have previously seemed an odd method to provide an authentic next chapter, but in 2024 it feels like the right – and perhaps only – way forward.

And so The Great Circle raises a broader question: are video games the way forward for franchises that have struggled to survive in cinemas? Last year’s RoboCop: Rogue City breathed new life into the dormant series, and felt right at home thanks to the ultra-violent nature of a first-person shooter. With that in mind, it’s easy to imagine a number of resting franchises that could find exciting new life in video games. Die Hard, Terminator, Escape From New York – there are so many former movie titans that have potential.

But for now, we have Indiana Jones back where he should be. While the past two films have their fans and moments to savour, they fall considerably short of the standards set by Spielberg and Lucas. The Great Circle shows that there is still a future for the franchise that can be fun and remind fans of the franchise’s heyday while also offering something fresh. It’s not just about revisiting Indiana Jones in its prime, it’s about living his experience. That’s the element that helps keep it forward-facing. MachineGames has certainly chosen wisely, and it’d be hard to bet against further gaming outings for Dr Jones if they’re anything like this one.

Chris Connor is a coffee and whisky driven culture wordsmith, with work published at NME, Radio Times, Yahoo, and others.

Cyberpunk 2077 Players Discover Secret Quest Based on Hit Indie Game Added With Patch 2.2

We’ve already reported on the cool things Cyberpunk 2077 players are doing with Patch 2.2’s new and improved photo mode, but it turns out the update also added a secret quest to the game.

The quest in question is actually a crossover with LocalThunk’s smash hit poker-inspired roguelike deckbuilder Balatro, which itself received Cyberpunk 2077 card packs back in October.

Warning! Cyberpunk 2077 spoilers ahead!

The Balatro quest sees ‘Jim B’ message V to ask them to track down rogue Jokers scattered around Night City. Jim B helps V out on this treasure hunt by providing images that point players in the right direction, complete with card-based puns. You’ll know you’re in the right spot by the joker image sprayed on a surface. It’s basically a fun collectathon / exploration side quest themed after Balatro.

As for quest rewards (spoiler warnings end here!), the hunt ends with the Joker of Night City package, which includes a new joker shirt and a Balatro trophy displayed in your apartment.

CD Projekt Global PR Director Radek Grabowski tweeted to add some context, saying the quest came about after he asked the quest design team about the possibility of putting Balatro cards in Cyberpunk 2077. Quest designer Maria Mazu then created the Balatro quest for Patch 2.2.

This is one of a number of secrets game director Paweł Sasko teased were added by Patch 2.2, and that’s on top of secrets from the base game that still remain undiscovered even now, four years after Cyberpunk 2077’s launch. Players are documenting unlisted Patch 2.2 updates, which so far include a street race and more color variants on weapons.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Warhammer 40,000: Space Marine 2 Players Discover Unannounced Research Centre, Which Houses All Sorts of Unreleased Secrets

As Warhammer 40,000: Space Marine 2 players dig into the recently released game-changing Patch 5 update, they’ve uncovered something developer Saber Interactive appears to have accidentally added early.

Redditor MrBossman4411 noticed a Thousand Sons icon in the Heraldry Editor, which points to a so far unannounced Research Centre. The Thousand Sons are one of the enemy factions in Space Marine 2, a Space Marine Traitor Legion so far unplayable in the game itself.

This was further explored in a video by Warhammer 40,000 YouTuber Chapter Master Valrak, and is verified as being live in-game at the time of this article’s publication by IGN.

The Research Centre appears to be a Battle Barge expansion in which you unlock and potentially display various trophies via the completion of certain challenges. There’s a new, so far unnamed currency to spend on these unlocks, which are sorted into four categories: Space Marines, Imperial Guard, Tyranids, and the Thousand Sons Chaos Marines.

Unlocks include Ultramarines Chapter Master Marneus Calgar, the Imperial Guard carrier-gunship the Valkyrie, and even a Tyranid Hive Ship. It’s not clear how this new currency will be obtained, or exactly what form this ‘research data’ will take.

Perhaps within this new area of the Battle Barge, players will be able to inspect models of each unlock in greater detail, perhaps even with some lore attached.

Space Marine 2 publisher Focus Entertainment has promised a Battle Barge expansion of some kind for Season 3, which kicks off in 2025.

The Battle Barge is the player hub and contains space for customization, a sparring arena, and player gathering for co-op PvE missions. IGN has asked Focus for comment on this latest development.

In September, Saber Chief Creative Officer Tim Willits told IGN how the breakout success of Space Marine 2 had “changed everything” for the company. Eagle-eyed fans have spotted the Space Marine chapter now all-but confirmed to get a cosmetic pack after the Dark Angels, too.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Best Pokémon TCG Deals Today (December 2024)

Pokémon TCG can be an expensive hobby to keep up with. But, we highly encourage you to slow down before making any big purchases at full price, as there’s always an opportunity to save a Pokédollar or two.

There are plenty of top Pokémon TCG discounts to consider today so take a gander at what we’ve picked out as the best of the best. TL;DR, the Amazon “Holiday Exclusive” Paradox Fury Premium Collection has dropped to its lowest price ever and will arrive before Christmas.

Best Pokémon TCG Deals Today

My favorite in the sale is undoubtedly the Paradox Fury Premium Collection, hitting an all-time low price at Amazon (according to camelcamelcamel). It’s exclusive to the retailer, and at a handy new price, $49.77, compared to its original listing for $67.99, it’s the perfect gift to the Pokemon trainer in your life (or for yourself!).

Otherwise, it’s hard to not mention the Grand Adventure Collection, which hasn’t been discounted but is now back in stock at Target for a limited time. This will likely sell out before the end of the day, so act fast. To find out what’s next for Pokemon TCG, check out our full schedule breakdown of 2024, and now 2025.

Best Pokémon TCG Card Sleeve Deals

Don’t forget to stock up on trading card sleeves if you’re making some big purchases. Here’s a bunch of great options, all discounted right now at Amazon as well. Typically, collection boxes include four or more booster packs along with variants of standard Pokémon cards not available in regular booster packs or theme decks. So, there’s plenty of cards to sleeve, or pack away neatly for storage.

Pokémon TCG Pocket News

In other Pokémon new, TCG Pocket is a certified hit for Creatures Inc. and The Pokémon Company, having earned an estimated $200 million in its first month.

It follows the standard mobile and free to play game model, flooding players with rewards in the opening few days before soon drying up, with spending real world money the only real way to re-experience that early thrill.

The mobile game recently added the most challenging event so far and tasks players with winning consecutive battles against other players. The Genetic Apex SP Emblem Event 1 will be active until December 16 and offers a wealth of rewards including 24 Pack Hourglasses (allowing for two extra packs to be opened) and 1,850 Shinedust.

Why Should You Trust IGN’s Deals Team?

IGN’s deals team has a combined 30+ years of experience finding the best discounts in gaming, tech, and just about every other category. We don’t try to trick our readers into buying things they don’t need at prices that aren’t worth buying something at.

Our ultimate goal is to surface the best possible deals from brands we trust and our editorial team has personal experience with. You can check out our deals standards here for more information on our process, or keep up with the latest deals we find on IGN’s Deals account on Twitter.

Christian Wait is a UK-based freelancer for IGN, you can follow him @ChrisReggieWait on Twitter/X.

The Stylish Anker Zolo 10,000mAh Power Bank Can Fast Charge Your Switch for Under $20

For a limited time, Amazon has brought back one of its best power bank deals from Black Friday. The Anker Zolo 10,000mAh 30W USB Power Bank is back down to only $15.59, a 40% discount from its original $26 price. This is an excellent deal for an Anker-branded 10,000mAh power bank that can fast charge a Nintendo Switch console at its maximum rate. The Zolo is compact, can completely recharge a Switch console more than once, and has a couple of unique nifty features, like a built-in USB cable and a discrete digital display. Plus, it’s decked out in a rare pastel blue, pink, and white color schemes.

Anker Zolo 10,000mAh USB Power Bank for $15.59

There are two reasons why this power bank is a great battery backup for your Nintendo Switch console: capacity and charging rate. A 10,000mAh (37Whr) power bank can charge a Nintendo Switch OLED from completely empty to full about 1.9 times. Provided you fully charge your Switch from the get-go, that nearly triples your total playtime. At the same time, a 10,000mAh power bank still maintains a pretty small footprint; for example, this particular model is about the size of an iPhone and weighs under 8oz. The Anker Zolo power bank also boasts a 30W charging output over USB Type-C. The Nintendo Switch console accepts a maximum charging rate of 18W. That means this power bank will be able to charge your Switch at the same rate as the official Nintendo charger.

The Zolo has a built-in USB cable, however it’s not retractable. Instead, you plug it into itself so that it forms a secure loop that’s strong enough to be used like a lanyard. I have this power bank myself and I can tell you the loop is quite sturdy. There’s also a separate USB Type-C port that be used for either input or output. Finally, there’s a simple digital display that shows you the remaining battery charge as a percentage.

TSA-Approved

Note that the TSA requires all power banks to be brought in carry-on bags; power banks are not allowed in check-in regardless of capacity. The Anker power bank’s 10,000mAh capacity is well below TSA’s 27,000mAh carry-on limit, so it can be brought onto planes. It’s also low-profile enough that no one will take notice in the first place. If a TSA official actually does take the initiative to test the wattage on your power bank, you’re well in the clear.

For more options, check out our picks for the best power banks of 2024. If you’re looking for more Nintendo Switch accessories that might be on sales check out the best Nintendo Switch deals today.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Marvel Rivals: The Comic Book Origins of the Game’s Unlockable Skins

Marvel Rivals may have just launched, but it already boasts a deep roster of iconic Marvel heroes and villains (and a few oddball picks for good measure). The game also includes unlockable skins for every single character. Some of these skins are popular costumes from the MCU. Others are original designs created by NetEase. But many are skins directly inspired by the comic books themselves.

Let’s break down every comic-inspired skin in Marvel Rivals and see how they compare to the source material. Check out the slideshow gallery below or read on to learn more.

Black Panther: Bast’s Chosen

As seen in: Marvel Legacy #1 (2017)

This version of Black Panther isn’t T’Challa, but rather his distant ancestor Bashenga. Bashenga served as one of the prehistoric Avengers of 1,000,000 BC, alongside the likes of Odin and the original Phoenix.

Black Panther: Orisha Blood

As seen in: Avengers #53 (2022)

When forced to defend Avengers Mountain from a powered-up Doctor Doom, T’Challa donned a unique blood-red armor with special mystical properties.

Bruce Banner: Green Scar

As seen in: The Incredible Hulk #92 (2006)

This skin is inspired by the Planet Hulk storyline, where Hulk was dragged away from Earth and forced to fight as a gladiator on the distant world of Sakaar. His strength and rage quickly earned him the nickname “Green Scar.”

Bruce Banner: Mighty G-Bomb

As seen in: The Incredible Hulk #1 (1962)

In Hulk’s earliest appearances, the character was depicted as having stone gray skin and blue pants. The more traditional green skin and purple pants came along a few months later, after Marvel realized that combination was easier for the printers to handle. Hulk still occasionally reverts to his original gray form in the comics.

Captain America: Captain Gladiator

As seen in: Planet Hulk #1 (2015)

2015’s Secret Wars crossover resulted in the creation of Battleworld, a patchwork planet composed of the fragments of many realities. In one of these fragments, Greenland, Steve Rogers is a gladiator fighting to survive in a realm overrun by Hulks.

Captain America: Captain A.I.M.erica

As seen in: Marvel Action – Avengers #10 (2020)

This costume pays tribute to an issue of Marvel Action: Avengers, where Cap and many of his allies are brainwashed into becoming servants of the science terrorists known as A.I.M.

Doctor Strange: Sorcerer Supreme of the Galaxy

As seen in: Doctor Strange #5 (2020)

This skin is based on a storyline where Doctor Strange ventures into space to deal with the sinister Roxnor corporation and forges new magical armor and weapons to up his game.

Doctor Strange: God of Magic

As seen in: Doctor Strange #384 (2018)

When Loki usurps the Sorcerer Supreme mantle, Doctor Strange counters by tapping into the power of the World Tree itself and becoming a god of magic. But as always, invoking great magic incurs a great cost.

Doctor Strange: Master of Black Magic

As seen in: Strange Tales #115 (1963)

Like Hulk, Doctor Strange looked a little different in his earliest appearances. This particular skin is based on Strange’s original appearance, when his Cloak of Levitation was colored blue rather than its customary red.

Hawkeye: Freefall

As seen in: Hawkeye – Freefall #1 (2020)

While the game credits Hawkeye: Freefall as the inspiration behind this skin, it’s basically the same costume Clint Barton has worn in the comics consistently since its 2012 debut – a sleek, tactical black outfit with a vibrant purple arrow on the chest.

Hela: Goddess of Death

As seen in: The Mighty Thor #354 (1985)

This skin is based on Hela’s more classic comic book appearance, before her massive, spiky headdress became the norm.

Hela: Ultimate

As seen in: Ultimatum #2 (2008)

This skin is based on the version of Hela from the Ultimate Universe. This Hela is distinguished by her crimson-colored and much more revealing armor.

Iron Fist: Sword Master

As seen in: Sword Master #1 (2019)

Marvel Rivals’ Iron Fist isn’t the traditional Danny Rand, but rather Lin Lie, a more recent heir to the mantle. Previously, Lin masqueraded as Sword Master, and that’s the look from which this skin draws its inspiration.

Iron Man: Superior Iron Man

As seen in: Superior Iron Man #1 (2014)

Due to the events of the AXIS crossover, Tony Stark had his personality inverted and became a vain, self-centered distortion of his normal self. Tony built a new suit of armor to match his personality change, one marked by a uniform silver color and decked out with the latest Extremis technology.

Jeff: Incognito Dolphin

As seen in: It’s Jeff Infinity Comic #3

A four-legged land shark is bound to attract a lot of unwanted attention, so Jeff did the only logical thing and disguised himself as a… land dolphin? At least the comic book incarnation of this costume was a normal silver color and not the bright, frilly pink seen in the game.

Magik: Eldritch Armor

As seen in: New Mutants #65 (1988)

One of Magik’s abilities allows her to summon the mystical Soulsword, but on occasions when she’s especially powered-up, she also conjures an entire suit of silver Eldritch Armor.

Magneto: Master of Magnetism

As seen in: The X-Men #1 (1963)

While this suit retains the various embellishments seen on the standard Marvel Rivals Magneto skin, the color scheme invokes Magneto’s classic red and purple costume from the comics. That look dates back all the way to his very first appearance in 1963.

Magneto: Uncanny Blacksteel

As seen in: Magneto #1 (2014)

This skin draws its inspiration from Magneto’s 2014 solo series, where the Master of Magnetism was dealing with diminished powers and wearing a (relatively) more stealthy all-black costume.

Mantis: Knowhere Corp

As seen in: Guardians of the Galaxy #5 (2016)

Most of the Guardians received costume overhauls for Marvel’s 2015 relaunch of the Guardians of the Galaxy comic. That includes Mantis, who at the time was serving on a team called the Knowhere Corps.

Moon Knight: Mister Knight

As seen in: Secret Avengers #19 (2011)

Secret Avengers and the subsequent Moon Knight solo series cast Marc Spector as the protector of “those who travel by night.” When the situation calls for a dapper detective rather than an imposing vigilante, Marc dons a stark white business suit and mask and goes by the name “Mister Knight.”

Peni Parker: Ven#m

As seen in: Edge of Spider-Geddon #2 (2018)

Pretty much every universe that has a Spider-Man/Woman also has a Venom, and Peni Parker’s universe is no exception. Edge of Spider-Geddon #2 introduced Ven#m, a deadly mecha to rival Peni’s own Sp//dr suit.

Psylocke: Vengeance

As seen in: Uncanny X-Men #256 (1989)

The main Psylocke skin in Marvel Rivals is based on Peach Momoko’s Psylocke: Demon Days comic. For those that prefer the classic psychic ninja look established by artist Jim Lee, this skin is for you.

The Punisher: Punisher 2099

As seen in: Punisher 2099 #1 (1993)

This skin transforms Frank Castle into Jake Gallows, the man who takes up the Punisher mantle in the farflung, futuristic world of Marvel 2099.

The Punisher: Thunderbolts

As seen in: The Thunderbolts (2012) #1

When Red Hulk spearheads a new version of the Thunderbolts team, Frank Castle is one of the hardened killers he recruits. Like the rest of the team, Frank dons a modified red and black version of his traditional Punisher costume.

Rocket Raccoon: Rocky

As seen in: Rocket Raccoon #1 (1985)

This is another skin that hearkens back to a character’s earliest appearances. In this case, back when Rocket Raccoon wore a neon green costume and before he joined the Guardians of the Galaxy.

Spider-Man: Bag Man Beyond

As seen in: The Amazing Spider-Man #87 (2022)

It’s become something of a running joke for Peter Parker to be forced to resort to disguising his identity with a paper bag when his regular costume goes MIA. This skin takes its cues from the recent Spider-Man Beyond storyline, rather than the more iconic “Bombastic Bag-Man” that saw Peter combine a bag with a spare Fantastic Four costume.

Spider-Man: Chasm

As seen in: The Amazing Spider-Man #93 (2022)

This skin transforms Peter Parker into his clone, Ben Reilly. After failing once again to prove himself as a worthy Spider-Man replacement to Peter, Ben took to calling himself Chasm, reflecting the gaping void where his soul should be.

Squirrel Girl: Urban Hunter

As seen in: U.S. Avengers #1 (2017)

When Squirrel Girl joined the patriotically inspired U.S. Avengers team, she donned an appropriately red, white, and blue-colored variant of her traditional costume.

Star-Lord: Jovial Star

As seen in: The Legendary Star-Lord #1 (2014)

When Star-Lord branched out into his own solo series in 2014, he got a new look to match the occasion. This skin is marked by its long red trenchcoat and generally Wild West gunfighter aesthetic.

Storm: Mohawk Rock

As seen in: Uncanny X-Men #173 (1983)

Coinciding with a temporary loss of her powers, Storm donned a fresh new look, ditching the flowing black costume for a grungier punk rock look, complete with a mohawk.

Storm: Ivory Breeze

As seen in: X-Men #1 (1991)

This skin is loosely based on what is arguably Storm’s most iconic look – the all-white suit introduced in the best-selling X-Men #1 and further popularized by X-Men: The Animated Series.

Thor: Herald of Thunder

As seen in: Thor #1 (2020)

Thor received a big upgrade in his 2020 comic series, becoming the newest herald of Galactus and receiving a costume change in the process. The Thurisaz rune on his chest is meant to symbolize the World Tree.

Venom: Space Knight

As seen in: Venom – Space Knight #1 (2015)

This Venom skin transforms Eddie Brock into Flash Thompson, Peter Parker’s former high school bully. After joining the Guardians of the Galaxy and venturing into space, Flash becomes a Space Knight in the grand tradition of Rom.

Venom: Anti-Venom

As seen in: The Amazing Spider-Man #569 (2008)

Eddie Brock once auctioned off his symbiote after contracting terminal cancer. But in a bizarre twist of fate, exposure to Mister Negative’s powers causes the remnants of the symbiote to mutate and become Anti-Venom.

The Winter Soldier: Revolution

As seen in: Captain America – Sentinel of Liberty #6

Bucky Barnes took up a new mantle in Captain America: Sentinel of Liberty, becoming Revolution. Naturally, that name change also brought with it a new costume, in this case marked by a stylish cape thrown across one shoulder.

Which of the many comic book inspired Marvel Rivals skins is your favorite? What do you want to see added to the game next? Let us know your thoughts in the comments below.

For more on Marvel Rivals, check out IGN’s Marvel Rivals review and see the patch notes for the first post-launch update.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.