Cities Skylines 2 Dev Delays Mod Support, Slows Down Patch Releases, Updates Console Release Date

The developer of Cities Skylines 2 has issued an update on the game, confirming a significant delay to a key feature and the slowdown of patch releases.

The city builder, which launched on Steam to a ‘mixed’ user review rating last month, does not currently have official mod support or the expected in-game editor. Without an asset import feature, mod makers are unable to import their own assets into the game. The original Cities Skylines enjoyed strong support from the modding community.

In a blog post, Colossal Order CEO Mariina Hallikainen said the studio’s goal is to release the editor “as soon as possible”, but expects it will take a couple of months to get into “a shape where we can release it”. “We don’t have a concrete timeline yet as we don’t want to make promises we can’t keep,” Hallikainen said.

Cities Skylines 2 has endured a tumultuous release. In the month preceding launch, Colossal Order and publisher Paradox announced the Xbox Series X and S and PlayStation 5 versions of the game were delayed to spring 2024 in order to allow the developers more time to match “quality and performance across all platforms.”

The minimum and recommended PC specs were also raised significantly to account for the game’s “next-generation” features and to allow for “a better player experience”. In a subsequent joint statement Colossal Order and Paradox admitted they had “not achieved the benchmark” targeted for launch performance on PC, but stuck to the planned release date anyway.

Despite the warning, Cities: Skylines 2 surpassed 100,000 concurrent players on Steam on launch day as it soared to the top of the storefront’s best-sellers chart. However, a great many of these players were left frustrated by the game’s foreshadowed poor performance, along with a number of bugs, which Colossal Order has worked to fix in the weeks since.

And just last week, Hallikainen questioned the reaction from some within the Cities Skylines community after the developer patched out an in-game radio advert it had deemed offensive.

In this week’s update, Hallikainen said the console version of the game, now slated for the first half of 2024, will have all the intended editor features in place for launch, and the editor itself will be on par with the PC version apart from code modding and asset importing, due to console restrictions. Console players will, however, be able to download user-created assets from Paradox Mods and create custom maps. The performance improvements Colossal Order is making to the PC version will also “benefit” the console version, Hallikainen said. “We’re actively working on the console versions so they will be ready for you in the first half of 2024.”

Now onto patches. Hallikainen said the quick pace of patches will slow down after the next one is released soon. Colossal Order will then focus on “bigger fixes that take longer to work on”. The focus here is on LODs (of Cities Skylines 2 teeth fame) and improving GPU performances. There are a “ton of tweaks and adjustments required”, Hallikainen admitted, but the expectation is a “relevant performance boost”.

“The workload is significant and unfortunately, there is no silver bullet to improve the performance at once, instead, it requires several tasks completed before we are happy with it,” Hallikainen explained. “This results in less frequent updates so we won’t have weekly patches going forward.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Inside PlayStation’s Big Push Into India’s Burgeoning Gaming Market

PlayStation has revealed some new details of its India Hero Project – the company’s big push into the exploding India game market. First announced in May 2023 as a followup to the successful China Hero Project, the new initiative aims to support game developers in India to bring their games to PlayStation 5.

The gaming market in India is currently worth an estimated $868 million in 2023 according to analyst firm Niko Partners, which is expected to nearly double by 2027. Recent advances in affordable high-spec smartphones coupled with the Indian government’s investments in affordable high-speed mobile internet has made mobile platforms more easily accessible to gamers in India. And while console and PC platforms are currently a tiny slice of the pie, they are growing, with both PlayStation and Xbox building support programs to help local developers to bring their games to both domestic and global audiences.

Speaking ahead of the India Game Developer Conference (IGDC) held in Hyderabad at the beginning of November, Sony Interactive Entertainment’s third-party business lead Hector Fernandez and India Hero Project program manager Sujith Sukumaran gave IGN Japan an update on PlayStation’s plans.

India Hero Project is a program where developers based in India can pitch their game to PlayStation, with a committee of nine Sony employees assessing each game. Sony will offer financial, technical and marketing support, and in some cases, perhaps even publish the games directly.

China Hero Project began in 2016 and is now in its third round, with acclaimed games such as F.I.S.T.: Forged In Shadow Torch finding reasonable global success, and hotly-anticipated titles Awaken: Astral Blade and Daba: Land of Waterscar to follow. With India’s population of 1.4 billion recently overtaking that of China to make it the world’s most populous nation, and with over 500 million gamers as of 2021, Fernandez said he believes the conditions in India are just right to recreate these successes.

“India really stood out because of the favourable demographics, he said, noting that there is a younger audience for gaming in India than in the West and Japan. “When you dig a little deeper, and you start to look at the creativity that’s coming out in India, obviously in film, television and music, there’s all this creativity that’s there – but it also extends into video games.”

The market is overwhelmingly dominated by mobile games, but PC and console game sales are growing. The many excellent games on show at last week’s IGDC reflected this, with notable upcoming games including action-adventure/bullet hell game Sojourn Past, slice of life coming of age story Fishbowl and Fortnite-integrated Indo-Futurist battle royale Indus.

The aims of India Hero Project are twofold: Increase PlayStation’s share in India’s console market by delivering culturally relevant games there, and bring those games to a global audience of PlayStation 5 owners who are hungry for new experiences.

To achieve this, PlayStation will offer participating developers not only financial support but also mentorship and training so that they can apply the skills they may have built up on mobile or PC game development to making games for PS5. For example, developers selected for India Hero Project may learn how to make use of the DualSense controller’s haptic feedback and adaptive triggers, or how to take advantage of ultra-fast SSD memory, with dedicated technical support provided by Sony. Or on a marketing front, they may learn how to make their games more accessible to the wide global audience of PlayStation 5 owners.

Sukumaran explained, “We want to showcase the talent from India, to offer local advocacy for global backing and to showcase their products globally, and also to bring our global expertise and knowhow to give developers there the experience to make a console game and make it a commercial success.”

“Talent exists everywhere: It’s all over the world,” said Fernandez. “But in order to help developers understand how to be successful on PlayStation, we actually have to roll up our sleeves and go do the work. We want to help realise an ecosystem, and to be a part of that ecosystem, so that the Indian creators and developers have the same opportunities that developers have across the world.”

Through China Hero Project, Fernandez’s team have refined their approach to working with developers in emerging markets. “Everything from the way we operationalize it, finance it, the way we support it with the developers, and how we get training to the developers – everything that we’ve done, really, we go back to the China Hero Project in terms of the understanding and learning,” said Fernandez.

“We build local support and international support to make it happen,” added Sukumaran. “We are also building a technical team to support these developers as well. And we are actually collaborating with China Hero Project – they’re actually learning from each other and helping each other.”

While major AAA games have traditionally meant games made in the West or in Japan, games from China such as Genshin Impact have gained huge global relevance in recent years. Upcoming Chinese games such as Black Myth: Wukong, Showa American Story and Where Winds Meet are generating massive buzz. Domestic sales in these booming regions also offer the opportunity for PlayStation and others to sell a ton more consoles and games to a whole new audience. Clearly the importance of familiarizing developers in places like China and India with the PlayStation ecosystem is not lost on Sony.

“Cultural relevance matters,” admitted Fernandez. “Every country around the world wants to tell its own story, and we believe in that. You can see that with a game like Genshin Impact coming out of China and becoming super popular in the West and in Japan.”

The project was announced in May 2023, and Fernandez and his team are already looking at the first batch of entries, playing through demos and examining financial documents, while still accepting applications. Fernandez said the first slate of games will be officially announced sometime between February and April 2024.

The applications they have received so far have allowed the team to spot some unexpected trends. For example, in terms of genre, the largest number of applications so far have been from developers pitching adventure games (25%), followed closely by first-person and third-person shooters (18%). After that there is a drop in percentage, with RPGs, casual games and horror games among the genres represented.

“I thought we were gonna get a lot of MOBA and multiplayer games, and then I saw the number of adventure games,” said Fernandez. “And even the first-person shooters, there’s some really cool concepts. What is an Indian first-person shooter? What does a single-player narrative-driven game that comes out of India look like? What are the stories and the perspective that they can share with the rest of the world? That’s the most exciting thing for me.”

The team also found that an overwhelming majority of applicants – some 78% – had never worked directly with PlayStation before, meaning India Hero Project will likely inject some fresh blood into the PlayStation ecosystem.

Every country around the world wants to tell its own story, and we believe in that

Sukumaran explained that only a fraction of the developers (19%) had previously made console games, instead focusing on developing for mobile or PC. “And even within that 19% of developers who have console experience, when you actually drill down further, their experience has been more to do with creating artwork or working on engineering, not much on actual game development itself,” said Sukumaran. “So console development from experienced partners in India is still a very small fraction.”

With all of this in mind, while the program is mainly geared towards bringing games from India to PlayStation 5, Fernandez said Sony may consider working with applicants on games for PC or even mobile. PlayStation has been growing its business on these platforms anyway, porting games such as Marvel’s Spider-Man and The Last of Us to PC and investing in making games for mobile. It’s possible that India Hero Project and similar initiatives could help PlayStation to grow its audience in regions where consoles simply aren’t as popular, an approach that Xbox seems to be pursuing as well through PC Game Pass and its recent purchase of Candy Crush mobile game maker King.

“Our ambition is to increase the total addressable market of PlayStation across the board through extensions into mobile and PC,” said Fernandez. “We can’t ignore the fact that there are so many mobile developers and a certain number of PC developers in India. Our focus is the console in the living room, so we are prioritising that, but you never know what you will find. I certainly wouldn’t want to turn away a great game just because it’s not on console.”

Xbox’s Global Expansion Incubator team hosted a whole track of sessions during last week’s IGDC to help encourage local developers to develop for Xbox. Both PlayStation and Xbox also announced developer camps in India where selected devs will have the opportunity to meet in person with top execs from each respective platform and receive valuable advice.

With recent games like Raji: An Ancient Epic, Sojourn Past and Asura finding audiences around the world, it seems only a matter of time until we see the first Genshin Impact-sized mega-hit from India. At IGDC, Xbox was also out in force, with a whole track of presentations aimed at coaxing Indian developers to Xbox. India Hero Project will surely be an important milestone in this evolution.

Or as Sukumaran put it, “Phil Rosenberg (head of global partner relations at SIE) likes the proverb, ‘The best time to sew the seed was 30 years ago, and the second best time is right now’. Similarly, the best time for us to help these developers was 30 years ago – but the second best time is right now.”

Learn more about India Hero Project here and India Game Developer Conference here.

Daniel Robson is Editor in Chief of IGN Japan.

Enchanted Rare Beast Pounces Into Disney Lorcana: Rise of the Floodborn

While Disney Lorcana has several different kind of card rarities, there is one that is a cut above the rest: Enchanted rares. These full-art holographic cards see the character rendered in striking new artwork that fills the entire card. There are only twelve Enchanted rares per set, two of each ink color, and as you’d expect they are incredibly rare, often going for hundreds of dollars on the secondary market. IGN is excited to offer your exclusive first look at the Enchanted rare for Beast – Relentless from the upcoming set, Rise of the Floodborn.

This version of Beast is incredibly powerful. Thanks to its Second Wind ability, you can use it to attack and/or quest multiple times in one turn. With two Lore pips, Beast can easily rack up a ton of Lore by questing, playing a damaging card such as Fire the Canons, then questing again. If you have another way to cause damage, perhaps with Tinkerbell – Giant Fairy, then you can quest again in the same turn. Most cards that are able to ready a character are restricted from questing multiple times, but Beast is free to quest multiple times, making it a truly dangerous card that can end the game by scoring four or six Lore in a flash. This Beast truly is relentless!

For more on the upcoming Lorcana set, due out November 17 in hobby shops and December 1 in mass market retail stores, check out our reveal of some juicy new Lorcana story details and read our impressions after playing some games of Lorcana.

Xbox Black Friday Deals: What Sales to Expect in 2023

The early deals of Black Friday 2023 are very much live right now, and Xbox enthusiasts can already save money. It’s that time when gaming aficionados can expect jaw-dropping discounts and incredible savings on their favorite Microsoft gaming gear. Microsoft has a reputation for offering substantial discounts on its first-party games and hardware during the holiday season, making this Black Friday a treat for all Xbox fans.

Black Friday is the golden moment of the year when Xbox lovers can dive headfirst into a world of incredible deals. From first-party titles to accessories and even console discounts, the holiday season is brimming with opportunities to snag your favorite Xbox products at a fraction of their regular price. For those after an early deal, GameStop has already got some interesting discounts, and Amazon has got $25 off the WD Black Xbox 1TB Expansion Card.

Shortcuts

Best Early Black Friday Deals Today

Xbox Console Deals

You can already save a ton of money on an Xbox Series X bundle. right now, you can save some cash on an Xbox Series X Diablo IV bundle at a variety of retailers. Alternately, if you only want the system itself, you can get a Series X, plus a $75 Dell gift card, all for $449.99. Not bad.

Although there isn’t an imminent ‘slim’ model release for Xbox consoles, as the mid-gen refresh isn’t expected until around 2024 according to leaked court documents, Microsoft can still leverage Black Friday as a prime opportunity to regain market share. With recent launches like Starfield, Forza Motorsport, and the rejuvenation of Halo Infinite, there are compelling reasons to consider getting an Xbox. A significant Black Friday discount might be the push needed to attract a large influx of new customers into the Xbox ecosystem. Stay tuned for more information, and follow @IGNDeals on Twitter/X for further updates.

Xbox Game Pass Deals

We all heard about the Xbox Game Pass price hike that Microsoft implemented recently. But, if you weren’t aware, you can actually still circumvent this change by buying Game Pass codes from retailers like Amazon who haven’t yet increased their prices to reflect the change. While it may not be a substantial discount, we’re hoping for the reappearance of the Black Friday special offering three months of Game Pass Ultimate for $31.49.

Xbox Accessory Deals

Xbox Wireless Controllers were a hot item last Black Friday, available at a discounted price of $39, a substantial $20-$25 off their regular cost. If history repeats itself, this deal will be a standout offer that’s hard to beat. Another essential accessory to keep an eye on is Xbox SSD expansion cards, and looking at recent deals on Xbox-compatible SSDs, we expect to see 1TB cards drop to around $100-125. In fact, we only recently saw a great deal on the WD Black C50 Expansion Card for $125, so you can expect to see that return in the near future.

Where to Find Xbox Deals on Black Friday

When it comes to hunting for Xbox deals on Black Friday, you have a multitude of options. Retailers like Amazon, Best Buy, and similar stores are sure to offer enticing discounts on Xbox games and accessories. If you prefer digital titles, the Xbox Store will have its share of deals too. Look out for upcoming sales from Best Buy, Walmart, and Amazon to score the best deals.

Here’s a guide on where to buy Xbox Series X and S consoles.

Xbox Black Friday Shopping Tips

Before you dive into the Black Friday shopping frenzy, keep these Black Friday shopping tips in mind:

  1. Plan Your Spending: Set a budget and stick to it. Only buy games or accessories you genuinely intend to use.
  2. Create a Wishlist: Make a list of the items you want to buy and stick to it to avoid impulsive purchases.
  3. Compare Prices: Double-check deals at different retailers to ensure you’re getting the best price.
  4. Act Swiftly: Exceptional deals may sell out quickly, so don’t hesitate to grab them.
  5. Don’t Worry If You Miss Out: If you miss a deal, it might come back on Cyber Monday or during the next Prime Day.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Amazon Has Laid Off 180 Workers From Its Games Division

Technology and e-commerce giant Amazon has laid off 180 workers from its video game division.

First reported by Aftermath and independently confirmed by IGN, layoffs included Game Growth and the Crown Channel, an original program on Twitch that launched in 2020. Amazon Games VP Christoph Hartman addressed the layoffs in a memo to employees on Monday.

“It never feels good to say goodbye to colleagues. This isn’t a decision the leadership team came to quickly; it was the result of extensive considerations and road mapping for our future,” he wrote. “We are proud of the work the teams have been doing, pushing into new areas with weekly content on Crown Channel and finding more ways to help publishers reach new audiences with Game Growth. But after further evaluation of our businesses, it became clear that we need focus our resources and efforts to deliver great games to players now and in the future.”

You can read the full memo below.

This is not the first time Amazon has seen a round of layoffs this year alone. In January, the company laid off 18,000 people. In March, the company eliminated an additional 9,000 positions.

Amazon Games launched in 2012, though in the 11 years since its formation, the company has struggled to reach success akin to those found at other tech giant companies with gaming arms, such as Sony and Microsoft. A source tells IGN that today’s cuts were made as Amazon Games focuses its efforts “on making and publishing video games.”

While Amazon Games has developed and published titles such as New World and Lost Ark, the studio has also canceled several projects, most notably the free-to-play game Crucible in 2020 and a Lord of the Rings MMORPG in 2021. Additionally, Amazon Games Studio head Mike Frazzini stepped down from his position last year.

Yet, the company has several projects currently in the works, such as an untitled Tomb Raider game being developed by Crystal Dynamics and a Lord of the Rings MMO in partnership with Embracer Group’s Middle-earth Enterprises.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Final Fantasy 7 Rebirth Rating Reveals Pools of Blood, Deep Cleavage, and a Clue to Aerith’s Fate

Spoiler warning: The following article contains spoilers for the original 1997 Final Fantasy 7 and potential spoilers for the upcoming Final Fantasy 7 Rebirth.

The ESRB has rated the highly anticipated Final Fantasy 7 Rebirth, revealing its deep cleavage, pools of blood, and a potential clue to Aerith’s fate.

As reported by MP1st, the ESRB rated the sequel to Final Fantasy 7 Remake as T for Teen, but also unveiled some interesting elements fans will encounter when it launches February 29, 2024.

“This is an action role-playing game in which players follow the story of a mercenary (Cloud Strife) on a quest to save the planet from evil,” it said, which is all standard so far. “Players explore fantasy landscapes, perform missions, and battle monsters and soldiers in frenetic melee combat. Characters use swords, staffs, guns, and magic spells to fight monsters and human soldiers; combat is highlighted by impact sounds, cries of pain, and explosions.”

That’s expected, but the next sentence will likely have Final Fantasy 7 fans raising eyebrows, as it mentions cutscenes showing characters being impaled or slashed by swords, sometimes in slow motion. “Cutscenes depict further instances of violence, sometimes with splatters/pools of blood: characters impaled or slashed by swords, sometimes with slow-motion effects; an assassin throwing a spinning blade at a targeted figure; characters shot by soldiers.” Rebirth remakes the section in the original game when Aerith is impaled by Sephiroth’s sword and killed, and this mention could imply that it’s happening as it did back in 1997 with no changes.

While this wouldn’t be unusual for a standard remake, the trilogy of new Final Fantasy 7 games actually changes some key events from the original, and fans have theorised that Aerith’s death is one of these moments.

There will be plenty of other slashing and stabbing going on in the game, of course, so the mention here could be nothing to do with Aerith, but fans will just have to wait and see what happens when Rebirth launches.

The ESRB rating also highlights “deep cleavage” as part of female characters wearing revealing outfits and having suggestive dialoge. “Just admit it. You’re obviously captivated by my bodacious beach bod,” reads one line of dialogue, though the ESRB failed to mention who said it. Hopefully it’s Barret.

Here’s the rest of the rating in full: “Some female characters are designed with revealing outfits (e.g., deep cleavage); suggestive dialogue sometimes accompanies camera panning/close-ups of characters’ bodies/outfits (e.g., ‘Just admit it. You’re obviously captivated by my bodacious beach bod.’). The game contains some alcohol content: as Cloud, players can drink a version of moonshine while at a bar; cutscenes sometimes feature drunk characters slurring their speech. A handful of scenes depict characters smoking cigars or out of hookahs. The words ‘sh*t,’ ‘a*shole,’ and ‘pr*ck’ appear in the game.”

Final Fantasy 7 Rebirth’s February 29 release date is getting closer and fans are finally learning more and more about the game. Square Enix confirmed it will feature new story content centred around Zack, and perhaps even incorporate backstory for Sephiroth included in mobile game Final Fantasy 7 Ever Crisis.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Game Awards 2023 Nominations See Baldur’s Gate 3 and Alan Wake 2 Leading With 8 Nods Each

Nominees for The Game Awards 2023 have been revealed, with Alan Wake 2 and Baldur’s Gate 3 leading the way with eight nominations each.

Alan Wake 2’s nominations include Game of the Year, Best Game Direction, Best Narrative, Best Art Direction, Best Score and Music, Best Sound Design, Best Performance (from Melanie Liburd), and Best Action/Adventure Game.

Baldur’s Gate 3 saw a number of similar nominations including Game of the Year, Best Game Direction, Best Narrative, Best Score and Music, Best Performance (from Neil Newbon), Best Community Support, Best RPG, and Best Multiplayer.

Marvel’s Spider-Man 2 received seven nominations, The Legend of Zelda: Tears of the Kingdom received five alongside Super Mario Bros. Wonder, and Starfield received one.

The full list of categories and nominations for The Game Awards 2022 are as follows.

Game of the Year

Recognizing a game that delivers the absolute best experience across all creative and technical fields.

  • Alan Wake 2
  • Baldur’s Gate 3
  • Marvel’s Spider-Man 2
  • Resident Evil 4 Remake
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Best Game Direction

Awarded for outstanding creative vision and innovation in game direction and design.

  • Alan Wake 2
  • Baldur’s Gate 3
  • Marvel’s Spider-Man 2
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Best Narrative

For outstanding storytelling and narrative development in a game.

  • Alan Wake 2
  • Baldur’s Gate 3
  • Cyberpunk 2077: Phantom Liberty
  • Final Fantasy 16
  • Marvel’s Spider-Man 2

Best Art Direction

For outstanding creative and/or technical achievement in artistic design and animation.

  • Alan Wake 2
  • Hi-Fi Rush
  • Lies of P
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Best Score/Music

For outstanding music, inclusive of score, original song and/or licensed soundtrack.

  • Alan Wake 2
  • Baldur’s Gate 3
  • Final Fantasy 16
  • Hi-Fi Rush
  • The Legend of Zelda: Tears of the Kingdom

Best Audio Design

Recognizing the best in-game audio and sound design.

  • Alan Wake 2
  • Dead Space Remake
  • Hi-Fi Rush
  • Marvel’s Spider-Man 2
  • Resident Evil 4 Remake

Best Performance

Awarded to an individual for voice-over acting, motion and/or performance capture.

  • Ben Starr – Final Fantasy 16
  • Cameron Monaghan – Star Wars Jedi: Survivor
  • Idris Elba – Cyberpunk 2077: Phantom Liberty
  • Melanie Liburd – Alan Wake 2
  • Neil Newbon – Baldur’s Gate 3
  • Yuri Lowenthal – Marvel’s Spider-Man 2

Games for Impact

For a thought-provoking game with a pro-social meaning or message.

  • A Space for the Unbound
  • Chants of Sennaar
  • Goodbye Volcano High
  • Tchia
  • Terra Nil
  • Venba

Best Ongoing Game

Awarded to a game for outstanding development of ongoing content that evolves the player experience over time.

  • Apex Legends
  • Cyberpunk 2077
  • Final Fantasy 16
  • Fortnite
  • Genshin Impact

Best Indie Game

For outstanding creative and technical achievement in a game made outside the traditional publisher system.

  • Cocoon
  • Dave the Diver
  • Dredge
  • Sea of Stars
  • Viewfinder

Best Debut Indie Game

For the best debut game created by a new independent studio.

  • Cocoon
  • Dredge
  • Pizza Tower
  • Venba
  • Viewfinder

Best Mobile Game

For the best game playable on a mobile device.

  • Final Fantasy 7: Ever Crisis
  • Honkai: Star Rail
  • Hello Kitty Island Adventure
  • Monster Hunter Now
  • Terra Nil

Best Community Support

Recognizing a game for outstanding community support, transparency and responsiveness, inclusive of social media activity and game updates/patches.

  • Baldur’s Gate 3
  • Cyberpunk 2077: Phantom Liberty
  • Destiny 2
  • Final Fantasy 16
  • No Man’s Sky

Best VR/AR Game

For the best game experience playable in virtual or augmented reality, irrespective of platform.

  • Gran Turismo 7
  • Humanity
  • Horizon: Call of the Mountain
  • Resident Evil Village
  • Synapse

Innovation in Accessibility

Recognizing software and/or hardware that is pushing the medium forward by adding features, technology and content to help games be played and enjoyed by an even wider audience.

  • Diablo 4
  • Forza Motorsport
  • Hi-Fi Rush
  • Marvel’s Spider-Man 2
  • Mortal Kombat 1
  • Street Fighter 6

Best Action Game

For the best game in the action genre focused primarily on combat.

  • Armored Core 6: Fires of Rubicon
  • Dead Island 2
  • Ghostrunner 2
  • Hi-Fi Rush
  • Remnant 2

Best Action/Adventure Game

For the best action/adventure game, combining combat with traversal and puzzle solving.

  • Alan Wake 2
  • Marvel’s Spider-Man 2
  • Resident Evil 4
  • Star Wars Jedi: Survivor
  • The Legend of Zelda: Tears of the Kingdom

Best RPG

For the best game designed with rich player character customization and progression, including massively multiplayer experiences.

  • Baldur’s Gate 3
  • Final Fantasy 16
  • Lies of P
  • Sea of Stars
  • Starfield

Best Fighting Game

For the best game designed primarily around head-to-head combat.

  • God of Rock
  • Mortal Kombat 1
  • Nickelodeon All-Star Brawl 2
  • Pocket Bravery
  • Street Fighter 6

Best Family Game

For the best game appropriate for family play, irrespective of genre or platform.

  • Disney Illusion Island
  • Party Animals
  • Pikmin 4
  • Sonic Superstars
  • Super Mario Bros. Wonder

Best Sports/Racing Game

For the best traditional and non-traditional sports and racing game.

  • EA Sports FC 24
  • F1 23
  • Forza Motorsport
  • Hot Wheels Unleashed 2: Turbocharged
  • The Crew Motofest

Best SIM/Strategy Game

Best game focused on real time or turn-based simulation or strategy gameplay, irrespective of platform.

  • Advanced Wars 1+” Re-Boot Camp
  • Cities: Skylines 2
  • Company of Heroes 3
  • Fire Emblem Engage
  • Pikmin 4

Best Multiplayer Game

For outstanding online multiplayer gameplay and design, including co-op and massively multiplayer experiences, irrespective of game genre or platform.

  • Baldur’s Gate 3
  • Diablo 4
  • Party Animals
  • Street Fighter 6
  • Super Mario Bros. Wonder

Content Creator of the Year

For a streamer or content creator who has made an important and positive impact on the community in 2021.

  • IronMouse
  • PeopleMakeGames
  • Quackity
  • Spreen
  • SypherPK

Best Esports Athlete

The esports athlete judged to be the most outstanding for performance and conduct in 2021, irrespective of game.

  • Lee “Faker” Sang-hyeok
  • Mathieu “ZywOo” Herbaut
  • Max “Demon1” Mazanov
  • Paco “HyDra” Rusiewiez
  • Park “Ruler” Jae-hyuk
  • Phillip ”ImperialHal” Dosen

Best Esports Coach

The Esports coach judged to be the most outstanding for performance and conduct in 2021.

  • Christine “potter” Chi
  • Danny “zonic” Sorensen
  • Jordan “Gunba” Graham
  • Remy “XTQZZZ” Quoniam
  • Yoon “Homme” Sung-young

Best Esports Event

Recognizing an event (across single or multiple days) that delivered a best-of-class experience for participants and the broadcast audience.

  • 2023 League of Legends World Championship
  • Blast.tv Paris Major 2023
  • EVO 2023
  • The International Dota 2 Championships 2023
  • VALORANT Champions 2023

Best Esports Game

For the game that has delivered the best overall esports experience to players (inclusive of tournaments, community support and content updates), irrespective of genre or platform.

  • Counter-Strike 2
  • Dota 2
  • Leage of Legends
  • PUBG Mobile
  • Valorant

Best Esports Team

Recognizing a specific esports team (not the full organization) judged the most outstanding for performance and conduct in 2021.

  • Evil Geniuses
  • Fnatic
  • Gaimin
  • JD Gaming
  • Team Vitality

Most Anticipated Game

Recognizing an announced game that has demonstrably illustrated potential to push the gaming medium forward.

  • Final Fantasy 7 Rebirth
  • Hades 2
  • Like a Dragon: Infinite Wealth
  • Star Wars Outlaws
  • Tekken 8

Best Adaptation

Celebrating game-inspired projects across entertainment including TV, movies, comics, and more.

  • Castlevania: Nocturne
  • Gran Turismo
  • The Last of Us
  • The Super Mario Bros. Movie
  • Twisted Metal

The public can now vote for the nominees they think are most deserving of each individual award on The Game Awards website, with the awards ceremony taking place on December 7.

Last year’s show saw Elden Ring take Game of the Year, God of War: Ragnarok take Best Narrative, Final Fantasy 14 Online take Best Ongoing Game, Stray take Best Indie Game, Marvel Snap take Best Mobile Game, and more.

The Game Awards is also packed full of new game announcements and trailers. The 2022 show revealed Final Fantasy 16’s release date, for example, and also had Armored Core 6 and Death Stranding 2 announcements, Idris Elba’s starring in Cyberpunk 2077: Phantom Liberty, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

In Stars and Time Looped Me In, and Didn’t Let Go

I’ve written about a lot of games in this column in the last year, all of which I’ve loved very much. But I don’t think I’ve been totally obsessed with any of them in the way I’ve been obsessed with In Stars and Time. For a week, I stayed up late every night because I couldn’t put it down. I dreamed about it. I sat at my desk at work, watching the clock, eager for the hour when I could finally get home and try again to unravel the mystery of what was really going on in the hearts and heads of protagonist Siffrin and his companions.

In Stars and Time fits into a lovely mental box I have going of RPGs that riff on the Earthbound tradition by contrasting themes of earnestness and joy with an unsettling metanarrative that riffs on the very idea of something being a video game. Undertale is the best popular example of this, but I’d put games like Mother 3, Contact, Moon: Remix RPG Adventure, and a number of others into the same category with it. If you like any of the stuff I just listed, buddy, you’ll DIG In Stars and Time.

But critically, In Stars and Time is radically unique in this genre I’ve made up, too. It’s a time loop game: we join the hero Siffrin at the very end of his adventure with his companions Mirabelle, Bonnie, Odile, and Isabeau. Together, they explore and rest in the final town before the final dungeon of their journey. Then, they use the five orbs they collected before the game even started to open the great House of Change, fight their way through its three monster-ridden floors to the very top, where a menacing figure known only as the King awaits them, having frozen much of the country in time for unknown (but surely sinister!) reasons. If it sounds like I’ve just described the entire plot of the final few hours of an RPG, bingo, I have. You now know everything you’ll be doing in In Stars and Time, over and over again. Because as Siffrin quickly finds out, every time he dies on the way to that fateful battle, time restarts. He’s given chance after chance to ensure the safety of his friends, all the way to the end, again and again. And even when the crew finally succeeds in their goals…well, there’s more video game after that perhaps, but I won’t say more.

I don’t have nearly enough room in this little column to gush over all the things In Stars and Time does that made me fall so hard for it, but I’ll try to take you through some highlights. The art in In Stars and Time is splendid, its character portraits and comic panel scenes bursting with personality. That same level of detail is present and appreciated from the game’s stellar descriptive writing, too, successfully convincing me to poke in every single nook and cranny on each subsequent loop, eager to see what text might have changed as Siffrin’s knowledge of the world grew and outlook changed. Mercifully, I didn’t have to endure block after block of text if I didn’t want to each time, since In Stars and Time has multiple useful gameplay options unveiled over the first few loops that let me skip or speed through bits I’d seen repeatedly. Its battle system, too, is a goofy yet effective play on typical RPG systems featuring a “Rock-Paper-Scissors” system of weaknesses and resistances. It’s literally rock, paper, and scissors-based attacks, with different characters boasting different specialties and enemies signaling their own types by, yes, displaying the appropriate hand signs for their types.

It helps too that the cast is easy to adore – funny, complex, imperfect, kind, eccentric, all in different ways. Every loop offers a new onion layer to peel off about each of them, from Isabeau’s unspoken secret to Odile’s mysterious research project. What’s more, they are all, in their own ways, jubilantly queer. They are gay, and bi, and trans, and varying flavors of asexual, and they talk about these topics with one another with the curiosity and care you would want to see from a group of close, loving, supportive friends. I wasn’t expecting demisexuality to be discussed in a video game with the same halting vulnerability I have used only in discussions with those I’m most intimate with, but I found it in In Stars and Time. What a thing to see! In Stars and Time can be a dark game at times, but its queerness is pure joy and love.

But what kept me hooked on In Stars and Time long enough to see all that joy was the mystery at the heart of it all. Fairly early in the game, once the loops get started, it becomes apparent that there’s something more going on under the story’s skin. I don’t want to be too specific, but the late-game hanging plot threads gave me the same tingling, unsettling curiosity I had when I first saw a Gaster follower in Undertale, or when I first dared to break a crystal in Bravely Default. I already know I missed at least a few optional hanging plot threads on my first playthrough, and I’ve been buzzing for weeks now waiting for In Stars and Time to come out so I can compare notes with others who have finished it.

The level of detail present in each loop of In Stars and Time was surprising to me until I learned that developer Adrienne Bazir (who uses both she/her and they/them pronouns) has essentially been intricately dreaming up every plot thread for years now. It’s technically her second game, following a love story about a human and an alien bee called Serre. She tells me she started working on the game’s free prologue, Start Again, in 2020 – but Bazir had been doodling little webcomics of Siffrin, trapped in a time loop, well before even that. And Start Again itself was an attempt to scale back from their big ambitions for the story. Bazir had been advised not to tackle massive, 20+ hour games so early in her career, so she opted to start small…but even the Prologue ended up longer than she had expected, and so too grew In Stars and Time.

Bazir’s work blossoms from a bundle of inspirations I don’t often get to geek out about with game developers. They tell me the game’s party members are partly inspired by the Tales of Symphonia crew of Genis, Raine, Lloyd, and Colette, saying that they “wanted to recreate [the dynamic] of having this group of people that are all very different from each other, and that would probably not even meet each other in a normal world.” Her art style reminds me, on purpose, of Gigi D.G.’s Cucumber Quest webcomic series, which was in turn inspired by Paper Mario and Kirby. Though it’s in black and white, which Bazir says is for simplicity’s sake, but which I start to suspect as I continue to play may have other connotations as well. You’ll have to figure that one out for yourself.

Curiously, her work is contemporary with a recent surge of time loop games (Deathloop, 12 Minutes, Forgotten City, Loop Hero, Elsinore, Re:Call, Returnal, Outer Wilds, I could go on). And like many of them, Bazir cites the COVID-19 pandemic as a conceptual prompt for much of how she dealt with the concept. In their case, this especially manifested within the main character Siffrin’s experience of the loops, and the gradual deterioration of his mental state in response.

“I wasn’t seeing any of my friends, I was barely going outside, so every day did feel like a time loop…I spent a lot of days at home not talking to anyone, so I put a lot of those feelings of isolation, of trying to reach out, but not exactly knowing how to reach out, in both the prologue and In Stars and Time, that whole [feeling of] trying to tell your friends, ‘Hey, can we be closer friends so that we can hang out?’ and then not knowing how to do it.

“…I talked a lot about isolation, but it’s also clearly somewhat of a metaphor for depression as well, and that’s what a lot of people are dealing with as well in recent times. In a lot of ways, a year after I finished writing the game and even before, I knew that writing this story would allow me to get all of those feelings out. But even now, I’m like, ‘Oh, wow. I can tell exactly what I was dealing with with this storyline, that I did with this moment that I wrote, and everything.’ I feel like it’s going to get clearer and clearer as I get away from the game…That’s what art is, putting yourself on the page and hoping that people either see you, or feel seen, or both, or neither, is what art is all about.”

Mission successful for Bazir then, as I wept over the credit roll for this one. I’ve played some grand RPGs this year – Baldur’s Gate 3, Octopath Traveler 2, Sea of Stars, Chained Echoes, Pokemon – but I haven’t played anything in a long time that’s made me feel as seen as In Stars and Time.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Elden Ring’s Latest Hero LetMeSoloThem Beats Final Bosses for Others 5,000 Times

Spoiler Warning: The following article contains spoilers for Elden Ring, with mentions of its final bosses.

Elden Ring’s latest hero LetMeSoloThem, the Nightwing to Let Me Solo Her’s Batman, has now helped 5,000 fellow Tarnished defeat the games final bosses.

As reported by PCGamesN, LetMeSoloThem shared footage of their 5,000th victory on YouTube and thanked fans for their support throughout the long journey.

“Today I’ve reached the goal I set for myself a year ago: I’ve finally helped 5,000 people become Elden Lord,” LetMeSoloThem said. “So I really just wanted to make this video to say thank you. Thank you to each and every one of you guys. I’ve had so much fun, truly. This has been such an amazing experience.”

Elden Ring’s final boss isn’t just one boss, of course, as players who conquer Radagon of the Golden Order are then immediately faced with overcoming the Elden Beast too without getting a chance to rest and recoup first. This means LetMeSoloThem had to place their summon sign ahead of Radagon and take him on first before actually being able to defeat the true final boss.

The 5,000th victory arrived on November 11, 2023 but LetMeSoloThem has been chronicling their journey for much longer. They celebrated 3,000 victories in March 2023 and 1,000 in September 2022, though note they’ve been working towards this goal for more than a year-and-a half.

The hero promised they’ll keep helping others overcome the final bosses of Elden Ring, but said they’ll be taking a break from helping as many fellow Tarnished.

LetMeSoloThem is obviously inspired by Let Me Solo Her, Elden Ring’s original mightiest hero. The legendary player was first spotted in April 2022 for wearing nought but a pot on his head and wielding two katanas. Telling players to stay back, Let Me Solo Her would take on Malenia, Blade of Miquella by himself, and marked 1,000 victories in May 2022.

In our 10/10 review of the game, IGN said: “Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path.”

To make those choices with the best available information, check out our guide that features everything you could ever hope to know about Elden Ring, including collectible locations, boss strategies, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Tekken 8’s Final Character Reveal Is Reina, Perhaps the Spiritual Successor to Heihachi

Tekken 8’s roster of playable characters is now complete with the announcement of Reina, the final launch character.

Reina, aka the Purple Lightning, is “surrounded by mystery”, but we do know she is a student at the Mishima Polytechnical School, and is particularly interested in fighting Jin.

Check out Reina in the screenshots below:

Potential Tekken 8 story spoilers are ahead.

Reina may in fact be the spiritual successor to Heihachi, who is dead in the ongoing Tekken story. She uses an acrobatic fighting style rooted in Taido, and plays a “vital” role in Tekken 8’s story mode, The Dark Awakens. Reina even uses some classic Mishima moves, including Wind God Fist and Spinning Demon, and the Heaven’s Wrath stance once used by Heihachi. Her offensive capabilities near walls, in particular, are among the most potent of all characters.

Is Reina in fact a secret descendant of Heihachi? Neither Heihachi’s son Kazuya or Jin seem to know who she is in the gameplay trailer, below. We’ll find out soon enough.

Tekken 8 launches with 32 playable characters and a storyline that revolves around Jin and Kazuya. Expect the likes of Tekken veterans Paul, Yoshimitsu, Jun Kazama, and Raven to return alongside three newcomers: Azucena, Victor Chevalier, and Reina.

Tekken 8 launches on January 26, 2024 for PlayStation 5, Xbox Series X and S, and PC. While you wait, check out IGN’s Tekken 8 hands-on preview for more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.