Xbox’s Activision Deal Is Done. Now What? – Unlocked 617

Microsoft’s acquisition of Activision-Blizzard is finally done, and so we can finally stop talking about it! Or, well, at least we can stop talking about the annoying will-they-or-won’t-they regulatory side of it. Now it’s time to talk about the games! We discuss Activision-Blizzard games in the back catalog that we’d like to see lightly refreshed for the Xbox Series X|S (similar to the recent Quake 2 remaster), before taking turns talking about which of their IPs we’d like to see Microsoft bring back as a brand-new game. Plus: Starfield tops the sales charts, Bethesda’s “Uncle Pete” Hines says goodbye, and more!

Subscribe on any of your favorite podcast feeds, to our YouTube channel, or grab an MP3 of this week’s episode. For more awesome content, check out my recent Alan Wake 2 preview!

For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Hellboy: Web of Wyrd Review

As a longtime Hellboy fan, it continues to astound me that there are desperately few video game adaptations of the big red monkey devil’s exploits. There’s a lot to love about Mike Mignola’s almost 30-year-old hellion, from his look, to the fable-flavored supernatural world he skulks around righting wrongs and protecting the innocent, to the often touching pieces of self-reflection throughout the many stories that touch on themes of loneliness, discrimination, found families, and the risks and rewards of rising to a higher calling. Seven hours with Web of Wyrd was a good reminder of the challenges involved with turning such a complex work into an interactive game where our actions matter. While it nails much of the look of the graphic novels, Web of Wyrd trades substantial story and characters for an entertaining but low-stakes, action-packed romp whose roguelite elements fail to put up enough of a fight to give the heavy-handed devil his due.

At first glance, Web of Wyrd is gorgeous in the same grumpy way that Hellboy books have been since 1994. Even in three dimensions, the signature bold lines, flat shades, and low-detail faces feel authentic to the series. Baroque-style shadows and lighting feel even more effective when you walk through the gloomy halls of your operating base than it does in still frames, and when journeying through the eponymous Wyrd – a parallel dimension built on the memories of old fables and folklore – the European expressionist inspirations from the page feels fully realized on screen in every twisted branch or gnarled monster’s claw.

As a reader who’s given my own voices to Mignola’s classic characters in my head, it took a few runs to really come to like the cast of Web of Wyrd, but every agent, ghost, and goblin helps that old noir-meets-silly-macabre style leap off the pages and into a world that may not feel real, but does come across as easily believable. The biggest adjustment period was with Hellboy himself, voiced here by the late, great Lance Reddick doing a take on his signature smooth and precise cadence that adds a flavor to Big Red that I’ll always associate with him going forward (sorry, Ron Perlman). His supporting cast is good, but the absence of signature Hellboy characters like Liz Sherman and Abe Sapien was hard to ignore.

Hellboy is voiced here by the late, great Lance Reddick.

The plot is a solid caper that would fit well into the pages of a Hellboy comic arc. After setting up shop in the haunted Butterfly House, the BPRD work to figure out the secrets hidden in the Wyrd. While Hellboy punches his way through this ever-changing storybook universe, the rest of the team watches his progress and analyzes the things he learns and brings back for clues. The trademark smart and punchy dialogue from the books is front and center in Web of Wyrd, but sorely missed are the standout moments of reflective prose and meaningful events that make the titular character so multi-dimensional and endearing. Instead, it trades introspection for action, so even though it tells a somewhat balanced story full of mystery and intrigue, it’s not in a way that stands out among the best Hellboy tales.

The Wyrd itself is a mercurial maze divided into four levels with differently themed environments like a Mediterranean kingdom or a shadowy English forest. Disappointingly, this is really only relevant in regards to the kinds of monsters you’ll beat up in them, as each world is laid out using all the same special rooms and events that reassemble randomly on every new run, but they’re appropriately moody and help establish this chaotic land’s bizarre tone. Making progress to the end of each world means entering rooms, clobbering every ugly mug in it, and moving on to the next by traveling through longer paths that sometimes house some easy to avoid traps. Unlike something like Hades, though, your progress isn’t directed perpetually forward. Instead you’ll do plenty of backtracking to open doors in rooms you’ve visited previously after finding appropriate keys.

It’s a good start, but the problem is that even as the maps get larger, they don’t get more interesting to explore. You discover every new kind of room or buff pretty early in your roughly seven-hour adventure, leaving little new left to see, and besides the seemingly endless amount of lore pick ups randomly scattered around the many maps, there’s no motivation to inspect every nook and cranny. Each of the four worlds is a multi-leveled labyrinth, but never more than three floors; I actually appreciated that a run through the Wyrd was a relatively short 20-ish minute venture when compared to other run-based games where start to finish attempts can take an hour or more.

Even as the maps get larger, they don’t get more interesting to explore.

Web of Wyrd’s key strength aligns well with Hellboy’s style: beating up the denizens of the spooky pocket dimension is good fun, at least until you get the hang of it enough to crave a worthy opponent. Combat is simple and easy to learn, with competent play requiring you to mix light and heavy attacks to wear down enemies’ regenerating toughness in order to leave them vulnerable and do permanent damage to their health. Using the charging heavy attack to bounce monsters off of walls and pillars feels great every time, and is a great way to build up their stun gauges to leave them open for big damage. Dodging and blocking becomes an almost unconscious reaction after a while, as the enemies heavily telegraph their moves and don’t do so much damage to your own toughness and health meters that it would dissuade you from staying in close and weathering the storm until you get a chance to hit back. Even the mooks – smaller enemies that fill the room and seem designed to distract you and to get free shots on you from off screen – provide almost no actual challenge.

The sticking and moving is fun and makes Hellboy feel almost like a heavyweight boxer, but I can confidently say that Web of Wyrd is the easiest roguelite I’ve ever played, and bizarrely for this genre there’s no real way to amp up the difficulty. Besides an early death in my very first run as I tried to get my bearings, I didn’t die again until the very end of the final map. Since then, at least a dozen runs and several health, toughness, and damage upgrades later, I’ve never even gotten close to failing a run. Even monsters with unique special attacks, like weird undead creatures who can spit clouds of bats at you, can’t do enough to stop a very basic offensive strategy. I still found fighting to be fun thanks to the kinetic sound and visual design of every solid punch I landed, but I was sorely missing that challenge that is often synonymous with this sort of game.

Fighting is fun thanks to the kinetic sound and visual design of every solid punch I land.

I don’t know if this is due to the monsters just not being aggressive enough, or if your tools – like Hellboy’s Good Samaritan pistol or a dagger that bypasses enemy toughness and damages their heath directly – are just so powerful that no opponents can keep up, but they quickly became pushovers. After finishing up the main story, you can modify your post-credit runs to make enemies stronger or randomize your equipment after every fight, but none of these adjustments forced me to change my approach at all. If enemies aren’t hitting me in the first place, making them hit the air harder doesn’t change a thing.

There’s some opportunity for depth when you mix your prepared weapon and item loadouts with the handful of buff options you’ll come across during a run. These can be bound to specific tools, and I like adding the fear buff that makes your attacks freeze enemies in place for a short period of time to my ranged weapons, or making every subsequent fist attack in a chain do more damage. It just would’ve been nice to be able to use those tricks on enemies that were giving me trouble.

Between trips into the Wyrd you can walk around The Butterfly House chatting with your team and spending some of the currency you earned during your runs to upgrade your equipment and stats. It’s implied early on that the waves you’re causing in the Wyrd are affecting the mansion, causing it to change… yet the only significant changes you’ll find are new doors opening to let you dive into new layers of the dungeon. I wasn’t expecting Oldest House-levels of transformation, but it turns out that you’ll exhaust everything there is to see and do in the house before you make it to the final sections of the Wyrd, so that was a bit of a letdown.

Skull Island: Rise of Kong Review

Here’s the thing about King Kong: He is not just an ape, he’s a giant ape. It’s his defining feature in the 1933 movie that birthed him and the ultimate cause of his tragic demise. Picking up people, climbing skyscrapers, fighting dinosaurs — being huge is King Kong’s whole deal. Skull Island: Rise of Kong is bad for a lot of reasons, but the main one is it’s a game that lets you play as an iconically large gorilla and somehow manages to make him feel exceedingly average. Rise of Kong portrays King Kong in the most bland way possible, and then it matches that mediocrity for everything else around him.

Rise of Kong lets you experience how King Kong became King Kong, which was apparently by beating a lot of things to death and getting really angry while doing it. After swearing revenge on the giant raptor that killed his parents like some sort of gorilla Batman, you’ll punch your way through each of Skull Island’s five levels, all of which are as massive as they are boring. There is absolutely nothing here you haven’t seen before in a hundred melee-focused action games. Combat gives Kong a light and heavy attack, a dodge roll, and a block, and while you’ll earn some special moves along the way, there is never any reason to use them. You’ll encounter a small handful of different enemy creatures — dinosaurs, crabs, worms that pop out of the ground and spit acid — but the only variation when it comes to fighting them is when to dodge an incoming attack.

Killing the boss at the end of each level unlocks new, but not particularly interesting, abilities for Kong, like a ground-pounding punch that hurts enemies and can break through certain rocks, or a heavy attack that can stun enemies and break through certain other rocks. Each new move also comes with its own small skill tree, where you can choose one set of attributes from three to power up. These provide some nominal upgrades, like earning life back from hitting an enemy or providing armor while you’re charging up a big strike.

But no matter what you upgrade or unlock, every fight is pretty much the same: Hammer the light attack button to perform a three-hit combo, then use Kong’s only cool ability, a shoulder charge that shoots him forward a short distance and can temporarily stun enemies, to interrupt the attack of whatever you’re fighting. When the enemy takes enough damage, hit another button to perform a finishing move on it, which restores some of the health you lost to the many other enemies attacking you in the back during this process. Repeat. Repeat. Repeat.

Rise of Kong manages to make a giant ape killing literal dinosaurs dull.

There are other little elements, such as an overly familiar rage ability you charge by damaging enemies that powers up all your attacks, but they’re only good for breaking up your combo or finishing a fight slightly faster. Rise of Kong also removes any challenge combat might present by placing health-restoring flowers pretty much everywhere, including in the middle of and immediately following any large-scale fight you might get into. You’re never required to think about how an enemy attacks and use a specific move to deal with it, or to change up tactics based on how many or which kinds of enemies are on the field. You play a giant ape who routinely kills literal dinosaurs, and Rise of Kong manages to make that prospect dull and lifeless.

All those well-placed health items are at least helpful, as they make it much easier to just run past most enemies. That’s something you’ll probably want to do once you realize that there are hundreds of them and that they mostly just exist to waste your time. Skill points to make Kong stronger are only dished out at special Ascension Events, which are fights in specific arenas that are closed off until you finish them. They come in two flavors: Kill all the enemies in the arena, or climb around and destroy the nests of flying dinosaurs. Once you’re done with the objective, you get a couple of points, and occasionally you earn enough to actually invest them into one of your meager upgrades. That means the only fights that actually serve to improve Kong are boss fights and Ascension Events, and the many, many other enemies are just pointless filler.

The Ascension Events at least try to change things up by throwing different combinations of enemies at you, occasionally even featuring a new, slightly tougher creature you haven’t seen before. But the repetitive combat means they all shake out exactly the same way, requiring you to spend one second identifying the two or three combat animations the enemies have and then avoid the ones that can actually hurt you. There are five total Ascension Events in each level, and they’re mostly pretty hard to miss, but like the rest of combat, they never feel satisfying or even particularly necessary to complete. Blow past one and you’ll miss out on a few points to unlock skills you don’t really need, so who cares.

Platforming is the most pedestrian version of ideas you’ve seen before.

The boss fights stand out at least a little from standard battles, with each including its own signature mechanic that shakes things up. For instance, a big sandworm boss throws rocks out of the earth when it emerges to attack you, and you can then bait it into smacking its head into those rocks, stunning it. You don’t need to do that — you can just stand there and wail on the thing, stepping back before it does one of its three attacks — but at least these fights attempt to engage your brain more than Rise of Kong’s bog-standard battles. The bosses are still derivative, simplistic, and unimaginative, but they’re definitely better than the low bar set by everything else.

Kong is a gorilla, so of course, climbing and jumping make up the other half of Skull Island, with levels that consist of big areas where fights happen and big areas where you’ll do some simplistic platforming. Like combat, the platforming here is the most pedestrian version of ideas you’ve seen before. You’ll jump over a few gaps, some of which require you to get a running start, and climb on some vines, occasionally moving laterally instead of vertically. Exciting, I know.

Movement is more inoffensive than annoying, but it’s worsened by level design that is absolutely unhinged. Each of Rise of Kong’s five levels is huge, a meandering and winding series of pathways that branch, loop, and cut back on one another. Your only goal is to get from one side of the biome to the other, but Skull Island is constantly trying to confuse you along the way, with an in-game map that only serves to preview how lost you’re about to get. My assumption is that there may have been a version of Rise of Kong where tracking down Ascension Events, collectibles, and smart paths back and forth through levels was part of a much larger focus on exploration than in there is in the final game — one that would have made better use of Kong’s roar ability to highlight points of interest for you to find on your own. As usual, though, that idea is executed only in its thinnest and most simplistic form. Instead, you just get a confusing tangle of a level and your main challenge is to avoid accidentally making big circles back to earlier areas of the map, sometimes sucking up tens of minutes for no good reason.

The level design is absolutely unhinged.

All of these elements, from platforming to combat, boss fights to skill allocation, are marred by Rise of Kong’s many technical issues. Bugs abound, and despite the mercifully short campaign taking me only about five hours altogether, there were points when it appeared to soft-lock and become impossible to finish at all. Kong got stuck in platforms, fell through waterfalls, and disappeared behind objects. One boss froze up after 30 seconds of fighting and never moved again, standing perfectly still while I three-hit combo’d him into the ground. Enemies sometimes wouldn’t spawn correctly during Ascension Events, a problem that could only be solved by loading an earlier save and hoping it worked correctly on another go. One time, all the dinosaurs that needed to be killed in an Ascension Event turned and ran away, disappearing inside a big rock at the far end of the arena. Midway through, all the skill upgrades I had unlocked spontaneously re-locked themselves and the points I’d spent on them just disappeared. Luckily, none of those upgrades actually mattered.

And it must be said that Rise of Kong is an ugly game, with dated graphics and a mostly flat art style of gray rock walls and repetitive jungle trees. The whole thing has a cartoonish vibe approximating a comic book or almost cel-shaded look, but it feels more like an attempt to mask its blocky, low-res character designs rather than an artistic choice. Cutscenes frequently include animations of creatures moving around like they’ve been picked up and dropped somewhere else, and one ridiculous flashback moment features a square still image of the final boss just pasted poorly on top of the existing background. There are also numerous points where you’ll see trees not quite attached to the ground or rocks haphazardly and obviously duplicated and pasted on top of each other. It all looks sloppy and rushed, providing more evidence of a game that was created without a lot of care.

A Dog Will Become the First Ever Canine Speedrunner at AGDQ 2024

Prepare for a gaming event like no other, as a four-legged contender is all set to dash into the spotlight at Awesome Games Done Quick (AGDQ) 2024, making history as the first dog to complete a speedrun in a video game for the popular event.

In a post on the social media platform X (formerly Twitter), user @JSR2gamers posted an announcement video teasing his dog Peanut Butter (also affectionately called P.B. by his owner) and the milestone he is set to embark on next year. This is not the first time Peanut Butter has speedrun a game; three months ago, his owner uploaded a video of the good boy speedrunning the NES game Gyromite, which P.B. completed in 25 minutes and 29 seconds.

How the pup will speedrun Zelda 2

Now, Peanut Butter does not have any thumbs (obviously), making it difficult to hold a controller. Yet, his owner can have the dog play a game thanks to a custom controller built by JSR_. The controller is mapped to four separate buttons: A, B, both buttons, and the Select button, according to JSR_’s YouTube description.

Based on the Awesome Games Done Quick 2024 schedule, which will run from January 17 through January 24, JSR_ and Peanut Butter will be speedrunning Zelda II: The Adventure of Link on Saturday, January at 2:20 pm E.T. / 11:20 am P.T.

Since 2010, Awesome Games Done Quick has been a popular gaming event where the event broadcasts creators speedrunning various games, all while raising money for charity. For numerous reasons, next year’s Awesome Games Done Quick event will be historic. Aside from Peanut Butter being the first dog to speed run a game, AGDQ will mark a return to the event being held in-person since 2020 and the first one held in downtown Pittsburg, PA, as the event was previously held annually in Florida.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Overwatch 2’s Next Collaboration Is With K-Pop Group Le Sserafim

Overwatch 2 is following Fortnite’s footsteps and holding its first-ever musical collaboration, this one with K-Pop group Le Sserafim.

Blizzard announced the collaboration with the five-member girl group, whose name is an anagram for “I’m fearless,” in an official blog post published on Wednesday. The event will see new in-game content inspired by the rising K-pop band behind hits like “FEARLESS” and “ANTIFRAGILE.”

Le Sserafim — comprised of members Kim Chaewon, Sakura, Huh Yunjin, Kazuha, and Hong Eunchae — will kick off their collaboration with Overwatch 2 with the release of their music video for their new single “Perfect Night,” which premieres October 26 at 9 p.m. PT. In the concept trailer for the music video, one of the members is seen wearing D.Va’s headphones. You can take a good guess who’s wearing them.

Overwatch 2 is getting a new game mode inspired by LE SSEFAFIM

On November 1, Overwatch 2 will launch a game mode inspired by Le Sserafim’s music alongside Legendary hero skins. Details on the mode and the skins will be revealed on October 30. Then the group will make an appearance at this year’s BlizzCon to perform “Perfect Night” and other songs.

“We’re extremely excited to be working with Le Sserafim for our game’s first musical artist collaboration,” Overwatch general manager Walter Kong wrote in a press release. “Like the heroes of Overwatch, the Le Sserafim members are amazing as individuals, but unstoppable when they come together.”

Overwatch 2’s first collaboration with a music group, let alone a K-Pop group, comes on the heels of its first anniversary and Microsoft finalizing its $69 billion acquisition of its parent company Activision Blizzard, placing the franchise under new ownership. What better way to celebrate Overwatch moving into its new home and the sequel’s first birthday than an in-game and real world K-Pop concert?

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

The Dark Pictures: Switchback VR Releases Free Update Featuring Horde Mode

Prepare to face a relentless nightmare as The Dark Pictures: Switchback VR’s latest free update introduces a Horde Mode.

Supermassive Games announced the mode in a trailer (which you can watch below) and PlayStation Blog post today as part of a free update, providing a fun and fast-paced survival challenge just in time for the spookiest time of year.

The PlayStation Blog post notes that the latest update added a new challenge to Horde Mode, where more enemies appear each time you blink. Supermassive previously tested out the PlayStation VR2’s eye-tracking tech at release, where certain enemies inch closer and closer to you every time you blink.

As with similar games that offer this arcade-style challenge, Horde Mode throws you into an area where the goal is to survive as long as you can. The longer you survive, the harder the enemies come. Given The Dark Pictures: Switchback VR is an on-rails shooter where you can’t move your body but rather your head from a fixed position, it certainly adds replay value to an otherwise short game.

I reviewed the Dark Pictures: Switchback VR earlier this year and while it was fun, the short runtime, weak story, and lack of scares hold it back from being the system-selling exclusive the PlayStation VR2 is still looking for.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Starfield Was the Best-Selling Game of September 2023 in the U.S., Even With Game Pass

Starfield managed to hold off Mortal Kombat 1 to be the best-selling game of September 2023 in the U.S., according to new numbers from Circana.

It may not be too surprising that the big new title from Bethesda was popular, but the sales numbers are still pretty impressive considering Starfield debuted Day 1 on Xbox Game Pass. Obviously, that means that there’s a whole swath of people playing Starfield on Game Pass that aren’t factored into these sales numbers.

Starfield debuted officially across PC and Xbox Series X/S on Sept. 6, followed by Mortal Kombat 1 on Sept. 19 for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch (although that Switch release didn’t go so well initially). After Starfield and Mortal Kombat 1 are EA Sports FC 24 at the No. 3 spot for September, with Madden NFL 24 (a holdover from August) at No. 4, and Payday 3 at No. 5. See the full chart below.

Diving a little deeper into the Mortal Kombat 1 numbers, dollar sales are “on par” with the April 2019 numbers of Mortal Kombat 11, according to Circana. It was the best-selling game of September 2023 in the U.S. on PlayStation, placing second on Xbox and PC, and third on Nintendo Switch. The top spot for Xbox and PC, unsurprisingly, went to Starfield, with PC being the lead sales platform for the Bethesda release.

Circana also reports that Starfield is now the seventh-best-selling game of 2023 so far, followed right behind by Mortal Kombat 1 at No. 8. Hogwarts Legacy is currently the best-selling game of 2023 so far, followed by The Legend of Zelda: Tears of the Kingdom.

Elsewhere in the Circana report, PlayStation 5 continues to lead in both unit and dollar sales, with Xbox Series X/S coming in second again. Circana’s Mat Piscatella reports that U.S. consumers spent an overall $4.5 billion on video games in September 2023, up 10% from a year ago.

For more on both Starfield and Mortal Kombat 1, check out our guides for each release.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best PS5 SSD Deals (October 2023): 2TB SSD with Heatsink for Under $90

2023 is finally the year where 2TB PS5 SSD upgrades are actually worth the price. Last year, prices for 1TB PS5 SSDs averaged around $150, whereas 2TB SSDs hovered closer to $300. This year, we’re seeing 1TB SSDs trickle below the $70 price point and 2TB SSDs can drop to $100 or lower (like the Silicon Power 2TB SSD w/Heatsink for $89.97). Note that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up a PCIe Gen4 x4 M.2 solid-state drive with at least a 5,500MB/s read speed to match the PS5’s internal drive.

TL;DR – The Best PS5 SSD Deals Right Now

Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. For our top recommended picks for 2023, check out our full breakdown for the Best PS5 SSDs.

Silicon Power 2TB PS5 SSD with Heatsink for $89.97

The Silicon Power XS70 SSD with a preinstalled robust aluminum heatsink costs under $100. The aluminum heatsink is still slim enough to fit in the PS5 without obstruction. It boasts transfer speeds of up to 7300MB/s read and 6800MB/s write, comfortably faster than the 5500MB/s minimum recommended requirement. It actually performs a little better than the Crucial P5 Plus, the original WD Black SN850, and the Samsung 980 Pro, although that won’t make a difference in your PS5.

Adata Legend Max 2TB PS5 SSD with Heatsink for $99.99

This deal is for Amazon Prime members only. The “Legend” is Adata’s newest lineup of high-speed PS5-compatible SSDs, replacing the XPG Gammix S70 Blade and the Adata Premium. The “Max” in the name means that this model has a preinstalled heatsink that’s slim enough to fit in the PS5 drive bay. This is one of the faster SSDs on the market with read speeds of up to 7400MBps and write speeds of up to 6800MBps.

Crucial P5 Plus 2TB SSD with Heatsink for $109

The Crucial P5 Plus meets all the requirements for your PS5 SSD upgrade. It supports transfer speeds of up to 6,660MB/s which is well above the 5,500MB/s minimum threshold. Yes there are faster SSDs out there, but if your intention is to put this in your PS5, then that extra speed is worthless because you’re bottlenecked by the original PS5 SSD. The integrated heatsink is robust and entirely made of aluminum for effective heat dissipation. It’s also slim enough to fit in the PS5 bay with the cover on. If you’re worried about opening up your PS5 case, don’t worry it’s very easy. Crucial has an official YouTube PS5 SSD install guide.

Samsung 980 Pro 2TB M.2 SSD with Heatsink $129.99

Samsung SSDs need no introduction. They’ve made some of the most popular and reliable PS5 SSDs on the market. The 980 Pro has been out for a long time, way back in January of 2020. A testament to its reliability is the fact that Samsung didn’t feel any need to release any newer flagship model until only this year. In terms of performance, it’s no longer the fastest SSD on the market (the 990 Pro is), but it’s still a very fast drive. It certainly more than meets the minimum 5600MB/s speed requirement to be used as a PS5 storage upgrade, with speeds of up to 7,100MB/s.

Nextorage 2TB PS5 SSD with Heatsink for $129.99

There’s an interesting story behind this drive. Nextorage was actually originally created by Sony as an SSD division catered to the PS5 console. For whatever reason, Sony decided to ditch that idea and sold this business to another stakeholder in the company, Phison (they make memory controllers found in SSDs from Seagate, Corsair, and Sabrent, and more). Phison eventually accomplished the goal of releasing an SSD catered specifically for the PS5 console in the form of this product right here.

WD Black SN850X 2TB PS5 SSD with Heatsink for $139.99

WD is the only brand that sells an officially licensed PS5 SSD. That model is the SN850P, but the SN850X here is identical in every way. The SN850X/P is the latest generation of WD’s flagship Black series M.2 SSDs. The SN850X’s upgrades over the SN850 include newer flash chips (BiCS5 vs BiCS4) and an updated firmware, both of which offer improved sequential and random read/write speeds. It’s easily one of the fastest SSDs on the market.

Corsair MP600 PRO 2TB PS5 SSD with Heatsink $127.99

Corsair is a very well known brand for DIY PC builders. Corsair makes some of the best gaming products on the market, and that includes solid-state memory like RAM and SSDs. The MP600 Pro is Corsair’s fastest M.2 SSD and the “LPX” model is “optimized for PS5” because it includes a rugged preinstalled heatsink that is slim enough to fit in the PS5 bay without any issues. We like this RAM so much, we rated it the best PS5 SSD for 2023.

Samsung 990 Pro 2TB PS5 SSD with Heatsink for $142.99

The Samsung 990 Pro is an excellent SSD for your PS5. From a purely performance perspective, it’s overkill; the stock SSD in your PS5 will be the limiting factor. You’ll want to pick up an PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5’s internal drive and the 990 Pro is much faster. However, at the current price point, this SSD is cheaper than many slower options, so you might as well get it anyways.

What if the SSD Doesn’t Include a Heatsink?

Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for $9 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.

Budget to Best: PS5 SSDs

There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, in case you don’t need additional storage for your PS5 console.

How To Install a New PS5 SSD

It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.

Mortal Kombat 1 PC Crashes Are Devouring Space on Your Hard Drive, Too

If you are playing the PC version of Mortal Kombat 1 and have experienced crashes, you might be surprised to learn that NetherRealm’s latest fighting game leaves an extra digital footprint on your PC as it takes up more space on your hard-drive.

Spotted by PCGamesN, X user @X-Azeez posted screenshots from another user that show every time Mortal Kombat 1 on PC crashes, it creates a report file that includes information on the in-game crash, but the caveat is that each of these folders also takes 1GB of free space away from your rig. Another user replied to the post with their own screenshot of crash report files, showing it took up an additional 41.6GB of storage space on their computer.

Cory Taylor, the community manager for NetherRealm Studios’ parent company, Warner Bros. Games, replied to the post stating he had notified the team about the issue and that “[WB Games] are looking at it ASAP”. WB Games did not immediately respond to IGN’s request for comment.

Mortal Kombat on PC is already a hefty file size, with the system requirements noting you need to free up 100GB of space on your rig to install the file. If you encounter multiple crashes on your PC, that will undoubtedly exceed that number exponentially.

This is one of a handful of issues Mortal Kombat 1 has encountered since its release last month. The most infamous example is that Mortal Kombat fans and critics heavily criticized the Nintendo Switch version due to its visuals and technical issues, though a patch went out last week that claims to address a number of the problems that plagued that port at release. Mortal Kombat 1 players also discovered a disadvantage to some players as certain combos cannot be performed if you are not Player 1.

Nevertheless, Mortal Kiombat 1 has many interesting things that should excite players, including the fact that the first DLC playable character, Omni-Man, will be available starting next month. Not only that but additional DLC characters, such as Homelander, Peacemaker, and returning Mortal Kombat characters such as Quan-Chi will be joining the roster as part of the first Kombat Pack.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Best Xbox Deals Today (October 2023): Save on SSDs, Controllers, Games & More

When it comes to picking up new games, hardware, or accessories for your Xbox, it feels good when you can find those items at a discounted price. Here, we’ll keep you updated on all of the latest deals for Xbox, including during events like Black Friday coming up in November. Below, you can find a wide range of items on sale. Not only does this include games, but also items like controllers and headsets.

TL;DR – Our Favorite Xbox Deals

Navigate to:

How to Avoid Xbox Game Pass Price Hike ($44.99 for 3-Months of Ultimate)

By securing 3-months of Xbox Game Pass Ultimate for $44.99, you can actually avoid the Game Pass price hike. We recommend securing your current subscription for as long as possible. You can stack up to a maximum of 36 months of Game Pass, meaning you have the option to accumulate 3-month subscriptions up to 12 times.

Admittedly, this approach might put a strain on your wallet, totaling $539.88 if you purchase the 3-month package from the link above. However, when you compare it to the new cost of Game Pass Ultimate for 36 months at $16.99 per month, amounting to $611.64, you’ll realize you’re saving $71.76 on your subscription for the next three years. Otherwise, secure your membership for at least a year to lock in at least some savings overall.

Back to Top

Select Xbox Controllers Are Down to $49 (Save Up to 18%)

In need of another Xbox controller? Well, you’re in luck, as there are a few great picks on sale right now. That way you can add player two (or three, or four) whenever the need arises. Plus, the colors are pretty great. In my opinion, you can never have too many controllers. You never know when someone will pop on by and want to play Overcooked or It Takes Two, or any local multiplayer game.

More Xbox Controller Deals:

Back to Top

Xbox: Budget to Best

Buying new items for your Xbox doesn’t have to make a massive dent in your wallet, either. Here, we’ll feature a variety of excellent games, accessories, and hardware that are available at more affordable prices regularly or are the just option available when gaming on Xbox.

More Xbox Budget to Best Picks

Back to Top

Dying Light 2: Stay Human is Down to $25

There are several games on sale right now for Xbox, but one of our favorite deals at the moment is on Dying Light 2: Stay Human, which is available for 57% off at $25. To see more games that are on sale right now for Xbox, check out the links below.

More Xbox Video Game Deals:

Back to Top

Get 5% Off the Official Xbox Wireless Headset

Does your family complain when you stay up playing loud shooters late into the night? They’ll stop complaining if you pick up an Xbox headset that lets no one but you hear the delightful explosions you cause on the screen. Right now, you can get 5% off the Official Xbox Wireless Headset, bringing the price down slightly to $94.99 from $99.99.

More Xbox Headset Deals:

When Should I Buy an Xbox?

In general, it is advisable to keep an eye out for sales and restocks throughout the year, as availability has improved since the initial launch of the console. Unlike the Nintendo Switch, there is no specific recommendation to wait for a sale regardless of the time of year. Instead, it’s a good idea to monitor various retailers and online platforms for restock announcements and promotional offers.

However, certain events like Black Friday or other holiday seasons may bring about unique bundles, discounts, or promotional deals specifically for the Xbox Series X. These bundles may include additional games, accessories, or exclusive limited editions. While quantities for such promotions might be limited, they can provide an opportunity to get more value for your purchase.

Xbox Series X or Xbox Series S?

Choosing between the Xbox Series X and Xbox Series S ultimately depends on your gaming preferences, budget, and specific requirements. Let’s compare the two consoles to help you make an informed decision:

1. Performance: The Xbox Series X is the more powerful option, offering native 4K gaming, higher graphical fidelity, and faster loading times. It has more advanced hardware, including a larger storage capacity. On the other hand, the Xbox Series S targets a lower price point and offers a less powerful performance, targeting 1440p resolution gaming and upscaling to 4K.

2. Price: The Xbox Series S is more affordable compared to the Xbox Series X. If budget is a significant factor for you, the Xbox Series S provides a cost-effective option while still delivering a next-generation gaming experience. For example, the Series S can play Starfield at 1440p 30fps (vs 4K 30fps on Series X).

3. Storage: The Xbox Series X comes with a larger internal storage capacity, allowing you to store more games directly on the console. The Xbox Series S, however, has a smaller storage capacity, which means you may need to manage your game library more actively or rely on external storage solutions.

4. Disc Drive: The Xbox Series X includes a disc drive, enabling you to play physical game discs and enjoy a wider range of media options, including Blu-ray and DVD playback. The Xbox Series S, in contrast, is a digital-only console, meaning you can only play games downloaded from the digital store.

5. Graphics and Performance: While both consoles support ray tracing, the Xbox Series X provides a more immersive and visually impressive experience due to its superior hardware capabilities. If you prioritize cutting-edge graphics and want the best performance available, the Xbox Series X is the preferable choice.

Consider your gaming preferences, budget, and whether you prioritize top-of-the-line performance or cost-effectiveness. If you have a 4K TV, want the most powerful console, and are willing to invest more, the Xbox Series X is the recommended option. If you have a lower budget, a 1080p or 1440p TV, and don’t mind sacrificing some performance, the Xbox Series S offers excellent value for money.

With how expensive gaming is getting in 2023, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.