Marvel Rivals Review

I’m not new to the hero shooter genre, having pumped well over 1,000 hours into Overwatch since its 2016 release. And it’s hard not to feel like 2016 is exactly when Marvel Rivals was meant to be a thing. I should’ve been eagerly awaiting its launch while mourning the loss of Harambe, witnessing a low point in English football at the hands of Iceland, and, crucially, riding the high of watching Captain America: Civil War. That said, what we’re getting in 2024 is a very fun hero shooter that I’ve had a great time with thanks to a chunky roster of varied heroes, as well as some solid maps and modes. What remains to be seen, however, is whether Rivals will find a fervent fanbase like both Blizzard and Marvel did all those years ago – a task most hero shooters have struggled with recently. But with a high level of care in each of its comic book characters, exciting combat for all skill levels, and a relatively generous free-to-play model, Rivals is doing all it can to buck that trend.

Imitation is the most sincere form of flattery – just ask Taskmaster – and it’s not out of line to say the footprints of Overwatch really can be seen everywhere you step in Marvel Rivals. Its 6v6 ensembles of tank, damage, and support equivalent classes (here called Vanguard, Duelist, and Strategist, respectively) battle it out in the familiar escort and point capture modes that have become hero shooter staples. You’ll either be pushing Marvel-themed payloads through familiar locales like Wakanda, preventing them from reaching their destination, or battling for possession of a contested zone in the centre of the map. There’s no reinvention of the wheel going on here, but these are battle-tested tug-of-war modes that act as an effective vehicle for Rivals’ superpowered action.

Look, I know I’m banging on a lot about Overwatch here in a Marvel Rivals review, but it doesn’t take more than a match to see why for yourself. Even its menus and UI bear a resemblance to Blizzard’s hero shooter as uncanny as the X-Men. But while not being the most original, it’s hard to bemoan some of the hero designs, seeing as many are simply following fun archetypes with roots stretching all the way back to Team Fortress 2. It’s also really nice to see superhero character designs that understand and embrace their comic book origins, rather than the Suicide Squad approach of handing everyone assault rifles.

And what seems like simple imitation at first can sometimes reveal itself to be more inspired beneath the surface. Psylocke’s mutated mixture of up-close and ranged damage options are flashy and fun, as is healer/DPS hybrid Cloak & Dagger’s shapeshifting suite of tricks, and Loki’s complex decoy-centered systems are a challenge to manage on the battlefield. It’s pretty impressive to launch with a roster as large as 33 and for very few, if any, to feel completely redundant, with a good mix of faces seen from match to match. Yes, some feel a little too powerful – Venom, Moon Knight, Scarlet Witch, here’s looking at you, kids – but this is far from an unfixable situation and something I assume will become more balanced in time.

Rivals bears a resemblance to Overwatch as uncanny as the X-Men.

While none are completely redundant picks, melee fighters can get lost in the action a bit as it’s sometimes hard to see where damage is coming from, especially if an unrelenting Iron Fist is battering you from all angles. This doesn’t make for the most tactical of battles as noise and colour flood the screen while in the thick of it. In fact, I’ve not enjoyed many of the tanky Vanguard heroes I’ve tried out yet as they largely rely on getting stuck in. They each play more like DPS heroes with bigger health bars, rather than valuable anchors that help the team secure a point. It’s early days, but so far there appears to be a lack of emphasis placed on positioning and map awareness in general, instead putting the focus on taking enemies head first. On the whole, that means Vanguards are a collection of painfully slow-moving targets that can deal damage, but act just as effectively as giant damage sponge distractions.

Thankfully, the majority of the roster plays much better. I’ve been having a great time with Punisher’s chattering turret that rips through enemies, Winter Soldier’s hard-hitting hand cannon and close-quarters cybernetic arm which prove a deadly duo, and Hawkeye’s signature bow and arrow toolkit, complete with a highly satisfying headshot pinging sound effect. I’ve also been enjoying dashing around as Star-Lord, who is essentially a fusion of Overwatch’s Tracer and Soldier 76. He’s an exciting glass cannon thanks to his stripped-down moveset of dual SMGs and a speed boost coupled with a small health bar.

Developer NetEase has a few other nifty tricks up its sleeve to make Rivals play just a little differently to hero shooters that have come before. Chief among those are team-up abilities. For example, when Star-Lord is paired with Adam Warlock, he’s granted a self-revive on a long cooldown. These passive and active combos are a clever twist, and so far feel nicely balanced between being momentum shifters when used correctly without becoming complete game-changers that make you feel like a slave to them when choosing heroes (or villains) at the start of a match. Other examples include picking Rocket Racoon when your team has a Groot, which allows for the mouthy rodent to (literally) add bark to his bite as he hops on his tree friend’s back and rains fire down from there, granting him incoming damage reduction. It encourages smart team construction without leaving characters behind or feeling guilt-tripped by others for not matching their incessant requests to team up.

Add these synergistic systems to the much-appreciated lack of stun lock abilities, and Marvel Rivals really sings when the wheels are in motion. This is a hero shooter that wants you to liberally use the powers it grants, with barriers (both in a literal and metaphorical sense) coming at a premium. I was skeptical of the third-person gunplay at first, as traditionally I much prefer to be firing from a first-person perspective, but Rivals does a good job of keeping each weapon feeling distinct from one another and satisfying to wield. It may appear approachable, but the skill ceiling definitely seems high here, with a surprisingly steep learning curve for newcomers as you pick between characters with over half a dozen abilities to juggle.

Nifty tricks like team-up abilities make Rivals play a little differently.

There’s no place to hide, or help the team in a less combative sense either, with one-on-one skirmishes taking precedence over actual team play right now. Rarely has a win felt like a team effort – instead, more frequently the results are decided purely by who deals the most damage. So far it seems like every character is expected to get stuck into the killing too, including “healers.” This means there’s never a dull moment, but also that Rivals leaves a little to be desired tactically at this stage. But as the community gets to grips with its maps and characters, hopefully some real tactics and character combos start to emerge. A lack of role queue clearly contributes to this, with teams often comprised of four to six Duelists. While that lack of restriction freeing and allows for flexibility, the Wild West approach does mean you’re relying on teammates to be smart with their team composition, which can be asking a lot. Rarely are tense overtime battles between two balanced sides seen, with clear victories a likelier outcome.

Another step towards innovation can be seen in the destructible environments of the maps you’ll be battling on. Whether that’s the sci-fi walls of Tokyo 2099 caving in to unveil new sniping spots or the stone bridges of Yggsgard crumbling down to remove an enemy’s position of strength, it’s a smart approach to map design – one that allows for choke points to be circumnavigated in interesting ways, keeping each round feeling dynamic compared to the last. The destruction is really needed at times as well, because while I enjoy the initial pool of maps, I do wish they were a little more open in their layouts. Currently, some can feel a little claustrophobic due to an overabundance of interior corridors and choke points, especially in the payload variants.

With just eight maps at launch, the sense of dynamism level destruction adds is especially crucial to Rivals’ appeal at the moment. Further contributing to this are random map events. Examples include Wakandan Goddess Mujaji the Life Giver throwing walls of white mist up in certain lanes and doorways, in turn masking your vision and making you rethink your approach on the fly. This live augmentation of arenas is also a smart way to keep the limited pool of maps feeling fresh over extended play sessions. Each level is also visually distinct enough to deliver a genuine sense of variety, and it’s all unequivocally stylish to boot – comic book flourishes such as the frame burst animation of Star-Lords’s blaster barrage ability or Banner’s transformation into Hulk really stand out.

I also like the option to view each player’s individual highlights after the match has ended. Although some of the glory of forcing the whole lobby to view your “Play of the Game” A Clockwork Orange-style is lost, it does make sure everyone gets a share of the limelight (even if I do not-so-secretly want all of it myself after getting a quadruple kill). The whole package is impressively constructed, looks glossy, and feels good to play. It’s confident in its own identity enough to be able to shake off the rip-off label, even if it also never displays the sort of ambition that something like Valve’s Deadlock is bringing to the hero shooter-come-MOBA party in 2024. It does, though, have the money-spinning Marvel license and free-to-play model behind it to hopefully avoid a Concord-like disaster.

That model is supported by microtransactions that are entirely optional to fully enjoy Rivals’ action. I’ve already seen many different custom looks being shown off in matches, with some desirable ones based on fan-favorite comic books and movies coming up with regularity. I’m not saying the developers deliberately made the base Wolverine skin look like a hairy block of cheese to make you want to pay to have him look like Hugh Jackman, but that option is there. Cosmetics currency can be earned through completing in-game challenges and in turn exchanging it for another currency on the battle pass, but at a snail’s pace, meaning if you really want to switch up your look, you’re realistically going to have to pay for it.

Considering the rest of Rivals is completely free to play, I’ll hold off on the cynicism slightly when it comes to this. Sure, the skins are expensive – coming in at around $15/£15 a pop using a premium currency – but nothing out of the ordinary when compared to competitors like Overwatch and Call of Duty. And at least it’s all cosmetics, with every hero unlocked right from the start. This is a huge plus and let’s hope it stays that way as Rivals relies on the fun of its action to keep us interested on a seasonal basis.

Rocksteady Confirms It’s Pulling the Plug on New Suicide Squad: Kill the Justice League Content After Season 4

Rocksteady is pulling the plug on new content for Suicide Squad: Kill the Justice League after Season 4, with the developer announcing its plans to end support for the troubled online game in January 2025.

Rocksteady revealed the news in an official blog detailing Suicide Squad’s final season, which will include the release of an offline mode and a new playable character in Deathstroke. While Rocksteady doesn’t plan to release any new content, Suicide Squad’s story will remain playable via offline mode and it will be possible to play co-op with friends. Previous seasonal content will also continue to be available.

Elsewhere, Rocksteady said Suicide Squad will remain available for purchase and that its in-game store will continue to function after Season 4 along with its in-game LutherCoin currency. Rocksteady didn’t indicate how long it plans to keep Suicide Squad online after it finishes releasing new content.

A difficult release for Suicide Squad

Suicide Squad Season 4 will mark the end of what has been a fraught release for Rocksteady. It struggled with mixed reviews when it came out back in February and never really recovered its momentum. We wrote in at the time, “Suicide Squad: Kill the Justice League is a thoroughly frustrating game to play. There are things to enjoy here, with combat that’s snappy enough to carry it through a genuinely good DC comics story artfully dressed in high production values. But everything else just falls down around it.”

Suicide Squad ended up struggling on the sales front, spurring a double-digit decline in revenue for Warner Bros. gaming. It joins several other online games that have struggled in 2024, including Concord and XDefiant.

Suicide Squad’s final season will begin with the release of Episode 7 on December 10 and will conclude with the release of Episode 8 next month. For more, check out our full explanation of Suicide Squad: Kill the Justice League’s endgame.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

First Looks at Borderlands 4 and Mafia: The Old Country Set for the Game Awards

2K has announced two of its big hitters are set for fresh reveals at this week’s The Game Awards: Borderlands 4 and Mafia: The Old Country.

“Who’s ready to get their first look at the most ambitious Borderlands yet?!” reads the tweet from the Borderlands account.

“See you at @thegameawards!” reads the tweet from the Mafia account.

Gearbox development chief Randy Pitchford tweeted to hype up the Borderlands 4 trailer, which he said includes gameplay. He added that he will also share an original cinematic sequence depicting a moment that occurs about halfway between the end of Borderlands 3 and the beginning of Borderlands 4.

Both Borderlands 4 and Mafia: The Old Country are due out at some point in 2025, potentially running up against the behemoth that is Grand Theft Auto 6. Last month, Rockstar and 2K parent company Take-Two insisted GTA 6 was still on course for launch during fall 2025, despite ongoing speculation that Rockstar may delay the game into 2026. 2K is set to release Borderlands 4 during the same fiscal year (at some point between April 1, 2025 and March 31, 2026).

Is there a danger, then, that GTA 6 will eat Borderlands 4’s lunch? Not so, according to Take-Two boss Strauss Zelnick. Speaking to Variety, Zelnick said that while he couldn’t offer a release date for GTA 6, the guaranteed megahit won’t cross paths with Borderlands 4. “I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily,” Zelnick said.

What does this mean for Borderlands 4’s release date? Well, in order for it to get out of the way of GTA 6 (assuming GTA 6 does indeed release fall 2025), and to fit in with the next fiscal year, it would either have to launch in the April to June 2025 quarter or the January to March 2026 quarter.

GTA 6 will probably be the biggest video game launch of all time, so no other game is safe from its gravitational pull. Even the might of Call of Duty, set to launch yet another premium iteration around October or November 2025, will be sorely tested by GTA 6.

The Game Awards 2024 is set for December 12.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Best Xbox Game Pass Deals and Bundles Right Now (December 2024)

Black Friday and Cyber Monday may be over, but there are still some seasonal sale surprises available for Xbox fans. Woot’s currently offering a phenomenal deal to first-time Woot customers on Xbox Game Pass Ultimate where you can get three months for just $28.99 with the code ‘GAMEPASS’. With this, you can jump into exciting new releases like Indiana Jones and the Great Circle (which we gave a 9/10).

According to Woot, this deal only lasts for five more days or until its sold out, so act fast to sign up and save some cash. You can learn more about that deal, what’s coming soon to Game Pass, and the big releases still to come below.

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Best Xbox Game Pass Deals

Woot has come through once again with our favorite Xbox Game Pass Ultimate deal. For a limited time, first-time Woot customers can get three months of the service for just $28.99 by using the code ‘GAMEPASS’ at checkout. However, it’s worth noting it allows just one coupon per user. If you’re not a first-time Woot customer, you can still get the three months at a discounted price of $33.99.

Considering the new price of Game Pass Ultimate is $19.99/month, you’re saving $30.98 with this three-month deal. This is the best way to avoid the Xbox Game Pass price hike. By stacking these codes you can set yourself up for success to play all of Xbox’s upcoming releases at a lower price.

What’s Coming Soon to Xbox Game Pass?

Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for December, we’ve got you covered. The Xbox Game Pass December lineup is:

Unfortunately, for those subscribing to the new Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases. This means big new releases on the platform like Call of Duty: Black Ops 6 will not be available on that tier.

What Games Are Leaving Xbox Game Pass?

Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass in December.

  • Amnesia: The Bunker
  • Forager
  • Forza Horizon 4
  • The Quarry
  • Tin Hearts
  • Rainbow Billy: The Curse of the Leviathan
  • Rise of the Tomb Raider

Biggest Games Releasing on Xbox Game Pass

Xbox’s Summer Showcase back in June was a massive success, showcasing an incredible amount of new titles coming to the platform. Alongside Black Ops 6, the showcase also included Doom: The Dark Ages, Perfect Dark, Fable, Gears of War: E-Day, Indiana Jones and the Great Circle, and so many more. But which of these titles will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.

The latest big release this month is Indiana Jones and the Great Circle, which we gave a 9/10 in our review. IGN’s Luke Reilly said, “With a host of gorgeous and lavishly detailed levels, satisfying combat hinged on jawbreaking haymakers, and a focus on slow-paced exploration, platforming, and puzzle solving (interspersed with a handful of high-voltage action scenes), The Great Circle is an irresistible and immersive global treasure hunt for Indy fans who’ve felt underserved by the likes of The Dial of Destiny and Kingdom of the Crystal Skull.”

If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Amazon Drops the Price of Helldivers 2 Again – It’s Now Cheaper Than On Black Friday

Black Friday and Cyber Monday may be behind us, but some retailers have a few deals left up their sleeves before the holidays. Amazon, in particular, has a great offer right now. If Helldivers 2 was on your radar during the sale event, the PS5 version is currently down to just $24.99 for Prime Members.

That’s $5 lower than the $29.99 price it dropped to during Black Friday, and $15 off its original price. With a deal like that, there’s no better time to join the fight for Super Earth. For Democracy!

Our Helldivers 2 review had high praise for this game as well, if you need a little extra convincing before picking it up. Writer Will Borger said, “Helldivers 2 is the rare modern multiplayer game that does almost everything right. It gives you a ton of freedom, feels fantastic to play, and has a smart progression system that doesn’t nickel and dime you or rely too much on a paid battle pass.”

We also consider Helldivers 2 to be one of the best video games of 2024, but that’s not the only list its popped up on this year. Helldivers 2 even made our list of the 100 best PlayStation games of all time, which is a victory worth celebrating.

Looking for even more PlayStation game deals? There are quite a few available right now alongside Helldivers 2 that you can see in our roundup of the best PlayStation deals.

Some of our favorites include God of War III Remastered, NBA 2K25, Sonic X Shadow Generations, Resident Evil 4, and plenty more. There are also some really great discounts on DualSense controllers right now that are worth taking advantage of (and you’ll need a quality one to save the galaxy), including the shiny new Chroma Pearl DualSense controller.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Path of Exile 2 Dev Already Hitting Skills With Big Nerfs: ‘It Is Better to Do This Early Before It Feels Obligatory to Use the Skill’

Path of Exile 2 developer Grinding Gear Games has already identified a number of skills it plans to nerf following the action RPG’s explosive Early Access launch.

Just a day after Path of Exile 2 launched to huge concurrent player numbers on Steam, GGG tweeted to say it had “finally hit that point where a skill with unacceptable balance has been discovered.” The skill in question is Supercharged Slam, which GGG said is dealing “far too much damage than was intended given the short channel window required to hit maximum stages.”

The developer reduced its damage via a hotfix soon after issuing the tweet. “As much as we are trying to avoid nerfing skills and builds, it is better to do this early before it feels obligatory to use the skill,” GGG explained. “It is important that a wide variety of skills feel viable and fun to play and it simply diminishes all other abilities when one is clearly outshining the others like this.” Another nerf is set for Supercharged Slam to adjust how long it takes to build up charges, “as it is far too quick at the moment.”

Then, on December 8, GGG said it had found another skill in an “unacceptable” balance state: Magnetic Salvo. Path of Exile 2’s next hotfix reduces its damage. “Note that this isn’t the only skill on our radar right now but we’re really just trying to address egregious cases at the moment,” GGG said.

“We’re currently playing alongside you all and are also collating a lot of your feedback that we’ll be addressing as much as possible in the upcoming week once the team is back in the office before the holidays.”

And then, on December 9, GGG said it’s “a bit too easy” to detonate Gas Cloud explosions when combined with persistent Ignite skills like Flame Wall. Yet another upcoming hotfix will nerf explosion damage of both Gas Grenade and Gas Arrow.

“In the future, we want to update it such that the potency of the Ignite or Detonator contributes to determining the damage of the Gas Cloud explosions, that way we would be able to avoid balancing around the simplest and most efficient way to apply Ignites,” GGG explained.

Path of Exile 2 is GGG’s action role-playing sequel set years after the original game. Players return to the world of Wraeclast and seek to end a spreading corruption, with six character classes, each with two Ascendancy Classes, available to play at the launch of Early Access. There’s co-op for up to six players, but you can play solo.

It launched across PC via Steam, PlayStation 5, and Xbox Series X and S on December 6 and immediately ran into server issues that prevented players from logging in. GGG had warned players that Path of Exile 2 might struggle with the influx of players at launch, and so it proved. But over the course of Friday and into the weekend, the New Zealand developer began to get on top of the problems, and its concurrent player count on Steam shot up.

Here’s which class to pick in PoE 2 Early Access, plus an early Mercenary build guide and Sorceress build guide to help you get started. Beyond that, if you’re wondering how to get more Spirit, how to trade, and how to ascend, we’ve got you covered.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Red Dead Redemption’s John Marston Actor Rob Wiethoff Starts OnlyFans, But It’s Not What You Think

Red Dead Redemption actor Rob Wiethoff, who plays the iconic John Marston in both the original game and Red Dead Redemption 2, has started an OnlyFans page.

While the website is predominantly associated with adult content, Wiethoff’s OnlyFans page, spotted by ComicBook, will instead chronicle his journey getting in shape.

“This page is not like other OnlyFans pages,” Wiethoff said in an Instagram comment. “If you follow, you’re going to watch an old guy work out. That’s all it is. My plan is to get ripped, though. You can do it with me if you want.”

He warned he’s by no means an expert, however. “I am not certified or even trained in any kind of physical training nor am I an educated or certified dietician,” Wiethoff said on his OnlyFans page. “If you decide to do what I do and eat what I eat, that’s up to you. I’m certainly not asking for you to do either of those things or even suggesting that you do. This is for fun. I hope we all enjoy it.”

His first post on OnlyFans asked fans if they’re ready for it, and if he’s ready for it. Wiethoff’s second and latest post chronicles his water drinking philosophy for the day while explaining his eating habits.

The actor plays one of the most iconic roles in video games as the protagonist of Red Dead Redemption and a main character of its sequel, both of which have gone down among the greatest games of all time.

In our 10/10 review of the second, IGN said: “Red Dead Redemption 2 is a game of rare quality; a meticulously polished open-world ode to the outlaw era.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Infinity Nikki Dev Celebrates 10 Million Downloads With In-Game Rewards

Infinity Nikki, the open-world dress up role-playing game from former The Legend of Zelda director Kentaro Tominaga, has already crossed 10 million downloads, and developer Infold Games is celebrating with in-game rewards.

An X/Twitter post revealed the impressive milestone was reached just four days after Infinity Nikki’s December 5 launch, and players can now access 10 free draws as a thanks for their support.

“Infinity Nikki has reached over 10 million downloads worldwide,” Infold Games said. “On this whimsical journey, take each step with confidence and embrace the brilliance of every moment. Let’s set forth toward a bright and sparkling future.”

Players can access the rewards by opening their mailbox before January 1, where they’ll find a special bonus of 10 Resonite Crystals which can be used to unlock as many draws. Players have access to the mailbox once they have joined the Florawish Stylist’s Guild and received a Pear-Pal.

Infinity Nikki is described as “a grand adventure in the glamourous dress-up adventure game series,” where, “for the first time ever, Miraland is now an explorable open world. Nikki and Momo will set off on another marvelous journey, exploring the world, discovering amazing landscapes, and collecting outfits.”

It has enjoyed a very successful launch so far, as beyond a brief website hack which stopped players downloading the game, no technical difficulties or other issues have arisen. This has obviously converted well for Infold Games with the 10 million downloads.

In our 9/10 review, IGN said: “Infinity Nikki has deep open world exploration, a quirky story, and some of the most beautiful in-game outfits you’ll ever see – you just have to be ready to navigate a maze of menus to get them.”

For curious stylists and outfit collectors, we’ve got a guide to all Outfits in Infinity Nikki, plus all Ability Outfits, to help you avoid a fashion faux pas. As you explore Miraland and search for collectibles, keep an eye out for all the Whimstar locations, and make sure to check in with our Infinity Nikki daily tasks guide. Plus, there are plenty of Infinity Nikki launch rewards to claim, including some very generous promo codes you won’t want to miss.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Call of Duty Fans Give Black Ops 6’s Zombie Santa Loading Screen the Finger Amid ‘AI Slop’ Backlash

Activision is embroiled in a backlash over Call of Duty Black Ops 6 in-game art that some fans have accused of being “AI slop.”

Following the release of the Season 1 Reloaded update, fans noticed a number of telltale signs in Black Ops 6 loading screens, calling cards, and art used to explain how Zombies community events work.

At the centre of the backlash is a loading screen image of Zombie Santa, aka ‘Necroclaus,’ which some have said shows the undead Father Christmas with six fingers. Others, however, believe the bottom left ‘finger’ is simply flesh falling off the little finger above it, although there are irregularities with the present boxes and ribbons in the bottom right, too. Generative AI often struggles with hands, adding extra fingers where they shouldn’t be.

Another image of a gloved hand was used to show off a new Zombies community event. It contains what looks like six fingers with no thumb on-screen, suggesting up to seven digits on this hand.

IGN has asked Activision for comment.

The release of the Zombie Santa image sparked a closer look at other images in Black Ops 6, which some in the Call of Duty community have now called into question. Redditor Shaun_LaDee highlighted three images included in paid bundles that have irregularities that could suggest the use of generative AI.

Fans are now calling on Activision to disclose the use of generative AI for art that is included in bundles that are sold. And as others have pointed out, Steam operator Valve now has AI disclosure rules that call on publishers and developers to describe how they use AI in the development and execution of their games. As part of this, Valve has told developers it will include their disclosures on the Steam store page of their game, “so customers can also understand how the game uses AI.” Currently, Call of Duty’s Steam page has no such disclosure.

In July, Wired reported that Activision sold an “AI-generated cosmetic” for Call of Duty: Modern Warfare 3 last year. The cosmetic in question was not named, but was linked to the Yokai’s Wrath bundle released in December 2023. The store did not disclose any use of generative AI for this bundle.

This bundle cost 1,500 COD Points, the premium virtual currency sold for real-world money that generates hundreds of millions of dollars for Activision each year. 1,500 COD Points is approximately valued at $15.

Wired pointed out that Microsoft, which owns Activision Blizzard after its $69 billion acquisition of the company last year, cut 1,900 staff from its gaming business just months after Activision sold this skin. The report alleged that 2D artists’ jobs were being replaced by AI at the company.

“A lot of 2D artists were laid off,” one anonymous Activision artist told the site. “Remaining concept artists were then forced to use AI to aid in their work.” Activision employees were allegedly “made” to sign up for AI training, with its use promoted throughout the business.

Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. Generative AI thus far has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Path of Exile 2 Enjoys Massive Launch, Becomes 15th Most-Played Game Ever on Steam

Path of Exile 2 looks like a smash hit for developer Grinding Gear Games, with over half a million concurrent players on Steam alone.

Path of Exile 2 is GGG’s action role-playing sequel set years after the original game. Players return to the world of Wraeclast and seek to end a spreading corruption, with six character classes, each with two Ascendancy Classes, available to play at the launch of Early Access. There’s co-op for up to six players, but you can play solo.

It launched across PC via Steam, PlayStation 5, and Xbox Series X and S on December 6 and immediately ran into server issues that prevented players from logging in. GGG had warned players that Path of Exile 2 might struggle with the influx of players at launch, and so it proved. But over the course of Friday and into the weekend, the New Zealand developer began to get on top of the problems, and its concurrent player count on Steam shot up.

Concurrent players peaked on Valve’s platform at a huge 578,569, which put Path of Exile 2 straight into Steam’s top five most-played games. In terms of all-time peak concurrents on Valve’s platform, Path of Exile 2 is in 15th place, ahead of the likes of Valheim, Call of Duty, and Terraria. Microsoft and Sony do not make Xbox and PlayStation player numbers public, so Path of Exile 2’s true concurrent player peak will be even higher, potentially hitting that million mark GGG had flagged would perhaps cause problems.

Path of Exile 2 has a ‘very positive’ user review rating on Steam, with 82% of the 26,800 reviews flagged as positive. It’s also the top-selling game on Steam by revenue, ahead of NetEase’s superhero PvP shooter Marvel Rivals. IGN’s Path of Exile 2 Early Access review returned an 8/10. We said: “Path of Exile 2’s redefined action and surprisingly fleshed-out endgame have gotten this sequel off to an exciting start, even in its predictably rocky early access state.”

Here’s which class to pick in PoE 2 Early Access, plus an early Mercenary build guide and Sorceress build guide to help you get started. Beyond that, if you’re wondering how to get more Spirit, how to trade, and how to ascend, we’ve got you covered.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.