Microsoft’s $69 Billion Activision Blizzard Buyout Imminent After Stock Halted and UK Clears Deal

Microsoft’s long-running pursuit of Activision Blizzard looks set to come to an end today after the UK finally cleared the deal and stock in the Call of Duty maker was halted.

In April, the UK’s Competition and Markets Authority (CMA) announced its “Final Report” on the acquisition, citing competition concerns around cloud gaming in the UK. Since then, Microsoft has defeated the U.S.’s Federal Trade Commission (FTC) in court, obtained approval from key regulator the European Commission, and secured an agreement with console rival Sony for the provision of Activision games on PlayStation for a decade.

In August, Microsoft submitted a new Activision Blizzard deal for review to the CMA that involves selling off Activision’s cloud gaming rights to Assassin’s Creed maker Ubisoft, which would be free to port cloud versions of Activision Blizzard games to any platform.

Now, the CMA said it had cleared the tweaked $69 billion deal — the largest in tech history — for Microsoft to buy Activision. The CMA framed its decision as a victory for the preservation of competitive prices and better services in cloud gaming. “In August this year Microsoft made a concession that would see Ubisoft, instead of Microsoft, buy Activision’s cloud gaming rights,” the CMA said. “This new deal will put the cloud streaming rights (outside the EEA) for all of Activision’s PC and console content produced over the next 15 years in the hands of a strong and independent competitor with ambitious plans to offer new ways of accessing that content.

“The new deal will stop Microsoft from locking up competition in cloud gaming as this market takes off, preserving competitive prices and services for UK cloud gaming customers. It will allow Ubisoft to offer Activision’s content under any business model, including through multigame subscription services. It will also help to ensure that cloud gaming providers will be able to use non-Windows operating systems for Activision content, reducing costs and increasing efficiency.”

Brad Smith, Vice Chair and President, Microsoft, said: “We’re grateful for the CMA’s thorough review and decision today. We have now crossed the final regulatory hurdle to close this acquisition, which we believe will benefit players and the gaming industry worldwide.

Meanwhile, trading in shares in Activision Blizzard were halted on Nasdaq exchanges with the alert “news pending”, suggesting the deal is set to close imminently.

Activision Blizzard boss Bobby Kotick emailed staff to hail the news. “We now have all regulatory approvals necessary to close and we look forward to bringing joy and connection to even more players around the world,” Kotick said.

“Our board chair Brian Kelly and I are incredibly proud of all of you and your accomplishments over the last four decades. We’re excited for our next chapter together with Microsoft and the endless possibilities it creates for you and for our players.”

When the deal closes, Microsoft will own the likes of Call of Duty, World of Warcraft, and Candy Crush. Xbox is expected to add many of Activision Blizzard’s games into its subscription service, Game Pass, although Call of Duty Modern Warfare 3 and Diablo 4 will be held back until next year.

However, the FTC is soldiering on with its attempt to unravel the deal, despite losing its high-profile court case in the summer. The FTC is waiting on a decision on its trial verdict appeal before moving forward with its own in-house trial, although both will come after Microsoft seals the deal.

And in a new development, the FTC filed a submission to re-open discovery in order to gain more information on Microsoft’s cloud gaming divestiture deal with Ubisoft, and its deal with Sony to ensure Call of Duty remains on PlayStation consoles.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Lords of the Fallen Developers Promise Xbox Patch in ‘Coming Days’ to Bring it to Parity

CI Games has announced that it is currently working on a patch to bring the Xbox version of Lords of the Fallen up to par with the PC and PlayStation versions.

“We would like to take this opportunity to thank all of the content creators who have worked with us to enable the rapid deployment of patches, updates, and performance improvements ahead of tomorrow’s exciting launch of Lords of the Fallen,” the developer said in a statement.

“As such, PC and PlayStation 5 players will be able to enjoy the game as intended. The Xbox version is currently being updated, bringing it to parity with the other platforms, and the patch will release over the coming days.”

Some players have said that the game suffers from technical issues on Xbox Series X, such as harsh frame rate drops and textures not loading in. It doesn’t seem like other platforms are experiencing these problems as often as Xbox is.

In IGN’s Lords of the Fallen review, we said, “Lords of the Fallen is a great soulslike, and its killer new idea of swapping between two versions of the world to solve puzzles and slay enemies is an excellent twist to set it apart from the pack. That concept is unfortunately hamstrung by numerous, highly annoying technical issues and weak boss fights, but awesome explorable areas and fantastic buildcrafting more than make up for those shortcomings.”

Lords of the Fallen releases on October 13 for PC, PlayStation 5, and Xbox Series X|S

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Starfield Mod Replaces Every Ship in the Game With Thomas the Tank Engine

You don’t have to wait any longer: the most essential mod to any Bethesda RPG is here and, as per usual, it will fill your game with Thomas the Tank Engine.

The mod, which is now available for any PC player to download, converts all starships into Thomas the Tank Engine, complete with those lidless, dead eyes we know and love.

If you’re wondering why it took so long for such a critical mod to be brought to life, it’s because the modding community only recently completed most of the work necessary to make modding Starfield much easier, including making it function with the popular Nifskope editor. Meanwhile Bethesda’s own Creation Kit, which the company plans to provide itself next year to make modding easier, is still under development.

Of all the games that players create mods for, none are more popular than Bethesda’s, whose past releases hold all of the top five positions for most mods downloaded for a single game. Even without the Creation Kit, Starfield already enjoys a passionate modding community with over one million mods downloaded for the game so far.

Longtime Bethesda fans will remember the iconic mode from The Elders Scrolls V: Skyrim, which replaced all the scary dragons with far more terrifying trains, but if you haven’t seen it, it’s never too late to download it here. In fact, this meme might be more than a little bit to blame for the recent indie game Choo-Choo Charles.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Adorable Elden Ring Collectibles Are Up For Pre-Order at IGN Store

Elden Ring is a massive hit, and while some of that is certainly down to the brilliant world-building, combat, exploration, and the wide variety of approaches and tools for every situation, a huge part of the charm are the characters.

Right now, at the IGN Store, you can preorder mini figures and Nendoroids (respectively) of Melania (the Blade of Miquella, WE KNOW!), Blaidd the Half-Wolf, and Iron Fist Alexander, pick up adorable mini figures of Vargram the Raging Wolf and Melina (your companion who turns your runes into power), and grab a very detailed Festering Fingerprint Vyke from S.H. Figuarts. You won’t want to miss out on these Elden Ring collectibles.

IGN Store: Elden Ring Figures

From the Empyrean who represented the possibility of new godhood, to the shadow of Renna, to the Tarnished who made it the furthest before falling in with the Three Fingers, there are tons of fantastic characters to choose from. Let us know if you want more in the future!

More About IGN Store

IGN Store sells high-quality merch, collectibles, and shirts for everything you’re into. It’s a shop built with fans in mind; for all the geek culture and fandom you love most. So, whether you’re into comics, movies, anime, games (like Elden Ring), retro gaming, or just want some cute plushies (who doesn’t?); this store is for you!

Brian Barnett writes reviews, guides, features, & more for IGN & GameSpot. You can get your fix of his antics on YouTube, Twitch, Twitter, Bluesky, & Backloggd, & check out his fantastic video game talk show, The Platformers, on Spotify & Apple Podcasts.

Insomniac Actually Studied Real Lizards to Create the Lizard in Spider-Man 2

Insomniac Games took its Spider-Man 2 research so seriously even Norman Osborn would be impressed, having actually studied real lizards before creating the baddie for the upcoming sequel.

Revealed in a PlayStation Blog post, Insomniac senior art director Jacinda Chew revealed the team wanted to make every detail of Lizard accurate to his real-life counterparts. Ironically, however, Insomniac found an exact replication (reptile-ication) wouldn’t quite work. Why? Not enough slime.

“We looked at a lot of lizard skin for research,” Chew said. “The thing about lizards in real life, their skin’s actually really dry. Most people who looked at our Lizard kept initially saying: ‘He’s not slimy enough.’ But I think it’s a nod to what people expect a lizard to look like. He’s got that lizard skin, but it’s actually much shinier than what you’d see on a real lizard.

“We gave him spikes, too. For design references, I tried to look at real-life lizards that looked a bit more prehistoric, because some lizards can look kind of soft and cute. I was looking at spikier, more snake-like, more aggressive references. We also wanted eyes that look more like animal eyes. If you look at cats, their pupils grow at night.

“We made those kinds of eyes for him. When light hits his eyes, they look smaller, his eyes are actually reacting to light. We did a lot of research on how to make that happen in real time on the PS5.”

Spider-Man 2 players will have to overcome a lots of baddies when it launches October 20 though, not just Lizard. A CGI trailer showed both Spider-Men fighting Venom, with an earlier one finally settled a hot debate over his true identity. While some were torn over Harry Osborn, Kraven the Hunter, or Eddie Brock, Insomniac all but confirmed who’s really behind the mask (or goo).

Despite his intensity in these trailers, the main villain has also been the subject of a laugh among internet users after PlayStation offered Spider-Man fans “19 inches of Venom”.

Those otherwise looking forward to Spider-Man 2 should beware of spoilers after a leaked Trophy list made its way online, prompting Insomniac to issue a warning for those looking to go in fresh. The developer has also shared a wealth of accessibility features coming at launch, including the ability to slow down gameplay.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

How to Play the Street Fighter Games in Chronological Order

It might not have created the genre, but fighting games wouldn’t be as important and popular as they are today without Street Fighter. This is a series that introduced the idea of combos, a six-button layout, and motion inputs for special moves. It also helped build a competitive scene for fighting games, it made the arcade scene rise in the 90s, and it revitalized the genre in the era of online play.

With each main entry, Street Fighter tried to create something new or focus in a new direction that would make other iconic fighting game franchises, such as Mortal Kombat or The King of Fighters, pay attention. However, the series surpassed its walls and became a cultural phenomenon, with its well-known roster appearing in different types of media and even games outside of the fights, like Fortnite.

In this article, you’ll find a chronology of the series if you’re interested in playing each entry from the start and following its intricate story.

Jump to:

How Many Street Fighter Games Are There?

Since the original Street Fighter was released in 1987, Capcom has launched six main entries in the series, with their respective sequels and special versions and rereleases on multiple platforms and arcade systems. Most of the time, each version came with new characters, modes, balances in the whole roster, and other unique features.

While the original Street Fighter only has two versions (the original arcade one and the one ported to consoles), Street Fighter II spawned seven different versions since its debut in 1991, the most recent one being the Switch-exclusive Ultra Street Fighter II: The Final Challengers (2017). The following main entry has three releases: Street Fighter III: New Generation, 2nd Impact, and Third Strike. 2008’s Street Fighter IV has appeared in the market three more times with Super Street Fighter IV, Super Street Fighter IV: Arcade Edition, and Ultra Street Fighter IV. Street Fighter V also received a couple of big updates after its initial launch in 2016: Street Fighter V: Arcade Edition and Street Fighter V: Champion Edition. And the most recent mainline game is Street Fighter 6, which launched on June 2, 2023.

Apart from the main series, the Alpha subseries was pretty popular in its time. Three games were released under this title: Street Fighter Alpha: Warriors Dream, Street Fighter Alpha 2, and Street Fighter Alpha 3. A second subseries, called Street Fighter EX, was co-developed by Capcom and Arika. It features another trilogy of games, for the first time in 3D.

If we include the crossovers, spin-offs, and characters’ special appearances in other series, the list keeps getting bigger. There’s the film tie-in called Street Fighter: The Movie, the puzzle game Super Puzzle Fighter II Turbo, its fighting game spin-off Super Gem Fighter Mini Mix (also called Pocket Fighters), and the most recent mobile entry, Street Fighter: Duel, available on Android.

The Vs. series has seen numerous entries in its history. From the well-received X-Men Vs. Street Fighter in 1997 to the inclusion of multiple characters of the franchise in every of the “Vs. Capcom” series, with Marvel Vs. Capcom being the most popular one. Ryu and the World Warriors also faced Tekken’s characters in Street Fighter X Tekken, and there’s an interesting platformer spin-off that was originally fanmade, called Street Fighter X Mega Man.

Before going in with the list of main titles, it’s worth mentioning that the timeline of the canon Street Fighter titles is not very consistent. There are incoherences in some individual character stories between entries, restarting plots or characters being death and then alive, among other things. However, the following is the most accepted timeline in the series.

Street Fighter Games in Chronological Order

Beware of spoilers for the stories, characters, and relevant events of each game in the list below.

1. Street Fighter (1987)

The game that started it all, Street Fighter doesn’t go deep in terms of presenting a story. You can only play as the iconic characters Ryu and Ken, looking to battle fighters in five different countries: Japan, England, the United States, China, and Thailand. The latter is where the final challengers are, Adon and Sagat.

Sagat, a master of Muay Thai, fights Ryu to see who’s the best fighter in the world in a tournament. Our protagonist Ryu wins the battle, leaving Sagat with a prominent scar on his chest, furious, and searching for revenge in the future.

2. Street Fighter Alpha: Warrior’s Dreams (1995)

In the first entry in the Alpha subseries, Warrior’s Dreams, Sagat is back and ready to take revenge on the man who defeated him. However, Alpha presents many more relevant characters than the original Street Fighter, including the iconic antagonist M. Bison.

M. Bison is creating an evil organization, Shadaloo, while other characters from different backgrounds, such as Chun-Li, Charlie (Guile’s mate), and Rose try to stop him. Adon, Sagat’s former apprentice, is looking to beat his master, and the new character Dan Hibiki also wants a piece, since Sagat killed his father. Meanwhile, Ryu is looking for Akuma, a devilish warrior that murdered Gouken, Ryu’s and Ken’s mentor.

3. Street Fighter Alpha 2 (1996)

Alpha 2 is mostly a reimagination of the previous one. Akuma and M. Bison continue to be the antagonist, fighting Ryu until death and establishing the criminal syndicate Shadaloo, respectively. These stories are more fleshed-out though, as Ryu’s encounter against Akuma involves a battle on Akuma’s island, which is destroyed by its owner by the power of a single fist. On his side, M. Bison keeps recruiting people for his organization, with the aim of obtaining Ryu’s body.

New characters like Dhalsim, Zangief, and Sakura get introduced. Raised in India, Dhalsim becomes the Yoga Master, a being capable of stretching his limbs in absurd ways, while raising money for his poor village. The Red Cyclone Zangief is a well-known figure in his land, Russia, thanks to his endeavors in showing the power of his country. Sakura is Ryu’s number one fan, and she drops out of school to start a journey and meet her idol.

4. Street Fighter Alpha 3 (1998)

Some of the storylines presented in this subseries end in Street Fighter Alpha 3. M. Bison gains control of Ryu, who is in another state of mind with the evil force Satsui no Hado, while he also has the Psycho Drive, a machine capable of erasing complete towns.

Sagat confronts Ryu one more time, Guile, Chun-Li, and Charlie want to finish M. Bison, and other characters like Dan Hibiki gets their time to shine.

5. Street Fighter II: The World Warrior (1991)

Arguably the most popular game in the series, Street Fighter II: The World Warrior (and its multiple versions) revolve around the same setting: M. Bison is back, and he is hosting a world tournament that welcomes the best fighters from different parts of the globe.

His plan is still the same: to raise Shadaloo and recruit the best fighters for his side. While every character has a different reason to participate in the tournament and take out M. Bison, Akuma is the one that actually confronts this evil force.

6. Street Fighter IV (2008)

It turns out that M. Bison is still alive after his death battle with Akuma. However, he is not the main antagonist in Street Fighter IV. Instead, that’s the role of Seth, one of the many beings created by M. Bison, and also an important part of Shadaloo.

Seth wants to become the ultimate warrior and to do so, he hosts a new world tournament for only the strongest beings. He wants to copy their power, as this is one of his special abilities.

Outside of the tournament, it is discovered that Gouken, Ken’s and Ryu’s master, is alive, and he’s ready for a final fight with Akuma.

7. Street Fighter V (2016)

In Street Fighter V, Shadaloo is far from over. The criminal organization is about to proceed with a plan called Operation C.H.A.I.N.S, which consists of seven artificial satellites (Black Moons) that are capable of launching an EMP on Earth. This time, the newly introduced F.A.N.G is one of the main minds behind Shadaloo, alongside the returning M. Bison.

Different teams of returning characters from the series as Karin (Alpha 3), Birdie (SF II), Rainbow Mika (Alpha 3), and others create an alliance to stop Shadaloo one more time. New fighters like Rashid are also allies, and Charlie returns from the dead.

Meanwhile, Necalli is a mythic figure that feeds on the soul of fighters, and he encounters Ryu on his way.

8. Street Fighter III: New Generation (1997)

Street Fighter III: New Generation and its two sequels are a fresh start in the series. The seemingly unstoppable Shadaloo is done for good, but this doesn’t mean there isn’t a new organization ready to take its place. The Illuminati, led by the new antagonist Gill, also has plans for the whole world.

How does Gill plan to achieve his goals? You guessed it: by hosting a new world tournament and looking out for the best warriors from different backgrounds. With much of the main roster gone, the SF III series features Alex as its main protagonist and lots of fresh faces, such as Ibuki, Yun, Yang, Oro, Dudley, Sean, and Elena. Of the legendary characters, only Ryu and Ken make their return in New Generation.

9. Street Fighter 6 (2023)

Street Fighter 6 released this year on June 2 and takes place after the events of the Street Fighter III series, meaning it will be the most recent entry in terms of the timeline. It received high praise from us as well upon release, earning a 9/10 in our review which stated that it’s “the most feature-rich a Street Fighter has ever been at launch, but even beyond that, it’s roster of 18 characters is excellent, the new mechanics revitalize the one-on-one fighting formula, and it absolutely nails all of the little things that make for a stellar fighting game.”

How to Play the Street Fighter Games By Release Date

  • Street Fighter
  • Street Fighter II
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter III: New Generation
  • Street Fighter III: Second Impact
  • Street Fighter Alpha 3
  • Street Fighter III: Third Strike
  • Street Fighter IV
  • Street Fighter V
  • Street Fighter 6

Future of Street Fighter

The series is more alive now than ever with the launch of Street Fighter 6 earlier this year on June 2, 2023. And while there’s been no mention yet of another game in the works for the series, Legendary Entertainment has already announced a live-action film is in the works, co-produced with Capcom. A TV series might also be a possibility since the studio acquired the TV rights to the series, too.

Also see the Street Fighter merch including awesome pixel frame art you can buy from IGN Store:

Axel Bosso is a contributing freelancer for IGN covering everything related to video games.

Star Trek: Infinite Review

Star Trek and the 4X genre seem like a match so perfect it’s a fantasy you’d just have to create on a Holodeck. A grand universe to explore, tons of interesting species and factions to meet, and some very cool spaceships; what’s not to like? With so much promise, Star Trek: Infinite could have been – should have been – a slam dunk. But while I really wanted to like Star Trek: Infinite, it didn’t seem to like me back. It has some neat and unique ideas, but after dealing with more than a few off design choices and seeing several playthroughs blown up dozens of hours in by bugs that prevented me from performing major actions, I’m happy to explore strange new worlds elsewhere.

It’s quicker to list the few things Infinite does right than wrong, so let’s start there. This space-based grand strategy game is clearly heavily inspired by the excellent Stellaris, but developer Nimble Giant Entertainment has done a good job of making things just different enough to distinguish itself. You’ll start by picking one of four factions: the Federation, the Klingon Empire, the Romulan Empire, or the Cardassian Union. This choice isn’t just for flavor, either, as each faction plays dramatically differently, with unique units, mechanics, and different ways to expand its empire.

The Federation is best at exploring, diplomacy, and researching new technology. The Cardassians excel at spycraft, warfare, and conquering and enslaving other species. The Klingons’ penchant for tradition and honorable combat make them the ones you’ll want to use if you’re looking to conquer the rest of known space through coups. And the versatile Romulans, while great at stealth and guile, can either assimilate like the Federation or conquer like the Klingons or Cardassians. It’s good stuff; every faction feels distinct while still making it clear they’re playing the same game.

And… that’s about it as far as your options go. Infinite has a ton of Minor Powers like the Betazoid Houses or the Ktarian Enclave, but they’re only there for you to assimilate, conquer, enslave, trade with, and so on. They exist only to give the Major Powers something to do, which is a shame because it makes them feel more like resources to utilize rather than actual factions. It would be cool to take control of a Minor Power like the Bejorans and break away from Cardassian rule or try your luck as the Trill Assembly. Unfortunately, there’s just no option to.

You’ll need to watch YouTube tutorials if you’re not familiar with 4X games.

The tutorial starts you off as the Federation, which is probably a good decision because they’re the most interesting faction, though the actual guidance you get is pretty barebones. It walks you through the basics, but you’ll probably need to watch several hours of YouTube tutorials before you actually understand what you’re doing if you’re not already familiar with 4X games – but once you’re in, Infinite has some nice touches that really nail the Trek feel.

You always start each new campaign in the same place at the same time: the year 2346, or about twenty years before the beginning of Star Trek: The Next Generation. It’s a deliberate and smart choice, as all of the Major Powers are neighbors at more or less the same strength, and a lot of the most important events in Star Trek are right around the corner. The incident that kicks everything off is the Khitomer Massacre, a Romulan attack on a Klingon colony, and fans of the shows will enjoy seeing other canon events occur as time goes on. Encounters with certain strange space cubes, for example, or an exploding Romulan sun.

This setup does a great job of capturing the Star Trek universe, and on replays, you have the added benefit of having a good idea of where some of the Minor Powers are (though that does change somewhat from run to run). The downside is that it takes a bit for each new playthrough to actually feel “new,” which puts a little bit of a damper on the initial replayability.

Once you get going, though, things are like any other grand strategy game – in other words, you’ll manage a lot of spreadsheets. Don’t get me wrong, there’s plenty of strategy in this grand strategy game. You’ll colonize planets, construct fleets, mine and manage resources, build your relationships with other powers, recruit leaders, research technology, and boldly go where no one has gone before, but you do all of it by clicking through menus. As in most grand strategy games, however, the appeal is in the larger choices you make to guide your faction, not necessarily the moment-to-moment unit management. StarCraft this ain’t. With so much to keep track of, it’s easy to get overwhelmed, but thankfully you can pause and take your time to think out each move, and all of these systems combine for a compelling, unique take on the 4X formula.

Combat doesn’t have the same depth as the larger faction management.

The combat in Infinite doesn’t have the same depth to make it as engaging. Usually, the only thing you have to do to win a battle is build a larger force than your opponent and throw it at them until they surrender. To be fair, and despite what the J.J. Abrams reboot trilogy might try to tell you, Star Trek isn’t really about ships shooting at each other with phasers and photon torpedoes – but it is kind of a bummer that there’s not more variety to break up all the menu management.

One of the best additions to the genre, however, is the Mission Tree – a series of branching events you can complete to take your civilization down different paths. For example, gather enough alloy as the Federation and you can build the Enterprise; if you’re playing the Romulans and on good terms with the Federation, they might help you when your sun starts dying, which opens a different path on the tree. The tree also offers some alternate “non-canonical” paths: wanna take the Federation down to the dark side and conquer the other powers? You can, and the Mission Tree will reward you for doing so.

Unfortunately, the Federation’s tree is the only one with any interesting choices. Most of the Mission Trees for the other factions allow you to choose between reforming the worst parts of their culture or being slaveholders and warmongers who’d set a box of kittens on fire with a flamethrower, light cigars off of their smoking corpses, and then read their lines with a level of menace reserved for Benedict Cumberbatch’s Khan in Star Trek: Into Darkness. It’s a very binary “Are you a good witch or a bad witch?” kind of progression, but it does add a nice narrative flow to each run and constantly gives you something to shoot for while rewarding you for playing your faction a certain way.

Now, I know what you’re thinking: “But Will, this sounds alright! What was with that negative opening paragraph? I was expecting things to be way worse!” Well, dear reader, that’s because we haven’t talked about the bugs yet. Star Trek: Infinite was buggy when I previewed it back in September, but it was one of those things I chalked up to playing a pre-release build. Surely it would get better by launch, right? Wrong. It got worse. I’m not often one to hang my hat on whether or not a game is buggy, but Infinite is one of the buggiest games I have ever played, to the point where entire systems simply did not work in the review build.

Star Trek: Infinite is one of the buggiest games I have ever played.

Some of these bugs are minor. For instance, occasionally the in-game notifications would tell me one of my leaders had died, so I’d frantically tab through them, wondering what had happened. Had I sent a science vessel to explore a hostile area? Were they claimed by old age? An accident? Nope. Infinite just played the wrong voice line for an entirely unrelated notification like some sort of cruel prank. Annoyances like this happen all the time.

Occasionally whole mechanics will bug out as well, like when you initiate First Contact with an alien race. You’re essentially racing to see if you can make contact with them before they can make contact with you, and if they beat you to it, you simply don’t get as many rewards from the post-race resolution. This is supposed to end the First Contact section of your relationship with that race and let you interact with them normally from then on, but sometimes they’ll beat you to it, you’ll resolve that outcome, and then Infinite will act like you actually won the race and force you to resolve that outcome, too.

I could live with these smaller issues if they were the only things wrong with Infinite. Unfortunately, they aren’t. No, the real, glaring problem I consistently encountered is that the process for integrating new cultures into your empire always ceases to function after a certain point in a given run, often leaving my progress severely hindered when I was already a dozen or more hours deep.

I’ve played most of my Infinite runs as a pacifist, peacefully befriending and integrating other cultures into my civilization of choice, and only using combat as a last resort. But after a while, when I start the process with one of my Envoys, nothing happens. When I previewed Infinite, there was a little bar that would fill up and tell me how fast it was happening. Now? My Envoy just stays there forever. That means I’m not only locked out of expanding my empire the way I want to, I also can’t complete certain missions on the Mission Tree. After hours and hours, that save file essentially becomes useless. And this happens every time. No amount of starting a new run, verifying my files, uninstalling and reinstalling, or anything else has made a difference.

There’s a good game in here, but right now it’s barely playable.

Similarly, the notifications you get can sometimes be disastrously wrong rather than just annoyingly so. Once, I found myself drawn into a war with the Klingons because they attacked my ally. Every pop-up and every in-game bar was telling me we were winning, but shortly thereafter, my ally surrendered. Another time, the Federation was having an election. I put my weight behind my current leader, but despite having far more popularity than any other candidate (I checked), he lost. I’m also fairly sure I’m not supposed to be able see the Casus Belli (the reasons each faction has for going to war with another faction, or any claims they hold on other factions) that absolutely every faction can use on every other faction next to each Major and Minor Power’s name when I open the Contact page, especially when no one has used any of them to make a claim. Even if I am supposed to be able to, it’s a little weird when the civilizations in question are openly hostile to me and I have no other information on them.

The list goes on. Sometimes tooltips have placeholder text. At a certain point I stopped being able to even open the ship designs menu, which allows you to take a ship class blueprint and slap on all the upgrades you get from the research your scientists have done. It’s fun to be able to tailor your ships to your playstyle, and it means your older ships are still useful later on… or at least it was until I inexplicably lost access to it anymore. When I reinforce my fleets, new ships get added to their own fleet instead of to the fleet they’re supposed to be reinforcing. All these issues together become maddening. There’s a good grand strategy game in here somewhere, but right now, I can barely play it.

Warner Bros. Reportedly Rejected Animated Mortal Kombat vs. DC Universe Crossover Pitch

Mortal Kombat and DC fans have for years hoped for a Mortal Kombat vs. DC Universe crossover movie or show, but it seems unlikely after Warner Bros. reportedly rejected a pitch.

Jeremy Adams, who wrote Mortal Kombat animated projects Mortal Kombat Legends: Scorpion’s Revenge, Mortal Kombat Legends: Snow Blind, and Mortal Kombat Legends: Battle of the Realms, said rights holder Warner Bros. rejected a pitch for a Mortal Kombat vs. DC Universe crossover.

“I would lower your expectations,” Adams replied when asked about the possibility by ComicBook.com. “I don’t know if they have any plans to do more. I do know that we pitched that a while ago, but it was kind of rebuffed.”

But why? Adams sounded nonplussed when asked: “Well, I think at the end of the day, I don’t know if they’re ever going to do any more. I hope they do, and I hope they call me to be involved. That would be great because I really love it. But I don’t know. I don’t know. I think it would be really cool though. Trust me, I would love to see a DC Mortal Kombat. That would be super, super cool.”

Midway Games’ Mortal Kombat vs. DC Universe launched in 2008 on PlayStation 3 and Xbox 360, and saw the likes of Sub-Zero, Scorpion, and Liu Kang go up against superheroes Batman, Superman, and Wonder Woman, albeit with the traditional Mortal Kombat gore toned down.

Midway filed for bankruptcy in early 2009, three months after the release of Mortal Kombat vs. DC Universe. Layoffs followed, but part of the original Mortal Kombat development team kept their jobs, with Mortal Kombat co-creator Ed Boon going on to found NetherRealm Studios, backed by Warner Bros. NetherRealm’s first game was the rebooted Mortal Kombat in 2011.

“The biggest lesson we learned with Mortal Kombat vs. DC Universe was that there was an opportunity for two separate games that each could embrace their roots without compromising the other,” Boon told Game Informer in 2022. “This resulted in us deciding that the next Mortal Kombat game would be a full reboot and aggressively embrace everything signature about Mortal Kombat. This included going back to a 2D fighting plane, retelling the story of the original trilogy, and going back to our classic Fatalities without restrictions.”

However, Mortal Kombat vs. DC Universe laid the foundation for NetherRealm’s 2013 DC fighting game Injustice: Gods Among Us, which saw a sequel in 2017. Mortal Kombat characters have popped up in the Injustice series as guest characters, keeping the spirit of Mortal Kombat vs. DC Universe alive in the absence of a sequel.

NetherRealm was expected to follow 2019’s Mortal Kombat 11 with Injustice 3, but instead it released Mortal Kombat 1 this year.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ex-PlatinumGames’ VP Hideki Kamiya Launches YouTube Channel, Can’t Work in Games for a Year

Famed video game developer and former PlatinumGames’ executive vice president Hideki Kamiya has started a YouTube channel after leaving the company in September.

Kamiya so far only has one video available on Hideki Kamiya Channel that seemingly shows him leaving the PlatinumGames office before talking about future plans, why he left the studio he co-founded, and what he’s been doing in the meantime (making curry and watching TV).

Kamiya also revealed he can’t work in the video game industry for a year, likely due to a non-compete agreement that essentially allows PlatinumGames to be the sole beneficiary of his ideas, but Kamiya only said this is “due to reasons”.

I left the company because I wanted to follow my beliefs as a game creator.

The developer — who directed Resident Evil 2 and was chief creator of Devil May Cry while working at Capcom, before leading the likes of Bayonetta and The Wonderful 101 at PlatinumGames — was vague about his decision to leave in September, saying only it came based on his own beliefs.

Though he still doesn’t give an explicit reason in the video, Kamiya did share more insight. “I left the company because I wanted to follow my beliefs as a game creator,” he said. “And to choose the path I think is right and move on.”

Kamiya made clear he wasn’t retiring yet either, and will consider what offers come his way when he’s allowed to work in the video game industry again. He joked he’ll accept any offers over ¥100 million (around $670,000) a year, though does end the video by driving off “to the unemployment centre” in a supercar.

As for his YouTube channel, Kamiya said he will upload videos that are “completely education free” and have nothing to do with the video game industry, with the veteran developer seemingly ready for a break after working in games for 30 years.

PlatinumGames will go on without Kamiya, of course, though the studio’s upcoming game Project G.G. was portrayed as his next pet project. Kamiya told IGN in December 2022 it was “going to be so big that you won’t even be able to compare The Wonderful 101: Remastered and Sol Cresta to it”.

Image Credit: Hideki Kamiya Channel on YouTube

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Counter-Strike 2 Flooded With Players Doing the ‘Michael Jackson Peek’ to Lean Around Corners

Competitive shooter players have for years peeked around corners to try to get a jump on their opponents. But one method players are currently using in Valve’s Counter-Strike 2 is just criminal.

The Counter-Strike 2 community has dubbed this one the ‘Michael Jackson peek’, and it’s easy to see why. It triggers a bizarre animation glitch that makes the player avatar look like it’s doing the gravity-defying lean Michael Jackson made famous in the music video for Smooth Criminal.

What’s going on here, and how is the ‘Michael Jackson peek’ done? It involves setting up keybinds so when you press your directional keys, you’re activating movement in that direction and also simultaneously activating the controller binds to move in the opposite direction, triggering an animation bug of some kind.

After clips of the Michael Jackson peek were shared on subreddits and across social media, one player created a Michael Jackson config so players can do the peek with any keyboard.

As you’d expect, the memes have begun.

Clearly, the Michael Jackson peek is not intended gameplay, and developer Valve is likely to patch this one out sooner rather than later. Until then, beware of smooth criminals in Counter-Strike 2.

Counter-Strike 2 has had a somewhat rough launch. This week Valve ended support for Counter-Strike 2 on Macs as well as older hardware, citing low player numbers. CS2’s recent user review rating on Steam is “mixed”. For all reviews, it’s “very positive”, but Valve carried over CS:GO reviews when it replaced the original with the sequel. Indeed, some have taken issue with Valve’s decision to essentially delist CS:GO, a move that has drawn comparisons to Blizzard’s controversial move to replace the original Overwatch with Overwatch 2. CS2 players have also expressed their disappointment over a lack of features that were available in CS:GO.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.