Relics are the potent items that can give your Nightfarer an extra boost on every run of Elden Ring Nightreign. There is also, as it turns out, a limit on just how many you can have stored up in your hideaway.
One user on the r/Nightreign subreddit posted an image from their Elden Ring Nightreign game today, with a special message appearing over their attempts to start an expedition. “Cannot launch expedition: Too many relics in possession,” read the message. “Please use the relic rite menu to sell off spares.”
The user u/Scufozzover1 didn’t specify exactly how many they had, only ball-parking an estimate of “upwards of 1000 maybe.” It’s easy to theorize this might be related to a general 999 item limit, but unless you’d like to grind out that many relics, it’s unclear where the limit actually is.
There are plenty of reasons to clear out your relic storage, mostly for resources. Though if you’re just playing run after run of Elden Ring Nightreign I could see losing track of just how many you’ve accrued.
Comments in the thread have brought up an old critique of Elden Ring Nightreign: the need for relic management. As more relics flood in, it can become a little difficult to keep track of what’s what, or adding additional filters that could better sift through the pile.
It’s already a bit of a hassle for me now, as I’ve built up a decent stockpile of basic relics, so I can’t imagine what it’s like for this Redditor and their apparent hundreds upon hundreds of relics. Maybe this won’t be an issue for most players now, but as the weeks and months of Nightreign roll on, it might be worth keeping an eye on. At the very least, it’s a good reminder to clean out your unused relics every now and then.
Amazon is having a pretty big sale on Magic: The Gathering sealed sets right now, and you can pick up a wide variety of Aetherdrift packs, collector bundles, and Commander decks at great new low prices, and these contain some awesome rare and expensive cards worth the chase.
After covering the big sale, I decided to go a bit further with my coverage and collect 10 of the most valuable cards available in play boosters and collector boosters, so you can track the best and most expensive chase cards from the set while ripping open your new boosters.
TL;DR: 10 Most Valuable Chase Cards From Aetherdrift
Aetherdrift has dozens of borderless, Fracture Foil, First-Place Foil, and Showcase editions of main set cards, but these are the 10 most valuable.
From a competitive standpoint, not many of these see much play, although Ketramose, the New Dawn is the face of a hot new Modern combo deck.
And for you Commander players, this is a great chance to nab the elusive Radiant Lotus Fracture Foil or the Aetherspark First-Place Foil.
The original Kaladesh mono-colored Gearhulks were Standard powerhouses, and these new two-color bad boys are powerful in their own right. Brightglass Gearhulk is the best of the five, and is currently sitting at a market value of $57.05. Find it as low as $42.
9. March of the World Ooze (Showcase Fracture Foil)
This is a pretty neat, if a bit high-cost, anti-control card that can turn your little mana dorks or tokens into beefy 6/6 creatures. Market value is $63.09, but can be picked up for as low as $14.79.
8. Mimeoplasm, Revered One (Showcase Fracture Foil)
I love this as a fun graveyard strategy in Commander, and of course that art is something to behold. It’s market value is $67.91, but can be found as low as $23.60.
7. Mu Yanling, Pathfinder (Showcase Fracture Foil)
Another one with gorgeous art, I wouldn’t be surprised to see this slotted into a blue artifact-focused Commander deck like Urza, High Lord Artificer. It’s currently at a market value of $70.57 and available as low as $26.96.
6. Cursecloth Wrappings (Showcase Fracture Foil)
This is right at home in any Zombie deck. Personally, it’s going into my Wilhelt, the Rotcleaver Commander deck. It also has some of the coolest art of any of these cards. Grab it for $83.73 market, or as low as $36.99.
5. The Aetherspark (First-Place Foil)
The Aetherspark is one of the most mechanically-unique cards I’ve ever seen. It’s both an Equipment and Planeswalker, with some powerful Loyalty abilites to boot. It’s currently sitting at a market value of $96.92, but you can grab one for as low as $80.
4. Ketramose, the New Dawn (Borderless First-Place Foil)
The First-Place Foil is awesome (better than its regular printing art, in my opinion), and this is one of the most played chase cards from the set. It’s currently at $98.54 market value, but can go as low as $75.
3. Chandra, Spark Hunter (Showcase Fracture Foil)
This version of iconic Planewalker Chandra Nalaar has great synergy with Vehicles and other artifacts, and is currently sitting at a market value of $136.60. However, you can find it for as low as $31.
2. Loot, the Pathfinder (Showcase Fracture Foil)
Loot is undeniably adorable, but you’d be hard-pressed to see this showing in many decks due to its mana cost and slow set up. Still, you can grab it for $209.63 market or as low as $58.87.
1. Radiant Lotus (Showcase Fracture Foil)
This might be one of the prettiest Magic cards I’ve ever seen. It’s currently sitting at a staggering $275.86 market price, but some vendors have it for as low as $99 if buying singles is more your bag than gambling on cracking packs.
Which Aetherdrift Sealed Products Should I Get?
If you’re looking to chase these valuable cards by cracking packs, I’d recommend picking up an Aetherdrift collector booster box. It’s currently 42% off at Amazon, setting you back $174.99.
We’ve featured it as part of the best early Prime Day deals, since we’re unlikely to get better deals on Magic cards between now and Prime Day on July 8-11.
Moreover, for the keen collectors out there with maybe a little too much money, we’ve also recently covered the ins and outs of finding Final Fantasy x Secret Lair cards after they sold out when buying directly through Wizards of the Coast. It’s set to be one of the biggest Secret Lair releases of the year, and fairly hard to come by without resorting to the secondary market.
More Magic: The Gathering Deals
Aetherdrift isn’t the only expansion getting discounts. Seemingly random products across older expansions, including pre-release kits and play booster boxes, have also gotten price drops on Amazon.
Keep in mind that older expansions may not be legal in current Standard play, so it’s worth doing some research based on whether you’re buying cards for a personal collection or competitive play.
Warner Bros. Games is restructuring its interactive entertainment endeavors to focus on four key franchises: Mortal Kombat, Harry Potter, DC, and Game of Thrones.
Details on the company-wide overhaul come from Variety, which says the changes involve a leadership shake-up but will not result in any layoffs or the exit of any executives. Instead, three key Warner Bros. Games names have been promoted as the gaming branch shifts its focus to its more reliable brands.
Warner Bros. Games Montreal studio head Yves Lachance now serves as senior vice president, development and will watch over games based on the Harry Potter and Game of Thrones franchises. Meanwhile, NetherRealm Studios’ Shaun Himmerick is taking on the senior vice president, development role to maintain the company’s Mortal Kombat and DC Universe efforts. Finally, Warner Bros. Games New York’s Steven Flenory has been promoted to senior vice president, central tech & services and will manage game and publishing technology, customer service, quality assurance, and user research.
“Our company is home to some of the biggest franchises in the world, and we are optimizing our team structure to develop long-term franchise roadmaps to delight players and fans of Harry Potter, Game of Thrones, Mortal Kombat and DC games.
“Our company is home to some of the biggest franchises in the world, and we are optimizing our team structure to develop long-term franchise roadmaps to delight players and fans of Harry Potter, Game of Thrones, Mortal Kombat and DC games,” Global Streaming & Games CEO J.B. Perrette said in a statement. “We are very fortunate to have a strong stable of development and technology talent, and Yves, Shaun and Steven are respected leaders with excellent track records in their areas of expertise. I’m looking forward to working closely with them and the team as we work to make the best games possible for our key franchises.”
Time will tell how the Warner Bros. Games restructuring will affect the company after its worrying start to 2025. It began January 23 when it was revealed that boss David Haddad would be leaving the company following noteworthy failures that include the troubled launches of Suicide Squad: Kill the Justice League and MultiVersus.
Shutdown plans for the latter followed only one week later, with an even more substantial blow arriving in February as Warner Bros. Games announced plans to shutter Monolith Productions, Player First Games, and Warner Bros. San Diego alongside the cancelation of its Wonder Woman game.
Today’s restructuring does line up with a strategy Warner Bros. outlined late last year. At the time, it admitted its games business “is substantially underperforming its potential right now,” and would soon shift to lean on titles like Hogwarts Legacy, Mortal Kombat, and Game of Thrones. DC was included in its refreshed plans as well, with Warner Bros. Discovery CEO David Zaslav specifically mentioning Batman of particular importance.
Changes at Warner Bros. Games fall in line with other smaller and larger shake-ups at the company. Just weeks ago, Warner Bros. Discovery announced it would soon split into two media companies: Global Networks and Streaming & Studios. On the streaming end, audiences will soon notice that Max will revert back into HBO Max in the coming months.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Sony and Bungie’s Marathon reboot has been delayed to a new, unspecified release date.
The Destiny and Halo developer announced that its previously planned September 23, 2025 release date had been officially removed from the calendar in a post on its website. It’s a message that comes with the promise that an update, as well as a new release date, will be delivered this fall.
“Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear,” Bungie said.
“We’ve taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion. After much discussion within our Dev team, we’ve made the decision to delay the September 23 release.”
The Marathon delay follows criticism revolving around a Marathon alpha test held in April. The conversation around Bungie’s new take on the live-service, extraction shooter formula has been heated to say the least, so a delay isn’t too shocking.
“The Alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling — survival under pressure, mystery and lore around every corner, raid-like endgame challenges, and Bungie’s genre-defining FPS combat,” Bungie’s message adds.
“We’re using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around. This means deepening the relationship between the developers and the game’s most important voices: our players.”
Sony Interactive Entertainment CEO Hermen Hulst went as far as to address feedback just last week, calling the response from fans “varied.” His comments also included the promise that the Marathon reboot would get a release date set by March 31, 2026, while assuring naysayers that the company had no intention of repeating the mistakes seen with last year’s Concord.
While no new Marathon release date has been revealed, it appears as though players can at least expect to get their hands on Bungie’s latest by March 2026. In the meantime, the studio has laid out three major points of feedback it plans to address that should leave a better taste in players’ mouths. These include “upping the survival game,” which means more challenging and engaging AI encounters, more tense and strategic combat, and a more rewarding experience overall.
Bungie adds that players can expect increased visual fidelity across the Marathon experience along with more story to uncover and a darker tone that falls more in-line with the original Marathon universe. The delay also grants the studio the opportunity to add “more social experiences,” including improvements for solo and duo runs as well as proximity chat.
“You’ll hear from us again later this Fall when we can share the progress we’ve made, alongside the game’s new release date,” Bungie concluded. “Thank you again for your patience and — much more importantly — your passion. Your continued feedback will help us make Marathon the incredible gaming experience we all know it can be.”
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
The Final Fantasy: Through the Ages collection reimagines classic Magic: The Gathering cards with iconic art and characters from all 16 mainline Final Fantasy games. Packed into Magic’s newly released Universes Beyond: Final Fantasy set, these reprints aren’t just nostalgic; they’re in high demand for collectors, with several fetching serious prices on the secondary market.
TL;DR: 16 Most Valuable Final Fantasy: Through The Ages MTG Cards
Beyond just looking incredible, many of these cards are proven staples in multiple formats like Commander. That combination of competitive relevance and collector appeal has already driven prices up, with several cards becoming some of the most sought-after in the entire set.
Whether you’re opening boosters or tracking down singles, these are the 16 most valuable cards from the Through the Ages collection right now. They’re powerful, flashy, and, for longtime fans of both games, pretty irresistible right now. Let’s take a look.
16. Clive Rosfield (Vial Smasher the Fierce)
Sitting at around $10.20 market, you can get this Commander staple for as low as $9.60, but this shoots up to $49.89 for the foil print. I was hoping for a larger red creature to represent Clive, but Vial Smasher fits his fiery personality well.
15. The Emperor, Hell Tyrant (Yawgmoth, Thran Physician)
Yawgmoth, Thran Physician is a Modern staple (there’s a whole deck named after him), so the Emperor art would be a nice addition to die-hard fans of the deck. You can pick this up for around $14.54 market, or as low as $11.99 on TCGPlayer right now.
14. Kefka’s Tower (Bolas’s Citadel)
I thought for sure Kefka’s Tower would be printed onto Command Tower, but it looks like Wizards of the Coast wanted to avoid Commander-only cards, which is welcome. Get this at market value for $15.55 or as low as $13.69.
13. Cecil Harvey (Tymna the Weaver)
A personal favorite (seriously, I adore Final Fantasy IV), Tymna, the Weaver’s design is another card that fits the flavor of the character well. Find it at market around $16.18.
12. Lightning, Lone Commando (Isshin, Two Heavens as One)
One of the best Mardu Commanders around, Isshin definitely fits Lightning’s vibe in terms of combat mechanics. You can pick this up at market price for $21.93 but not much lower at the time of writing, as Lightning’s value seems to be slowly spiking as well.
11. Blessing of the Oracle (Akroma’s Will)
If you’re playing white in Commander, odds are you’re running Akroma’s Will. The art with Noctis and Lunafreya is one of my personal favorites. It’s recently had a massive spike in price, and you can currently find it at market value for around $23.99.
10. Kefka Palazzo (Purphoros, God of the Forge)
Purphoros, God of the Forge is great in Commander if you’re running a tokens or blink strategy, and the Yoshitaka Amano Kefka art is a nostalgic masterpiece. Market is around $25, and that seems to be the price you’re looking at right now as well.
9. Tidus, Zanarkand Fayth (Thrasios, Triton Hero)
You’d be hard-pressed to see Thrasios played anywhere other than low-powered Merfolk Commander decks, but the Final Fantasy X cover art is the big selling point here. Get it at market for $21.26 but not much lower.
8. Cloud Strife (Najeela, the Blade-Blossom)
Najeela, the Blade-Blossom fits Cloud well, and the Tetsuya Nomura art alone is enough for me to pick one up. Market value is $25, and seems fairly stable right now as well, albeit the foil version fetches 10x that, with listings up to $250 at TCGPlayer right now.
7. The Cloudsea Djinn (Nyxbloom Ancient)
I’d call this a fringe Commander staple, as big mana green decks love this massive enchantment creature for some extra ramp, and the Cloudsea Djinn art from the original Final Fantasy is icing on the cake. Find it at market for $24.66 or down to around $23 from select vendors.
6. Zidane Tribal (Ragavan, Nimble Pilferer)
Ragavan, Nimble Pilferer might be one of the most annoying one-drops ever printed, but I can’t argue against this sweet Zidane alternate art, especially as a huge fan of Final Fantasy IX. Market price is $27.70 and other vendors don’t have it for much lower. The foil version is also going for around $82.99 right now as well.
5. Terra Branford (Urza, High Lord Artificer)
This card is another example of a fan-favorite character glued onto a multi-format powerhouse. It’s at $26.62 market value, with that being fairly stable right now as well.
4. Knights of San d’Oria (Ranger-Captain of Eos)
Ranger-Captain of Eos sees enough Modern and Legacy play to warrant picking this one up. It’s at $29.50 market and not much lower elsewhere.
3. Sephiroth, the Savior (Atraxa, Grand Unifier)
This one I’m surprised at as well, but because of how low it is. Mix Atraxa, Grand Unifier, a multi-format all-star, with one of the most iconic video game villains of all time, and you have potential for a serious price tag. Luckily it’s at a $42.78 market price, which could be worse. Find one for as low as $39.98.
2. Dragon of Mount Gulg (Ancient Copper Dragon)
From a Commander or competitive standpoint, I can’t quite figure out why this is as expensive as it is, it’s sitting at $72.19 market. But nostalgia is a hell of a drug, so you can grab one for as low as $69.74, break out the big guns as the foil version is up to $254.70 at the time of publication.
Bonus: Honorable Mentions
Before we jump into the most valuable card, consider these honorable mentions when picking up any singles right now as well.
Final Fantasy: Through the Ages features dozens of other cards, and the above list are some other multi-format staples like Fatal Push and Dovin’s Veto with awesome new art that won’t break the bank for a playset.
1. Stay With Me (Rhystic Study)
Rhystic Study has been a Commander staple since the format’s inception. The Final Fantasy X version is sitting at a market price of $103.12, but you can pick one up for as high as $125.98, or as low as $100.
Where Can I Buy Final Fantasy: Through the Ages?
Through the Ages cards can be found non-foil in both Play Boosters and Collector Boosters, with foil versions of the cards only available in Collector Boosters. But, the best avenue to get the cards you want, without spending an absolute fortune, is by purchasing singles, so hopefully this was a handy guide for you.
Whether you’re here for FF6’s Terra, FF7’s Cloud, FF10’s Tidus, or FF14’s Warrior of Light, these sets are stacked with heroes and villains from across the series. And that’s just the Commander Decks, the full release runs deep. If you managed to lock in a preorder before they vanished, congrats. Otherwise, check in with the links just above to bookmark or wishlist your favorite set in anticipation of any restocks soon.
There are three drops in total: Weapons, Grimoire, and Game Over. Each one offers Magic: The Gathering cards with exclusive Final Fantasy art and themed names. All were released in both standard and foil editions, with Japanese-language variants adding an extra layer of rarity for collectors.
Since these drops are no longer available directly from Wizards of the Coast, don’t expect to find them at their original prices. Standard nonfoil sets launched at $30, and rainbow foil versions at $40, but most listings now sit between $80 and $150 or more.
It’s a steep jump, so if you’re looking to grab one now, make sure you know exactly what you’re paying for. You can find them on eBay, but we’ve always found TCGPlayer, while also eBay-owned, to be the more secure and trustworthy option for picking up Secret Lair drops after release.
Minecraft was never designed with visuals as its key selling point. With an endless sandbox landscape and unlimited customisation, Mojang’s now-familiar pixellated graphics were never the main focus.
Today, however, that all changes, with the launch of Minecraft’s long-awaited Vibrant Visuals update on PC and a range of compatible consoles and smartphones. But not all platforms will get the upgrade, and the game’s classic Minecraft: Java Edition will also be left without.
Still, if you’re playing the main Minecraft: Bedrock Edition on PC, PlayStation 4, PS5, Xbox One, Xbox Series X/S or certain Android and iOS devices, Vibrant Visuals is available now, as part of the game’s wider Chase the Skies update.
Chase the Skies adds ridable Happy Ghast creatures to the game’s overworld, following years of stress caused by their meaner cousins who spit fireballs in the Nether. You can also now leash a chain of camels together to create a resource-transporting caravan, and track down your friends faster with the Player Locator HUD bar.
If you play Minecraft on an older console, such as PlayStation 4 or Xbox One, or if you play on an older Android phone, you’ll need to manually switch on the Vibrant Visuals option via the game’s video settings menu. Mojang warns that “performance may degrade for these devices”.
On PC or smartphone, you’ll need the following tech specs:
• Android: Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 or higher
• iOS: A12 or M1 or higher
• PC: Running Minecraft on DX12
Splitscreen multiplayer, custom Worlds and Texture Packs are not currently supported by Vibrant Visuals, either.
And what of Nintendo Switch — or Switch 2? No mention is made of Nintendo’s console platforms in today’s Vibrant Visuals launch blog, leaving fans in the dark about compatibility there.
However, on a brighter note, Minecraft is now at last listed as Xbox Series X/S optimised, some five years after Microsoft’s current console generation launched.
Vibrant Visuals finally makes good on Microsoft’s promise to launch a proper graphical upgrade for Minecraft, first mentioned back in 2017 when a fancy trailer was released for the later-cancelled Super Duper Graphics Pack. At the time, Mojang said this upgrade would arrive for Xbox One and “Project Scopio” — what became Xbox One X. Now, finally, something similar has arrived.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Pik-Sen Lim, an actress known for roles across British and Malaysian television, has died at age 80.
Per Malay Mail, the Penang-born actress appeared in numerous roles over the years, including appearing on Doctor Who as Chin Lee in The Mind of Evil. Lim also gained international fame for her role as Chung Su-Lee in Mind Your Language, a British comedy from the 1970s.
She also appeared in series like Coronation Street and Spearhead, as well as American TV shows like Vampire Academy and The Nevers. On the film side, Lim played the Killer Cleaner in Johnny English Reborn.
Lim also played an important role in video games, as the narrator for the opening cinematics of Dark Souls 1 and Dark Souls 3. These cinematics laid the groundwork for the story ahead, and are often remembered and quoted in the Souls and FromSoftware fandom.
Actor Daniel York Loh posted a fond remembrance on Instagram, recalling seeing Lim on Mind Your Language before eventually working with her on stage plays, readings, and workshops.
“She was so affectionate, so witty, so brilliantly scabrous and absolutely honest about the rubbish this industry deals actors of our heritage – unlike a fair few others who actually try and cape it,” said Loh. “We’ll miss you so much but thank you, Pixi, for blessing our lives with your unique presence.”
Preorders for the upcoming Pokémon TCG: Scarlet & Violet expansions, Black Bolt and White Flare, are starting to roll out at major US retailers ahead of the release next month on July 18.
Walmart has confirmed its listings will go live on June 18 at 6 PM PT / 9 PM ET. Amazon and Target are also expected to follow up with wider availability soon, potentially even around the same time, so keep an eye out and bookmark the following links if you’re looking to secure early stock.
Amazon’s listings are up but not live yet, so bookmark each so you’re ready to lock in your preorder ASAP when each set goes live.
You can also see our full list of trusted retailers just below that will likely host preorders between now and release on July 18.
Best Buy is also putting restrictions in place for those looking to preorder, so make sure to check the following on your Best Buy account, as well as every other retailer:
Make sure you have an account set up and logged in.
Confirm your location and address for store pickup or shipping.
Add the item to your cart as soon as you can for account verification and inventory checks.
Make sure to follow on-screen prompts and not refresh or close your browser window.
Don’t try and use multiple devices to secure stock, retailers usually track your IP Address (Sometimes bypassing VPNS).
Complete the purchase as soon as possible when adding to basket.
Where To Preorder: Pokémon TCG Black Bolt
Like previous sets, Black Bolt and White Flare will likely sell out incredibly quickly, so it’ll be a massive task to find the expansions in stock.
I’ll be keeping track on retailers and updating this article as preorders go live, as I’ll be looking to pick up a few sealed boosters myself.
The everything below also be found at The Pokémon Center, although its currently out of stock, and its queue system when new stock is added can take a rather long time with no guarantees.
Pokémon TCG’s release schedule is looking chock full over the next few months, alongside the split explansion set Black Bolt and White Flare, there’s also Destined Rivals that recently released at the end of May.
Black Bolt and White Flare will have a staggered release between July 18 – August 22, and you can find all the relevant dates to note down just below.
Available July 18, 2025:
Scarlet & Violet: Black Bolt or White Flare Elite Trainer Box, each containing nine booster packs, an illustration rare promo card featuring Thundurus or Tornadus, and gameplay accessories
Binder Collection, including five booster packs and a nine-pocket album featuring Zekrom or Reshiram
Unova Poster Collection, with two booster packs from each expansion, three promo cards featuring Snivy, Tepig, and Oshawott, and a full-size double-sided poster
Unova Mini Tin, including one booster pack from each expansion, one art card, and one sticker card
Available August 1, 2025:
Tech Sticker Collection, with three booster packs, a promo card featuring Reuniclus or Gothitelle, and a themed sticker sheet
Unova Victini Illustration Collection, with four booster packs, a foil promo card featuring Victini, a premium parallel Poké Ball version of Victini, and an oversized foil card
Available August 22, 2025:
Booster Bundle, including six booster packs from either Black Bolt or White Flare
Key Features: Black Bolt and White Flare
Six Pokémon ex
Eight ultra rare Pokémon and Supporter cards
One illustration rare or special illustration rare card for each Unova Pokémon
One special illustration rare Supporter card
A new card style, called Black White rare, will also debut. These cards will feature full artwork in either black or white monochrome, depending on the expansion.
Players will also be able to access Scarlet & Violet: Black Bolt and White Flare digitally starting July 17, 2025, through the Pokémon TCG Live app on iOS, Android, macOS, and Windows. The digital release allows players to collect and battle with new Unova-region cards and earn in-game login bonuses.
Pokémon TCG: Best Deals Today
Checking these prices against TCG Player secondary market values, a lot of these products aren’t far off the mark. Make no mistake, they’re still way off MSRP, but finding Pokémon products on shelves that haven’t been marked up past the point of anyone caring is a positive.
Still refusing to pay over MSRP for new sets? Well played, I’m proud of you. Here’s some single card highlights for you to shuffle through instead. Spoiler, there’s plenty of deals to be had.
Destined Rivals Singles Are On The Rise (Again)
It’s hard to stick a pin on Destined Rivals single card values right now, and the dips in value seem to match the little bits of stock distributors release to stores.
Looking at the tracking charts for each of these cards, we can see mostly plummets from day one, then either upticks or cards for sale that exceed the original value at launch.
It’s crazy, but we now know how low these cards can go. Sure there’s always attempts at market manipulation, but I wouldn’t buy any cards on the rise right now.
Journey Together Singles Are Settling In Value
Having keeping an eye on the market since launch, Journey Together singles are now more affordable than ever.
Many of these cards have stabilized, with the main chase card – Lillie’s Clefairy ex SIR, settling at around $150.
If you were planning on getting into Journey Together at some point to collect the illustration rares and SIRs, now is a great time to jump in.
Epic Primastic Evolutions Cards That Aren’t Umbreon
There’s so many great cards in this set that aren’t Umbreon ex SIR, all of which are a damn sight more affordable right now.
Because I hate anything popular (Yes, I know I’m a massive fan of the most popular IP on earth), my two favorite cards are Dragapult ex SIR and Roaring Moon ex SIR.
The former is now down to a respectable $125, with the latter holding it’s value well since launch, floating towards the $200 mark. These prices and below are great deals for these cards, so don’t miss out.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
Additional contributions included by Robert Anderson.
It’s easy to get drawn in by the unmistakable chrome and neon look of the Tron movies. It definitely made Tron: Catalyst, a top-down action game set in a different virtual world than those we’ve seen in the films, catch my eye. But in this case, those aesthetics only carried me so far. It doesn’t make any critical system errors, but almost every part of it seems like it could have used a little more compute time.
Catalyst focuses on a determined and likeable courier program, Exo, who gets mixed up in a sweeping conspiracy relating to a potential hard reset of the server she and her fellow digital consciousnesses reside on. This Arq Grid was created by Kevin Flynn, AKA Jeff Bridges from the films, and is currently the stage for an interesting political struggle between the authoritarian organization Core and their free-thinking opponents, Automata. Getting to explore this world held my attention, but a lot about it felt two-dimensional.
Most of the life it has is injected by occasional dialogue scenes with fairly respectable but somewhat inconsistent voice acting, and I’m not sure the cartoon character art hit quite the right tone. It almost reminds me of the animated kids’ shows Disney often does these days to follow up many of their popular, live-action blockbusters. And that doesn’t quite fit the gloomy, noir vibes of apocalyptic intrigue. I did like the character designs conceptually, though. Every major player is certainly distinct and imaginative.
Catalyst really is the picture of a game that is merely pretty good and rarely ever great.
The plot is also just alright. At the risk of repeating myself, Catalyst really is the picture of a game that is merely pretty good and rarely ever great, in just about every arena. I was interested in the various factions and sub-factions, but they never got fleshed out enough to matter. I was intrigued by the central mystery and the looming threat of the server ending, but I rarely felt a strong urgency to unravel those threads. The writing at least does what it needs to do to move things, but frequently relies on what feel like deliberate leaps of logic to avoid breaking up the flow of a level.
The best example of this is the Glitch, a condition affecting Exo that allows her to reset the server to an earlier state. This is essentially a way to start the current chapter over from the beginning, but retaining any knowledge you’ve gained, abilities you’ve earned, and shortcuts you’ve unlocked remaining open. It’s a very clever idea, but I feel like this mechanic had a lot more potential than what it ends up being used for.
The Glitch mechanic had a lot more potential than what it ends up being used for.
Most of the time, I simply pressed the reset button when the quest objective told me to, or when I’d goofed up big time by getting too much heat from the Core enforcers. There weren’t enough instances in which I felt like I could use it in a clever or dynamic way to open up optional paths or gain an advantage I wouldn’t have had simply by following the main quest rigidly. It’s a time loop story without a lot of opportunities to exploit the fact that you know what’s going to happen. Time travel is always tricky to work with, and Tron: Catalyst mostly plays it safe in that regard.
Combat is also, and I’m sorry again for sounding like a broken record, but… it’s fine. The controls are very responsive and the animations are kinetic and snappy. It looks cool as hell to dance back and forth through a pack of cyber cops, bouncing the light disc off walls and slashing away with stylish violence. But it started to feel fairly repetitive and never really got my blood pumping or my neurons firing in the way a better action game might because its attempts to keep me on my toes never succeeded at breaking me out of the same basic hack and slash routine.
There’s a respectable difficulty curve, introducing new mechanics along the way like the ability to steal an enemy’s code to copy their fighting style, or bosses that can only be damaged by parrying one of their attacks first. But too many fights can still be concluded swiftly and with token effort by spamming dodge and melee attacks. Eventually Catalyst introduces a stealth system, but I didn’t use it except when I was forced to because it’s pretty dull, and fighting through a level the loud way seemed so risk-free that it didn’t even offer a meaningful advantage.
There’s a respectable difficulty curve, introducing new mechanics along the way.
The key problem with combat is that it usually doesn’t feel necessary to think very tactically to progress on the default difficulty. This is the entire skill tree right here, and it’s possible to fill it out completely long before the end of the journey if you’re meticulous about looking for secrets like I am, so there aren’t a lot of either/or choices to make. Even stolen enemy abilities that can power up your attacks like this blade module didn’t end up feeling all that impactful for me, to the point that I wasn’t bothering with them in the majority of fights. To be clear, it’s not bad. It’s fun enough. But that’s all it ever is.
Of course, a Tron game without light cycles would be very odd indeed, so Catalyst gives you one pretty early on that makes it quick and enjoyable to navigate some of its larger areas. Many outdoor zones still ended up being a bit cramped for how fast this thing is, though. And the few instances of light cycle combat or chases highlighted how clunky it can feel in certain circumstances. There’s even a light jet you get to pilot later, but this felt even more like a minigame and less like a well-thought-out mechanic.
Maybe the aspect I was most underwhelmed by, though, was the music. At this point, I associate the Tron universe with the likes of Daft Punk and Trent Reznor. And that’s a high bar, I’ll admit. I doubt any of those guys are available to create bespoke music for a project of this modest scale. But Tron: Catalyst’s subdued, understated, overly safe blend of orchestral and electronic never gave me the chills I was looking for, even when I put my nice headphones on and turned the volume way up.
The score often fades into the background because it’s too repetitive, and it doesn’t vary enough in intensity between stretches of low-key exploration and the biggest plot reveals or action sequences. Sure, it does the job. But if there’s one aspect where I would expect a Tron tie-in to go above and beyond, it would be the music. So it was harder to accept “merely acceptable” on that front.
While it might sound like damning with faint praise, I honestly think one of the aspects of Tron: Catalyst that works best is its restrained scope and length. It didn’t even take me 12 hours to finish, playing pretty meticulously, and that’s just about exactly how much attention I had to give its digital world. It would have been really easy to overstay its welcome, especially with the meager trickle of new mechanics it doles out, so it was definitely a smart decision to not pad this out. Playtime isn’t directly correlated with quality, and I respect how much this adventure respected my time.
Donkey Kong Bananza is set to release exclusively for Nintendo Switch 2 on July 17. It’s a big 3D platformer that’s possibly made my the team behind Super Mario Odyssey; we’ll have to wait until it comes out to know for sure. In any case, it finds our simian hero running, climbing, rolling, and digging through a variety of wide-open environments that look to be almost entirely destructable. It’s available to preorder now (see it at Amazon). Read on for the details.
There are no special editions or anything like that for Donkey Kong Bananza. The only choice you have to make is whether to buy it in physical or digital format.
Yes, the MSRP Is $69.99
While Nintendo is deploying a horrible new $79.99 price point for some Switch 2 games (looking at you, Mario Kart World) and even some upgraded and expanded original Switch games (looking at you, Super Mario Party Jamboree and Kirby and the Forgotten Land), it’s sticking with $69.99 for Donkey Kong Bananza. That’s $10 more than the standard Nintendo kept for most original Switch games, but I’m glad it’s not $79.99.
What Is Donkey Kong Bananza?
Donkey Kong Bananza is the first new 3D Donkey Kong game since the 1999 N64 platformer Donkey Kong 64. The main gameplay mechanic here seems to be a digging ability that has Donkey Kong pounding and smashing his way down into the ground or through the sides of cliffs. And based on the trailer, there appear to be plenty of secrets and treasure to be found.
While most of the levels do appear to take place underground, you’ll get to play through a variety of environments, including forests, canyons, lagoons, and frozen tundras. True to the series history, there are also side-scrolling and mine cart rail-riding sections. It looks like fun. Check out our Donkey Kong Bananza hands-on preview for more information.
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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.