Nintendo Switch Online Adds Rare’s Game Boy Platformer Donkey Kong Land

Donkey Kong Land is out now for Nintendo Switch Online.

Rare’s 1995 Game Boy platformer is available as part of the Nintendo Switch Online subscription for the Switch, and joins a growing list of classic Game Boy games available to download and play. Check out all the games available on Nintendo Switch Online here.

Donkey Kong Land offers a condensed version of the side-scrolling gameplay in Rare’s much loved 1994 SNES classic Donkey Kong Country, with different level design and boss fights. As you’d expect, it stars Donkey Kong and his nephew Diddy Kong, who team up to defeat King K. Rool and collect many, many bananas.

The game did well enough to get three sequels: Donkey Kong Land 2 (1996), based on Diddy’s Kong Quest; Donkey Kong Land 3 (1997), based on Dixie Kong’s Double Trouble!; and a Game Boy Color version of Donkey Kong Country (2000).

Here’s the official blurb:

Cranky Kong doesn’t think Donkey Kong has proven himself to be a hero yet. So, he decides to work out a deal with the closest villain that he knows. K. Rool and his baddies have hidden bananas in new places across Donkey Kong Island in another attempt to outwit the best-friend duo. And the only response is for Donkey Kong and Diddy Kong to go off on another adventure!

The Game Boy launched in 1989 with the likes of Super Mario Land, Tetris, Baseball, and Alleyway, all of which are now on Nintendo Switch Online. Other Game Boy games on the service include Metroid 2 – Return of Samus, Kirby’s Dream Land, Super Mario Land 2 – 6 Golden Coins, The Legend of Zelda: Link’s Awakening DX, and Wario in Wario Land 3.

As for Donkey Kong, Donkey Kong Country Returns HD, a remake of the Nintendo Wii original that was also ported to Nintendo 3DS, launches on Switch in January. Last week’s Super Nintendo World Direct offered fans their long-awaited first look at the new Donkey Kong Country-themed expansion while announcing it will officially open December 11, 2024 in Japan.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PlayStation VR 2 Just Got Massive Discount for Black Friday, It Even Includes Horizon: Call of the Mountain

PlayStation VR2 is one of the standout deals in this year’s PS5 Black Friday sale, offering an incredible discount. The PSVR2 Horizon: Call of the Mountain bundle has dropped by $250, bringing it down to just $350—matching the price of the standalone headset in this sale. (This deal is also available in the UK at an equivalent price).

Opting for the bundle is an easy choice, as it includes a fantastic game to pair with your new VR headset. This deal positions the PSVR2 as a compelling alternative to more affordable VR options like the Meta Quest, making it an enticing option for newcomers and enthusiasts alike. Considering the sheer value of the headset, this seems like a no-brainer for PlayStation enthusiasts.

What We Said In Our Review

In his review for IGN, Gabriel Moss bestowed the PSVR2 with a 9, saying: “The PlayStation VR2 may seem pricey, given that it costs $150 more than the base PS5 Digital Edition console you’ll need to use it. Even so, it’s such a quantum leap over the original PSVR in terms of ease of use, visual quality, and immersion that any PlayStation owner who loves VR should upgrade as soon as possible.”

“Its 4K HDR OLED screen and excellently tactile Sense controllers are the most obvious improvement, but plentiful quality-of-life changes and the raw horsepower of the PS5 set a new standard for how VR games should play and feel on console.”

PS5 Black Friday Deals Are Now Live at Amazon

PlayStation’s PS5 console deals are also now live for Black Friday, featuring the Fortnite Cobalt Star Bundle, and NBA 2K Bundle, at just $374.99 for the Digital Edition or $424.99 for the Disc Edition. These deals are also available in the UK at an equivalent price.

This is the best PS5 console deal of the year – and it’ll likely be the last major discount heading into the holidays. If you’ve been holding out for a great price, now’s your chance. However, these deals could sell out or expire before Black Friday itself, so act quickly to secure yours and avoid disappointment. Let’s take a look at what’s on offer.

When Is Black Friday 2024?

The actual date of Black Friday in 2024 falls on November 29 this year, but the deals have already kicked off. Leading up to the big event, retailers have begun to open deals online.

Each day leading up to the event will slowly roll out more deals, which ultimately leads to massive discounts on Black Friday. We already know what PlayStation and Xbox have in store, and most general deals will be available well in advance, such as this excellent discount on DualSense controllers.

PlayStation Games On Sale for Black Friday

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

PlayStation Black Friday Sale is Now Live–Here Are The Best Deals

The PlayStation Black Friday sale is now officially live, bringing a slew of incredible new deals for you to consider. For starters, there are the PlayStation 5 bundles, down to at least $375, but then there’s the PlayStation VR 2 bundle for $350, $20 off DualSense Controllers, discounts on games, and so much more.

The sale going live means we are one step closer to Black Friday proper, with deals for PlayStation, Xbox, and Nintendo already confirmed. Let’s dig into all the best PlayStation Black Friday deals.

TL;DR – Best PS5 Black Friday Deals

PS5 Black Friday Deals Are Now Live

PlayStation’s PS5 console deals are live for Black Friday, featuring the Fortnite Cobalt Star Bundle, and NBA 2K Bundle, at just $374.99 for the Digital Edition or $424.99 for the Disc Edition. These deals are also available in the UK at an equivalent price.

This is the best PS5 console deal of the year – and it’ll likely be the last major discount heading into the holidays. If you’ve been holding out for a great price, now’s your chance. However, these deals could sell out or expire before Black Friday itself, so act quickly to secure yours and avoid disappointment. Let’s take a look at what’s on offer.

PlayStation VR 2 is $349.99 for Black Friday

This is one of the best deals of the whole Black Friday sale. Dropping $250, you can now get the PSVR2 Horizon: Call of the Mountation bundle for just $350. It’s the same price as the PSVR2 standalone in the sale, but there’s not much point in considering that version; just get the Horizon bundle and you’ve got an excellent game to play with your new incredible VR headset.

This price challenges the likes of other more affordable VR headsets like Meta Quest, and will surely bring a whole host of new players into the fold.

DualSense Controllers Get a $20 Discount for Black Friday

DualSense controllers are down to just $54.99, a significant drop from their $74.99 MSRP. Even better, special edition DualSense controllers are also discounted, now priced at $59.99.

It’s been a long time since DualSense controllers saw a discount this good, making now the perfect opportunity to grab one – or even two. Whether you’re upgrading your PlayStation setup or shopping for the perfect Christmas gift, this Black Friday deal is too good to miss. Here’s everything you need to know about the offer and why it’s the ideal time to buy.

PS5 Black Friday Video Game Deals

The best PS5 video game deals for Black Friday currently include Elden Ring for $19.99, alongside new games like GOTY contender Metaphor ReFantazio for $49.99, or incredible new physical releases like Alan Wake 2 Deluxe Edition. Have a look over our top picks in the sale, or take up the challenge yourself and have a gander over the many, many discounts found at Amazon today.

More Black Friday PS5 Game Deals

PlayStation Plus Black Friday Deal

PlayStation Plus memberships have received a big Black Friday discount. New members can save 30% on a 12-month subscription, while current PlayStation Plus Essential members can upgrade and save 25% on PlayStation Plus Extra or 30% on Premium/Deluxe.

Sony has also recently confirmed its PlayStation Plus Game Catalog lineup for November 2024, and it includes the return of Rockstar’s GTA 5 in an exciting month for subscribers. Heavy hitters Dying Light 2: Stay Human and Like a Dragon: Ishin also joined the subscription service from November 19 onwards.

Premium/Deluxe members also gain access to the Sony Pictures Catalog, featuring up to 100 movies available to stream on demand. During the Black Friday promotion, additional discounts on recent movie releases will also be available to all PS5 and PS4 players.

Black Friday Deals Are Now Live – What Should You Buy?

Starting November 22, and ending on December 2 (Cyber Monday) retailers like Amazon, Best Buy, and Walmart will offer discounts on PS5 hardware, PlayStation VR2, games, and accessories, including the Fortnite Cobalt Star Bundle, which will launch alongside the new Black Friday promotions.

A recently deleted PS5 ad hinted that the console bundle might be priced as low as $379.99, but this has not been officially confirmed by Sony following the ad’s removal from YouTube. There is also currently no word on whether the PS5 Pro will also see a discount or a bundle deal.

DualSense controllers will be discounted by up to 25%, which could bring their price down to at least $56.25 following the recent price increase ($74.99). Pricing may vary by retailer, so stay tuned for more details when the deals go live on Friday.

Moreover, PlayStation VR 2 will be up to 40% off, a collosal discount, potentially bringing it down to ~$330-$360 depending on whether it’s the Horizon Call of the Mountain bundle ($599.99) or just the standard VR headset ($549.99).

Every PS5 Black Friday Deal Confirmed So Far

When Is Black Friday 2024?

We hope you’ve prepared your wallets, because it’s Black Friday season. During the biggest sales event of the year, keep an eye out for price drops on the games you’ve been waiting to add to your library. The same can be said for TVs, gaming PCs, Apple products, and more. Whatever you’re in the market for, right now is probably one of the best times to make your biggest purchases.

The actual date of Black Friday in 2024 falls on November 29 this year, but the deals season began a lot sooner than that. In other Black Friday news, Nintendo has also recently announced its sale plans for Black Friday, with discounts on Tears of the Kingdom, Joy-Con controllers, and more confirmed to be on sale in the coming days. Xbox has also confirmed its deal lineup, with plenty of offers already live.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Virtua Fighter 5 R.E.V.O. Will Mark the Series Debut on Steam

Sega has today announced the iconic Virtua Fighter series will be making its first appearance on Steam with Virtua Fighter 5 R.E.V.O. Described as the “ultimate edition of this legendary game”, Virtua Fighter 5 R.E.V.O. will feature rollback netcode support and 4K graphics with “updated character models, stages, and cinematics.”

A specific release date has not been confirmed, but Sega’s announcement has noted it is set to arrive sometime during the northern hemisphere winter.

The news comes via Sega’s official social channels.

Virtua Fighter 5 R.E.V.O. can currently be wishlisted on Steam, where it’s also confirmed players will be able to compete against up to 16 others in new online modes, including Tournaments and League.

First released in arcades in 2006, the original Virtua Fighter 5 was subsequently ported to the PS3 and Xbox 360 in 2007. An initial revision called Virtua Fighter 5 R arrived in 2008, which was quickly followed by the misleadingly-titled Virtua Fighter 5 Final Showdown in 2010 (although that didn’t hit home consoles until 2012). In 2021, Final Showdown was remastered for PS4 in 2021 as Virtua Fighter 5 Ultimate Showdown, but now the “ultimate edition” of Virtua Fighter 5 will actually be the upcoming Virtua Fighter R.E.V.O. If that makes sense.

Earlier this month Sega let slip that “another Virtua Fighter” was being developed, although it’s now unclear whether this was a reference to today’s announcement or a long-awaited sequel.

Luke is a Senior Editor on the IGN reviews team. You can chat to him on Twitter @MrLukeReilly.

Dynasty Warriors: Origins – The First Preview

Few games let you smite hundreds of enemies with grandiose attacks as well as the long-running Dynasty Warriors series does, and so in a sense the latest one, Dynasty Warriors Origins, is competing with its past self. But with an enhanced combat system that rewards and incentivizes parrying and perfectly dodging enemy attacks and a more significant focus on telling the story of The Romance of the Three Kingdoms novels from a new perspective, it made a great first impression. These elements were all up my alley for a new Dynasty Warriors game, and playing it left me feeling a sense of wonder, intrigue, and a hunger for more.

Playing Origins was one of those odd phenomena where the images on the screen finally matched what my younger brain had seen when playing earlier games in the series. Bases were bigger, forests were lusher, and the screen was filled with more enemies for me to slash and punch on my way to victory than ever before. The spectacle and visuals of Origins are the best they’ve ever been, and sure, a lot of that is thanks to the power of modern hardware, but it’s also the quality of everything on display. Long gone are the barren lands and mostly identical trees of Dynasty Warriors 9’s open world, the repetitive textures on buildings, or the rockfaces surrounding most levels in games before that. Origins’ world and characters are full of life, and each one is detailed more than ever, from their armor to their weapons.

Furthermore, Dynasty Warriors Origins introduces a new overworld map mechanic to traverse between battles. This diorama-like map can be explored to find various towns or cities to purchase items, NPCs to converse with, and missions to undertake. I only got to view a small portion of the map, but I did catch a glimpse of a fast-travel button, meaning there are most likely at least enough of these areas to explore to warrant the need for such a system.

I did catch a glimpse of a fast-travel button, meaning there are most likely at least enough of these areas to explore to warrant the need for such a system.

Origins’ story is told from the perspective of a new original protagonist who will be interacting with important warriors such as Liu Bei, Zhang Fei, and Lu Bu. Yes, that Lu Bu. Origins’ story, as the title suggests, also occurs earlier than its predecessors, so the recognizable allies and enemies all have a new youthful vibrancy in and out of combat. And that combat, by the way, felt great. Every swing of my sword or staff was responsive, and perfect parries or dodges were accompanied by flashy animations, with perfect parries giving an even more considerable advantage in turning the tides on opponents. And combos feel better than ever when chained with special moves and other abilities meant to pre-empt enemy attacks and knock them off balance. Add that to the sounds of the yellow turban army shrieking in fear and death and the cheers of my allies as my KO counter rose into the hundreds, and it felt like the quintessential Dynasty Warriors experience I had been missing for years.

Some may be surprised or caught off guard when hearing about things like perfect parries or dodges in a Dynasty Warriors game. I’m happy to report that those who want to button-mash their combos through hordes of enemies will be able to do just that on the lower difficulties, just like in the older games, but for those wanting to push themselves and challenge the harder difficulties, they’ll need to make full use of these systems. Playing on Hero mode saw even regular enemies removing larger portions of my health bar, which typically only happens when facing off against named generals. I put this to the ultimate test against the man, the myth, the legend Lu Bu, who fought the entire battle atop his steed until breaking his guard. His introduction is nothing short of what veterans will expect from him; he entered the scene as if he were the game’s main character, instantly deleting entire squadrons of my allies and causing them to scream in terror. Now, I don’t know how he scales between all the difficulties, but on the hardest one available during my demo (Hero difficulty), I managed to trigger the second phase of his fight and reduce him to under 40% before running out of healing items against his onslaught of unblockable attacks that dented over half my health per hit. This battle alone has sold me on the combat of Dynasty Warriors Origins.

Those who want to button-mash their combos through hordes of enemies will be able to do just that on the lower difficulties, just like in the older games, but for those wanting to push themselves and challenge the harder difficulties, they’ll need to make full use of perfect parries and dodges.

The only immediate downside I found with Dynasty Warriors Origins so far is the inability to play in co-op, as this series has been a staple for those wanting to play co-op online or split screen with friends and siblings. While I’m not going to completely let the developers off the hook for this, there is at least a built-in compromise: during mission preparations, you can select an allied general to accompany you, and during the mission, you can take control of them for a short period of time. This helps turn the tide in battles, especially if you are low on health or want to destroy many enemies in a shorter period. These generals are much stronger than the protagonist in the game’s early hours, and while I only activated the ability twice, I learned two things. First, it was incredibly fun and gave me a great taste of other weapon types, and second, it was clear that this mechanic is meant to be one of those you activate when you need to go all-in on a fight.

You also gain access to various tactics along the way, like commanding a squadron of archers to rain arrows on enemies. These abilities are fine on their own, but if you use them at the right time or in the right conditions, they can have an even more powerful effect to devastate armies and lower opponents’ morale. Morale has always been another component of Dynasty Warriors, because whichever side has the higher morale gains bonuses in combat. In Origins, this is best exemplified by the red armor plates on enemy generals that reduce the damage you deal until they are all removed. Once all the yellow and red plates are removed, they become vulnerable to powerful assault attacks that make you untargetable while dealing out significant damage to both the enemy you’ve broken and any unlucky enemies nearby.

Meanwhile, the customization system is back, and throughout the story, the protagonist will gain access to a handful of weapon types and skills called arts. The more you use the various weapons and arts, the more proficiency you gain to unlock new arts or upgrades for your current arts. To complement your weapons and arts, there are also several skill trees that will unlock things such as extra item slots to carry into battle, or enable the new extreme musou attacks that allow you to combine with your allies for even larger, deadlier special moves that devastate crowds and stronger enemies. Starting out, I only had access to a single sword. Still, after defeating a general, I unlocked the ability to wield their twin pikes in future missions, which will be an incentive throughout the game to challenge all the generals in a mission, not just those set as mission objectives.

Dynasty Warriors Origins has the potential to be the crown jewel in the venerable series with its improved focus on combat, customization, and enhanced visuals. It’s been nearly 20 years since I found myself eagerly waiting to play the newest Dynasty Warriors, but with the updates and enhancements I’ve seen so far in Dynasty Warriors Origins, that streak is no more. I walked away from my two-hour demo session with a renewed interest in a series I once treasured and am eager to get more time with when it releases in January.

Path of Exile 2: Mercenary Class Hands-On + Endgame First Look

Every time I play Path of Exile 2 – and I’ve been lucky enough to play it a few times now – I grow more confident that it’s going to be special. I’ve now played as the Hunter, Monk, Witch, Warrior, and most recently Mercenary. You’d think that I’d be tired of doing 2+ hour sessions with each of the classes, but the inverse is true. I can’t wait to dive back in. Its beta release on December 6 can’t come soon enough.

I’m going to focus this preview on the Mercenary. While it’s not my favorite of the classes, the Mercenary is very unique in that it transforms traditional Path of Exile gameplay into what you would expect from a top-down shooter. This class, which focuses on the use of a crossbow, has you start by firing 7 rounds of bolts at any approaching enemies. You’ll then slowly unlock new skill gems that add abilities that will snipe, rapidly fire Armor Piercing Rounds, lob a grenade, freeze, set on fire, or otherwise set you up for success against the waves you’ll come across.

This transformation to a shooter is intentional, with Grinding Gear Games’ Jonathan Rogers embracing the challenge the class gave them by taking lessons from other titles in the shooter space that they then built upon. While I found that I missed the thwack of the Monk’s staff or the agility the Hunter’s bow offered I can see how the Mercenary could be an attractive option for new players who may be more familiar with other genres and entering the ARPG space for the first time.

The one reason I feel the Mercenary is held back is because of the sheer amount of reloading needed, as it happens when you swap between firing modes or run out of ammo, leading to a bit more downtime than I liked in the early game.

The Mercenary class starts coming together and feeling quite powerful around the graveyard section of Path of Exile 2.

That said, the class does start coming together and feeling quite powerful around the graveyard section of Path of Exile 2. This seems to be the point where all the classes really begin to come into their own and give players a peek at their endgame potential. By this point I had: a grenade launcher that shot three projectiles and did increased area of effect damage, a gun that fired ice that slowed and froze approaching enemies, and a fire shot that lit everything on fire that came near me, but also pushed back approaching mobs with force. These building blocks give you a chance to begin placing perks into the abilities you like the most. Especially because your passive skill tree journey will have likely unlocked a bonus or two that allow you to begin building the character you will use to continue through the campaign.

Into the Endgame

A large focus of my preview event for Path of Exile 2 was a behind-closed-doors presentation focused on the endgame path you’ll be taken on. While I didn’t get hands-on time with it, Rogers took us through the endgame challenges, including a massive world map to be cleared and end-game activities that they think players will keep coming back to for hundreds of hours.

In a roundtable interview, when asked about the endgame he said, “If we don’t have a good endgame going into early access, then Path of Exile 1 players are just going to say, ‘Hey this is just a worse game.’ We need that stuff to be able to actually make a POE1 player feel like, ‘Oh yeah, you know what? This is a true sequel to POE1.’” And boy does it look like they delivered.

To give you a peek into what’s planned for December, the first half of the campaign, including Acts 1-3, will launch first and should take you around 25 hours to complete. The endgame awaiting you after campaign completion promises a lot of exciting new ways to power up your build. I got a small sneak peek at some of those endgame chases as part of a 2-hour presentation detailing several of the modes you’ll be able to chase.

While there are eight primary endgame modes planned at the launch of early access, you’ll be introduced to a few during the campaign. They include several sequels to popular leagues from the original Path of Exile, with more to be launched during early access. I saw the Trial of Sekhemas, which has you enter a series of rooms that each have unique challenges, like filling a blood chalice by defeating red enemies in the area. Or surviving increasingly difficult enemy spawns before a timer runs out. These floors each have several challenges like this, and at the end of each, after a boss fight, you’ll have a choice to cash in keys you’ve collected or proceed to the next level for a chance at better loot. Die, or have your “honor” reduced to zero by being hit too many times and you’ll be kicked back to the beginning. To improve your chances, there’s water you’ll collect that works as a currency to buy items during your run and help you along. Some relics can also be found or crafted. One relic teased the chance at a coveted unique item, but you’d be forced to complete this Trial with only 1hp.

There are eight primary endgame modes planned at the launch of early access.

In addition to the rewards, this will also give you access to the Altar of Ascendency, where you get to pick one of three Ascendency classes at the end. In early access there will only be two Ascendency classes to start with. We got a peek at the Witch’s Infernalist Ascendency class that lets you summon a hellhound who will set everything next to it on fire once it is summoned. It also had the bonus of being the one who takes damage for you if you’re hit.

They also showed off the Witch’s Demon Form that allows you to become a winged monster who is faster, does more damage, and casts spells faster, but also takes damage as you remain in the form.

Keep in mind this is just the first endgame mode, which on its own seems like it would be able to provide hundreds of hours of fun challenges.

I also got a peek at another endgame system called the Temple of Chaos, which will be encountered in act 3. This Temple can be entered after you acquire a token from the trial master, and the event was called a sequel to the Ultimatum league from Path of Exile 1. You enter the Temple, and pick a modifier like Blood Globules (which are globby blood orbs that will spawn and follow you around in the sky before falling quickly to earth in an attempt to damage you). Or Shocking Turrets that make a grid of electricity occasionally shoot across the battlefield. These modifiers stack, and you’ll still need to complete the normal map challenges like trying to survive, killing everything in the room, or escorting a giant hammer across the map until it reaches its destination.

And the final endgame activities revolved around the Ziggurat location, where you can access a world map and travel to various spots to dispel corruption. Here you can clear towers, defeat bosses, or clear Breaches. There’s also the Expedition League sequel that has you plant dynamite across a map to unearth cool loot and unlock new abilities on gear. There are Delirium maps that increase difficulty and allow you to earn more passives from your passive tree. And they even teased an Uber Pinnacle boss that you’ll need unique keys to access. They said that the Uber Pinnacle boss would offer a challenge for longtime players as it’s promised to be the hardest content in the game.

The rewards included a new gem system for your weapons, armor, and passive skill tree. The latter gives you the ability to socket unique gems into the tree that give you enhancements to anything unlocked in the vicinity of the socket, or additional boosts that give you the chance to further empower your build. And all of that is on top of an entirely unique Atlas skill tree which will let you unlock perks that are specifically tied to each of the endgame modes.

Buckle Up

There’s so much to cover from the Path of Exile 2 preview event and I’m only scratching the surface here. Each of the modes described could have an entire video dedicated to discussing strategies and options for tackling them to get player rewards. There’s going to be an almost overwhelming amount of loot to chase across several systems to keep me entertained and I can’t wait. One note from the Grinding Gear Games team was that at the start, everything I’ve described is only half the content. The playable classes, number of story acts, enemies and bosses will all double throughout the early access period, with more league sequels also on the docket for endgame.

Path of Exile 2 will be free to play, but to get in on December 6th for early access you’ll need to buy a $30 supporter key which will also give you in-game currency to spend. However, if you’ve spent $500 or more in the last 10 years of the original Path of Exile then you’ll get in for free for being a longtime supporter.

Exclusive: Naoki Yoshida Reveals Lots More Final Fantasy XIV Mobile Details, Confirms It Will Start With A Realm Reborn

Yesterday’s announcement that Final Fantasy XIV is coming to mobile thanks to Lightspeed Studios raised plenty of questions among fans, including which content it will feature and how it will incorporate monetization. Now, Final Fantasy XIV Producer and Director Naoki Yoshida has answered at least some of these questions in a new video released exclusively to IGN.

“While we were keen on the idea of a mobile version, we had doubts about adapting some core aspects such as monetization and core gameplay to be more accessible to mobile users. Therefore, we provided challenging feedback to the Final Fantasy XIV Mobile dev team,” Yoshida explains.

Yoshida goes on to reveal that Final Fantasy XIV Mobile will indeed start with A Realm Reborn — the original campaign that helped reboot Square Enix’s struggling MMORPG back in 2013. The rest of the content will then be “released gradually based on player feedback.”

“Of course, Final Fantasy XIV and FFXIV Mobile will be developed and operated independently, with FFXIV naturally being ahead in its release schedule,” Yoshida says. “However, we see FFXIV Mobile as a sister title and we are thoroughly involved in its supervision. We will continue to provide guidance and feedback as the project moves forward, hoping that both versions will grow hand-in-hand.”

The upshot is the Final Fantasy XIV will be relatively similar to the PC and console version, though Yoshida does not say whether it will unify accounts or progression. In addition to “faithfully recreating the story for mobile users,” it will incorporate elements like the Gold Saucer, Triple Triad, and crafting and gathering.

We see FFXIV Mobile as a sister title and we are thoroughly involved in its supervision

As for the battle system, Yoshida doesn’t offer many specifics on how it is being adapted to mobile, but does allude to its virtual joystick and how the actions are being tuned for touchscreen play. “In particular, when it comes to the battle system, which involves player parties, we had to adjust each duty and its mechanics to ensure players would have a satisfying experience. Our battle and content designers as well as myself personally played through early builds and provided feedback on how to create a multiplayer experience that would be enjoyable to mobile users.”

Ultimately, the biggest difference between Final Fantasy XIV Mobile and the original release on PC console is that the former version will be fully free-to-play. However, that doesn’t mean it will include “gacha” play or other exploitive mechanics. Instead, Yoshida says it will be geared toward encouraging “long-term engagement.”

“Our goal is to ensure that players can enjoy Final Fantasy XIV for a long time while generating a small and sustainable revenue allowing as many people as possible to play the game. So, there’s no need to worry too much — just dive in and enjoy the game,” Yoshida says.

Yoshida says that team will aim to gather feedback and begin conducting tests, including monetization in various regions globally. It will launch first in mainland China and gradually expand to a global release. In the meantime, Final Fantasy XIV continues to move head on PC and console, with the Dawntrail expansion having come out earlier this year, and it sounds like there’s still plenty more to come.

“For us, there’s no finish line,” Yoshida says. “As long as I’m still around and haven’t retired I will continue to give my all to Final Fantasy XIV.”

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Final Fantasy 7: Rebirth Won’t Have Intergrade-Style DLC as Square Enix Focuses on Making Part 3

Sorry, Final Fantasy sickos. Final Fantasy 7: Rebirth isn’t getting any major story DLC akin to Remake’s Intergrade expansion, according to game director Naoki Hamaguchi.

In an interview with The Daily Star, Hamaguchi gently denied fan hopes of an intermediary chapter between Rebirth and the next game. Final Fantasy 7: Remake received such a chapter with “Intermission,” which included a new story featuring Yuffie.

“We definitely do hear the desire from fans, the voices out there that want that kind of thing,” he said. “I understand it completely, but I think, from my perspective, what the fans really want to see the most is not necessarily DLC. They want to see the third part of the series as quickly as possible.”

While Hamaguchi’s assessment is probably correct, this might be a let-down for fans who were expecting more. Rumors of a Rebirth DLC have been bubbling both due to Remake’s existing DLC, as well as a prior comment from Hamaguchi about wanting to make “further expansions” to addictive minigame Queen’s Blood.

While that remark could have meant anything from minor updates to a standalone game, many took it to mean Queen’s Blood DLC was in the cards. Hamaguchi’s remarks today don’t seem to totally refute that, as he appears to be specifically referring to a full-blown, character-driven, story DLC here. But it’s also not looking hopeful.

For now, it sounds like Square Enix is full speed ahead on the third part of Final Fantasy 7’s trilogy of a remake. The first two games, Remake and Rebirth, were four years apart, and Rebirth just released this year. That means we likely have a bit of a wait ahead of us, with Square Enix suggesting it hoped to release the finale by 2027. That gives us plenty of time to play all the way through Rebirth, which we gave a 9/10 and which is a nominee for Game of the Year at The Game Awards in December.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Alan Wake 2 Deluxe Edition Is on Sale at Amazon for Black Friday

Here’s some good news for deal hunters: Amazon’s Black Friday 2024 sale has officially begun. Discounts abound on all sorts of things, including video games. And one of the best video game deals to pop up so far is Alan Wake 2 Deluxe Edition dropping down to $49.99. That’s a big discount, seeing as the list price is $80. It also happens to be a terrific game, and this edition comes with all sorts of rad stuff. Let’s dive into it all below.

Alan Wake 2 Deluxe Edition on Sale for $49.99

The deal is good for both the PS5 and Xbox Series X versions of the game. So what do you get in this souped-up deluxe edition? Let’s list it out in bullet-point form.

So you get the full base game, both expansions (which are also awesome), some cosmetics and in-game items, and the entire first game in remastered form. They threw in a whole other game – it’s wild. So you have the complete Alan Wake saga all in one package.

If you’re wondering whether the game itself is any good, you can rest assured it is (provided you can handle spooky games). For starters, it handily won many of the categories in IGN’s Game of the Year 2023.

It also scored a 9/10 in our Alan Wake II review, with critic Tristan Ogilvie writing: “Alan Wake II delivers one of the boldest and most brain-bending survival-horror storylines this side of Silent Hill 2, presents it with uniformly immaculate art direction and audio design, and reinvigorates the series’ signature light-based shooting as though it’s been locked and loaded with a fresh pack of Energizers.”

“Even though its skill-upgrade systems seem a little superfluous and there were a few repeated cliches in Saga’s story that stuck in my craw, I nonetheless found both sides of this twisted tale to be endlessly fascinating, frequently fear-inducing, and consistently surprising. Alan Wake II is a superb survival-horror sequel that makes the cult-classic original seem like little more than a rough first draft by comparison.”

And if that’s not enough for you, check out our similarly glowing reviews of the expansions. First came Night Springs, which offers three standalone stories reminiscent of the Twilight Zone. And finally, The Lake House provides a narrative bridge between Alan Wake II and the upcoming Control 2. So even with all that comes in this package, there’s plenty to look forward to in the Remedy-verse.

Stick to IGN for more Black Friday 2024 coverage. Amazon’s sale is live now. The second wave of Walmart’s Black Friday 2024 sale starts on Monday, November 25. As the meme says, it’s happening.

When Is Black Friday 2024?

The actual date of Black Friday in 2024 falls on November 29 this year, but the deals have already kicked off. Leading up to the big event, retailers have begun to open deals online. Each day leading up to the event will slowly roll out more deals, which ultimately leads to massive discounts on Black Friday. We already know what PlayStation and Xbox are planning, and most general deals will be available well in advance, such as this excellent discount on Elden Ring.

More Black Friday Game Deals We’ve Found So Far

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky and Threads.

Star Wars Outlaws Patch Cuts Stealth Objectives, Improves AI, and More in Huge Title Update 1.4.0

Ubisoft has released the huge and highly anticipated Title Update 1.4.0 for Star Wars Outlaws on PlayStation 5, Xbox Series X and S, and PC, which, perhaps most notably, cuts stealth requirements from almost the entire game.

A blog post detailed the patch notes, which are available below, and confirmed the removal of forced stealth (meaning players will no longer have to return to a checkpoint when triggering “do not raise the alarm” or “do not get caught” objectives) alongside improvements to enemy AI and detection, facial expressions and animations, and more.

“This Title Update brings changes to combat and stealth allowing for greater player choice, the ability to now keep pick-up weapons in more situations, visual options to allow for a sharper image and much more to improve your journey across the galaxy,” Ubisoft said.

It doesn’t address the issues affecting some PC players who updated to Windows 11 24H2, however, but Ubisoft said it is “working hard to deploy a permanent fix” as soon as possible.

Star Wars Outlaws creative director Drew Rechner promised to make big changes to “elevate the game experience to better meet” player expectations.

Sentiments such as these are often seen in the wake of disastrous game launches but Star Wars Outlaws debuted to positive reviews. Poor sales shook a struggling Ubisoft, however, and it is now working to improve the game ahead of what it hopes will be a sales bump alongside its Steam launch and the holiday period.

Star Wars Outlaws Title Update 1.4.0 Patch Notes

General Gameplay

  • Fixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions
  • Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
  • Improved AI speeder usage
  • Improved enemy detection
  • Improved enemy tactical decision-making in combat to encourage more active management of their positioning
  • Decreased enemy damage per shot while increasing the damage cadence increase over time
  • Improved detection signs and feedback of cameras
  • Player state (crouched, standing) is now kept after traversal actions
  • Fixed an issue where only one NPC would be alerted when whistling
  • Fixed an issue where the player could remain undetected in high grass while performing aggressive actions
  • Enabled the use of combat in parts of syndicate districts
  • Added weak points to various enemies
  • Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
  • Updated weapon damage values for Kay for all weapons
  • Increased headshot damage when hitting enemies
  • Improved blaster module usage (Ion and Power)
  • Removed player blast damage from the Power module
  • Added enemy stagger to explosions
  • Added body part-specific death animations to improve combat satisfaction
  • Improved NPC cover usage during combat
  • Fixed an issue where Kay would put away the holotracker when crouching
  • Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
  • Adjusted jumping to give more control in the air of where you will land

UI, HUD and Settings

  • Added visual indication of when an NPC starts detecting the player
  • Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras
  • Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings
  • Added icons to environmental objects that require unlockable abilities
  • Improved Nix quick action icon by highlighting button when having an active target
  • Made it clearer whether a takedown could trigger combat
  • Added NPC tags above their heads (works with existing colorblindness settings)
    • White – Neutral
    • Orange – Aware
    • Red – In Combat
  • Adjusted Adrenaline Rush cost based on difficulty
    • Story mode – 100% (unchanged)
    • Normal – 110%
    • Challenging/Hard -150%
  • Improved wanted system messaging and display
  • Fixed an issue where some gear effect icons were not showing correctly

Audio

  • Improved enemy dialogue when they are going in and out of cover
  • Fixed an issue where sound wouldn’t play through the DualSense controller on PS5
  • Fixed an issue where arcade games would be missing music after starting a new game

Cinematics

  • Added facial animations to gameplay dialogue scenes and vendors
  • Improved animations and visuals of some dialogue scenes
  • Fixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations

Camera

  • Improved camera when shooting, aiming down sights, and moving aim
  • Improved cover camera, including the ability to manually shoulder swap when aiming
  • Improved the camera by showcasing a better view of each shop when interacting with a vendor

Worlds, Fauna, and Flora

  • Fixed an issue with destructible flora
  • Fixed an issue where the visual effects created by waterfalls were broken
  • Increased the distance at which lights can be seen in the world
  • Improved the visuals of some grass textures and mud, especially at distance

Photo Mode

  • A new clean lens has been added

Accessibility

  • Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.
  • Added a new ‘strong’ aim assist setting
  • Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button
  • Added setting to change how large and clear the effect showing the security camera detection area is
  • Sound effects slider split into two separate sliders, for gameplay sounds and background sounds
  • Faster menu narration, settings now go up to 400% speed.
  • Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discarding
  • Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay
  • ‘Fill screen’ is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen
  • ‘Remove all’ hold input for map markers added to ‘change holds to presses’ setting
  • Descriptions of accessibility settings reworded for improved clarity

Miscellaneous

  • Fixed an issue where destroying a ship by ramming it would not count towards the ‘Never tell me the odds’ trophy/achievement
  • Fixed an issue where the ‘Shoot First’ achievement/trophy and ‘The Better’ ability could not be unlocked at the same time
  • Fixed an issue where defeating Death Troopers during certain missions would not count towards the ‘Defying Death’ Ubisoft Connect Challenge

MAIN & SIDE QUESTS (beware of spoilers)

Toshara

  • Rejected
    • Fixed an issue where Kay can’t listen at the bar to progress the intel quest

Tatooine

  • The Veteran
    • Fixed an issue where the quest line would not start if travelling to Akiva before the dialogue finishes
  • Partners
    • Fixed an issue where the cinematic would not trigger if using Adrenaline Rush as the Rancor hits the hangar doors

Akiva

  • Revelator
    • Fixed an issue where ND-5 could spot Kay when going from crouched to standing while on a steam vent

Bug Reporter

We’re pleased to announce that reporting issues will now be easier- introducing the Star Wars™ Outlaws Bug Reporter. This website functions the same way as on other Ubisoft titles; it’s your direct channel to view issues reported by other players and to directly report any issues you encounter to our team. We will actively update this board so you will be aware when issues are being investigated, and when fixes and improvements will be rolled out in an upcoming update.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.