Grab Tekken 8 for Just $29.99 During Black Friday 2024

This year has been so incredible for fighting game fans, from the return of fan-favorite characters like Guilty Gear’s Dizzy to Tekken 8’s Heihachi Mishima, that you may have forgotten Tekken 8 actually came out at the beginning of this year.

Since launching in January, it’s been beloved by the community, whether it’s players online or the crowds at EVO waiting for their turn to compete. If you haven’t jumped in yet, I heartily recommend it (you’ll see my Jin dressed like Beast Gohan in the lobby, so challenge me to matches any time). Right now several shops are selling physical copies of the game for PS5 and Xbox Series X for just $30. This is a fantastic deal for such a great fighting game you can play and enjoy for years to come.

Get Tekken 8 for $30

More Black Friday Gaming Deals We’ve Found

For more gaming discounts, check out the best PlayStation Black Friday 2024 deals so far. Starting now and ending on December 2 (Cyber Monday) retailers like Amazon, Best Buy, and Walmart will offer discounts on PS5 hardware, PSVR2, games, and accessories, including the Fortnite Cobalt Star Bundle, which will launch alongside the new Black Friday promotions.

If you want to convince a friend to grab a PlayStation 5 to play Tekken online with you, tell them to grab this deal on a PS5. If you’ve been looking to try out VR on PlayStation yourself, the PSVR2 Horizon: Call of the Mountain bundle is a whopping $250 off.

PS5 Game Deals

Iconic role-playing remake Final Fantasy VII Rebirth is at its lowest price ever. Or, if you prefer the FromSoftware flavor of RPGs, Elden Ring is discounted now too, which gives you an easy way to enjoy this year’s Game of the Year-nominated Elden Ring Shadow Of the Erdtree DLC.

When Is Black Friday 2024?

We’re in the home stretch: Black Friday falls on November 29 this year. All month long, retailers have been rolling out sales, ramping up to massive discounts on Black Friday and through the weekend into Cyber Monday. There are already some fantastic deals available on PS5 consoles (including PSVR2) and PS5 controllers, video games deals for all platforms, AirPods Pro, and tons more.

Brian Barnett writes reviews, guides, features, & more for IGN, GameSpot, & Kotaku. You can get more than your fair share of him on Bluesky & Backloggd, & enjoy his absurd video game talk show, The Platformers, on Spotify & Apple Podcasts.

Baldur’s Gate 3 Patch 8, Due Out in 2025, Adds 12 New Subclasses and Loads More

Baldur’s Gate 3 developer Larian has detailed the game’s last major patch — and it’s a big one.

Patch 8, due out in 2025, adds crossplay, photo mode, and 12 new subclasses to the hugely successful role-playing game. In a blog post, Larian said Patch 8 is the game’s last major update, with the developer moving on to brand new games away from the Dungeons & Dragons universe.

However, Larian promised to continue to support Baldur’s Gate 3 modders, with “big updates still to come,” including more functionality “to let you tell your own stories.”

The addition of crossplay means Baldur’s Gate 3 multiplayer will soon feature full cross-platform progression. Once the update is live you’ll be able to invite your friends to join your crossplay lobby directly, regardless of platform and find available multiplayer lobbies with friends on other systems using the Larian Network.

Meanwhile, Patch 8 adds one new subclass for each of the existing Bard, Barbarian, Cleric, Druid, Paladin, Fighter, Monk, Ranger, Rogue, Sorcerer, Warlock, and Wizard classes in the game. Larian said to expect new abilities, animations, VFX, summons and cantrips, and unique voiced dialogue lines for the Oathbreaker Knight with written reactivity for Oathbreakers, along with “a touch of homebrewing” on certain actions to enhance your role-playing experience.

Baldur’s Gate 3 Patch 8 new subclasses:

Bard – College of Glamour
As a College of Glamour Bard, you’ll find you have the power to heal friends and command enemies in equal measure. Cast Mantle of Inspiration to bestow your allies with 5 temporary hit points. And should an enemy attack while it is cast, they’ll find themselves Charmed. Play your hand correctly and you’ll be able to use this to your advantage with Mantle of Majesty. Target Charmed enemies and you can command them to flee, move closer, freeze, drop to the ground, or drop their weapon.

Barbarian – Path of Giants

Opt for the Path of Giants, and your newfound giant strength will make it easier for you to yeet friend and foe alike. Forget chugging potions to pump those muscles, these Barbarians benefit from the Giant’s Rage passive that grants both strength and size – allowing you to deal additional damage with Throw attacks. Pockets weighing you down? Not for you and your increased carry capacity!

Cleric – Death Domain

As a cleric of death, you’ll find a few dark new tricks up your sleeves – from spells that specialise in necrotic damage to three new necromancy cantrips. This includes Toll The Dead, a cantrip that causes 1~8 damage when your cleric rings the bell of impending doom – a number that scales if your target has already been damaged. We’ve also added the homebrewed ability to explode nearby corpses, damaging enemies.

Druid – Circle of Stars

These Druids look to the stars for answers, accessing powers beyond those offered through the classic wildshapes. Taking on one of three Starry Forms for their power – the constellations of the Archer, Chalice, and Dragon. Each one favours a different play style and strategy – the Archer dealing radiant damage with astral arrows, the life-giving Chalice restoring hitpoints to you and others nearby, and the wise Dragon, allowing you to deal damage with an added bonus to constitution rolls. The Starry Forms offer not just a celestial aesthetic, but practical, powerful options to enhance your role as a healer, fighter, or strategist.

Paladin – Oath of the Crown

You’ve been sworn to uphold the principles of law. Stay true to your oath and you’ll be rewarded with the power to aid your allies and disrupt your foes. Guide your companions in battle with Righteous Clarity, taunt enemies with strategic interrupts, and keep your party standing strong with Divine Allegiance, absorbing their damage while restoring their health.

Fighter – Arcane Archer

Mastering the dual arts of magic and marksmanship, the Arcane Archer subclass offers unique skills on top of new shooting animations. Banish foes to the Feywild, removing them from the battlefield for a turn, or unleash Psychic damage that forces enemies to make a Wisdom saving throw or be blinded until the start of their next turn.

Monk – Drunken Master

Putting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using Intoxicating Strike, you’ll generate a buff towards your Armour Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters’ other abilities, like Sobering Realisation – which sobers up drunk targets, dealing physical and Psychic damage.

Ranger – Swarmkeeper

The Swarmkeeper subclass provides Rangers with three kinds of deadly swarms to assist them in combat. The Cloud of Jellyfish deals extra lightning damage – potentially shocking your enemy. The Flurry of Moths deals Psychic damage, giving you the potential to Blind your enemy. The Legion of Bees deals piercing damage and forces the enemy to make a strength-saving throw or be knocked back 15ft. Each swarm also has the ability to provide you with teleportation capabilities!

Rogue – Swashbuckler

This Rogue subclass introduces a range of new actions fit for the piratical life. Play dirty by tossing sand at enemies to Blind them. Flick your weapon at a target to Disarm them. Or use your new Fancy Footwork passive while meleeing your enemy to ensure they can’t make opportunity attacks against you for the rest of your turn.

Sorcerer – Shadow Magic

As a Shadow Magic Sorcerer, you deal in a form of magic that makes you deadliest in darkness. This subclass gives its sorcerer Superior Darkvision, as well as the ability to Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed Hound of Ill Omen to harass your foes, and use Strength of the Grave to prevent you from being downed – ideal for those attempting Honour Mode runs.

Warlock – Hexblade

Hexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Curse your enemies and force their souls to do your bidding. Slay any enemy that isn’t generally an element of nature, construct, giant blob, or already dead, and you’ll be able to raise their spirit from their corpse for ten turns. This new summon can deal necrotic damage and will rip away a chunk of your enemy’s soul to provide your Hexblade Warlock with healing.

Wizard – Bladesinging

The Bladesinging subclass merges swordplay with wizardry. Expect new spellcasting animations when casting spells with your weapon, a new Bladesong ability to grant you supernatural speed, agility, and focus, plus gives you a bonus to any Constitution saving throw you make.

And here’s the rest coming with Patch 8:

Photo Mode

Finally, you can stop using pictures of fish you’ve caught on your dating profile and start snapping photos with your Hound of Ill Omen. Photo Mode is coming to Baldur’s Gate 3 in Patch 8!

Baldur’s Gate 3’s Photo Mode is a little like a photo booth that lets you set up pretty much any shot you’d like. This new feature introduces a whole slew of options to let you customise and edit your in-game photography, with various levels of freedom depending on whether you’re using it while adventuring, or during combat, dialogue, and cinematic scenes.

Camera Settings

Toggleable from the HUD, located near the minimap, or by using the hotkey binding (F9 on PC, and by pressing both analog sticks at the same time on console), you’ll get to choose which character you want to take centre stage, determine their best side, and adjust the camera position to suit.

As long as they’re in your party while you’re adventuring, you’ll be able to line up your scene perfectly – including summons and those in a Wild Shape! For all budding virtual photographers, you can also turn on the camera reticle and composition grid to make sure you’re lining up the perfect shot.

Lens Settings

Determined the angle and sorted the positioning? You’ll be able to jump over to the Lens Settings where you can play around with the Field of View, Exposure, Depth of Field, and Focus.

Scene Settings

NPC ruining your shot? Toggle off either Playing, Party, NPC or Enemy characters.

Now you’re ready for your close-up! Or, if you’re feeling creative, set the scene for a full-on Faerûn musical – choose a set facial expression, plus a range of over 40 static and animated poses, each with multiple variations to help give you the perfect layout.

Post Processing Effects

While you won’t be able to adjust your party or play around with lens and camera settings during cinematic scenes and dialogues, you’ll be able to colour-grade your shot and experiment with contrast, saturation, highlights, brightness and vignette.

Frames

Add flair to your scene with a range of different frames and letterboxing to nail those cinematic shots.

Stickers

Choose from over 300 stickers and add up to 30 to your scene, including emojis, icons, blood splatters, textures, objects and items, and of course, cat ears.

In your hands soon, you’ll be able to take role-play to the next level with unique combinations of poses, stickers, and frames. We can’t wait to see what absolute nightmare fuel you come up with.

Larian plans a Patch 8 stress test on Xbox and PlayStation, as well as PC in early January. “The goal is to go beyond our internal testing and help us catch things before they can become an issue once a patch has been released,” Larian explained.

“Along with all of the newness coming in Patch 8, we’ll also be integrating a large selection of bug fixes and polishing up cinematics, including ensuring Shadowheart’s hair dye no longer washes away when she takes a dip with her romantic partner. We’ll be sharing more on what’s been fixed in a future update!”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dark Sector Is Free on Steam For the Next 72 Hours in Celebration of Warframe: 1999

IGN can exclusively reveal that Dark Sector, the 2008 third-person shooter from Warframe developer Digital Extremes, is now free on Steam for the next 72 hours in celebration of the upcoming free Warframe: 1999 expansion that is set to be released in December 2024.

Aside from a small number of regions like Japan, Australia, New Zealand, and South Africa, Steam users can head over to Dark Sector’s Steam page and download the game right now and skip its current $9.99 price tag.

For those unfamiliar, Dark Sector places you in the shoes of Hayden Tenno, a covert operative who must invade the fictional Eastern European city of Lasria that hides a very dangerous Cold War secret. During his mission, he gets infected with a Technocyte Virus that turns him into a killing machine with powers and a deadly glaive that he must use to save everything.

In our Dark Sector review, we said, “Dark Sector’s fun. Hearing guards scream for help just before they take a glaive to the face, marching around in this Metal Gear-looking Jackal tank while rocketing bad guys into the air and wielding a pimped-out shotgun make the experience something any action fan can get behind. However, when the really similar levels and waves of opponents get too repetitive towards the end of the game, Dark Sector’s weak storyline might not be enough to carry the more fickle fan to the finish line. It’s fun, but it’s not perfect.”

As for how Dark Sector is connected to Warframe: 1999, the expansion will take players to the year before Y2K and a retro European-style city of Höllvania to become Arthur Nightingale. This is obviously a far cry from the space setting Warframe fans are used to, but it should be an exciting one.

Speaking to VG247, creative director Rebecca Ford shared that Dark Sector was definitely an inspiration for this expansion and the team looked to the game for its tone and a city that felt European.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Attack on Titan Revolution Codes (November 2024)

Whether you’re looking for extra Spins, potions, or Crates, these Attack on Titan Revolution codes will have you covered. Here you can find a list of all the currently active and working AoT Revolution codes in Roblox to give you a little helping hand on tackling those Titans.

Active Attack on Titan Revolution Codes (November 2024)

As of November 2024, newly released AoT Revolution codes are only active for one week, so check back regularly to avoid missing out. Here are all the currently active Attack on Titan Revolution codes in November 2024, and the rewards you’ll get for redeeming them:

  • ENDERSPINS: 150 Spins
  • COLESPINS: 150 Spins
  • UPDATE2HALLOWEEN: 600 Halloween tokens
  • UPDATE2FATE: 4 crates
  • UPDATE2DEMON: 4 crates
  • UPDATE2SPINS: 350 spins

All Expired Attack on Titan Revolution Codes

The following codes can no longer be redeemed as of November 2024:

  • CODESEXPIREAFTER1WEEK
  • UPDATE2PATCH
  • LIKES350K
  • ARMOREDTITANSOON
  • SOSORRY4DELAY
  • WELOVEBRASIL
  • ROBLOXFIX
  • LIKES325K
  • DEVCODE3
  • MYBAD
  • UPDATESOON2
  • SORRY4DELAY3
  • LIKES300K
  • RANDOMCODE1
  • RANDOMCODE2

How to Redeem Attack on Titan Revolution Codes

  1. Reach Level 15 in Attack on Titan Revolution
  2. Launch AoT Revolution
  3. Find Codes on the Main Menu as you load up the experience
  4. Click on Codes and the box will appear on the bottom right corner
  5. Paste in your code and press enter to get your goods

Why Isn’t My Attack on Titan Revolution Code Working?

If you find your AoT Revolution code isn’t working, it could be for a few reasons. Firstly, you’ll need to be Level 15+ before codes will work, so spend some time leveling up before attempting to use them.

If you’re Level 15+ and your code isn’t working, it’s either because there’s a typo in the code or it’s expired. If a code has run out, it will say “Expired” when you press enter. If there’s a typo, or the code is very old, it will say “Invalid.” If you don’t meet the level requirement to use the code, it will say “Error.”

To avoid typos, we’d recommend copying the code directly from this article. Then, paste it into the Codes bar on the Main Menu of the AoT Revolution screen. Just be sure to check that there’s no extra space at the beginning or the end of the code.

How to Get More Attack on Titan Revolution Codes

We update this article daily with any new Attack on Titan Revolution codes. But if you want to get AOTR codes the moment they drop, it’s best to follow the AoT Revolution Discord. Codes are posted in the #Announcements channel.

What is Attack on Titan Revolution in Roblox?

Attack on Titan Revolution is a Roblox experience inspired by the AoT Japanese manga. In an attempt to save humanity and lead the revolution against giant creatures, you’ll be tasked with slaying the Titans and reclaiming freedom. Customize your fighting style with Gear, Upgrades, Perks, and more, to take on tougher challenges as you level up.

Lauren Harper is a freelance writer and editor who has covered news, reviews, and features for over a decade in various industries. She has contributed to guides at IGN for games including Elden Ring, The Legend of Zelda: Tears of the Kingdom, Starfield, Pikmin 4, and more. With an MA in Victorian Gothic History and Culture, she loves anything that falls under that category. She’s also a huge fan of point-and-click adventures, horror games and films. You can talk to her about your favourites over at @prettyheartache.bsky.social.

Microsoft Flight Simulator 2024 Review in Progress

Just like its predecessor, with the entirety of planet Earth available to explore, Microsoft Flight Simulator 2024 has a whole lot to do. 2020’s Microsoft Flight Simulator was the first (and, so far, only) 10 I’ve given in a review, and the enormity of the options available in this year’s follow-up have only been tempered by the lingering problems that accompany them. Because codes weren’t available early and unexpected turbulence at takeoff made it literally impossible to play for the first 24 hours, I’m still working on my up and coming aviation career, as well as this review. For now, Microsoft Flight Simulator 2024 has some extraordinary features to set it apart, but its impact is also falling short of how blown away I was by the last edition, and I really wanted to be blown away. Instead, I’m “merely” impressed.

Right off the rip, the biggest new addition to Flight Simulator 2024 is its career mode. You pick a starting airport as your home base, get hired by a fictional aviation company, and begin progressing through your career as a pilot. It all plays out like a traditional video game skill tree: after you master the beginner missions, you open up new options, and completing them opens up further opportunities still. So you can get a tail wheel endorsement, for example, after you complete the requirements for a commercial pilots license, which then opens up options for newer planes and jobs like search and rescue, or you can get certified in rotor craft (helicopters) which leads to stuff like operating a sky crane. Which, to me personally, elicits a “hell yeah.” Each new certification or endorsement also opens up different jobs you can pick from, ranging from simple stuff like flightseeing, to more complex operations like, well, anything to do with the helicopters, basically.

Eventually you earn enough money and reputation to throw off the bonds of your employment and start your own aviation company. I haven’t gotten that far yet, but I am moving along with my fixed wing endorsements at a pretty good pace. To what end, I haven’t yet decided, but I’m looking forward to opening my own company and taking the lion’s share of the profits. Those profits are used to further grow your business, and I can’t wait until I can afford my own fleet of aircraft.

The first few missions in career mode are just basic flight training, meant to familiarize you with the ins and outs of flying a plane. What I found disappointing is that the flight training is pretty much identical to the tutorials from 2020. All the training missions take place at the same airfield in Sedona, Arizona as 2020 and the actual tasks are exactly the same. The only real difference is that the AI-generated instruction and on-screen advice is a little more clear about what’s expected of you in any given mission. I do appreciate the default tooltips in 2024 because there are about a million different buttons that do a million different things, and I used to have to go to Google whenever I’d forget how to release my parking brake. (I don’t even think I’ll end up turning them off like I did in 2020, just because I’m a forgetful fellow.)

The further you get in career mode, the more mission types open up.

After the initial training missions, you do a few flights to get enough hours in to test for your commercial pilot’s license. Taking the tests costs in-game currency, but you only need to pay for it once and you can retake it as many times as you need. You also need to have enough experience and do well enough in the training missions – but if you are already an experienced pilot, you can just jump right into the test and skip the lessons.

The further along you get, the more missions and mission types open up. What I thought was a little strange, however, was that they don’t all open up near your home airport. I picked a small airfield in the deepest parts of eastern Maine, KMVM Machias Valley Airfield, but after my initial missions, I was being sent to Europe to complete aircraft delivery and skydive missions. It’s not something that bothers me too much, but it did come across as odd, which pulled me out of the “career” illusion I had built up for myself. Lousy imagination!

Otherwise, I’m actually really loving career mode. In 2020’s iteration, I would make-up little missions for myself, like delivering pizza by air from Knox County Regional Airport in Owl’s Head, Maine to the remote Matinicus Island 20 miles off the coast (a real thing that happens, by the way). Having structured reasons to better familiarize myself with the aircraft and patterns in the sky is going to keep me on course, so to speak, and stealthily make me into a better sim-pilot. So far it’s my favorite part of Flight Simulator 2024 and I’m looking forward to starting either my own airline or a helicopter sky crane company. Or both! I’ve got time.

Another new addition is the challenge league. This mode is the most game-y of them all, but retains all the simulation flight models and physics I love. There are three challenges each week, as well as leaderboards, which I am a huge fan of because I have a competition in me. I want no one else to succeed.

Of the three available in the first round, my favorite is the F/A-18 rally race through the Grand Canyon. You fly Maverick’s modern jet of choice through a section of the canyon, slaloming gates in a hunt for pure speed. Since it’s still the same flight model under the hood, that’s not as easy as it seems – but holy crap is it fun as hell. It took me a lot of tries to get to my final score of around 1 minute 54 seconds, and that’s not even a good score: it only put me in the Bronze league. But the satisfaction of seeing my time raised up above the Xbox Live Gamertag of someone who I don’t know at all, but is unknowingly my arch-nemesis, is great. I’m looking forward to revisiting the challenges each week. The previous Flight Simulator had landing challenges with leaderboards, too, but as fun as those were, they didn’t quite hit the dynamism of flying a fighter jet through one of the world’s seven natural wonders.

Take Your Pic

One of the things I liked the most about the last Flight Simulator was how it let me visit places I’d either never been before or would almost certainly never visit again. In Flight Simulator 2024, sightseeing has been placed front and center in the photo challenges mode. You visit famous landmarks and places around the world and take photos of them. The type and criteria of the photos changes with each landmark. For example, in the first photo challenge, you need to take a picture of the Great Sphinx while the sun is above its right shoulder on the equinox. Oh, and you need to do it on foot.

And that’s one of the biggest and coolest new features: you can land, get out of your plane, and walk around. However, it’s not quite as elegant as I had hoped it would be. First of all, your walking speed is paced realistically, just like the rest of the simulator, (who would have guessed?) so if you’ve been playing first-person video games all your life, walking at an actual human’s pace feels almost painfully slow. Secondly, the level of detail is going to depend on a whole bunch of different factors, like the power of your PC, the strength of your internet connection, and the health of the cloud servers, so your mileage can (and probably will) vary.

Still, in spite of some weirdly GoldenEye-esque objects around the Great Pyramid complex, the up-close terrain itself is really detailed. The sand and desert rocks look incredibly realistic, and the ground in general now seems to look more like how ground is actually supposed to look around the world. If you taxi through tall grass at the end of a rural runway, for example, the tracks from your wheels remain even when you return later. Same thing with snow or mud. Mud will even stick to your wheels and supposedly have an effect on your aerodynamics, although I can’t speak to how true that is on account of never having flown an actual plane with mud-caked tires.

There are also way more animals now. Instead of static points on a map telling you “there is a giraffe here,” animals now pop up in the places you’d expect them to be. I very much felt like I was actually at an airfield in Maine when a bull moose plodded its way across the airstrip as I held short of the active runway. I haven’t seen any other animals myself, but I know they’re there because Flight Simulator 2024 uses an open-source database of animal locations to put them where they’re supposed to be – so with some luck, I can go to Africa and see some lions before long.

And when you lift your head up from the ground, Flight Simulator 2024 can look much better than its predecessor across the board (with an emphasis on can). The improvement is especially stark in a place like the Grand Canyon, which I visited many times in 2020’s Flight Simulator. Whereas before it looked very obviously like a smooth, texture-mapped computer model up close, now it looks amazingly like the real thing. I am currently running Flight Simulator 2024 on a pretty beastly PC: it has an i9-13900K processor, a Radeon RX 7900XT GPU, and 64GBs of DDR5 RAM (disclosure, the RAM was provided by Corsair). With that setup, this year’s Flight Simulator looks and runs way better. Mostly.

The problem comes from the fact Flight Simulator 2024 is streamed from the cloud, and so far they haven’t ironed out all the issues. In career mode, I did a flightseeing mission around Venice, Italy, and St. Mark’s Basilica was a purple-checkered polygonal model with no textures whatsoever, while the rest of Venice was rendered in perfect detail. I honestly would rather have something like the world map packs of 2020’s Flight Simulator living on my SSD and only stream the boring parts. Right now, though, there’s no way to do that, and the reliance on cloud streaming was something the Flight Simulator team really hammered on the importance of leading up to launch, so I’d be surprised if they switched to some kind of hybrid model at this point.

And in spite of everything looking really good on my beastly PC, it’s worth noting that my GPU is running at 100% capacity at the recommended settings in order to make that happen. When I turned the graphics down to the next lower preset, it only brought GPU usage down to 98%. That ain’t good.

Current Thoughts

In spite of what can reasonably be described as a catastrophic launch, I’m already pretty much in love with Microsoft Flight Simulator 2024 – I’m just not blown away like I was five years ago, when I first found myself faced with the opportunity to fly to literally any place on Earth. That option remains, of course, and it’s been vastly improved by some smart new features, but it doesn’t have that same impact, either. As we move away from the rocky launch, I’m encountering fewer and fewer issues, which gives me the chance to focus on what I love about Flight Simulator. Usually that’s flying around aimlessly, but this time career mode is also giving me real reasons to take off, as well as a better understanding of the world of commercial aviation. I’m going to keep at it before I render my final verdict, but right now, in spite of its initial problems, I think Flight Simulator 2024 is pretty damn great, even if it hasn’t caught the lightning in a bottle that was the last Flight Simulator once again.

Star Wars: Hunters Confirmed for PC via Steam Early Access in 2025

Zynga has announced plans to bring Star Wars: Hunters to PC via Steam Early Access in 2025.

Star Wars: Hunters is a free-to-download team-based battle arena game that launched on Nintendo Switch and iOS and Android in June. IGN’s Star Wars: Hunters review returned a 7/10. We said: “Star Wars: Hunters’ lighthearted PvP fun is like a party at the Death Star: Impressive for a bit, but probably not a place you’ll want to hang around for too long.”

Take-Two-owned Zynga is best known for mobile games FarmVille, Words with Friends, and CSR Racing, but with Star Wars: Hunters it branched out to console for the first time. Similarly, Star Wars: Hunters, developed by its development studio NaturalMotion, is the first Zynga-published game to launch on PC.

The PC build features higher resolution textures and shadows, higher rendering quality, and a high detail PC layer in select battlefields, zynga said. Keyboard, mouse, and wireless controller support will be added and players can also utilize keybinding.

“The success of Star Wars: Hunters on mobile and Nintendo Switch devices has led to our decision to expand the game to PC,” commented Yaron Leyvan, executive vice president, games, at Zynga. “This is something our community of fans have been asking for and we are very excited to welcome even more players to Vespaara. This moment also marks a milestone for Zynga as we bring one of our games to PC for the first time.”

Zynga’s note to press fails to mention Star Wars: Hunters coming to other consoles, such as the Xbox Series X and S and the PlayStation 5. Players can get an early look and help test the PC version by signing up for the upcoming closed beta. Expect more details soon.

It’s a busy time in the world of Star Wars video games, with a number of high-profile projects in the works. Respawn’s Star Wars Jedi 3, Quantic Dream’s Star Wars Eclipse, and Amy Hennig’s untitled Star Wars game are just three due out in the coming years.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Top-Down Roguelike Guidus Zero Launches in Early Access

Steam’s Early Access recently got a new addition: Guidus Zero, a top-down dungeon crawling roguelike developed by indie South Korean studio Izzle.

The story takes place in a world where a war raged for ages without a clear victor. After it ended, the central continent was declared a neutral zone. A massive sinkhole called The Scar opened on that continent, and from its depths comes a mysterious substance known as Black Blood that spawns corrupted beings. It’s unknown how this sinkhole came to be, where the Black Blood is coming from, or what waits in the deepest regions of The Scar. That’s where you come in.

You’ll join a cast of characters in The Scar, traveling deeper and deeper beneath the surface while facing all manner of enemies that have been corrupted by the Black Blood. You’ll have several different controllable characters to choose from, each with their own strengths and abilities. There’s real-time action combat with a bit of a twist: You and your enemies move between tiles on a grid in which you can only navigate in the four cardinal directions.

When an enemy is about to attack, an exclamation mark will appear above their head and the ground will be highlighted showing where their attack will land. Different enemies have different attack patterns — some strike directly in front of them, some hit a long line, and others target a larger area of the grid. You’ll face several enemies at a time, forcing you to stay on your toes and react quickly to dodge attacks.

While moving, you can roll to make yourself invincible, but each roll consumes stamina. And since you can’t move diagonally, you’ll need to be strategic about which direction you move and how often you roll. You don’t want to end up trapped between attacks you can’t avoid.

Combat isn’t all about avoiding damage, though. You need to be able to dish it out too, but how you do that changes depending on what character you pick. Before each run, you’ll choose a character and their starting trait. In classic RPG fashion, killing enemies gains experience, which makes you level up.

As you level up, you’ll unlock choices for skill upgrades that are unique to the trait you picked at the start of the run. These will define the playstyle of that run, so even if you play the same character, runs can play differently depending on the starting trait and upgrades you pick. Your levels and progression selections are exclusive to that run, so when you die, they’ll all reset.

Not everything will reset, though. During the course of a run, you’ll come across ore veins you can break to obtain stones, which have their own stats. All the stones in your bag will add together, and reaching certain stat thresholds will give your character buffs. You can equip stones in available slots, which will preserve them even after your run ends. Any unequipped stones in your bag when your run ends will be converted into stone fragments, which can serve as currency or be reforged into new stones by an NPC blacksmith.

During each run, you can also discover special rooms with treasure chests where you can find artifacts. They grant unique buffs and improve your abilities, and over time can build up stacks of elemental effects. If an artifact reaches five stacks, it becomes bonded with a spirit that corresponds to that element and allows you to use unique elemental attacks and effects.

Becoming bonded to Ignis, the fire spirit, gives you access to a burn debuff that deals continuous damage. Atlen, the water spirit, slows enemies and freezes those with a wet debuff. Rathorus, the lightning spirit, inflicts a shock debuff that deals additional damage. Enryl, the wind spirit, increases your movement speed and enhances multi-hits with a sprint buff. Terrania, the earth spirit, inflicts a petrify debuff that causes fragments to shoot out when you attack petrified enemies.

This all adds up to a roguelike with a classic “one more run” feeling. Stones provide permanent growth, while your choices for character, starting trait, and ability upgrades make every run different. If you’re interested in checking out Guidus Zero, it’s available now in Early Access on Steam.

They’re celebrating launch by offering a 10% discount that will last until Dec. 9. Guidus Zero is also considering future releases for Xbox and Nintendo Switch, but a console release has not been officially announced.

Nintendo Finally Places Echoes of Wisdom on Its Official Zelda Timeline

The official Zelda timeline is the focus of much debate among the series’ hardcore fans, with rumblings over Breath of the Wild and Tears of the Kingdom’s place in all this recently settled when Nintendo popped both in a time and place all their own. But where does Echoes of Wisdom fit in? After a recent update from Nintendo itself, fans finally know.

Echoes of Wisdom, which flips the franchise’s famous formula on its head by having Zelda as the playable character, is part of the ‘Hero is defeated’ timeline, a fork generated by the seminal Ocarina of Time if Ganon defeats Link. From there, Echoes of Wisdom takes place after the 2015 3DS game Tri Force Heroes, but before the very first Zelda game, released in 1986 for the NES.

Ominously, Nintendo notes the “Decline of Hyrule Kingdom” that followed the events of Echoes of Wisdom, but came before the first Zelda. Here’s Nintendo’s official blurb on the game’s entry:

The hero Link sets out to rescue Princess Zelda, who was captured by Ganon. Following a fierce battle, Link defeats Ganon, only to be swallowed up by an eerie rift. It was as if he’d been stolen away… All across Hyrule, more mysterious rifts are forming and taking the people of Hyrule away. Nobody is safe — not even the king himself and his advisers, who have also gone missing. Princess Zelda must set out on an adventure to save her father — the king of Hyrule — the people, and Link.

This particular timeline fork ends with 1987’s side-scrolling The Adventure of Link, the direct sequel to the first Zelda game. The ‘Hero is Triumphant’ fork includes two timelines of its own: Link’s child and adult eras. The child era continues with the likes of Ocarina of Time follow-up Majora’s Mask, whereas the adult era includes Game Cube masterpiece Wind Waker. Still with us?

So, that’s where we’re at for now. But does any of this matter? One person who doesn’t care about the Zelda chronology is producer Eiji Aonuma, who last year told IGN that overthinking the Zelda chronology could limit the development team’s creativity and vision.

Of course there will be new Zelda games released, no doubt for Nintendo’s Switch successor, and we’ll have this timeline debate all over again. The question is, what’s the next Zelda game?

In September last year, Nintendo said it had no plans to release DLC for Tears of the Kingdom, and confirmed it had moved on to a brand new game in the series. In an interview with Famitsu, Aonuma left the door open to a return to the Hyrule of Breath of the Wild and Tears of the Kingdom, potentially setting up a third game.

“In the first place, the reason I decided to make this a sequel to the previous work was because I thought there was value in experiencing a new game in that Hyrule place,” Aonuma said. “If that’s the case, if a new reason arises, we might return to the same world again. Whether it’s a sequel or a new work, I think it’s going to be a completely new game, so I hope you’re looking forward to it.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The 2K Launcher Is No More — You Can Now Launch 2K’s PC Games Directly in Steam

2K Games has pulled its launcher from all its PC games as part of a “complete sunset” of the software, which means PC gamers can now launch all 2K games directly in Steam.

The 2K Launcher was forced upon players of the company’s PC games, including Firaxis’ Civilization 5, Mafia Trilogy Definitive Edition, and XCOM 2. Following an update this month, the 2K Launcher is removed from every game that used it on Epic and Steam. 2K also removed the 2K Launcher Beta, a completely separate launcher, from Civilization 5.

This means Bioshock Remastered, Bioshock 2 Remastered, Bioshock Infinite, The Quarry, and Marvel’s Midnight Suns will now all launch directly into the game as soon as you click Play. The Mafia Trilogy Definitive Edition games on Steam and the Mafia Trilogy Definitive Edition games on Epic each have slightly different paths to getting into the games.

Civilization 6 on Steam had the launcher removed earlier this year, so no additional steps are needed. But for Civilization 6 for Epic, it now directly opens into the game when launched from Epic. Civilization 5, meanwhile, now uses the Steam Launch options to open the game.

XCOM 2 for Steam is a special case, 2K said, as the launcher included Mod support functionality. Of note, these changes will let you enable mods on the Steam Deck. XCOM 2 on Epic will now open the Original XCOM 2 Mod Launcher. XCOM: Chimera Squad also has the Mod launcher as optional, with a secondary option available to directly launch the game. Mods are also available on Steam Deck for Chimera Squad.

In a blog post, 2K said it had replaced the 2KLauncher folder with a text file called 2kLauncherRemoved.txt, which can be safely deleted. But there may be more for you to do — 2K said to be sure the launcher is gone for good, close and reopen Steam then reboot your PC.

“We’ve done the heavy lifting, but to take it all the way home there might be one step left for you,” 2K explained. “First thing is to try closing and reopening Steam – that means completely closing and not just using the X to minimize the platform. Rebooting your PC is a good way to be sure it happened. For Epic, just make sure you’ve downloaded the most recent update for the game.”

Saved games shouldn’t be impacted, and you won’t lose access to any of your games, as long as you bought them on Steam or Epic. And, for those (probably very few!) PC gamers who miss the 2K Launcher for some reason and want to continue using it, unfortunately it’s not coming back. “We currently have no plans to allow an optional 2K Launcher setting, but we appreciate your interest,” 2K said.

The end of the 2K Launcher comes ahead of the release of Civilization 7 in February 2025. Civilization is usually one of the most popular PC games around, so fans can rest assured they’ll be able to launch it directly in Steam.

PC gamers have long criticized publisher launchers, including Ubisoft and EA’s, that force themselves upon players before they can get into the game. It seems unlikely the end of the 2K Launcher will spark a mass removal of PC launchers, however, given they’re often used for cloud saves or storefronts.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Xbox Is Shutting Down the Avatar Editor App and Offering Refunds Starting in January

Xbox is removing the Avatar Editor app from Xbox consoles and PC, ending support for the revamped characters first introduced in 2018.

Xbox quietly announced the news on its support site over the weekend, saying the app would no longer be available starting January 9, 2025. The end of Xbox Avatar Editor support means that users will no long be able to access Xbox Avatars or any of their purchased avatar items. Xbox says it will refund all Avatar purchases made between November 1, 2023 and January 9, 2025.

Xbox is specifically ending support for the Avatars introduced as part of the Xbox Avatars Update back in 2018, which were touted as more detailed, expressive and creative than their predecessors on the Xbox 360. Xbox says it will retain support for the simpler Xbox Original Avatars, which will continue to work in supported Xbox 360 games and will be accessible via the Xbox Original Avatars app.

One way or another, Avatars feel less and less important these days. In its FAQ, Xbox said that it was ending support due to “low engagement” and a “shift in focus toward delivering other player experiences,” noting that players can still personalize their experience with dynamic backgrounds, profile colors, and other options.

In the meantime, Xbox is looking ahead to the future, among other things working on a dedicated handheld. Development on a next-gen successor is also underway.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.