We’ve had a lot of fun with promo codes over the last few months. And now Currys are getting back in on the action PlayStation with their promo code PS15. This promo code means that you can get some free money on the PlayStation store by grabbing a gift card at a discounted price.
If you’ve been sitting on your hands waiting for some new games, now is your chance to make move.
The best deal from this offer is definitely on the £90 PlayStation Gift Card, now down to just £76.50 with code PS15 (see here). That’s a saving of £13.50 in total, quick maths, and perfectly sets you up for some cheap as chips gaming over the next few years.
So as you’ve saved on your credit for your PlayStation account, and deals you decide to jump on are immediately enhanced. Here’s a few of our favourites in the sale for you to sink your teeth into as well.
If you want some other great deals at the moment, then you might as well stay on Currys’ website. You can pre-order yourself a physical copy of Final Fantasy VII Rebirth for PS5 for just £55.99 by using another handy code – ‘rebirth20.’
It has been five long years since Team Cherry announced Hollow Knight: Silksong on February 14, 2019, with a launch then planned for PC, Mac, Linux, and Nintendo Switch. And still, it remains one of the most-anticipated video games around.
Not only is Hollow Knight: Silksong the third most-wishlisted game on Steam, behind only Hades 2 and Manor Lords, but it is one of the most-wanted Game Pass games following Microsoft’s deal with Team Cherry to bring it to its subscription service day-one. It’s also coming to the PlayStation Store, with a PlayStation 5 launch planned.
Then, in May last year, Team Cherry announced that Hollow Knight: Silksong had been delayed past the first half of 2023 and that more details would come as the game neared its release date. At the time, Team Cherry’s marketing and publishing lead Matthew Griffin said: “We had planned to release in the first half of 2023, but development is still continuing. We’re excited by how the game is shaping up, and it’s gotten quite big, so we want to take the time to make the game as good as we can.”
As you’d expect, Hollow Knight fans are desperate for news from Team Cherry. While the five-year anniversary of Silksong’s announcement has come and gone without fanfare, the developer has indicated it’s still hard at work on the game.
As the sequel to 2017’s critically acclaimed Hollow Knight, fans have been looking forward patiently for Silksong. In IGN’s Hollow Knight review, we said: “The world of Hallownest is compelling and rich, full of story that’s left for you to discover on your own, and built with branching paths that offer an absurd amount of choice in how you go about discovering it. With such a high density of secrets to find and fun, challenging enemies to face, it’s worth spending every moment you can in Hollow Knight.”
Perhaps Hollow Knight: Silksong will pop up at the next Nintendo Direct?
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
This week, Blizzard released the new Vitreous Scourge mount, which can only be bought as part of a $64.99 bundle that throws in 7,000 Platinum. For context, Diablo 4 itself currently costs $41.99, and there is no way to buy the Vitreous Scourge mount outside this bundle.
Here’s what you get from the Vitreous Scourge pack, per Blizzard:
Charge in atop crystal and bone
Manifest crystalline might and traverse Sanctuary with the Vitreous Scourge. The Vitreous Scourge pack includes Crystal and Bone bundle containing the Crystal-clad mount, Crystal and Bone Cage mount armor, two mount trophies, and 7,000 Platinum.
Crystal and Bone: A great many maladies plague the unfortunate inhabitants of Sanctuary. One is a spreading corruption that crystalizes both flesh and bone.
7,000 Platinum can be exchanged to customize your in-game experience with purchasable cosmetic items from the Shop, used to unlock access to the premium Battle Pass, and Battle Pass Tier Skips.
Diablo 4 players are debating the rights and wrongs of this bundle, working out its value given it includes 7,000 Platinum (7,200 Platinum costs $64.97 when bought on its own via the denominations Blizzard provides). If you’re going to buy $65-worth of Platinum anyway, some argue, then the Vitreous Scourge mount is a free add-on. Or, considered another way, the $65 bundle offers $83 of value, if we consider previous Diablo 4 mounts have cost up to $18 each. But the point remains: it is impossible to buy the mount directly, which means this bundle is yet another example of the video game industry, and Blizzard, price anchoring its microtransactions.
It’s worth noting Diablo 4 is a full-price action role-playing game and not free-to-play, and while this horse is purely cosmetic and does not affect gameplay, it joins a long list of controversial microtransactions that have hit the game since its record-breaking launch in June.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Are you playing Helldivers 2 and wondering if the developers will ever add a player versus player mode? Don’t hold your breath — the boss of developer Arrowhead Game Studios has said it’s never going to happen.
Responding to a user on Twitter/X, Arrowhead CEO Johan Pilestedt said the developer will “never” add PvP to Helldivers 2 in order to reduce “toxic elements” from the community.
“Hey; We’ll ‘never’ add a PvP-mode,” Pilestedt said. “This is to reduce toxic elements from the community.
“We want an environment that’s supportive, fun and where we all are fighting on the same side!”
Helldivers 2 is a co-op third-person shooter in which players squad up to take on alien bugs and automatons across big maps packed with over-the-top action, explosions, and a generous number of epic moments.
While there is no PvP mode, players are as much a danger to each other as they are to the enemy. Helldivers 2 is a game with friendly fire, which means a stray bullet from a squadmate can be disastrous. Turrets, too, can kill your friends, or even you, if you happen to get in their way. And devastating orbital strikes can be a menace to your friends as well as enemy outposts.
One of the cool things about Helldivers 2 is that players have established an ‘unspoken’ co-op etiquette, which is useful for a game in which voice comms are rarely used when playing with randoms. From what I can tell, griefing is an unusual occurrence in Helldivers 2, but it does happen. I’ve seen some players report they’ve encountered players who’ve engaged in a spot of teamkilling. Some are even orbital-striking the entire group as soon as they spawn onto the map, only to do it again seemingly just for a laugh. And teamkilling during an extraction, or kicking a teammate during extraction after a 40-minute mission does sometimes occur.
We don’t want the toxicity that naturally comes with it. There are plenty, actually most, games that provide PvP.
Pilestedt also responded to a user who accused Arrowhead of being “scared” to add PvP to Helldivers 2, denying that was the case. “Not scared,” Pilestedt said. “Just we don’t want the toxicity that naturally comes with it. There are plenty, actually most, games that provide PvP.
“We make games for people that just want to have a challenging time with friends but in a PvE setting.”
Pilestedt then pointed players who want a PvP experience to extraction shooter Escape from Tarkov: “If you want PvP I recommend @tarkov,” Pilestedt said.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Final Fantasy 7 Rebirth preorders are currently down to just £55.99 in the UK right now. This is a tremendous deal, and guaranteed to arrive on launch day February 29. All you need to do is use code REBIRTH20 at checkout when preordering at Currys. This is the best Final Fantasy 7 Rebirth preorder deal in the UK right now, but, the only caveat is that this deal has sold out a few times before, so there could be a limited time frame to take advantage.
It was also announced at the Final Fantasy VII Rebirth State of Play, that a demo is now available to download via the PlayStation Store. It will let fans play as Cloud and Sephiroth in a sequence from the early part of the game among other content. This is a great opportunity to try the game out before you commit to purchasing via the deal we mentioned above.
In our final hands-on preview of Final Fantasy 7 Rebirth, we said: “This second game in the reimagined trilogy is like an extension that flows out of its predecessor rather than another radical rethink. But Rebirth is layered with several new ideas that, at least across the duration of a recent three-hour playable demonstration, suggests Cloud and co’s upcoming journey will feel like a genuine sequel rather than a full-priced expansion.”
There’s also a new relationship system, called Bonds of Friendship, that has been added to Final Fantasy 7 Rebirth. As explained in the system’s tutorial, “the strength of these bonds can alter portions of the story.” One of those story moments is the Gold Saucer date, and you’ll be able to see how your potential partner feels about you via a variety of emoji-like faces.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
The developer of Palworld has commented on the debate around the declining number of people playing the game since launch, calling the discourse “lazy”.
Taking to Twitter/X, Pocketpair community manager Bucky, who has become the voice of Palworld’s development team in the West, reflected on the game’s first month since going on sale in early access form across PC and Xbox Series X and S.
“In May of 2023, I was convinced that Palworld could break the 50,000 player mark,” Bucky said. “Anything above that seemed unobtainable though, and I certainly never expected it to reach into the millions.
“It has taken years to get to this point, and Palworld only really begins from here. Everyone is working hard to fix the issues and prepare new content and Pals. Some of you may have had your fun over the last three weeks and found yourself putting the game down. That is fine.”
Palworld’s astonishing launch saw 12 million sales on Steam alone and a peak concurrent player count of 2,101,867, the second-highest of all-time on Valve’s platform. Over on Xbox, Palworld is the biggest third-party launch on Game Pass ever with over seven million players and a daily player peak of just shy of three million. While the concurrent player count on Steam has fallen steadily since the peak, it’s worth pointing out Palworld is currently the third most-played game on Steam behind only Counter-Strike 2 and Dota 2. It remains hugely popular.
Still, that hasn’t stopped some from proclaiming the Palworld party is over, and it’s this sentiment that Pocketpair appears keen to counter.
“This emerging ‘Palworld has lost X% of its player base’ discourse is lazy, but it’s probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games,” Bucky said.
“You don’t need to feel bad about that. Palworld, like many games before it, isn’t in a position to pump out massive amounts of new content on a weekly basis. New content will come, and it’s going to be awesome, but these things take a little bit of time.
“There are so many amazing games out there to play; you don’t need to feel guilty about hopping from game to game.
“If you are still playing Palworld, we love you. If you’re no longer playing Palworld, we still love you, and we hope you’ll come back for round two when you’re ready.
“Play lots of games, try different genres, and frequently flick through indie libraries to find hidden gems.”
Clearly, the success of Palworld has taken Pocketpair — and the video game industry — by surprise, so much so that the developer has issued a recruitment drive, saying it’s “overwhelmingly short of people”.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The Nintendo Switch is one of the few consoles where extra storage is borderline essential if you’re planning on playing multiple Switch games. Nintendo only provides 32GB for regular models and 64GB for OLED models, which is barely any storage. Without more, you’re lucky to have three or four titles installed at once. Luckily, Nintendo allows Switch users to quickly slot in an SD card to gain access to loads of more storage.
TL;DR – These are the Best SD Cards for Nintendo Switch
Installing an SD card into the Nintendo Switch is incredibly easy, with no removal of any casing required. You simply access the port and slot in the microSD card. Below, we’ve compiled five SD card options for your Nintendo Switch system. You’ll need to determine what features are most important to you to decide on the best SD card for your situation.
1. SanDisk 512GB Extreme microSDXC Card
Best SD Card for Nintendo Switch
The SanDisk 512GB Extreme A2 microSDXC Card is our pick for the best overall Nintendo Switch SD card. At 512GB of storage, you should have no issues installing any games you’d like on your Switch without consistently deleting titles to free up space. You can expect to install dozens of games before you’re even close to approaching the storage capacity.
The SanDisk Extreme A2 also has great transfer speeds of up to 190MB/s. You can download games and immediately dump the files onto the SD card without delay. Overall, you can’t beat the quality and features the A2 Extreme has for the price. At $39.99, there’s no better SD card on the market for your Nintendo Switch system.
2. Samsung EVO Select A2 512GB microSDXC Card
Best Budget SD Card for Nintendo Switch
This Samsung EVO Select A2 SD card is a perfect choice if you’re looking for something on a budget. Although the write speeds aren’t as strong as other options, the A2 rating allows for much faster optimizing for the card. By using Cache functionality, your files can be read in a much more timely manner than other cards.
Naturally, some features aren’t available on a budget card like this. The biggest culprit here is the lower transfer speeds overall, which isn’t too big of a deal unless you’re downloading a lot of titles. At under $30, you can’t go wrong with this SD card for your Nintendo Switch.
3. SanDisk 1TB Ultra A1 microSDXC Card
Best High Capacity SD Card for Nintendo Switch
With 1TB of storage, the SanDisk Ultra A1 SD card is an excellent choice for the Nintendo Switch. The SanDisk Ultra A1 has transfer speeds of up to 150MB/s, which is well above the range needed for fast downloads on the console. It’s likely that you won’t even come close to running out of storage, with room for well over 75 titles to be installed at once.
Most games on Nintendo Switch are well below 15GB, so this SD card should more than suit your needs. The biggest games range from anywhere between 30GB and 60GB, but there are less than ten that fall under that umbrella. Any extra space on this SD card is perfect for taking as many screenshots and video captures as you’d like!
4. SanDisk 256GB Extreme PRO microSDXC Card
Best High Speed SD Card for Nintendo Switch
If you’re looking for the best high speed SD card for your Switch, look no further than this SanDisk Extreme PRO SD card. This card uses SanDisk QuickFlow Technology to quickly optimize files and give you the best performance possible. When it comes to launching or downloading games, this feature can come in extremely handy for load times.
With 256GB, you shouldn’t run into any issues installing a healthy library of games to your system. Although the Switch does not have 4K support of any kind, this SD card is made for quick transfer of 4K content. So, your 1080p screenshots and videos will quickly transfer over to a laptop or PC with the blink of an eye.
5. SanDisk 1TB microSDXC Card – The Legend of Zelda
Best SD Card Design for Nintendo Switch
This Zelda SD card has arguably best design you can find for a compatible Switch SD card. At 1TB of storage, you should have no issues with running out of space for new games. Although the speeds are a bit lower than other options on this list, this is the only SD card officially licensed by Nintendo we feature here.
This card is made with the Nintendo Switch in mind, so you can expect a quality product overall. The design featured is the iconic triforce symbol from The Legend of Zelda series, which is a perfect way to showcase your love of the Nintendo franchise. Overall, there are better options, but this is a good choice if you prefer to snag a unique design.
Nintendo Switch SD Card FAQs
Do you need an SD card for the Switch?
For the Nintendo Switch, a microSD card is an essential Switch accessory. Without it, you’ll only have enough space to install a few games on the system. An SD card will allow you to install dozens of titles on Switch without any worry of deleting games to free up storage.
Generally, Nintendo tends to keep its games on the smaller side, but there is a sizeable amount of third party titles available that are well over 32GB. This is the onboard storage for standard Nintendo Switch and Nintendo Switch Lite models, so you won’t even be able to install that game without an SD card.
How much storage do you actually need?
Most likely any SD card with 256GB of storage or higher will be more than enough for your Nintendo Switch. Some of the largest Nintendo titles, like The Legend of Zelda: Tears of the Kingdom and Xenoblade Chronicles 3, only weigh in at 16GB and 14GB, respectively. If you plan to primarily play Nintendo-developed titles, you should be more than fine with a 256GB SD card.
However, if you would like to play big third party releases on the platform, like Mortal Kombat 1, you should aim for an SD Card with over 512GB of storage. The latest NBA 2K game takes up over 60GB on Switch, which adds up quickly if you don’t have a substantial SD card. Overall, the size of SD card best for you depends on the games you play, but it is essential for any Nintendo Switch owner to have one slotted into their system.
In honor of 2024 marking the Year of the Dragon in the Chinese calendar, S-Game has revealed an introspective and suspenseful Phantom Blade Zero anime trailer called Rain & Bloodthat recalls Phantom Blade’s history–and its upcoming future as a third-person action game.
S-Game is celebrating the Year of the Dragon as dragons are a pillar of the phantom Blade universe, embodied by the mighty Loong (meaning “dragon”) Clan. In Phantom Blade’s timeline, the Loongs have been honored, even worshiped, as the vanguard of justice for over a century, until the clan collapsed in a history-making event. Within Phantom Blade Zero, players will find some of the Long relics and feel their lingering influence. This alignment between the game world and the real world makes this an apt opportunity to recollect, reflect, and get ready for the next step forward. The journey from an indie game to a self-contained universe of six games took 15 years, and S-Game is ready to take a step forward.
S-Game dropped the Rain & Blood anime trailer, featuring a high-stakes duel that seamlessly transforms a storm-lit sword fight into traditional ink and paper drawings, and back again as sworn rivals and former comrades Soul and Zuo Shang try to cut each other up. The clash calls back to 2008’s original Rainblood, the game that launched the franchise and its distinctive “kung-fu punk” aesthetic that’s equal parts Chinese history, fantasy/mythology, and contemporary pop culture.
S-Game’s history spans well over a decade and has leveraged some of China’s most renowned 2D artists to capture and amplify the speed and power of kung-fu fighting with striking style, blending traditional martial arts with visual dynamics that appeal to a modern audience. The opening of the Rain & Blood trailer takes viewers through their distinct history, cutting from the franchise’s 2D roots to 3D space powered by Unreal Engine 5, showing Soul slicing his way through enemies. Despite this change in visual aesthetics, the dark, ominous atmosphere and choreography of intricate kung fu moves remains. If you’re a fan of Blue Eye Samurai, Karas, or Afro Samurai, it may be right up your alley.
Observant fans might notice the latter half of the trailer is captured on PlayStation 5, which will accompany PC as the platforms Phantom Blade Zero is designed for. Players can dive into a playable demo coming sometime later this year.
In honor of 2024 marking the Year of the Dragon in the Chinese calendar, , S-Game has revealed an introspective and suspenseful Phantom Blade Zero anime trailer called Rain & Bloodthat recalls Phantom Blade’s history–and its upcoming future as a third-person action game.
S-Game is celebrating the Year of the Dragon as dragons are a pillar of the phantom Blade universe, embodied by the mighty Loong (meaning “dragon”) Clan. In Phantom Blade’s timeline, the Loongs have been honored, even worshiped, as the vanguard of justice for over a century, until the clan collapsed in a history-making event. Within Phantom Blade Zeroplayers will find some of the Long relics and feel their lingering influence. This alignment between the game world and the real world makes this an apt opportunity to recollect, reflect, and get ready for the next step forward. The journey from an indie game to a self-contained universe of six games took 15 years, and S-Game is ready to take a step forward.
S-Game dropped the Rain & Blood anime trailer, featuring a high-stakes duel that seamlessly transforms a storm-lit sword fight into traditional ink and paper drawings, and back again as sworn rivals and former comrades Soul and Zuo Shang try to cut each other up. The clash calls back to 2008’s original Rainblood, the game that launched the franchise and its distinctive “kung-fu punk” aesthetic that’s equal parts Chinese history, fantasy/mythology, and contemporary pop culture.
S-Game’s history spans well over a decade and has leveraged some of China’s most renowned 2D artists to capture and amplify the speed and power of kung-fu fighting with striking style, blending traditional martial arts with visual dynamics that appeal to a modern audience. The opening of the Rain & Blood trailer takes viewers through their distinct history, cutting from the franchise’s 2D roots to 3D space powered by Unreal Engine 5, showing Soul slicing his way through enemies. Despite this change in visual aesthetics, the dark, ominous atmosphere and choreography of intricate kung fu moves remains. If you’re a fan of Blue Eye Samurai, Karas, or Afro Samurai, it may be right up your alley.
Observant fans might notice the latter half of the trailer is captured on PlayStation 5, which will accompany PC as the platforms Phantom Blade Zero is designed for. Players can dive into a playable demo coming sometime later this year.
It was always going to be a tall order for Suicide Squad: Kill the Justice League to emerge from the shadow of the mighty Arkham series. From an architectural perspective the game has moved from Unreal Engine 3 to 4, while from an art and style perspective think more multi-coloured Marvel comics than a dark DC tome. From the bright sunshine across Gotham City and vibrant greens, reds and purples, each character and enemy stand in stark contrast to the subtle and muted tones of Rocksteady’s prior games. The same wide-open city is available to you early on, and each of the 4 playable characters have their own unique and fast means of travel. However, this presents one of our biggest issues when it comes to performance.
Available only on current generation consoles and PC, the game comes with a single performance mode on all platforms, aside from separate settings for motion blur, FoV, and other post effects. Thankfully that one mode targets 60fps on all platforms, but the level of success on that front largely depends on the console and area of play, while PC is an entirely different story. Starting with the Series S, performance is good in the earlier, limited sections, with a close-enough 60fps readout as you play, but the game struggles with streaming, decompression, and general memory management once you get into the open city and moving fast with any character. This gives us some low 50s at points and even some 50+ms spikes at times, which cause minor but noticeable pauses. The shift from gameplay to realtime cinematics and back is as seamless as the Arkham games, and generally these run very well at that 60fps target.
The Series X and PS5 are similar but not perfect, again holding a close lock on 60fps but both can still drop frames and stutter into the low 50s. Of the two, Series X is slightly worse, with it having more streaming stutter and hiccups over the PS5. That said, the PS5 can still drop frames, but it tends to hold a higher, albeit largely invisible, level of performance of approximately 10% in like for like sections. Anyone with a variable refresh rate screen will benefit when these areas arise on all formats but the long stutters will still be noticed.
Console Performance
Visually the Series X and PS5 are a close match to the PC version running at the maximum High settings, though with shadows and LoD down a rung and without the ray-traced reflections that PC offers. Both output a full 4K target, but the actual geometry maxes out at a counted 1800p level on both with a low of 2240x1260p, highlighting that DRS is enabled here. The choice between TAA or DLSS is only available on PC, pointing to the fact that PS5 and Series X are likely using TAA also. This does present a far cleaner and sharper image than the Series S, although the huge hike in pixel counts and texture quality is a big reason for that. They both suffer from dithering artefacts and ghosting in the TAA which is why I am inclined to think that they use TAA and DRS. While the Series S relies on a fixed 900p base (from all counts) using FSR1 back to 1080p.
Textures on the Series S are of a lower quality than both bigger consoles, level of detail is paired back significantly in medium to long views, as is the shadow map cascade and resolution. Screen space reflections are also disabled, which removes dynamic reflections and means less light bounce with darker shade to most surfaces along with reduced volumetrics. Overall, the Series S looks closer to a mix of Low and Medium settings when compared to PC. And comparing it to Series X and PS5 it does suffer, with a big degradation in image quality and slightly worse performance. Series X does run with a higher resolution on average – in one long shot across the city, for example, it was a flat 1440p on PS5 and 1620p on Series X. This is more an academic difference than something you would actually notice, but shows that the wider GPU of the Series X is being used to push more pixels.
PC Performance
PC is not such a positive tale of performance, with options that enable a limited level of tweaking. Ray-traced reflections are a welcome but minor boost over consoles, however they are broken on my AMD RX 6800 machine. DLSS will remain the default choice for Nvidia players and the best balance of performance versus image quality. On AMD or Steam Deck you have the choice of TAA or AMD’s FSR1, which means the lower the base resolution the worse the image quality will become. With my RX 6800 and Zen 2 5600x at 4K TAA DRS High settings to match consoles, we see a game that can hold a decent level of 60fps in those smaller battles and is often a full 4K.
With Ray Traced reflections on, the increased BVH management, traversal and data impacts CPU and bandwidth. On this machine, and likely even more powerful ones, it causes horrible performance. As such, I simply cannot recommend ray tracing at all. With mid-30s and large 150+ms spikes when travelling and fighting through the city, and due to the engine trying to improve performance, heavier resolution drops do happen, just as we see on the console version. The GPU utilisation can drop very low and in general any recommendations are moot as the game’s performance appears to be more impacted by the code than the hardware, aside from disabling ray tracing, which helps the worst cases seen here.
A Work in Progress
The lighting artists did an exceptional job here in fill, point and coloured lights. Many sections use distinct hues and shadows to emphasise mood, atmosphere, or the excellent models. Even though they are a step up over Arkham and Gotham Knights, much of this comes down to material quality across all surface types, from the white dull matte paint of Harley Quinn’s face to the sub surface diffuse of Shark’s flesh. The animators also deserve huge praise, with the mixture of performance capture and key framed animation being a highlight. The exaggerated expressions, winks, and teeth gnashing of each character portrays great emotion throughout. Eyes are incredible, with rapid movement, blink, and rolling adding a great deal of realism without crossing into the uncanny valley. The cutscenes shine the most and are the highlight of the game’s visuals.
Sadly, the in-game action falls from these heights, almost as if they were managed by different teams. Compared to Arkham Knight, it does not make any big or even small leaps. The city has less activity, fewer NPCs, and worse art direction – the extensive use of purples and oranges in some sections is drab, and with the overly busy UI feels at odds with some of the more story-focused sections. Add in repetitive and samey enemies and missions that entail travelling around a city with little charm, and the game loses much of the identity that Arkham City and Knight had. Even the water is not as good. Animation cycles and blends are a mix of re-use and awkwardness, such as Harley’s gangly run and swing or Shark’s jump and strike attacks. I found little in the gameplay art or style that impressed me throughout play.
Summary
Killing the Justice League is in the title, but killing the best Batman trilogy in games is something else entirely. The game has some excellent models and humorous moments and cutscenes, but in the roughly nine years since the last Arkham game, it still hangs on to the same core engine and coattails of that great trilogy. Suicide Squad offers little new or impressive elements from a visual, audio, or even gameplay perspective. Performance is good but not great, with classic data streaming stutter, which impacts the PC version the most and is why console versions are recommended over that. Ironically, Gotham Knights also fell short of the Arkham series, but in hindsight it did many things better than this latest entry from Rocksteady.