Following the release of Warhammer 40,000: Space Marine 2’s game-changing patch 3.0 last week, dataminers have dug into the files and unearthed what looks like upcoming armor customization pieces — including one fans had hoped would be added to the game.
Images of the Mark 6 Corvus and Mark 7 Aquila Astartes helmets were posted to reddit, showing that developer Saber Interactive likely plans to expand the game’s Space Marine customization beyond variations of the latest Mark 10 Tacticus power armor.
Space Marine 2, which is set in Warhammer 40,000’s current and ongoing Indomitus Era, features Primaris (bigger, stronger, better) marines and thus focuses on the latest armor sets in the tabletop. However, this datamine suggests old favorites are potentially on the way, and it’s the “beaky” helmet popularized by the Raven Guard chapter of Space Marines that’s got Warhammer 40,000 fans most excited.
There’s more. Redditor agentduckman12 found a number of images in the game files that reveal what looks like the new customization pieces coming to Space Marine 2 as part of its big October patch and the launch of Season 2 of the game.
We see images of a number of weapons skins, that beaky helmet again, and winged Dark Angels helmets alongside the chapter’s new armor set. There’s also an image of a Salamanders Sniper Rifle skin, supposedly part of a Salamanders Champion Pack coming at some point for the Sniper class.
This tallies with what Saber has announced is coming to Space Marine 2 in Season 2 (a Dark Angels Champion Pack, Cosmetic Pack, and Weapon Skin pack).
Saber has yet to show off upcoming customization pieces, so for now this all remains firmly in datamined territory, but with October around the corner, it won’t be long before the developer reveals what’s to come.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Thinking about grabbing the new Call of Duty this year? We’ve got the best deal in the UK right here. You don’t need to pay the full £70 for the highly anticipated return to the Black Ops series. Right now, you can secure Black Ops 6 for just £53.99 with the code GHOST10 at Currys, available on PS5, PS4, and Xbox.
The new installment brings the sub-series up to the early 1990s, with in-game representations of world leaders like George H. W. Bush, Saddam Husseine, and Margaret Thatcher. As usual, it will include a single-player campaign, multiplayer, and zombies.
Activision also recently announced all the changes coming to Call of Duty: Black Ops 6 Multiplayer based on feedback to the recent beta. Black Ops 6, due out October 25, has Multiplayer developed by Treyarch, with the Campaign developed by Warzone developer Raven.
Treyarch also weighed in on the ongoing community debate regarding the map sizes, following the beta’s focus on smaller, more chaotic close-quarters maps. Treyarch emphasized that most of the 12 core 6v6 maps available at launch will be medium-sized, explaining that the eight maps featured in the beta “trended smaller” and included some Strike maps, which support 2v2 to 6v6 gameplay.
Country music legend and Hollywood star Kris Kristofferson has died aged 88, his family has announced.
Kristofferson, a Grammy Award-winning country music legend and star of films such as Blade and Planet of the Apes, died at his home in Maui on Saturday, September 28, surrounded by his family.
“It is with a heavy heart that we share the news our husband/father/grandfather, Kris Kristofferson, passed away peacefully on Saturday, Sept. 28 at home,” a statement on behalf of Kristofferson’s wife, Lisa; his eight children, Tracy, Kris Jr., Casey, Jesse, Jody, John, Kelly and Blake; and seven grandchildren, read on Kristofferson’s official Facebook page.
“We’re all so blessed for our time with him. Thank you for loving him all these many years, and when you see a rainbow, know he’s smiling down at us all.” – The Family of Kris Kristofferson.
“The family asks for privacy during this time.”
Aside from his wildly successful music career which began in the late 1960s, Kristofferson starred in a number of Hollywood films, including Martin Scorsese’s 1974 romantic comedy drama Alice Doesn’t Live Here Anymore, and with Barbra Streisand in 1976 musical romantic drama A Star Is Born.
Later, Kristofferson played Abraham Whistler in Marvel’s Blade film trilogy alongside Wesley Snipes, Karubi in 2001’s Planet of the Apes, and, in his final role, Edwin Fuller in Ethan Hawke’s 2018 biographical drama film based on the life of country musician Blaze Foley.
Kristofferson also had two notable video game roles: Ned White in Activison’s 2005 Western-themed action game Gun, and Chief Hanlon in Obsidian’s 2010 post-apocalyptic adventure Fallout: New Vegas.
In a tweet, Dolly Parton wrote: “What a great loss. What a great writer. What a great actor. What a great friend. I will always love you, Dolly.”
In an Instagram post, Barbra Streisand said she “knew he was something special” the first time she saw Kristofferson perform.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, September 29, below:
Final Fantasy VII Rebirth for $49.99
Final Fantasy VII Rebirth is officially on sale at an all-time low price. This sequel to 2020’s Final Fantasy VII Remake brings Cloud, Tifa, Aerith, Barret, and Red XIII outside of Midgar for the very first time, with Sephiroth looming and moving in on his goals. This experience offers well over 100 hours of content, with 36 sidequests and a main story over 40 hours long. If you haven’t played Final Fantasy VII Rebirth, now is the time to score one of the best 2024 titles out there at a discount.
Tears of the Kingdom for $44.99
The Legend of Zelda: Tears of the Kingdom is one of the most impressive games ever made. It features three distinct layers of its map, with Hyrule, the Depths, and the Sky Islands, which opens up the world in ways never thought possible in Breath of the Wild. Right now, you can save on Tears of the Kingdom at Woot, where the game is only $44.99. Don’t miss your chance to experience one of the best games of the past decade.
Kingdom Hearts All-in-One Package for $35
If you’re itching to start a new series, Kingdom Hearts is one of the best out there to jump into. From Tetsuya Nomura, Kingdom Hearts mashes together the worlds of Disney and Square Enix to tell the tale of light and darkness. This All-in-One package contains a total of ten games, with everything up to Kingdom Hearts III included. Now is the perfect time to get caught up before Kingdom Hearts IV, so pick up the All-in-One bundle today and jump into Sora’s journey.
CRKD Nitro Deck for $59.99
The CRKD Nitro Deck is the ultimate Nintendo Switch accessory. You simply slide the console into the Nitro Deck, which then offers an ergonomic grip and feel around the system. By far, the best feature of this accessory is the Hall Effect Thumbsticks, which guarantee zero stick drift. This is easily one of the best Nintendo Switch accessories you can buy.
Apple Watch Ultra (Premium Refurbished) for $449
Amazon has the Apple Watch Ultra for $449 today. This is the premium refurbished model, but most often, these watches have zero scratches or signs of use at all. If you’re interested in the Ultra line but don’t plan to spend $799 for a new watch, this is a fantastic alternative.
Star Ocean: The Second Story R for $29.99
Star Ocean: The Second Story R is an HD-2.5D remake from Square Enix. Taking the HD-2D sprite style found in titles like Octopath Traveler II, this game adds a 3D camera and 3D environments. There are a total of 99 different endings for you to discover, which makes this adventure one that can last for dozens of hours! Explore the world with fantastic quality-of-life updates, new battle mechanics, and more in this gorgeous remake of Star Ocean 2.
Luigi’s Mansion 3 for $39.99
Luigi’s Mansion 3 is available this weekend at Woot for only $39.99. This is one of the best games available on Nintendo Switch, filled with charm and all sorts of fun puzzles. With October right around the corner, there’s never been a better time to pick up the game if you haven’t already!
Octopath Traveler II for $29.99
Octopath Traveler II was one of the standout RPGs of 2023. Featuring eight different characters, this HD-2D release depicts an expansive story told from the perspectives of these characters. Each traveler has unique abilities, making for a new and exciting experience with each story. This is one RPG you do not want to miss, especially for this price.
Indiana Jones: The Complete Collection Vinyl for $213.95
Finally, this Indiana Jones: The Complete Collection Vinyl Box Set is on sale at Amazon for $213.95. This collection includes the soundtrack from each of the five Indiana Jones films on vinyl! A total of 10 LPs are included, making this the ultimate collector’s item for any fan of John Williams.
The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, September 28, below:
Final Fantasy VII Rebirth for $54.99
Final Fantasy VII Rebirth is officially on sale at an all-time low price. This sequel to 2020’s Final Fantasy VII Remake brings Cloud, Tifa, Aerith, Barret, and Red XIII outside of Midgar for the very first time, with Sephiroth looming and moving in on his goals. This experience offers well over 100 hours of content, with 36 sidequests and a main story over 40 hours long. If you haven’t played Final Fantasy VII Rebirth, now is the time to score one of the best 2024 titles out there at a discount.
Nintendo Switch OLED for $299.99
Here’s a rare deal that we’d normally only see during Black Friday. Woot! (owned by Amazon) is currently offering a brand new Nintendo Switch OLED gaming console for only $299.99. This is a guaranteed US model (not import) and includes a full one-year Nintendo warranty. Both color variants – white or neon red/blue Joy-Cons – are available. Amazon Prime members get free shipping, otherwise there’s a $5 shipping charge.
Tears of the Kingdom for $44.99
The Legend of Zelda: Tears of the Kingdom is one of the most impressive games ever made. It features three distinct layers of its map, with Hyrule, the Depths, and the Sky Islands, which opens up the world in ways never thought possible in Breath of the Wild. Right now, you can save on Tears of the Kingdom at Woot, where the game is only $44.99. Don’t miss your chance to experience one of the best games of the past decade.
Nanoleaf Lines 60 Degrees Smarter Kit
Nanoleaf has its 60 Degrees Smarter Kit on sale this weekend for only $179.99. This package includes small backlit LED light bars, which allow you to create any shape you’d like on your wall. Over 16 million colors are supported, and installation is incredibly easy! This kit includes nine total lines, and you can combine these with any one of Nanoleaf’s other kits for even more possibilities.
Kingdom Hearts All-in-One Package for $35
If you’re itching to start a new series, Kingdom Hearts is one of the best out there to jump into. From Tetsuya Nomura, Kingdom Hearts mashes together the worlds of Disney and Square Enix to tell the tale of light and darkness. This All-in-One package contains a total of ten games, with everything up to Kingdom Hearts III included. Now is the perfect time to get caught up before Kingdom Hearts IV, so pick up the All-in-One bundle today and jump into Sora’s journey.
Apple Watch Ultra (Premium Refurbished) for $449
Amazon has the Apple Watch Ultra for $449 today. This is the premium refurbished model, but most often, these watches have zero scratches or signs of use at all. If you’re interested in the Ultra line but don’t plan to spend $799 for a new watch, this is a fantastic alternative.
Indiana Jones: The Complete Collection Vinyl for $213.95
Finally, this Indiana Jones: The Complete Collection Vinyl Box Set is on sale at Amazon for $213.95. This collection includes the soundtrack from each of the five Indiana Jones films on vinyl! A total of 10 LPs are included, making this the ultimate collector’s item for any fan of John Williams.
IGN’s The Legend of Zelda: Echoes of Wisdom map is here! Our interactive map tracks essential collectibles across Hyrule, including Heart Pieces and Might Crystals. It also shows the locations of main and side quests, so you always know exactly where to go on your adventure.
Note that our Echoes of Wisdom interactive map isn’t 100% complete yet, but we’re hard at work making sure it’s finished as quickly as possible. If the location you’re currently exploring isn’t fully covered, check back later!
Other noteable map markers, such as Bosses and animals like Cucco.
Heart Piece Locations in The Legend of Zelda: Echoes of Wisdom
While you’re using IGN’s The Legend of Zelda: Echoes of Wisdom interactive map to keep on track throughout your adventure around Hyrule, make sure you’re grabbing Heart Pieces to help increase your maximum health. The game has a variety of dungeons and enemies, meaning you’ll want to withstand as many hits as possible.
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.
Warning: This piece contains full spoilers for The Last of Us and The Last of Us Part II.
The Last of Us is part of an ongoing craze of faithful video game adaptations with roots traceable all the way back to the original Silent Hill film. However, adapting a game like The Last of Us Part II is a bit different from adapting its predecessor, not just because it has a more complicated, fractured narrative, but also because it’s a (phenomenal) game with much more dramatic meat to explore, both in terms of sheer length and in the thornier dimensions it mines from its characters. To make a show that stands up to its inspiration, it most likely will have to make some major deviations from the source material. While diehard fans may cry foul, it might be the only way this adaptation can feel as vital as the game does.
It’s something co-showrunner Neil Druckmann, who is also creative director of The Last of Us games, agrees on. Talking to Variety about the adaptation process, he noted that a common mistake is “staying so close to the source material that is built and designed and written for this other medium that has strengths and weaknesses, and trying to translate it as is, with no changes to this other medium that has different strengths and weaknesses.” Looking at the newly released first trailer for Season 2, we can already see the first signs of how Druckmann and his creative partner Craig Mazin may have altered the original story to suit the television medium.
With so many artistic mediums bleeding into each other these days, it can sometimes be hard to remember that video games and television are two very different things. Every medium for telling stories has pros and cons that are virtually inseparable from the form. The narrative techniques that make perfect sense in interactive fiction in regards to scene geography, atmosphere, environmental design, and use of player expression often don’t translate to something with a set runtime and no input from the viewer.
The narrative techniques that make perfect sense in interactive fiction often don’t translate to something with a set runtime and no input from the viewer.
That’s not to say you can’t try. The first season of The Last of Us meticulously rebuilt many moments from the game’s cutscenes, sometimes literally frame by frame. But what purpose does that really serve? The story worked excellently the first time around, the game is available in its best ever form with The Last of Us Part I Remastered, and the cutscenes are readily available on YouTube. If people want a truly faithful version of the story, it’s already out there and has been for years. If anything, taking this cutscene cloning approach, rather than allowing the show’s direction and cinematography to present the story’s most critical moments in a wholly new way, only highlights the ways the original games frequently veered away from the strengths of interactive narrative. And it’s developer Naughty Dog’s adoption of non-interactive storytelling technique that makes such scenes so easy to plop directly into a TV show.
I say this as a massive fan of both games: they kind of already were HBO shows. They do use the possibilities of interactive storytelling to their advantage, but in terms of basic construction and scene direction, even during playable segments, there’s liberal use of the techniques and stylistic conventions of prestige television. This is why it isn’t just ironic that the games were eventually adapted as an HBO show; it was so easy to adapt them because the games did a lot of the work already. This is not to discount any of the contributions from the show’s directors, writers or performers, but the blueprint for a successful television show was already baked straight into the game. So if the next season wants to be its best self, it would do well to find a new way to present the story many of us already know.
Expand and Explore
Even with its fealty to the original game, the first season of The Last of Us often benefited from the deviations it did make. Hiring Latino actor Pedro Pascal gave a strong new take for main protagonist Joel by adding a softer dad-like quality to him compared to Troy Baker’s gruffer edge, adding new characters like Melanie Lynskey’s Kathleen expanded the post-apocalyptic world explored in the original game, and devoting an entire episode to the unseen story of Bill (Nick Offerman) and his lover Frank (Murray Bartlett) led to what many considered to be the season’s best entry. Unlike a video game, which usually necessitates some kind of consistency to the player perspective through the controllable character, television affords the opportunity to shift focus more readily, and the show made great use of that in key areas.
The second season should use that technique to greater effect. One of the main structural conceits of Part II is playing through the same three days from both Ellie and Abby’s perspectives. Their separate paths don’t really cross over until the end of the three days, both of them going through intensely personal journeys of revenge and rebirth respectively, meaning that each lead character is essentially gone from the narrative for somewhere around ten solid hours apiece. This makes sense in a video game because jumping back and forth between protagonists each level would be jarring for a player, never allowing them to truly settle into the peaks and valleys of power and equipment a survival action game is supposed to foster. But do we really want to watch four or five episodes in a row without Ellie or Abby showing up?
Intercutting between their journeys and finding ways to draw thematic parallels between Ellie and Abby even when they’re not in the same physical space would help maintain emotional continuity and viewer investment in both characters. After all, the entire point of the extended lead-up to their confrontation is that it’s a battle we don’t want either side to “win,” because we’ve come to empathize with their experiences. It’s hard for an audience at home to go through that if a character is absent for several weeks of television. We also know that Season 2 won’t adapt the entirety of Part II, which gives the creators plenty of breathing room to add or expand on characters, subplots and world-building concepts that could give the series a fresh feel. If the trailer is anything to go by, we may have already seen hints of the show going in this direction.
Trust the Process
It’s a small detail, but the teaser trailer hints at what could be a major deviation from the original game’s setup: it looks like Abby will spend time in Jackson with Joel and Ellie. After we see Abby’s first encounter with Joel and Tommy where they save her from infected trying to get at her through a chain link fence (a scene ripped straight from the game), we later see a shot of the three of them fleeing on horses before what appears to be a horde of infected slamming themselves against Jackson’s perimeter wall. There’s also an earlier shot of a large group of infected being spotted through binoculars as they run through snow, indicating that they are heading towards Jackson, the only area in the game where snow is featured. This all suggests that there could be a sequence where Abby and Joel get back to Jackson and have more interaction than they do in the game (perhaps even involving Ellie) before Abby kills Joel. Such a sequence would be a prime opportunity for more character drama, as well as also giving us more scenes with Pascal before he’s relegated to flashbacks.
The teaser trailer hints at what could be a major deviation from the original game’s setup.
Abby ingratiating herself within Jackson’s community (a story thread concept art for the second game confirms the developers considered) and perhaps even casting her as an ally who helps them overcome an infected attack would provide us more context and inner conflict, giving the scene where she finally reveals her true motives a greater sense of dramatic weight. We get little time with Abby before she kills Joel in the game, which is a shocking scene in its original form, but viewers at home might feel a little lost if someone they assume to be one of the series’ two leads is killed so abruptly in the first couple of episodes. Getting us into Abby’s headspace earlier so we know exactly what she’s planning and why is the sort of shift that would help smooth that plot development over. And let’s be real here, more Kaitlyn Dever is never a bad thing (Did you see No One Will Save You? She was very good in that).
Ultimately, we don’t know exactly how The Last of Us Season 2 will pan out, but based on the first season, it’s fair to say the creative team behind the show can be extended a little bit of trust. There’s a murderer’s row of talent involved in the production, and although a game series as beloved as this can engender strong protective feelings from its fans, it can be rewarding to let an adaptation of a story you already know surprise you. The game isn’t going anywhere. The story will always exist in that form. So let’s have a little faith and see what the differences in the new season will add to the story, instead of assuming they’ll only subtract.
Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.
Today, card games are everywhere, but in 1993, the trading card game (TCG) genre was born with just one: Magic: The Gathering, created by Richard Garfield. I became a fan a few years later, in 1996, during the release of the Fourth Edition core set.
Once I got the hang of the game, I was hooked for nearly three years. The artwork drew me in, and the flavor text – often witty, dark, and sarcastic – kept me entertained, but what I loved most was playing. The tactile thrill of placing a card on the table, imagining myself as a powerful planeswalker commanding forces beyond mortal comprehension, was unbeatable.
Though other trading card games existed back then, my loyalty to Magic: The Gathering consumed both my attention and my budget. Fast forward to today, and the landscape is even more crowded. The old titans of the genre are still thriving, while countless newer games vie for attention, each bringing something unique to the table.
With that in mind, here are the 10 best trading and living card games to dive into in 2024 – games that are fun to play, boast active communities, and have the potential for long-term growth. Whatever you decide to try out and play, make sure you have a community to share it with: either a local one where you live or an online one that is supportive. The community surrounding the game is as important as the game itself.
The Big Three
These are the established choices for anyone who’s deciding on a trading card game.
Magic: The Gathering
The original trading card playing experience, Magic: The Gathering established so many norms that we take for granted today. Plains, Swamps, Forests, Mountains, Islands – these were the lands you drew power from, to call angels, demons, zombies, orcs, goblins, and enchanted creatures to your side. The benefits of picking up Magic: The Gathering now, nearly 30 years into its run, are the same as the drawbacks: It’s just so big at this point. There’s a lot to explore and play with, but it can be intimidating and overwhelming to learn it from scratch. As was true back when I started playing, the best way to learn is not by reading the instruction booklet that comes with every starter deck, but by having a friend walk you through a match.
You can check out our guide to all of the upcoming MTG releases coming in 2024 and beyond.
Pokémon TCG
Still popular after all these years, Pokemon TCG started in 1996. Its cards in America were originally published by Wizards of the Coast, the same company that published Magic: The Gathering. Pokemon’s fan base has always been more collector-heavy than player-heavy, but this has been especially true in recent years, as the value of Pokemon cards has continued to go up. (Most famously in 2021, Logan Paul paid $5.27 million for a Grade 10 Pokemon Illustrator card, which he occasionally wears around his neck when he wrestles in WWE.) Beyond this, there’s an appealing simplicity to Pokemon, in that your turn is largely your own; you aren’t overlapping moves or playing over your opponent’s turn, which makes things a lot more streamlined.
Recognized in 2009 by Guinness as the highest-selling trading card game in the world, Yu-Gi-Oh! popularized chains as a gameplay mechanic, and it was considerably more chaotic than its predecessors. You’re often countering and making significant moves during your opponent’s turn in addition to your own, and on its highest levels, the victor can be determined on a starting hand and who goes first. Your enjoyment will largely depend on who you learn from, especially if you’re coming into the game cold.
The Newcomers
The seven TCGs below might not have the decades-long legacies of the Big Three, but they’re making plenty of noise and are worth checking out.
Digimon TCG
Newly revamped for 2020, Digimon’s main draw is its progression: Hatch an egg, have it undergo Digivolution (which allows you to improve upon your Digimon’s stats), and move it to the Battle Area to attack your opponent. It is still a newer TCG game, relatively speaking, which means that it doesn’t have the legacy baggage of the prior three. The community is notably welcoming and open to new innovations, and the metagame is diverse and still in the process of being defined.
Netrunner
Set in a cyberpunk dystopia, Netrunner, which pits hackers against a faceless corporate entity, has a long, complex history. The original physical card game came out in 1996, and it was revamped and released as Android: Netrunner in 2012. Today, it currently exists as an ongoing fan project. Non-profit game publisher Null Signal Games releases new starter and expansion sets, and the PDFs are all available on a pay-what-you-want basis. These new sets are also compatible with the prior Android: Netrunner sets, and everything, from the artwork to the new mechanics, feels legitimate and true to form.
Disney Lorcana
When Disney commits to something, they go full throttle. Disney Lorcana, which draws from over 100 years of Disney animated history, takes full advantage of the nostalgia and sea of creative properties inherent in its brand. Instead of land, you summon with ink, and true to Disney’s family-friendly image, you accumulate 20 points instead of decimating your opponent’s life to win. There are currently over 600 different cards in print between the starter set and the two expansions. The newest expansion, Chapter 4: Ursula’s Return, launched on May 31.
Marvel Champions: The Card Game
Name recognition goes a long way. In Marvel Champions, select the specific Marvel superhero that you want to play. Then, team up with other players and work through different scenarios, in which you defeat villains and foil their schemes. The Core set starts you with five different selectable heroes: Iron Man, Black Panther, Spider-Man, Captain Marvel, and She-Hulk. Subsequent Expansion packs give you prebuilt decks that allow you to play as over 30 additional characters and face additional villains with different storylines. It’s among one of our favorite Marvel card games available.
Arkham Horror: The Card Game
Inspired by the 1981 horror RPG Call of Cthulhu, Arkham Horror is a supernatural, Lovecraftian mystery game. It puts you in the shoes of an investigator, who must work through a creepy horror scenario and emerge with their body and sanity intact. You start by choosing an investigator: a Guardian, Seeker, Rogue, Mystic, Survivor, or Neutral, each of which has its specific strengths and weaknesses. Then, you investigate missing people, creepy cults, rumors of a lost ancient city, and more. It’s all very evocative and tentacled. It’s a great RPG card game worth getting into
Star Wars Unlimited
Star Wars: Unlimited is a brand new card game, but the established pre-existing universe of Star Wars makes this an excellent place to start; its longevity is nearly guaranteed, given the franchise’s popularity. You play as a leader of your respective faction – the starter set includes Luke Skywalker and Darth Vader. Then you wage war, sending out droids and troops or using Force powers until one base is destroyed. The current set, Spark of Rebellion, focuses largely on the events of the original trilogy. The most recent expansion set, Shadows of the Galaxy, focuses on the criminal underbelly of the galaxy, and features mercenaries and bounty hunters.
Flesh and Blood
The creators of Flesh and Blood are traditionalists; they designed their game to be played in person – hence, in “Flesh and Blood” – rather than an online format. The game is fantasy-themed, and you have a hero who falls into one of 11 classes: Assassin, Brute, Guardian, Illusionist, Mechanologist, Merchant, Ninja, Ranger, Runeblade, Warrior, or Wizard. You equip your hero, build a deck around them, and send them into battle with spells, blows, and counterblows at the ready.
Kevin Wong is a contributing freelancer for IGN, specializing in LEGO and Card Games. His byline has appeared in numerous publications, including Complex, Engadget, Vice, Playboy, Gamespot, Popverse, and Kotaku. A pop culture aficionado, Kevin has written long-form features on a wide range of subjects, including movies and television, video games, professional wrestling, comics, and emerging tech. He lives in New York with his wife and son. Follow him on Twitter at @kevinjameswong.
Every year I get my hopes up thinking, “This is it: This’ll be the year that EA’s NHL finally gets it together and delivers on its full potential,” only to then spend dozens of hours playing a game that is almost fundamentally the same as the one I played the previous year. There are rare exceptions to this; even though I had my issues with NHL 24, the Sustained Pressure System and Exhaustion Engine at least added something new to the overall gameplay, and NHL 21’s Be a Pro Mode has become a staple. Unfortunately, it seems like NHL 25 isn’t going to be one of those exceptions. Keep in mind that these are just my initial, early impressions of NHL 25 after just a few hours on the ice. But you only get to make one first impression, and right now I’m not feeling too optimistic.
Mechanically I’ve yet to see a lot of meaningful changes, but on the surface level, at least, it’s clear right from the start that NHL 25 is the first game in the series built exclusively for current-gen consoles. The graphics are sharp and the action looks better than ever. Animations are smoother and there’s something satisfying about seeing how much wear and tear you put on the ice. Players now look much more like humans and less like animatronics, so zoom-ins on faces will hopefully no longer provide a lot of nightmare fuel. We can’t say there’s been no positive steps made.
However, Franchise is the only mode that’s been given a significant overhaul relative to last year’s version. The most immediately noticeable change is that the newly redesigned hub menu is sleeker and easier to parse. But there have also been actual gameplay additions, too. For example, GMs must convince free agents to sign with their team if the player’s interest in the organization is too low.
How they go about doing that is up to them. Maybe it’s by promising to let them play on the first line. You can attempt to charm them, but if it fails it might kill their interest in your offer entirely. And players can actually negotiate no-movement or no-trade clauses into their contracts, which is a feature that the NHL playerbase has been requesting for a while now.
GMs can also discuss what the team should be focusing on during the offseason with head coaches, which essentially provides season-wide buffs and debuffs for the team. Players can also be approached with the conversation system to let GMs develop them individually. Seasonal goals and on-ice plays can be assigned, which will lead to boosts if the player is successful. I haven’t had the time I’ve needed yet to see how much impact these types of decisions will actually have in a Franchise playthrough, so I won’t be able to say for certain if these are meaningful until my final review.
You might be wondering how Be a Pro is different this time around. Well, it’s not. Even the intro cinematics seem to be identical, which is doubly bad because I had this same complaint last year. The entire mode just seems shoehorned into each installment with the bare minimum of care or attention. I would love to have some type of story mode that was more than just text bubbles and choosing a response like in those annoying mobile game ads, but I guess that’s just not going to happen anytime soon.
It seems like it’s still stuck in the same last-gen rut.
So you can say I’m not wowed by what I’ve seen so far, but we’re still in the first period here: I’ve yet to touch the online modes at all, though I did briefly open a HUT Pack only to have NHL 25 crash midway through the lootbox animation. Hopefully I won’t encounter too many more glitches like that. I’ll be upfront and admit that Franchise Mode has never appealed to me too much because that type of sports sim management is not what I’m personally looking for in a hockey game – I prefer to be out on the ice than in the office – but I do plan to give it a fair shot and see if that mode finally clicks with me thanks to the new changes.
Based on what I’ve played so far, though? I’m just not feeling very impressed by NHL 25. For being the first NHL game exclusively for current-gen consoles, it’s a shame that it seems like it’s still stuck in the same last-gen rut.
Over the past few days you might’ve caught wind of some controversy stemming from IGN’s community game of the year Face-Off. It’s become a full-on drama, complete with literal ups and downs, shocking twists, and accusations of foul play flying. There’s also quite a bit of confusion, so to clear it up a bit I’m going to walk you through how we got here, and how we’re making it right.
Early this year IGN rolled out a new version of our Face-Off tool, and it’s become a pet project of mine to use it to get our community to create ranked lists of games, movies, TV shows, and literally everything else that people have opinions about. It works by showing you two things and letting you pick whichever you think should win, whether that’s The Empire Strikes Back vs Attack of the Clones, or Call of Duty: Modern Warfare 3 (2011) vs Call of Duty: Modern Warfare 3 (2023). It then generates a list of your personal rankings, while also mashing your votes together with everybody else to create a community ranking. It’s far from perfect, and we hope to iterate on it so that it becomes a better experience that creates a more accurate personal list for you in fewer matches. Even so, it’s been a lot of fun to mess with and find interesting ways to use it – and to watch people agonize over tough choices between two things they love.
On February 22, after a few big 2024 games had launched, I started the What’s Your Game of the Year So Far? Face-Off as an experiment to see how the running tally would look if we’re adding new games as they come out. Importantly, this was an informal test that asked a casual question about how people are feeling in the moment, and it was never presented as our official Game of the Year community vote. We still plan to do that the old-fashioned way later this year, and it will be entirely separate from this. (To answer the frequently asked question of why Elden Ring: Shadow of the Erdtree is on the list when it’s a DLC expansion and not a full new game: Because there are no rules and I wanted to see what would happen! I’ll put Starfield: Shattered Space on there next week, too.) This use case technically wasn’t what the tool was built for, but I wanted to see if it would work – and the results have been promising.
This was an informal test that asked a casual question.
How the list shakes out is proving to be very interesting because the community ranking is based on the win/loss ratio, rather than the sheer number of votes a game receives. That means a new entry added in November can outrank something added in May simply because it wins more often, as opposed to more times. For instance, something that’s chosen as the winner in 6,500 out of 10,000 matches will outrank another item that wins 60,000 out of 100,000 matches. (It’s very silly when you add something new and it’s #1 with a 100% win ratio for a brief moment, but that quickly evens out.) So, while the hot new thing might get a lot of wins shortly after it comes out, after the honeymoon period expires and people move on to other games its ranking might fall if it’s more of a flash in the pan than something that sticks with you for a long time, as truly great games do. Ideally, people would only vote on games that they’ve actually played and disqualify the rest (using the little X in the corner of each card) so they’re not voting against something they don’t have an informed opinion on, but realistically I know the overwhelming majority is not going to do that. This is purely a popularity contest.
Even so, it’s been a treat to watch how things have played out, and the resulting ranking is a fascinating melding of thousands of different people’s opinions. Final Fantasy 7 Rebirth had held a steady lead most of the year, but Shadow of the Erdtree was nipping at its heels for months. (See? People wanted to vote for it.) When Like a Dragon: Infinite Wealth, Helldivers 2, Space Marine 2, Astro Bot, and Black Myth: Wukong, and other popular games came out, they shot up into the top half of the list and jockeyed for position. There were no hard rules (again, Face-Offs are a wild west territory for us!) but I mostly added games that either scored 8 or above on IGN or had proven themselves popular or at least interesting elsewhere. At the same time, I periodically pruned low-performing games from the bottom of the rankings that looked like they were never going to recover to make way for new entries and prevent the list of games from becoming unmanageably long – Suicide Squad: Kill The Justice League didn’t make it, I’m afraid.
Then, late last week, it dramatically blew up.
Until recently, the GOTY So Far Face-Off wasn’t exactly lighting the world on fire in terms of traffic numbers (not a ton of people are looking for Game of the Year content in April). Still, it had been humming along nicely, racking up hundreds of thousands of votes, and I think there’s a lot of potential for it in the future.
Then, late last week, it dramatically blew up: The Black Myth: Wukong fandom discovered the Face-Off page and, seeing that their favorite game was within striking distance of the top of the list, rallied around it. We saw a massive influx of traffic from Chinese and other Asian sources to that page, and over the weekend Black Myth’s win percentage went from a very respectable showing in the 60s all the way up to an absolutely astronomical 90.4%, blowing past Rebirth’s relatively meager 72%. We never saw that coming, and what had been a relatively stable list was upended so quickly our scheduled social media repromotion of a Playlist built to reflect the top games – as they had been – was caught flat-footed and caused major confusion because it hadn’t been updated yet. Face-Offs are dynamic and react to the community; Playlists are not and must be manually updated. We’ve learned from this that the two probably should not mix!
Aside from that wrinkle, this response to Face-Offs is exactly what I hoped would happen… but on an intensity level I hadn’t imagined. Our goal is for Face-Offs to be fun, and by golly, people were having an absolute blast with it – some were even livestreaming as they refreshed the page to see how high Black Myth could go! For the record, we don’t consider it cheating at all for fan communities to champion their game and support it by voting, and it’s actually encouraged for people to run through multiple times. (The double-bracket system we currently use means that a single run could possibly eliminate a #3 choice early on, and everything is not matched against everything, so more data gives a better picture of your preferences.) We were thrilled that so many Black Myth fans noticed the Face-Off and participated in force, and we’d love nothing more than for other fandoms to join in the fray. Friendly rivalries like that would be the best-case scenario for us, and we’d find out what other games those groups are into in the process by seeing how the rest of the list shook out. In the past few days we’ve gotten nearly twice as many votes on this Face-Off than it’d racked up in the previous six months.
This response to Face-Offs is exactly what I hoped would happen… but on an intensity level I hadn’t imagined.
But of course, this is the internet, and on the internet we know certain immutable truths. One is that online polling is not secure. Just about anything can be manipulated if someone puts their mind to it, especially if you’re not creating multiple layers of security and identity verification to lock it down. Face-Offs aren’t intended to be taken super seriously, so we don’t even require you to create an IGN account to participate – as we do with our traditional Community Game of the Year vote – because we want as many people to join in as possible. (We’d love it if you did create an account, though – it’ll save your progress on a run and your personal vote count if you’re signed in.)
Another truth is that the more people pay attention to something, the more likely it is that a bad actor tries to ruin the fun. In this case, it appears that someone – probably fully aware of how closely this page was being watched – figured out a way to quickly dump tens of thousands of votes against Black Myth: Wukong into the system, dropping it back down into the high 60s in a matter of hours. If trolling the Black Myth: Wukong fanbase during a moment of triumph was the goal here, it was extremely effective. We’ve seen a lot of anger and accusations of altering the results leveled at us, which is disappointing because again, this was all supposed to be for fun.
This was all supposed to be for fun.
To be explicitly clear, no one at IGN tampered with the results of this Face-Off in any way during this period. We’ve spent the past few days investigating what happened, and how we can keep Face-Offs making people happy instead of mad going forward. Here’s what the voting activity looked like on September 21 through 24, by the hour, from the top regions where people were participating.
You can see the massive, sustained influx of pro-Black Myth: Wukong voters who pushed it to the top of the list, followed by a short but potent spike. That corresponds to the period where it fell back down.
The fact that Black Myth’s vote total so quickly surpassed that of games that had been accruing votes for months before it was added to the list of games strongly suggests that someone exploited the system to allow them to vote only on one specific game – something the randomization of matches is intended to prevent. Likewise, that double-elimination bracket system means you should only be able to vote against a game twice in a run before it stops showing up, since it clearly wasn’t going to be your favorite, but that also seems to have been bypassed to achieve this volume of losses in such a short time.
Unfortunately, since Face-Offs aren’t limited to logged-in users it’s not obvious which votes are real and which are fake, so we can’t simply delete the exact number of suspicious votes. However, in the interest of fairness, we’ve decided to remove all of the negative votes from the period that the Black Myth: Wukong community and our engineers have identified as the most likely to be fraudulent, during which the win percentage fell at what should’ve been an impossible rate – a total of 46,000 losses. As of this writing, that change moves Black Myth: Wukong back into the #1 position on the list, with a 76% win rate. It’s unfortunate to lose any valid votes that were caught up in the mix, but this is the best solution we have given the information available.
Over the next few months we’ll keep an eye on this Face-Off to guard against other efforts to manipulate the results. This being the internet, there’s no realistic way to prevent someone who knows what they’re doing from playing dirty tricks on a anonymous online poll, but we’ve taken steps to at least mitigate their effectiveness going forward, and we hope to continue to improve Face-Offs in a lot of different ways to make them even more fun to engage with. I hope you continue to enjoy them!
In the meantime, our What’s Your Game of the Year So Far? Face-Off continues: Yesterday I added The Legend of Zelda: Echoes of Wisdom (to both this Face-Off and our Zelda-specific one), so if you’re playing and have an idea of where it belongs relative to other 2024 games, we’d love to have your vote. If you’re passionate about movies or TV shows this year, check out our Face-Offs for those as well. And share them with your friends – I’m trying to make these a thing.
Dan Stapleton is IGN’s Director of Reviews and self-proclaimed Chief Face-Officer. Follow him on Bluesky.