Starfield Inventory Tips: How to Expand Your Storage and Not Be Encumbered

One of the things you’ll learn real quick in Starfield is that your pockets are only so deep. And by that I mean, unless you’re very particular about what you loot, you are going to find yourself encumbered a whole lot. Increasing your storage space both on your person and on your ship should be an early priority, along with learning some easy workarounds so don’t have to play the game of “what should I throw away so I can fast travel back to my ship,” Here are our tips on how to increase and deal with Starfield’s Storage.

You Have an Infinite Storage Locker in The Lodge

It may not be obvious, and the game definitely never tells you this, but let’s get this out of the way first: You have unlimited storage at The Lodge on New Atlantis. You can leave stuff in your personal safe in your bedroom at the Lodge, once you become a member of Constellation through the main quest. Take the stairs up, head through the third door on the right, go all the way down the hall, take a left, and it’s the second door on the left. Or if you need a second box of infinite storage, there’s one right on the desk in the basement in the form of an unassuming storage box.

Increasing Your Personal Storage

When it comes to increasing your own inventory space, there’s really only one way to do so… Well one that doesn’t involve hunting down a whole bunch of Freestar Collective Magazines. You’ve gotta add to the Weight Lifting skill when you level up. At the first level, it’ll increase your max weight by 10 kilograms, which isn’t much, but will at least let you equip a few extra weapons, giving you some other options if you run out of ammo with one of your main guns in a fight.

You can add more points into the Weight Lifting skill, but in order to do so, you’ll first have to level it up. Fortunately, the way to level up this particular skill is actually fairly easy: You just need to sprint a certain amount of distance while at 70% or higher carrying capacity. Chances are, you’ll do this without even trying to, but nonetheless, make sure to keep an eye on your equip load and make sure that if you do want to further this skill along, you’re carrying a relatively heavy load and running around a whole bunch.

By maxing out this skill, you’ll be able to increase your personal weight limit by a total of 100kg, which makes it a very worthwhile investment if you plan on using heavy weapons, heavy armor, and plan on hauling a bunch of heavy resources. Or maybe you just don’t want to deal with the pain in the ass of being over encumbered, which hey, I get it. If that is the case though, and you’re just carrying around a bunch of non-essential items that you don’t want to just throw away, there’s another option.

Using Your Companion as a Mule

In classic Bethesda fashion, your companion can also double as a secondary backpack. If you find yourself over encumbered and you just need to offload a few things to allow yourself to fast travel, the easiest option is to chat with your companion, ask them to trade with you, and then just give them whatever you don’t want to carry.

Then when you get back to your ship you can store the excess items in your ships cargo hold. There’s a handy feature that lets you automatically drop off all resource materials, which you absolutely should because they’re easily among the heaviest things you can carry and all that weight adds up quickly.

That said, if you do that, you’ll run into another problem, which is:

Increasing Your Ship Storage

Your ship has a storage limit as well, which you will likely quickly reach if you’re just offloading all of your resources into your cargo hold. In order to increase your ship’s cargo capacity, you’re going to have to delve into some ship customization.

You can find a Ship Services Technician near the landing pad of virtually all of the big cities in Starfield. Talk to them and you can either outright purchase a bigger, better ship with more storage, you can modify the ship you currently own and upgrade your cargo hold, or you can build an all new ship from scratch.

In order to increase your ship’s cargo capacity, you’re going to have to delve into some ship customization

All of these options cost either a lot or an obscene amount of credits. The cheapest option is to just upgrade your existing ship, but be aware that it’s not as simple as just slapping on a larger cargo hold and then calling it a day. When you open up the ship builder and start editing your ship, the first thing you’ll find is that there’s nowhere to actually put a larger cargo hold. So the first thing you’ll have to do is make some space for it. I’d recommend deleting the currently existing cargo hold, adding a structural mount in its place, and then placing however many side mounting cargo holds you want on the sides.

This will make your ship too heavy to properly maneuver, so you’ll need to upgrade or add new engines. Upgrading your engines is the cheaper and easier route, but if you’d prefer to go big: grab your two engines and pull them out, place large engine bracers in their place, reattach the engines you already had, and then add two more rear facing engines, and you should be good to go.

If you do this though, you will likely make your ship too heavy to grav jump, so you’ll need to either upgrade the one you have, or delete it and add on a better one. This is all of course, just an example of something I did, and you’re free to customize your ship however you’d like. If you’d like to learn more about it, we’ve already got a ship building guide that goes into far more detail than this, including where and how to find special cargo holds that shield your contraband from scans.

You can also get more out of the storage you currently have on your ship by investing in the skill “Payloads,” which is in the second tier of the Tech skill tree. One point will increase your cargo holds’ capacity by 10%, while maxing it out will increase it by 50%.

Other Storage Tips

If you still don’t have enough storage, you little space hoarder you, or maybe you’re just looking for a way to save on some credits, you can also use the captains locker on your ship, which is located just to the right of the cockpit and can store 40 kilograms of cargo. If you find Freestar Collective Magazines, you can increase your storage space by five for each magazine you find.

And finally, if you want to be truly chaotic, you can also just… drop stuff on the ground and they will stay there right where you left them. In your ship, in your home, or on an outpost. Like a dang child. I hope your mother doesn’t see this.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

How Starfield Cheats Work: Best Console Commands and Item Codes

Over 250 console commands and cheat codes are available for you to use in Starfield, but not all of them are as helpful as you might think. Thankfully, we’ve done the hard work and compiled over 20 of the best and most helpful cheat codes in Starfield. In addition, we have also listed some of the best item IDs for all major categories.

So whether you’re looking to spawn a legendary spacesuit, attach mods to your favorite weapon, level up skills, or essentially spawn unlimited Credits and Digipicks, this best cheats and console commands guide has you covered.

How to Use Cheats and Console Commands in Starfield

To enter cheats and console commands in Starfield, you must first access the command console. To do so, press the Tidle (~) key while in-game or when using the menu system. The command console will now appear, and you can enter codes. Cheat codes currently only work on PC versions of Starfield.

Best Cheat Codes and Console Commands in Starfield

Best Toggle Cheat Codes and Commands

  • Toggle God Mode – Enables complete invincibility and unlimited ammo.
    • Cheat Code: tgm
  • Toggle Immortal Mode – Enables you to take damage, but you’ll never reach 0 health.
    • Cheat Code: tim
  • Player Spellbook – Unlocks all available powers.
    • Cheat Code: psb
  • Toggle Detect – NPCs will no longer detect you.
    • Cheat Code: tdetect
  • Toggle Combat AI – Combat AI will no longer target you. This can be disabled and enabled by re-entering the code.
    • Cheat Code: tcai
  • Toggle No Clip – Character collision is disabled, allowing you to fly through walls, floors, and other objects. This can be disabled and enabled by re-entering the code.
    • Cheat Code: tcl

Best Targeted Cheat Codes and Commands

  • Spawn Items/Weapons/Armor/Credits – Specified items will be added to your character.
    • Cheat Code: additem <Item ID> <Value>
  • Attach Weapon and Armor Mods – Specified weapon mods will be applied to your reference weapon. An item’s Reference ID can be obtained while in the Command Console and clicking on any items dropped on the ground to reveal their Reference ID.
    • Cheat Code: <Ref ID>.amod <OMOD ID>
  • Remove Weapon and Armor Mods – Specified weapon mods will be removed from your reference weapon. An item’s Reference ID can be obtained while in the Command Console and clicking on any items dropped on the ground to reveal their Reference ID.
    • Cheat Code: <Ref ID>.rmod <OMOD ID>
  • Kill All NPCs – All NPCs in the area will be killed.
    • Cheat Code: killall
  • Kill All Hostiles – All hostile NPCs in the area will be killed.
    • Cheat Code: kah
  • Resurrect NPC – Selected NPC will be resurrected. For this command to work, you’ll need to select the NPC while in the console command menu, so their Reference ID appears, then enter the cheat code.
  • Unlock Doors and Containers – Unlock your current target door or container. In order for this to be a success, you must first attempt to open the locked target before inputting the command.
    • Cheat Code: unlock
  • Show Sleep / Wait Menu – Quickly access the wait menu, allowing you to adjust time on the fly.
    • Cheat Code: showmenu sleepwaitmenu

Best Player Cheat Codes and Commands

  • Set Character Level – Your character is set to the specified level.
    • Cheat Code: player.setlevel <Value>
  • Add Items to Inventory – Specified items will be added to your inventory. See our Best Starfield Item IDs section below for a list of all the best and most commonly needed items in Starfield.
    • Cheat Code: player.additem <Item ID> <Value>
  • Spawn Items, NPCs, and Creatures at your Position – The specified item or creature will be spawned directly in front of your character.
    • Cheat Code: player.placeatme <Item ID> <Value>
  • Pay Off Bounties – Remain out of jail, keep all stolen items, and pay off any outstanding Bounties for a specified Faction.
    • Cheat Code: player.paycrimegold 0 0 <Faction ID>
  • Open Character Creator – Opens the character creator menu, allowing you to adjust your character’s appearance, name, background, and traits.
    • Cheat Code: showlooksmenu player 1
  • Remove Skills, Traits, and Backgrounds – The specified skill, trait, or background will be removed from your character. See our Perk, Trait, and Background IDs below.
    • Cheat Code: player.removeperk <Perk ID>
  • Add Skills, Traits, and Backgrounds – The specified skill, trait, or background will be added to your character. Do note that you will need to have a spare perk, trait, or background slot available in order to add a perk to your character. So, be sure to remove a perk first before attempting this command.
    • Cheat Code: player.addperk <Perk ID>

Best Starfield Item IDs

You can spawn almost anything in Starfield with item IDs, whether it be Credits, Digipicks, Weapons, Legendary Spacesuits, and much more. While we have a growing list full of Item IDs for every major item category in our Starfield Item IDs and Codes for Console Cheats guide, we’ve compiled a small handful of some of our personal favorite spawn codes below:

  • Add 1,000,000 Credits (value can be adjusted) – player.additem 0000000F 1000000
  • Add a Breach Shotgun – player.placeatme 000547A3 1
  • Add an Urban Eagle Pistol – player.placeatme 0026D96D 1
  • Add a Legendary Spacesuit – player.placeatme 0007B2B9 1
  • Add a Legendary Helmet – player.placeatme 0010A25E 1
  • Add a Legendary Pack – player.placeatme 0010A25D 1

See 64 Beautiful Screenshots From Super Mario Bros. Wonder

We recently learned a lot about Super Mario Bros. Wonder thanks to Thursday’s Nintendo Direct, our first hands-on preview, and our interview with producer Takashi Tezuka and director Shiro Mouri. But maybe you’d like to see more?

In addition to new footage and other info, Nintendo released the 64 Super Mario Bros. Wonder screenshots below. Check them out and bask in all those lovely colors.

The screenshots highlight all the way that Nintendo manages to infuse its upcoming platformer with the sense of joy and (ahem) wonder that the series is known for. It also includes glimpses of the world map, the full cast, and the Elephant Mario power-up that everyone seems to like so much (but Shigeru Miyamoto didn’t like so much).

If you want to see Super Mario Bros. Wonder in action, you can also check out our full preview below.

Super Mario Bros. Wonder was first announced earlier this year. It’s a fresh take on the New Super Mario Bros. formula, bringing with it online co-op multiplayer and other features. It definitely leans into the weirder side of Mario, even allowing you to play as a Goomba.

Super Mario Bros. Wonder is the capper to a banner year for the plumber, which has also seen the opening of a new theme park and an animated movie that has grossed more than a billion dollars. Not too bad! It’s slated to launch October 20 on Nintendo Switch.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

G.I. Joe: Wrath of Cobra Is a Retro-Style Beat ‘Em Up Set for PC and Nintendo Switch

The side-scrolling beat ’em up revival continues, this time with G.I. Joe: Wrath of Cobra.

G.I. Joe: Wrath of Cobra, in the works at Monster Harvest developer Maple Powered Games and published by Freedom Games, is due out during the first quarter of 2024 on PC via Steam, Epic Games Store, GOG, and Nintendo Switch.

It features famous G.I. Joe characters such as Duke, Scarlett, Snake Eyes, and Roadblock, who battle Cobra Commander and his goons across the likes of Cobra Island and the Pit. There are Troopers, Ninja Vipers, HISS Tanks, the Crimson Guard to fight. There’s a story mode and arcade mode, solo play and online and couch co-op for up to four players.

The debut trailer is below:

Gameplay revolves around combos, dodging, and parrying. There’s hand-drawn pixel art and classic cartoon cutscenes, with an arcade-inspired soundtrack from Tee Lopes (Sonic Mania, TMNT Shredder’s Revenge, Streets of Rage 4 – Mr. X Nightmare DLC) and Crush 40’s lead vocalist Johnny Gioeli (Super Smash Bros. Ultimate, Mario & Sonic at the Olympic Games Tokyo 2020).

“G.I. Joe is one the most iconic brands from the 80s and it was the golden era of arcade games,” said Eugene Evans, SVP Digital Strategy and Licensing at Hasbro.

“To celebrate the growing popularity of retro themed games we’re thrilled to partner with Maple Powered Games and Freedom Games to bring G.I. Joe fans our first ever Hasbro Retro Arcade experience in this exciting interpretation of a classic 2D beat ‘em up.”

The announcement of G.I. Joe: Wrath of Cobra follows the success of recently released side-scrolling beat ’em ups, such as Streets of Rage 4, Teenage Mutant Ninja Turtles Shredder’s Revenge, and Double Dragon Gaiden: Rise of the Dragons.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Shigeru Miyamoto Didn’t Like Elephant Mario’s Original Design in Super Mario Bros. Wonder

By all accounts, Nintendo game design legend Shigeru Miyamoto is a polite, kind person. Nevertheless, when I had the rare opportunity to interview two leads on Nintendo’s upcoming new flagship 2D Mario game, Super Mario Bros. Wonder, I had to know: what notes does Miyamoto – the guy that created Mario and the lion’s share of my generation’s best childhood gaming memories – give to the Wonder development team?

Director Shiro Mouri and producer Takashi Tezuka gave an honest, insightful answer into Miyamoto’s role in the process. “With Wonder in particular, it wasn’t like Mr. Miyamoto was in our hip pocket during this whole time whispering in our ears or anything like that,” Tezuka said.

“Sometimes he would come by where we are working and look at things and give some opinions. He would generally observe things and make comments here and there, and even things that didn’t seem like they were big comments – I have worked with Mr. Miyamoto for a long time and really understand him, so I was able to get what he was implying or getting to and we would have conversations around those sorts of topics.”

“He did have a comment about Elephant Mario,” Mouri-san interjected, referencing one of the new forms Mario can take in Wonder.

“It was a phase where we still had tentative visuals for Elephant Mario, and we had plans to adjust the visuals already, but he had come and taken a look before that and he gave us the sharp comment that ‘This doesn’t look like a Mario character.’ Along the same topics, there was the idea of how Elephant Mario sprays water, he came and said that if an elephant was actually spraying water, it wouldn’t move that way, and that was an example of feedback he gave us.”

Elephant Mario is proving popular with fans

While Miyamoto isn’t as involved with day-to-day game development, he remains notorious for his pointed feedback and is known for his strong feelings around storytelling and other features. He elaborated a bit on some of his feelings in that regard in an interview with IGN from earlier this year.

Despite Miyamoto’s feelings, Elephant Mario is proving to be a hit with fans. Many were amused by the sight of Elephant Mario crushing poor Yoshi, among visual gags. We also got to see plenty more power-ups during the 15-minute Nintendo Direct.

I played Super Mario Bros. Wonder for an hour last week, ahead of my interview with Mouri and Tezuka. Don’t miss my hands-on impressions, as well as more from my conversation with Wonder’s director and producer, including how the development team started with over 1000 ideas for Wonder effects.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Saints Row Developer Volition Shut Down by Embracer Group

Volition Games has announced that its parent company, Embracer Group, is shutting the studio down. The studio was the developer behind the latest Saints Row reboot.

In an update on LinkedIn, Volition said, “This past June, Embracer Group announced a restructuring program to strengthen Embracer and maintain its position as a leader in the video game industry. As part of that program, they evaluated strategic and operational goals and made the difficult decision to close Volition effective immediately.”

The statement continued, “To help our team, we are working to provide job assistance and help smooth the transition for our Volition family members. We Thank our customers and fans around the world for all the love and support over the years. You will always be in our hearts.”

While it’s mostly known for Saints Row these days, Volition is a historic studio dating back to the mid-90s, with classics including Descent, Freespace, and Red Faction. It was able to survive THQ’s bankruptcy in 2012 before being acquired by Koch Media. Its most recent release was the reboot of Saints Row, which drew mixed reviews.

Earlier this year, Embracer Group announced that it would start to close studios and cancel games as a $2 billion deal fell through at the last moment. While Embracer didn’t disclose who the partner was, it was reportedly Savvy Games Group, a Saudi government funded company.

Embracer Group has been on an acquisition spree over the past few years, including being the owners of Crystal Dynamics and Gearbox, providing valuable video game properties such as Tomb Raider, Deus Ex, and Borderlands.

Volition isn’t the only studio that announced it would be closing. Earlier this week, Mimimi Games revealed that it would slowly shut down over the next few months as Shadow Gambit: The Cursed Crew would be its final game.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Baldur’s Gate 3 Patch #2 Now Live, Brings ‘Substantial Performance Improvements’

Larian Studios has released the second major patch for Baldur’s Gate 3, aptly titled Patch #2, which promises to bring “substantial performance improvements”.

Announced on Steam, Patch #2 brings bug fixes, performance improvements, UI tweaks, a new epilogue scene for Karlack, and more. Larian also promised it is working on additional endgame scenes featuring other characters.

Other highlights include the introduction of the Withers’ Wardrobe of Wayward Friends, which lets players dismiss co-op party members from your campaign, a fix for potentially getting stuck in combat because a player character cannot be selected to end their turn, and new icons for equipped items.

The patch note highlights are available to view below, with points featuring spoilers omitted. The full notes can be viewed on Baldur’s Gate 3’s Steam page.

Baldur’s Gate 3 launched to an incredibly positive reception. The Dungeons & Dragons-based RPG has also proven incredibly popular, almost immediately becoming one of the most popular games on Steam and forcing a hotfix from Larian to cope with demand.

It’s also gained attention for being, in the developers’ own words, “big-budget horny”, with players being shocked by the extent of its nudity.

In our 10/10 review, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Baldur’s Gate 3 Patch #2 Highlights

  • Features
    • Introducing Withers’ Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign.
    • Performance optimisations across the board.
    • Reduced the size of savegames.
  • Blockers
    • Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.
    • Fixed an issue causing you to get stuck in dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers.
  • UI Improvements
    • Added a ‘Delete all but latest’ option for each campaign, so you can regain a little storage space wiggle room.
    • Added new icons for equipped items! It’s easier to tell if they’re equipped by the selected character, one of your characters, or another player’s character. (Who’s hoarding all the interesting equipment?)
    • Added item rarity filters to the inventory.
    • Your Turn notification now lists which character’s turn it is.
    • The character summary on Level Up will now update to reflect changes in ability scores.
    • The Active Search list now persists after being opened and is more informative.
    • Action Radial now creates containers for spells created by other spells, making them easier to manage.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Internet Is Really Amused By Elephant Mario Crushing a Poor Yoshi in Super Mario Bros. Wonder

Nintendo has shared a ton of new details for Super Mario Bros. Wonder, but ignoring the actually significant gameplay reveals, the internet is instead obsessing over a poor Yoshi being crushed by Elephant Mario.

Revealed during the Super Mario Bros. Wonder Nintendo Direct, players taking on the role of Yoshi can be ridden by another player, including another Yoshi or any of the other seven playable characters. This even includes the likes of Mario or Luigi when they have the Elephant power-up.

As the Nintendo Direct showed, the chonky Elephant form character can ride a Yoshi, with the poor thing visibly strained from the heavier weight. The internet immediately had its fun with the image, with users on X (formerly Twitter) talking about how much pain Yoshi is (probably) in and whether certain body parts, such as his spine and legs, are struggling.

Some people took note of Yoshi’s strength, noting that Yoshi clearly does not skip leg day.

Super Mario Bros. Wonder was revealed during June’s Nintendo Direct as the next 2D Mario game and people instantly fell in love with the next big power-up: Elephant Mario. The game will also be the first without Charles Martinet, the long-term voice actor for Mario, as he announced his stepping back earlier in August.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Super Mario Bros. Wonder Getting Limited Edition OLED Nintendo Switch

Nintendo has announced that, like The Legend of Zelda: Tears of the Kingdom before it, Super Mario Bros. Wonder is getting a limited edition OLED Nintendo Switch.

Announced during August’s Super Mario Bros. Wonder Nintendo Direct, the limited edition console pays homage to the next big Switch game but doesn’t actually include Super Mario Bros. Wonder in the box.

This is because the hardware launches a little ahead of the game on October 6, while Super Mario Bros. Wonder itself launches on October 20.

The hardware includes special Joy-Cons and a unique docking station, both in (almost) plain “Mario Red”. A silhouette hides on the back of the console though, alongside some coins inside.

Nintendo’s last major release, Tears of the Kingdom, also received a limited edition OLED Switch that launched before the game. Other big hitters like Splatoon 3 have also received special hardware, but this will be the first Mario-themed console since Super Mario Odyssey launched in 2017.

Super Mario Bros. Wonder was revealed iduring June’s Nintendo Direct as the next 2D Mario game and people instantly fell in love with the next big power-up: Elephant Mario. The game will also be the first without Charles Martinet, the long-term voice actor for Mario, as he announced his stepping back earlier in August.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Cyberpunk 2077 Only Getting One Expansion Was a ‘Technological Decision’, CD Projekt Red Says

CD Projekt Red choosing to make Phantom Liberty the only Cyberpunk 2077 expansion was a “technological decision”, the developer has said.

Speaking during CD Projekt’s latest earnings call, senior vice president of business development Michał Nowakowski said shifting from REDengine, the developer’s own game engine, to Unreal Engine 5 was a “key reason” in deciding only one expansion would be made.

“As we have announced a long time ago, we’re not going to make a second or third expansion”, Nowakowski said when asked how many copies of Phantom Liberty would need to sell for CD Projekt Red to make more DLC. “This is the only expansion of the game, and it has nothing to do with the numbers and how satisfied or not we are with sales or anything of the kind.

“It’s a technological decision to be honest. This is the last time we’re working on the REDengine, for the time being at least, and in the foreseeable future as you know we are working on the Unreal Engine from Epic. This was one of the key reasons why we decided [Phantom Liberty] was the only one.”

CD Projekt Red was forced to clarify that Phantom Liberty will be the only expansion in September 2022 after some early mixed messaging regarding Cyberpunk 2077’s DLC.

At least a multiplayer mode was scrapped from CD Projekt Red’s plans following the game’s turbulent launch, as the developer chose to spend years reworking the base game that only fully turned around in September 2022.

Phantom Liberty launches on September 26 and will see a ton of new story content added to Cyberpunk 2077 alongside several gameplay changes. Vehicular combat, a Cyberpunk: Edgerunners inspired cyberpsychosis feature, and a clever nod to The Witcher are coming too, though at the cost of upping the game’s PC requirements.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.