Overwatch 2 Season 9 Patch Notes Reveal Big Balance Changes and More

Season 9 of Overwatch 2 is finally here. As you’d expect, Blizzard has provided a rundown of all the new additions coming to the team-based shooter.

In a new blog post covering the patch notes, Blizzard reveals not only that the new update introduces season 9 but also a slew of improvements to competitive play. Most notably, the developer reworked competitive updates — instead of requiring a player to win five matches or lose 15, they will receive updates after every match. A new skill tier, Champion, above Grandmaster, has also been introduced. Blizzard touted that “only an exceedingly small percentage of players will ever occupy this echelon of Competitive Play.”

Overwatch 2’s Season 9 update also introduces a new co-op event called Cosmic Criss. Players will team up with three others to repair their ship, fend off enemies, and try to escape the Ruins of Ecopoint Antarctica.

In our review of Overwatch 2, we said: “Overwatch 2’s switch to a 5v5 format breathes new life into what was once the sharpest shooter around. It just hasn’t quite recaptured all of that glory – yet.”

You can check out the full patch notes below.

Overwatch 2 Season 9 Patch Notes

NEW EVENT: COSMIC CRISIS

Face off against eldritch abominations in the twisted reality of Cosmic Crisis, a brand-new co-op mission. Work with three other players to repair your ship and escape the ruins of Ecopoint Antarctica while fighting off the monstrous Null Sector. But keep an eye out for your teammates… an ancient power lurks in the shadows, waiting for its chance to strike.

Skill Rank Reset

  • Given the significant changes to our heroes and the addition of a new skill tier, this reset is designed to give all players a chance to climb higher than ever before.
  • All roles in Role Queue and Open Queue in Competitive Play have been reset to Unranked.

Placement Matches

  • Placements have been rebuilt from the ground up. Your predicted rank will be displayed after each placement match.
  • You must complete 10 matches in a role to receive your Skill Rank for that role.
  • Winning your placements will have a significant impact on your final rank.

Competitive Updates

  • Competitive Updates have been reworked. Instead of requiring five wins or 15 losses to get a Competitive Update, updates now happen after every match.
  • Going forward, the Competitive Updates page now hosts information about your ranks in Role Queue and Open Queue, as well as your progress toward Competitive Point rewards.

Skill Modifiers

  • Modifiers now appear on the Competitive Progress page after each match.
  • Skill modifiers provide information on how much a rank will gain or lose progress after a match, including win or loss streaks, rank instability, and match favorability.

New Skill Tier – Champion

  • A new rank has been added above Grandmaster, called Champion, that is more exclusive than any other rank in Overwatch. Only an exceedingly small percentage of players will ever occupy this echelon of Competitive Play.

Versus Screen

  • The range of ranks for players in a match of Competitive Play is now displayed on the same screen where both teams are shown with their name cards, player icons, and titles.

New Grouping Requirements

  • Bronze through Diamond Players may group with other players within 2 Skill Tiers of their own Skill Rank.
  • Master players may group with other players within 1 Skill Tier of their own Skill Rank.
  • Grandmaster players may group with other players within 3 Skill Divisions of their own Skill Rank.
  • Champion players may group with only one other player within 3 Skill Divisions of their own Skill Rank.

Art & UI Updates

  • Skill Tier and Skill Division art for rank icons have been redesigned for improved readability.
  • The Competitive Skill Tier legend has been redesigned to include updated and new relevant information.

Competitive Points

  • Each win now grants 10 Competitive Points.
  • Each draw now grants 5 Competitive Points.
  • Each loss still grants 0 Competitive Points.

Competitive Progression

  • Competitive Challenges that award additional Competitive Points at the end of the season have been replaced with a new Competitive Progression system.
  • Every match grants progress toward your Competitive Progression meter, and after earning 30 you will receive an additional 100 Competitive Points.
  • Wins award 3 progress toward your Competitive Progression meter. Draws and Losses award 1 progress.

Competitive Rewards

  • Jade Weapon Variants have been introduced.
  • Each Jade Weapon Variant costs 3000 Competitive Points to purchase.
  • All players will start this season with a balance of 0 Competitive Points.
  • All existing Competitive Points have been converted into a new currency, Legacy Competitive Points.
  • Each Golden Weapon Variant now costs 3000 Legacy Competitive Points to purchase.
  • At the end of a Competitive Year, any remaining balance of Competitive Points converts to Legacy Competitive Points.

Matchmaking Rating

  • At the start of this season only, the internal Matchmaking Ratings for all players have been adjusted to push players closer to the normalized average (approximately at Gold 3).
  • Matchmaking Ratings have been decayed. The higher the rank, the more it has been decayed.
  • Most players will start at a lower skill rank and division than their most recent rank.

Competitive Challenges

  • Competitive challenges removed. Rewards and progress for Competitive Play are now displayed on the Competitive Progress page and titles are rewarded at the end of the season.

GENERAL UPDATESPLAYER PROGRESSION

  • Added a new set of visual upgrades. Hero/Game Mode badge upgrades start at Level 500. Progression Level badge upgrades start at Level 2500.
  • Wrecking Ball title rewards are renamed from “Champion” to “Champ” to align with Junker Queen’s usage of the title (and to avoid confusion with the new Champion rank).
  • Adjusted amount needed to level up certain sub-badges for Mauga and Illari.

FRIEND ENDORSEMENTS

  • The endorsement is only eligible if you’re in the match for a set duration.
  • Endorsements are subject to the configured cooldown period of 12 hours.
  • Endorsements are subject to cooldown even if you unfriend the recipient.

SETTINGS

  • Added a feature for controller/keyboard users that remembers what you had focus when backing out of screens.

CROSSHAIR UPDATE

New Reticle Types have been added.

  • Square
  • Box
  • Line
  • Triwing
  • Falloff

New Reticle Dots have been added.

  • Ring
  • Square
  • Triangle
  • Cross
  • Heart

New Reticle color options have been added.

  • Brown
  • Dark Red
  • Light Red
  • Light Purple
  • Gray
  • Teal

HERO UPDATES

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa’s Energy Javelin or Reinhardt’s Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.
  • 200-300 HP heroes increased by 50 HP.
  • 300+ HP (Tanks) increased by 75-100 HP.
  • Each hero’s precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Damage Role Passive

  • Reload speed bonus on elimination has been removed.
  • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

Quick Melee

  • Damage increased from 30 to 40.

D.Va

  • Pilot health increased from 150 to 175.
  • Mech armor increased from 300 to 375.

Self Destruct

  • Explosion maximum damage increased from 900 to 1000.
  • Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.

Doomfist

  • Health increased from 300 to 375.

Rocket Punch

  • Max impact damage increased from 50 to 75.
  • Max wall slam damage increased from 30 to 40.

Junker Queen

  • Health increased from 300 to 375.

Rampage

  • Wound damage over time increased from 60 to 90.

Mauga

  • Health increased from 300 to 400.

Orisa

  • Armor increased from 275 to 350.

Ramattra

  • Health increased from 200 to 275.

Reinhardt

  • Health increased from 200 to 250.
  • Armor increased from 250 to 275.

Rocket Hammer

  • Damage increased from 85 to 100.

Charge

  • Wall impact damage increased from 225 to 275.

Roadhog

  • Health increased from 550 to 650.

Sigma

  • Shields increased from 200 to 275.

Winston

  • Health increased from 200 to 225.
  • Armor increased from 200 to 250.

Tesla Cannon

  • Damage increased from 60 to 75 damage per second.

Primal Rage

  • Punch damage increased from 40 to 50.

Wrecking Ball

  • Armor increased from 100 to 175.

Zarya

  • Health increased from 100 to 175.

Particle Cannon

  • Primary fire beam width increased from 0.15 to 0.2 meters.

DAMAGE

Ashe

  • Health increased from 200 to 250.

B.O.B.

  • B.O.B.’s weapon damage increased from 14 to 17.

Bastion

  • Health increased from 200 to 250.

Cassidy

  • Health increased from 225 to 275.

Deadeye

  • Initial damage rate increased from 130 to 150.
  • Damage rate increased from 260 to 300.

Echo

  • Health increased from 200 to 250.

Focusing Beam

  • Width increased from 0.2 to 0.25 meters.

Duplicate

  • Maximum combined health value increased from 300 to 350.

Genji

  • Health increased from 200 to 250.

Dragonblade

Swing recovery decreased from 0.9 to 0.7 seconds.

Hanzo

  • Health increased from 200 to 250.

Storm Arrows

  • Damage increased from 65 to 75.
  • Cooldown reduced from 10 to 8 seconds.

Junkrat

  • Health increased from 200 to 250.

Frag Launcher

  • Base projectile size reduced from 0.25 to 0.2 meters.

Mei

  • Health increased from 250 to 300.

Pharah

  • Health increased from 200 to 250.

Rocket Launcher

  • Recovery reduced from 0.85 to 0.80 seconds.
  • Projectile speed increased from 35 to 40 meters per second.
  • Explosion self-damage reduced from 50% to 25%.

Jet Dash

  • New Secondary Fire Ability.
  • Provides a quick horizontal boost in the direction Pharah is moving.
  • 8-second cooldown.
  • Added a setting to activate Jet Dash on Double Jump instead.

Jump Jet

  • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
  • Vertical boost height reduced by 20%.
  • Cooldown increased from 10 to 14 seconds.

Concussive Blast

  • Cooldown decreased from 9 to 7 seconds.
  • Explosion now deals 30 damage to enemy targets.
  • Explosion radius reduced from 8 to 6 meters.
  • Knockback reduced by 10%.

Barrage

  • Now instantly refills Hover Jets fuel.

Hover Jets

  • Speed boost increased from 20% to 40%.
  • Now requires landing to recharge fuel.
  • Can now be activated without fuel to slow your descent.

Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.

Reaper

  • Health increased from 250 to 300.

Sojourn

  • Health increased from 200 to 250.

Railgun

  • Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.

Soldier: 76

  • Health increased from 200 to 250.

Sombra

  • Health increased from 200 to 250.

Symmetra

  • Shields increased from 100 to 150.

Photon Projector

  • Primary fire beam width increased from 0.2 to 0.25 meters.

Torbjörn

  • Health increased from 200 to 250.

Tracer

  • Health increased from 150 to 175.

Widowmaker

  • Health increased from 175 to 200.

SUPPORT

Ana

  • Health increased from 200 to 250.

Baptiste

  • Health increased from 200 to 250.

Brigitte

  • Health increased from 150 to 200.

Rocket Flail

  • Damage increased from 35 to 45.

Illari

  • Health increased from 200 to 250.

Kiriko

  • Health increased from 200 to 250.

Kunai

  • Base projectile size reduced from 0.18 to 0.15 meters.

Lifeweaver

  • Health increased from 175 to 225.

Lúcio

  • Health increased from 200 to 250.

Soundwave

  • Damage increased from 25 to 35.
  • Knockback increased 12%.
  • Movement lockout duration increased from 0.3 to 0.45 seconds.

Mercy

  • Health increased from 200 to 250.

Guardian Angel

  • Active duration on jump/crouch cancel reduced from 1.5 to 1 second.

Sympathetic Recovery passive

  • Health recovered increased from 25% to 40% of healing dealt.

Moira

  • Health increased from 200 to 250.

Biotic Grasp

  • Secondary fire damage increased from 50 to 65 damage per second.
  • Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.

Zenyatta

  • Health increased from 75 to 100.
  • Shields increased from 150 to 175.

JUNKERTOWN UPDATE

  • New nighttime lighting theme.
  • New building near the first point to provide more cover & block long sightlines.
  • Added a water tower near the first point to block sightlines from upper choke positions.
  • Added more vehicles near the cliff to provide additional cover & block long sightlines.
  • Reduced the cliffside path to tighten the space and reduce the overall footprint of the area.
  • Removed a small health pack on the second area balcony that was easy for defenders to overuse.
  • Added vertical beam at second choke point to promote movement out of the upper floor & make the choke easier to defend.
  • Widened and added cover in a hallway in the third area to make close quarter fights easier to maneuver.

BUG FIXES GENERAL

  • Fixed an issue with some shadows that could appear jagged when on any setting below Ultra.
  • Fixed a bug that prevented your skin from changing when using the Change Skin option in Hero Select if you had a Loadout selected.
  • Fixed a bug with Golden Weapons being marked as unspecified and not being purchasable.
  • Fixed a bug with some callouts for pushing the payload playing at incorrect moments.
  • Fixed an issue with Wall Climb failing in some situations.
  • Additional bug fixes for general stability and performance.

MAPS

Antarctic Peninsula

  • Fixed lighting in some areas of the map.

King’s Row

  • Fixed areas of the map that were missing collision.

Midtown

  • Fixed some locations that could cause some heroes to become stuck

Shambali Monastery

  • Fixed a location of the map that displayed incorrect textures.

HEROES

Doomfist

  • Fixed a bug with Meteor Strike that could result in Doomfist getting inside the environment.
  • Fixed a bug that sometimes prevented Seismic Slam’s damage from going through turrets.
  • Fixed a bug that could prevent Doomfist from acquiring Overhealth in some cases.
  • Fixed a bug where Rocket Punch left a small window of time open to use abilities.

Echo

  • Fixed an interaction when Duplicating Bastion that prevented the Duplicated Configuration: Artillery’s shots from landing if Duplicate ended before they landed.

Lifeweaver

  • Fixed a bug that prevented Tree of Life from healing Reaper when in Wraith form.

Lúcio

  • Amp it Up now goes on cooldown if interrupted by stun during its cast time or when dying while it’s active.

Mauga

  • Fixed a bug with the burning applied by Mauga not being removed when picking up a health pack.

Orisa

  • Terra Surge now correctly pulls in and damages enemies that are on uneven slopes/collision, as long as Orisa has a direct line of sight, they will get pulled/damaged.

Roadhog

  • Fixed a bug with Roadhog’s model becoming distorted with some skins during the Heroic Highlight intro.
  • Fixed a bug with Pig Pen displaying a Junkrat icon when pinged.

Sombra

  • Fixed an interaction that prevented Hack from being interrupted by Rocket Punch or Shield Bash.
  • Fixed a bug where Sombra would enter Stealth while escorting the robot in some situations.

Torbjörn

  • Fixed a bug with disabling the Interact Cancel Deploy Turret setting causing you to only destroy a deployed turret and not toss out a new one when the ability is used.

Winston

  • Fixed a bug with Primal Rage that interrupted the ability to attack if the Ultimate was initiated while Jumping and using Melee at the same time.

Zenyatta

  • Golden weapon tint should now properly be reflected on all skins.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

DICE Awards 2024: How to Watch and What to Expect

The 27th D.I.C.E. Awards are nearly here and are set to celebrate the best of the best in the world of video games. The show kicks off later this week in Las Vegas and will once again be hosted by IGN’s Stella Chung and Kinda Funny CEO and IGN’s Greg Miller.

IGN is also the official media partner of the show and this guide will let you know everything you need to know about this year’s D.I.C.E. Awards, including how you can watch it with us, what you can expect, and more.

DICE Awards 2024 Start Time

The D.I.C.E. Awards 2024 will take place on Thursday, February 15, 2024, at 8pm PT/11pm ET. If you live in the GMT or AEST timzones, that translates to Friday, February 16, at 4am GMT/2pm AEST.

Where to Watch the DICE Awards 2024

If you’re interested in watching the D.I.C.E. Awards, we’ll be hosting it, as the official media sponsor, here and across our many channels on platforms, including YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the show with us:

What to Expect From the DICE Awards 2024

The 27th D.I.C.E. Awards is once again being put on by the Academy of Interactive Arts & Sciences (AIAS) and will take place at the Aria Resort in Las Vegas. IGN’s Stella Chung and Kinda Funny CEO and IGN alum Greg Miller will be the hosts and will help celebrate the best games of 2024.

Unlike other awards shows, the D.I.C.E. Awards are voted on strictly by a panel of game developers, so in a sense it is an awards show that honors the games by those who make them. This year, there were 56 games nominated and Marvel’s Spider-Man 2 led the way with nine nominations. Alan Wake 2 followed right behind with eight noms, Baldur’s Gate 3 earned seven, and Cocoon nabbed six.

As for Game of the Year, the games set to compete for the top honor are Alan Wake 2, Baldur’s Gate 3, Cocoon, Marvel’s Spider-Man 2, and The Legend of Zelda: Tears of the Kindgom. You can check out the full list of nominees below.

There usually aren’t many annoucements at the D.I.C.E. Awards as it puts a heavy focus on the incredible creators behind our favorite experiences from the past year. However, never say never!

Lastly, the D.I.C.E. Awards will be honoring legendary Nintendo composer and sound director Koji Kondo by inducting him into the D.I.C.E. Hall of Fame. While you may not know his name, Kondo is responsible for some of the most iconic songs in entertainment from games like the original Super Mario Bros., the original The Legend of Zelda, The Legend of Zelda: Ocarina of Time, Super Mario Sunshine, Super Mario Galaxy, Super Mario Bros. Wonder, The Legend of Zelda: Skyward Sword, and much, much more.

The DICE Awards 2024 Nominees

Outstanding Achievement in Animation

  • Final Fantasy XVI
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2
  • Mortal Kombat 1
  • Super Mario Bros. Wonder

Outstanding Achievement in Art Direction

  • Alan Wake 2
  • Hogwarts Legacy
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor
  • Starfield

Outstanding Achievement in Character

  • Alan Wake 2 – Saga Anderson
  • Baldur’s Gate 3 – Astarion
  • Baldur’s Gate 3 – Karlach
  • Marvel’s Spider-Man 2 – Miles Morales
  • Thirsty Suitors – Jala

Outstanding Achievement in Original Music Composition

  • Alan Wake 2
  • Diablo IV
  • Marvel’s Spider-Man 2
  • Planet of Lana
  • Star Wars Jedi: Survivor

Outstanding Achievement in Audio Design

  • Alan Wake 2
  • COCOON
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor

Outstanding Achievement in Story

  • Alan Wake 2
  • Baldur’s Gate 3
  • DAVE THE DIVER
  • Thirsty Suitors
  • Venba

Outstanding Technical Achievement

  • Alan Wake 2
  • Marvel’s Spider-Man 2
  • Hogwarts Legacy
  • THE FINALS
  • The Legend of Zelda: Tears of the Kingdom

Action Game of the Year

  • ARMORED CORE VI FIRES OF RUBICON
  • Dead Space
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2
  • Remnant II

Adventure Game of the Year

  • Alan Wake 2
  • COCOON
  • DAVE THE DIVER
  • Star Wars Jedi: Survivor
  • The Legend of Zelda: Tears of the Kingdom

Family Game of the Year

  • Disney Illusion Island
  • Fae Farm
  • Hello Kitty Island Adventure
  • Midnight Girl
  • Super Mario Bros. Wonder

Fighting Game of the Year

  • Granblue Fantasy Versus: Rising
  • Mortal Kombat 1
  • Nickelodeon All-Star Brawl 2
  • Pocket Bravery
  • Street Fighter 6

Racing Game of the Year

  • F-ZERO 99
  • Forza Motorsport
  • Hot Wheels Unleashed 2 – Turbocharged
  • LEGO 2K Drive

Role-Playing Game of the Year

  • Baldur’s Gate 3
  • Cyberpunk 2077: Phantom Liberty
  • Diablo IV
  • Final Fantasy XVI
  • Starfield

Sports Game of the Year

  • EA SPORTS FC 24
  • MLB The Show™ 23
  • WWE 2K23

Strategy/Simulation Game of the Year

  • Against the Storm
  • Cobalt Core
  • Dune: Spice Wars
  • The Last Spell
  • Wartales

Immersive Reality Technical Achievement

  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • Horizon: Call of the Mountain
  • Vertigo 2
  • We Are One

Immersive Reality Game of the Year

  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • Horizon: Call of the Mountain
  • Vampire: The Masquerade – Justice
  • Vertigo 2

Outstanding Achievement for an Independent Game

  • COCOON
  • DREDGE
  • El Paso, Elsewhere
  • Thirsty Suitors
  • Venba

Mobile Game of the Year

  • Gubbins
  • Hello Kitty Island Adventure
  • Honkai: Star Rail
  • Terra Nil
  • WHAT THE CAR?

Online Game of the Year

  • Call of Duty: Modern Warfare III
  • Diablo IV
  • Omega Strikers
  • Street Fighter 6
  • THE FINALS

Outstanding Achievement in Game Design

  • Baldur’s Gate 3
  • COCOON
  • DAVE THE DIVER
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Outstanding Achievement in Game Direction

  • Baldur’s Gate 3
  • COCOON
  • Marvel’s Spider-Man 2
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Game of the Year

  • Alan Wake 2
  • Baldur’s Gate 3
  • COCOON
  • Marvel’s Spider-Man 2
  • The Legend of Zelda: Tears of the Kingdom

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Xbox Series S Deal: $229.99 at Dell

This popular Black Friday deal is back. For a limited time, Dell is offering the Xbox Series S 512GB Gaming Console for the same price we saw during the 2023 holiday season. Right now you can get it for only $229.99 shipped, a 24% price drop from its original $300 MSRP. Check out the best Xbox deals for more discounts on games, controllers, and accessories.

Best Xbox Series S Deal: $229.99

At the current price point, the Xbox Series S costs 54% less than an Xbox Series X. The Xbox Series S does not have quite the processing power as the Series X; in order to maintain a consistent 60-120fps in most games, the default resolution has been bumped down from 4K to 1440p or 1080p, unlike the Xbox Series X, which can play games at a full 4K. The Xbox Series S comes with 512GB of storage, half of the Xbox Series X. The Xbox Series S also does not have a physical disc drive. However, the Xbox Series S can play all of the same games as the Xbox Series X. It’s also backwards compatible with Xbox One games, and there’s no doubt that the Xbox Series S is more than capable of handling any previous gen games. If you don’t have a 4K TV, or you’re satisfied with the fact that you’ll be able to play any new Xbox game, or you feel that the extra $280 you saved could be better spent elsewhere, then the Xbox Series S might be a smarter purchase.

Pick Up a 1TB Nintendo Switch Memory Card for Only $24.99 on Amazon

Amazon has discounted the Samsung EVO Select 512GB Micro SDXC Card down to $24.99, a 30% price drop from its original $35 MSRP. This is an excellent price for a 512GB Micro SDXC card from a well-known and respected brand. I’s fully compatible with the Nintendo Switch, Steam Deck, and ASUS ROG Ally portable handhelds. It also comes with a SD adapter for devices that only take full-sized SD cards. Check out all of the best Nintendo Switch deals for sales on other games and accessories.

512GB Samsung Micro SDXC Card for $24.99

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity. The Switch and Switch OLED consoles have 32GB and 64GB of internal storage, respectively, with some of it reserved for the OS. The Legend of Zelda: Tears of the Kingdom uses up 16GB and Breath of the Wild about 13.5GB. If bought digitally, those two games alone would take up all of your internal storage on the OG Switch console. There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford.

The Samsung EVO Select Micro SDXC card is compatible with virtually any device that accepts the Micro SDXC card standard. That includes the Nintendo Switch, Steam Deck, ASUS ROG Ally, any recently released smartphone that supports expandable memory, GoPros, cameras and much more. Despite its low price, the Samsung EVO Select is faster than your average Micro SDXC card. It has a U3 A2 rating and boasts transfer speeds of up to 130MB/s.

Baldur’s Gate 3 Patch 6 Is Colossal

Larian Studios has revealed a few features coming in Baldur’s Gate 3 Patch 6 alongside its colossal file size.

The developer made a series of posts on X/Twitter to tease the update, which is due sometime this week, and revealed its 21GB download. Those on PC and Steam Deck will need around 150GB of free space to download Patch 6, though Larian said those short on space can uninstall the full game and redownload the patched version. Mac players will receive the Patch at a later date, which is yet to be announced.

Though Patch 6 will no doubt feature a lot more given its size, Larian teased a handful of changes the update will make to the beloved Dungeons & Dragons role-playing game. The first is a time-saving change, as players will be able to dismiss a recruited companion while recruiting another in camp, instead of having to do these both separately.

Two skills, Shield Bash and Rebuke the Mighty, have both been fixed too, so Patch 6 will have players’ passive abilities working properly again. Larian has also addressed an issue where party members would begin talking to non-player characters instead of the player during automatically triggered dialogue.

The developer announced other changes when it revealed Patch 6 earlier in February, including “improved smooches”, new camp animations, more Legendary Actions, and more. Patch 6 will also come packed with myriad bug fixes.

Baldur’s Gate 3 launched in 2023 and became a smash hit, earning a 10/10 in IGN’s review. “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Mario Party-Style Demon Slayer Game for Nintendo Switch Gets Overview Trailer

The Mario Party-style Demon Slayer: Kimetsu no Yaiba – Sweep the Board! game coming to Nintendo Switch has received an overview trailer ahead of its April 26 release date.

The trailer, below, shows how the dramatic and action-packed Demon Slayer anime has been transferred into party game ridiculousness, showing the likes of Tanjiro and Nezuko rolling dice and taking part in myriad minigames.

Up to four players can choose from 12 characters and move around boards inspired by the likes of Tsuzumi Mansion, Mount Natagumo, and the Mugen Train. Players move around by rolling dice just like in traditional board games, with the separate squares triggering minigames, offering the ability to buy helpful items, giving upgrades, and more.

The minigames also pull scenes from the anime, like one revolving around smacking Tanjiro with a stick when he stops breathing properly, another with Inosuke smashing bits out of his sword, and more.

The Demon Slayer anime continues to prove popular and will likely continue to do so due to its fourth season imminently premiering in April 2024. Though its first two seasons were incredibly well-received, IGN wasn’t a fan of the latest.

In our 5/10 review, we said: “Demon Slayer Season 3 continues to show ufotable’s skill at crafting visually stunning action, but the season is bogged down by repetitive and overly long fight scenes and a dull story.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Granblue Fantasy: Relink Hits 1 Million Copies Sold

Granblue Fantasy: Relink is a hit, selling over one million copies since going on sale early February 2024.

Cygames’ action RPG hit the million milestone worldwide across PlayStation 5, PlayStation 4 and PC via Steam just 11 days after it came out on February 1. It’s been a particularly big hit on Steam, where it remains one of the most-played games with a concurrent player peak of 114,054.

Granblue Fantasy: Relink joins a growing list of successful Japanese role-playing games that launched early 2024 and hit one million sales. RGG Studio’s Like a Dragon: Infinite Wealth and Atlus’ Persona 3: Reload have each sold one million copies, breaking records for each franchise.

IGN’s Granblue Fantasy: Relink review returned an 8/10. We said: “Granblue Fantasy: Relink has a succinct story, fantastic battle system, and fun multiplayer options that help it stand out.”

Announcing the sales, Cygames said Granblue Fantasy: Relink players can look forward to a new quest, new playable characters, and other surprises featured in planned updates starting from March.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Diablo 4’s Latest Microtransaction Backlash Is Over Portal Reskins That Cost the Same as Palword

Diablo 4’s troubled history with microtransactions has grown more grim after Blizzard began selling class-locked portal reskins.

“Portal through Sanctuary in style,” begins the description for the $29.99 Dark Pathways pack, as noted by PC Gamer. The pack includes the Hell and Back bundle containing the Tempest Gate Sorcerer Town Portal, Transit Artery Rogue Town Portal, Netherworld Threshold Necromancer Town Portal, Wildroot Way Druid Town Portal, Warpath Barbarian Town Portal, and 1000 Platinum (which is itself worth $9.99). There is currently no way to buy the portals individually.

As you’d expect, players have reacted negatively to the existence of the cosmetic pack, and not just because the price of the thing is equivalent to some other hugely popular PC games, such as Palworld, but that the price of the bundle is needlessly raised by the inclusion of premium currency, a standard tactic to make virtual bundles appear more valuable in customers’ eyes. but

It’s the fact the portals can only be used by the applicable character class that’s really sent Diablo 4’s community into a furore. Each portal is unique with a theme that matches the class, so it’s not possible to swap freely between the portals while using the same class. Don’t have a Druid on the go? Then you can’t use the Wildroot Way Druid Town Portal.

It’s worth noting that Diablo 4 is a full-price action role-playing game, and while these portal skins are purely cosmetic and do not affect gameplay, they join a long list of controversial microtransactions that have hit the game since its record-breaking launch in June.

Of course, Diablo 4 developer Blizzard is now owned by Microsoft following the company’s $69 billion acquisition of Activision Blizzard last year. It was a move that some had thought would usher in a new era for Blizzard, but it got off to a troubling start after Microsoft announced nearly 2,000 staff would be let go from its gaming division, a devastating round of layoffs that have hit Blizzard hard.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dungeons & Dragons Announces Updated Core Rulebook Release Dates, but Not All of Them Arrive in 2024

Dungeons & Dragons has announced the release dates for its new Player’s Handbook, Dungeon Master’s Guide, and Monster Manual, though they won’t all arrive in 2024 despite that expectation set by publisher Wizards of the Coast.

After more than two years of teasing a major update to the tabletop role-playing game known as One D&D, Wizards of the Coast revealed it will officially kick off on September 17, 2024, with the updated Player’s Handbook.

The Dungeon Master’s Guide will arrive a little later on November 12, 2024, but despite Wizards of the Coast itself suggesting the One D&D refresh would kick off fully in 2024, the Monster Manual has slipped into 2025, launching on February 18.

“The new core rulebooks are expected to be released in 2024,” reads a frequently asked questions post still available on the Dungeons & Dragons website.

The publisher didn’t share much about the contents of these new core rulebooks, but as previously announced they will revamp core elements of the current fifth edition without making it redundant to address player feedback.

While some fans will be frustrated with the delay, especially as One D&D was expected to launch fully as a celebration of the game’s 50th anniversary, which is in 2024, Wizards of the Coast still announced a handful of other events to tide players over.

An adventure campaign called Vecna: Eve of Ruin will be released on May 11, letting players engage in “a high-stakes adventure in which the fate of the entire multiverse hangs in the balance.” The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration by the notorious lich Vecna who is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds.

A book called The Making of Original Dungeons & Dragons: 1970 – 1977 is being released on June 18 too. Wizards of the Coast described it as “the ultimate book showcasing D&D’s inception, including Gary Gygax’s never-before-seen first draft of D&D written in 1973.”

The Quests from the Infinite Staircase adventure anthology will be released on July 16, weaving together six classic D&D adventures while updating them for the game’s current edition (which will be compatible with One D&D). Exactly which adventures these will be hasn’t been announced, but it will be targeted at characters between levels one and 13.

Wizards of the Coast announced the biggest miniature booster set ever in January, also in celebration of the 50th anniversary. The game is growing more popular than ever before, helped by the likes of its appearance in Netflix hit Stranger Things, the Hollywood film Honor Among Thieves, and one of 2023’s most beloved games, Baldur’s Gate 3.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Helldivers 2 Dev to Compensate Players for Lost Rewards, PC Patch Rolled Back Amid Performance Issues

While co-op third-person shooter Helldivers 2 has gone down well with players and become Sony’s biggest ever PC game launch, it has continued to struggle with login issues and rewards not tracking, even forcing its developer to roll back a patch due to performance problems.

Helldivers 2 developer Arrowhead Game Studios released patch 01.000.005 for the game on Steam yesterday, January 12. The update was designed to tackle the main issues impacting players’ ability to log in, but it caused performance problems, which in turn caused Arrowhead to roll the patch back.

“We have rolled back the patch due to some users experiencing significant degradation in performance,” Arrowhead said in a note on the Helldivers Discord. “The mission reward fix will not be affected by this.”

In the patch notes for update 01.000.005, Arrowhead promised to compensate players for lost rewards via an increased reward event. Much of Helldivers 2’s progression is gained from mission rewards, which makes this a particularly bad problem for players trying to grow their avatars more powerful.

Meanwhile, today, February 13, Arrowhead rolled out a patch for the PS5 version that addresses server capacity, login capacity progression, and mission rewards. It’s the same as the PC patch, but Arrowhead said it does not anticipate performance problems on PS5. “We are currently investigating that issue with the PC build from yesterday,” the developer said.

Arrowhead CEO Johan Pilestedt had previously issued an apology to players and explained how the servers had struggled to cope with the onslaught of players following last week’s launch. Meanwhile, Helldivers 2 players have already established an “unspoken” co-op etiquette.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.