Marvel Reportedly Shifts Dates for Agatha: Darkhold Diaries, Echo, What If…?, X-Men ’97, and More

Marvel has reportedly shifted the dates for Agatha: Darkhold Diaries, Echo, What If…?’s second season, X-Men ’97, and more amid the ongoing strikes and changes to Disney+’s strategy.

As reported by THR, SAG-AFTRA and the WGA’s strikes have obviously impacted production and development of these MCU shows, but sources have also said “Marvel wants to focus its efforts to make each title an event for fans and audiences.” Its plan to make that so appears to be spreading out its upcoming content releases more than ever before.

While Loki’s second season appears to be safe and locked to that October 6 date, the next show – the second season of Marvel’s What If…? – isn’t set to arrive until near Christmas Day. This anthology series was originally planned to arrive in early 2023.

Echo, which is a spin-off from Hawkeye, was going to be released on November 29, but it is now slated to have all its episodes drop in January 2024. Echo looks to have a “grittier and more grounded tone” than other MCU projects and will feature cameos from Daredevil and The Kingpin.

X-Men ’97, which looks to pick up the torch of the iconic 1990s X-Men series, was going to have a fall 2023 debut before Disney shifted it to early 2024. Sources claim this show is “retro and a love letter to the original” and that a second season is currently in the works.

Agatha: Darkhold Diaries, which was seemingly just changed from its previous known title of Agatha: Coven of Chaos, was announced for winter 2023. Now, the Kathryn Hahn-led series won’t hit Disney+ until early fall 2024 as a lead-up to Halloween.

There were a few other shows that don’t have dates that also appear to have been impacted by the strikes, including Ironheart. The Dominique Thorn-led series, which could have been released this fall if all the cards fell into place, now has been taken off the schedule as the strikes are preventing it from being completed.

Daredevil: Born Again was expected for spring 2024, but the strikes have brought the production to a halt despite them being previously hard at work on it. Lastly, Yahya Abdul-Mateen II’s Wonderman was also put on pause in the middle of its production due to the strikes.

For more, check out Marvel’s original plan for Phase 5 of the MCU from San Diego Comic-Con 2023 and our breakdown of The Marvels’ latest trailer, which is the next MCU film set to him theaters.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

SAG-AFTRA Is Looking to Get Authorization for a Second Strike Against Video Game Companies

While SAG-AFTRA and its actors already have one strike underway against the Alliance of Motion Picture and Television Producers (AMPTP), it is now seeking a second strike that would go against major video game companies for how they treat their performers.

As reported by Variety, SAG-AFTRA has said the negotiations toward a new video game contract have reached a “stalemate” and that a strike would be the next best step to “win wage increases and protection from artificial intelligence.”

SAG-AFTRA’s current contract with companies like Activision Productions, Electronic Arts Productions, Insomniac Games, Epic Games, WB Games, and more was set to expire on November 7, 2022, but the two parties agreed to extend the talks another year. As of this writing, the talks between the two parties will resume on September 26.

SAG-AFTRA is looking for “an 11% retroactive increase in rates for video game performers, followed by increases of 4% and 4%.” This is in line with the asks SAG-AFTRA has given the AMPTP. It also includes the previously mentioned protections from AI which the union says threatens both voice and performance capture artists. Furthermore, SAG-AFTRA wants rest periods, safety protections, an on-set medic, and a “prohibition against stunts during self-taped auditions.”

“Once again artificial intelligence is putting our members in jeopardy of reducing their opportunity to work. And once again, SAG-AFTRA is standing up to tyranny on behalf of its members,” SAG-AFTRA president Fran Drescher said after calling out the gaming companies for their “greed and disrespect.”

Audrey Cooling, a spokesperson for the gaming companies, released a statement saying they want a fair contract as well.

“We all want a fair contract that reflects the important contributions of SAG-AFTRA-represented performers in an industry that delivers world-class entertainment to billions of players around the world,” Cooling said. “We are negotiating in good faith and hope to reach a mutually beneficial deal as soon as possible.”

The last time SAG-AFTRA went on strike against the gaming companies was in October 2016 and it lasted 11 months.

For more, check out all the details on SAG-AFTRA’s strike against the AMPTP that was declared on July 13, the Writers Guild of America strike against the AMPTP that began on May 2, and how these strikes may be able to repair the broken streaming world we are living in.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Path of Exile 2: The New Druid Class Sold Me on the Dramatically Improved Combat

For me, ARPGs have always served as a kind of calming junk food that allowed me to sink into my chair and spend countless hours mindlessly grinding away with little threat of ever breaking a sweat. This was definitely true of the original Path of Exile, which I’ve been known to actually fall asleep playing while raiding dusty crypts and forgotten dungeons – it just has a soothing effect on me in its pleasant repetition. Which is why I was shocked when I recently sat down with the folks at Grinding Gear Games to try out the Druid class in Path of Exile 2 and found myself wholly engaged by its new dynamic and action-packed combat system. With a renewed focus on putting players in thrilling battles that require careful consideration and adaptation, I think I may have finally found my next ARPG junk-food indulgence.

I enjoyed the original Path of Exile’s much more straightforward “click to do DPS” combat back in 2017, but this sequel made its predecessor look shoddy and overly simplistic by comparison. Instead of just spamming the same ability over and over again until everything dies, Path of Exile 2 asks you to think about how each of your abilities can work together to apply status effects, synergize with one another, and overcome specific combat obstacles like nigh endless waves of goblins charging at you, or a giant beast that doesn’t seem to flinch at even the strongest of attacks.

This new philosophy became obvious when I played as the recently revealed Druid class, which focuses on Intelligence and Strength to create a hybrid between magic and raw power. In human form, I’d focus on spells and trickery to apply status effects and set myself up for the imminent rampage of my bear form, then as a bear I’d lay waste to everything in sight by managing a rage counter and triggering a bunch of powerful AoE attacks. I could still try doing things the good ol’ fashioned way by rushing in and spamming the same abilities – Path of Exile 2 isn’t a fan of implementing cooldowns after all, so there’s nothing stopping me – but doing so isn’t just boring, but ineffective compared to the much more satisfying alternative.

But the ability to augment my skills so they’d trigger automatically under specific conditions allowed me to take my buildcrafting to a whole new level. For example, since I always wanted to cast my lightning ability alongside my volcanic eruption, I linked them together so they’d always cast at the same time, then could do the same with my ability to summon wolves by setting it up to cast automatically when I stunned the enemy as a bear. This kind of extremely precise tuning allowed me to turn my bear warrior into exactly the kind of rampaging DPS monster I’d always wanted to be, and that’s just dang impressive! I can’t even begin to imagine the cocktails of destruction that will be put together when the min-maxing ARPG community gets their hands on this thing.

“After just an hour with an only partially powered up Druid, I felt as though I’d only scratched the surface.”

After just an hour with an only partially powered up Druid, I felt as though I’d only scratched the surface with tons of ways to customize how my skills worked with one another and create automations for triggering them, and I can only imagine how delightfully chunky buildcrafting will be. It’s impressive that at no point in my time with it did I ever feel like I could just turn my brain off and blow through the levels. Quite the opposite: this ARPG felt a lot more like a proper action game, complete with cooldown-free dodge rolls, than any of its genre peers – and all without sacrificing an ounce of its complex RPG systems.

Also, when you’re in town, you can roll around as a bear and it’s amazing. Need I say more? I can’t wait to push this wonderfully furry guy to the limits when Path of Exile 2 enters early access next year.

Fate/Samurai Remnant: Hands-On With the First 8 Hours

Fate/Samurai Remnant is the latest action RPG developed by Omega Force, and it’s the latest title in the Warriors series the company is known for. Type-Moon played a supervisory role in the creation of the game, while Koei Tecmo handled development. While I was surprised to hear that the two companies would be working together, it became crystal clear to me once I actually got my hands on the game that it really is the latest Fate title, showing plenty of the interactions and bonds depicted through free-for-all battles that make the series so appealing.

This article is a hands-on report by a fan of the Fate series, and by turn Type-Moon, after about eight hours of play on the Steam edition demo, up to partway through the first chapter. I played on the Sword Fighter difficulty, which is equivalent to normal. Also keep in mind that this was an in-development demo, so there may be changes to details in the final release.

A story that even newcomers will enjoy

The Fate series is one that has been going ever since Fate/stay night, a visual novel released in 2004. It depicts heroes from various legends in temporary bodies as Servants who fight in a battle royale known as the Holy Grail War together with their Masters. This title takes place in a new setting, the fourth year of Japan’s Keian Era (1651) in the city of Edo (now Tokyo). There, a Holy Grail War known as the Waxing Moon Ritual is held in pursuit of the Waxing Moon, a device capable of granting any wish. The story begins when Miyamoto Iori, adopted son and apprentice of the great swordsman Miyamoto Musashi, is chosen to be a Master, bringing an end to the days he spent with his foster sister Ogasawara Kaya.

In the demo, Iori learns about the details of the Waxing Moon Ritual from Takao Dayu, who works with Berserker. In exchange, he must promise to provide information on the other pairings and goes to look for Yui Shousetsu, who has previously attacked him. In the introduction to the game, our protagonist is suddenly attacked by a Servant at his home before successfully summoning Saber at the last possible moment. A reference to the initial part of Fate/stay night, this game’s prologue will be a familiar chain of events to fans of the series.

There were many references paying homage to previous titles, such as Iori using the same Jewel Magecraft as the Tohsaka family.

For those new to the series, the opening story events make sure to properly explain what Masters and Servants are in this universe, ensuring that understanding the story won’t be a stumbling point. In addition, there are elements scattered throughout the game that will bring a smile to the face of a Fate fan, though it won’t hinder your enjoyment of the game if you don’t pick up on them. For example, I felt like there were many references paying homage to previous titles, such as Iori using the same Jewel Magecraft as the Tohsaka family.

Fun battles, even if action isn’t your thing

Some Fate series fans out there may have negative feelings towards action games, but I felt that this one had both simple controls and rewarding battle systems. To begin with, the game has three levels of difficulty: Sword Novice (easy), Sword Fighter (normal), and Sword Expert (hard). I suggest choosing whatever option meets your level of ability, such as Swordsman for those who dislike action but want to focus on the story, and Master Swordsman for those who want to enjoy challenging battles alongside the story. You can change the difficulty at any time.

The battle system feels like a solid action game implementation of the cooperative Master and Servant battles that make the series shine. In general, players control the Master, Miyamoto Iori, while your Servant battles automatically. While a lot of games have been released in the Fate series with action and RPG elements, many of them have you controlling a Servant in battle, making this game where Master and Servant fight together feel like something different.

While a lot of games have been released in the Fate series with action and RPG elements, many of them have you controlling a Servant in battle, making this game where Master and Servant fight together feel like something different.

Players can combine regular and powerful attacks to chain up to six techniques in a row, providing a variety of action. Iori has five stances (combat styles) that he can switch between at any time. Using one stance for long enough in battle places Iori in a state where he emits a light called an Afterglow. Switching stances in this state provides effects, such as increased attack speed by switching to Water Stance, or reduced flinch and damage received from enemies by switching to Earth Stance. Additional effects are activated based on the stance you’re switching from, making this a system that provides an advantage in battles to those who think about how they chain together stances.

Successfully avoiding an attack at the perfect moment will slow down time, activate a counterattack called a Riposte, and place you in the Afterglow state. It’s designed in a way where the different systems organically synergize with one another to create satisfying battles. While you can’t win just by mashing buttons, the challenge isn’t at such a high level that you need to make full use of the game’s systems just to get through it thanks to Saber automatically slicing down your enemies as well.

If Iori deals damage to enemies and builds his Valor Strike Gauge, you can then activate his special Valor Strike technique. While powerful enemies have a Shell Gauge that blocks against Iori’s regular attacks, they can still be damaged by Iori’s Magecraft as well as Affinity Technique combination attacks with his Servant. Filling Iori’s Substitution Gauge with his Servant and switching controls will temporarily increase his Servant’s abilities and allow you to take down opponents without having to worry about their Shell Gauge. I was able to savor that feeling of being an unstoppable fighter that the Warriors series is known for when I controlled the Servant and unleashed thrilling attacks with showy effects.

Successfully avoiding an attack at the perfect moment will slow down time, activate a counterattack called a Riposte, and place you in the Afterglow state.

Both the Shell Gauge as well as the contrast between controlling Iori and his Servant work to depict the world of the game where Masters are generally no match for Servants. At the same time, the battle systems also reflect the battles of wits in the series, where upsets can happen with the right amount of preparation, smart enough planning, and constant thought, making it a truly Fate-like cooperative action game.

Explore the streets of Edo

This title in the series allows you to freely explore the towns of Edo. There’s plenty of variation between its different streets that are depicted in a way that’s true to history, from the brilliant cherry blossoms of the Yoshiwara pleasure district to the freak shows and spectacles lining Okachimachi. Just going around these towns lets you bask in this history.

The voracious Saber will react to food stalls you find while exploring, triggering mini-events that show him gradually growing closer to Iori as he begs for food and more. I was also happy to find that you can recover your health by showing affection to cats and dogs. Just like real life.

I was also happy to find that you can recover your health by showing affection to cats and dogs. Just like real life.

You’ll also find items that can be converted into skill points scattered here and there, as well as Local Trials achievements that will give you rewards by meeting conditions like picking up specific items or talking to people in town. This means your characters will grow stronger the more you walk around, and so you’ll naturally find yourself motivated to explore thanks to the synergy between the captivatingly varied streets of Edo, the relaxing moments you spend speaking with Saber or interacting with animals, and the rewards you receive from achievements.

What the game doesn’t contain are subquests in the general sense, where you solve minor issues faced by townspeople. Instead, there are side stories about Rogue Servants with no Master, as well as behind-the-scenes looks at other Master-Servant pairings that you can access just by going to specific locations marked on your map. Many of the people of Edo who have nothing to do with the Waxing Moon Ritual do appear in the main storyline, though, so I never felt that their depiction wasn’t fleshed-out just because of the lack of subquests.

Systems packed full of Fate

The Magical Workshop located in Iori’s home provides useful effects, such as expanding your facilities with materials you acquire, unlocking equipment enhancements, and making items cheaper. In the story, you enhance your workshop to strengthen your defenses, just as one doesn’t give information about themselves to enemy camps in the Holy Grail War. While the Magical Workshop feature itself is the same kind of system-expanding element seen in other games, it does work to reinforce the game’s setting by providing moments that show the Holy Grail War isn’t all about combat.

It’s enjoyable on its own as an action RPG set in the Edo period.

There’s also a Spirit Font Conflict minigame in which you fight with enemies for control of Spiritual Lands that leylines pass through. Both sides move one space during a turn, and the goal is to take the Spirit Font that your enemy uses as their home base. By acquiring these and connecting the leylines, you increase the Magical Energy of these Spirit Fonts, boosting Iori’s HP and the damage you do to Shell Gauges. In other words, it’s a territory-capturing game played against enemies placed on the world map. I’d call it another element that emphasizes the game’s Fate-ness. If you’re a Fate/Grand Order player, think of it as a system similar to the Grail Front.

Can Fate/Samurai Remnant be enjoyed even if you don’t know the first thing about the Fate series? Yes. While there are characters who make appearances from past titles and systems dripping with Fate flavor, it’s also sure at every step to show consideration to new players. It’s enjoyable on its own as an action RPG set in the Edo period. Series fans and newcomers alike are sure to enjoy Fate/Samurai Remnant when it hits PS5, PS4, Switch and PC on September 28, 2023.

Destiny 2: Where Is Xur Today? Location and Exotic Items for September 1-5

The jelly-faced man, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get you some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Located Today?

Xûr’s location can be found at Winding Cove in the EDZ on September 1 through September 5. To reach him, travel to the landing point at Winding Cove. When you arrive, make for the rock cliffs at the far end of the cove and look for a cave winding up to a platform next to some Fallen. There you’ll find the retail monster who inspires us all.

What’s Xûr Selling Today?

Exotic Engram

Prometheus Lens – Exotic Trace Rifle

Oprheus Rig – Exotic Hunter Leg Armor

  • 14 Mobility
  • 14 Resilience
  • 6 Recovery
  • 2 Discipline
  • 14 Intellect
  • 14 Strength
  • Total: 64

Hallowfire Heart – Exotic Titan Chest Armor

  • 4 Mobility
  • 7 Resilience
  • 23 Recovery
  • 16 Discipline
  • 6 Intellect
  • 12 Strength
  • Total: 68

Getaway Artist – Exotic Warlock Gauntlets

  • 10 Mobility
  • 3 Resilience
  • 23 Recovery
  • 15 Discipline
  • 10 Intellect
  • 7 Strength
  • Total: 68

Titans have the roll to check out this week, with a pretty impressive 68 stat total, featuring high Recovery and low Mobility — not bad at all. Warlocks also have a pretty okay roll to check out. Don’t buy the Hunter exotic.

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Full Bore
  • Alloy Magazine
  • Eye of the Storm
  • Textured Grip

Eye of the Storm is one of my favored perks for Hawkmoon, so this week’s roll ends up being pretty nice. Not exactly a god roll, but very strong.

Legendary Weapons

Ignition Code– Grenade Launcher

  • Countermass/Linear Compensator
  • Disorienting Grenades/High-Velocity Rounds
  • Field Prep
  • Vorpal Weapon
  • Reload Speed Masterwork

True Prophecy – Hand Cannon

  • Truesight HCS/Sureshot HCS
  • Accurized Rounds/Extended Mag
  • Overflow
  • Timed Payload
  • Reload Speed Masterwork

Corsair’s Wrath – Linear Fusion Rifle

  • Fluted Barrel/Smallbore
  • Ionized Battery/Liquid Coils
  • No Distractions
  • Demolitionist
  • Charge Time Masterwork

Sailspy Pitchglass – Linear Fusion Rifle

  • Arrowhead Brake/Full Bore
  • Ionized Battery/Particle Repeater
  • Rapid Hit
  • Voltshot
  • Right Hook
  • Reload Speed Masterwork

Jian 7 Rifle – Pulse Rifle

  • SRO-52 Ocular/SLO-10 Post
  • Extended Mag/Armor-Piercing Rounds
  • Disruption Break
  • Outlaw
  • Range Masterwork

Gridskipper – Pulse Rifle

  • Fluted Barrel/Smallbore
  • High-Caliber Rounds/Light Mag
  • Moving Target
  • Thresh
  • Range Masterwork

Seventh Seraph CQC-12 – Shotgun

  • Rifled Barrel/Barrel Shroud
  • Steady Rounds/Accurized Rounds
  • Auto-Loading Holster
  • Snapshot Sights
  • Reload Speed Masterwork

My top picks this week is the Seventh Seraph shotgun, because Snapshot Sights and Auto-Loading Holster are two of my favorite perks for Crucible. Just imagine yourself picking up special ammo, having it automatically enter your gun without having to be loaded, then using it to very quickly aim down the sights to kill your foes — that’s a beautiful thing. The Jian 7 Rifle roll is also pretty decent.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Warmind’s Avatar set which includes:

Warmind’s Avatar Gauntlets

  • 12 Mobility
  • 8 Resilience
  • 6 Recovery
  • 2 Discipline
  • 22 Intellect
  • 2 Strength
  • Total: 52

Warmind’s Avatar Chest Armor

  • 2 Mobility
  • 22 Resilience
  • 2 Recovery
  • 6 Discipline
  • 2 Intellect
  • 19 Strength
  • Total: 53

Warmind’s Avatar Helmet

  • 18 Mobility
  • 2 Resilience
  • 6 Recovery
  • 17 Discipline
  • 6 Intellect
  • 2 Strength
  • Total: 51

Warmind’s Avatar Leg Armor

  • 2 Mobility
  • 24 Resilience
  • 2 Recovery
  • 2 Discipline
  • 9 Intellect
  • 17 Strength
  • Total: 56

Warmind’s Avatar Bond

Warlocks don’t have any good rolls this week. Sorry!

Titan Legendary Armor

For Titans, Xûr is selling the Warmind’s Avatar set which includes:

Warmind’s Avatar Gauntlets

  • 2 Mobility
  • 22 Resilience
  • 2 Recovery
  • 6 Discipline
  • 6 Intellect
  • 12 Strength
  • Total: 50

Warmind’s Avatar Chest Armor

  • 13 Mobility
  • 11 Resilience
  • 2 Recovery
  • 11 Discipline
  • 8 Intellect
  • 7 Strength
  • Total: 52

Warmind’s Avatar Helmet

  • 10 Mobility
  • 2 Resilience
  • 10 Recovery
  • 2 Discipline
  • 16 Intellect
  • 9 Strength
  • Total: 49

Warmind’s Avatar Leg Armor

  • 2 Mobility
  • 22 Resilience
  • 2 Recovery
  • 18 Discipline
  • 2 Intellect
  • 6 Strength
  • Total: 52

Warmind’s Avatar Mark

Xur hates all Titans. It’s true.

Hunter Legendary Armor

For Hunters, Xûr is selling the Warmind’s Avatar set which includes:

Warmind’s Avatar Gauntlets

  • 9 Mobility
  • 2 Resilience
  • 16 Recovery
  • 7 Discipline
  • 6 Intellect
  • 13 Strength
  • Total: 53

Warmind’s Avatar Chest Armor

  • 6 Mobility
  • 12 Resilience
  • 8 Recovery
  • 15 Discipline
  • 16 Intellect
  • 2 Strength
  • Total: 59

Warmind’s Avatar Helmet

  • 17 Mobility
  • 6 Resilience
  • 2 Recovery
  • 12 Discipline
  • 2 Intellect
  • 10 Strength
  • Total: 49

Warmind’s Avatar Leg Armor

  • 2 Mobility
  • 22 Resilience
  • 2 Recovery
  • 6 Discipline
  • 9 Intellect
  • 13 Strength
  • Total: 54

Warmind’s Avatar Cloak

And it’s another terrible armor week for Hunters too, unfortunately.

That’s a wrap on Xûr for this week, Guardians! Are you going to tackle Crota’s End today? Let us know in the comments! For more on Destiny, check out some of the new weapons and gear you can find in Lightfall or our walkthrough of Lightfall’s campaign.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Luigi is Canonically Kind of a Jerk Based on Data From Mario Superstar Baseball

Luigi may be the most anxious of the Super Mario Bros., but his anxiety may be a front for his rough exterior. In other words, he’s canonically a lean, mean, green jerk.

This analysis comes from a formula from Mario Superstar Baseball (shared by @MarioBrothBlog on X, formerly known as Twitter), called chemistry, a statistical marker that shows how well the characters get along with everyone on the team. The formula calculates the average chemistry stat extracted from the code and lists everyone from friendly to unfriendly, respectively color coded from green to red.

The chemistry chart lists Luigi as one of the most unfriendly characters at 56.258. This puts him in the same league as Bowser (51.483), Wario (48.419), and Waluigi (48.065).

You might be asking yourself, “Why would Luigi be as mean as the King of Koopas and the evil counterparts of himself and his brother? He’s just as nice as Mario.”

If you’re an avid Super Mario Bros. fan, you may have noticed that Luigi is always Player 2 to Mario. While he’s one of the best characters in the franchise, he’s more timid than his brother and a big scaredy-cat, which explains his tendency to scream at the sight of ghosts in Luigi’s Mansion. Because of this, people pick on him more frequently. That’s enough to drive anyone mad.

So mad, in fact, Luigi started showing his mean side not only in Mario Superstar Baseball but also in Mario Kart 8. When the latter game released on the Wii U in 2014, the replays showed Luigi giving racers the infamous death stare as he passed them by after throwing shells at them. It was a face worth a thousand memes — and videos with “Ridin’ Dirty” playing in the background.

Let’s hope Luigi plays nice in Super Mario Bros. Wonder when it releases October 20.

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Starfield Interactive Maps Are Live: Helpful City Maps, a Searchable Star Map, and More

Starfield is a vast game taking place across multiple stars and systems, and despite its vision of a highly technological future, there are no maps for cities, planets, or interior areas – anywhere. We can tell you where all the good stuff is in our handy Walkthrough, but you might not want to follow a guide page-by-page. That’s what maps are for! While much of the planet surfaces, bases, and spaceships are randomly generated, the core settlements of Starfield, with their many vendors and side quests, are set locations and remain static across all players’ games. We’ve got Starfield settlement maps right here:

We are working on maps for Neon, Akila Map, Red Mile, and Paradiso, as well.

As for the rest of the universe, Starfield offers a very neat Starmap in the pause screen that you must use to navigate much of the game, however, it’s not searchable. That’s really annoying when you need to go to, say, Indum III and don’t have a waypoint – this happens a lot. IGN’s map is fully searchable. And if you can’t remember where Cydonia is (it’s on Mars!) and whether it has a Doctor (it does, walk straight down the main corridor then look for doors the lower left side of the landing just before the Face of Mars) you can look that up, too. And see, wouldn’t have that been easier if you just had a map?

Note that the star map can be found at the top of the map image, with details of the planetary systems laid out below – we figure this is the best way to show you the wide world(s) of Starfield all at once.

We are also adding some of the Starfield’s collectibles to the map, including Snow Globes and Skill Magazines and Book Locations – but we can only add collectibles that appear in static, non-random locations. So Artifacts, for example, will not be found on this map. We are adding Companions and Crews Members you can recruit as well.

And you can keep track of everything with handy checklists that sync to your IGN account, so be sure to log in.

While this is just one small step for our Starfield map, we hope you come back when we add more: We plan to add weapons, gear, and planetary resources soon.

Samuel Claiborn is IGN’s managing editor and a fixes/breaks ancient arcade and pinball machines in his garage and is close to completing Starfield — a second time. TCELES B HSUP to follow him @Samuel_IGN on Twitter.

Defiant STALKER 2 Developers Say War in Ukraine, Russian Hackers, and Death Threats Won’t Break Them

Maksym Yanchyi, lead Xbox programmer on Stalker 2, lets out a deep sigh. It’s not the first time Mak, as he’s called by his colleagues, steadies himself before revealing the horrifying difficulties the developers of one of the most anticipated shooters of 2024 face on a daily basis. Right now he’s talking about Russian hackers and their ongoing attempts to breach GSC Game World’s security systems, the constant harassment, and even death threats that have come from the theft of personal information.

“That’s a very bad thing,” he says, downbeat.

GSC Game World’s public relations manager, Zakhar Bocharov remembers one of the company’s first security breaches, which took place in summer 2022 and resulted in the theft of personal information, including mobile phone numbers. Anonymous death threats directed at staff are now commonplace, so much so that the people behind Stalker 2 have somehow got used to them.

“You go to your messenger and it’s like, probably you need to look at something for work, even to check whether everything is okay in terms of your working tasks, and there is someone from an unknown number, like, ‘by the way, you should f***ing die.’ And then you’re looking next for what you need to actually do today,” Bocharov says.

Bocharov won’t go into more detail on these threats, but I can tell there are worse, even more worrying examples he could talk about. Such is life for the developers at GSC Game World, who are trying to build a video game in the middle of a war.

Stalker 2 is on Microsoft’s enormous booth at gamescom 2023. Here, for the first time ever, Stalker 2 is officially hands-on (check out IGN’s Stalker 2 preview for more). The game is rough, but it is real. GSC Game World is back in the spotlight with a message of defiance.

“For us it’s like a fuel now,” Yanchyi says. “Like okay, we have this problem, we’ll solve this problem. And the more problems we had from the start of the full-fledged invasion, from the full-fledged war, the more the team became stronger.”

“We taught ourselves to keep the shield,” Yanchyi continues, raising his arm above his head. “We are caring about each other, we are helping each other to find a new home in Prague or Ukraine. We are constantly Zooming with each other. Like, ‘how are you?’ Just these three words can matter to somebody today. Now we really understand through the experience that nothing can break our team, and we will deliver what we want no matter how many problems we have, because we have ourselves. And that’s the point. That’s everything we need to make what we want to make.”

‘It’s important to share this experience’

When I bring up the war in Ukraine, I see a sadness overwhelm both Yanchyi and Bocharov. But they do not shy away from talking about what’s happening, however painful it is. They know they will be asked about the war in almost every interview they do at gamescom 2023. For them addressing the war and its impact on Stalker 2’s troubled development is a golden opportunity.

“We are not tired of this question because we really think that it is important to share this experience,” Yanchyi says. “We want the world to know about this. And of course it is hard because our families… some of my family live in Ukraine, my parents live in Ukraine, and the same situation is with all my colleagues.

“The feeling that your beloved are in constant danger is pretty harming. It leaves a scar in yourself. It shouldn’t be the experience that any human nowadays should have, any child nowadays should have. But this is our reality: asking our colleagues if they’re alive or not each morning when the shelling starts, and ends.”

Over the course of our interview, Bocharov and Yanchyi tell me distressing details about the conditions under which Stalker 2 is made. So it has been ever since Vladimir Putin’s forces invaded Ukraine on February 24, 2022, displacing game developers across the country. Some of GSC Gameworld’s developers were forced to abandon the studio’s base in Kyiv and set up 1,400km west in Prague, capital of the Czech Republic. Some of the staff have family still in Ukraine. Some of the staff stayed in Ukraine, or moved to other parts of the country. Of the 360 or so people working at GSC Game World, around 160 are in Ukraine.

“These 160 people,” Bocharov says, “anything can happen to any of them at any moment.”

Some staff, Bocharov tells me, have joined the fight itself. He calls them “our heroes”.

I don’t want to sound too dark, but I don’t want to sugarcoat it either

Bocharov tells me that sometimes, during a Zoom meeting, someone who was down to attend fails to show up on time. They give it a few minutes. After 10 minutes, people start to worry, so they send direct messages. Sometimes there is no answer. A call. No answer. Two, three hours go past. As people start to panic, the person will finally reply to say they are safe, to apologize because they were forced into a bunker after the shelling began, to explain that their phone ran out of battery. People sigh in relief then get on with their work day. The person leaves the bunker and returns to their work, as if nothing happened.

“It’s a stress you get used to because human beings, they tend to adapt, but at the same time it’s adapting to horrific things,” Bocharov says. “Motivation can come from different things, even probably not so bright ones. It can come from anger as well, or from your dedication to show someone what’s your worth, even if they’re making the worst possible conditions.

“So I don’t want to sound too dark, but I don’t want to sugarcoat it either. It’s something unusual happening here. The circumstances are extremely unusual.”

Beyond the emotional scarring, GSC Game World faced a distressing relocation that significantly impacted development of Stalker 2. In January 2022, the studio delayed Stalker 2 to the end of that year to polish the experience. A month later, Russia invaded. The relocation of staff began and work on Stalker 2 was put on hold.

Before the war, GSC Game World used its own motion capture studio in the Kyiv office to help build the game. After deciding to make narrative changes to the game, it had to build a new motion capture studio in the Prague office. Bocharov slams the desk between us with his fist as he recalls the impact the war had on the development of Stalker 2.

“We need a new motion capture studio. We need to build it. When we build it, we need to test it. When we test it, we can do these changes in motion capture. The full-fledged war starts, and we cut off Russian voiceover. Then we decide to dedicate additional time, money, and value to English voiceover. And we decide to hire English speaking actors to do so. We hire them, we need to do the voiceover, we need to have an audio studio, we need to rebuild the audio studio in Prague. We need to start doing it there.

“So we relocated, and it’s a stressful environment, but I can continue working. Some people are trashing us online because of, ‘what about your security measures with all the leaks and stuff like that?’ Basically it’s two different systems now in terms of sharing data between Ukraine and Czech Republic. Your work, it’s much more complicated and you need to protect it at every step. And of course there is much more chance of a security breach when you’re basically separating that between the countries.”

Stalker 2 is a heavily delayed video game. Of course it is. At gamescom 2023 GSC Game World announced another delay, this time to early 2024. Even this new release window feels ambitious. Bocharov says Stalker 2 is now content complete, with a polish period remaining. The studio insists it’s still targeting a level of graphical prowess suggested by Stalker 2’s eye-catching gameplay video released back in 2021. It still believes it can pull this thing off, realise its ambition, show the world what it’s truly capable of. “We are getting there,” Bocharov says, “but there can be certain humps on the way.”

It seems remarkable that GSC Game World has normalised video game development under such circumstances, but for the people at the studio, Stalker 2 is now more than a video game. It is a symbol of Ukrainian defiance in the face of the Russian invasion, something to rally behind, something that tells the world Ukraine is still here, still fighting, still alive.

“After the full-fledged invasion of Ukraine started, working on this project, Stalker 2 Heart of Chernobyl, it became more than working on the project, it became the national product for us, the national idea,” Yanchyi says. “It is what we engineers and artists can do to support Ukraine on the worldwide game development arena, on the entertainment arena, to show the world that Ukraine has lots of talents, lots of professionals, which can bring new experiences to the players. And the main idea is that every Ukrainian now does what he or she or they can do to support Ukraine.

“Some of our heroes are fighting on the battlefields. We have colleagues which are now at the battlefields. And some of us are helping with foundations for the army. And some of us, including myself and my team, we are working hard to deliver this project, which all Ukrainians are waiting, and we want to keep this Ukrainian identity inside the project, for it to tell some of our stories. We are putting our emotions, our hearts into the project.

“So this is more than a business for us. Way more.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Community Review: Let’s Go to Space

Hello, IGN Reviewers in training. As you know, Game Reviews are a big part of IGN, and they recently got a bit bigger: User Reviews were released a few weeks ago, allowing you, the IGN audience, to make your voices heard. Starting today and in the coming weeks, we will assemble a selection of games for which we encourage you to write your own reviews. The biggest and best games, based on User Review scores, will make the leaderboard showcasing what the IGN audience believes to be the best games of all time. So here is your chance to tell the world why you think a game you’ve played is the greatest – or worst – thing ever (or maybe somewhere in between).

It should be no surprise to anyone that this week’s theme is Space, and with our Starfield Review now live, it is a great time to see where you all would rank some of the other well-known games that take place in or deal with outer space. So head to the page for your favorite games and leave your reviews to help them get the attention they deserve. We’ve compiled a small list below of the Mass Effect, Dead Space, and Star Wars franchises to get you started, but feel free to leave a review for any of your favorites we may have missed. All you have to do is to head to a game’s page and click the Rate Game button to get started.

And when you finish Starfield in the coming weeks, be sure to come back and let us know what you would rate it! We will have more themes like this in the future, so stay tuned for those as well!

Jada Griffin is IGN’s Community Lead. If she’s not engaging with users here, chances are she’s developing her own games, maxing the Luck stat in her favorite games, or challenging her D&D players with Intense combat or masterful puzzles. You can follow her on Twitter @Jada_Rina.

Starfield Includes At Least Two References to Skyrim’s Most Famous Line

Starfield is finally out and, as you’d expect, there are references to Bethesda Game Studios’ previous projects, most notably The Elder Scrolls 5: Skyrim.

Bethesda’s space RPG includes at least two references to one of the most iconic lines in Skrim. As reported by VG247, redditor sKinevi1 noted the first reference is a Colonist NPC that states how he used to be an explorer, too, but needs to dive more into details.

The quote refers to the line in Skyrim where guards and soldiers tell a brief yet tragic story of how an arrow in the knee cut their adventurer lives short. At the same time, redditor Mr_Abs725 points out how Starfield’s Level 4 “Crippling” skill shows an arrow in a knee, which can be seen below.

Some other notable references from Bethesda’s previous games include the Adoring Fan (first appearing in Elder Scrolls 4: Oblivion) returning as one of the starting optional traits. The Kids Stuff trait gives the player parents who look like the created character, a feature that was previously included in Fallout 3 and Fallout 4 where the father and son’s looks are based on your playable character.

Starfield is out now for players who purchased specific versions of the game, with its full launch happening on September 6. If you started your journey into the Settled Systems yesterday or this coming weekend, check out our guide on the first things you should do when starting, the best traits and backgrounds to pick, and 22 things Starfield doesn’t tell you when you start.

In our 7/10 review, IGN said: “Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.