Legacy of Kain Soul Reaver 1-2 Remastered Leaked via PlayStation Store Ahead of State of Play Broadcast

With Sony’s State of Play broadcast set for tonight, the inevitable leaks have begun. First up we have the heavily rumored Legacy of Kain Soul Reaver 1-2 Remastered, which was spotted on the PlayStation Store before being swiftly removed.

According to the store description (via reddit), Legacy of Kain Soul Reaver 1-2 Remastered is developed by video game revival specialist Aspyr, and launches December 10, 2024 to coincide with Soul Reaver’s 25th anniversary. There’s even a trailer and a number of screenshots, all lifted from PSN before Sony reversed its mistake.

“Experience the epic conflict of Kain and Raziel in original form or with remastered graphics,” reads the description. The games included are remasters of Legacy of Kain: Soul Reaver and Legacy of Kain: Soul Reaver 2, both cult classics developed by Crystal Dynamics for the PlayStation and PlayStation 2 respectively.

Here’s the (leaked) official blurb:

Experience the Legendary Narrative

Centuries after your former master, Kain, betrays and executes you, you rise again and embark on a relentless quest for revenge.

Wield the Powers of a Wraith. Slay your former vampire brethren with your claws, bolts of telekinetic energy, and the elemental Wraith Blade. Grow stronger by devouring the souls of your enemies.

Shift Between Realms. The Elder God has granted you the ability to shift between the Spectral and Material Realms. Traverse the realms to solve puzzles, reveal new paths, and defeat your foes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Life Is Strange Creator Don’t Nod Has Rough Start to the Year, Presses Pause on Two Projects

Original Life is Strange developer Don’t Nod has announced it had a rough start to the 2024/25 financial year and has pressed pause on two projects as a result.

Don’t Nod’s latest financial report revealed its recent release of Jusant and Banishers: Ghosts of New Eden “did not achieve the commercial results” it hoped for and it has changed its plans going forward as a result.

The studio is “temporarily pausing two projects in the design phase,” for example, enabling it to “prioritize resources and maximize the chances of success of the titles with the greatest potential at present.”

This will seemingly see Lost Records: Bloom & Rage pushed to the forefront following a “particularly positive reception” at Gamescom, Don’t Nod said. The first part of this episodic, narrative adventure is expected in February 2025.

“We are obviously disappointed by our recent performance in an extremely competitive and selective market,” chairman and CEO Oskar Guilbert said.

“Despite an excellent critical reception, Jusant and Banishers: Ghosts of New Eden unfortunately did not achieve the commercial results we had hoped for, resulting in a deterioration in our 2024 half-year results and leading us to consider all possible options regarding our roadmap.”

Don’t Nod had seven games in the works as of March 2024, including the two which are now on ice. It revealed the number as part of an internal restructuring that saw three branches created to focus on role-playing games, narrative adventure games, and action adventure games respectively.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

God of War Ragnarok Mod Removes Controversial PSN Requirement — and Its Creator Has Vowed to Maintain It

Just days after PlayStation game God of War Ragnarok launched on PC to a ‘mixed’ Steam user review rating over its forced PlayStation Network account linking, a mod has been released that bypasses the requirement entirely.

Sony had made it clear on the God of War Ragnarok Steam page that a PlayStation Network account would be required to play Sony Santa Monica’s purely single-player adventure, but that failed to prevent a number of negative reviews singling out the policy.

While God of War Ragnarok’s Steam user review rating is now up to ‘mostly positive,’ one modder has decided to take matters into their own hands by stripping out the PSN requirement.

iArtorias’ NoPSSDK mod, which has been downloaded 1,764 times from Nexus Mods at the time of this article’s publication, “fully strips the PlayStation PC SDK runtime requirement for God of War Ragnarok.” But because the mod removes the PSN overlay from the game and mimicks an offline mode in the process, it’s being used to bypass the PSN / Steam account linking requirement. IGN has verified the mod does indeed work.

In a post on Nexus Mods, iArtorias vowed to maintain their mod even if Sony updates God of War Ragnarok to combat it. “I will try to maintain the tool even if something changes, but hopefully nothing crucial happens,” they said.

Sony will no doubt take a dim view of iArtorias’ mod, which is picking up Steam as more and more players download it. There are also calls for a similar mod for Sony’s other recently released PC games, such as Ghost of Tsushima. Ghost of Tsushima requires a PSN account for the Legends online multiplayer mode and to use PlayStation overlay, but it is not required to play the single-player game, which makes Sony’s decision to enforce a PSN requirement on the purely single-player God of War Ragnarok all the more baffling.

Sony’s PSN account requirement for its PC games was thrust into the limelight with the release of Arrowhead’s explosive PC and PS5 co-op shooter Helldivers 2 earlier this year. Helldivers 2 suffered a review bomb campaign on Steam after Sony made PSN accounts mandatory for PC gamers on Valve’s platform (Arrowhead subsequently decided to turn the Steam user review history graph into a cape, which is ready for launch but has yet to release).

Sony eventually backed down and reversed Helldivers 2’s PSN account requirement, but the game remains unavailable in the many countries that lack PSN. And indeed all Sony’s games on PC now suffer from this problem, which means God of War Ragnarök is unavailable on PC in over 100 countries.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

UK Deals: EA Sports FC 25 Preorders Drop to Just £51

It’s a big week for PlayStation fans, with a State of Play kicking off at 3 PM on September 24, and preorders for all things PS5 Pro and 30th anniversary live on September 26. We’ll be covering preorders for the PS5 Pro and the PlayStation 30th Anniversary Edition right here on IGN, or for immediate notifications, be sure to follow @IGNUKDeals on Twitter/X.

For now, there’s an electric deal ongoing at eBay with promo code SEPTSAVE20. It’s a hot 20% off eligible retailers, including one of our favourites The Game Collection Outlet. This includes the upcoming EA Sports FC 25, with preorders down to £50.36 for PS5, PS4, and Xbox (down from £69.99). But, note that this code will expire by September 27, so act fast to avoid disappointment.

TL;DR – Best UK Deals Today

EA Sports FC 25

Sports! It’s another year, and another round of EA Sports FC madness. If you’re jumping into the game right at release, this is absolutely the best deal on FC 25 in the UK right now. Down to £50.36 with code SEPTSAVE20, best to nab this discount before it disappears or sells out.

Disney+ (ad-tier)

Considering what it offers, Disney Plus is still one of the best streaming services on the block. From classic Disney animated films to the latest Marvel and Star Wars movies and shows, excellent kids’ programming like Bluey, and so much more, it puts an incredible range of high-quality viewing options at your fingertips. Plus, at the moment, one of our favorite Disney+ deals is this excellent limited-time offer on the Disney+ Basic plan. You can score 3 months of Disney+ Basic right now for just £1.99/month.

The Legend of Zelda: Echoes of Wisdom

Alright, Zelda fans, this is the big one. The Legend of Zelda: Echoes of Wisdom is set to drop on September 26, 2024, and it’s flipping things around. This time, Princess Zelda steps in to take you on an adventure to save Hyrule. It’s down to £37.49 at Currys with promo code ZELDA25. Out September 26, the time has come to make your purchase before the expires or sells out!

Super Mario Party Jamboree (Switch)

Another big Switch release incoming, and another huge discount when buying at Currys. Use code JAMBOREE25 to bring your preorder down to just £37.49 before its release on October 17. The real question, will we get a Switch 2 reveal before then?

Pepsi Max No Sugar Cola Cans 24 x 330ml

How many cans of Pepsi is too many? Certainly not 24. For just £7.49 at Amazon right now, this is one of the best deals going for the fizzy nectar. Plus, if you’re addicted to it, why not opt for a Subscribe and Save plan at Amazon to bring your costs down to just £6.74 instead? You can cancel the plan right away if you change your mind, and still only pay £6.74, no questions asked.

Kindle Unlimited (3-Months)

Kindle Unlimited is fantastic, and there’s no reason to not take it up when it’s currently free for Prime Members as part of the early October Prime Day deals. Down from £28.97, a three month free membership is a huge deal, which comes with so much to enjoy for big readers.

With Kindle Unlimited, you gain unlimited access to millions of digital titles, comics, audiobooks, and magazines. Some of the books you can enjoy with Kindle Unlimited range from incredible comics like TMNT: The Last Ronin and All-Star Superman to absolute classics like The Fellowship Of The Ring. It’s a deal you definitely don’t want to miss.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

PS5 Pro Will ‘Hopefully’ Automatically Make Warhammer 40,000: Space Marine 2 Performance Mode Look Better Than Quality Mode Does Now, Dev Says

The developer of Warhammer 40,000: Space Marine 2 is in talks with Sony over the game’s potential support for the upcoming PlayStation 5 Pro.

PS5 Pro, due out in November priced $700, has an AI-powered upscaling feature called PlayStation Spectral Super Resolution (PSSR) that can automatically improve the image clarity of games.

In an interview with IGN, Saber Interactive Chief Creative Officer Tim Willits said he’s hopeful the PS5 Pro will improve Space Marine 2 by default via PSSR.

“What I’m excited about is the AI upsampling of the graphics,” he said. “So I have my kickass AMD machine, a kickass Nvidia machine right there. And the game looks f***ing great. But when I play on the PS5, I play performance.”

Space Marine 2 has two display modes for PS5 and Xbox Series X: ‘Quality’ offers higher resolution, a stable 30 frames per second, and better graphics, whereas ‘Speed’ drops the resolution in a bid to hit 60fps.

However, Space Marine 2 has performance issues on PS5 relative to the Xbox Series X version. According to the tech experts at Digital Foundry, Space Marine 2 impresses on Xbox Series X and S, but “flags” on PS5. Here’s DF’s analysis:

“In testing Space Marine 2 on PC, it’s clear that the game’s encounters with alien swarms pushes the CPU hard – and at least as of patch 1.02, that results in lop-sided performance on consoles in the 60fps speed mode. Series X typically outperforms PS5 by around 10 to 15fps, despite both machines using the same settings and resolution targets. The lowest drops come when taking a flamethrower to the encroaching horde, where PS5 drops to the mid-30s while Xbox Series X is in the mid-40s.”

Willits’ “hope” — he admits he’s not a technical person — is that Space Marine 2 in Speed Mode on PS5 Pro will look better than Quality Mode does on the base PS5.

“So what I hope — and it’s just me, I don’t know anything technical — but what I hope is with the PS5 Pro, with the AI upsampling, that players will be able to play Space Marine 2 in Performance [Speed] Mode, and it’ll look better, hopefully — hopefully, I don’t know — it’ll look better than it does in Quality Mode now.”

It true, it means those who play Space Marine 2 in Speed mode on PS5 will benefit from its higher frame-rate (hopefully locked to 60fps this time, but no guarantees as the issue on the performance side — hitting 60fps — is the CPU limitation) and improved graphics. The game will have a higher resolution owing to the PS5 Pro’s faster GPU (more pixels) and then PSSR upscaling (better upscaling of those more pixels).

But what about a PS5 Pro Enhanced patch for Space Marine 2? Sony has said several games will be patched with free software updates for gamers to take advantage of PS5 Pro’s features (IGN has a list of all the confirmed PS5 Pro Enhanced games so far). These games can be identified with a PS5 Pro Enhanced label within their title.

We’re actually in discussions with Sony to figure out what we want to do.

Willits said Saber has no plans right now for Space Marine 2 to join the PS5 Pro Enhanced list, but did confirm that the company’s engineers are in talks with Sony to work out if it’s something they want to support.

“So we’re actually in discussions with Sony to figure out what we want to do,” Willits said. “Sony’s really happy about the game. Microsoft is happy about the game too! But yes, our engineers are discussing what we can do. We have no plans right now. We’re still trying to figure that out. Again, the PS5 Pro is brand new, our game, we’re just trying to catch up. So we just have to be patient with our official plans.”

Sony is set to host a State of Play broadcast today, September 24, at 3pm PT / 6pm ET, with news on more than 20 upcoming PS5 and PS VR2 games “from studios around the world.” Perhaps we’ll get a clearer idea of what to expect from the PS5 Pro at the show.

Meanwhile, we have plenty of Space Marine 2 coverage to check out, including Willits on the record-breaking success of the game and what it means for a potential story DLC or even Space Marine 3. Warhammer 40,000 superfan Henry Cavill has also been playing Space Marine 2, and we also have details on what fans can expect from Space Marine 2’s seasonal post-launch content model. Season 2 runs from October until the end of 2024, and includes a new Operations map, a new enemy, a harder difficulty level, a new weapon, and various other improvements.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Amazon Drops the Price on One of the Fastest 2TB M.2 SSDs Currently Available

For a limited time, Amazon is offering the 2TB SK Hynix P41 Platinum PCIe 4.0 NVME solid state drive (SSD) for only $135. That’s one of the best prices we’ve seen for a 2TB PS5-compatible SSD from a reputable brand. It also happens to be one of the fastest PCI-E 4.0 SSDs on the market right now. This is an outstanding candidate for your PS5 or gaming PC rig.

SK Hynix P41 Platinum 2TB M.2 SSD for $134.99

SK Hynix might not be a brand that the consumer recognizes as much as Samsung or Western Digital, but make no mistake that they are a major player in the flash memory market. SK Hynix is a South Korean DRAM manufacturer and one of the world’s largest memory chipmakers and semiconductor companies. They supply components for many reputable brands you’ve probably heard of, like Corsair and G.Skill.

The Platinum P41 is SK Hynix’s highest end SSD. It boasts sustained read speeds of 7,000MB/s and sustained write speeds of 6,500MB/s. It also boasts random read speeds of 1.4 million IOPS and random write speeds of 1.3 million IOPS. In terms of reliability and stability, the SSDs have been tested and validated through 1,000 hours of stress testing with MTBF reaching 1.5 million hours or up to 1,200TB written. SK Hynix backs it all up with a 5 year warranty. The P41 Platinum uses an Aries controller with 176-layer TLC NAND flash chips, both of which are manufactured in-house.

Of course, in terms of real world performance, the vast majority of users won’t be able to tell apart the speeds between the highest end PCI-E 4.0 SSDs. Some of these SSDs include the SK Hynix P41 Platinum, the Samsung 990 Pro, and the WD Black SN850X. Therefore, it all comes down to the price. At its current price point, the P41 Platinum isn’t just one of the fastest drives on the market, it’s also cheaper than any competitor that can come close to its performance.

This is a great PS5 SSD, but you’ll want to get a heatsink

The SK Hynix P41 Platinum does not come equipped with a heatsink. That’s because this SSD is catered to PC gamers looking to add storage to their desktop computer. Many motherboards come equipped with built-in SSD coolers and will only accept bare SSDs. It’s generally harder to remove a heatsink than to apply a new one. If you plan to use this for your PS5, rest assured that’ it is 100% compatible (in fact, it’s overkill). Although some people have gotten away with an SSD with no heatsink, we recommend you install one for peace of mind. You can easily get a PS5 heatsink for under $10.

Looking for more options? Check out the best M.2 SSDs of 2024.

Judge Sides With Genshin Impact Maker in Forcing X/Twitter to Reveal Leakers’ Identities

X/Twitter will have to comply with a subpeona regarding the identities of several Genshin Impact leaker accounts after a federal judge ruled against the social media platform’s attempt to throw it out.

The news comes from Torrent Freak and Stephen Totilo’s Game File newsletter, detailing the latest in miHoYo’s crackdown on leakers. Cognosphere, the miHoYo-owned publisher of Genshin Impact, filed the subpeona last fall, attempting to force X Corp. to “disclose the identity, including the name(s), address(es), telephone number(s), and e-mail addresses(es)” behind four popular leaker accounts: @HutaoLoverGI, @GIHutaoLover, @HutaoLover77, and @FurinaaLover.

As Totilo notes, three of the accounts are currently suspended. The only one that isn’t, @furinaalover, has deleted all but one of the posts on their X/Twitter account. According to Torrent Freak’s report, Cognosphere believes that one person controlled all four leaker accounts.

In filing the subpeona, Cognosphere argued that the leakers had infringed on its copyright in the publishing of previously unreleased material. X/Twitter, however, attempted to quash the subpeona on First Amendment and privacy grounds, asking the court in a previous filing if Cognosphere’s request was “sufficient to satisfy any First Amendment free speech safeguards applicable to the anonymous speakers.”

X/Twitter asked for a legal process that would ensure the leakers’ First Amendment and privacy rights were not being infinged upon, mantaining “that a Court needs to decide these issues.”

U.S. magistrate judge Peter Kang, however, ruled for the Northern District of California that X/Twitter must comply with Cognosphere’s request, saying that there is “no First Amendment right to commit copyright infringement.”

It’s only the latest in MiHoYo’s handling of leakers. Last February, miHoYo filed a separate subpeona targeting three other other leaker accounts on similar copyright infringement grounds.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best RPG Board Games Worth Playing in 2024

A lot of modern board games are highly strategic affairs, that might see you conquering lands for their resources, or trading and optimizing your way to victory with an economic engine of some kind. But if you’re one of the many who thinks that kind of subject matter is dry and boring, and yearns instead for the lure of exploration and adventure, there’s a whole group of games tailor-made just for you – role-playing board games. Like their pen and paper counterparts, they imagine you’re another person in an outlandish setting, where you’ll either compete or cooperate with your fellow players to overcome quests and challenges. But, as board games, they still have plenty of strategic meat to enjoy beneath their narrative exteriors. Here are our top picks for the best RPG board games: any should be good for untold hours of fun in 2024 and beyond.

Top Role-playing Board Games at a Glance

Don’t have time for reading blurbs? Scroll sideways to see all the games featured on the list below.

Gloomhaven / Jaws of The Lion / Frosthaven

Let’s start with the dragon in the chamber: the Gloomhaven series is widely acclaimed as the best board game ever made, let alone the best role-playing board game. But that’s exactly what it is as you step into the shoes of a series of adventurers, working together, with the roster changing through the game’s labyrinthine campaign as protagonists retire or meet a sticky end in a dungeon. Powered by a compelling tactical combat system that sees you gradually building a deck of multi-use ability cards, each scenario a rising tide of tension as your deck runs down. The original game is currently out of stock, but the prequel, Jaws of the Lion we reviewed offers much of the same gameplay chops in a cut-down, more affordable package, while sequel Frosthaven (see it at Amazon) ups the ante by including an entire town you can explore, build and populate as part of the action. These also make great solo board games, for whenever you find yourself without a game crew.

Dungeons & Dragons: Temple of Elemental Evil

Role-playing is a pretty amorphous term when it comes to board gaming, but there’s no doubt that the cooperative adventure system series, based on the world’s most popular pen-and-paper RPG, is a fantastic marriage of the two. Each box comes with a huge stack of tiles which you draw at random to create the dungeon, and each tile in turn is peopled with a random selection of traps and monsters that operate according to simple flowchart routines. The result has an astonishing dynamism, conjuring the sense that you’re exploiting a mysterious labyrinth controlled by a dungeon master. This system powers you through an included narrative campaign. They’re all great (see them at Amazon), but Temple of Elemental Evil, based on one of D&D’s most famous, old-school scenarios, is perhaps the pick of the bunch.

Check out our beginner’s guide to Dungeons and Dragons if you’re interested in classic D&D gameplay instead.

The Witcher: Old World

Let’s further muddy the waters by introducing an acclaimed board game adaptation of an acclaimed role-playing video game. Rather than filling in another chapter of Geralt’s exploits, Old World is set years before the events of The Witcher video games and novels, casting players as other Witchers, hunting and fighting monsters, and occasionally each other, to see which of their competing styles can earn the most coin and glory. The different styles feed into a compelling game of deck-building as you seek to create card combos and strategy synergies to boost your power ahead of your rivals, in a race to take down ever more fearsome foes. But there’s a solo mode too, for those who just want to explore this fascinating fantasy world and kill its mythical monsters. See our The Witcher: Old World board game review for more information.

Star Wars: Imperial Assault

Not all role-playing games fit the fantasy archetype, and if you’re a sci-fi fan, you’ll be well-served by this excellent entry that swaps the tombs and traps of its peers for starship interiors and high-tech bases. Set after the events of the original Star Wars film, one player commands the forces of the Empire while the other players work together, controlling a team of plucky Rebel operatives working to undermine the Emperor’s tyrannical rule. The engaging tactical combat system is easily good enough to support one-off scenarios, but the real draw is the game’s campaign, which links a series of battles together into a grand, cinematic narrative, allowing you to fight alongside iconic figures like Darth Vader and Luke Skywalker. Many other famous figures from the big screen are available in the game’s huge range of expansion packs.

You can check out our guide to the best Star Wars board games overall for more like this one.

HeroQuest

Older readers may remember this dungeon-crawling board game from their childhoods, having originally come out in 1989. Now it’s back with new, improved miniatures, but its RPG-on-a-board approach, complete with games master, is still top of the range. Said GM has a booklet with the scenario secrets while the other players take the role of heroes, exploring the dungeon, which the GM reveals as they round corners and open doors, fighting GM-controlled monsters and looting treasure. It’s still perhaps the closest thing you’ll get to a true role-playing experience, full of mystery, narrative and upgrading your heroes, but with family-weight rules and the tactical chops of a board game. Once you’re done with the campaign in the box, there are plenty of additional HeroQuest expansions crammed with new adventures.

Arkham Horror: The Card Game

Horror board games are another popular frontier for role-playing, but it’s a hard call for board games because the players need a degree of control to make tactical decisions which, in turn, detracts from the horror. This is the best candidate: based loosely on the works of H. P. Lovecraft, players work together to solve mysterious hauntings and horrid crimes, linked to alien worlds and beings beyond our imaginations. The horror comes both from a challenging difficulty level and the bleak narratives that underpin each adventure, with an ongoing series of expansions spinning the yarn into ever-more surprising places. The strategy, meanwhile, is down to your deck-building skills as you improve your character, and staying atop the statistical probabilities offered by the aptly-named chaos bag.

The Lord of the Rings: Journeys in Middle-Earth

Given the appeal of fantasy settings in role-playing board games, it’s no surprise that Middle-earth, the setting that arguably popularized the whole idea of fantasy world-building, gets a look-in. The good news is that it’s a great adaptation, nestled comfortably between Tolkien’s famous stories, so it allows players to feel a part of his epic creation without stepping on his narrative beats. The core of the game sees the heroes building card decks to represent their powers and abilities, but it’s ably supported by lots of novel ideas. Some of these, like the tile scale-flipping to combine overground and underground exploration, are in cardboard while others make great use of the supporting app, such as solving carefully constructed mysteries based on clues drip-fed by the narrative text.

You can also check out our review of The Lord of the Rings Roleplaying board game, which we also loved.

This War of Mine: The Board Game

Not all heroes wear capes, so the saying goes, and in This War of Mine, heroism is just desperately trying to keep your friends alive against the odds in a war-torn city. It’s an unusual and powerful setting for a role-playing board game, as it was for the computer RPG that inspired it. During the day, your little band needs to scavenge the resources they need to survive, hoping against hope to find what’s required. At night, you’ll need to barricade your hideout and keep watch for raiders, soldiers and other hostiles who might come for whatever meager scraps you’ve managed to pull together. The mechanics of resource gathering and base-building are supported by a book of narrative text, the whole forming a shocking indictment of the horrors of living in a conflict zone, made personal by the way the board game places you in charge of your survivor’s fate.

Descent: Legends of the Dark

Part of the appeal of having role-playing on a board, rather than a screen on a paper character sheet, is the look and feel of the thing. And in terms of visuals and production values, Descent: Journeys in the Dark is king of the pile with its trays of finely sculpted miniatures and extraordinary three-dimensional cardboard terrain, allowing you to construct swamps and dungeons that pop out of your tabletop in almost magical detail. Thankfully, the game engine underneath all that window dressing is very much up to par, with a supporting mobile app sending your party on a series of quests, complete with narrative and inter-scenario links that see you shepherding the treasures you’ve found to gain access to new powers and equipment. See our Descent: Legends of the Dark review for more info.

Mice & Mystics

Role-playing board games, with their grand tales of adventure and lovely components, are often a magnet for younger players, yet many of them are too long and complex for shorter attention spans. Mice & Mystics aims to bridge the age gap by telling a compelling story of a band of loyal adventurers turned into mice as they try to save a fantasy kingdom from the clutches of a tyrant. They’ll still need to pull what strings they can as they seek to return to human form while thwarting evil and a worrying number of cockroaches. With simple tactical mechanics and lots of whimsical adventure, this is a crowd-pleaser for all ages.

Tainted Grail The Fall of Avalon

While most role-playing board games focus on their mechanics, Tainted Grail wants to tell an extraordinary story. It heaps Celtic legends on top of its Arthurian base to create a rich world, but one beset by challenge in which your characters must band together in order to survive. Doing so means finding and managing resources in a satisfying strategic puzzle, but the real focus is the colossal, branching, narrative campaign, ably supported by superbly written and plotted text, which has so many different paths that you can play this monster game multiple times and still not see the same tales told.

How do RPG Board Games Relate to Tabletop RPGs and Video Game RPGs?

“Role-playing game” (RPG for short) as a term began with Dungeons & Dragons, which was the first published ruleset to bring form around an experimental practice of telling narrative, character-based stories using miniature wargame rules. These new creations were distinct enough to need their own term, and role-playing seemed a succinct way to describe the way you inhabited a character very different from your own, in a make-believe world full of challenge and adventure.

These kinds of games, often differentiated from later types of role-playing by the moniker “pen-and-paper RPGs”, sell themselves on their creative and imaginative potential. The sky isn’t even a limit when it comes to what you and your group can conjure up together. But there’s no denying that a lot of players also got a lot of satisfaction from manipulating the crunchier bits of the rules – skill checks and tactical movement – and from seeing their characters gain power and advance. Early pen-and-paper RPGs also needed a Games Master to run proceedings, a role which many players were unwilling to fulfil.

These two factors lead to the creation of board games and video games based on the concept. Either the board and cards or the computer took the place of the Games Master, using either the programmer’s imagination or random factors to create a world for the player(s) to explore, while the strategy-minded were satisfied by the lure of levelling up their character and exploiting the game’s mechanics in order to win.

While role-playing has become an established term for this genre in video gaming, spawning sub-genres such as JRPGs (the J stands for Japanese) and Rogue-likes after one of the earliest computer RPGS, there’s no equivalent term in board gaming. That’s surprising, given that it’s a very popular category in its own right, but the games tend to be referred to as adventure games or quest games rather than role playing. That’s possibly because controlling a plastic avatar on a board, instead of the more immediate gratification of on a screen, divorces players slightly from the action they’re portraying.

Whatever the reason, this plethora of different terms can be pretty confusing for players, never mind anyone to whom they’re trying to describe their exploits! To make matters worse, there’s intense cross-pollination between these scenes. Dungeons & Dragons has inspired both board- and computer- RPGs some of which have, in turn, been adapted back into material for the role-playing game. Many board game RPGs have spawned computer versions, and many computer RPGs have got the board game treatment. It’s turtles all the way down!

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.

It’s Stellarblade Versus Stellar Blade as Louisiana Company Sues PlayStation and Shift Up Over Name

Stellar Blade developer Shift Up and publisher Sony are being sued…over Stellar Blade. The plaintiff, a Louisiana-based film production company called, yes, Stellarblade, is alleging trademark infringement and claiming its business is being damaged by Shift Up’s use of the name.

The complaint, which has been viewed by IGN, was filed in a Louisiana court earlier this month by Stellarblade LLC and owner Griffith Chambers Mehaffey against Shift Up, Sony, and an unnamed insurance company that the plaintiff claims covers Sony Interactive Entertainment with liability insurance against the very allegations Stellarblade is bringing.

In the lawsuit, Stellarblade and Mehaffey claim that the Louisiana company has existed since 2010, providing “multimedia entertainment services” such as film, documentary, commercial, and music video production services. The lawsuit alleges that Mehaffey has owned stellarblade.com since 2006 and been using it in conjunction with his work since 2011.

Mehaffey notes that when Shift Up first announced its game, it was under the title Project Eve back in 2019 (it was re-revealed in 2021 at a PlayStation Showcase under the same name). However, the name was changed to Stellar Blade in 2022, and not long after in January of 2023, Shift Up first registered Stellar Blade as a video game-related trademark. Mehaffey registered his own trademark for Stellarblade in June of 2023, then send a cease and desist letter to Shift Up a month later.

Mehaffey claims that while previously, his customers were able to find information about his business easily, now people searching for Stellarblade’s work on the internet only find Stellar Blade the video game. Additionally, he alleges the trademarks for his own business are “confusingly similar”, citing the color schemes of both logos and the stylized S.

Mehaffey’s request for relief includes asking that Shift Up and Sony be prevented from using Stellar Blade or any other name similar to it, as well as asking they hand over all materials in their possession with “Stellar Blade” on them so Mehaffey and Stellarblade can destroy them. Additionally, Mehaffey is asking to be paid for damages and attorney fees. IGN has reached out to PlayStation for comment.

Stellar Blade launched back in April of this year, and we gave it a 7/10 on release. Our reviewer said it was “great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Zelda: Echoes of Wisdom Interview Reveals Host of New Details, Including Confirmation of Series’ First Woman Director

Nintendo is continuing its Ask the Developer series of published interviews with game development leads, this time on The Legend of Zelda: Echoes of Wisdom. In parts 1 and 2 of this interview, the company reveals a number of tidbits about Echoes of Wisdom, including Grezzo as the elusive co-development studio behind the project and Tomomi Sano as the game’s director, and first-ever female director on The Legend of Zelda series.

You can read the full interviews yourself, but here are some highlights. First off, Sano has a rich history in the industry, earning her first credit in 1998 for editing stage textures on Tekken 3. She began working with Nintendo in 2004 as a coordinator on Mario Party 6, and over time was involved in a number of Nintendo-published and supported projects. Her first Zelda credit was in 2011 on The Legend of Zelda: Ocarina of Time 3D as a coordinator, and she followed it up with the same role on Majora’s Mask 3D a few years later.

In 2016, Sano served as assistant director on Twilight Princess HD, and was also assistant director on Mario & Luigi: Superstar Saga + Bowser’s Minions and Bowser’s Inside Story + Bowser Jr.’s Journey. Most recently, she was a project coordinator on the Switch version of Link’s Awakening in 2019. According to the interviews, Aonuma apparently “almost always” asks Sano to be involved with Legend of Zelda projects at Grezzo.

The origins of Echoes of Wisdom

Grezzo and Nintendo co-developed Echoes of Wisdom, but in the interview, series producer Eiji Aonuma says that Grezzo had an even greater role than usual on the game. Apparently, Nintendo wanted Grezzo’s take on Link’s Awakening to serve as a blueprint for top-down Zelda games this generation, but didn’t just want to only do remakes. So the team asked Grezzo to pitch ideas internally for a new Legend of Zelda game, marking the first time the studio was challenged to participate in a Zelda project from the conceptual state. According to Aonuma, everyone in the studio participated across disciplines, pitching ideas to Aonuma, and it took Nintendo three days to review all the proposals.

Ultimately, the idea that won wasn’t exactly what Echoes is now, though it was kind of close. The winner was a “copy-and-paste” gameplay style combining the “top-down and side-view” gameplay styles seen in Link’s Awakening.

“These were the two basic elements, and from there, I asked them to think of ways to add some freedom,” Aonuma says. “Having worked on games in the Legend of Zelda series over the years, we started to feel that fans may not continue playing this franchise unless they can think independently and try various things freely on their own, rather than following a set path. Even when it comes to solving puzzles – in a game in the Legend of Zelda series, having the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda-like.’ Hence, we need to increase the degree of freedom to achieve that. With this in mind, I asked Grezzo to use those two elements as a foundation for the gameplay and add freedom on top of it.”

What Grezzo came up with was more of a “dungeon editor” game than what Echoes of Wisdom ended up being, where Link could copy and paste objects to create original dungeons. They prototyped this version for about a year, but Aonuma “upended the tea table” so to speak in changing the premise to focus more on copy-and-paste as a gameplay and puzzle-solving tool.

The rest of the interview discusses some of the different ways in which Nintendo and Grezzo had to navigate the challenges of giving a player access to copy-and-pasting over 100 objects in the game anywhere, anytime. That includes challenges with how every object can interact with both top-down and side-view gameplay, and struggles in ensuring gameplay didn’t feel too slow while the player waits for enemies and echoes to take actions against one another.

One particular sticking point, per Aonuma, was placing restrictions on what the player can do with Echoes early on, or in dungeons. Earlier in development, Aonuma says the team tried to put restrictions on Echo use out of fear players would break the game. But over time, they discovered this wasn’t necessary, and gradually lifted these restrictions until the final version of the game had almost none from the start.

All this led to further enabling players to “be mischievous,” which was a key phrase used during development.

We wanted to do some things that were really out there.

“We came up with this key phrase because we wanted to do some things that were really out there,” Aonuma says. “For example, if you roll something like a spike roller along the ground, that’s a lot of work, because it can hit all kinds of things, but if we didn’t allow for this possibility, it wouldn’t be fun. (Laughs) The development team called these kinds of ideas ‘being mischievous.'”

Sano adds that the team created a document explaining what “being mischievous” meant “so that everyone could return to this concept if they weren’t sure how to proceed.”

“There were three rules,” continues Grezzo director Satoshi Terada. “Be able to paste things however, wherever, and whenever you like. Make it possible to complete puzzles using things that aren’t there.”

Sano shares the third. “Being able to find uses for echoes that are so ingenious it almost feels like cheating should be part of what makes this game fun.”

Aonuma concludes by referencing the Myahm Agana shrine from Breath of the Wild, an infamous motion-sensor puzzle where players had to use the Switch controller to move a platform and tilt a ball through a maze to a finish line. However, the puzzle also allowed players to flip the entire platform upside down and roll the ball across a smooth surface to the goal.

“If this kind of solution isn’t allowed, then it’s not fun,” says Aonuma.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.