Console-playing Baldur’s Gate 3 fans no longer have to look at PC players in envy — Patch 7 is available on PlayStation 5, Xbox Series X/S, and Mac today.
Highlights of the patch include 13 new endings for players doing evil runs, including unique new endings for each Origin character, as well as revamped split-screen. But the real highlight is the new Mod Manager, allowing console players to take advantage of the bevy of mods players have made for the hit RPG.
While console players can’t use the official toolkit to create mods, they can now use those that have been made with the toolkit, and that have passed internal testing. There are currently 69 mods that have passed internal testing, and Larian says more will become available on console and Mac as they continue to test them.
Larian also released a couple of videos to celebrate the news: a fresh animated short in collaboration with Mashed and Spud Gun Studios (nice bowl cut, Astarion) and one highlighting five mods that console and Mac users can now get their hands on.
The absolutely massive Patch 7 includes even more than mods and new evil endings, also adding Honour Mode improvements, new Legendary Actions, and various gameplay improvements and bug fixes. Larian also notes that Hotfixes #26 and #27 are available on all platforms today as well.
Patch 7 was long rumored to be Larian’s last update to Baldur’s Gate 3, although the studio clarified last month that it’s not the final patch after all — but declined to offer specifics on what’s to come. For more in the meantime, check out our recent interview with the developer looking back on the year since release.
Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.
One of our favorite Xbox Game Pass Ultimate deal has returned at Woot, providing another opportunity for users to stack their membership at a discounted rate. You can get three months of the service for just $36.49. This price won’t stick around for long, so act fast to secure your membership.
Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the start of October, we’ve got you covered there as well. The Xbox Game Pass October wave 1 lineup is:
Open Roads (Console) – October 2 Game Pass Standard
Sifu (Cloud, Console, and PC) – October 2 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Mad Streets (Cloud, Console, and PC) – October 7 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Inscryption (Cloud, Console, and PC) – October 10 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Another massive piece of Game Pass news is that Call of Duty: Modern Warfare 3 is officially available to play on Game Pass right now for console, PC Game Pass, and Game Pass Ultimate users. This features the full package for CoD fans: the campaign, multiplayer, and zombies modes. Subscribers can also expect to see Call of Duty: Black Ops 6 day-one on Game Pass when it releases on October 25. However, for those subscribing to the new Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases, meaning Black Ops 6 will likely not be available on that tier.
What Games Are Leaving Xbox Game Pass?
Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on October 15.
If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
Smite 2 developer Hi-Rez Studios has laid off an undisclosed number of employees as the MOBA sequel struggles throughout its early access period.
Hi-Rez Studios CEO Stewart Chisam announced the layoffs on X/Twitter alongside a shift in strategy for Smite 2, which launched in early access on August 27 and is planned for a full, free-to-play launch in 2025.
“We’re making some difficult but necessary changes to ensure Hi-Rez’s long-term success, with a specific focus on positioning Smite 2 for a long and sustainable future,” Chisam said.
We’re making some difficult but necessary changes to ensure Hi-Rez’s long-term success.
“As part of this internal reorganization and reprioritization, we are laying off some team members across Hi-Rez. This will disproportionately impact those in marketing and publishing roles, as well as some from our Evil Mojo, G&A, and Titan Forge divisions. The game team roles impacted disproportionally affect our team working on cosmetic skin content and system features.”
Hi-Rez is now focusing entirely on Smite 2 beyond “small teams supporting light updates” for its other games. It is “exclusively prioritizing gameplay development in the near term” instead of the cosmetic and monetization features previously planned.
Chisam assured the development team hasn’t been decimated by the layoffs, saying it’s still a “significant size” and larger than the development team behind the original Smite for the majority of its lifecycle.
“Our goal for Smite 2 in the near term is to create the best possible game experience for our community and a game that provides joy to players and can sustain itself long into the 2030s,” Chisam added.
“As we’ve gained experience through the Alpha, the process of migrating gods from Smite 1 to Smite 2 is now clearer, and we also better understand what players want from the game. We’re doubling down on ensuring this transition meets player expectations and moves faster, taking into account the lessons we have learned in the early alpha.”
The sequel has not necessarily gone down well with fans, however. Only 55% of its Steam reviews are positive and concurrent player numbers have fallen off, having premiered at 12,549 but dropped off to a 24 hour peak of jut 1,869, according to player tracking website SteamDB.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
Three months later Krafton announced its intention to buy Tango Gameworks. Only the Hi-Fi Rush intellectual property was brought over as part of the studio transfer from Microsoft-owned Zenimax Media to Krafton, leaving the likes of The Evil Within and Ghostwire: Tokyo behind.
In a new interview with GamesIndustry.biz, Krafton’s head of corporate development Maria Park was asked about the company’s plan for the Hi-Fi Rush franchise following the acquisition. Park said Tango Gameworks wants to bring the first game to other platforms, such as Nintendo Switch, and wants to work on Hi-Fi Rush DLC. Rather than rush out a sequel, Tango Gameworks wants to “take the necessary time to refine the game and come up with a different experience,” Park added.
But what of the sequel? Park revealed that not only was Tango Gameworks working on Hi-Fi Rush 2 when Krafton first met with the team, but it had a six month old build ready, with the goal of offering a more open world type of game after the linear level design of the first.
“Yes, the team was working on Hi-Fi Rush 2 when we first met them,” Park said. “They want to make sure [it] surpasses the expectations of the existing fans. For instance, some of the feedback about Hi-Fi Rush was that some people felt it was [just] going through factories, so now they want to give a more open world type of experience. I don’t think it’s going to be completely open world, but a more dynamic environment [that] you play in. Also, having more advanced technology applied to the rhythm action so that it feels more synchronized.”
I don’t think it’s going to be completely open world, but a more dynamic environment [that] you play in.
Park continued: “I think the build that we looked at was about six months old when we went to meet with them. At the moment, because the IP acquisition is in progress, it’s been on hold because all the related assets and tools will be transferred to Krafton from Microsoft. But yes, we’ll continue working on it for sure. Like I said, we won’t really rush to the market just to deliver a sequel. We want to make sure that the sequel is actually at a quality level that surpasses the community’s expectations.”
Meanwhile, Park confirmed Tango Gameworks was working on anniversary content for The Evil Within, which is now unlikely to see the light of day. Park also said that by the end of the acquisition process, around 70 to 80 of Tango’s 90 staff will have joined Krafton. “We’re also going to backfill some of the positions that are immediately in need,” Park added. “So the studio total will probably add up to around 90 to 100 towards the end of the year or the beginning of the next.”
Park also teased that Tango Gameworks has a new co-op online game under development, and that Krafton will bring its live-service expertise to bear and “help bring it to the next level.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Sony has released the PlayStation Plus Essential Tier games for October 2024, meaning subscribers can now download Dead Space (PS5), WWE 2K24 (PS4 and PS5), and Doki Doki Literature Club Plus (PS4 and PS5).
First revealed on during Sony’s 2024 State of Play, all three games are available at no extra cost to PlayStation Plus subscribers until November 4.
Dead Space is perhaps the biggest game in October’s line-up. It arrived in 2023 as a remake of the survival horror classic that puts players aboard a desolate space station with very little to protect them from the invading hoards of aliens.
“Dead Space is a superb remake and undoubtedly the definitive way to experience one of the best survival horror shooters that Capcom never made,” IGN said in our 9/10 review.
Also available in October is WWE 2K24, the latest in the long-running wrestling franchise from 2K Games.
“While not drastically different, WWE 2K24 is better in almost every way, touting small but smart additions to well-tested systems and modes as opposed to taking bigger risks,” IGN said in our 8/10 review.
Finally, Doki Doki Literature Club Plus is a revamped version of the beloved indie title. “The Literature Club is full of cute girls,” reads the synopsis. “Will you write the way into their heart? Now that you’re a club member, you can help make the dream of creating something special out of the things you love come true!” While all cute and fluffy on the outside, however, the visual novel holds a very sinister secret.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
The main party members of Baldur’s Gate 3 — including characters such as Karlach, Astarion, and Shadowheart — are getting official Dungeons & Dragons miniatures from WizKids.
The D&D Icons of the Realms: Baldur’s Gate 3 box set is now available to preorder on the WizKids website for $49.99 and comes with seven minis in total.
Alongside Karlach the tiefling barbarian, Astarion the elf rogue, and half elf cleric Shadowheart, the box set also includes Gale the human wizard, Lae’zel the githyanki fighter, Wyll the human warlock, and Withers, the wise zombie man who revives fallen allies and summons companions in Baldur’s Gate 3.
“Transport your favorite characters from the screen to the tabletop with the new D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set,” reads the official description. “This set features seven iconic characters from the critically acclaimed Baldur’s Gate 3 video game, perfectly recreated as detailed, pre-painted miniatures.
“Housed in non-blind windowed packaging, this set includes pre-painted miniatures for Astarion, Karlach, Gale, Shadowheart, Wyll, Lae’zel, and Withers. The set is perfect for Dungeon Masters looking to feature a famous character or as a collector’s piece for Baldur’s Gate and D&D fans.”
As mentioned, the set is particularly exciting for dungeon masters who happen to be fans of Baldur’s Gate 3, the D&D based role-playing game that proved a critical and commercial hit in 2023. It allows players to meet the Baldur’s Gate 3 party in their own campaigns, fitting around the story of the video game. A nice option to have, perhaps, given Baldur’s Gate 3 developer Larian has now moved on from Baldur’s Gate 3 and Dungeons & Dragons to make a brand new game.
The set obviously doesn’t include the additional party members characters can pick up later such as Halsin or Minthara, but perhaps this leaves a little room open for WizKids to release a second Baldur’s Gate 3 box set.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
Square Enix has provided an update on the potential for an Xbox port of Final Fantasy 16, saying it wants to release the game on Microsoft’s console but can’t share a release date yet.
Speaking to Video Games, Square Enix’s Naoki ‘Yoshi-P’ Yoshida, producer of both Final Fantasy 14 and Final Fantasy 16, strongly suggested Final Fantasy 16 will eventually come out on Xbox by telling fans not to give up hope.
“Of course we did announce the PC version of the game, so looking towards the Xbox version, we do want to release it on Xbox,” Yoshida said.
“But when it comes to the specifics such as when the game would be available and such, we are not in a position to be able to share anything. But of course, I want to say that it’s not as if there’s zero hope, and we very much do want to achieve that. So players should not give up in terms of their hopes.”
Final Fantasy 16 launched as a PS5 exclusive in June 2023, with its PC version launching last month. IGN’s Final Fantasy 16 review returned a 9/10. We said: “Featuring fast, reflex driven, action heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”
Last month, Square Enix made public its dissatisfaction with Final Fantasy 16 and Final Fantasy 7 Rebirth’s commercial performance, admitting neither game met profit expectations.
In a financial results briefing held May 13 but only released in September, Takashi Kiryu, president and representative director of Square Enix said: “In the HD Games sub-segment, we released multiple new titles, including major titles such as Final Fantasy 16 and Final Fantasy 7 Rebirth, but profits unfortunately did not meet our expectations.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
PlayStation Network is coming back online after an evening outage that left users unable to play some of their games for hours.
At the time of this article’s publication, Sony’s PSN service status page still showed warnings across Account management, Gaming and social, PlayStation Video, and the PlayStation Store, with an overall warning that “some services are experiencing issues.”
This PSN issue affected all PlayStation consoles currently supported (PS Vita, PS3, PS4, PS5) and other services that require a PSN login.
The Japanese Ask PlayStation Twitter account said Sony was investigating and carrying out recovery work. “We sincerely apologize for any inconvenience caused,” Sony said.
However, users are reporting PSN is slowly coming back online, and IGN was able to log in to PSN this morning in the UK.
The PSN outage once again raises issues with a lack of true offline play for many single-player focused games. Does it play?, which tests commercial releases to ensure they work internet free, tweeted: “Good thing we have internet so we aren’t affected by offline services. Oh, wait, that’s not how it works.
“Has anyone tried registering a detachable disc drive? Does that still work?”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Annapurna Interactive has moved to reassure fans concerned over the future of Silent Hill: Townfall after a significant upheaval that saw a mass walkout at the publisher.
The upshot is concern over the future of games set to be published or co-developed by Annapurna, and one of those games is Silent Hill: Townfall.
Silent Hill: Townfall was announced two years ago, in October 2022, as a co-production between Annapurna Interactive and Observation and Stories Untold developer No Code Studios. Silent Hill: Townfall’s reveal consisted of a series of unsettling images, with most of the teaser swapping between images of ocean waves in black and white (and, at the end, bright red) and a slow zoom in to a pocket CRTV, while a voice demanded to know why the listener was here.
At the time, No Code creative director Jon McKellan said Silent Hill: Townfall “respects the source material but also does something a little bit different with it.” But we have yet to hear more on the project and now, two years later, and in the context of Annapurna’s high-profile troubles, there is growing concern over its development.
But in a tweet, Annapurna moved to calm that concern, firstly by apologizing for it and then insisting Townfall will continue to be co-developed with Konami and No Code.
We deeply apologize for any concerns about SILENT HILL: Townfall. SILENT HILL: Townfall will continue to be co-developed by KONAMI @Konami, Annapurna Interactive @A_i, and No Code @_NoCode. pic.twitter.com/Wd4m4OsauS
Still, there is no release date for Silent Hill: Townfall, and we have seen any new trailers for it since its announcement.
Silent Hill: Townfall isn’t the only game on Annapurna’s books. It’s got Mixtape from Beethoven & Dinosaur, the developer of The Artful Escape, and Blade Runner 2033: Labyrinth, among many others.
IGN’s reporting has revealed that at Annapurna a tiny leadership team is struggling to ensure that around 40 projects have the support they need, while the company’s partners have been left at various stages of development and uncertainty as to what comes next.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
We learned a lot of new information about Monster Hunter Wilds at Tokyo Game Show 2024 during the Capcom Online Program and extended Scarlet Forest gameplay stream, including the reveal of the foul Congala and fowl Yian Kut-Ku. Both monsters are returning to the series after a long absence. Here’s a quick breakdown of everything we’ve learned with comments from the developers.
The Fanged Beast Congalala, a Farting Pink Ape
Technically, we could’ve made an educated guess that Congalala would be returning to the series thanks to the distinctly pink armor the hunter was wearing in the official Dual Blades showcase. But it was finally officially confirmed during the Scarlet Forest gameplay stream, where the developers said fans have wanted Congalala to return for quite some time. Congalala is a Fanged Beast first introduced in Monster Hunter Freedom 2 for PSP (at least in the US).
Congalala resembles a gorilla, except it has striking pink fur and a tail that’s often holding a mushroom. Its main, disgusting way of attacking is through visible farts that throw brown debris into the air and belches that change depending on the food it most recently ate. In Wilds, before a certain move, Congalala will produce a special item called “Truffle de Conga” which can be stolen and used in your own cooking.
Congalala can also cover you in a “stench” so powerful you’re unable to consume anything, including health potions. Make sure to bring Deodorant out on hunts in the Scarlet Forest which is where you’ll encounter Congalala, at least for the first time. Luckily, recovering from such a stench is simple with Monster Hunter Wilds’ new Optimal Status Recovery option in the radial menu. With this, you’ll have quick access to whatever item is needed at the moment, so you won’t have to dig through the item pouch while it’s too stinky to think.
In an interview with IGN, Monster Hunter Wilds director Yuya Tokuda says this new feature is meant to be a quality of life improvement, but you may not find yourself using it as often as you think because the Palico will be “on it” trying to heal you. The same can be said about the Optimal Health Recovery option, which will not only use guild-issued healing items like Rations before dipping into your hard-earned stores of Potions but will use the item that will get you closest to full recovery without overdoing it.
The Bird Wyvern Yian Kut-Ku, the Original “Tutorial Monster”
Yian Kut-Ku is the very first flying monster Hunters faced in the original Monster Hunter for PS2, and has the honor of being the first returning monster to be revealed after Rathalos.
Like Congalala, Yian Kut-Ku is also pink, and resembles a goofy-looking, scaly bird monster. While Yian Kut-Ku moves around a lot and is fairly quick, it usually trips and falls when it charges. Kut-Ku’s other main attack is fireballs, making it an early resource for Flame Sacs.
Monster Hunter Wilds executive director and art director Kaname Fujioka says Yian Kut-Ku was given the honored spot of first properly revealed returning monster afer Rathalos not just because they love Yian Kut-Ku, but because he thinks it’s “a sort-of well-known, popular, and beloved monster among the fan base.” Fujioka adds, “This choice of the next reveal was something that I think showed that we love Monster Hunter just as much as you guys do, and we’re always thinking about what would be fun to bring back.”
As for why Yian Kut-Ku is being brought back for Wilds specifically, Fujioka says it would be great to see how Yian Kut-Ku appears in Wilds’ pack system, where the same large monsters can appear in a group for the first time.
Customizable Seikrets
During the Scarlet Forest gameplay, we also saw the hunter riding a differently colored Seikret. The Seikret is the mount in Monster Hunter Wilds, and it was confirmed during this stream that we can customize its colors. Not much else is known about the depth of this customizability just yet!
Alongside the two monster reveals, the Scarlet Forest gameplay stream also showed a portion of a hunt with Uth Una, the Leviathan revealed during the most recent PlayStation State of Play. There were also details on how fishing in Monster Hunter Wilds will be a little more involved when reeling in a big fish.
Lastly, though unrelated to Monster Hunter Wilds specifically, there were more announcements for Monster Hunter’s 20th Anniversary, including a special Rathalos Fender Telecaster guitar. Capcom also revealed that Monster Hunter is getting special collaborations with both Transformers and Digimon. For Transformers, a Rathalos Prime Transformer figure; and for Digimon, two special V-Pets featuring monsters from Monster Hunter as well as special fusion monsters. RathalosGremon is a fusion of Greymon and Rathalos, and ZinoGarurumon a fusion of Garurumon and Zinogre. As of now, we’re unsure if these will be officially available outside of Japan.