Upcoming Alan Wake Update Will Remove David Bowie’s Space Oddity From the Soundtrack, Replace It With a New Original Song

Remedy Entertainment will soon issue an update for the original Alan Wake that will remove one of its songs on PC.

The studio announced the news in a post on the official Alan Wake X/Twitter account, saying that the changes will arrive in a few days, starting September 10 at 11 a.m. UTC. It’s an update that will affect Steam, Epic Games Store, and GOG versions of the 2010 experience, removing David Bowie’s classic ‘60s tune, Space Oddity.

The dreamy rock song appears in Alan Wake to bookend the story as it plays over its credits sequence. It’s a notable finale for the adventure that eventually picks back up in Alan Wake 2, but Remedy isn’t leaving fans without a proper replacement. When Bowie’s spacey song is removed from Alan Wake, an original song written by Petri Alanko called Strange Moons will take its place. The composer has worked with the studio on projects like Control and Alan Wake 2 in the past, so while we can’t hear what Strange Moons sounds like yet, expect it to fit in with the atmosphere fans love the series for.

Remedy notes that Alan Wake Remastered, which released in 2021, will not be affected by the impending update. Meanwhile, Alanko took to X to tease what Strange Moons has in store, saying that a slice of the song was once included in an original Alan Wake level that was “cut out long before release.”

Expired music licenses have impacted games in the past, so while it may be disappointing to hear Alan Wake join the list of affected titles, it isn’t a complete shock. Just earlier this year, Yager Development’s Spec Ops: The Line suffered an even worse fate when publisher 2K announced that it would be completely delisting the experience from a number of digital storefronts due to the expiration of “several partnership licenses related to the game.” While it wasn’t explicitly stated that the 2012 third-person shooter’s removal was related to music licenses, many believe the frequent appearance of notable songs in-game is to blame.

We gave the PC version of Alan Wake a 9/10 in our review, saying, “Remedy has built a world that, despite being a fantastical realm of twisting shadows and realities, is solidly anchored in authenticity.” With or without Bowie, the franchise will continue to be a part of Remedy’s connected universe of IP. The studio’s future plans include movies based on some of its franchises and Control 2.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

How Will PS5 Price Increases in Japan Impact the PS5 Pro Price? What the Experts are Saying

It feels like every few months or so, we’re writing about another price hike. Often, we’re talking about subscription services such as Netflix, Hulu, Disney+, PlayStation Plus, or Xbox Game Pass. But we’ve also written about multiple price increases on gaming hardware in recent years. The PS5 pricing jumped everywhere except the United States in 2022, and the Xbox Series X followed suit one year later. Now, we’re watching hardware prices rise yet again – this time on the PS5 in Japan.

Common as it has become to see costs tick up and up this console generation, Sony’s Japanese price hike comes at a surprising time. Rumors have been swirling for months that the company is on the cusp of announcing and releasing an even more expensive console in a PS5 Pro. Assuming those rumors are founded (and they do seem to be), what’s Sony thinking jacking up console prices before releasing something even more expensive? Will ever-increasing sticker prices impact sales of either box?

Once again, I asked professional analysts to explain the situation. Here’s what I learned.

Why did Sony raise the price of the PS5 in Japan?

The answer here is a fairly simple one: economics. I spoke to Kantan Games’ Dr. Serkan Toto, Michael Wagner from Newzoo, and Daniel Ahmad from Niko Partners, and all three agreed that the PS5 price increase in Japan isn’t some sort of harbinger of global price increases to come. “Japan is coming out of literally decades of deflation, prices are generally going up for consumer goods over here, and Sony is simply jumping on that bandwagon.“ Toto explained.

Ahmad offered more detail in a lengthy post on X/Twitter. He noted that since launch, the cost of a PS5 with a disc drive has increased by 60% and the cost of the all-digital edition has increased by 82.5% in Japan.

“Sony cites a challenging external environment, including fluctuations in the global economy, for the reason behind the three price increases,” he continued. “Japan is on the extreme end, but other markets have seen 1 or 2 price increases too, which is unique for console hardware.

“The weakened yen against the dollar is certainly one reason. In 2020, the PS5 launched for what was the equivalent of $480. Today, that would be equal to $345, hence price increases to what is essentially $550.”

Ahmad added that crackdowns on exports of Japanese consoles to other markets, especially China, was another likely factor.

As for what this means for everyone else, Toto and Ahmad confirmed that the price increases were likely limited to the Japanese market for the foreseeable future. And while no one was willing to speculate as to whether we’d see a comparable Xbox console price increase in Japan anytime soon (Xbox raised the price on the Xbox in Japan already in early 2023), Toto and Ahmad both acknowledged that both companies were under economic pressure, and would adjust strategy accordingly.

What does this mean for the PS5 Pro?

Though there’s been no official announcement yet, there are a lot of good reasons to believe a PS5 Pro upgrade of some sort is imminent. The analysts I spoke to are confident, too. Toto in particular said he has “no doubt” a PS5 Pro is coming. And everyone agreed that a PS5 Pro would obviously be priced higher than the current PS5. As Ahmad said:

“One, production and shipping costs are not declining in-line with previous generations, especially for components such as SSDs. This was especially notable during the early COVID-19 period which severely impacted supply chains and led to shortages for chips, paired with an increase in demand for at-home entertainment, which led to increasing costs. Two, console platform holders are struggling to maintain gross profit margins across the board. This has led to price maintenance (or even price increases in some markets) to ensure hardware remains profitable. Three, the Xbox Series S and PS5 Digital Edition were already sold at a significant loss on day 1. The increased focus on profitability for disc models is to try and offset losses, maintain margins, and weather external factors that may impact spending on games such as cost of living increases.”

But the other two analysts differed slightly on how Sony might make the higher PS5 Pro price palatable. Toto doesn’t believe there will be a price cut on the PS5 base model. “We can expect the PS5 Pro to cost $600 to $650 in the US,” he said. “Now, I am curious what Sony will do in the Japanese market where the current model costs 79,980 yen. For that price, you can get two Switches and almost an additional Switch Lite here. Will they dare to offer the PS5 Pro for 100,000 yen or even more?”

I am curious what Sony will do in Japan where the PS5 costs 79,980 yen…Will they dare to offer the PS5 Pro for 100,000 yen?

Wagner has a different take: “While we do not collect revenue on hardware, when the PS4 Pro version came to market, we saw a decrease in the cost of the base model. If a PS5 Pro is on the horizon, we have no reason to believe Sony will change their pricing strategy for this generation.”

Toto and Wagner also differed in their perspectives on how effective a PS5 Pro release would be for Sony. Both analysts pointed out that its projected timing ahead of the release of Grand Theft Auto 6 would certainly help bolster sales. Toto recalled that by the end of the life cycle, the PS4 Pro accounted for 10-15% of overall PS4 hardware sales. He believes a PS5 Pro can reach the same percentage.

But Wagner believes that the PS5 Pro “may not move the needle for this generation in the same way that a price decrease in the base model may,” and while GTA 6 might be a hardware sales driver, it might not be as significant as some would expect.

“We have also shown that many players are playing more mature titles that do not require hardware upgrades (Fortnite, Minecraft, etc.). Due to this, it will be interesting to see how Sony positions a Pro version to drive console sales for players who are not already interested in the base model.”

Ahmad didn’t explicitly take either position, but he did have an interesting addendum on a different console entirely.

“It’s also worth noting that [a PS5 Pro release] will likely impact the successor to the Nintendo Switch’s price in Japan too. As it’s unlikely Nintendo will be able to price it as low as the original Switch was at launch.”

The recent PS5 price increase in Japan may almost certainly be nothing more complex than a reaction to larger economic factors, especially given its limitation to one region and Xbox’s corresponding increase last year. But we’re coming off of a generation of price increase after increase on subscriptions, games, and hardware amid widespread inflation. And with a PS5 Pro seemingly imminent, a Switch successor almost certain to follow, and whatever Xbox is doing, the question of what companies can reasonably ask of consumers for a new game box is becoming an increasingly spicy one.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

NBA 2K25 Bug Has Players Competing With Clones of Their Own MyPlayer

NBA 2K25 players are encountering a somewhat hilarious but very frustrating bug that sees their own MyPlayer character cloned and competing against or alongside them.

The annualized basketball game is already available to most under the “Early Tip-Off” banner, a somewhat bizarre faux early access period available to anyone who buys the game digitally or physically at “participating retailers”, with only some retailers and Nintendo Switch players unable to play until September 6, 2024.

Players are therefore encountering unusual bugs like the character clones and sharing them online. And while facing off against another version of the heroic protagonist is somewhat of a video game cliche, it’s definitely not intentional in NBA 2K25.

“Playing my first MyCareer game. Anyone get this glitch?” asked New-Tutor-8702 on Reddit, who posted a photo of his Chicago Bulls player and his identical twin. “My MP has duplicated and is playing on court at the same time as me,” said Honest_Database_1550, who encountered the same issue on the Los Angeles Clippers.

A representative of NBA 2K25 did respond to this post, however, saying the team was “looking into this,” though no specifics regarding a fix were shared. It’s also unclear if whatever fix that comes will address all variations of the clone bug.

Putting the others to shame, SinStealer posted a photo of his Philadelphia 76ers MyPlayer cloned not just once but twice, meaning three out of the five players on the floor were mirror images of himself.

Other fans are having fun with it, of course, with one posting a monologue as if from a basketball documentary akin to The Last Dance. “He was crazy. It’s like he was all over the court. He was in front of me, I passed the ball and he was in front of that guy too,” they said.

Some clones are even stealing stats, with players reporting their own numbers being divided between them all. If a player had two clones and scored 12 points, for example, they’d only be credited for four at the end of the game.

But the opposite is happening too: Some players are being awarded for all two or three players combined. “Whichever one is in your position will get your stats but at the end of the game they all count for you,” said NOsaints16. “Combined between my three duplicates I got the GOAT achievement for tying Kobe’s 81 point game.”

And finally, some players aren’t just competing with an annoying bug but literally having to compete with themselves, as some clones are spawning on the opposite team. “I’m in the Jazz and on my second game I was going against myself on the other team for some reason,” said ShadowzOn144hz. “My points per game were divided by half to 47 and it gives feedback for both myself and the clone on the top right.”

This specific version of the bug appears to have a more explicit caus. NBA 2K25 opens with players competing for the 2025 NBA Championship. It’s overtime of Game 7 eand they must win the game for their chosen team.

It turns out to be a “manifestation,” of course, and players come out of a meditative state to begin their MyCareer proper, before the season has even begun. NBA 2K25 then asks the player to choose their actual team, but players are encountering the clone glitch if they choose a different one to their “manifestation” team.

If, for example, a player choose the Miami Heat as their “manifestation” team, and goes through the sequence of pretending to win the 2025 NBA Championship, and they then choose the Orlando Magic as their actual starting MyCareer team, they’ll come up against the clone version of themselves in the Orlando versus Miami games.

The bug will hopefully be addressed by 2K soon, though players will just have to put up with themselves in the meantime.

NBA 2K25 puts Boston Celtics star and 2024 NBA champion Jayson Tatum on the cover alongside WNBA champion A’ja Wilson. The developer announced the top 10 players just ahead of launch, revealing that three Europeans are now considered the three best basketball players by 2K.

Image Credit: SinStealer on Reddit

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Amazon Announces Prime Gaming September 2024 Lineup

Amazon has announced the September 2024 Prime Gaming lineup (Prime Gaming is a benefit of Amazon Prime membership).

Highlights include Shadow of the Tomb Raider: Definitive Edition, Greedfall: Gold Edition, Whispered Secrets: Everburning Candle Collector’s Edition, Minabo – A Walk through Life, and Eternights.

To coincide with the premiere of The Lord of the Rings: The Rings of Power Season 2 on Prime Video, Prime members also get several free games from The Lord of the Rings universe, including Middle-earth: Shadow of Mordor Game of the Year Edition, LEGO The Lord of the Rings, and LEGO The Hobbit via GOG code, and can play Middle-earth: Shadow of War on Amazon Luna.

And hot on the heels of the disastrous Borderlands movie and the official reveal of Borderlands 4, Prime members can also claim Borderlands 2, Borderlands: The Pre-Sequel, and Tales from the Borderlands for free this month via the Epic Games Store.

September 2024 Prime Gaming lineup in full:

  • Now Available: Middle-earth: Shadow of Mordor Game of the Year Edition [GOG Code] Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
  • Now Available: LEGO The Lord of the Rings [GOG Code] Based on The Lord of the Rings motion picture trilogy, LEGO The Lord of the Rings follows the original story-lines of The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King, taking players through the epic story’s events re-imagined with the humor and endless variety of LEGO play.
  • Now Available: Borderlands 2 [Epic Games Store] The time is now to take out Handsome Jack. Gather up your friends as you run rampant through the world collecting bazillions of loot and guns in an effort to save Pandora from the evil grips of the Hyperion Corporation.
  • Now Available: Shadow of the Tomb Raider: Definitive Edition [Epic Games Store] In Shadow of the Tomb Raider Definitive Edition experience the final chapter of Lara’s origin as she is forged into the Tomb Raider she is destined to be.
  • Now Available: GreedFall: Gold Edition [GOG Code] — GreedFall’s Gold Edition is the most complete way to experience the critically-acclaimed RPG, including the base game and The de Vespe Conspiracy story expansion. Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.
  • Now Available: Whispered Secrets: Everburning Candle Collector’s Edition [Amazon Games App] You’re called in to investigate and find dark and shady dealings behind the scenes, with the lives of several patients at stake. Who are these so-called ‘outcasts,’ and why are they really here? Douse the flames on this mystery as you explore hidden-object puzzles and solve mini-games!
  • Now Available: Minabo — A Walk through Life [Amazon Games App] A social simulation game where you walk the path of life while your turnip grows and thrives (or not) in its social relationships.
  • Now Available: Eternights [Epic Games Store] — Eternights is a dating action game where you try to make the most out of life during the apocalypse.
  • Now Available: LEGO Indiana Jones: The Original Adventures [Amazon Games App] Build, Battle and Brawl your way out of trouble! Play through all three classic Indiana Jones™ movies and relive your favorite Indy adventures in the tongue-in-cheek worlds of LEGO.
  • Now Available: Borderlands: The Pre-Sequel [Epic Games Store] Launch into the Borderlands universe and shoot ’n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon.
  • September 12: Tales from the Borderlands [Epic Games Store] — Tales from the Borderlands is a five-part episodic game set on the unforgiving world of Pandora between the events of Borderlands 2 and Borderlands 3.
  • September 12: 9 Years of Shadows [GOG Code] A fateful night of sorrow and ancient magic changed the life of a young child forever, and with it, everything else as mankind knew it. For 9 long years, the world has been submerged in the deepest of shadows, robbing every object and living creature of their color, their joy, and most importantly, hope.
  • September 12: Moonlighter [GOG Code] During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions — providing brave and reckless adventurers with treasures beyond measure.
  • September 12: Golfie [Amazon Games App] Play through procedurally-generated levels, build a deck of crazy card abilities, and try to beat all 18 holes. Pick your route carefully because no two runs — or shots — are the same!
  • September 12: Cursed to Golf [GOG Code] Play as The Cursed Golfer, trapped in Golf Purgatory after a freak accident takes you out as you’re about to take the winning shot of an international tournament!
  • September 12: Hell Pie [GOG Code] — Hell Pie is an obscene 3D platformer that takes bad taste to the next level! The game sees you grab the horns of Nate, the ‘Demon of Bad Taste’. He is given the honorable task of gathering the disgusting ingredients for Satan’s infamous birthday pie!
  • September 12: Showgunners [GOG Code] In a dystopian future where corporations rule, a brutal reality show is the hottest entertainment property in town! You play as Scarlett Martillo, a contestant out for revenge.
  • September 12: Arcadegeddon [Epic Games Store] Rise up and play with up to three friends in this ever-evolving cooperative multiplayer shooter. Explore multiple biomes, mini games, find hidden chests, and defeat numerous enemies and bosses.
  • September 19: Thronebreaker: The Witcher Tales [GOG Code] Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics.
  • September 19: The Falconeer [GOG Code] Become the Falconeer and soar through the skies aboard a devastatingly powerful Warbird. Uncover secrets lost to the sea as you join or oppose different factions and clans scattered throughout The Great Ursee.
  • September 19: LEGO The Hobbit [GOG Code] Reclaim the Lost Kingdom brick by brick! Join Bilbo Baggins, Gandalf, Thorin and his company of Dwarves in an epic adventure across Middle-earth to recapture the Lonely Mountain.
  • September 19: I Love Finding Cats & Pups — Collector’s Edition [Legacy Games Code] Play new mini games, solve fun puzzles and collect all the adorable cats and pups.
  • September 19: Kerbal Space Program [GOG Code] Take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecrafts that flies (or doesn’t) based on realistic aerodynamic and orbital physics.
  • September 26: Mystery Case Files: Black Crown — Collector’s Edition [Amazon Games App] A visit to Manchester Asylum takes a dangerous turn into madness.
  • September 26: Ghost Song [GOG Code] On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface in an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns and acquire new abilities to unearth this alien world’s long-buried secrets.
  • September 26: Ynglet [Amazon Games App] Jump between bubbles that float in the sky like you’re a space dolphin, as you melt into a highly reactive and dynamic soundtrack created by Ynglet’s custom (and needlessly complicated) music software.
  • September 26: Black Desert [Pearl Abyss Code] Experience intense, action-packed combat, battle massive world bosses, fight alongside friends to siege and conquer castles, and train in professions such as fishing, trading, crafting, cooking, and more.
  • September 26: Giana Sisters: Twisted Dreams [Amazon Games App] Giana Sisters: Twisted Dreams is a blistering hardcore platformer with contrasting worlds.
  • Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

  • Helldivers 2 Dev Responds to ‘Mostly Negative’ Steam Rating With the Promise of Patch That Makes ‘Significant Changes’

    Helldivers 2 developer Arrowhead has acknowledged the game’s plummeting Steam user review rating by outlining plans for a patch that makes what it called “significant changes.”

    The explosive third-person co-op shooter broke records when it launched on PC and PlayStation 5 earlier this year, becoming the fastest-selling PlayStation Studios game of all time. But Arrowhead has suffered a torrid time of late as it struggles to satisfy Helldivers 2’s fanbase, with recent months in particular resulting in a ‘mostly negative’ recent user review rating on Steam. Helldivers 2’s overall Steam user review rating remains ‘mostly positive.’

    Most of the negativity revolves around a feeling that Arrowhead has been heavy handed in nerfing Helldivers 2’s various weapons and stratagems as it balances the game. The constant nerfs have caused some players to accuse Arrowhead of stripping all the fun out of Helldivers 2, a game that revolves around blowing alien bugs and robots to bits with over-the-top guns and bombs.

    “We see the Steam reviews and we hear you loud and clear,” Arrowhead said in an update outlining the next stage of its 60-day plan to improve Helldivers 2. The developer’s goal, it said, is “to ensure that each weapon and stratagem feels powerful, responsive, and fun to use, while also fitting into the broader gameplay ecosystem.”

    Here’s what to expect from Helldivers 2’s upcoming update, per Arrowhead:

    • We are reworking Armor Penetration, Anti-Tank weapons and enemy armor and health values. As a key part of the rework we have done an initial balancing pass on over 30 weapons and stratagems.
    • We are overhauling a number of different enemies to make them feel more rewarding to kill when you use the proper tools to handle them but ensure they still feel formidable. Enemy bots, including Hulks, will have lower armor, and the number of rockets fired by enemies like the Devastator and Gunship will be limited, making combat more balanced. The armor values of particularly tough bug enemies like the Charger, Impaler, and Bile Titan will also be reduced.
    • Weapons such as the Autocannon, Heavy Machine Gun, and Anti-Material Rifle will be more effective, providing greater loadout versatility. We are also working towards additional improvements for the flamethrower weapons.
    • We’re taking this opportunity to consider new player fantasies and design goals for these weapons and stratagems based on the feedback we’ve received and the trends we’re observing during gameplay.

    The update that makes all these changes is due out on September 17. There’s no mention, however, of the addition of a new enemy faction. This week, fear that a new enemy will soon launch its attack against Super Earth emerged after a few players noticed strange behavior on the in-game Galactic War map. Where the circle layout usually only shows two factions – the Automatons and Terminids – and their progress as represented by red and orange colors, some saw a third, purple color, gaining ground. Reddit user Helldiver343 was one of the first to share their findings and posted a screenshot of the updated map before the changes “vanished.”

    The image suggests that a third enemy, likely the Illuminate, will soon rear its head, but many were quick to write it off as a glitch, mistake, or even fake. Players then grew more suspicious when additional reports of purple map progress started to show up.

    An in-game message suggested that Arrowhead was already very aware of player concerns. “Some Helldivers may have noticed a recent service outage in the Major Order Communication Display,” the message says. “The issue has since been resolved.”

    Arrowhead continued, explaining that a Comms Technician got trapped in a server room and died due to “exposure,” resulting in “organic tissue degradation on electronic equipment.” Of course, the technician’s family has already been fined for damages, too.

    Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

    Yakuza/Like a Dragon Series to Continue Being About Middle Aged Guys Doing ‘Middle Aged Guy Things’

    Ryu Ga Gotoku Studio plans to continue making Yakuza/Like a Dragon games about middle aged men doing “middle aged men things.”

    Series director Ryosuke Horii told Automaton he’s grateful for Yakuza/Like a Dragon’s influx of new players, which includes younger people and women, but said the studio doesn’t plan on changing its approach because of it.

    “We have had a large increase in new fans, including women, which we’re truly happy and grateful for,” Horii said. “However, we don’t plan to do anything like deliberately changing conversation topics in order to cater to new fans.”

    He continued: “We are middle aged guys ourselves, so I guess that’s the kind of target audience we’re going for, probably. I think this is precisely one of [the series’] selling points. In Yakuza: Like a Dragon, everything starts with three unemployed middle aged guys being like, ‘Let’s go to [the job centre].’ They have a different air about them than a group of young heroes would, complaining about back pain and the like. But this humanity you feel from their age is what gives the game originality.”

    The Yakuza/Like a Dragon series, which had a confusing name change in 2022, focused on original protagonist Kiryu Kazuma through the first six games and prequel Yakuza 0. While he was just 20 in that game, Kiryu was 37 in the first Yakuza (which was remade as Yakuza Kiwami in 2016), 38 in Yakuza 2 (remade as Yakuza Kiwami 2), then 41, 42, 44, and eventually 48 in Yakuza 6. He appears in later games too, and continues to grow older alongside the series.

    Yakuza: Like a Dragon protagonist Ichiban Kasuga, who takes over from Kiryu in what’s essentially Yakuza 7, is 42 in that game and 46 in Like a Dragon: Infinite Wealth (essentially Yakuza 8). The series does feature plenty of characters who aren’t middle aged men, but most of its main cast are.

    “The characters are flesh and blood human beings much like our players are, so their problems are relatable,” Horii said. “That’s why it’s easy to really get into the game and feel like you’re listening to conversations between ordinary people. There isn’t any typical ‘game-like’ language like ‘where is the treasure chest?'”

    Yakuza/Like a Dragon lead planner Hirotoka Chiba gave an example. “There’s a conversation where Adachi is conflicted about whether he should drink beer or not because he’s worried about his uric acid level,” he said. “We’re making the hearty talks of middle-aged dudes our identity, rather than youthfulness.”

    Fans expecting a hard left turn in the next game, which is being revealed on September 20, may therefore have to think again.

    Adachi is conflicted about whether he should drink beer or not because he’s worried about his uric acid level.

    It’s unknown if this new game (or potentially games) is the next mainline Yakuza/Like a Dragon entry, another spin-off game like Like a Dragon Gaiden: The Man Who Erased His Name, another remake like Yakuza: Kiwami or Like a Dragon: Ishin, another game from spin-off series Judgment, or something else entirely, however.

    Publisher Sega did register a trademark for something called Yakuza Wars in August 2024, however, and RGG has already said fans will be “surprised” by the reveal.

    In our 9/10 review of the last game, IGN said: “Sprawling, enthralling, and packed with dynamic brawling, Like a Dragon: Infinite Wealth isn’t just the best turn-based Like a Dragon game, it’s one of the greatest games in the entire series.”

    Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

    Astro Bot Review

    I can now die knowing that I’ve blasted bubbles of honey into the air using an elephant’s trunk, jumped up on them to reach the top of a triple-stack of chickens hiding in eggs, and then sucked the yolk out of said eggs using that same trunk. In other words, I can now die happy. For 30 years, Sony has given us a vast library of top-quality PlayStation games, but there has never been a mascot platformer among them to rival the heights that Nintendo’s Mario regularly reaches. Crash Bandicoot tried. Jak and Daxter had a decent run. Even Knack had a go, bless him. Now, though, a true contender has arrived. Packed with dozens of colourful levels and experimental abilities, Astro’s latest outing thrusts him onto centre stage, joined by a supporting cast of PlayStation’s past heroes to provide hours of pure joy. Bursting to the seams with charm, Astro Bot is an inventive, nostalgia-fuelled platformer of the highest order.

    If 2020’s Astro’s Playroom was like a museum – albeit one with fun playable exhibits – Astro Bot is like a theme park, throwing a new thrill at you around every corner and after every double-jumped gap. It doesn’t always deliver the bonkers creativity that drives the likes of Super Mario Galaxy and Odyssey, but that’s hardly damning criticism when swings of that size are rarely taken outside of Nintendo’s walls. What developer Team Asobi has designed here, though, does successfully evoke the spirit of those great platformers by birthing novel stages full of visual flourish that never cross the line into becoming mere novelties.

    A handful of the many standouts are a time-bending casino, a Japanese bathhouse-inspired level with a humorous sponge system that’s soaked in fun, and a smart level in which the floors and walls dynamically shift depending on whether a day or night button has been pressed – that last one in particular features a fantastic use of 3D space while also feeling like a page torn straight out of the Fez playbook. Astro Bot really is the video game equivalent of venturing through Willy Wonka’s chocolate factory; a delightful concoction of experimentation and joy, just without the child endangerment. Chocolate death pipes and fizzy lifting drinks are instead swapped out for sinkholes leading to treasure and an inflatable friend who helps you reach floating platforms.

    It even feels like some popping candy has smuggled its way into your controller as it fizzes and pings away, sweetly reacting to whatever is happening on screen. Astro Bot is a showcase for the DualSense’s bells and whistles unlike anything since, well… Astro’s Playroom at the PS5’s launch. Triggers tighten in your fingers and rumbles are sent through your thumbs. Raindrops tickle your palms. I found my whole body involuntarily drifting from side to side as I guided Astro’s ship with the motion controls. I’d also recommend turning your controller speaker volume up if, like me, you have it muted by default – you’ll be missing out on some fantastic audio flourishes otherwise. And while there’s nothing to quite rival the GPU earworm of four years ago (despite the best efforts of a giant singing tree), the music is a consistent delight throughout.

    Most levels are fairly linear, but some go the extra mile and are enjoyably knotty.

    That soundtrack scores levels that seem simple at first, but soon unfurl themselves to reveal tantalising depths and secrets. Most are fairly linear, but some go the extra mile and are enjoyably knotty, providing sandbox-like areas to hunt for collectibles in. There’s never the openness found in the large-by-comparison Mario Odyssey levels, but enough nooks and crannies to get stuck into nonetheless. There are even whole extra levels to find within levels, with warp points hidden like buried treasure that jet you off to new locations in the “Lost Galaxy”. I’m a big fan of this Russian doll structure and the way it introduces new lands. It ensures a constant supply of surprises throughout Astro Bot’s roughly nine-hour duration.

    Some of those biggest unexpected treats are the new powers that Astro gets along his journey. The basic movement of our little robot pal is great, with his jump, double jump, and hover hitting that sweet spot between floaty and finely tuned. But it’s the temporary abilities that come with each level that make things truly exciting. The Twin Frog gloves are a particular favourite, with their sticky tongues flinging out to provide a grapple swing option. They’re also spring-loaded, meaning any incoming projectiles can be sent back from whence they came, exploding in an enemy’s face. I also very much enjoyed the mouse mechanic, which reduces you down to a super small size, effectively turning on a “Toy Story” mode that lets you clamber up oversized shelves and leaves in search of secrets.

    Even powers from previous Astro adventures are reinvented to great effect. For example, the Monkey Climber is an evolution of Playroom’s climbing ability, but the assistance of a small robotic ape with huge hands this time means rocks can be hurled and ground pounded to great delight. Laurels are never rested on either, with new ideas and gadgets introduced right up to the final encore. Although some mechanics are reused a little more than I’d like, when such powers are recycled in later levels they’re thankfully recontextualised and given slightly new uses. The aforementioned Twin Frog gloves, for instance, are reintroduced in a cave-like level, where their grapple-swinging ability comes into its own even further, encouraging you to pull worm-like enemies out of the ground from afar.

    Outside of bosses and minibosses, there initially doesn’t appear to be a great range in enemy types. Sure, some are coated in different colours of paint or dressed to fit in with their surroundings, but they are all vanquished via the same few fundamental jump and hit combos. Later on, though, the design book opens up and introduces some of my favourite foes. These include an anthropomorphic playing card that flings a hand of clubs and spades your way, which you can then jump on to make your way towards the enemy to deal a killing blow of your own.

    It’s light touches of irony and slapstick humour that keep Astro’s playful tone going throughout.

    Much friendlier faces can be found frequently, though. Over 150 of them in fact, as characters from PlayStation’s vast library of games have made their way into Astro’s world in the form of other bots. There are the ones you’d expect like Lombaxes, tomb raiders, and a certain rapping dog but, delightfully, some are plucked from the more obscure end of the scale. Mister Mosquito, here’s looking at you kid. You’ll never know where you’ll find them either. For example, you’ll rescue everyone’s favourite tactical espionage action hero from the unfamiliar surroundings of Creamy Canyon – a dessert-based land dressed in sprinkles that’s a far cry from the steel and snow of Shadow Moses. It’s light touches of irony and slapstick humour like this that keep Astro’s playful tone going throughout. It really is just a delight from start to finish in this regard.

    Many of the PlayStation characters appear as short, charming cameos, but a handful play fully-fledged supporting roles. I won’t spoil who gets the star treatment here, aside from one – the previously revealed Kratos. His introduction sees you wield his ice-infused Leviathan axe and take on the role of the exiled Spartan himself in a thrilling change of pace, the frosty blade boomeranging around the level. It’s here where Astro Bot becomes truly magical, elegantly blending nostalgia with new ideas. Such moments essentially let you play these iconic games in miniature, lending Astro their powers and letting him loose in a level entirely built around familiar stories and settings, soundtracked by remixes of heroic themes. They’re charming and often the real highlight of the experience. I just wish there were one or two more of them, but perhaps I’m being greedy.

    It’s clear from the very first frame of Astro Bot just how much love and reverence Team Asobi has for the history of Sony’s consoles and their library of games. You choose a new save file by selecting one of three original PlayStation memory cards and are then thrust into a scene taking place on your PS5-shaped mothership. In terms of story, well… it’s light. That mothership crash lands on a desert planet after an evil alien attack, and Astro must now travel the galaxy searching for its missing parts and crewmates.

    It’s clear from the very first frame of Astro Bot just how much love and reverence Team Asobi has for the history of Sony’s consoles.

    But a deep story isn’t what you’re here for, is it? Free from the now-standard PlayStation Studios themes of threatening apocalypses, familial woe, and coming-of-age pains, Astro Bot is all about following a cheery little metal bloke around on his adventures. That’s not to say it won’t spark an emotional response, though – not through any great feat of nuanced writing, but when bumping into ghosts of PlayStation past and greeting them like an old school friend you haven’t seen in a decade.

    The crash site hub world has its own areas to explore and is packed full of quirks, such as eventually letting you customise your ship and outfit. The gacha machine mechanic makes a particularly enjoyable return, providing a satisfying way to spend the thousands of coins you’ll collect. The way it builds out the hub with memorabilia and miniature dioramas for the PlayStation-themed bots to adorably call home again proves a fun, tangible way of visualising your progress through the adventure, rather than simply watching numbers tick up on a screen. It’s not brand-new for the series at this point, but still hits all the right spots.

    I arrived at the end credits after nine hours but had only collected 206 out of a possible 301 bots on my journey. There’s plenty to do after the main levels are done, including finding the remainder of the crew, building out the rest of the hub base, and unearthing new secrets among the stars. There’s so much, in fact, that it took me another nine hours (so, 18 in total) to 100% Astro Bot and acquire the platinum trophy that comes with it. While I’d never say any of its main worlds ever approach being truly “difficult” in the pursuit of that 100% completion goal, some enemies or obstacles did take a few tries. Thankfully, checkpoints are often generously and frequently located, meaning you’re only ever moments away from the spot of your previous demise.

    An extra level of difficulty can be found in the semi-hidden trial-like stages found by exploring among the overworld’s stars, though. These short sprints are littered with fast-moving objects, numerous enemies, and precise gaps to hop across that are designed to trip you up. Throw a complete lack of checkpoints into the mix as well, and these are easily some of the toughest tasks in Astro Bot, with a final level that’s a real tough nut to crack. It’s a non-stop gauntlet of quickfire threats that made me piece together everything I had learned up until that point in a frantic, but still fun test.

    Star Wars Outlaws Director ‘A Little Disappointed’ by Its Review Scores but Vows to Improve the Game

    Star Wars Outlaws director Julian Gerighty has admitted to being a “little disappointed” in the Ubisoft game’s review scores but has committed to making it better.

    Gerighty told GamesRadar that Star Wars Outlaws — which earned a 7/10 in IGN’s review and currently sits at a 76/100 on Metacritic — brought him and the team a “level of pride, happiness, and sense of accomplishment” but he still wanted a better critical reception.

    “I’m a little disappointed with the Metacritic,” Gerighty said. “Of course, recognition from press and critics is very important to us, but players are really connecting with what we did.”

    He continued: “It’s brought me so much joy to see the incredible images being captured and shared. And I think that’s proof positive that this is an experience like no other Star Wars experience before, that lets you step into this world and enjoy some virtual tourism.”

    Star Wars Outlaws is the first open-world Star Wars game and already has a Season Pass announced, making post-launch support inevitable, but Gerighty seems eager to add to the experience beyond that.

    “This will be a game that millions of people are going to play for years and years, and we’re never going to stop improving it,” he said. “Well, that’s a lie. We’ll probably stop improving it, but today my mind is not on stopping improving it.”

    It will ultimately be up to Ubisoft how much time is spent on Star Wars Outlaws, of course, and the publisher has already faced criticism from some fans for its practices surrounding the game.

    It was the latest example in an industry wide movement to charge a minimum of $109.99 to those looking to play on its August 27, 2024 release date, with those only willing to spend the standard $69.99 forced to wait until August 30 to get started.

    Those who did pay more didn’t all have a smooth experience either, as some PS5 players were forced to restart their games following a last-minute update, and only received middling compensation from Ubisoft as an apology.

    The aforementioned Season Pass has also drawn criticism, as alongside providing access to the story expansions coming later, it locked away some content that was otherwise ready to go at launch.

    Ubisoft shares fell in value following the release of Star Wars Outlaws, with some analysts predicting lower-than-expectated sales of the game. Ubisoft has yet to comment on its performance.

    Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

    State of Decay 3 Becomes Focus for Undead Labs as It Moves on From State of Decay 2

    State of Decay developer Undead Labs has signaled the end of content updates for State of Decay 2 as it moves to focus on the upcoming State of Decay 3.

    Undead Labs has released nearly 40 content updates for State of Decay 2 in the six years since its 2018 launch on PC and Xbox One. In a blog post, Undead Labs said State of Decay 2’s final update, Update 38, is due out later this year. It aims to fix some long-standing issues, implement additional quality-of-life improvements, and permanently unlock seasonal or otherwise previously-gated content, such as Winter outfits and the Wizard Van.

    Of course, State of Decay 2 will remain playable, and as a Xbox Game Studios title it will remain part of the Xbox Game Pass library.

    “We know you love this world we’ve created and the amazing community you’ve helped build,” Undead Labs said. “While you’ve enjoyed State of Decay 2 for many years, you may have heard that we are also hard at work on the next evolution of the franchise!

    “Our ambition is to make the greatest zombie survival sim in the franchise, and to do so, we’ll be shifting our focus and resources to making the upcoming third installment, State of Decay 3.”

    Microsoft announced State of Decay 3 four years ago, during its 2020 Xbox Games Showcase. After a lengthy radio silence, State of Decay 3 resurfaced in the summer with a new trailer, below, although it still lacks a release date.

    We also learned that Undead Labs has teamed up with Fallout: New Vegas, Grounded, and Avowed developer Obsidian on a “shared world feature” that aims to provide a more flexible online co-op experience for State of Decay 3 players.

    “The acclaimed Grounded released with Undead Labs’ shared save technology and State of Decay 3 will build on that to deliver a truly open co-op world owned by multiple players,” Microsoft teased.

    In 2022, Xbox Game Studios boss Matt Booty said State of Decay 3 is built with Unreal Engine 5 and that Gears of War developer The Coalition is assisting development.

    Undead Labs itself has faced allegations of fostering toxic workplace conditions and a lack of direction.

    Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

    Harry Potter Video Game Sequel Hogwarts Legacy 2 ‘One of the Biggest Priorities’ at Warner Bros

    Following the blockbuster success of Hogwarts Legacy, Warner Bros. is working towards a direct sequel, it has confirmed.

    Avalanche Software’s Hogwarts Legacy has sold over 24 million copies since going on sale in February 2023, generating over $1 billion in revenue. It comes as little surprise, then, to learn that parent company Warner Bros. is keen on a Hogwarts Legacy 2.

    Speaking to Variety, Warner Bros. Discovery chief financial officer Gunnar Wiedenfels said the sequel is due in a couple of years.

    “Obviously, a successor to Hogwarts Legacy is one of the biggest priorities in a couple of years down the road,” Wiedenfels said. “So there is certainly a significant growth contribution from that [games] business in our strategic outlook here.”

    While Warner Bros. enjoyed a mega hit with Hogwarts Legacy, its gaming business has endured a tougher time this year following the disastrous launch of Rocksteady’s Suicide Squad: Kill the Justice League. Soon after the game’s February 2024 release, Warner Bros. admitted the failure of Suicide Squad: Kill the Justice League contributed to a $200 million hit to revenue.

    According to Bloomberg, staff at Rocksteady are currently working on a director’s cut of Hogwarts Legacy while leadership pitches a return to single-player following this live-service misstep. Rocksteady reportedly recently suffered layoffs.

    Despite these ups and downs, Wiedenfels said Warner Bros.’ games business, which also includes Mortal Kombat developer NetherRealm, continues to be a “strategic asset” for the overall company. This week the publisher released Harry Potter: Quidditch Champions, which is not connected to Hogwarts Legacy. It’s also operating Smash Bros.-style brawler MultiVersus, the VR-exclusive Arkhamverse game Batman: Arkham Shadow, and has a Wonder Woman game in development at Shadow of Mordor developer Monolith Productions.

    Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.