Pokémon World Championships Boots Competitor From Semifinals Over Seemingly Lewd Gesture, Sparking Controversy

Pokémon World Championships competitor Ian Robb had seemingly defeated opponent Fernando Cifuentes in the quarterfinals of the Pokémon Trading Card Game, advancing to the penultimate round of the Pokémon’s most prestigious competitive event. But when the next round began, Cifuentes was in Robb’s place, sparking confusion among observers and throwing the bracket into chaos.

As it turned out, Robb had been issued a loss over what The Pokémon Company International Global Esports and Events Director Chris Brown called an “unsporting conduct penalty” in a follow-up interview with IGN.

“It was an unsporting conduct penalty,” Brown said. “We applied it to the match that had just occurred and the standard penalty for that’s a match loss.”

The unsporting conduct Brown was referring to was a motion that Robb performed after claiming victory that many took to be an offensive gesture. The result was that Robb was removed from the tournament, though he was allowed to keep his prize money for placing in the final eight. Quarterfinalists receive $15,000 while the winner receives $50,000.

The decision was criticized by some fans for altering the tournament, though others came forward to defend The Pokémon Company’s judgment.

“When I first heard about it I assumed Pokemon was being soft, but after seeing the clip I think they made the right call. He should know better. It can’t be emphasized enough how much Pokemon is geared towards children. I fully understand them wanting to discourage gestures like that,” one fan wrote on Reddit.

Robb, for his part, has been mostly silent, though he did post his support for Cifuentes on X/Twitter. “I’m cheering for him today. After meeting him and his dad I could tell how much making cut at worlds meant. He’s a deserving champion.”

Ultimately, Cifuentes won the tournament, defeating runner-up Seinosuke Shiokawa in the Masters division.

Asked for more detail on how the rules are enforced in such situations, Brown said it’s a “little tricky” in Pokémon due to the way the tournament is structured. “Generally the match is not considered to be over until you’ve actually signed your match slip…And so that’s sort of that key moment. There’s other kind of moments, and this is really fine detail and sort of the rules and policies, but in the [Swiss-system tournament] for example, when the information is actually put in the computer could be a factor, because then we have to pair the next round. Single elim is a little different. But ultimately we looked at it as that penalty basically was assessed for the match that was in progress.”

Pokémon World Tournament wrapped up on Sunday, crowning its overall winners while revealing info where the next tournament will take place. The Pokémon Company also shared the release date for Pokémon TCG Pocket and other info. You can find everything announced at the Pokémon World Championships right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Pokémon World Championship Boots Competitor From Semifinals Over Seemingly Lewd Gesture, Sparking Controversy

Pokémon World Championship competitor Ian Robb had seemingly defeated opponent Fernando Cifuentes in the quarterfinals of the Pokémon Trading Card Game, advancing to the penultimate round of the Pokémon’s most prestigious competitive event. But when the next round began, Cifuentes was in Robb’s place, sparking confusion among observers and throwing the bracket into chaos.

As it turned out, Robb had been issued a loss over what The Pokémon Company International Global Esports and Events Director Chris Brown called an “unsporting conduct penalty” in a follow-up interview with IGN.

“It was an unsporting conduct penalty,” Brown said. “We applied it to the match that had just occurred and the standard penalty for that’s a match loss.”

The unsporting conduct Brown was referring to was a motion that Robb performed after claiming victory that many took to be an offensive gesture. The result was that Robb was removed from the tournament, though he was allowed to keep his prize money for placing in the final eight. Quarterfinalists receive $15,000 while the winner receives $50,000.

The decision was criticized by some fans for altering the tournament, though others came forward to defend The Pokémon Company’s judgment.

“When I first heard about it I assumed Pokemon was being soft, but after seeing the clip I think they made the right call. He should know better. It can’t be emphasized enough how much Pokemon is geared towards children. I fully understand them wanting to discourage gestures like that,” one fan wrote on Reddit.

Robb, for his part, has been mostly silent, though he did post his support for Cifuentes on X/Twitter. “I’m cheering for him today. After meeting him and his dad I could tell how much making cut at worlds meant. He’s a deserving champion.”

Ultimately, Cifuentes won the tournament, defeating runner-up Seinosuke Shiokawa in the Masters division.

Asked for more detail on how the rules are enforced in such situations, Brown said it’s a “little tricky” in Pokémon due to the way the tournament is structured. “Generally the match is not considered to be over until you’ve actually signed your match slip…And so that’s sort of that key moment. There’s other kind of moments, and this is really fine detail and sort of the rules and policies, but in the [Swiss-system tournament] for example, when the information is actually put in the computer could be a factor, because then we have to pair the next round. Single limb is a little different. But ultimately we looked at it as that penalty basically was assessed for the match that was in progress.”

Pokémon World Tournament wrapped up on Sunday, crowning its overall winners while revealing info where the next tournament will take place. The Pokémon Company also shared the release date for Pokémon TCG Pocket and other info. You can find everything announced at the Pokémon World Championships right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Nintendo Museum Direct Reveals Giant Wiimotes and Other Treasures Along With Prices and Opening Date

Nintendo held a Direct today, but it wasn’t a traditional presentation filled with new game announcements and release dates. Instead, the company turned to its history by giving us our first look at the completed Nintendo Museum in Kyoto, Japan, which is now scheduled to open on October 2, 2024.

The presentation was hosted by none other than Nintendo legend Shigeru Miyamoto, who walked through the main exhibits and activities museum attendees can expect at the new facility. Read on to learn everything announced at today’s Nintendo Museum Direct, including the existence of enormous Wii Remotes!

Miyamoto Introduces the Museum

The presentation began with Miyamoto sharing the history of the museum site, revealing that the Nintendo museum is built on the same grounds as Nintendo’s original playing card factory, which was then used for quality checks during the Famicom (NES) era. The entrance to the museum greets visitors with a Mario-themed plaza, complete with warp pipes, a question block, and more Super Mario Bros. items.

You Can Play Nintendo Games With Enormous Controllers

The highlight of the presentation was seeing the enormous recreations of Nintendo controllers visitors will be able to use to play a selection of classic Nintendo games from the NES, SNES, Nintendo 64, and Wii eras. While we got an extended demo of Miyamoto playing Super Mario Bros. alongside a museum staff member, the star of the show was undoubtedly watching two museum staff members working together to play Wii Sports Resort using a giant Wii Remote’s motion controls. Just look at it!!

Attractions that Pull from Nintendo’s Toymaking Days

The Direct only showed off three of the eight interactive experiences, but the official Nintendo Museum website details the rest. This is the full list of unique play experiences the Nintendo Museum will offer on the first floor:

  • Shigureden SP
    • Explore Hyakunin Isshu poems using smart devices and the giant screen on the floor.
  • Zapper & Scope SP
    • Experience shooting using the Zapper and Super Scope in the world of Mario that spreads out on the giant screen in front of you.
  • Ultra Machine SP
    • A batting-cage experience inside a room. Hit the balls pitched by the Ultra Machine.
  • Ultra Hand SP
    • Use the Ultra Hand to grab the balls rolling down the lanes, and drop them into the pipes.
  • Love Tester SP
    • Two people join hands and work together on tests that measure their Love Level.
  • Game & Watch SP
    • Play Game & Watch games using your own shadow.
  • Nintendo Classics
    • Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64. Choose from over 80 games to play.
  • Big Controller
    • Controllers from past hardware generations made giant. Two people must work together to take on challenges in games released back in the day.

Visitors Can’t See Every Attraction with a Single Ticket

One odd wrinkle about the Nintendo Museum is that visitors can’t experience all eight exhibits with a single ticket. As detailed on the official website, digital coins are required to experience the interactive exhibits, and each visitor is only granted 10 coins upon entry. You can’t purchase additional coins once you run out, so as of now it seems you’ll need multiple visits to the Nintendo Museum to get your hands on everything it has to offer. We’ve reached out to Nintendo for comment and clarification on this.

A Rotunda of Nintendo Products

The second floor has a gallery of products created and published by Nintendo from NES to now. This includes games and consoles in Nintendo’s catalog, complete with different iterations of hardware and game boxes to account for differences across Japan, North America, Europe, and other regions. Each section of the exhibit is marked with a big (but not quite as huge) replica of each Nintendo controller and handheld.

There are also exhibits for products played by moving your body, the evolution of the Question Block, the evolution of graphics in games like Mario and Zelda, and an exhibit of products Nintendo made before it entered the video game business, like a copy machine and even a baby stroller.

Make Your Own Hanafuda Cards

The Nintendo Museum harkens all the way back to the beginning of the company with an interactive experience where visitors can design their own Hanafuda cards. This hour-long experience does cost extra, but participants will get to take home the four cards they made. There is also a Play Room where visitors can learn to play one of the most popular versions of Hanafuda.

Along with a museum restaurant and shop Miyamoto teased at the very end of the presentation, that’s what Nintendo fans can expect if they make the long trek to the Nintendo museum in Kyoto. Tickets will cost 3,300 yen (~$23 USD) for adults, with cheaper price ranges for children. Right now, the museum is holding a lottery drawing for the chance to purchase tickets for dates beginning with the museum’s grand opening on October 2, which you can enter here.

What did you think of today’s Nintendo Museum Direct? Did it make you want to take a trip to Japan to see it for yourself? Let us know in the comments. And, be sure to check out the first details on the Donkey Kong theme park expansion at Universal Studios Japan, the next big entertainment endeavor from Nintendo.

Logan Plant is IGN’s Database Manager, Playlist Editor, and Super Ninfriendo on Nintendo Voice Chat. Find him on Twitter @LoganJPlant.

Minecraft Realms Servers Have Struggled With Being Down for Almost Week

Minecraft Realms have been struggling with downtime and other connectivity issues for almost a week now, and fans are taking notice.

Fans trying to access Realms have been reporting long loading times, connection errors, and other problems since at least August 13. It appears to have started around the release of Minecraft update 1.21.20, which included updates to Realms invite links as well as various bug fixes.

On August 15, Mojang tweeted that the Realms team was working “around the clock” to resolve the Bedrock Realms service issues. It subsequently reported that service had been restored, but connectivity issues continued throughout the weekend.

“We are still hard at work to bring Realms back online for all players. As of now roughly 70% of players should have access,” Mojang wrote on August 17. “As part of this work we have had to block traffic to Realms on 1.21.20 on all platforms other than Switch (until Switch gets the hotfix).”

Minecraft Realms are personal servers that are available to players via subscription. It’s touted as an area where fans can “easily and safely play online with their friends in shared worlds across devices.”

As of August 19, fans are still reporting connectivity issues with Minecraft Realms, which is corroborated by a large spike on Downdetector. IGN reached out to Mojang representatives for an update, but have not received a response.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

gamescom Scraps Best Nintendo Game Award for 2024 Due to ‘Too Few Submissions’

While Nintendo still has a few first-party games like The Legend of Zelda: Echoes of Wisdom and Mario & Luigi: Brothership in the works for 2024, it appears Nintendo’s gamescom presence is so small that even the event organizer has confirmed it will not issue a Best Nintendo Switch Game award this year.

A gamescom spokesperson confirmed to TheGamer today that it will not issue a “Best Nintendo Switch Game” award because the event organizers received a small number of submissions to warrant an award at gamescom 2024.

“There were too few submissions for the Best Nintendo Switch category this year,” the spokesperson confirmed to TheGamer. “The award committee, therefore, decided to cancel the category.”

This marks the first year the Nintendo Switch will not have its own award category since the hybrid gaming system was released in 2017. Last year, the recipient of the Best Switch Game award was The Legend of Zelda: Tears of the Kingdom, which also won three additional awards, including Best Audio and Best Gameplay.

Of course, it may come as a surprise to no one. In April, Nintendo of Europe representative Games Wirtschaft told IGN sister site GamesIndustry.biz that Nintendo would not be physically appearing at gamescom 2024. This news is part of the wider rumor mill as Nintendo begins to gear up for the next hardware successor for the Switch, which is often regarded as the “Switch 2.”

While Nintendo has yet to reveal its next gaming system endeavor properly, the company does not anticipate the release of new hardware before April 2025.

gamescom 2024 is set to kick off on August 2024 with Opening Night Live, which will provide a ton of major news, reveals, and announcements. For more on gamescom 2024, check out our piece, where we predict what we can expect from this year’s event and what streams are scheduled throughout the week.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Baldur’s Gate 3 New Dark Urge Ending Gets First Look From Larian

Baldur’s Gate 3 is getting a big bad new ending for the Dark Urge playthrough in September and developer Larian Studios has shared a first look at its cinematic.

In a post on X/Twitter, the studio showed (spoilers ahead) what appears to be the Dark Urge protagonist sacrificing their beloved companions Shadowheart, Lae’zel, and Wyll, using mind control to force them to jump to their deaths.

The “cinematic teaser” is 52 seconds long, suggesting the full version must be fairly significant. It will arrive alongside the final full update to beloved role-playing game Baldur’s Gate 3 sometime in September, though no specific release date has been announced yet.

“Father would be so proud,” reads the post. “Embrace your destiny and feast your eyes on a new evil ending cinematic teaser for the Dark Urge, landing this September.”

Baldur’s Gate 3 was the surprise hit of 2023, as the Dungeons & Dragons-based game captured the attention of fans in unprecedented ways with its seemingly unlimited ways to tackle a seemingly unlimited number of situations.

In our 10/10 review of the game, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Final Fantasy 16 PC Port Officially Announced With September Release Date and a Demo

PC gamers, your wait will be over soon, as Square Enix has officially announced that Final Fantasy 16 is headed to PC on September 17, 2024.

Announced ahead of tomorrow’s gamescom Opening Night Live presentation, the publisher confirmed that the PC port is on the way and will cost $49.99. Final Fantasy 16’s two DLC expansions, Echoes of the Fallen and The Rising Tide, are launching simultaneously on PC, too, but you’ll need to pay extra if you want to play them. While it’s unclear if the story add-ons can be purchased individually, Square Enix is offering a “Complete Edition” version of the game for $69.99 that comes with the base experience, both DLC expansions, and a few miscellaneous in-game items. Additionally, Square Enix confirmed that a demo is available on Steam and the Epic Games Store now, with any progress made in the demo carrying over to the full build.

Final Fantasy 16 was released in 2023 exclusively for the PS5. Last September, Square Enix confirmed that a Final Fantasy 16 PC port was in the works, which came to the surprise of many as Final Fantasy 16 producer Naoki Yoshida previously shut down the possibility of it coming to PC, noting players should go buy a PS5 if they wanted to play it. In March, during an interview with Game Informer, Yoshida revealed that the PC port of Final Fantasy 16 was in the “final stages of optimization” and hinted that the system requirements to run the game would be “somewhat high.”

In our review of Final Fantasy 16, IGN wrote: “Featuring fast, reflex-driven, action-heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world-building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Splitgate 2 Hands-On: The Evolution, Not Revolution, of a Great Idea

There are few ideas more worthy of a sequel than that which powered Splitgate. Cribbing Aperture Science’s portal tech and loading it into a competitive arena shooter? I mean, c’mon – who the heck wouldn’t want to play that?! But while the first stab at this awesome concept proved too much of a rough draft to keep players’ fickle attentions for long, Splitgate 2 hopes to build on what worked by making modest improvements to the formula. After playing four hours of its fast-paced PvP matches for myself, I think this streamlined sequel stands a much better chance of keeping my attention, even though it seems like it won’t exactly swing for the fences with the kind of significant overhauls one might hope for.

Most of Splitgate 2’s tweaks are incremental improvements rather than anything revolutionary, but nearly all of the decisions developer 1047 Games has made are welcome changes. Without question the biggest refinement is the addition of character classes in the form of the three playable factions. Aeros is all about mobility, with abilities that keep you moving faster and let you easily restore your health. My personal favorite, Meridian, is a support faction that can reveal enemies through walls for their whole team and manipulate time within an area of effect, so you can do things like shoot and reload faster, but your enemies do so more slowly. Finally, there’s Sabrask, who are brute force bruisers with sticky grenades and deployable protective walls they can shoot through while their opponents can’t.

None of the factions play all that differently from one another (you’re still always manipulating the battlefield with portals, jetpacking all over the place, and using samey feeling weapons with all three), but the abilities and equipment they each bring into battle are pretty significant, and since they all have quite short cooldowns to boot, that makes them feel pretty distinct despite having a lot in common. Dropping barriers as a Sabrask knucklehead or a time-altering dome as a Meridian agent can have a significant impact on the flow of battle, and encountering a Aeros fighter hopped up on stims and flying through the air at blazing speeds can be extremely bad for your health. It’s also neat that you can customize all three with a handful of different options for your class equipment, a few options for perks that passively augment how your character plays, and more. For example, if you want a more tactical version of the Sabrask faction, you can replace your sticky grenade with a smoke grenade that gives you a different sort of advantage with that class. Or, if you’re like me, you might just want to go into battle with a shotgun to pop out of portals and give the enemy a lead surprise at close range.

The freedom you lose from getting to assign your portal manually is more than worth sacrificing for a simpler and more intuitive experience.

Another fairly big adjustment comes in the form of Splitgate 2’s maps, which are much smaller than its predecessor’s arenas and are more conservative in their placement of surfaces you can place portals on. The original Splitgate’s maps were often too big for the player count and as a result, it took a bit too long to get into the action after each respawn. In Splitgate 2, that’s not a problem at all, and maps on the whole seem to be a lot more thoughtfully planned out. Of course, smaller maps mean there are also more opportunities for spawn killing, and at least a few of my deaths came mere seconds after spawning, which never feels great. The fact that portals only appear in select areas and are way less common than in the last game is also mostly a good thing. Plus, there’s generally less chaos and fewer opportunities for more experienced players to sweat all over newcomers with their portal-based tricks and superior map knowledge, which definitely makes for more welcoming matches. On the other hand, though, it’s a bit of a bummer that there are fewer opportunities to get creative and pull off wild stunts. I’ll probably need more time in the wild with the more prudently placed portal surfaces to say for sure whether this adjustment is for the best.

While factions and map design represent the biggest changes in Splitgate 2, most of the other adjustments are much more minor. One nice update is how your respawn timer works, which grows longer with each death, and can be sped up by having your teammates score kills against the enemy, with each frag reducing it by three seconds. Another is how portal mechanics have been simplified, so instead of having to juggle two separate commands for each part of your portal, your gun is now smart enough to do this automatically based on context. The freedom you lose from getting to assign your portal manually is more than worth sacrificing for a simpler and more intuitive experience. These minor quality of life updates might not be the game-changers one might expect from a sequel, but they definitely help nudge an already rock-solid concept in the right direction.

The flip side, though, is that so much of Splitgate 2 remains unchanged from the original that I’m genuinely not sure if it’ll be enough of a shot in the arm for this sequel to avoid the fate of its predecessor. From what I can tell, it certainly seems this will be a step up from Splitgate 1, but will it be enough of an improvement to keep my attention? Time will tell.

Indiana Jones’ Iconic Hat Just Sold for $630,000

The iconic hat worn by Harrison Ford in Indiana Jones and the Temple of Doom has just sold at auction for a whopping $630,000.

As reported by the BBC, the hat came from the collection of Ford’s stunt double Dean Ferrandini, who died in 2023.

The hat wasn’t worn by Indy in the first film, Raiders of the Lost Ark, but was made specifically for Temple of Doom. It featured in early scenes such as when Indy, Willie Scott, and Short Round jumped from a crashing plane.

Not to be confused with any other brown felt fedora, and evidence of the attention to detail literally stitched into the film, the inside lining of the hat features the gold monogrammed initials IJ.

The auction sold plenty of other film memorabilia alongside the Indiana Jones prop, including a Scout Trooper helmet from Star Wars: Episode 6 – Return of the Jedi for $315,000, a wand used by Daniel Radcliffe in Harry Potter and the Prisoner of Azkaban for $53,550, and a suit worn by Daniel Craig in Skyfall for $35,000.

Indiana Jones is still going strong in 2024 despite the original trilogy having been released in the 1980s. A fifth film called Indiana Jones and the Dial of Destiny was released in 2023, while a major video game adaptation called Indiana Jones and the Great Circle is launching soon too.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Geoff Keighley Teases ‘The Beast’ for Opening Night Live, Fans Tie It to Mystery Dying Light Game

Geoff Keighley has teased the reveal of a brand new game some fans believe is a new entry in the Dying Light series.

Keighley tweeted a live action video called The Beast, which depicts a woman desperately trying to escape from a terrifying beast in a wooded area. Alongside the tease is the promise of more information at ONL, which kicks off at 11am PT / 2pm ET tomorrow, August 20.

But what is The Beast? Fans have already linked it to a recent trademark for a new Dying Light game called Dying Light: The Beast, which popped up on the United States Patent and Trademark Office last week. Dying Light developer Techland is listed as the owner of the trademark.

The question now is whether Dying Light: The Beast is DLC for Dying Light 2, a standalone expansion, a smaller-scale entry or spin-off, or what should be considered a fully-fledged sequel in the Dying Light series.

Dying Light 2 launched two-and-a-half years ago, in February 2022, as a sequel to the hugely popular zombie kill ‘em-up Dying Light. It sold five million copies in its first month on sale. In July 2023, Chinese mega corp Tencent bought Techland for an undisclosed fee.

So, it looks like we’re going to see a new Dying Light game at ONL, but we won’t see the hotly anticipated Hollow Knight: Silksong, which Geoff Keighley has already ruled out. Confirmed games set to appear during the two-hour show include Call of Duty: Black Ops 6, Civilization 7, Monster Hunter Wilds, and Indiana Jones and the Great Circle.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.