Cast Your Vote in the First Ever Horror Game Awards

Voting is now open for the first ever Horror Game Awards. Fans can vote now in more than a dozen categories including Best Horror Trailer, Best Indie Performance, Best Character of the Year, and Horror Game of the Year. Part of Feardemic’s Fear Fest, the show will stream exclusively on on IGN’s YouTube and Twitch channels September 7. Winners will take home a coveted Golden Bat trophy.

Nominees for the inaugural edition include Amnesia: The Bunker, Bramble: The Mountain King, Dead Space Remake, Dredge, IMMORTALITY, FAITH: The Unholy Trinity, Resident Evil 4 Remake, SIGNALIS, System Shock, The Callisto Protocol, and more. Voting runs now through August 3.

The Horror Game Awards mark the culmination of a two-day event that kicks off with Black Summer 2023, a “three-hour showcase of 2023 and 2024’s most anticipated horror games with world premiere trailers, developer interviews, special guest appearances, and content creator reactions.”

Full nominees include:

Horror Game of The Year – Amnesia: The Bunker, Bramble: The Mountain King, Dead Space Remake, Dredge, IMMORTALITY, FAITH: The Unholy Trinity, Resident Evil 4 Remake, SIGNALIS, System Shock, The Callisto Protocol

Best Character of the Year – Elster (SIGNALIS), Olle (Bramble: The Mountain King), Leon Kennedy (Resident Evil 4 Remake), Jacob Lee (The Callisto Protocol), Isaac Clarke (Dead Space Remake)

Best Narrative of the Year – Burnhouse Lane, Decarnation, IMMORTALITY, SCP: Secret Files, SIGNALIS

Best Game Design – Amnesia: The Bunker, DREDGE, FAITH:The Unholy Trinity, Resident Evil 4 Remake, SIGNALIS

Best Art Direction – Bramble: The Mountain King, DREDGE, Layers of Fear, Saturnalia, Scorn

Best Score/Soundtrack – Amnesia: The Bunker, Bramble: The Mountain King, Resident Evil 4 Remake, SIGNALIS, The Callisto Protocol

Best Audio Design – Amnesia: The Bunker, Dead Space Remake, Scorn, System Shock, The Callisto Protocol

Best Performance – Nick Apostolides (Resident Evil 4 Remake), Manon Gage (IMMORTALITY), Charlotta Mohlin (IMMORTALITY) , Nola Klop (Bramble: The Mountain King), Gunner Wright (Dead Space Remake)

Best Indie Horror – Decarnation, DREDGE, FAITH: The Unholy Trinity, SCP: Secret Files, SIGNALIS

Best VR/AR Horror – Afterlife VR, Propagation: Paradise Hotel, Resident Evil Village VR, The Dark Pictures: Switchback VR, The Walking Dead Saints and Sinners (Chapter 2)

Best Horror Multiplayer – Evil Dead: The Game, Dead Island 2, Demonologist, Sons Of The Forest, The Outlast Trials

Best Horror Content Creator of the Year – Pastra, RagnarRox, Sagan Hawkes, Gab Smolders, The Sphere Hunter

Best Horror Trailer – SCP: Secret Files, Silent Hill 2, The Callisto Protocol, Silent Hill F, Scorn

Catch Fear Fest September 6 and 7, with The Horror Game Awards streaming exclusively on IGN September 7 at 11 am Pacific / 2 pm Eastern / 7 pm UK time on September 7.

Star Wars Outlaws Devs Promise It Won’t be a ‘300 Hour Epic Unfinishable RPG’

Ubisoft has a penchant for making long games. A completionist run in Assassin’s Creed Valhalla run can take up to 143 hours according to HowLongtoBeat, and some fans are worried that Star Wars Outlaws may be more of the same.

The concerns stem from a recent interview confirming that a Star Wars Outlaws planet will comprise “two to three zones” from Assassin’s Creed Valhalla. One of the main criticisms of Valhalla was that it felt bloated with content that many players felt underwhelming, which was exemplified by its huge number of map icons — an Ubisoft staple.

Speaking with IGN during San Diego Comic-Con, creative director Julian Gerighty and narrative director Navid Khavari addressed the question of what they consider to be “too big” in Star Wars Outlaws. Gerighty responded that “too big is a game that people don’t manage to play, enjoy, and finish.”

“Our objective is to really get people into a very dense, rich adventure, open world adventure that they can explore at their own rhythm,” Gerighty said. “So it is absolutely not a 200 or 300 hour epic unfinishable RPG. This is a very focused action-adventure RPG that will take people on a ride and is very manageable.”

Khavari added that Ubisoft wants players to “experience Kay Vess’ journey.”

“We’ve talked about this a lot on the team is that yes, we’re building open worlds, we’re building bustling cities and cantinas and wide open plains, but we always try to approach it from a place of character, from a place of story and realizing that this might be Kay Vess’ first entry into a planet like Toshara that we’ve crafted for this. So that’s always in top of mind, is fusing that narrative element with the game.”

Billed as an open world Star Wars adventure featuring Kay Vess as a newly-minted scoundrel, Star Wars Outlaws will let players explore multiple worlds, navigate the politics of the galaxy’s criminal syndicates, and take on missions from Jabba the Hutt (or just betray him, whereupon the famously vengeful hunt will send out the bounty hunters).

[Star Wars Outlaws] is absolutely not a 200 or 300 hour epic unfinishable RPG

Star Wars Outlaws was first revealed during Summer Game Fest and subsequently shown in greater detail at San Diego Comic-Con, with Ubisoft discussing the process of crafting a fully-explorable Tatooine and teasing some sort of role for food.

We haven’t had a chance to try out Star Wars Outlaws for ourselves yet, so it’s unclear to what extent it will resemble a typical Ubisoft game. However, Khavid did suggest that it won’t be quire so packed with icons this time around.

“I think our job is to make sure that the player organizes their experience according to their desires,” Khavid said. “That’s one of the big pluses with an open world game is the agency of the player. So if we do our job right, it’ll be so dense and so rich with different distractions that we won’t have to rely on so many UI indications for them.”

Look for our full interview with the Star Wars Outlaws developers later today. Star Wars Outlaws is slated to release in 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Tekken 8: Closed Network Test Preview

I’ve greatly enjoyed the fighting game renaissance over the last few years. Between the success of Guilty Gear Strive and Street Fighter 6, and the general improvements to netcode across the board, the genre seems to be at its strongest since the arcade days. And after my time with the first weekend of Tekken 8’s Closed Network Test, it seems primed to bring the Heat to a new generation, despite a few hiccups that can hopefully be attributed to normal pre-release obstacles.

In our earlier preview, IGN’s Mitchell Saltzman covered the new mechanics introduced with the Heat system, noting that it doubled down on the uniqueness of each character. I’m happy to report that this holds true with the characters that have been added since the build he played, although they’ve simplified the Heat system just a bit. Instead of certain moves using stocks of your Gauge, both Heat Drives and Heat Smashes now just use the rest of your bar. It’s still a lot to wrap your head around, but thankfully the closed test included a quick tutorial to run down these changes.

Given the limited time available for the Closed Network Test, I’ve tried to focus on some of the newly added characters: specifically Lili and Jun. Sorry Hwoarang. No one’s got time for your nonsense.

Lili, my main from Tekken 7 – other than Armor King – is well known to be one of the most evasive characters in the series, with a fantastic side-step, tricky launchers, and even a command hop that can be followed up with either a low or mid attack, forcing you to guess if you need to block standing or crouching. Going into Heat mode in Tekken 8 boosts her evasiveness, letting you use your command hop twice in a row by holding the button down, and using these hops actually increases your heat meter, meaning you can keep your offense going for longer. She can also use her Heat Smash (the high damage ender you can use to end Heat mode) from her back-turned stance as a low attack, giving her multiple ways to land big damage.

Another character that stood out to me was Jun Kazama, returning in her first canon appearance since Tekken 2. She can use powerful attacks and strings at the cost of her own life bar. But if you activate Heat mode, you can use those moves freely without damaging yourself, and even do extra healing, giving her an extremely powerful toolset with no drawbacks for a limited time. I felt like I was barely getting a handle on what Jun could do in this first weekend, but I’m excited to explore more of her kit during the next test period.

Both characters gave me a lot of confidence that the Heat system is ultimately going to end up being a great change for Tekken 8. Finding new ways to activate my Heat, using the buffs it provides before it runs out, and then finishing it up with a Heat Smash, all made me excited to jump back into training mode as soon as I was able.

Unfortunately, what had me less excited across the board was the online performance. While about half of my matches were great, and this is very specifically a network test, some of the connections were downright rough, especially against WiFi warriors, with rollback artifacts and hitching both present. It’s hard enough to judge spacing when someone has a handle on Tekken’s complex movement, but when they suddenly appear to teleport, it made me feel like I was taking a counter hit to the face in real life. You can change the rollback settings to Prioritize Graphics or Prioritize Response (I chose Response), but it’s really just a pick-your-poison selection as you’ll be dealing with more delay as a tradeoff for less hitching. There was also an issue with stage transitions where they would hitch almost without fail. I’m not sure if this was a network issue or a performance issue, but it was very distracting nonetheless.

Thankfully, the connection screen gives a WiFi indicator, so you can avoid those players altogether if you wish, and I would strongly recommend plugging in an ethernet cable. But that won’t stop all the online issues, as matchmaking was also a bit spotty.

Long stretches of time would go by where matches would fail to connect repeatedly, or not match me with anyone at all. Game Director Katsuhiro Harada tweeted over the weekend that this was a known bug, and again, I must stress that this is a Network Test, and is designed to work out kinks they find with online play, so hopefully this will be remedied in the final release. But I can only relay my experience, which was not always optimal.

After a few days of learning a few things, getting the ever-loving tar beat out of me, and then managing to squeak out some wins, I’m even more excited for Tekken 8’s final release. Hopefully they can iron out the network issues, and if they do, I’m confident we’ll have a great new combatant for the King of Iron Fist Tournament.

Ronny Barrier is a gameplay producer for IGN. When he’s not playing fighting games or RPGs, he’s trying to get his rescue dog to stop eating dirt in the backyard. You can follow him on Twitter @Ronny_Barrier.

Neopets’ Promised ‘New Era’ After Crypto-Driven Decline Is More Complicated Than It Seems

Following a shaky few years, Neopets announced that it’s under new management alongside plans to revitalize its brand on July 17, with an in-depth statement that has fans excited for the 23-year-old game’s future for the first time in years.

The announcement — made via a post on Medium — promises widespread changes for the popular web-based digital pet game. Some changes are at a management level, with a new CEO heading World of Neopia Inc., which just became an independent studio after buying itself out from its previous owner. Others are responses to fan criticisms about Neopets’ involvement in NFTs and Web3, ongoing issues with bugs, and the game’s struggling economy. And others are wholly new outings, like the upcoming mobile release, World of Neopets, a mobile game that’s being billed as the future of Neopets.

But exciting as all this sounds for Neopians, fans are concerned this may not be the revival they are hoping for.

Neopets in Decline

The popular browser-based game Neopets, which has been going since 1999, saw a brief renaissance during the COVID-19 pandemic. But it quickly lost face again among new and old players alike after announcing Neopets Meta, a new Neopets game designed on the blockchain, in 2021. In Neopets Meta, players could earn unique in-game ‘Neocollectibles’ like Neopets themselves or ‘Pizzaroo’s Unique Pizzas’ and sell or trade them on marketplaces including Magiceden and Solanart, which are used to sell NFTs and other similar digital collectibles. To make matters worse, Neopets’ branding and gameplay are very clearly marketed towards kids, making a push for NFTs and cryptocurrency especially predatory and concerning.

Like other blockchain-related pivots and initiatives, Neopets Meta garnered widespread fan backlash when it was announced. But up until the beginning of this month, Neopets Meta showed no signs of stopping in response to that feedback. Earlier this year, Neopets even won $4 million in funding from prominent players in the Web3 space to further its initiatives.

Meanwhile, other aspects of the base Neopets game have seen widespread disrepair. Neoboards, the online messaging forum linked to the main Neopets website, has seen severe content moderation issues. The game’s economy has widespread issues spurred on by cheating and bot accounts, with items like bread costing users months’ worth of savings.

And, since there have been a number of changes to the game’s structure and browser-based gaming in general over the last few years, many pages and games simply don’t work. According to the statement made in a Medium post, the company has been operating at a loss for over 10 years. With all that in mind, it’s no wonder that Neopets felt the time was ripe for drastic change.

A New Era For Neopets

Enter Dominic Law, the company’s former Chief Metaverse Officer. Following the collapse of parent company Jumpstart, Law negotiated a management buyout late last June, officially putting Neopets under an independent developer. With its newfound freedom, The Neopets Team published its first public statement as an independent studio. Billed as, “A New Era For Neopets,” the announcement promised sweeping changes for the game that addressed many players’ concerns.

First and foremost, the controversial Neopets Meta is being shuttered. Based on the statement, The Neopets Team made the decision after reviewing player feedback and engagement. It’s also worth noting that this follows the trend of other prominent players in the gaming space backing down from their commitments to blockchain-related ventures.

Since the announcement, anyone who visits the Neopets Meta website is greeted with a statement announcing an end to the blockchain-based game. However, The Neopets Team also promises to “continue to support the Web3 community that has embraced ownership of these collections,” and goes on to say that existing collections of ‘digital collectibles’ will still be available on the open marketplace, meaning that those interested will still be able to buy, sell and trade Neopets collectibles.

In the hopes of avoiding future conflict between players and developers, The Neopets Team also announced that it would be focusing more on community engagement and involvement by bringing brand ambassadors into the fold such as John Legend, and hosting regular AMAs.

Perhaps the biggest announcement from the statement, however, was that World of Neopia Inc. would be transitioning to a mobile app called World of Neopets. Rebuilding from the ground-up, World of Neopets will be a social life-sim game that incorporates past elements from Neopets, with a rash of new content planned for the future including a new storyline. Fans of the original browser game can rest easy, as Neopets.com will still be available to play and access.

The Medium post doesn’t address timelines or roadmaps for any new Neopets content, updates, or the newly announced mobile game. Instead, it made an additional promise: a content roadmap to be revealed later the same week alongside a new, centralized landing page for all things Neopets.

The Missing Map

As promised, the new landing page went live. But despite its polished look, the site doesn’t seem as complete a hub for all things Neopets as initially promised. The site’s ‘News & Updates’ page, for example, links to a small handful of guides and tips for Neopets players and a Neopets podcast with a smattering of other blog-style posts. Most notably, the content roadmap, which was supposed to launch with the site on July 20, is nowhere to be found in this section or anywhere else on the new website four days after it was promised. The old Neopets website still has a roadmap posted, but it’s dated November of 2022. And a sentence in the “A New Era for Neopets” post on the new website reads, “To learn more about all of our plans, check out our newly updated roadmap,” but links to nothing.

In another example of the new website’s incomplete nature, one link in the News & Updates section — titled “It’s Your Choice” — appears to be a disclaimer about collecting user data. But it doesn’t provide any information about how users can make the “choice” the header alleges exists to opt out of such data-collection practices, and the text lacks context or introduction. The page bears a vaguely threatening (if comical) tone thanks to its headline and thumbnail combination over a sparse page.

Links to webpages for the original Neopets, as well as the brand’s three mobile games: Faerie’s Hope, Island Builders, and World of Neopets are all present and prominent on the new website. But World of Neopets, which has been discussed as a pivotal part of the brand’s refresh, doesn’t have a full website, instead welcoming players with a statement about the game’s development. The statement ends by encouraging players to check the brand’s new landing page for news and updates.

The Future of Neopia

At face value, the shuttering of Neopets Meta may sound promising for any fans looking forward to new Neopets content that doesn’t involve controversial Metaverse-inclined initiatives like cryptocurrency, NFTs, or Web3. In the Medium post, Neopets’ new CEO, Dominic Law is presented as a lifelong Neopets fan who’s excited to reconnect with a childhood favorite.

While that may still be the case, the Medium post doesn’t address Law’s history with the brand. From 2021 until June 30th, 2023 when The Neopets Team (led by Law) bought itself out, he served as the company’s Chief Metaverse Officer. In addition to his previous position within the company, Law’s also made comments expressing his interest and excitement about Web3 on LinkedIn. This has some fans understandably concerned about the game’s future.

Digging deeper on Neopets’ big refresh, further links to Web3 and metaverse initiatives pop up. Remember that $4 million in funding that Neopets received earlier this year from “industry leaders in the gaming and blockchain sectors”? The Medium post cites the same $4 million as part of the reason why The Neopets Team was able to buy itself out following parent company Jumpstart’s closure on June 30.

The investors — Polygon Ventures, Blizzard Avalanche Ecosystem Fund, Hashkey Capital, IDG Capital, and NetDragon Websoft — are all blockchain-focused organizations. Polygon Ventures is even involved in the Neopets Metaverse marketplace, where a Polygon account is currently required to swap Neocollectibles. Polygon ventures is invested in other blockchain-based play-to-earn services like the Sandbox, which has worked with the likes of Ubisoft and Atari.

While the Medium post and various statements published by the newly independent developer note that current plans for the Neopets brand at large don’t include cryptocurreny and NFTs, they make no mention of Web3 or the blockchain, potentially leaving the door open for non-NFT and non-cryptocurrency-specific ventures in the blockchain.

Since the announcement, many players have flooded message boards, social media sites and forums to express their excitement and hope for the platform. Many are certainly cautious about this new leadership change. Reddit user u/artisanal_doughnut points out that this may be a last-ditch effort for The Neopets Team if its plans don’t succeed.

IGN has reached out to World of Neopia Inc. for comment regarding both the missing roadmap and the brand’s future involvement in Web3 ventures and has not recieved a response at the time of writing.

At the end of the day, most Neopians share the same sentiment: they want to enjoy the game as they used to without wading through unmoderated forums, inflated in-game prices, broken mini games and questionable monetization practices. Between missing a roadmap for the game’s ‘New Era’ and the potential for Web3 to reappear in Neopia, the game’s future may be less bright than players think.

Charlie Wacholz is a freelance writer at IGN.

Starfield Animated Shorts Show Three of the Game’s Major Cities

Bethesda Game Studios released three new animated stories for Starfield, focusing on the three major cities in the Settled Systems.

The first short film, “Supra Er Ultra,” is set on New Atlantis, which Bethesda previously confirmed is the biggest city the studio has ever made. The video focuses on a courier pilot, Kent, who “aspires to live in the most desirable part of the settled systems”.

The second animated short, “Where Hope is Built,” is set in Akila City and tells the story of an orphan girl searching for repair parts to fix a broken ship and live out her dream of exploring the stars.

The third film, “The Hand That Feeds,” is set in Neon and focuses on two street rats who steal from wealthy tourists and catch the attention of Ryujin Industries, a major corporation headquartered in Neon and one of the main factions you can join in Starfield.

With less than two months to go, official news on Starfield from Bethesda has been seldom since the dedicated showcase held in June, when we learned players can visit over 1,000 planets and the Xbox Series X/S versions are locked at 30FPS. Following the showcase, Xbox Games Studios Head Matt Booty claimed Starfield has fewer bugs than any other game made by Bethesda Game Studios.

However, some news has also surfaced from fans eager to play Starfield, such as one individual pointing out how pickpocketing in Starfield will be more intense if you decide to strip an NPC of their belongings, and another fan who thinks they worked out the entire skill tree.

Starfield comes out on September 6 on PC and Xbox Series X/S.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Sea of Stars Launches Day-and-Date Into the PlayStation Plus Game Catalog as Well as Xbox Game Pass

Sea of Stars launches day-and-date as a PlayStation Plus Game Catalog title August 29, developer Sabotage Studio has revealed.

The upcoming turn-based role-playing game inspired by the classics was already announced as coming to Xbox as a day-and-date Game Pass title, as well as PC, and Nintendo Switch.

Sea of Stars tells the story of two Children of the Solstice who combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

Its release into the PlayStation Plus Game Catalog means Sea of Stars will be available for all Extra and Premium members on launch day. “It’s incredible for us to imagine how many more players worldwide will experience Sea of Stars and join the conversation around our project,” level designer Philippe Dionne said in a post on the PlayStation Blog.

To coincide with the announcement, a Sea of Stars demo is now available on both PlayStation 4 and PlayStation 5. It includes areas that will be part of the final game, but Dionne said the developers made sure to pick a slice that did not reveal any major spoilers from the main story.

“It is designed to give a hint of context but mostly showcases some gameplay systems and mechanics around dungeon crawling and combat,” Dionne explained. “It aims to provide a sense of the tone and vibe without giving away major points of the journey.

“It’s not exactly the final product, but we feel this playable slice represents what we are shooting for. We hope you will enjoy it!”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Fantasy 16 Producer Naoki Yoshida Is Tired of Trolls Complaining

Final Fantasy 16 producer and 14 director Naoki Yoshida is officially tired of online trolls complaining about his games.

As reported by Eurogamer, comments made by Yoshida during a Japanese documentary were translated by streamer and Twitter user Audrey of Aitai Kimochi (below). “There’s a lot of people who just yell at you, people I’ve never seen, met, or talked to before. It’s weird,” Yoshida said of reading negative comments online.

The documentary highlighted a handful of these comments, though most likely picked some of the tamer ones that were appropriate for TV. Reddit user elevenmile translated them: “Eikonic battles are so plain looking,” read one. “Still [the only Final Fantasy] that I’m not going to buy day one,” said another.

“What did we do to them?,” asked Yoshida in response. “Perhaps they just write it from a place of negativity and malice. It’s tiresome.”

Final Fantasy 16 has received some criticism for not really being an RPG, but outside of upsetting some dogs and its motion blur causing nausea for some players (though this was quickly addressed), the game has gone down well.

It earned high critical praise (with IGN’s review giving it a 9/10) and Square Enix said its sales were “extremely strong” after shipping three million copies in its first week.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Awesome-Looking The Simpsons: Hit and Run Fan Remake Is Complete, but It Will Never Be Released

An ambitious The Simpsons: Hit and Run fan remake is now complete, but its creator says it will never be released.

Creator Reuben “Reubs” Ward remade Radical Entertainment’s much-loved 2003 action-adventure from scratch, figuring out how the original Grand Theft Auto 3-inspired game was coded and remaking every little detail and feature in Unreal Engine 5.

In a new video published to YouTube, Reubs declared the project complete. This latest version began life a year ago after Reubs pulled an earlier version offline to avoid potential legal issues with Disney. That earlier version drew praise from Hit & Run lead designer Joe McGinn, who said at the time: “Amazing what you accomplished! Really gives a taste of what a full modern remaster could be. Impressive work!”

Eye-catching changes include remaking the Simpsons’ family car to fit better with the game’s art style, an obvious graphical bump, in-game cutscenes, and an explorable open-world.

It’s a project fans would love to see released, but Reubs has said that will never happen. In a disclaimer included in a video from 2022, Reubs said: “This is a fan remake for entertainment purposes, this game will never be available to download. Please do not pester my poor Discord mods for a download link!”

“This is a fan remake for entertainment purposes, this game will never be available to download.

Calls for an official Simpsons: Hit and Run remake have cropped up from time to time in the 20 years since the original’s release, but it seems an unlikely project. In 2021 we spoke to Simpsons writer Matt Selman who explained why we might not see a remake anytime soon. Selman said that while he “would love to see a remastered version of [Simpsons Hit & Run]“, it would be “a complicated corporate octopus to try to make that happen”.
Developer Radical Entertainment, now owned by Activision, is busy offering other Activision studios support. Perhaps if Microsoft ends up buying Activision Blizzard Xbox boss Phil Spencer will sort the no-doubt nightmarish licensing issues out to get things moving.

What’s next for Reubs? On Twitter, he teased Mindscape’s 1997 Lego-themed open world action-adventure game, Lego Island, is his next target.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Diablo 4 Season 1 Battle Pass Doesn’t Include Enough Currency to Buy Anything From the Store – or the Next Battle Pass

Diablo 4 players have heavily criticised the Season 1 battle pass, accusing developer Blizzard of not including enough virtual currency.

The $10 battle pass, which launched last week, dishes out 666 Platinum in total upon completion, a figure in-keeping with Diablo’s hellish setting and a nice marketing gimmick, but not enough to afford a single item from the in-game store, where the cheapest cosmetic costs 800 Platinum.

Unlike some other live service games, the Diablo 4 battle pass doesn’t even include enough virtual currency to afford the next battle pass, expected to cost 1,000 Platinum.

Games like Call of Duty include a battle pass that essentially pays for itself in virtual currency. Those battle passes dish out enough COD Points upon completion for players to pick up the next pass. The idea is players are encouraged to play through the season and into the next season, because they know completing the pass will earn them enough virtual currency to keep going. It’s a loop designed to fuel all-important engagement and encourage spending elsewhere.

As you’d expect, players have rounded on Diablo 4’s first battle pass, not just highlighting the virtual currency issue but also accusing it of being boring. There is not much included, players say, to excite or encourage completion.

Redditor PhoenixHR220 called it the “most mid battle pass I’ve ever seen in my life”. “The horse at the end is the only even remotely (being overly generous here) cool thing and it’s still nowhere near cool enough to justify putting it behind either 90 levels of grind or up to like $170 worth of microtransactions,” they said.

Diablo 4 has had a torrid time of it lately, with a disastrous patch forcing a backtrack from Blizzard, Hardcore character deaths continuing to come from disconnects, and criticism of its costly cosmetics. Just yesterday, Blizzard promised a fix for a menu issue that is causing some players to accidentally activate the the premium battle pass.

Despite these various issues, Diablo 4 enjoyed an enormous launch that saw over 10 million people play in June. Diablo 4 is Blizzard’s fastest-selling game of all time, and has fuelled record revenue and profits for the company. If you’re still playing, check out our interactive Diablo 4 map to start tracking your progress as you play.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Kingdom Hearts Fans Changing Twitter Bios En Masse to Organization XIII Members After ‘X’ Rebrand

Elon Musk’s affinity for the letter ‘X’ is shared by least one Kingdom Hearts character: Master Xehanort, the overarching villain of Square Enix’s popular trilogy and the leader of the Real Organization XIII.

The connection has led to Kingdom Hearts fans changing their profile pics en masse to those of the hooded Nobodies of Organization XIII. It’s just one in the massive wave of memes as fandoms across the board poke fun at Musk’s strange decision to do away with one of the world’s iconic brands.

It seemingly began with a user named Letryx who urged Kingdom Hearts fans to change their bio pic, writing, “KH fans, it’s time to rise up.”

The trend quickly caught on among Kingdom Hearts fans on the platform, many of whom posted scenes from the game as well.

Others came up with their own spin on the familiar cloaked figure.

Some fans opted to reference other games entirely.

The trend is partly born out of the fandom’s ongoing passion for the Kingdom Hearts series, which famously melds Disney iconics like Donald Duck (who is no longer the most powerful mage ever) with familiar faces from Final Fantasy and other franchises. Kingdom Hearts’ twisting lore is a bit too complicated to recap here, but suffice it to say that it has managed to capture a large and dedicated fandom.

The last major Kingdom Hearts release was 2019’s Kingdom Hearts III, which wrapped a large chunk of the main arc. Development on Kingdom Hearts IV, which starts in a city resembling Tokyo, is currently underway.

In the meantime, the chaos continues amid Musk’s sudden and shocking Twitter rebrand. No doubt we’ll be seeing plenty more fandom’s getting in on the act very soon.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.