Chronicles: Medieval Aims to Take You From Middle Ages Zero to Hero

Announced at Summer Games Fest, Chronicles: Medieval is an exciting freshman effort from brand new developer Raw Power Games. While this is their first title as a studio, the team is made up of legacy talent from games like Hogwarts Legacy, Hitman, Assassin’s Creed Odyssey, and more. The trailer debuted today gives a small taste of what Chronicles: Medieval is about, but we were able to take part in a special presentation to dive further into Raw Power Games’ ambitious history-carving title.

Set in 1313 AD Europe, players assume the role of a created character with little to no social influence on the world around them. It’s the player’s goal from the outset to take this character, perhaps just a lowly craftsman hailing from a no-name village, from rags to riches to ultimately become the most influential and powerful person of the age. While said craftsman may start from meager beginnings, nothing is stopping them from one day picking up a sword and becoming a mercenary, turning to a life of banditry for economic redistribution of a five-fingered variety, or joining the King’s Army to seek glory on the battlefield.

As the player climbs social ranks through honors and tournament wins and eventually achieves a leadership position, the game then tasks them with growing their sphere of influence over as much land as possible. While an empire may be made at the end of a sword, that is not the only way to gain control over much of Europe. Engaging in diplomacy, building trade routes, and forging alliances can all help you create a bloodless bridge to other nations. For players who are feeling a little malicious but do not quite have an appetite for war, subterfuge and espionage are also on the table. Chronicles: Medieval is about letting the player decide how they will build their legend and watch the world react to their actions.

For players who are feeling a little malicious but do not quite have an appetite for war, subterfuge and espionage are also on the table.

Over the course of the campaign, proprietary simulation technology throws the occasional wrench into the players’ best laid plans by hoisting the unexpected. Famine, plagues, and other kinds of natural disasters will blaze their way across Europe and could either become a mutual enemy for the player and allied countries or an opportunity to grab more land. What better way to win a war than to strike when your opponent is at their weakest?

Of course, this isn’t to say that war is always a bad option. Raw Power Games wants to simulate the large-scale battles of yore by letting players prepare, command, and fight alongside armies in giant conflicts. The developer describes these clashes as a pillar of Medieval equivalent to the sandbox storytelling and is aiming for them to be equal parts historical and compelling. While the campaign is single-player, players who wish to have a friend join them in the brutal knight-on-knight melee battles can do so in the co-op mode made up of custom battles.

A major focus for Chronicles: Medieval is the ease for players to mod the game. Community Manager Clemens Koch insists that modding is not just supported, it is part of Raw Power Games’ DNA. “A hundred Thomas the Tank Engines vs. one Master Chief?” Koch pontificates. “That’s only doable by modding.”

Raw Power Games is aiming for an Early Access release for Chronicles: Medieval in 2026 on PC, hoping to build the game alongside the community playing it. While many things could happen in the meantime, the current plans are to stay in Early Access for about 12 months before officially releasing, then thinking about things like the console releases. Raw Power Games does not quite consider it a Game as a Service, however, as it is a premium title that intends to make full use of its time in Early Access.

They just emailed Tom Hardy and asked if he’d like to voice the trailer.

And by the way, for those curious how The Dark Knight Rises and Inception actor Tom Hardy ended up narrating the trailer, the answer is quite a bit simpler than one would expect: they emailed him and asked. After Raw Power Games showed Hardy the trailer, identifying him as the ideal voice to introduce the game, Hardy loved it and agreed to lend his dulcet tones for the narration.

If Chronicles: Medieval makes good on all its promises, players should have a fantastic time exploring every narrative nook and cranny in rising to the top of 14th century Europe’s socioeconomic landscape. Whether it be through aggression, defense, or diplomacy, the crown of an emperor awaits players ready to take on the world in this ambitious title.

Resident Evil 9 Officially Revealed at Summer Game Fest 2025

It’s official: Resident Evil 9 is coming, and we just got our first real look at it during Summer Game Fest 2025.

Resident Evil Requiem is a single-player survival horror game due out February 27, 2026 across PC, PlayStation 5, and Xbox Series X and S.

On-stage at SGF, host Geoff Keighley said Resident Evil Requiem marks a “bold shift for the franchise both in tone and gameplay.” Expect “high-stakes cinematic action” on top of survival horror.

Check out the debut trailer below.

The trailer appears to confirm a destroyed Raccoon City, which was nuked at the end of Resident Evil 3, with city shots that perhaps suggest open-world game design. We may have a brand new playable character on our hands in the form of FBI technical analyst Grace Ashcroft, who is investigating a series of murders. She’s ordered to return to the scene of her mother’s murder, and must face the past.

Capcom’s official website doesn’t have much to add, but does point to “technological advancements” and “a story with rich characters and gameplay that’s more immersive than ever before.”

Here’s the official blurb:

Requiem for the dead. Nightmare for the living.
Resident Evil Requiem is the ninth title in the mainline Resident Evil series.
Prepare to escape death in a heart-stopping experience that will chill you to your core.
A new era of survival horror begins in 2026. Technological advancements combined with the development team’s depth of experience combine in a story with rich characters and gameplay that’s more immersive than ever before.

We’ve known a new Resident Evil game was coming for a year now, with Capcom having teased the next game during its summer stream last July and then teased it yet again just last month while celebrating 10 million players of Resident Evil 4 Remake. That remake, which launched in 2023, was awarded a rare IGN 10/10, with our reviewer calling it “the series’ most relentlessly exciting adventure rebuilt, refined, and realised to the full extent of its enormous potential.”

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Lies of P: Overture Shadow-Dropped for PC and Consoles With New Trailer at Summer Game Fest 2025

For those excited for developer Neowiz’s highly anticipated Overture add-on content, the wait is over: the Lies of P DLC is out right now.

The post-launch story content for Neowiz’s Pinocchio soulslike was shadow-dropped for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S during Summer Game Fest 2025 today. It means you can stop what you’re doing right now and go play it for yourself without the need to wait for a release date announcement. You can see what lies in store with the gameplay trailer below.

Lies of P: Overture is an exciting addition to Neowiz’s dark fantasy universe, but it’s surprise launch isn’t much of a surprise. The shadow-drop reveal actually leaked earlier today.

You can read our full Lies of P: Overture review here.For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Developing…

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Death Stranding 2: On the Beach New Clip Shown at Summer Game Fest

Death Stranding 2: On the Beach launches later this month, but for those who simply can’t wait, Hideo Kojima took the stage at Summer Game Fest today to show a new clip from the game.

The clip shows two new characters: Lucy (played by Alissa Jung) and Neil (Luca Marinelli). Neil is a porter, like our friend Sam Porter Bridges. The two share an emotional moment sparked by a shared branding on their hands, Neil seeming to recall Lucy from somewhere in the past, and Lucy getting extremely upset about something. Kojima reveals that Neil will play a similar role to Mads Mikkelsen’s role last game in terms of performance and emotional impact.

Death Stranding 2 is the sequel to Hideo Kojima’s open-world delivery adventure game. It features Fragile and Sam Bridges many years after the events of the first title.

In September, Kojima Productions shared a handful of gameplay clips from Death Stranding 2: On the Beach, showing off its super weird photo mode, dancing puppet men, a character played by Mad Max director George Miller, and more oddities from the mind of Hideo Kojima.

We also saw a topless Norman Reedus step through black goo to meet a man called Tarman (played by Miller) and his flying pet cat alongside a creepy talking puppet. Other characters include Tomorrow (played by Elle Fanning) and Rainy (played by Shioli Kutsuna). It’s out on June 26, 2025, exclusively on PS5.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hogwarts Legacy Nintendo Switch 2 Review Update

With the Nintendo Switch 2 finally in my hands, naturally the first thing I set out to do was play the stuff that didn’t run great on the original Switch, just to see how much of an improvement the new console is. One at the top of the list was Hogwarts Legacy: an ambitious open-world game that really struggled on Switch. First, let’s look back at why I loved it the first time around, when I reviewed it on PlayStation 5, Xbox Series X, and PC.

Hogwarts Legacy is Close to Unplayable on the Switch 1

Before booting up Hogwarts Legacy on the Switch 2, I replayed through the first hours on the original Switch to see how it ran, and the result was pretty awful. This thing runs like a wounded animal, with extremely low-rez characters and environments, unstable framerates, and extremely long load times every time you fast travel. Exploring the Hogwarts campus, which is one of the best parts of this adventure on PlayStation 5, Xbox Series X, or PC, is especially irritating anytime you try to walk through a door and find it locked while it takes a couple seconds to load, sometimes even showing a little loading icon after a while. It got to the point where I’d sometimes think a door wasn’t interactable, until it suddenly swung open after I’d started to walk away.

The gap in performance between this version and the versions available on other platforms is so huge that I honestly can’t even recommend playing it, even if you’ve got no other recourse. There’s just no way to experience all the things Hogwarts Legacy does really well when it’s chugging along like this.

The Switch 2 is a Massive Step Up, Even If It Still Lags Way Behind the PlayStation 5, Xbox Series X, and Modern PCs

Thankfully the Switch 2’s significantly more powerful hardware fixes a whole heck of a lot of this. It’s still not at parity with the Xbox Series X, PlayStation 5, or high-end PCs, but at least feels akin to what I remember the Xbox Series S feeling like – not 4K or anything, but more than good enough, especially considering that it all runs on a mobile device. (That’s pretty shocking.) I still noticed some pop-in and had a bug at one point that required me to reset, which are all the kinds of issues I saw in other versions, but it’s an absolutely massive improvement over the Switch 1 and plays great in docked and handheld mode.

There Are Some Neat Updates Since the Last Time I Played

There are also just a bunch of things added to Hogwarts Legacy since the last time I played, including a photo mode, which feels very important in what is essentially a Harry Potter Isekai life sim, and the ability to reset your skill tree selections so you don’t lock yourself into some rookie build. Plus, my personal favorite upgrade: they removed all the annoying platform-exclusive stuff, like the side quest that was only available on PS5, and added some new cosmetics to collect.

For the Switch 2 specifically, Hogwarts Legacy also supports the new mouse mode, which allows you to swap between traditional joystick controls and using one of the Joy-Cons like a mouse if you prefer to aim that way. The mouse controls work surprisingly well, and I was able to aim in combat without issue. Still, I can’t really see myself using this over the standard joystick mode, just because it’s sorta uncomfortable to hold the Joy-Con on its side for extended periods of time and there’s really nothing wrong with just doing it the old way. But it’s definitely a neat option to have!

I Still Really Like This Game

It really stood out to me how much I still enjoyed playing this after over two years. Hogwarts remains one of the most detailed settings I’ve ever seen in a game, and I could lose hours exploring the grounds and practicing my spellcraft. Combat is also surprisingly interesting considering how lame it looks in the movies. They actually made whipping around a stick a lot of fun, as you juggle enemies in the air, parry and counter enemy attacks, and consider whether or not to just murder people with very illegal curses.

The main story is definitely still a weak point, with a pretty generic and uninteresting goblin villain and lots of vague talk about ancient magic. However, the characters you spend the journey with, from your fellow classmates to the professors who lecture you each day, more than make up for that shortcoming.

I’m still bothered by all the stuff that bothered me about it two years ago, especially enemy variety, which somehow feels worse than I remember it being (boy, oh boy, does this thing make you fight spiders a lot). And some technical issues are still alive and well after all this time, which isn’t great. But this is still an incredibly good game that gave me almost everything I wanted as a Harry Potter fan. The fact that it’s now available on a device you can play on the subway without major sacrifices is just insane, and it makes me want to play through it all again the next time I get on a plane.

Silent Hill f Combat Has ‘A Heavier Focus on Melee’ and Is ‘More Action-Oriented’ Than Silent Hill 2 Remake’s, Producer Says

Our most recent sighting of Silent Hill f came during Sony’s State of Play June 2025 showcase, and with it came our first look at Hinako in action. Literally.

For some, the emphasis on combat encounters may be surprising, as Silent Hill is a series that has tended to focus on environmental storytelling and psychological horror over combat. However, this latest trailer — the first we’ve seen to offer a meaningful glimpse at gameplay and combat — coupled with a new interview with producer Motoi Okamoto, suggest that our protagonist may have to endure a more physical experience.

“The game features unique combat,” Okamoto said in a post on PlayStation Blog. “The encounters are as challenging as the obstacles that Hinako must overcome in life. The combat will have a heavier focus on melee and be more action-oriented compared to last year’s Silent Hill 2.”

That last sentence surprises me, as Silent Hill 2 Remake itself involved significantly more combat that the original game — or, indeed, any other game in the series bar perhaps Silent Hill Homecoming.

Okamoto said that tougher combat, with the visuals and music’s “juxtaposition between beauty and terror,” along with the “terrible beauty of the game’s monster design,” makes for a terrifying adventure. Even the puzzles are apparently “grounded in psychological anguish and suffering.” Yikes.

Silent Hill f is not a sequel to any of the existing Silent Hill games. Instead it will offer a standalone story “independent from the series.” That came from publisher Konami itself, which finally confirmed on X/Twitter that the latest instalment of the horror series — which is usually, if not always, based in a sleepy resort town on east-coast America — will be “a completely new title” that “people who have never played the Silent Hill series can enjoy.”

Silent Hill f takes us to 1960s Japan, where we’ll follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. The story was written by Ryukishi07, creator of the When They Cry visual novel series. As displayed at the beginning of the Japanese-language reveal trailer back in March, it is the first Silent Hill game to get an 18+ rating certification in Japan.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Lies of P: Overture Trailer Leaks Online, Teases Imminent Shadow-Drop

If what looks like a leaked trailer is anything to go by, Lies of P’s upcoming DLC, Overture, could shadow-drop very soon.

The trailer — which is already making the rounds on social media — concludes with the statement: “Available now.”

This trailer has leaked just hours ahead of the Summer Game Fest showcase and two days before Microsoft’s Xbox Games Showcase, so perhaps we’ll get an official announcement and release at one of the presentations. Summer Game Fest kicks off at 2pm PT / 5pm ET today, June 6, while Xbox Games Showcase starts at 10am PT / 1pm ET on June 8.

Lies of P is a unique, darker twist on the classic story of Pinocchio, offering a challenging action game with a unique “lie” system where what you do and say dynamically affects gameplay. The upcoming new DLC — which features new locations, new enemies and bosses, new characters, and new weapons — also introduces Death March, a new mode that enables you to face off against the game’s myriad of bosses all over again. In all, the DLC will take experienced players roughly 15-20 hours to complete, and will unlock once they’ve passed a “certain” chapter of the game. Neowiz has also already announced a full-blown sequel to Lies of P.

Interestingly, Overture will introduce difficulty options for the very first time. As a “Soulslike” game, Lies of P can be punishingly difficult, especially for inexperienced players perhaps attracted by Lies of P’s dark story and setting. Director Jiwon Choi had said the team didn’t think Soulslike games should have difficulty options and it shipped without any.

Neowiz changed its mind, however, following feedback from players, saying: “We wanted to make sure a wider audience of players could play the game. We have a lot of feedback from customers, and from our developers. So by making development adjustments and introducing these difficulty options, we can offer the experience to different types of players. This broadens the base.”

We had a good time with Lies of P, awarding it 8/10. We said: “Lies of P might not branch out particularly far from its soulslike inspiration, but it plays the part extremely well.”

For all the news coming out of Summer Game Fest and IGN Live this weekend, we’ve got you covered.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

After Various Leaks and Voice Actor Comments, Persona 4 Remake Is Reportedly Set for an Official Reveal at the Xbox Games Showcase

Persona 4 Remake — one of the worst-kept secrets in video games — is reportedly set for an official reveal during Microsoft’s Xbox Games Showcase.

Both Windows Central and MP1st reported that the so-far unannounced game will finally get confirmed at the Xbox showcase this Sunday, June 8.

While Atlus’ Persona 4 Remake will be announced during the Xbox Games Showcase, it’s set for launch across PC, PlayStation 5, and Xbox Series X and S. A Nintendo Switch 2 version remains up in the air.

Persona 4 Remake has endured a number of remarkable leaks from voice actors who have said they are not in the game. Last month, three of the original voice actors said they weren’t coming back for Persona 4 Remake — despite Persona 4 Remake not being announced yet.

That includes Yosuke Hanamura voice actor Yuri Lowenthal, who took to BlueSky to say he would not be reprising his role for “the Persona 4 remake.” You know, the one that no one’s officially announced yet.

“And for those who keep asking, no, I will not be returning as Yosuke for the Persona 4 remake,” said Lowenthal in a since-deleted post. “I asked. Maybe I even begged, but they don’t want me to come back.”

Two more actors from the original game subsequently spoke up, saying they wouldn’t reprise their roles. Erin Fitzgerald, the English voice of Chie Satonaka, said she hadn’t been asked to come back. And then Amanda Winn Lee chimed in to say she wasn’t coming back as Yukiko Amagi.

There have been rumors to this tune bubbling up over the last year, with a recent domain registration fueling hope that its announcement might be coming soon.

Xbox Games Showcase 2025 will be livestreamed on Sunday, June 8, starting at 10am Pacific / 1pm Eastern / 6pm UK time.

Xbox Games Showcase 2025 will offer a look at upcoming titles from across Microsoft’s first-party studios, Microsoft said, “in addition to incredible new titles from our third-party partners across the globe.”

It seems likely Persona 4 Remake is among them.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Summer 2025 State of Play Breaks Viewing Record for Sony

The bumper State of Play June 2025 showcase set a peak concurrent viewership record for Sony.

Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week, including peeks at 007 First Light, Marvel Tokon: Fighting Souls, Final Fantasy Tactics: The Ivalice Chronicles, Romeo is a Dead Man, and Silent Hill f.

According to Streams Charts, this week’s State of Play peaked at over 2.2 million live viewers for the first time in the series’ history. According to data compiled by the website, State of Play now ranks as the third most-popular gaming or tech showcase of 2025 by peak concurrent viewership. Only two Nintendo Direct presentations pulled in bigger numbers (understandably, Nintendo’s Switch 2 reveal is top by a long way).

As spotted by Push Square, the State of Play wasn’t Sony’s most-watched livestream ever — that honor goes to the PS5 reveal event, which currently boasts 44 million views. The Horizon Forbidden West and Horizon Forbidden Dawn presentations were also astonishingly popular, clocking up 15 and 10 million views, respectively. But Tuesday’s livestream remains hands-down the most popular State of Play showing ever.

The State of Play focused on third-party — and particularly Japanese developers — with strong announcements from the likes of Capcom, Grasshopper Manufacture, Konami, ArtPlay, Square Enix, and Team Ninja. There were surprisingly few first-party titles in the presentation.

It also felt very much like this year’s summer presentation was focused on committed gamers, too. There seemed to be a propensity of action games, many of which will likely come with mature/18+ ratings.

Need to catch up? We’ve got you covered — here’s everything announced at PlayStation State of Play 2025 earlier this week.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Elden Ring Nightreign Developer FromSoftware Concludes Server Maintenance Designed to Improve Matchmaking

Elden Ring Nightreign developer FromSoftware has concluded a fresh round of server maintenance designed to improve matchmaking.

During the game’s launch weekend, FromSoftware acknowledged Elden Ring Nightreign matchmaking issues and offered suggestions to players affected, including restarting the matchmaking process and, specifically on PlayStation 4 and 5, checking their NAT type.

Now, following server maintenance conducted on June 6 “to improve expedition matchmaking with an active Remembrance,” online functionalities have been restored, and fans are hoping for a better experience.

“Thank you for your patience, Nightfarers,” FromSoftware said. “Limveld awaits.”

Despite these issues, Elden Ring Nightreign sold 3.5 million copies after just five days on sale. Elden Ring was a massive hit, selling 30 million since going on sale in 2022, and it seems unlikely that Nightreign will come close to matching that success. For better context, the Shadow of the Erdtree expansion sold 5 million copies within three days of its release in 2024.

Nightreign has also seen its Steam user review rating improve from ‘mixed’ to ‘mostly positive.’ Much of the initial negative sentiment revolved around Nightreign’s brutal solo experience, its lack of duos co-op, lack of voice chat, and other archaic mechanics.

But on Monday, FromSoftware released a patch to make solo play much easier, and has confirmed Duos mode is on the way.

So, what happens next? FromSoftware also said that in addition to the DLC releasing later this year, new additions will be “gradually implemented,” including enhanced fights against existing Nightlords starting this month.

Earlier this week, Elden Ring Nightreign’s director revealed he had soloed every boss without Relics, and wanted players to know it’s “very possible” to see everything.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.