How to Play the Doom Games in Chronological Order

There’s a good argument to be made for Doom’s inclusion among the most influential game franchises of all time. It’s widely considered the progenitor of the first-person shooter genre that’s dominated the market for decades, paving the way for franchises like Call of Duty and Halo while retaining its relevance with excellent modern shooters.

As we near the release of the series’ next chapter, we’ve compiled a chronological list of every Doom game in order.

How Many Doom Games Are There?

There are six Doom games, excluding add-ons and enhanced versions of previously released games, though those are noted within each blurb where applicable. Doom: The Dark Ages will be the seventh mainline Doom game. This list excludes mobile games like Doom RPG, Doom Resurrection, and Mighty Doom.

Which Doom Game Should You Play First?

There are two logical starting points for new players: Doom (1993) or Doom (2016). Most players are better off starting with the 2016 version given its modern design. However, if you’re hellbent on experiencing the full story, your starting point has to be the 1993 original.

Every Doom Game in Chronological Order

The blurbs below contain broad spoilers for the plot of each game.

1. Doom (1993)

Following the release of id Software’s first two games — Commander Keen and Wolfenstein — the developer introduced Doom to the world in late 1993. The shooter was released with three episodes: Knee-Deep in the Dead, The Shores of Hell, and Inferno; the fourth episode, Thy Flesh Consumed, was released in 1995 as part of The Ultimate Doom.

Doom begins the saga by introducing the series’ original protagonist, an unnamed marine known as Doomguy, and sending him on a demon-slaying mission up to Mars before descending to hell. It ends with Doomguy’s discovery of a demon invasion on Earth, setting up the following year’s sequel.

2. Doom II: Hell on Earth (1994)

A year later, id Software released Doom II: Hell on Earth, picking up with the demon invasion of Earth seen at the end of Doom. Doomguy helps the survivors escape into space, leaving him as the last man on Earth, before descending back into hell to close the portal between the two realms.

Two add-on episodes were later released for Doom II: No Rest for the Living in 2010 and Legacy of Rust in 2024. Final Doom was a separate, two-episode game created by a community of mappers in 1996, though its content has since been consolidated into modern versions of Doom II.

All of the post-launch episodes mentioned above are set between the events of Doom II and Doom 64.

3. Doom 64 (1997)

Doom 64, id Software’s third entry in the franchise (and the third chronologically), sends Doomguy back into space to deal with an escaped demon and its reincarnated army. To defeat the threat, our hero eventually returns to hell, where he chooses to live out his years protecting humanity from the potential of future invasions.

The 2020 remaster of Doom 64 added The Lost Levels, which is set after Doom 64 and serves as a bridge between the original games and the rebooted series that began in 2016.

4. Doom 3 (2004)

There’s no definitive answer as to where Doom 3 exists on this timeline. Arguments have been made that it takes place before Doom (1993), after Doom 64, or in an alternate timeline altogether. We’re placing it after 64 given its later release date and our best understanding of the timeline, though its placement is ultimately inessential to understanding the ongoing narrative.

In Doom 3, players step into the boots of Doom Marine, an unnamed soldier who is not Doomguy from the previous games. The marine is tasked with investigating strange incidents at a remote laboratory on Mars. What follows is a demonic invasion of the Red Planet and the uncovering of a conspiracy to destroy humanity.

An add-on/sequel called Doom 3: Resurrection of Evil was released the following year. It’s set two years after the events of Doom 3 and follows a different unnamed marine’s attempt to return an artifact to hell.

A remastered version called Doom 3: BFG Edition was released in 2012 and included a new expansion called The Lost Mission, which takes place within the events of Doom 3. This version is also playable in virtual reality as Doom 3: VR Edition.

5. Doom (2016)

The 2016 reboot of Doom introduced Doom Slayer and began a new set of stories within id Software’s Doom universe. The story begins with Doom Slayer being awakened from a sarcophagus to deal with a new demonic threat on a Martian research facility. Doom Slayer, traveling back and forth between hell and Mars, again thwarts the demons’ attacks, before being betrayed and teleported to an unknown location.

A VR spinoff called Doom VFR was released in 2017. It’s set after the events of Doom and follows a Union Aerospace Corporation employee named Dr. Peters.

6. Doom Eternal (2020)

The latest game in the chronology is Doom Eternal. Set after the events of Doom (2016), Eternal sees Doom Slayer return to end another demonic invasion of Earth by killing the three Hell Priests. The story includes a key piece of series lore, revealing the connection between the original Doomguy and Doom Slayer.

Doom Eternal extended the timeline with two expansions: The Ancient Gods Part 1 and The Ancient Gods Part 2. The two-part story picks up after the events of Eternal, with the demons gathering strength in other dimensions and Doom Slayer enacting a new plan to destroy them. Part 1 culminates in the summoning of the Dark Lord; Part 2 is Doom Slayer’s pursuit and confrontation of the Dark Lord, revealing further details about the hero’s past.

Every Doom Game By Release Date

  • Doom (1993)
  • Doom II: Hell on Earth (1994)
  • Doom 64 (1997)
  • Doom 3 (2004)
  • Doom (2016)
  • Doom Eternal (2020)
  • Doom: The Dark Ages (2025)

Upcoming Doom Games

The next game will be Doom: The Dark Ages, due out May 15. Doom: The Dark Ages stars Doom Slayer, a new and more powerful iteration of Doomguy that debuted in Doom (2016). The Dark Ages is a prequel to Doom (2016) and Doom Eternal, according to Bethesda, in which players “step into the blood-stained boots of the Doom Slayer, in [a] never-before-seen dark and sinister medieval war against Hell.” You can check out more of IGN’s coverage ahead of the game’s release:

Jordan covers games, shows, and movies as a freelance writer for IGN.

Apex Legends and Star Wars: Jedi Dev Respawn Cancels Another Incubation Project, Lays Off Unknown Number of Individuals Again

EA has canceled another incubation project at Respawn Entertainment today, and simultaneously laid off an unknown number of individuals across its incubation, Apex Legends, and Star Wars: Jedi teams, IGN has learned.

In a post today from the studio, Respawn announced is has “made the decision to step away from two early-stage incubation projects and make some targeted team adjustments across Apex Legends and Star Wars Jedi.” One of these canceled incubation projects is the same one already reported on back in March.

“These decisions aren’t easy, and we are deeply grateful to every teammate affected — their creativity and contributions have helped build Respawn into what it is today,” the post continued. “We’re offering meaningful support to those impacted, including exploring new opportunities within EA.”

IGN understands that Respawn currently employs roughly 100 individuals, and those affected by the changes include a mix of developers, publishing, and QA workers on Apex Legends, as well as smaller groups of individuals on the Jedi team and on the incubation projects. IGN also understands that at least some, though not all, of the developers from the incubation project reported on in March have already been moved to work on Iron Man at EA Motive. When asked, EA declined to comment on the exact number of individuals impacted, saying it is offering impacted individuals 30 days to find a new opportunity inside the organization and is endeavoring to find roles for as many individuals as it can internally.

Internally at Respawn, work will continue on Apex Legends and the next entry in the Star Wars: Jedi franchise, as well as support on the upcoming Bit Reactor Star Wars game, Star Wars: Zero Company. EA declined to say whether or not any other incubation projects are currently in the works.

In addition to these changes, Respawn SVP of operations Daniel Suarez is being elevated to general manager of Respawn, and will report directly to Vince Zampella. Previously, Zampella served as GM of Respawn, the studio he founded, in addition to his role as head of the Battlefield franchise. Zampella will continue as group GM and EVP overseeing both Battlefield and Respawn.

Notably, just last February, EA told investors that Apex Legends was “not headed in the direction that we have wanted” and hadn’t been for some time. CEO Andrew Wilson said that Respawn is currently working on a major update, dubbed “Apex 2.0”.

“Our expectation is that Apex will also be one of those franchises and that sometime on a longer-term time horizon, there will be an even bigger, more meaningful update to that broader game experience, an Apex 2.0, if you will. This will not be the final incarnation of Apex,” Wilson said.

These changes continue a trend at EA of canceled projects, layoffs, and restructuring that’s been going on for several years now. It began in 2023 with the elimination of 50 jobs at BioWare and an unknown number more at Codemasters, and continued when EA laid off 670 workers company-wide, including around two dozen workers at Respawn, and canceled several projects. More recently, EA restructured BioWare, moving developers to other projects and laying off others.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Clair Obscur: Expedition 33 Interactive Map is Now Available

IGN’s Clair Obscur: Expedition 33 map is here! Our interactive map tracks essential locations across The Continent, including collectibles, Bosses, and Pictos, so you always know where to go for your next objective.

Clair Obscur: Expedition 33 Interactive Map

The available map filters for our Clair Obscur: Expedition 33 interactive map include:

  • Locations, including points of interest and shortcuts.
  • Collectibles, such as Journal Entries, Music Records, and Weapons, so you know exactly where to go to find optional pickups.
  • Items, including Chroma and Colour of Lumina locations, which are much-needed for upgrades.
  • Creatures, such as enemies and Bosses, including Story Bosses and Optional Bosses.
  • Other notable map markers, such as Merchant locations and Lost Gestrals.

Clair Obscur: Expedition 33 Guides

The Continent hides a lot to do in Clair Obscur: Expedition 33, whether it’s completing Side Quests or finding and defeating Mimes. IGN’s Game Help is here to assist you on your adventure with informative walkthroughs and guides, which include checklists to help you track your progress.

Our coverage includes:

Visit our Clair Obscur: Expedition 33 wiki for more Game Help.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or spending time with her corgi.

Borderlands 4 Launch Brought Forward by 11 Days — What Could It Mean for the GTA 6 Release Date?

Gearbox’s upcoming first-person shooter Borderlands 4 will release 11 days earlier than planned, as confirmed by development chief Randy Pitchford in a video that appears to have gone live early.

Borderlands 4 was due out September 23, but will now release on September 12 across PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.

In the video, Pitchford said: “Everything is going great, actually. In fact, everything is going kind of the best-case scenario. The game is awesome, the team is cooking, and so the launch date for Borderlands 4 is changing. We’re moving it forward. The launch date is now September 12.”

“What?! This never happens you guys! This never happens! We’re moving the launch date forward! You’re gonna get Borderlands 4 earlier!”

Pitchford added that the promised PlayStation State of Play focused on Borderlands 4 is due out imminently (Sony just announced it for tomorrow, April 30 at 2pm PT / 5pm ET / 11pm CEST).

Of course, there will be questions asked about whether the unexpected decision to bring Borderlands 4 forward has anything to do with the looming behemoth that is Grand Theft Auto 6. GTA 6 is currently still set for release on PlayStation 5 and Xbox Series X and S at some point in the fall of 2025. That’s a vague release window that could end up consuming the likes of Borderlands 4, among other games. Has Borderlands 4 moved to give it more breathing room?

It’s worth noting that Borderlands 4 is published by 2K Games, which is owned by Take-Two. Take-Two is also the parent company of GTA developer Rockstar. At a high enough level, right up to CEO Strauss Zelnick, there will be a knowledge of all the company’s games, where they’re at in development, and a desire to give them all the best chance of success. Perhaps GTA 6’s release date recently came into focus, and it was felt that for the good of Borderlands 4, it should come out nearly two weeks earlier than planned.

If Borderlands 4 comes out September 12, we can perhaps rule out a GTA 6 release date during the same month and August. Could it come out in October? November? December 2025? All seem up for grabs now for GTA 6. The risk of course is that Take-Two ends up cannibalizing its big 2025 games by releasing them too close together. And let’s not forget Mafia: The Old Country, another 2K game, launches at some point summer 2025.

Could Take-Two’s big games, and by that we really mean GTA 6, end up doing more harm to each other than good by releasing too close to each other? That’s a question we put to Take-Two CEO Strauss Zelnick in an interview conducted in February.

As you’d expect, Zelnick said Take-Two is planning its releases to avoid a risk of cannibalization, insisting the timing is driven by a desire to “respect the consumer’s need to spend a lot of time playing these hit games before they go on to the next.”

“No, I think we will plan the releases so as not to have that be a problem,” Zelnick said. “And what we found is when you’re giving consumers hits, they tend to be interested in pursuing other hits. In other words, I’ve said this many times, even when the hits aren’t ours, they’re a good thing for the industry. In this case, we hope that the hits will largely be ours. So we feel really good about it and I think that we will time our releases so as to respect the consumer’s need to spend a lot of time playing these hit games before they go on to the next.”

Amid all this speculation is of course the prospect that GTA 6 will be delayed either into early winter, or at some point in the first quarter of 2026.

“Look, there’s always a risk of slippage and I think as soon as you say words like absolutely, you jinx things,” Zelnick responded when IGN asked how confident he was that Rockstar would hit fall 2025 for GTA 6. “So we feel really good about it.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Conquest Dark Hands-On Preview: Vampire Survivors + Cosmic Horror + Conan the Barbarian = YES

My first ritual was ended by a large man with two morningstars swinging around him in a circle. Think the hands of a clock — one short, one long — but spikier and much, much more deadly, and equally inevitable as time, at least to the novice. I was playing a Barbarian that run; I didn’t understand what I was doing yet, or how to avoid them. My dodges weren’t dodging. I’d done pretty well up until that point, but he chewed through my lives like a dog with a bone, and then I was dead, my ritual incomplete. But I’d gotten somewhere, earned some upgrades, had a better idea of what I was doing. Time to try again.

Conquest Dark is a strange beast. It clearly owes a lot to Vampire Survivors, but its inspirations don’t quit there. It’s also pulling from stuff like Conan the Barbarian — your characters look like they can bench press a car but start with little more than a loincloth — and some cosmic horror, as a treat. There isn’t much story in Conquest Dark, but the actual setup is cool. After the arrival of something called The Black Planet 237 years ago, humanity stands on the brink of annihilation. Undead armies have laid waste to the great human kingdoms. The Cosmic Gods have fallen. The Primordial Ones have awoken from their long slumber. Only Kharathia, The City of Legends, still stands, one last hope for humanity. In a last, desperate effort, people of all stripes — heroes, criminals, devotees of old gods, those seeking glory — complete Dark Rituals to summon the undead hordes and fallen heroes to gain power, hoping to use it to uncover the secrets of the Black Planet and reclaim what they can.

It’s a cool conceit, but Conquest Dark isn’t one for exposition. Most of this is delivered as text, and it’s up to you to stitch things together. You see it in the little details. The named bosses, like Lord Commander Urien, who appears outside Kharathia. Who was he before? A protector of the city, now turned against it in undeath? What about Witch Smeller Mzawi in the Shifting Sands? How do you smell witches, and what do you do if you catch a whiff of one? What happened at The Chasm of Fallen Heroes? Who was S’hes, why did she hunt Titans, and what specifically did she do to have an order of hunters named after her? What is the Black Planet? Where did it come from? I don’t know how interested in answering these questions Conquest Dark is, but every time I went to a new place, saw what was there, or learned a little bit more from a description, I was intrigued.

Dark Rituals, Big Choices

In practice, Conquest Dark is pretty simple: you go to an area on the map to start a Dark Ritual. Once you’ve selected where you want to be, it’s time to figure out who. You’ve got a trio of characters to select from, and you can reroll those options as many times as you like. You only have one race (Human) and two classes (Hunter and Barbarian) from the jump, though you’ll quickly get more. I won’t spoil the additional races, but the new classes like the agile Thief, paladin-esque Oathkeeper, and the spellcaster-flavored Acolyte of Kuu, all do exactly what they sound like.

But let’s start from, well, the start. The Hunter is faster and more nimble and naturally inclined towards bows and ranged attacks, while the Barbarian has more health and bleed resistance, and thrives up close and personal with melee weapons, but what might be more interesting are the randomly generated proficiencies they get right from the jump. An extra 5% critical hit damage, 2.5% bonus health, or 5% reduced bleed rate may not seem like a big deal, but it can define who you want your character to be, and how you upgrade later. I particularly like that you can reroll your three starting choices as much as you want, for free, or leave an area entirely at no cost if you decide this isn’t where you wanna be.

No matter who you pick, your character starts with nothing more than a loincloth and their fists. That doesn’t last long, though.

Once you’ve got your guy (or gal), the fun begins. First, you select an origin. Veteran of the War gives you Heavy Armor, Shields, and 25% Bonus Health, while Hunter’s Apprentice adds Short Bow proficiency, Survival, and 0.5 Projectile Pierce. It’s important to note that you can double-up here. If you’re playing as a Hunter, you probably shouldn’t take Hunter’s Apprentice, for instance, because you already have two of those proficiencies, but it would be great for a Barbarian that wants to play the ranged game. If you play things, right, you can essentially multi-class: Oathkeepers are already hard to kill, but it’s even more difficult when you take the Stargazer origin, which gives you the Acolyte of Kuu’s barrier. Once you’ve got an origin, the games begin. No matter who you pick, your character starts with nothing more than a loincloth and their fists. That doesn’t last long, though.

After you smack your first undead back to the afterlife, you get your first major choice: your weapon. Some of your options might not seem all that important. Take a Hunter’s opening choices. Shortbow versus longbow’s not really that crucial, right? Wrong. Shortbows shoot faster, but do less damage per shot and have less range, while longbows take a little more time to fire, but hit harder and farther. Once you’re got your killing instrument of choice, things escalate. The first few waves are small, just so you have enough time to get used to things. Like Vampire Survivors, you don’t actually control much in Conquest Dark; just where you move and when you dodge. Attacking happens automatically. Instead, your focus is almost entirely on positioning. Where to be, when to dodge, keeping track of when abilities will activate, and being in a position to capitalize on that big shot or big swing.

I Ain’t Got Time to Bleed

As you level up, you’ll make more choices. What to equip, what abilities to upgrade, when to re-roll a selection you don’t like or skip it entirely for more currency for re-rolls later. There’s a ton of build variety here. I gravitated to builds with huge critical hit damage and high crit chance with the Hunter, but the Barbarian works well with AoE damage and by increasing the chance for enemies to drop health. Picking early and specializing seems to be key.

Your real goal, aside from putting together a build that works, is staying alive as long as you can. See, you get 10 lives on each run. If you lose one, you start bleeding. The more lives you lose, the more you bleed. The first time you die, you start losing 1% of your health every second. The second time, that jumps to 2%. The third time makes it 3% and so on. There’s no way to stop bleeding once you start, but you can reduce it by speccing into health regeneration, reduced bleed rate, and how likely enemies are to drop health. Surviving long enough to complete a Ritual means staying alive after enemies cover every inch of the screen, and you start dying. The longer you can stave it off, the better, but the difference between a failed run and a successful one is how long you can hang on once things go sideways and the bosses start showing up. Like you, they have a lot of lives, and they can get pretty nasty, swinging morningstars or not. They’re tough, but if it bleeds, you can kill it. I’ve had the most success as a Hunter, Oathkeeper, and the Acolyte of Kuu (I like standing far away from things and shooting them), but I admire how different each class feels and how they forced me to approach fights in unique ways that played to their strengths.

Your real goal, aside from putting together a build that works, is staying alive as long as you can. See, you get 10 lives on each run. If you lose one, you start bleeding. The more lives you lose, the more you bleed.

Whether you succeed or fail (and by the way, you die regardless; even if you succeed, an army of unkillable ghosts sweeps in to ruin your day. Oops), you’re going to unlock rewards, and then it’s back to the map to spend them to help future runs. Maybe that means heading to the Stygian Archive in Kharathia, where you can not only see everything you’ve unlocked, but also upgrade individual skills, weapon sets, abilities, and so on with the Soul Coins you get on each run. Or maybe you’re off to the Altar of Power to spend crystals for increased damage, or the Altar of Toughness to take a chunk out of that pesky bleed damage, or the Altar of Souls to make sure you can collect souls (experience) from farther away. And then there’s the Factions, like the aforementioned Order of S’hes, which rewards you with buffs for all classes for slaying things as a Hunter. And then there’s the Obelisk of the Moon, where you can ramp up the difficulty of performing Rituals for increased rewards by offering up Shards of the Black Planet. Then it’s back to a Ritual. Live, die, upgrade, repeat.

Live, Die, Upgrade, Retry

Conquest Dark doesn’t stop and explain how all of this works off the bat, though there is a detailed game guide there if you want to do some light reading before you set off. Mostly, you learn by doing, and I like that. Put me in, coach, I’m ready to play, win or lose. And once you start unlocking more stuff, the wheels start turning. ‘What can I do with this class? How do I build around this thing? What if I tried taking this origin with this class? What can I do?” And once they start, they don’t really stop.

This preview’s written, Lord Commander Urien (the dude with the morningstars) has been sent on his way, and I’ve seen several hours of Conquest Dark at this point. But I also can’t stop thinking about it, either. What I might try next, how I might upgrade certain things, what classes I want to explore. The moment-to-moment gameplay here is remarkably simple. You just move and dodge (or use dodge-based abilities that can double as attacks), but there’s an elegance to it that I appreciate, and it kept me coming back with new ideas. Upgrades may be what put you over the top, but the magic happens when you step into the arena, in the moments between life and death. You’re going to die; that’s a given. The question is how far you can get (and how many horrors you can vanquish) before you do.

Deals for Today: Rare Pokémon TCG and id Software Bundles

Today feels like a choose-your-own-adventure for deals. Lexar’s Amazon sale is throwing up to 54 percent discounts across SSDs, RAM, and memory cards, which is a polite way of saying it is a good time to stop hoarding files on a 2016 laptop. Humble Bundle is handing out a pile of id Software classics for less than the cost of lunch, and Pokémon TCG fans have a few new bundles to eye, assuming you are ok with the fact that card prices are quietly crashing behind the scenes.

TL;DR: Deals For Today

In my opinion, if you have been looking for an excuse to upgrade your storage, stack your gaming backlog even higher, or justify another Pokémon impulse buy, today’s list is a decent place to start. It is not Black Friday, but I will take a solid sale when it shows up.

id & Friends Humble Game Bundle

I think calling this a bundle is almost underselling it. You are getting DOOM, Wolfenstein, DOOM Eternal, and a coupon toward DOOM: The Dark Ages, just to name a few. It is a lot of chaos and a lot of catharsis for not a lot of money. Steam ratings are strong across the board if you care about that kind of thing, but honestly, DOOM 1993 still sells itself.

Pokémon TCG: Scarlet & Violet – Surging Sparks Booster Bundle

Six booster packs in one bundle sounds good on paper, but in my opinion, the smarter move right now is to look at singles. Prices for this set are dropping fast, and if you are chasing specific cards, buying them outright is probably cheaper and less soul crushing than another box full of commons.

Pokémon TCG: Scarlet & Violet—Twilight Masquerade Elite Trainer Box

Greninja ex SIR, that is all. In all seriousness, this is a brilliant set that’s often overlooked. Whilst the price is a little over MSRP, it’s worth getting just for the booster packs included. Plus the promo, sleeves and dice look great in this particular ETB. Following the trend, Twilight Masquerade single cards are also crashing in price, so make sure to check if you can just buy the cards you’re after for less.

Twilight Masquerade Single Cards

Surging Sparks Single Cards

Pokémon TCG: Shining Fates Collection Pikachu V Box

kachu gets a lot of oversized cardboard love in this box with a promo card, a giant version, and four Shining Fates booster packs. It is a decent pickup if you like opening packs, but single card prices are slipping hard right now. I think it makes more sense to hunt down the exact cards you want unless you are feeling reckless.

Shining Fates Single Cards

The Elder Scrolls IV Oblivion Remastered Dark Brotherhood Medallion

In my opinion, this is one of those collectibles that you either want immediately or not at all. It is an officially licensed Dark Brotherhood medallion, limited to 5000 pieces, finished in black and gold, and somehow still cheaper than most novelty keychains. Ships later this year, assuming you survive the wait

Pokémon TCG Paldean Fates Booster Bundle

Paldean Fates brings back shiny Pokémon in a big way, and this bundle gives you six booster packs to chase them. I want to be excited about it, but again, single card prices for Paldean Fates are not holding up well. If you just want a shiny Charizard ex SIR without the suspense, the singles market is sitting there quietly judging your pack opening addiction.

Paldean Fates Single Cards

Pokemon TCG: Azure Legends Tin – 5 Packs

I like a good tin, especially one with five booster packs packed inside, but getting a random Kyogre, Xerneas, or Dialga promo card feels a little like gambling with slightly better odds. It is a solid pickup for the price if you do not mind leaving your promo fate to the RNG gods. If you are only after one specific chase card though outside of the included two Surging Sparks boosters, it might save your blood pressure to just buy it separately.

Surging Sparks Single Cards

Lexar Sale

Lexar is finally giving some breathing room on pricing with this Amazon sale, and the Armor 700 is a standout. You are getting 4TB of rugged storage with serious transfer speeds for about 100 dollars off the typical price. It is water resistant, dust resistant, and a lot more durable than whatever junk is sitting at the bottom of your backpack right now.

Pokémon Game Sale

Woot is offering a solid spread of Pokémon games today, and I want at least three of them. Brilliant Diamond, Legends: Arceus, Let’s Go, Eevee!, and a few others are sitting between $39.99 and $44.99, which feels right for anyone catching up before Switch 2 changes the landscape again. In my opinion, it is a smart time to grab them while prices are behaving themselves. Everything here is fully playable now and will likely get performance bumps once Nintendo’s next system arrives.

MSI Desktops & Components Sale

MSI’s factory-reconditioned gaming desktops are quietly one of the best parts of today’s sale. Machines like the AEGIS R 13NUE-448US are going for $1,129.99, and RTX 4060 GPUs are under $300. I want to be responsible, but this pricing makes it harder than it should be. If you have been thinking about rebuilding your setup, this is exactly the kind of deal you hope not to miss.

The Legend of Zelda Master Sword Proplica

The Master Sword Proplica from Tamashii Nations is $200 at the IGN Store, and it feels like one of those collectibles you either get immediately or spend months regretting. It plays eight songs from across Zelda games, has sound effects, vibrates when you swing it, and looks good enough to make it feel slightly less ridiculous to own. Slightly.

Samsung Pro Plus 512GB MicroSDXC + Reader

Amazon has the Samsung PRO Plus 512GB microSD card with a USB reader for $29.99. I think it is a good fit if you are adding games to your Switch, Steam Deck, ROG Ally, or anything else still using microSD storage. It is fast enough for quick transfers, big enough for most libraries, and cheap enough that you do not have to think too hard about it. Just know it is not built for Switch 2, in case you’re planning ahead.

Play for Miracles Bundle

Humble’s Play for Miracles Bundle is giving away 31 games for $20, which is more titles than I will realistically finish this year. That said, games like Terraforming Mars and Survival: Fountain of Youth are strong enough that even grabbing two or three makes the bundle worth it. Plus, the money goes to Children’s Miracle Network Hospitals, which makes ignoring the other 28 games feel slightly less irresponsible.

8BitDo Retro 87 Mechanical Keyboard (Xbox Edition)

The 8BitDo Retro 87 Mechanical Keyboard is down to $99.99 at Amazon. I think it is one of the best-looking keyboards out right now if you want something that works and does not scream “boring office equipment.” It has Kailh Jellyfish X switches, a top-mount design, fast response, and Xbox-inspired styling that actually looks good on a gaming desk. I probably do not need another keyboard. I am thinking about it anyway.

8BitDo Retro R8 Mouse (Xbox Edition)

Amazon also has the 8BitDo Retro R8 Wireless Mouse on sale for $58.68. It feels like the natural companion to the Retro 87 Keyboard, but it also stands fine on its own. It packs a PAW 3395 sensor, programmable buttons, a 4K polling rate, and a charging dock that doubles as a signal booster. I want one for a low-key gaming setup that does not look like it is held together with RGB lighting and prayer.

Elden Ring Superstar Player Let Me Solo Her Reveals the Hardest Bloodborne Boss

Even a casual glance at the magnificent form of one of Elden Ring‘s best-known players, Let Me Solo Her, is enough to humble the strongest Tarnished, but even he struggled with one of FromSoftware’s most formidable foes, Bloodborne‘s Orphan of Kos.

Let Me Solo Her first rose to prominence in the Elden Ring community in April 2022, when he took on the role of a loincloth-clad jar-headed messiah, bringing much-needed aid to the countless players grappling with the hit RPG’s most infamous optional boss Malenia, Blade of Miquella.

By his own estimation, since then he has played for over 1,200 hours and fought Malenia thousands of times. His efforts earned him legendary status in the Elden Ring community, resulting in FromSoftware sending him an actual sword in recognition of his contributions.

In a new video, Let Me Solo Her explained that after finally giving in and picking up a PS5 in order to access the Elden Ring Nightreign playtest, he was finally able to play fan-favorite Bloodborne… and even he, a FromSoft veteran, had issues with some of Bloodborne’s most infamous boss encounters.

After coming to terms with the drop in framerate — Elden Ring is 60 frames per second (fps); Bloodborne is 30 fps — the heavy atmosphere, and dying to the werewolf in the clinic (we’ve all done it), Let Me Solo Her took us through his entire Bloodborne journey, including its DLC.

“Finally, I met the Orphan of Kos. Every Soulsborne game that has a DLC always has that final boss where they feel so overwhelmingly powerful,” he said. “We had Promised Consort Radahn for Elden Ring, Slave Knight Gael for Dark Souls 3, and Manus, Father of the Abyss for Dark Souls 1. And Orphan of Kos was that boss for Bloodborne.

“This boss took me more tries than any previous boss fights, and even had me exploring Chalice Dungeons to farm Blood Vials and bullets off stream, just to replenish them,” Let Me Solo Her added (thanks, GamesRadar+). “He’s definitely the hardest boss in Bloodborne for me.”

Also bumping up against Bloodborne’s toughest bosses and struggling to find a strat that works? Check out IGN’s Bloodborne walkthrough, which covers all main areas of the game, as well as optional areas, boss battles, shortcuts, secret items, and more… including tips on how to put the Orphan of Kos down for good.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Ex-Rockstar Dev Wouldn’t Release Any More Grand Theft Auto 6 Trailers: ‘There Is More Than Enough Hype’

As the wait goes on for more Grand Theft Auto 6 news following 2023’s Trailer 1, one former Rockstar developer has said he wouldn’t release any more trailers before the game’s release date.

Rockstar released GTA 6 Trailer 1 to record-breaking viewership in December 2023, but it hasn’t released a single asset since. The year-and-a-half wait for more information has fueled increasingly bizarre conspiracy theories about when Rockstar will release GTA 6 Trailer 2.

These have included counting the holes in Lucia’s cell door net, the bullet holes in the car from Trailer 1, and even registration plates. But chief among the conspiracy theories is GTA 6’s ongoing moon watch, which was, remarkably, proven to have accurately predicted the date Rockstar announced when it would release GTA 6 Trailer 1, but debunked as a hint at the release date for Trailer 2.

So the big question is, when will GTA 6 Trailer 2 be released? Take-Two boss Strauss Zelnick has suggested fans may have to wait until much closer to GTA 6’s actual release date, currently set for some point in the fall of 2025, for their next look at the most anticipated video game in the world.

But former Rockstar Games technical director Obbe Vermeij, who worked on the series up to 2008’s Grand Theft Auto 4 before leaving the company nine months after launch, said if it were up to him he wouldn’t release any more trailers for GTA 6.

“If it was my call I wouldn’t release any additional trailers,” he tweeted. “There is more than enough hype around VI and the element of surprise is going to make the release only bigger as an event.”

Then, in response to one user who wondered whether Rockstar might announce the GTA 6 release date and nothing else, Vermeij replied: “It would be a boss move.”

Would Rockstar actually do something like that, though? By naming the first GTA 6 trailer as GTA 6 Trailer 1, the suggestion is that more numbered trailers will follow. Plans change, of course. Perhaps this one will come right down to the wire, and Rockstar would rather focus on getting GTA 6 out the door this year than on a trailer it knows will be analyzed to within an inch of its life.

Vermeij revealed that Rockstar decided to delay GTA 4 in July 2007, just three months before its original October 16, 2007 release date, and suggested “decision day” for GTA 6 will be similar.

“Only at that time did it become clear we were going to miss the deadline,” Vermeij explained. “I’m guessing decision-day for VI will be similar. Fingers crossed for Take2’s August earnings report.”

In an interview with Bloomberg in March, Zelnick was asked straight up: why is GTA 6’s release date such a carefully held secret?

“The anticipation for that title may be the greatest anticipation I’ve ever seen for an entertainment property,” Zelnick replied. “And I’ve been around the block a few times and I’ve been in every entertainment business there is.

“We want to maintain the anticipation and the excitement. And we do have competitors who will describe their release schedule for years in advance. And we found that the better thing to do is to provide marketing materials relatively close to the release window in order to create that excitement on the one hand and balance the excitement with unmet anticipation. We don’t always get it exactly right, but that’s what we are trying to do.”

Mike York, who worked as an animator at Rockstar New England for six years helping to build Grand Theft Auto 5 and Red Dead Redemption 2 before leaving the company in 2017, said on his YouTube channel that Rockstar is playing up to the conspiracy theories, deliberately avoiding saying anything about the game or when Trailer 2 will be released in order to fuel even more speculation within the community.

“They’re reaching and pulling and trying to come up with these really cool theories to decipher when the next trailer will be,” he said of fans.

“Specifically Rockstar, they’re very secretive about what they do, and this is a really cool tactic because it creates allure and it creates mystery and it creates people talking about it without them having to do anything. The more they’re silent the better it is, because the more people will be antsy and want to talk about it and have this feeling of not knowing what’s going to happen.”

York went on to say that Rockstar is likely resisting pressure from its army of fans to announce the GTA 6 Trailer 2 release date for this exact reason.

“They could easily release the trailer date and be like, ‘Hey this is when the trailer’s coming out,’ but they don’t do it. And they don’t do it on purpose because it’s a really, really good marketing tactic. If you think about it, it creates these really cool theories.

“This brings the fans together. This is a really cool way to get fans to talk about your game when you’re not releasing anything yet, in-between the times.

“All these theories are great. They only create hype, they create talk, they create mystery behind the games.”

Zelnick’s quote also suggests that GTA 6 Trailer 2, assuming it exists, won’t be released until we’re closer to the game’s actual release date in fall 2025, assuming it’s not delayed. If that’s true, it may be some time before we get another look at the game.

While you wait for GTA 6 to come out, check out IGN’s coverage of an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, Take-Two boss Strauss Zelnick’s response to concern about the fate of GTA Online once GTA 6 comes out, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dragon Ball Sparking! Zero Set for Nintendo Switch 2, Saudi Ratings Board Suggests

Dragon Ball: Sparking! Zero has been rated for Nintendo Switch 2 ahead of any official announcement that the fighting game is coming to the new console.

We still don’t have confirmation that the game based on Akira Toriyama’s fan-favorite anime and manga series is coming to Switch 2, but a now-deleted tweet from the Saudi General Authority of Media Regulation, spotted by the Gaming Leaks and Rumours subreddit, proves otherwise.

“Experience the fighting action in the latest game Dragon Ball: Sparking! Zero. Available on Nintendo Switch 2, featuring 3D battles and storylines that change based on your choices,” the tweet said before it was taken down, confirming it had secured a 12+ rating.

Dragon Ball: Sparking! Zero takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels, boasting “an incredible number “of playable characters, each with signature abilities, transformations, and techniques.

We gave it 7/10 in the IGN Dragon Ball: Sparking! Zero review, saying: “Dragon Ball: Sparking! Zero is a final flash from the past, sometimes to a fault, but the feeling of traveling back to a simpler time when games didn’t have to be balanced or competitive to be fun is still a good one.”

Nintendo Switch 2 pre-orders went live on April 24, with the price still fixed at $449.99 — and they went about as well as you’d expect. On the same day, Nintendo issued a warning to U.S. customers who applied for a Switch 2 pre-order from the My Nintendo Store, saying release date delivery was not guaranteed due to very high demand.

Check out IGN’s Nintendo Switch 2 pre-order guide for more.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky

A Reader’s Guide to the Official Legend of Zelda Books and Manga Series

The Legend of Zelda may be one of Nintendo’s most storied and popular video game franchises, but did you also know there’s a vast library of books you can check out? From a wide variety of manga to lore encyclopedias, these books make the perfect gift for the Zelda fanatic in your life. Or if you just wanted to spruce up your own bookshelf, we got you covered.

Amazon’s April book sale might be over, but many of these are still available at a discount for the foreseeable future and make for great gifts.

The Legend of Zelda Manga

Penned by Akira Himekawa, the Legend of Zelda manga span almost the entire history of the games, with major manga series based on many of the mainline titles like Ocarina of Time and the Minish Cap. These are great for people new to manga wanting to dip their toes in, or die-hard fans of the games looking for deeper world building. All of these stories are available individually, but if you’re a collector, you can get some of them in various collected box sets.

The 11 volume Twilight Princess Manga has its own boxed set, which includes the complete story and a poster. Additionally, the Legend of Zelda: A Link to the Past manga by Shotaro Ishinomori is a great quick read that’s also available.

The Legend of Zelda Encyclopedias

If you’re in the mood for something a little more educational, the Legend of Zelda encyclopedias are the perfect place to get a deep dive into Hyrule’s lore, culture, and different races. The Legend of Zelda: Hyrule Historia originally released in 2013 and gave fans the first officially established timeline. If you’re unfamiliar, for years fans have meticulously speculated about a branching timeline that began in Ocarina of Time — one branch where adult Link defeats Ganondorf and one where he doesn’t. It’s a pretty interesting bit of lore that explains some of the settings in later and past games.

The Legend of Zelda Encyclopedia and Art & Artifacts offer even deeper looks at the universe, and include detailed breakdowns of the different items, characters, and enemies, as well as exclusive interviews with developers.

The Legend of Zelda: Breath of the Wild – Creating a Champion is an over 400 page companion to the 2017 game. It contains countless design artwork and concept art, a look at the history of Hyrule, and interviewers with key developers.

The Legend of Zelda Guides

Thanks in part to the internet, they just don’t quite make video game strategy guides like they used to. These days, older guides from publishers like Prima Games and Brady Games have become steeply priced collector’s items. There is, however, one massive hardcover official guide for 2023’s Legend of Zelda: Tears of the Kingdom that is currently available on the Nintendo Switch. This almost 500 page guide covers everything you need to know in the game, from every Korok location and cooking recipes, to dungeon solutions and boss fight strategies.

Of course, you can also find all of that information in IGN’s guide to the game, but this physical copy is a great addition to your shelf.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.