Raise Animals Codes (October 2025)

If you’ve ever wanted to run your own zoo, then Raise Animals is the Roblox experience for you. Though you’ll start with just a single animal, you can race along an obstacle course, taming new animals with your lasso to bring them back to your farm. Feed your animals, level them up, and unlock new mutations that will increase the value of your zoo, so visitors will pay more to see your collection. Want a head start? Here are all the codes that are currently active for Raise Animals.

Working Raise Animals Codes

These codes are currently active and can be redeemed in Raise Animals:

  • FreeCorals: 1,000 Coral and 150 Rubies
  • SorryForAllTheBugs – 1,000 Coral and 500 Rubies
  • 50MVisitsTysm – 1,000 Rubies
  • Ocean – 500 Coral, 1,000 Money, and 250 Rubies
  • Update1 – 500 Rubies and 500 Coral

How to Use Raise Animals Codes

When you’re ready to redeem your Raise Animals codes, launch the Roblox experience. You’ll then need to like the game and join the Raise Animals Studio group before codes will be accepted. Once you’ve done that, follow these steps to get your freebies:

  1. Click the gear icon in the top right corner to open settings
  2. Scroll down to “Redeem Code”
  3. Copy the code from this article and paste it into the box
  4. Click redeem!

Expired Raise Animals Codes

The following codes have now expired:

  • SryForTheGamepassIssue
  • 10MVisitsTysms
  • 10KActiveTysm
  • Release!
  • FREE RANDOM ANIMALS
  • 5MVisitsTysm
  • 1MVisitsTysm
  • 5KActiveTysm
  • 3KActiveTysm
  • SorryForBugs

Why Isn’t My Raise Animals Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you’ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they’re working. Just double-check that you haven’t copied over an extra space!

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Battlefield 6 Battle Royale Official Name and Release Date Reportedly Leak Online

Battlefield 6 appears to have suffered yet another leak, this time relating to its battle royale.

According to ModernWarzone, which has a track record of accurate reporting around unannounced video game information, particularly in relation to Call of Duty, the Battlefield 6 battle royale is called Battlefield: RedSec.

ModernWarzone also reported that it’s free-to-play and is due out on October 28, the same day Battlefield 6 Season 1 is set to launch. Given EA and Battlefield Studios are yet to make any announcements about this so close to that date, a shadowdrop is expected.

While EA is yet to comment on this particular leak, it’s seen various gameplay clips emerge from playtests of the battle royale. And today it outlined gameplay changes coming to battle royale ahead of its release, based on feedback to those playtests.

Here’s what BF Studios said today:

Here’s a quick look at what changes you may notice the next time you play:

  • Close-range TTK: We’ve adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We’ll keep monitoring this once it’s live.
  • Armor Changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully.
  • World Improvements: We’ve been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map.
  • Vehicle Balance: We’ve adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield’s core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy.

We have also been working on providing smoother performance overall. We have identified and addressed a range of issues that affected performance that we simply couldn’t have done without our players’ involvement in the tests.

While we wait, it’s worth checking out the Battlefield 6 update 1.1.1.0 patch notes, below, which go into detail on the changes coming to the game with Season 1. Finally, be sure to check out our full list of all currently available Battlefield 6 multiplayer maps. Those looking to brush up on their online skills can also read our multiplayer tips and tricks guide.

Battlefield 6 Season 1 update 1.1.1.0 patch notes:

We are deploying Update 1.1.1.0 on Tuesday, October 28, followed by the Season 1 launch later that day at the following times:

  • 09:00 UTC: Update 1.1.1.0 goes live on all platforms. Players will be prompted to download and install the update, which includes all technical and gameplay changes.
  • 15:00 UTC: Season 1 content, including the Battle Pass and new seasonal features, becomes available for all players.

Between these times, players can continue to play Battlefield 6 as normal after updating, but Season 1 content and progression will unlock at 15:00 UTC.The Season 1 Update marks the next step in our ongoing journey to evolve and expand the Battlefield 6 experience. This includes fixes, balance changes, and quality-of-life improvements focused on polish, performance, and player feedback to deliver an even smoother experience moving forward.Major Updates for 1.1.1.0:

  • Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.
  • Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power.
  • Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence.
  • Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions.
  • UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets.
  • Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes.

CHANGELOGPLAYER:

  • Fixed an issue where combat dive could break when diving uphill.
  • Fixed an issue where players would detach from ziplines when entering at high speed.
  • Improved steady aim and sight centering for more consistent precision.
  • Fixed an issue where movement could interrupt steady aim.
  • Adjusted misaligned character hitboxes for upper body and head to better match the visual models.
  • Fixed an issue where the jump animation could play twice when aiming down sights.
  • Landing animations now have their animation path properly centered, instead of shifting to the side when landing.
  • Fixed an issue where jump inaccuracy could linger too long after landing.
  • Fixed a visual issue causing weapons to appear rotated incorrectly after spawning.
  • Fixed an issue where throwing grenades from prone could make players appear standing in third-person view.
  • Fixed an animation delay when opening doors while sliding.
  • Fixed an issue where players could get stuck while vaulting over certain objects.
  • Fixed a visual issue where dead players appeared alive while swimming.
  • Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget.
  • Fixed an issue where getting killed by a mine would highlight it in the killcam.
  • Fixed a camera jitter that could occur when entering ladders and looking down.
  • Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles.
  • Fixed an issue where weapons of other soldiers could clip through walls when they entered your view.
  • Fixed an issue where pistols disappeared while swimming.
  • Improved lighting precision for visibility while hip-firing and aiming down sights.
  • Reduced occurrences of bouncing or landing issues when dropping onto certain objects.
  • Fixed an issue where the killer snapshot sometimes did not display in the killcam.
  • Small improvements to weapon and camera sway for smoother movement.
  • Fixed an issue where enemies could take melee damage in protected vehicle seats.
  • Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle.
  • Fixed an animation issue where repeated vaulting could cause incorrect hand placement.
  • Fixed an issue where simultaneous melee hits could make an enemy briefly invisible
  • Fixed an issue where soldier heads briefly disappeared during redeploy transitions.
  • Improved training path progression display to better match actual unlocks.
  • Fixed an issue where friendly players could clip into each other when climbing ladders.
  • Fixed an issue preventing vaulting directly from a slide.
  • Fixed an issue causing the camera to rotate abruptly after a takedown.
  • Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen.
  • Improved stab animations when reviving with drag and revive.
  • Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly.
  • Fixed a camera clipping issue when going prone while strafing.
  • Fixed a missing third-person animation when transitioning from prone to sprint.
  • Fixed an issue where falling while sprinting caused incorrect hand movement.
  • Fixed visual clipping when soldiers stood too close to glass doors.
  • Fixed jittery aim animations in third-person when mounted.
  • Fixed a bug where mounting near walls prevented aiming left or right.
  • Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly.
  • Fixed an issue where third-person hit reactions were missing when hit while mounted.
  • Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched.
  • Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls.
  • Fixed an issue where taking melee damage interrupted weapon fire.
  • Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps.
  • Improved vaulting, parachute, and door-opening animations for smoother transitions.
  • Fixed rare animation freezes for friendly soldiers reloading off-screen.
  • Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay.
  • Added parachute customization for soldiers.
  • Prevented unintended shoulder bump animation when equipping a weapon while sprinting.
  • Improved ragdoll impacts for more consistent and reliable reactions.
  • Improved stance transition and landing animations to settle faster and feel smoother.

VEHICLES:

  • Fixed missing haptic feedback when switching between tank weapons.
  • Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats.

GADGETS:

  • Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive.
  • Fixed a MAS 148 Glaive visual issue during combat dives in first-person.
  • Fixed an issue where Defibrillators appeared floating during vaulting animations.
  • Fixed an issue where the Supply Pouch would sometimes not resupply correctly.
  • Deployable gadgets are not destroyed/removed from debris piles
  • AT grenades now create a small sized crater instead of a medium one.
  • Buildings now take more hits to be destroyed by a Sledgehammer.

WEAPONS:

  • Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.
  • Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage.
  • Fixed a misalignment issue with top-mounted red dot sights.
  • Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic.
  • Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons.
  • Improved reticle settling for automatic weapons to make burst firing more efficient.
  • Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone.
  • Balanced sledgehammer damage against world objects for better consistency.
  • Fixed an issue preventing players from leaving the Firing Range.

MAPS & MODES:

  • Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.
  • Improved exposure transitions between indoor and outdoor areas for better visibility.
  • Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it.
  • Squad names are now randomized at the start of Squad Deathmatch matches.
  • Added visible bomb meshes to armed M-COMs in Rush.
  • Updated overtime UI visualization across all modes.
  • Fixed animation and positioning issues during insertion sequences on all maps.
  • Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round.
  • Fixed an End of Round progression issue in King of the Hill mode.
  • Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps.

Mirak Valley

  • Fixed a misaligned zipline mesh in Conquest.
  • Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map.
  • Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset.

Siege of Cairo

  • Fixed overlapping territory lines and boundaries during the briefing screen in Escalation.

Liberation Peak

  • Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first period of the match.
  • Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds.

New Sobek City

  • Fixed an issue preventing players from capturing part of Flag C in Escalation.
  • Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch.
  • Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area.

Manhattan Bridge

  • Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence.

UI & HUD:

  • Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables.
  • Updated 3D previews for certain gadgets to show their deployed state.
  • Added preview videos demonstrating how gadgets work.
  • Added new cosmetic options for selected gadgets.
  • Changed “Save & Close” to “Close” in the Deploy menu for clarity.
  • Fixed various UI issues in Loadouts.
  • Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round.
  • Fixed multiple text inconsistencies in Dog Tags and Challenges.
  • Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions.

SETTINGS:

  • Added Flick Look bindings to Helicopter, Jet, and Transport control schemes.
  • Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior.

SINGLE PLAYER:

  • Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped.
  • Fixed a black screen issue in the Night Raid mission.

PORTAL:

  • Fixed an issue where the Host Experience screen did not display the Portal experience image.
  • Fixed a crash that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled.
  • Improved loading times for the Server Browser experience info tab to ensure joining functions properly.
  • Corrected a spelling error in the message shown when attempting to join an unavailable server.

AUDIO:

  • Fixed an issue where footstep sounds were missing when moving with the knife equipped.
  • Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction.
  • Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions.
  • Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds.
  • Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior.
  • Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation.
  • Added radio chatter through controller speakers.
  • Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds.
  • Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators.
  • Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers.
  • Added missing ambient audio setups for environmental props like construction barriers and buses.
  • Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations.
  • Fixed an issue where delayed challenge tab displays triggered early audio playback.
  • Fixed an issue where defibrillator loop sounds could get stuck when vaulting.
  • Fixed missing or out-of-sync reload sounds.
  • Corrected the M39 EMR using suppressed audio when unsuppressed.
  • Restored missing external sound effects for RWS Gunner countermeasure mines.
  • Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song.
  • Reload audio polish for several weapons.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deals for Today: Mario, Pokémon and Zelda Christmas Tree Ornaments

So I’m going to be that guy and start bringing up Christmas 2025 before Halloween has started, but for good reason. Ever thought “My Christmas tree needs more Nintendo?” Well Hallmark just dropped their Mario, Pokémon and the Legend of Zelda tree ornaments and I want to buy all of them.

TL;DR: Deals for Today

Not ready to get festive just yet? How about a beast of a power bank from Anker that can handle Macbooks, Xbox ROG Ally X and Switch 2? Yeah, it’s a cracking prime-exclusive deal. In other deals today i’ve found a craceking deal on a cult classic 4K steelbook and some last minute Steam game deals that you can’t ignore, so let’s get into it:

Hallmark Nintendo Christmas Tree Ornaments

Today’s deals article marks the only time i’ve paid attention to anything Hallmark, and it’s a worthy sacrifice considering I could have Link, Elephant Mario and Snorlax hanging on my Christmas tree this year. Pricing varies, but I couldn’t ignore all of these epic Christmas tree decorations.

Anker 737 24,000mAh 140W Power Bank

There’s hardly any power bank brands I trust more than Anker, as every product i’ve bought or tested has been brilliant. So coming across this prime member-exclusive 32% discount on a 24,000mAh 140W Power Bank for $74.99 is Black Friday territory. This will charge anything from a Macbook or handheld gaming PC to your smartphone, so don’t sleep on this deal.

The Fog (1980) – Limited Edition Steelbook 4K Ultra HD + Blu-ray

A 4K Steelbook with stunning artwork at 55% off? That once sentence sells this deal, but The Frog (1980) is also a cult classic. 100% worth $17.99 if this kind of film is up your street.

EDENS ZERO Standard Edition (Steam)

Using code “OMENVIP” will bag players Edens Zero on Steam for just $35.33, down from $49.99. Pretty great deal, right? It’s a 3D action RPG based on the Manga and Anime “Eden Zero” by Hiro Mashima, and might just be your way in if you don’t have the patience for reading or binge watching a new anime.

Zone of the Enders: The 2nd Runner (Steam)

It’s $4.68 for a steam code, what’s not to like? It’s a full-length remaster of the original featuring full Steam VR support, native 4K support and surround sound. So now if going to be a great time to take JEHUTY out for a spin.

Unknown 9: Awakening (Steam)

Another banger for the price of a posh coffee, Unknown 9: Awakening for $4.99 is well worth it. Redeemable on Steam, play as Haroona who’s able to pull powers from a parallel dimension known as “The Fold” to dodge bullets, vanish, fire energy Dragon Ball style and more.

Hulu (with ads) + Live TV for $64.99/mo for 3 Months

30% off Hulu just in time for the world series? Yes please! It contains adds, but a saving is a saving especially when it’s commitment free after the offer ends. Just in time for the holiday season, you can have cosey film nights for less this year.

77″ LG Evo C5 4K OLED Smart TV

Over $2,000 off one of the best TVs of this year, plus you get free stand or wall mount setup and a LG S40T Soundbar and Subwoofer bundle (Worth $229.99), just add it to your basket. If you need a new TV in time for the holidays, this is an absolute banger to have in the lounge.

Anker 25,000mAh 165W Power Bank

No more loosing USB-C cables with this bad boy. It pumps out enough power to charge anything from your phone and Nintendo Switch 2 to a Macbook. The 25,000mAh power capacity means it’ll store more than enough more to charge two devices at once too. It’s a win-win kind of deal.

Lenovo Legion 5 Pro Gen 10

30% off an Nvidia RTX 5070Ti gaming laptop brings the price of entry for DLSS 4 to way under $2,000. 16GB of DDR5 RAm alongside a Intel Core Ultra 9 275HX processor backing up the GPU means this 16-inch Lenovo Legion beast is well worth it!

Football Manager 26 (Steam)

Preorders are now available for Football Manager 26 over on Fanatical, which gives players early access for pre-purchasing. New features such as Premier League and Womens Football is included this time around, to there’s plenty to go at in this new instalment.

Once Upon A KATAMARI (Steam)

Releasing today, Once Upon a Katamari introduces tiem travel to the frankly insane cult classic series from Bandai Namco. Roll through Jurrasic, Ice Age and other eras to rebuild the Earth and Moon that the king destroyed whilst playing as The Prince and one of his 68 cousins. Mental.

SILENT HILL f (Steam)

Set in 1960s Japan, Silent Hill f follows Shimiza Hinako as she deal with her town and home covered in a strange fog, turning her life into a living nightmare. This next instalment focuses more on Psycological horror and finding beauty hidden in terror. I’d find out for myself, but i’ll be giving my goldfish a bath instead (I’m scared).

Alienware Gaming Desktop Discounts

Fancy a solid RTX 5080 build for under $2,000 including free delivery? You’ll be able to take advantage of DLSS 4 with more gas in the tank than a RTX 4080 Super, which is one of Nvidias best graphics card releases last year. Buyers can look forward to high frame rate 4K gameplay with all the bells and whistles added. We’re talking ray tracing and definition sharper than any console can currently output. Check our review out for more information on this epic GPU.

Alienware Gaming Laptop Discounts

When it comes to gaming laptops in general, picking one within your budget is the first major step. For something worth gaming on, the $1,000 mark is the price of entry. That will include a RTX 5060, going all the way up to $3,549 for a RTX 5090 build if you really want that mobile gaming flex.

Nvidia RTX 5000 Series Refurb Deals

Still running a Nvidia RTX 1000 to 3000 series? This is your chance to upgrade your rig to DLSS 4 and Ray Tracing with Woots RTX 5000 series refurbished sale. The sweet spot with this generation has to be RTX 5080 that includes 16GB of GDDRR6 RAM that can handle 4K gaming and all the frames. Need to upgrade on a budget? RTX 5070 12GB is a great option for $529 too.

MTG: Cheapest at Amazon

There’s a handful of booster boxes available for slightly less at Amazon this week, but it’s a bit of a poor turnout for Magic: The Gathering players. Most of the listing on Amazon are above MSRP and higher than secondary market values, but the carosel above are good deals when compared to TCGPlayer.

MTG: Cheapest at TCGPlayer

TCGPlayer’s sellers are keeping away from the sneaker-heads and crypo bro mentality that’s hit Magic and Pokémon TCG is 2025 and is keeping prices down. Market value for MTG sealed product goes off what people are willing to pay, and it shows. There’s so much here that’s at a lower price than big box retailers it’s embarassing. But, it’s great for your pocket!

Blaziken ex & Volcanion ex Premium Collection

Trainers and collectors will get five Destined Rivals Boosters and five Journey Together Boosters in this bad boy, so that’s about the right kind of ball park for ten booster packs, plus you’re getting the promo Volcanion ex and Blaziken ex promo card and a jumbo version of Blaziken ex.

I think these promo’s would work great together in a fire-themed deck. Use Blazikens Seething Spirit to grab fire energy from your discard pile to build up Volcanion. In the meantime Volcanion can burn opposing Pokémon then use Scorching Cyclone for 160 damage then transfer all it’s energy to a benched Pokémon. So many possibilities here.

Poké Price Check: Mega Evolution In Stock

Mega Evolution seems to be a well-printed start to the next era of Pokémon TCG. I’m seeing boosters in convienience stores and some products on physical shelves, not to mention the Booster Bundle ($52.89), Gardevoir ETB ($88.81) and Three Booster Blister ($28.90) available on Amazon. Like the rest of the products in this carousel though, the cheapest is TCGplayer right now.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Roblox Updates This Weekend: 24-26 Oct Event Roundup

Halloween is just a week away, and the most popular Roblox experiences are continuing their hauntingly good celebrations. This weekend is packed with Roblox updates for the spooky season, so here’s a roundup of everything you can expect.

Friday October 24th Roblox Updates:

Several experiences are getting their updates in before the weekend starts, giving you plenty of time to participate in them.

Anime Eternal Update

First up is Anime Eternal, which is a fighting game that will take you through different anime-inspired worlds as you level up and build your strength to be the strongest player. This experience is planning to release Update 21 in three parts just like the previous one. The first part is planned to launch today, with the second part is due on Sunday, 26th October. The final part will conclude on Wednesday, 29th October. The new updates are set to add a new island, champions, powers, and overall quality of life improvements.

Adopt Me! Update

Following this is Adopt Me! This notoriously adorable experience that lets you collect and trade pets has already launched Halloween content. Today (October 24th) the final pets will be revealed, and you can get DJ Snooze and a Ghostly Cat pet. Adopt Me! Is also participating in the Halloween Spotlight event that Roblox is running until November 3rd.

Don’t Wake the Brainrots Update

Don’t Wake the Brainrots, which is a game where you sneak around and steal sleeping Brainrots, launched its Halloween event last week. This week, today’s event is a Secret Update, with information yet to be revealed. Following this, on Sunday, Slime Vine Studios plan to have their Admin Abuse event with special guest stars once again.

Dandy’s World Update

It’s no surprise that the survival horror experience where you work together to explore the Gardenview Center is making the most of the spooky season. Dandy’s World has had Halloween content running for two weeks, adding new Halloween toons, skins, and a limited-time Halloween floor. You can expect to see more stickers and skins arrive in today’s update.

Brookhaven Update

Brookhaven is a roleplaying game where all of the inhabitants live on an island and can use vehicles and visit stores. The simulator experience regularly releases new items, clothing, and more to customize your character. This week, it launches its Halloween Event.

Rivals Update

The first person shooter game that sees you face off against others either in 1v1 battles or in teams of 5v5 is bringing a new Halloween update to the game. The most recent update introduced a new ranked season, season pass, new weapons, and more. The Halloween Update, meanwhile, promises new skins and rewards.

Additional Roblox Updates for Experiences on Friday 24th October

Those are not the only popular experiences launching updates today, you can also find:

Heading into the weekend, you’ll see the most-played Roblox experiences launch their usual weekly content.

99 Nights in the Forest Update

99 Nights in the Forest has sat near the top of the Roblox charts for months, showing that survival horror isn’t just for Halloween. For the unfamiliar, the game involves trying to keep your character fed, warm, and sheltered while you rescue missing children and avoid a dangerous deer-like entity at night.

Naturally, the game is also keen to get into the Halloween spirit. Potion Making is coming to 99 Nights in the Forest on Saturday, October 25th. In this update, you’ll be able to combine ingredients in a cauldron to get potions that grant new effects.

Grow a Garden Update

The gardening simulator, Grow a Garden, has an abundance of seeds, pets, and mutations to discover as you plant, harvest, and sell your crops. Grow a Garden launched their Halloween event two weeks ago with Ghoul Garden. Last week, we saw Ghoul Garden Part 2, and this week, Ghoul Garden gets another extension. Though it’s not clear yet what this will involve, you can always expect new seeds, pets, weather events. This week, there’s also a special admin abuse event hosted by Glass Animals.

Steal a Brainrot Update

Steal a Brainrot is a particularly popular Roblox experience where you’ll need to capture Brainrots from a conveyor belt and keep them locked away from other players. You can steal Brainrots and have your Brainrots stolen, so we advise you stick close to that lockdown button if you want to protect your Secret Brainrots.

This week, the Big Halloween update called Frightrot is taking place. There will be a new Witch Fuse Brainrot called the Headless Horseman, a Spooky Lucky Block that contains 8 new Brainrots, and a new Trick or Treating and Graveyard event.

Plants vs Brainrots Update

This experience, which is a fusion of Grow a Garden, Steal a Brainrot, and Plants Vs Zombies, has quickly climbed the Roblox charts and is regularly releasing new content. In this game, you’ll plant seeds that attack Brainrots, helping you capture them. As you earn money, you can unlock better plants and take down rarer Brainrots. Last weekend PVB launched the story update, and currently, little has been revealed at the newest update. All we know for now is that it takes place on Saturday and there will be Admin Abuse about an hour before it launches!

Additional Roblox Updates for Experiences on Saturday 25th October

Those are not the only popular experiences launching updates today, you can also find:

Sunday October 26th Roblox Updates:

Sunday is a quieter day for Roblox updates. There’s just one major update we can see taking place from one of the top experiences, and that’s Fish It!

Fish It! Update

Last week, Fish It! launched their Halloween Event. The popular fishing sim boasts over 1,000,000+ variations and introduces 23 new event fish as part of their Halloween celebrations. There’s also limited skins and a pumpkin crate to find. But if that wasn’t enough, Week 2 of the Halloween Update begins this Sunday!

Additional Roblox Updates for Experiences on Sunday 26th October

Those are not the only popular experiences launching updates today, you can also find:

That’s everything for Roblox updates this weekend, but there’s undoubtedly plenty more Halloween content on the way for the rest of October.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Battlefield 6 Community Update Reveals Long List of Gameplay Changes Ahead of Season 1 and Battle Royale Launch

Battlefield Studios has outlined changes coming to Battlefield 6 ahead of the launch of Season 1 and with the expected battle royale mode waiting in the wings.

In a social media post, the developer collective revealed the priority updates for the record-breaking Battlefield 6. BF Studios said its immediate focus is on improving overall performance and the combat experience. It’s looking into changes for weapon dispersion, balance, visibility, aim assist, progression, and more, with further updates due out over the course of Season 1.

Live now are changes to Custom Search to “improve how accurately matchmaking aligns with your selected map and mode preferences.” The system still maintains flexibility to support reasonable queue times, BF Studios said, so players with more specific selections may notice slightly longer waits. “We’ll keep monitoring Custom Search performance and continue fine-tuning as needed,” the developers said.

Elsewhere, BF Studios said it had recently released a fix for an issue where vehicles could sometimes fail to spawn as expected across certain maps and modes. “The current results have shown that it has greatly reduced the number of occurrences and started to improve the balance issues on some map/mode combinations,” BF Studios said. “We are aware of a few outliers that this fix did not address, and we’re working on a fix to resolve these outstanding issues. We also saw that this backend change had a slightly positive impact on Breakthrough win rates, but we are working on further balancing changes that are meant to be more impactful and bring the win rates into a better state.”

One of the big talking points within the Battlefield community since the game’s launch is Portal server availability. Earlier this week, BF Studios made XP adjustments for Community Experiences after players used Portal to farm for XP.

Now to the gameplay details. BF Studios said it’s planning to change player movement “to address areas that previously felt inconsistent, while staying true to the gameplay pace and maintaining the core feel of the launch experience.” At the same time, it’s enhancing sight stability by minimizing reticle movement during specific animations. “These adjustments aim to deliver a smoother and more precise aiming experience, all while preserving an immersive first-person feel,” the developers explained.

As for progression, BF Studios said it’s continuing to monitor the impact of the changes it made last week, but it’s already seeing “a smoother experience.” It’s tracking XP earned in Escalation and King of the Hill, which isn’t always working as intended. “We are planning to significantly increase the payout to bring them in line with other modes and will keep monitoring once the changes are live,” BF Studios said.

“We’ve seen all your feedback about the challenges and their criteria, the team’s working on a series of improvements to make challenges more straightforward to understand and faster to complete,” BF Studios continued. “Given the scale of challenges, these changes will roll out over at least two updates. Some examples of what we are currently considering are:

  • Class Assignment – Assault 1 – Get kills while using the Adrenaline Injector – 30 to 3
  • Class Assignment – Engineer Expert 3 – Repair Vehicles in a Match – From 6000 to 1000
  • Weapon Assignment – Deadeye 2 – Get headshot kills over 200m with Sniper Rifles – from 150 to 5
  • In addition, a later game update will reduce the 200m distance

Now on to visibility. BF Studios is looking into adjustments to exposure and brightness. “This will lead to improvements in places where players have experienced blinding light when looking outdoors, overly dark interiors when looking indoors, and a lack of visibility around weapon optics when zooming in,” the developers said.

When the Season 1 update kicks in on October 28, BF Studios will make several adjustments to how weapon dispersion behaves. These changes are aimed at ensuring each weapon’s accuracy better reflects its intended performance over range. BF Studios said it’s also fixed a bug that caused dispersion to not decrease as expected when transitioning from sprinting to a prone position.

“We’ll continue refining how weapon accuracy behaves in battle to make your shots feel more consistent and rewarding across all weapon types,” the developers said. “Our upcoming tuning pass will reduce the overall impact of dispersion across multiple weapon types while keeping the core intent intact. Burst-firing will remain the most effective way to control a weapon, and each weapon will still perform best within its intended range. We’ve also identified a couple of bugs that caused weapons to feel less accurate than intended:

  • Post-Sprint Firing: Weapons fired immediately after sprinting while zoomed could retain higher dispersion, reducing accuracy.
  • Movement Start: Dispersion was increasing faster than it should when players began moving, making even small adjustments unexpectedly impact precision. This was especially noticeable on controllers.

Battlefield Labs is taking a “brief hiatus” so BF Studios can focus on rolling out Season 1 content. This probably doesn’t come as much of a surprise, given the idea behind Battlefield Labs was to help shape Battlefield 6 before launch. BF Studios promised play sessions will return, “and we will continue to develop the future of Battlefield 6 together.”

The battle royale mode, which EA has largely kept under wraps despite a series of leaks, is also on the way. BF Studios said it’s made changes based on player feedback:

  • Close-range TTK: We’ve adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We’ll keep monitoring this once it’s live.
  • Armor Changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully.
  • World Improvements: We’ve been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map.
  • Vehicle Balance: We’ve adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield’s core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy.
  • We have also been working on providing smoother performance overall. We have identified and addressed a range of issues that affected performance that we simply couldn’t have done without our players’ involvement in the tests.

While you wait for Season 1, check out all of the major additions set to be introduced in next week’s content drop. Finally, be sure to check out our full list of all currently available Battlefield 6 multiplayer maps. Those looking to brush up on their online skills can also read our multiplayer tips and tricks guide.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Metroid Prime Producer Seems as Excited as Fans for a Metroid Prime 2 Remake

If you are interested in catching up on the Metroid Prime trilogy ahead of Metroid Prime 4, Nintendo isn’t making it easy at the moment. We think that should be remedied — and so does Metroid Prime series producer Kensuke Tanabe.

In the new book, Metroid Prime 1-3: A Visual Retrospective, out October 28, 2025, the legendary Japanese developer brings up the idea of a Metroid Prime 2: Echoes remake himself while musing on the multiplayer mode Echoes introduced, saying: “Retro completed the multiplayer mode without compromising on quality… Being of its time, it was designed for local play, so the number of players who actually experienced it might not have been very large. If it is remade, I would be delighted for more people to have the chance to experience it.”

Metroid Prime’s 2023 remake for Nintendo Switch, which I scored a lofty 10/10, seemed to be, ahem, priming us for more remakes, with Metroid Prime 2: Echoes being naturally on deck. In the lead up to Metroid Prime 4’s December 4 release date, a series of remake drops seemed like a natural choice. But remakes take lots of time and resources, which made it even more likely, perhaps, that Metroid Prime 2: Echoes would appear on the Nintendo Switch Online + Expansion Pack’s recently added GameCube selection. But no!

As of right now, you can’t play Metroid Prime 2: Echoes anywhere but off of an original GameCube or Wii disc. It is not easy to play any Prime game other than Metroid Prime Remastered. The Metroid Prime Trilogy for Nintendo Wii was the last time Echoes or Metroid Prime 3: Corruption were made available, and that disc has long since become a hot collector’s item. And you can forget about playing Metroid Prime Hunters for DS, or Metroid Prime Pinball, which are both locked to DS carts – and you can just plain forget about Metroid Prime Federation Force for Nintendo 3DS entirely, that’s fine.

While Tanabe’s comments don’t get us any closer to a Metroid Prime 2: Echoes remake, each day gets us closer to Metroid Prime 4. Who knows, maybe the GameCube games will hit Nintendo Switch Online, or better yet, we’ll see a re-release of the Wii’s Metroid Prime Trilogy with its upgraded controls and widescreen graphics that we scored a 9.5 ala the recent Super Mario collections… or even better, Metroid Prime 2 and 3 Remastered. But maybe we are being too greedy, Metroid Prime 4 is, after all, mere weeks away. And you can get this nifty art book, filled with insights from the Retro and Nintendo teams that assembled a series of Metroid masterpieces.

Samuel Claiborn is IGN’s managing editor and a fixes/breaks ancient arcade and pinball machines in his garage. TCELES B HSUP to follow him @Samuel_IGN on Twitter.

Pokémon Legends: Z-A Sells 5.8 Million in Launch Week, Half Were Bought For Nintendo Switch 2

Pokémon Legends: Z-A sold almost six million copies in its opening week.

In a statement, The Pokémon Company announced that Pokémon Legends: Z-A, which debuted on October 16, has already sold 5.8 million units worldwide, with around half of those bought for Nintendo’s new console, the Switch 2.

This means the first Pokémon game to feature real-time Pokémon battles is the fifth best-selling game of the franchise in terms of first week sales.

By comparison, that’s more than Pokémon X/Y and Let’s Go Pikachu / Eevee managed in their first weeks, but, according to X / Twitter user Pierre485, not as much as Pokémon Scarlet / Violet, Pokémon Legends: Arceus, and Pokémon Sword / Shield managed.

Pokémon Legends: Z-A is set in Lumiose City, where an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémon and features a new battle system. It returned 8/10 in IGN’s review in which we concluded: “Pokémon Legends: Z-A finally feels like Game Freak hitting its stride in Pokémon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well.”

For more, check out our guide to Pokemon Legends: Z-A’s new battle system, as well as our tips to catch Eevee, Gengar, and where to find all colors of Flabebe. You can learn more about the starter Pokémon and their evolutions in our Wiki guide, check out our Side Missions List to make sure you don’t miss anything, and ensure you’re dressed to impress with our All Clothing Stores and Clothing in Pokémon Legends: Z-A.

Did you know Pokémon Legends: Z-A has a terrifying zone called Wild Zone 17, which can be scary depending on the time of day?

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Every Legend of Zelda Hallmark Keepsake Ornament You Can Buy in 2025

Halloween may be right around the corner, but the winter holiday season will come at us just as fast. If you’re a big Zelda fan or have special someone in your life that is obsessed, Hallmark has a handful of awesome ornaments spanning the franchise’s storied history you can buy right now. Ranging in price from $12 to $32, purchasing one of these won’t break the bank and will last for holidays to come. If you’re looking for an affordable Legend of Zelda gift to buy ahead of the 2025 Christmas season, this is a delightful option worth considering.

Legend of Zelda Hallmark Ornaments

Pretty much every era from Zelda’s history is represented with these ornaments, from the NES original 8-bit Link to 2023’s Tears of the Kingdom Decayed Master Sword. The Link with his sword and shield ornament is another notable inclusion, since it plays classic Zelda tunes at the push of a button. I personally would have appreciated some Twilight Princess love with this collection, but I can’t complain with what’s on offer here.

Each ornament is only a few inches in every dimension, so storing them efficiently in the off-season or utilizing them as year-round decor is definitely on the table. I have a game shelf that the Toon Link ornament would be right at home on. The 8-bit Link ornament is low on stock, so if you’ve had your eye on it, now’s the perfect time to pick one up.

More Hallmark Nintendo Ornaments

Naturally, The Legend of Zelda franchise isn’t the only Nintendo property receiving the Hallmark treatment. There’s an Elephant Mario from Super Mario Bros. Wonder would look great on any Christmas tree, and the winter hat Rowlet is one of the cutest things I’ve ever seen.

Is Hallmark a Good Ornament Brand?

Hallmark isn’t the only ornament brand out there, but it is certainly one of the most well-known. The main appeal of Hallmark Keepsake ornaments is that the brand offers yearly releases from popular IPs like Nintendo, Star Wars, Disney, and more. If you’re looking for a little piece of your favorite movie or video game to hang on your tree, it’s most likely going to be a Hallmark-branded ornament. Seeing as the ornaments are officially-licensed, they are also likely to be of higher quality than any knock-off brands you find elsewhere.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Bounty Star Review

Do you remember the worst day of your life? It’s okay; you don’t have to answer. I do. I was doing something I loved, I made a mistake, and a story someone else told about it for their own purposes cost me almost everything I had. People I thought were my friends walked out of my life, doors slammed shut in my face, and everything I’d worked for evaporated. My family resorted to communication by postcard because I refused to answer the phone, and I spent the next two years contemplating suicide before finally finding some semblence of peace. Nearly a decade later, those moments, that mistake – such a little thing, really – impacts every aspect of my life. I spend a lot of time grappling with that, wondering if I’ll ever be the person I was before that moment again. I don’t know the answer.

The worst day of Clementine McKinney’s life reminded me a lot of my own, though it came inside the cockpit of a Raptor mech rather than behind a keyboard. She made a decision, one rooted in trying to do the right thing and defend people she loved, and it cost her everything she had. Clementine McKinney died that day, and Graveyard Clem was born from the ashes. Bounty Star is about who you are after the worst day of your life, about what you do when the only option is to climb back into the machine that put you there in the first place. I didn’t have a choice; neither does Clem. We don’t know how to do anything else.

Clem is a bounty hunter. Building and piloting a Raptor is all she knows, and it’s the main thing you’ll do across the roughly 15-20 hours it took me to finish Bounty Star’s story (though there is ample replayability if you want it). After her world collapses, her friend Jake Triminy, the local marshall of a post-plague future that caused the collapse of human civilization and the return of the dinosaurs, sets her up with an old workshop that has enough space to double as a farm. Nobody much trusts her after what happened, so the bounties she is offered are for small fry: local bandits and the like. You spend her money to buy food and cook it in her kitchen for stat increases before going out on a mission. The first time she gets into her Raptor after the decision she made inside one destroyed her life, she spends a long time staring at the ol’ girl, her heart beating fast. Then she closes her eyes, exhales, and gets to work. Clem sees the irony, but it might also be her only way out. Both she and I sit in that cockpit, but we are not in the same place.

Clem wears her battles on her body. There’s a nasty burn on the side of her neck, a deep scar on the right side of her face, and another on the opposite cheek. She’s not young anymore; if you leave her alone long enough, she’ll stretch and complain about the way her body is failing her, even though her physique tells the story of a woman who builds Raptors and welds steel. Her clothes are covered in engine grease and stained with sweat. Her accent bears the twang of the American South. She drinks, smokes, plays guitar, and swears like it’s going out of style – and yet, when she gets stuck on a problem, she’ll pull out a stuffed dinosaur named Jeremy and talk to him until she realizes the solution. After a completed bounty, Clem sits on her Raptor and writes down her thoughts in a small journal, a warrior poet hoping that she’ll find herself in the words she arranges on the page. She is a person, messy and flawed and glorious, and I loved her in the way you love a kindred soul, someone whose failings you understand and strengths you admire.

Clem is a person, messy and flawed and glorious.

Once you’ve got your assignment, it’s time to outfit your Raptor and get to work. Raptors are relatively tiny mechs – think an Armored Core’s AC, but smaller, less well armed, and faster. They have melee and ranged weapons that range from chainswords and giant hammers to assault rifles and grenade launchers. You can customize them to fit your playstyle even further by popping in things like a booster for quick dodges, a burst repairer for on-the-spot healing, or a thermal computer to restore your Raptor to its base temperature faster.

There’s a lot to consider: each weapon has one of three types (Blade, Bludgeoning, Boom) that operate in a rock, paper, scissors style against different types of armor. Weapons and systems also build or reduce heat. Too much or too little, and your Raptor will shut down until it comes back under control, leaving you vulnerable. But there are benefits. High heat speeds up your melee weapon swings, while a cooler Raptor fires its guns more quickly.

Some bounties are only available in the morning, afternoon, or evening. It’s cooler at night, so weapons that generate heat are more viable than they would be in the afternoon, when you’ll want systems to keep your Raptor running cool. The right build takes your targets, time of day, and heat into account, and there is a joy in stepping into Clem’s mind, getting under the hood, and building a smooth-running rig.

In the field, a Raptor is nimble but purposeful, a force of fury and steel. It can dodge and run to avoid fire, but when you swing that chainsword, you commit to its weight and momentum. An assault rifle will kill a man in a single shot, but it will be less effective against a Driller mech built heavy for mining and repurposed by outlaws for combat. A double-barreled shotgun will chew through an unmanned Sieger, but you’ll need to be more precise against another mech. The heavier enemies – Drillers, Raptors like yours – have stability that must be reduced before your melee weapons stagger them, but once it’s gone, a hammer, chainsword, or flame gauntlet will rock them to the frame, steel grinding against steel until something breaks. But be wary of counter-attacks, which can stop your offense cold and send your Raptor reeling. To compensate, you have melee and dash tricks of your own. Cancel a swing of your hammer into an evasive maneuver while leaping backward and firing your shotgun, or dash forward into a swing of a built-for-a-mech baseball bat. To fight another Raptor is to tango, two gunslingers circling until one finds an opening.

It’s satisfying, though repetition does set in when you see the same Raptor, the same Sieger, the same group of enemies again and again, especially during the Low Priority repeatable bounties you’ll do between High Priority story missions. The environments Clem navigates, clearly a loving tribute to the American Southwest, are stunning at least. Though you’ll see some of the maps several times, many of them never lose their beauty, especially at night. Variety is found in optional objectives that offer additional cash and challenge you to take no damage, use a specific build, complete a bounty quickly, destroy objects scattered around the environment, find a hidden item, and so on. And it is always worth scavenging an area to find secret chests for additional rewards like world lore, resources, or even blueprints for new weapons or recipes for Clem to whip up in the kitchen.

I found joy in the repetition of a life lived outside of the cockpit.

Between bounties, you’ll use the money Clem earns to build up her new home and improve her Raptor. Things start small. But soon enough, you’re crafting new weapons, unlocking additional slots or loadouts, producing your own fuel, making your own ammunition, growing crops, and raising chickens. As she rebuilds herself, a place she didn’t want to be becomes a home. These chores are minor – feed the chickens, water the plants, sow new seeds, make sure the fuel producing systems have enough water, cook a meal before you head out – but I found joy in the repetition of a life lived outside of the cockpit, of seeing the real, tangible progress Clem and I were making on our journeys of healing.

A I invested more time and money into the farm, I was able to do these jobs faster, more efficiently. Carrying water to each plant will get the job done. But it’s much more fun to build a firearm-activated irrigation system, to watch empty space get filled in by the work you’ve done, slowly, piece by piece. Isn’t that a life? And my Raptor was becoming fiercer, too, the bounties bigger. At the start, one feeds the other. The Raptor. The farm. Over time, they intertwine, and it’s harder to see where one ends and the other begins.

In one of her journal entries, Clem reflects on her relationship with Raptors, wondering if she should loathe them on principle as machines of war or lean into the power and joy she feels while piloting one. It’s a question not just for her, but us as the player, too. She opts for the latter, partly because she has no choice, and partly because she feels she is making the world a better place by removing bad men from it. You can thankfully take bounties alive or scare off dinosaurs with fireworks instead of killing them (and sometimes you are paid more for it), but you’re going to rack up a lot of bodies either way. The home she builds is the opposite of that. At first, she resents it, wanting out as quickly as she can find a way. But she comes to see its potential. Soon, I was making just as much money from farming as I was from bounty hunting. What was a chore became a way of life.

And as she builds a new life, other characters come to inhabit it. She befriends a reformed bandit who offers her a way to relive past battles, useful for completing optional objectives in bygone story missions; a former thief atoning for his crimes by wearing a ridiculous steak outfit and selling meat as Mr. Meat; a miner trapped inside his suit who has dedicated himself to building an ethical mine for other miners; a weapons dealer who becomes a confidant; a giant insect driven from its colony who becomes a friend (and, when fed and watered, a weapon to be mounted on a Raptor).

Each is a mirror that offers Clem a chance to reflect on her life, her choices, to show us who she is, and who she still might be. Shall she be a woman at war with herself, reliving the battles that brought her here? There are many kinds of prisons. Some you carry with you wherever you go. Clem’s Raptor could be a cell. But it could be armor, too, the key to something else. Something better. The past is prologue, but it doesn’t have to define us. We choose who we are every day.

Bounty Star is a simple game. You would never mistake it for something with a ton of money behind it, though the writing and voice acting are excellent. And there were times it frustrated me, such as when it locked story progression behind building an engine I couldn’t afford. (Luckily, I had a pretty sizable farm at that point, and chicken eggs and corn command a premium.) It crashed on me a few times. It can be repetitive. I’m not sure I care about much of that, but it was part of my experience. But I did care about Clem, about her story, the people she loved and who loved her in return. This town takes in all kinds. I wanted her to rebuild her life, and that saw me through.

Tormented Souls 2 Review

With its unsettling backdrops and detailed worldbuilding, Tormented Souls 2 may look like a contemporary horror game, but don’t let that modern dressing fool you. At its core beats the blackened heart of stone-cold classics like Resident Evil and Silent Hill, with all the treats — and tricks — that both endeared me to and enraged me about these formulaic survival horror games when they first gained popularity. Fixed camera angles? Check. Tank controls? Check. Insanely complex puzzles and an even more bizarre story, complete with cheesy dialogue and a manual save system? Check, check, check, and check. It makes Tormented Souls 2 a surprisingly faithful homage, bringing back all the stuff I loved about old survival horror games… as well as many of the things I loved to hate.

Tormented Souls 2 picks up right after the events of its 2021 predecessor, but you don’t have to have met the Walker sisters before to make sense of this sequel. That’s partly because it tells a standalone story, and partly because it’s so fantastical that nothing makes sense anyway. Sure, you may have questions about Caroline’s fetching eyepatch, but all you really need to know is she’s searching for answers about her little sister Anna’s terrifying visions and reality-bending drawings. For reasons that seem to exist exclusively in schlocky horror tales, that answer apparently sits somewhere in the depths of a creepy convent nestled in a far-flung location.

Before Caroline even gets the chance to shrug off her (exceedingly 90s) leather jacket, though, Anna goes missing, and it’s up to the older sibling to both find her sister and figure out what the hell is going on before it’s too late… with an emphasis on the “hell” bit, naturally. As stories go, it’s not unique, no, but the twists and turns of Tormented Souls 2’s roughly 20-hour campaign are delightfully over-the-top in the same way the original Resident Evil games are. It’s packed with cheesy dialogue, curious flavor text, and some truly bizarre encounters I couldn’t help but smile at. Caroline’s stay in the remote town of Villa Hess will take you to a number of wonderfully grim places, including a processing plant, spooky school, abandoned mall, bunker, and the sprawling convent you start off in, keeping the creepy environments feeling fresh.

And those environments are so detailed! Stuffed with interest and plenty of lore, Villa Hess and its surroundings are such fascinating, atmospheric places to explore. You never know when a key item or a helpful tool may be secreted away in a hidden room somewhere, so it’s always best to keep your curiosity piqued. While your investigation is sometimes interrupted by a bladed demon or shambling zombie, you’ll find that enemies have a tendency to stay dead in Tormented Souls 2 — once you’ve cleared out an area, you’re usually left to explore at your leisure. With little more than a flickering candle to guide the way, though, it’s a little too easy to miss things; I’ve been caught out a couple of times by overlooking a key clue or item, even in areas I thought I’d examined pretty closely.

As is seemingly the law for old-school survival horror, the more you play, the more you’ll find yourself opening up new routes to old places, providing access to rooms and entire areas that were previously blocked off. I suspect the backtracking will irk some — there’s a lot of it, particularly early on — but as the levels and fetch-quests are well-designed and usually rewarding, I couldn’t begrudge it. That said, there’s a reason fixed camera angles and tank controls are considered relics of the past. I grew up playing the games Tormented Souls 2 pays homage to (Resident Evil, Silent Hill 3, Parasite Eve, Alone in the Dark), but moving around Villa Hess is frustrating even when there isn’t a demon on your tail, with tight corridors and dead ends that make getting from one side of a building to the other unduly long-winded.

Add in Caroline’s fear of the dark: she’ll freeze and start to hyperventilate if plunged into darkness for even a split second, dying completely if you leave her there too long. You can’t even put away your lighter to shatter a porcelain pot or smash open a wooden crate unless there’s an ambient light source nearby… which there very often isn’t. The lighter sure does add to the atmosphere, though, which is almost continually tense and unnerving. As the primary source of light quite often, you’ll have to proactively step into a room to illuminate what, if anything, is hiding in the shadows, which inevitably means unwittingly getting up close and personal with the denizens skulking around the place.

It all falls apart a bit when there is something hiding in the dark, though. Tormented Souls 2’s combat isn’t clumsy as much as it is enraging. The reliance on Caroline’s lighter means you’re often unarmed when something lunges at you, and the fixed camera angles and stiff character movement make it harder than it should be to retreat or create a little distance. Caroline protects herself with a range of acquired and improvised weapons, from a shotgun to a nail gun. Some of them can be upgraded to improve their rate of fire or reload speed, but they’re still slow to use and difficult to wield accurately in a panic. I know it’s kind of a genre convention to ensure we feel weak and underpowered, but this could’ve been achieved through scarcer ammo or by throwing more enemies at us; inefficient weapons and fixed cameras don’t ramp up the tension as much as snap the immersion entirely.

Perhaps unsurprisingly, that jankiness follows you into boss fights. One of the first you’ll encounter, a giant nun, stomps around the room trying to batter you with a gigantic steel cross. But in that one single room, there are at least three different fixed camera angles, which means you may find yourself inadvertently sprinting towards your foe if the camera shifts while trying to put distance between you. This wouldn’t be so bad if your shotgun held more than two shots at a time or if the nun flinched with each hit, but she’ll keep galloping like an aggravated rhino, which made the camera feel like the real boss I was fighting.

Thankfully, for every underwhelming boss fight you’re forced to endure, you’ll happen across a good half-dozen puzzles which confuse and delight in equal measure. I never felt closer to an old Resident Evil or Silent Hill game than trying to figure out how to open a door, or decode a cipher, or prise open the jaws of a dead shark for reasons I still don’t quite understand. Often deeply cryptic, maddeningly illogical, or completely unsolvable because I stupidly missed a clue somewhere, these puzzles were exactly what I want from a game like this, all the way down to the mini-puzzles that ask you to combine specific items in your inventory. Yes, I’ll admit one or two (or five) brain teasers truly stumped me for an embarrassing amount of time, but if that isn’t old-school survival horror, then what is?