Sony’s All-New First-Party PlayStation Fight Stick ‘Project Defiant’ Goes On Sale in 2026

It’s 2025, and Sony PlayStation has finally designed its own wireless fight stick for PS5 and PC.

Edwin Foo, VP of product development at Sony Interactive Entertainment, said the stick — codenamed internally as Project Defiant — will give players “more flexibility to play their favorite fighting games.”

Sony promises ultra-low latency through a wireless connection on PS5 or PC, as well as the option to play with a wired connection. This is essential for fighting game fans who need their combo inputs to be as precise and as instant as possible.

It also boasts an ergonomic design, a “high-quality digital stick” that’s been custom-designed by Sony, and toolless interchangeable restrictor gates, so players can choose between square, circle, or octagon, all of which can be stored in the controller’s handy compartment when not in use. It even comes with a sling carry case.

What we don’t yet know is the cost, or when it will go on sale: right now, Sony will only commit to a 2026 window.

Sony’s fight stick is well-timed, given it’s working on Marvel Tokon: Fighting Souls, a new 4v4 Marvel fighting game from Arc System Works, the developer of the Guilty Gear series. That’s also out 2026, so perhaps we’ll see the game and stick come out around the same time.

Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week. Here’s everything announced at PlayStation State of Play 2025 last night, including 007 First Light, Final Fantasy Tactics: The Ivalice Chronicles, Romeo is a Dead Man, and Silent Hill f’s release date.

If you’re new to fighting games or it’s been awhile since you indulged, here’s our picks of the 10 best fighting games of all time. Did your favorite reach the top spot?

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

James Bond Fans Think They’ve Worked Out Secret Identity of 007 First Light Actor

Fans of secret agent James Bond haven’t taken long to decide who they think is the (not so) mysterious actor playing the role in 007 First Light.

The game’s new trailer, revealed at Sony’s State of Play broadcast, shows off a notably younger-looking Bond, fresh out of the Royal Navy and keen to earn his 00 agent status. But who is playing the title role?

Minutes after the trailer aired, fans on reddit began guessing that Dexter: New Blood star Patrick Gibson was the behind the new Bond — and he certainly shares a strong similarity with the character in the trailer.

“I clocked it THE SECOND I saw the dirty smirk of his,” wrote one 007 aficionado. “Yeah I peeped that as soon as I seen it,” said another.

“Watching the trailer and knew the face looked familiar,” said a third. “After about a minute or so I screamed ‘DEXTER.’ I’m pretty sure it’s him.”

Aged 30, the Irish actor is just a few years older than the 26-year-old version of Bond he looks set to portray in the upcoming game — and, if IO Interactive gets its way, several sequels.

And if Gibson looks familiar to you too, well, the actor already has a swathe of TV and film roles under his belt, including appearances in Shadow and Bone, The Tudors, and The OA. But it’s his role as a younger version of Dexter Morgan in prequel series Dexter: Original Sin for which he’s most famous.

Curiously, 007 First Light developer IO Interactive is yet to confirm Gibson itself — though IGN has asked the studio if it can comment on the internet’s speculation. Gibson also, for now, appears to keeping schtum.

A press release issued alongside Gibson’s apparent debut in 007 First Light’s trailer describes the game as as globe-trotting story-driven action-adventure game where you can choose how to navigate various challenges — either with brute force or 007’s trademark charm.

The trailer showed Bond cracking a couple of deadpan jokes as he got himself out of (and into) trouble. Gibson’s acting chops as the antihero Dexter look set to be put to good use.

007 First Light is due to launch at some point in 2026 for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series X and S. In case you missed it, here’s everything announced at Sony’s State of Play June 2025 showcase.

Photo by Francois G. Durand/WireImage.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

PlayStation Plus Summer 2025 Additions Include Resident Evil, Twisted Metal, Sword of the Sea, and More

PlayStation Plus subscribers can look forward to playing a selection of video games, new and old, as part of its Extra and Premium catalogs, including classic titles from the Resident Evil, Twisted Metal, and more.

New PlayStation 4 and PlayStation 5 additions to the ever-changing lineup of titles were revealed during today’s June 2025 State of Play showcase. Every game on the list is prepped to drop at some point throughout the summer, with some titles launching on the service day-one.

Sword of the Sea, an atmospheric adventure game about surfing through a colorful oasis, is the headliner here. It’s the next project from the Abzu and The Pathless team at Giant Squid and promises an experience that focuses on skateboarding-like gameplay, magical visuals, and exploration. It’ll be available for PlayStation Plus Extra and Premium subscribers at no extra cost starting August 19, 2025.

Remedy Entertainment’s FBC: Firebreak, meanwhile, will offer a new perspective on the world of Control when it’s made available for Premium and Extra users’ Game Catalog June 17, 2025. These are fresh experiences from developers with proven track records, but the Premium Classics Catalog will soon allow players to revisit retro titles, too.

New Classic Catalog additions include Deux Ex, Twisted Metal 3, Twisted Metal 4, Resident Evil 2, and Resident Evil 3: Nemesis. Myst and Riven will also be added for PlayStation Plus subscribers to enjoy as part of Days of Play festivities later this month. These are simply the highlights Sony was willing to share as part of State of Play, with more games likely to be revealed in the coming months. You can see everything confirmed, along with their PlayStation Plus release dates, in the list below.

PlayStation Plus Games Coming Summer 2025

While we wait for concrete release dates for some of these PlayStation Plus titles, you can check out everything else announced as part of today’s State of Play presentation. You can also read up on all of the titles that have joined the service as part of its June additions.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Ghost of Yotei Gameplay Deep Dive State of Play Set for July as October Release Date Draws Near

Sucker Punch Productions will debut a Ghost of Yōtei gameplay deep dive with a special State of Play presentation next month.

A promise to show off more of how the highly anticipated samurai follow-up has sharpened its blade was revealed in a PlayStation Blog post published following today’s June 2025 State of Play showcase. The Ghost of Tsushima sequel did show up for a brief appearance during the tail end of the presentation but mostly served simply as a reminder that Sucker Punch is still hard at work to meet its October release date.

While it may have been disappointing to see Ghost of Yōtei come and go so quickly, it sounds like the July State of Play gameplay deep dive will do more to help with the wait. Sucker Punch’s showcase doesn’t have a release date yet but is said to focus entirely on Ghost of Yōtei and its “evolved gameplay mechanics, including exploration, combat, and much more.”

Sucker Punch formally announced its Ghost of Tsushima sequel last September, promising to place players in the shoes of new protagonist Atsu as she embarks on a bloody journey through Japan in 1603. Although the wait for story and gameplay details has been painful for those hoping for a sequel since the original game launched in 2020, director Nate Fox has said the experience will be “a respectful representation” of Japan, just like its predecessor.

Ghost of Yōtei has a release date of October 2, 2025 for PS5. For everything else announced during today’s June 2025 State of Play presentation, you can click here. To help with the wait for more information, you can read up on everything we know about Ghost of Yōtei.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Marvel Tokon: Fighting Souls Is a 4v4 Fighting Game From the Developer of Guilty Gear

Arc System Works, the developer of the Guilty Gear series, is making a 4v4 Marvel fighting game called Marvel Tokon: Fighting Souls for Sony.

Announced during Sony’s State of Play June 2025, Marvel Tokon: Fighting Souls is due out on PS5 and PC via Steam and the Epic Games Store at some point in 2026.

In a post on PlayStation Blog, Reed Baird, Senior Producer, XDEV, PlayStation Studios, confirmed the inclusion of iconic Marvel heroes and villains such as Captain America, Iron Man, Spider-Man, Doctor Doom, Storm, Ms. Marvel, Star-Lord, and Ghost Rider (Robbie Reyes) – each with Arc’s unique twist on their character designs and gameplay styles.

A 4v4 tag fighting game sounds overwhelming, but Game Director and Lead Battle Designer, Kazuto Sekine, insisted that wouldn’t be the case.

“Generally, a team VS fighting game requires the player to learn multiple characters, but for Marvel Tokon: Fighting Souls, you only need to master one character in order to play the game,” Sekine said.

“We have designed the mechanics in such a way that you can perform a variety of actions with either traditional fighting game inputs or simple inputs. With the press of a few buttons, multiple characters can appear on screen to provide backup or attack together – creating a new and exciting team VS battle experience.”

Visually, Marvel Tokon: Fighting Souls has the Japanimation style Arc system Works is known for. As for gameplay mechanics, each character has a bespoke set of Normal, Special, and Unique attacks inspired by their abilities and powers in Marvel lore. And of course there are cinematic Ultimate Skills.

“Team VS fighting games have a long tradition of 2v2 or 3v3 team formats, so this is something we discussed in-depth within the development team,” Sekine added. “We went back and forth many times, from thinking we might be better off making a 1v1 game or sticking to the established 3v3 format.

“At its core, we felt that the appeal of team VS fighting games is the intensity of battles with multiple characters on screen at once. Additionally, one of the appeals of Marvel comics is seeing the vast cast of characters coming together to create all kinds of unique team-ups.

“With these two ideas in mind, we concluded that creating a 4v4 team VS system would be the best way to not only create those over-the-top moments, but to further evolve the tag fighting genre.”

Most stages also feature multiple areas, with transitions that play a “strategic role.” Sony suggested fans check out the screenshots from Marvel’s New York City to see what you can find.

In case you missed it, here’s everything announced at Sony’s State of Play June 2025 showcase.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Silent Hill f Is Out This September – Sony State of Play

In a haunting new trailer at today’s Sony State of Play, we learned that Silent Hill f’s fog of fresh horrors is imminent: it’s coming out on September 25, 2025.

In a deeply upsetting new trailer today, we saw a longer, darker look at what’s in store for us in Silent Hill f. We saw the main character, Hinako Shimizu, and her friends in Ebisugaoka living normal, peaceful lives, just before a mysterious fog envelopes the town and makes everything real weird.

Creepy red flowers bloom. Heinous, jerky dolls start chasing Hinako around and trying to rip her apart. Her friends don’t seem to be doing so hot, either. There’s gore, there’s violence, lots of paranormal, and Hinako proving remarkably efficient with a crowbar.

Silent Hill f was first announced in 2022. It’s set in 1960s Japan and is intended to juxapose horror with beauty in a story written by acclaimed Japanese writer Ryukishi07. We’ve since learned that it’s standalone from the other Silent Hill games, and that it’s Japan’s first M-rated Silent Hill game, with truly gruesome warnings about impalement, faces being ripped apart, a character being burned alive in a cage, entrails on serving platters, and lots more. Yikes!

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Where Is Our Mario Kart World Review?

Drivers, ready your A buttons, because Mario Kart World’s countdown clock is finally about to tick down! Unfortunately, Nintendo opted not to send out the Switch 2 for any early coverage, so my review is still in the garage getting tuned up. The good news, however, is that I’ve already gone hands-on with Mario Kart World twice, and when this article is published, I’ll probably already be standing in line to pick up my copy so I can jump right back in. (Sorry, Nintendo Switch 2 Welcome Tour, but you’ll have to wait a bit longer to get my 10 bucks.)

You can read my most recent thoughts on World from a preview earlier this week, but I also wanted to take a moment to briefly share who I am and why I’m assigned to this review. (Those who have been watching our video reviews to the end may have seen us sharing some context about our reviewer’s tastes and history there as well.) Earlier this year I took over hosting duties for IGN’s Nintendo Voice Chat podcast, and I’ve been excitedly reporting on Nintendo for roughly a decade. I’ve also been doing more and more Nintendo reviews for IGN, including both Super Mario Party Jamboree and Paper Mario: The Thousand-Year Door last year.

I’m also an enormous Mario Kart fan. I’m not sure there’s a video game franchise I’ve spent more total hours playing than this one. Mario Kart 8 Deluxe is my favorite entry – and in my top 10 favorite games of all time – and I’ve logged over 500 hours of track time there alone. That’s not even counting the base Mario Kart 8 on Wii U, which I proudly picked up at launch back in 2014 as one of the few Wii U owners out there at the time. (There were dozens of us!) With its gorgeous art direction, amazing track design, and impressive amount of content (including the return of F-Zero!), Mario Kart 8 Deluxe felt like the franchise reaching the finish line of the more-or-less linear Mario Kart formula that began on Super Nintendo, so I’m very excited that World is tackling something entirely new to this series rather than simply iterating on what came before.

I’ve logged over 500 hours of track time in Mario Kart 8 Deluxe alone.

Beyond that one, my favorites are Mario Kart: Double Dash!! and Mario Kart 64, which are the two I spent the most time playing with friends and family growing up. Double Dash’s two-character mechanic is such a blast and 64 is an undeniable classic, but I’ll also shout out the 3DS’s Mario Kart 7, which I believe is the most underrated entry in the series. I’ve always loved just playing as Mario in Mario Kart – which leads some of my friends to call me crazy – but I am looking forward to racing as the new-look Donkey Kong in World.

As I mentioned, I do have a bit of a head start here because I’ve already played a healthy amount of Mario Kart World at a pair of Nintendo preview events. I went hands-on with the Switch 2 and Mario Kart on the same day as their reveal Direct, and I was intrigued by what I saw from the new Knockout Tour mode – even though that initial demo was fairly limited. But earlier this week, we published my impressions from a more robust Mario Kart World preview event where I got unmitigated access to the launch version. You can check out my final preview while you wait for the full review, but there I said, “I’m confident Mario Kart World’s thrilling racing will kick off Nintendo’s eighth generation with a rocket start, even if I’m still not completely sold on its open-world exploration.” The combination of that hands-on time means I’m going into launch with roughly eight hours of gameplay already logged, so I can hit the metaphorical A button right after the “2” flashes to have a good boost off the line. I’m hoping to get our final, scored review published before the end of next week.

I’ll even be working on my review from the floor of IGN Live 2025, which is happening in downtown Los Angeles at The Magic Box this weekend, June 7-8. There’s a ton happening at the show, and you can come on down to IGN Live yourself for a chance to be part of the review process by playing against me. We’ll have an official “Game with IGN” setup featuring Mario Kart World where you can play against IGN editors like myself, our co-founder Peer Schneider, and many others – and if you see me on the show floor, you can channel your inner Pokémon trainer and challenge me to a race. (You can’t back out of a trainer battle once a stranger locks eyes with you, that’s just how it works.) Last year at IGN Live 2024, I had a great time playing Mario Kart 8 Deluxe against fans that came out to the show, and I can’t wait to do it again – this time with a brand-new Mario Kart.

You can look forward to some updated thoughts on Mario Kart World in the coming days – and, if you managed to secure a Nintendo Switch 2 at launch, then I’ll see you on the open roads!

I’ve Found the Best Magic: The Gathering Gift Ideas That Aren’t Just Booster Packs

Magic: The Gathering (MTG), the world’s premier trading card game, is as popular as it’s ever been. Aside from the cards themselves, longtime Magic players (like me!) know that there are countless accessories and other goodies to enhance your experience.

With Father’s Day coming up soon (June 15), I’ve compiled a list of great MTG gifts, from playmats and card sleeves to dice and merch, for that special Magic player in your life.

As a competitive player of 10+ years, these are products I’ve had and would buy for my personal use, so rest easy knowing that these suggestions aren’t without extensive trial and error.

TL;DR – Best Magic: The Gathering Gifts

Magic has been around for over 30 years, but thanks to the recent crossover sets with other IPs, what Wizards of the Coast (WoTC) has dubbed Universes Beyond, its audience has grown monumentally.

Properties like The Lord of the Rings, Fallout, Assassin’s Creed, and more have all received the MTG treatment, with Final Fantasy being the next crossover in June.

There’s even a full Spider-Man set coming later this year. So there’s plenty of great sets to choose from now, and incoming in the near future as well.

Sealed Product

Magic: The Gathering sets are released every few months, and with them come various sealed products to help supplement your collection.

You have booster boxes, collector boosters, starter kits, commander decks, the list goes on. I recommend starting with bundles of the most recently released sets, or looking ahead to expansions like Edge of Eternities.

They make great gifts, as they include nine booster packs, an alternate-art promotional card, extra land cards, a spindown life counter, and the box itself is a great storage solution for extra cards.

Card Sleeves

You have all these fancy new cards, what are you supposed to put them in? Card sleeves are the perfect solution not only for protection but for easily shuffling.

Ultimate Guard and Ultra PRO are some of the best MTG accessories brands around, but Dragon Shield sleeves are my go-to recommendation as a gift for dad.

The Ultimate Guard Katana sleeves are great, too. The matte sleeves are crisp and feel great in your hands. No matter what you pick, make sure you get standard size sleeves, not Japanese card size — Yu-Gi-Oh! cards are much smaller than Magic cards!

Deck Boxes

Your cards are now sleeved up and ready for battle. Now you need a reliable deck box. Here, you can’t go wrong with Ultimate Guard’s sturdy options.

I’m a big fan of the Flip ‘n’ Tray myself, as it can hold a fully sleeved deck, sideboard, and tokens, along with a built-in dice compartment.

For larger storage solutions, there are massive boxes that can hold up to 500 loose cards. All Ultimate Guard options come in a handful of different colors, and the Ultra PRO boxes sport some great official MTG art.

Playmats

Playmats are a must-have for any Magic player, since playing without one can make it hard to pick your cards up off the kitchen table.

Usually made of the same material as a standard mousepad, many people (myself included) like to use mats featuring art of their favorite cards or of their proudest Magic accomplishments.

You can even buy blank white playmats if you find yourself at a Magic Con and want to commission your favorite artist to make it look snazzy!

Dice and Counters

Keeping track of Planeswalker loyalty, +1/+1 counters, or Finality counters are a massive headache without an efficient way of doing so. Luckily, a set of D6 will set you right.

Some more unique cards, like Qarsi Revenant, give other creatures ability counters that are hard to keep track of, so I highly recommend a set of ability counters to go along with your accessories arsenal.

Binders

If you have rare or valuable cards you don’t want to store in a bulk storage box, binders are the way to go to keep them nice and pristine.

You can get various sizes and colors from both Ultimate Guard and Ultra PRO, but the Zipfolio from Ultimate Guard is my go-to for expensive singles. These fit great in your backpack for when you’re heading out to your local Friday Night Magic

Other Accessories

These suggestions are just scratching the surface of what these accessory makers have to offer. There are countless other sleeves, boxes, and mats to pick from, so pick your favorite Magic player’s favorite for a great gift.

Other accessories I recommend are lifepads; some Magic player prefer to write their life totals down and take notes instead of using the MTG Companion app or a spindown counter.

Dry erase tokens are great for cards with copy abilities. A playmat tube is a great storage solution to keep your mats dry and safe, and the Ultra PRO land station is a good way to sort your basic lands or have lands ready for your booster draft night.

Merch

Did you know that the IGN store has some awesome Magic: The Gathering merch? We have a handful of t-shirts, a crewneck sweater, and even a 17oz stainless steel water bottle for sale.

These make great gifts if you aren’t quite sure what cards, sets, or formats your favorite Magic player enjoys!

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Elden Ring Nightreign Players Just Want More Info on Items That Have Dropped on the Ground

As players dive deeper into Elden Ring Nightreign‘s launch content, more discoveries are being made and Nightlords felled. Some Nightfarers would like a little bit of assistance, though, when it comes to knowing what’s dropped on the ground.

One post on the Nightreign subreddit that picked up a bit of traction is asking for more weapon info when items drop on the ground. Clearing a camp or point-of-interest in Nightreign tends to result in a decent amount of loot to sort through, and so the idea is that you’d like some more details to quickly scan over.

As commenters have pointed out — and I went in to verify with a quick run — you are able to see a weapon class type by hitting R3 for details. This also provides info on Weapon Arts and passives, which helps a ton. You can still get confused by an item name in the heat of the moment, but otherwise, you’ll need to pause for a moment and read over.

It still doesn’t account for scaling, though, and while commenters note scaling is incorporated into the overall damage number on a weapon, sometimes seeing scaling can help. For example, knowing a raw damage number only tells you the damage of one hit, not how fast you can swing it. It’s uncertain whether that incorporates split damage weapons, either.

In another, potentially more controversial post, one Redditor suggested loot names on the drops, in colored text. This one honestly got a mixed reaction from me, as I don’t know that seeing a bunch of cluttered names littered on the ground would help that much. I also like the stress of picking an item up off the ground and debating its merits, pit against the ticking clock and urgency of the Night closing in.

Still, in this thread, others are asking for the same clarity in the previous one. While scaling and other details can be found in the sparring grounds, through the equipment chest, that does mean internalizing a lot of knowledge or having a wiki handy. There’s some desire for even a few extra tidbits of info, to help make those swift calls and decisions.

It’s an understandable desire, even if I’m not sure that any of the suggestions yet have looked like the right implementation. FromSoftware is clearly paying attention to player feedback though, as evidenced by its quick patch to nerf solo player difficulty and the commitment to adding a Duos mode. We’ll see if this is an area FromSoftware feels like it needs to fine-tune, or if it’s left as-is. Either way, some study time in the sparring grounds could ultimately do every Nightfarer some good, in their quest to take down the Nightlord.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

Pokémon Legends: Z-A: You Can Save £7 If You Preorder The Switch 2 Edition Today

The Nintendo Switch 2 edition of the upcoming Pokémon Legends: Z-A can now be preordered for just £52.95 at Amazon, the lowest price we’ve seen from major UK retailers so far.

A new adventure set in Lumiose City of Gen 5’s Kalos region, launching on October 16th, Legends Z-A is on average priced a good number of pounds higher at other online stores.

The Switch 2 version of the game is currently priced at £59.99 at shops like Very, Smyths, and Game UK. Some retailers’ prices are even higher, with ShopTo asking for a whopping £66.85, making Amazon or TCG the best options by far right now.

Pokémon Legends: Z-A is also launching on the original Nintendo Switch at lower price points, like TGC for £42.95 or ShopTo for £42.85, for example. However, the higher cost comes with “improved performance with higher frame rate and resolution”, as stated on Nintendo’s list of upgraded Switch 2 games.

If the Pokemon Scarlet & Violet Switch vs Switch 2 comparison is anything to go by, following our first look at the older game’s free update, the new console’s upgraded hardware will make the higher price tag worthwhile.

While some older Switch games like Breath of the Wild and Tears of the Kingdom have the option to buy an upgrade pack for the Switch 2, those two being for £7.99 each, it’s currently unconfirmed as to whether Pokemon Legends: Z-A will have the same option.

Based on that pricing, though, it’s possible the Legends: Z-A upgrade pack will cost even more since it will be a brand-new game. While still in stock at The Game Collection, we’d recommend jumping on this lower price for the Switch 2 edition now, so you won’t have to worry about potentially paying more in the future.