ConcernedApe Explains Why He Really Wants Pam in a Potential Stardew Valley Crossover With Fortnite

Stardew Valley is no stranger to nods to other games. Among other references, Patch 1.6 has a well-placed Terraria easter egg. Nevertheless, Stardew Valley has never really appeared in another games, though creator Eric Barone aka ConcernedApe definitely has some ideas in that front.

In a Discord conversation shared by Panedwards on X/Twitter, Barone talks about the possibility of a Stardew Valley collaboration, acknowledging that he’s open to a crossover and saying that he would love to have Pam in particular in Fortnite.

“It doesn’t have to be Pam though, I would be open to anything,” Barone adds. “Abigail & Sebatian could be good. Stardrop or Joja Cola item? Galaxy sword or slingshot?”

All of these items would be fun additions to Fortnite, and Stardew Valley’s aesthetic is certainly in line with Epic’s ultra-popular sandbox shooter. Pam would hardly look out of place next to Buff Peter Griffin, Solid Snake, and all the other Fortnite crossover characters. But could it actually happen?

Reached for comment, one of Barone’s representatives acknowledged that the screenshot is real, but added a bit of additional context from ConcernedApe.

“I have a small team of people who help me with Stardew updates, admin and business stuff. Sometimes, we play games together, and one game we enjoy playing is Fortnite (Zero Build). One time we were playing and someone said ‘what if there was a Pam skin in Fortnite?’ And it kind of became a meme for us, like we were imagining us all playing as a squad with identical Pam skins. It was just a silly fun idea,” Barone explained in a statement sent to IGN.

“Then someone asked me if I would collab with Fortnite and I mentioned the Pam thing. There’s nothing official in the works or anything like that, but yea we would find it amusing and fun if we were able to play as Pam (or any other Stardew character, really) someday. Other than the occasional gaming session, my team and I are completely focused on Stardew Valley development and ports right now.”

Indeed, ConcernedApe has been busy recently amid the release of Patch 1.6 and ongoing work on the anticipated release of Haunted Chocolatier. Fans are still awaiting the release of Patch 1.06 on the Nintendo Switch, which failed to materialize during the Nintendo Direct earlier today. As for Fortnite, it’s in the midst of its latest Marvel collaboration, having added Doctor Doom for Chapter 5 Season 4.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Harry Potter 8-Film Collection in 4K and Blu-Ray Just Dropped To Its Lowest Price

The Harry Potter movies are some of my favorite movies of all time. I grew up reading the books and was young enough when the movies first started coming out to be in awe of the magic of the story I loved coming to life on the big screen. Even years after the final film hit theaters, I still binge watch the films at least once a year. And though I usually stream all of the movies on Max, I also currently own the 8-film collection in 4K just in case they ever move to a streaming service I don’t have.

If you’re looking to purchase that same collection for yourself, I’ve got some good news for you: Amazon has just dropped the price significantly. You can currently get all 8 movies in 4K UHD and Blu-ray for just $59.99 during the Amazon Labor Day sale.

The Harry Potter: 8-Film Collection Is on Sale

This film collection includes all 8 of the original movies in 4K and Blu-ray. Meaning it doesn’t include any of the Fantastic Beast prequels that came after. According to the Amazon listing, this collection also includes a code that you can redeem to get digital copies of these movies, but the product description also states that you will need to redeem that code by December 2018. So unless you have a time machine, you will only have access to the physical discs that come with the set.

Additionally, if you do want to also pick up all three of the Fantastic Beasts movies, Amazon currently has a sale on the Blu-ray set for that as well. Though as a fan of the movies, I would recommend just ignoring that these films existed in the first place.

Is This a Good Deal?

Labor Day sales in general may not seem like the ideal time to buy movies, but Amazon has been offering some surprisingly good deals so far this year. This Harry Potter collection in particular is currently priced as low as it’s ever been before. This is the best deal on this particular movie set we’ve ever seen and it isn’t likely to get much better on Black Friday.

Where to Watch Harry Potter Movies Online

If you would prefer to just watch or rewatch the Harry Potter films online, you can currently find all of the movies on Max. If you wanted to purchase only the digital version of the collection we’ve featured above, it will actually cost you more, so we don’t recommend that. A Max plan starts at just $9.99 a month and you can also check out the streaming bundle that combines Max, Hulu, and Disney+ if you’re looking to save on streaming.

To help guide you through the timelines of the films, I’ve put together a guide to all of the Harry Potter movies in order.

Jacob Kienlen is a Senior SEO Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor’s degree in communication and over 7 years of professional writing experience, his expertise is spread across a variety of different topics — from TV series to indie games and popular book series.

The Seagate 1TB Expansion Card for Xbox Series X|S Drops to its Lowest Price Ever

Walmart has dropped the price on the officially licensed Seagate 1TB Expansion Card for Xbox Series X and S consoles to $129.99. Log into your (free) Walmart account and the price drops even further to $121.99. This is the best price we’ve seen for the Seagate card and currently $18 cheaper than the WD C50. The Seagate Expansion Card is one of the best SSDs for the Xbox, which isn’t surprising since your options are pretty limited.

Seagate 1TB Expansion Card for Xbox Series X|S for $122

The Seagate 1TB expansion card is essentially a 1TB NVME SSD encased in a specialized Xbox-compatible shell. Unlike the more complex PS5 SSD installation process, which involves opening up the PS5 to access the SSD slot, the Seagate expansion card simply plugs into its dedicated port on the back of the Xbox.

This expansion card offers the same speed as the internal SSD, ensuring that you won’t sacrifice performance or encounter extended load times as you might with a regular USB drive. With a 1TB expansion card, you can double the storage on your Xbox Series X and Xbox Series S Carbon Black Edition console, and triple the storage on your OG (white) Xbox Series S console.

In contrast to the PS5, there are no alternative methods for adding high-speed storage to your Xbox console. Your options are limited to either the Seagate or WD expansion cards, underscoring the importance of seizing a good deal when one becomes available.

Looking for more Xbox accessories? Check out the best Xbox deals today.

Super Mario RPG Drops to $31.99 at Woot

While supplies last, Woot! (which is owned by Amazon) is offering the excellent Super Mario RPG remake for Nintendo Switch for only $31.99 when you apply $5 off coupon code “MARIO“. That’s 36% off the original $60 MSRP and the best price we’ve ever seen. Even better, this game is a physical copy. Note that Amazon Prime members get free shipping (the rest of us pay $5).

Super Mario RPG for $31.99

Super Mario RPG is a remake of the 1996 SNES classic. It was one of the best games to grace the console back then amidst a sea of other incredible titles, and Nintendo did a great job of staying faithful to the game’s charm and fun factor. A whole slew of improvements have been implemented to bring this game up to modern day standards, including updated visuals, music, gameplay mechanics, and several small yet welcome quality-of-life UI improvements. Check out our Super Mario RPG review for a detailed rundown of all of the the changes and our official impressions of the game. Still, it’s understandably difficult to pay $60 for a remake no matter how good it is, so a deal like this is certainly welcome.

Looking for more Mario games? Here’s a list of every Mario game for the Nintendo Switch.

Today’s Best Memory Card Deals for Nintendo Switch: Get a 1TB for $79.99 or 512GB for $29.99

Looking to upgrade the storage capacity of your Nintendo Switch, Steam Deck, or ASUS ROG Ally? Right now there are some great deals on two Samsung memory cards with different capacities. Amazon has a 1TB Samsung Evo Select Micro SDXC card for only $79.99 and Best Buy has a 512GB Samsung Evo Plus Micro SDXC card for only $29.99. Samsung is one of the most highly recommended memory card brands and these are both guaranteed to work with your handheld gaming console.

Samsung Memory Cards Are on Sale Today

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity is. The Switch and Switch OLED have 32GB and 64GB of internal storage, respectively, some of it reserved for the OS. Zelda: Tears of the Kingdom uses up 16GB and Breath of the Wild about 13.5GB. If bought digitally, those two games alone would take up all of your internal storage on the OG Switch console. There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford, although very few people will need more than 1TB of storage.

The Samsung EVO series of Micro SDXC cards are compatible with virtually any device that accepts the Micro SDXC card standard. That includes the Nintendo Switch, Steam Deck, and the ASUS ROG Ally. Both the Evo Select and Evo Plus are rated at U3 A2 V30 speeds. The Evo Select boasts read speeds of up to 160MB/s compared to the Evo Plus write speed of 130MB/s. An SD card adapter is also included in the packaging for devices that don’t accept the smaller Micro SDXC standard.

Check out all of the best Nintendo Switch deals for sales on other games and accessories.

Warhammer 40,000 Space Marine 2 Post-Launch Roadmap Includes New Maps, a Horde Mode, and More

Warhammer 40,000 Space Marine 2 developer Saber Interactive has finally confirmed what fans can expect from its seasonal post-launch content model.

The hotly anticipated action game launches in September, and during that time Saber plans to release various patches aimed at fixing issues players report.

After that, Season Pass owners can expect a drip-feed of content and cosmetics based on specific Space Marine chapters. “The Season Pass has been envisioned as a way to enhance your customisation for your character,” Saber stressed. “All the gameplay additions listed here in the roadmap (including weapons, game modes, and maps) are intended to arrive in free game patches and will be accessible to everyone.”

Season 2 runs from October until the end of 2024, and includes a new Operations map, a new enemy, a harder difficulty level, a new weapon, and various other improvements, Saber said.

Season Pass owners get new cosmetics based on the Dark Angels chapter: color schemes, heraldry, a weapon skin, and a Champion skin: a unique full armor set for the Bulwark class.

Saber said to expect “much more” content added throughout 2025, including new Operations, PvP maps, and game modes like Horde mode, all for free. Elsewhere, Season Pass owners will get more cosmetic items based on iconic chapters.

The Year One Battle Plan, outlined in the image above, confirms plans for at least four seasons of post-launch support. Season 3 adds a Battle Barge expansion (the Battle Barge is your spaceship hub). Season 4 lists the aforementioned Horde Mode.

Space Marine 2 sees Titus of the Ultramarines go up against the Tyranid horde as well as Chaos Marines in a sequel that arrives 13 years after its predecessor. It includes a campaign that can be played co-op, co-op focused Operations, and a PvP mode.

Meanwhile, a new animation based on Space Marine 2 is set to appear as part of Amazon’s recently announced Secret Level anthology series.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Legend of Heroes Fans Shocked by Blink and You’ll Miss It Trails in the Sky Remake Nintendo Direct Announcement

In a blink-and-you’ll miss it reveal during today’s Nintendo Direct, Nihon Falcom announced a brand-new Legend of Heroes: Trails in the Sky remake for the Nintendo Switch.

Fans were stunned by the brief glimpse of the remake, titled Legend of Heroes: Trails in the Sky the 1st which appeared briefly during a sizzle reel during today’s Direct. It was so quick that many fans questioned what they were seeing.

One fans wrote on X/Twitter, “What is happening??? Trails in the Sky remake hidden in a montage???”

Another wrote, “They are remaking one of the greatest games of all time and it only got a brief spot in a sizzle reel.”

A longer reveal took place during the Japanese Nintendo Direct stream, featuring a closer look at gameplay. It looks, in a word, fantastic.

A classic RPG finally gets its due

The remake is a massive deal for fans of the sprawling RPG series, who have been waiting for a Trails in the Sky release on Switch for years now. Indeed, the Legend of Heroes: Trails in the Sky trilogy was basically where it all began, originally releasing on PC before launching on PSP in North America in 2011. The series is available on Steam, but otherwise it’s relatively hard to find.

“The Legend of Heroes: Trails in the Sky is the first in what promises to be a strong, entertaining trilogy,” we wrote in our original review. “Although this first chapter is not the most original ever made, like any good JRPG it offers amusing writing, dynamic combat, interesting tasks, an absorbing narrative, and hours upon hours of gameplay. And while the game’s 50/50 balance between combat and story may not be to everyone’s taste, its charm and overall entertainment value make it well worth the investment.”

Trails in the Sky earned a cult audience with its fantastic worldbuilding, memorable protagonists, and dense battle system, spawning a franchise encompassing numerous entries over multiple arcs. The most recent entry was Legend of Heroes: Trails Through Daybreak, which released earlier this year.

Outside of Trails of the Sky, there were several other announcements during today’s Direct, including a new Castlevania collection and more. You read everything announced right here. The Trails in the Sky remake is set to release sometime in 2025.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Balatro Friends of Jimbo Deals a Hand of Collaborations With Witcher, Among Us, and More

Today, Nintendo’s Indie World Showcase opened with a treat for Balatro fans. The game is getting collaborations with four exciting properties later today in the new Friends of Jimbo update: The Witcher, Vampire Survivors, Dave the Diver, and Among Us.

The collaborations appear to contain themed decks with King, Queen, Jack, and Joker cards styled after characters from each game. The Dave the Diver deck additionally changes the number cards to fruit, and the Among Us deck seems to include death animations for playing certain hands.

The trailer was short, so it’s not quite clear the extent to which each theme shuffles the deck, but given that it’s a free update, no strings attached, it’s an exciting little bonus for folks already excited about the most addictive card game of the year.

Developing…

Batman: Arkham Shadow – The First Preview

Many gamers understandably felt a rush of excitement when they heard that a new Batman: Arkham game was in development, followed quickly by disappointment after learning that it would be a VR game exclusive to the Meta Quest 3. I get it. VR has been in our lives for the better part of a decade now, and not even a full-blown Half-Life game could get core gamers interested. So what hope does Batman have?

That’s ultimately for the market to decide, but what I can confidently say after playing the first 45 minutes of Batman: Arkham Shadow, out this October from Camouflaj Studios, the folks responsible for Iron Man VR, is that it’s a “real game.” Meaning, it’s not a 90-minute tech demo, like Rocksteady’s 2016 PSVR1 launch game Batman: Arkham VR clearly was (though it was quite enjoyable). And I had a really good time that was just getting interesting when my demo ended.

Arkham Shadow is set between the events of Origins and Asylum, with the latter being the Camouflaj team’s primary inspiration. This extends to the physical structure of the campaign; this isn’t an open-world game like City or Knight, but instead a series of larger but ultimately confined play spaces you can move freely around. Given the technological and gameplay constraints in VR compared to a flat-screen game, this makes sense. But how does it actually play?

Pretty well, it turns out! I’ll be honest: I was skeptical coming into this demo. Though I had fun putting on Batman’s cowl in the aforementioned Arkham VR, there wasn’t much of a real game there. Camouflaj promises that Arkham Shadow is the biggest and longest game they’ve ever made, and thus far I’m inclined to take them at face value there. In fact, if anything, the onboarding takes too long. I get that players have to be taught how to execute the familiar gameplay mechanics of the Arkham series all over again in VR, but I was ready for more freedom in combat sooner than Shadow was ready to let me loose.

I learned how to sneak up on bad guys from behind, how to punch, how to counter, how to do finishing moves, how to throw batarangs, how to glide down from above, how to drop smoke bombs, how to grapple up to ledges, how to activate Detective Mode, how to hang upside down, and how to tie up bad guys from perches. It really is most of the stuff you do in the other Arkham games, but you get to perform the actions yourself, with your hands.

And you know what? It’s pretty fun. At least, once you’re taught all the moves and get to start stringing attacks together. Was I breaking a sweat? No, this is no Beat Saber. But you do get to throw some punches as Batman in a first-person perspective in VR and enjoy the thrill of taking down a mob of bad guys all attacking you at once. It feels cool to jab an arm out to counter a bad guy approaching from the weak side. It feels cool to grapple up to a vantage point. It feels cool to beat the ever-loving tar out of the dredges of Gotham.

But this isn’t just a VR punch-fest. Myriad bat-characters are here, from Jim Gordon to Harvey Dent and many others – and it’s all in service of a story revolving around the Rat King, a new foe in Gotham who wants to bring down the city’s elites. And herein lies my biggest unknown with Arkham Shadow so far: its story. It’s not that the story is bad, it’s that I really didn’t see any of it in the first 45 minutes of the campaign. In fact, my demo ended just as I was about to talk to Commissioner Gordon and really get the plot moving forward. The Camouflaj crew told me that they’d skipped me past a prologue that would’ve helped set things up for me. And I don’t know about you, but when I think of the Arkham games I think of two things primarily responsible for making each one memorable: combat and story. The combat is there in a uniquely VR way, yes, but the jury is still out on the story.

I’ve played enough to call this a real Arkham game.

Still, I’ve played enough to call this a real Arkham game. There are tons of collectibles scattered around to find, from Rat King transmitters to rip off the wall and smash to homemade Rat King Statue of Liberty figurines, plus others Camouflaj wouldn’t reveal yet. Unfortunately, as expected, the visuals in the Meta Quest 3 are so-so – they’re nowhere near as pretty as Rocksteady’s Arkham trilogy. That’s to be expected in lower-power tech like this, but it’s nevertheless a bit disappointing. I wouldn’t say Arkham Shadow looks bad, by any stretch, but this isn’t a gorgeous Gotham like we’ve seen in the rest of the series.

So where do I stand after 45 minutes of Arkham Shadow? Besides the other side of the room where I started, I mean, thanks to all of my punches, turns, crouches, and stealth grabs? I’m quite optimistic, honestly. I really wanted to keep playing when they took the Meta Quest off my head, as the campaign really seemed to be just starting to hit its stride. Should you go out and buy a Meta Quest 3 just for this game? It’s too early to make that call, but at the very least, it has the potential to tempt a lot of people.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Visions of Mana Review

It would be an understatement to say that Visions of Mana has high expectations to live up to. There hasn’t been a main entry in the Mana series in nearly 20 years, with only spin-offs and 3D remakes of older games tiding fans over in the meantime. But thankfully, the wait was worth it. Although there are a few glaring flaws, Visions of Mana successfully brings the series into the modern age with excellent combat and class systems, as well as a new cast of likable characters. It’s not only a great Mana game, but it’s become one of my personal favorite JRPGs in years.

If I could sum up my impressions of Visions of Mana’s storytelling in its opening acts with one word, it would be “simple” – and I mean that as a compliment. I’m a big fan of games tackling complex subjects or having dense lore to comb through, but not everything needs to be complicated just for the sake of it. Visions of Mana keeps its plot straightforward instead of bogging it down with needless exposition — at first, at least.

You play as Val, a skilled swordsman who must escort a group of people chosen to sacrifice their souls to sustain the Tree of Mana. This includes Hinna, Val’s childhood friend and hinted sweetheart, and I found the duo endearing right from the start. You’d normally expect a character in Val’s role as a guardian to be someone who takes things too seriously, but instead he’s cheerful, charming, and brimming with optimism. And rather than dwell on being compelled to sacrifice herself, Hinna is honored to be selected and excited to make her pilgrimage with Val by her side.

The party members they gain along the way have their own distinctive personalities that add variety. Careena, for example, is plucky yet irritable, and — for some baffling reason I’m still trying to wrap my head around — speaks with a heavy Texan accent. Morely, meanwhile, is easily the most serious of the group, but it’s his blunt attitude that leads to some of the funniest moments. It soon becomes apparent what shaped your new friends into the people they are, and each has a proper arc that gives them a chance to grow as individuals by directly confronting their own flaws. Rather than feeling like side stories, their tales are woven into the central plot in a way that feels organic. Gaining more insight into these characters helped change my entire perspective of them — for instance, Careena begins the journey as a brat and I had initially dismissed her as rude, but by the end, I found her to be one of the most endearing party members.

The main story had me intrigued from the very beginning.

Visions of Mana’s main story itself had me intrigued from the very beginning, but while I loved the brisk pace of the first half, it slows to an absolute crawl later on. To avoid spoilers, I’m not able to go into detail about what my biggest gripes are, but there’s a large chunk of the final 15 to 20 hours (I rolled credits on the campaign in just under 40) that I strongly felt was unnecessary padding. There ends up being a lot of retreading, and it feels like an unwelcome detour from where the story had been heading.

This turning point is also when the simplicity I initially liked was thrown out of the window and the dreaded exposition dumps started to pile up on top of each other. As a whole, I still found the overall story to be enjoyable and the ending to be emotionally satisfying, but these pacing issues later on frustratingly squander much of the early momentum that had been built up.

But the real star of Visions of Mana, one that shines even when the story falters, is its combat. Fights are fast and frantic, with a number of systems to keep track of. You have your standard and special attacks alongside moves and spells, such as fireballs or shurikens, to mix things up and exploit enemy vulnerabilities. It’s also strategic because attacking, taking damage, and using moves slowly fills up the Class Strike gauge that then lets you perform a devastating attack you’ll want to unleash as often as you can (preferably at the exact right moments). During all this, you’ll also incorporate equipable items called Elemental Vessels, each of which provides its own special ability. For example, the Luna Globe will briefly create a small bubble on the battlefield that slows down enemies while speeding up attacks and spell casting times of the party.

However, when a character equips any given Elemental Vessel, they will also automatically be swapped to its associated class, which leads me to my absolute favorite mechanic in Visions of Mana: the class system. While the function of the Luna Globe itself will never change, the role, moves, and abilities of the character equipped with it will, and every character has a class entirely unique to them for every element available.

The Luna Globe will transform Val into an Aegis, changing him from his default melee role into a tank that lets him wield a lance and shield rather than his usual sword, but Careena will instead become a Moon Charterer and takes on a buff-support role through fan dancing. As an Aegis, Val can use a move to aggro enemies and gains an ability that allows him to survive what would otherwise have been a fatal blow with 1HP once per battle, and it’s the way these options come into play as you swap around that really highlights the fun of each class

The real star of Visions of Mana is its combat and class system.

You’ll unlock even more moves and abilities for each Vessel thanks to the Elemental Plot, which acts as an upgrade system. The key difference between those two types of actions is that any moves you learn are permanent and can be equipped regardless of a character’s class, whereas abilities are tied to the class itself. So Val won’t get that protection from a fatal blow unless he’s an Aegis, but he’ll always have the option to add the aggro move to his repertoire, and that provides an exciting reason not to invest solely in one class.

But the coolest part? When equipping an Elemental Vessel to a character for the first time, you get treated to a wonderfully cheesy costume transformation cutscene straight out of a Super Sentai show as they don their new thematic outfits and weapons. Even if I didn’t really want to equip a character with a particular Vessel, I’d always do so at least once because the cinematic never failed to put a huge grin on my face. And don’t worry — once you’ve done the initial transformation sequence, you can just swap between classes at the press of a button in the menu screen between encounters.

Even more depth is added to combat by Ability Seeds, which are obtained through quests, chests, and battles. Some Seeds grant you passive bonuses like upping your stats while others grant you an entirely new move to use. Later on you’ll even be able to transfer the Corestones of defeated enemies and bosses into more powerful Seeds. A particular favorite of mine let me summon a late-game boss at my leisure to unleash some serious damage.

All of these systems tie together in a way that encourages strategy over button mashing. I had my preferred classes for certain characters, but some situations called for me to invest upgrade points into a Vessel I’d never use on them just to unlock certain moves, or even reclass them entirely. That might sound restrictive, but I actually liked that it encouraged me to branch out and try classes for characters I initially wouldn’t have wanted to, and prevents you from putting all your eggs in one basket.

Bosses can be tough if you’re not taking advantage of all your options.

For instance, normally I liked to have Morley use the class associated with the water Elemental Vessel, which transforms him into a hybrid of a stage magician and Gambit from X-Men who can stun enemies. But to defeat one particularly challenging boss, I had to switch him to a class that could maximize damage output thanks to its focus on critical hits. This also meant swapping some Ability Seeds that focused on boosting his critical damage and hit rate for complete synergy.

You’ll want to make sure you understand how to make the most of each class like this, because bosses in Visions of Mana can be tough even on the normal difficulty level if you’re not taking advantage of all your options. There are some really inventive boss designs, both visually and mechanically. Some might heavily focus on area-of-effect attacks while others will snatch your Elemental Vessel from you, temporarily preventing you from using it. Every boss kept me on the edge of my seat, and slaying them always felt rewarding.

Exploration also makes up a huge bulk of Visions of Mana. From lush jungles to snowy tundras to seaside villages, every single location feels unique and lets the gorgeous art style shine — it’s vibrant and looks like something out of a storybook, which fits the fantastical tone. Hidden chests and collectables had me exploring every inch of the map and pulled me to optional areas I otherwise would have breezed right by. There are side quests, collectables, and more still left for me to tackle, too, and I can’t wait to dive right back in to complete everything Visions of Mana has to offer.

That said, while the art style itself is great, I did notice a fair share of visual bugs. There are a lot of moments where the lipsyncing didn’t match up, and at one point a character was speaking without their mouth moving at all. I also ran into a few huge framerate drops despite playing in performance mode on PlayStation 5, though these were extremely rare.