Screamer Final Preview: Turning Every Race Into a Street Fight

Screamer doesn’t ease you in. Within seconds of the first race, a car zoomed past me and detonated — parts scattering across a rain-slicked tunnel — because an opponent activated Strike mode and clipped the wall at full speed. That’s the tone of this anime-inspired combat racer, which is kind of like Wipeout meets Mario Kart, but instead of picking up shells to shoot at the competition, every vehicle is equipped with a powerful device called the Echo, which gradually converts defensive energy into offensive firepower. Here, you have to weigh your decisions carefully instead of hoping to drive over a particular item. The satisfyingly complex resource management system underneath gives Screamer a tactical backbone that neither of those games attempted. After a few hours with a pre-release PC build, the arcade racing already has a confident mechanical identity — fast, physical, and surprisingly deep — and while the story mode serves primarily as a tutorial for those systems, the arcade racing is where Screamer’s identity truly shines. What I played suggests that Screamer’s combat racing foundation is strong enough to carry the weight the developer is placing on it.

Sync or Swim

Screamer’s central system is built around two resource meters that sit on opposite sides of the HUD, and the interplay between them sets it apart from the combat racing pack. On the left, Sync — the defensive resource — builds passively over time and actively through skilled play: cornering well, timing gear shifts, maintaining speed through turns. Sync powers your Boost (hold LB for a sustained speed increase) and your Shield (tap RB, which costs one full Sync tank and provides temporary protection against incoming Strikes and Overdrive hits). When you spend Sync on either of those actions, it converts into Entropy, the offensive meter on the right side of the screen.

Entropy is where things get dangerous. Two bars of Entropy activate Strike (press RB), which grants a temporary speed burst during which any opponent you collide with explodes — a full KO that removes them from the race temporarily. Fill all four Entropy tanks and you unlock Overdrive (click both thumbsticks), which turns your car into a flaming battering ram that detonates everything it touches. The catch is lethal: during Overdrive, hitting any track barrier detonates you instead. It’s the most powerful tool in Screamer, and it punishes even a slight misjudgment with the same instant death it dishes out.

I felt like I was making real decisions at 200 miles per hour, not just button mashing.

The conversion loop is what makes this more than a standard boost-and-shoot racer. Boosting spends Sync but generates Entropy, which means aggressive drivers who constantly burn speed are also passively building toward their combat abilities. Shielding spends Sync and directly banks one tank of Entropy, so even a defensive play feeds the offensive meter. Every race becomes a rolling calculation: do you burn Sync on a boost to close the gap, or bank a Shield to both protect yourself and charge toward a Strike? Do you spend two Entropy bars on an immediate KO attempt, or hold out for the full Overdrive? The system teaches restraint through its own logic rather than through punishment, and even on balanced difficulty, the races produced a rhythm that felt strategic rather than purely chaotic — I felt like I was making real decisions at 200 miles per hour, not just button mashing.

The right thumbstick handles drifting, and this is the control that makes Screamer’s handling feel distinct. Rather than braking into corners, you pull the right stick to execute a drift that whips the car sideways through turns without losing meaningful speed. Once you internalize the two-stick rhythm — left for steering, right for drifting — the movement stops feeling like you’re fighting the car and starts feeling like you’re commanding it. There’s also an upshift system: over the course of a race, you manually shift gears to increase your top speed, which layers a progression curve onto each race rather than just the meta-game. The cars have weight to them, too. Not the sluggish, input-delay kind — more like the satisfying heft of something that wants you to feel every collision and every wall scrape. Consecutive clean upshifts without collisions also accelerate Sync generation, rewarding precision beyond individual inputs. Meanwhile, hitting a barrier at speed costs you momentum but doesn’t destroy you (unless you’re in Overdrive), which keeps the racing forgiving enough to stay fun while the combat systems layer on the tension.

Built Different

Screamer’s initial boot experience demonstrates surprising care. Players can choose between a Quick Start, which throws them directly into the action, or a Guided Setup that walks them through video, audio, and accessibility options. The accessibility suite is particularly comprehensive, featuring: full one-handed control remapping for either the left or right hand, complete with automatic throttle and the ability to reassign every input to a single side of the controller; deuteranopia, protanopia, and tritanopia colorblindness filters with adjustable intensity on a scale of one to ten; independently scalable subtitle and menu text sizing; and a tinnitus reduction filter with configurable frequency (default ten kilohertz) and gain (default negative twelve decibels). This level of audio accessibility is rare in racing games, and its upfront inclusion, rather than being buried in a submenu, is commendable.

Streamers, meanwhile, will immediately appreciate the licensed audio content toggle. A single switch disables copyrighted music before going live, eliminating the need for third-party workarounds. This small inclusion demonstrates an understanding of how people actually play and broadcast games in 2026.

This preview was played on PC at a 3440×1440 ultrawide resolution, where the visual style looked impressive. The arcade modes ran smoothly on medium settings with DLSS set to balanced, delivering solid visuals: neon-soaked tracks popped with color, car models showed visible collision damage, and the sense of speed remained strong even without maxed-out post-processing. The graphics menu is highly granular, offering individual sliders for anti-aliasing, post-processing, effects, shadows, reflections, global illumination, texture quality, foliage, and shading, as well as upscaling options across Nvidia DLSS, AMD FSR 4.0, and TSR, with frame generation support for compatible hardware.

One final note: Screamer offers five AI difficulty tiers, ranging from Very Easy to Very Hard, along with driving aids, including arcade throttle (automatic full acceleration), neural throttle and brake assist, neural steer and drift assist, and neural handling for cornering and wall avoidance. While these are useful options, they are hidden within the custom game settings rather than being presented during the initial setup. For a game that otherwise prioritizes accessibility so effectively, burying the driving aids behind layers of menus feels like an oversight that could unnecessarily challenge less experienced players during their initial races.

Full Roster

Each of the fifteen characters is split across five teams of three — one Leader and two Members per squad — and brings a unique passive ability that meaningfully alters their playstyle. For example, Frederick’s Reaper’s Dance empowers his Strike and grants bonus Sync on KO, but makes him explode on contact with track barriers while Striking — a high-risk, high-reward tradeoff. Hiroshi’s Unstable Boost extends boost duration the longer you hold it, rewarding players who can maintain clean racing lines. Roisin’s One More Freckle reduces Strike’s Entropy cost and allows it to chain continuously, turning her into a relentless close-range threat. Only a handful of characters were accessible in the arcade build, but the differences between them were pronounced enough that swapping rosters changed your approach to the same tracks.

The character and world design leans heavily into an anime aesthetic, which sets the tone for Screamer’s hero shooter-esque vibe. Screamer’s opening cutscene uses fully animated, cel-shaded sequences to introduce its tournament cast — veterans and newcomers assembling for the Screamer Tournament, run by a figure named Gage who installs the Echo device on every vehicle. The voice acting, at least in the brief cinematic that played before the crashes began, is standard English-dubbed anime: serviceable, occasionally cheesy, and tonally consistent with the art style.

The Echo system — which in gameplay terms is the Sync-to-Entropy resource loop — is positioned in the lore as the bridge between narrative and mechanics, justifying why these racers can blow each other up. It’s an ambitious framework. However, the preview build’s story mode, which includes six episodes of anime-driven narrative with special race rules, functions effectively as a tutorial for Screamer’s systems but struggles with pacing and presentation. The dialogue frequently interrupts races mid-action to deliver exposition, and at least from my first impressions during the opening segments, the character writing lacks the personality needed to justify the dramatic framing. It’s functional, but the arcade modes remain the stronger draw.

Rules of the Road

Arcade mode, where I spent most of my time for this preview, offers substantially more customization than the genre typically provides. Three preset race types — Free For All (all fifteen racers on the grid), Leaders (just the five team captains), and Members (the ten sidekicks) — each produce distinct competitive dynamics. Free For All is maximum chaos, with fifteen vehicles jostling for position as Strikes and Overdrives erupt across the pack. Leaders is tighter and more personal: a five-racer sprint where every KO matters. Members sits in the middle, offering ten-racer fields with a different tactical flavor, since sidekick abilities tend toward more specialized functions.

The custom ruleset editor is the real surprise. You can adjust lap counts up to nine, set competitor numbers up to sixteen, and toggle from a long list of modifiers that reshape the racing experience: deactivate Overdrive entirely for a pure racing mode; disable all fighting mechanics to remove Strikes; toggle off individual character skills; force permanent Overdrive for every racer from the opening lap; adjust passive Sync generation rates; activate Power Shift (where Active Shifting unleashes a massive speed surge); enable Volatile Ecosystem mode where all racers are permanently vulnerable to KOs; or turn on Gage’s Finest, which prevents vehicles from losing parts on collision — essentially a no-destruction cosmetic mode. I didn’t test every permutation, but the breadth suggests serious potential for community-driven rulesets and custom competitive formats.

There’s also an upshift system: over the course of a race, you manually shift gears to increase your top speed, which layers a progression curve onto each race rather than just the meta-game.

Team Race adds another layer. Duo and Trio variants allow mixed teams across factions, as long as a Leader is present, and scoring combines final placement points with KO tallies. Smashing your own teammates hurts your combined total, which creates an interesting wrinkle when everyone is fighting for position in the same pack. The map selection across the preview’s initial tracks — Port, Downtown Run, Route 1N, Stadium Olympus — offers a strong mix of environments, and I even noticed a fifth map unlock as a reward for playing the mode. Tight urban corridors lined with neon signage give way to wider circuits with sweeping elevation changes, and day versus night settings noticeably affect visibility and atmosphere. Repeated arcade play also unlocked a new character, new music, and cosmetic items, hinting at a progression system that rewards continued engagement — though how deep that progression goes remains an open question.

Waiting for Green

After spending a few hours exploring the arcade modes, what emerged is a combat racer with a genuinely clever resource system, meaningful character differentiation, and a custom ruleset editor that could give Screamer real longevity. The Sync-to-Entropy conversion loop forces players to think two steps ahead, spending defensively to build offensively. This tactical layer elevates Screamer’s racing above the typical grab-a-pickup-and-fire template. Milestone’s expertise in crafting racing games shines through in every drift, boost, and well-timed Strike.

However, some big questions remain. It’s unclear whether the writing of the much broader campaign arc ultimately does justice to the character-driven structure, whether the pacing between cutscenes and races ends up feeling earned, and whether the campaign’s special rules add meaningful variety beyond what exists in the arcade mode. These unanswered questions are central to Screamer’s overall appeal, but for now, Screamer’s strong racing foundation warrants attention, and I look forward to its upcoming March 26 release on PS5, Xbox Series, and PC.

Cthulhu: The Cosmic Abyss Still Needs More Danger in its Undersea Horror | IGN Preview

Seeing Cthulhu in the title of a game will, fairly or not, stack a pile of expectations on top of it as tall as the walls of R’lyeh. The Cosmic Abyss does meet some of them, focusing heavily on not just the physical danger involved in immersing oneself in the mysteries of lost and cursed history, but the mental toll as well. It exceeds some too, placing the well worn fictional mythos in a setting it doesn’t often get fit into. But the limited time I had with the first couple of chapters was soaked with the sinking fear that even though its puzzles and atmosphere were brain tickling, there weren’t enough moments where the consequences of playing with this eldritch fire felt real or dangerous.

Cthul-clue

In the Lord’s Year of 2026, you’re going to have a hard time adapting HP Lovecraft’s cosmic horror mythopoeia in a way that feels fresh, but developers Big Bad Wolf make a good effort. It follows well worn tropes, like putting players in the shoes of a detective chasing more and more bizarre clues down an inter-dimensional rabbit hole. But the near-future setting, in a world that clearly benefits from advanced technology but still remains recognizable to denizens of our real world, spices things up in curious ways. My favorite is its optimistic take on an AI companion named Key that can actually be a general benefit to society, or at the very least towards your investigative efforts to know the unknowable.

Cthulhu: The Cosmic Abyss gives you a million chances to use it in crime scenes, which are dense with dark nooks to shed light on and stones to be turned over. Its key feature, the Vault, takes every clue you find that could be consequential to solving the mystery and puts it in a big board, where you can move them around and draw connections between them, Charlie Day-style. Some of these clues may become a deduction, which asks a question that can be answered by another clue in order to unlock some key breakthrough to help solve your case. These weren’t common, but were always impactful.

The Vault takes every clue you find that could be consequential to solving the mystery and puts it in a big board, where you can move them around and draw connections between them, Charlie Day-style.

The handiest tool in Key’s arsenal is the sonar. After spending energy to scan the chemical makeup of an item or material, you can send a sonar ping out into the wild to find more objects that match that chemical. Pick up a weird rock and think it might have friends? Send a ping! Bloodstained drag marks suddenly and suspiciously end? Send a ping! You can even combine different materials, up to four, to further narrow down a thing you might be looking for, like if you wanted to find a specific sort of metal that is also covered in eldritch mold for some reason. It’s a clever way to help nudge players along who might be stuck, but without completely blowing the answers to some of the more important puzzles along the way.

Key can also be upgraded to give itself bonus abilities, like one where discovering clues has a slim chance to earn back some energy. I wasn’t really moved either way about the offerings available in the two chapters of the demo. When I did take the time to apply these, it never required me to change the way I play, and I spent no time weighing the value between potential opportunity costs of any of my available options. These might be more consequential in the full release, but I found them to be completely ignorable here.

A Policy of Non-Confrontation

Another way The Cosmic Abyss stands out among its peers is that it’s entirely free of combat, relying completely on the investigative and exploration aspects to provide tension and conflict. That’s a pretty bold choice, and puts a lot of faith in the team’s ability to create bad enough vibes that walking into dark rooms can feel like their own sort of boss fight. I’m not sure The Cosmic Abyss crushes this every time, though.

Many of the spaces make great first impressions. In chapter one, you and your partner, Elsa, arrive at the flooded and dilapidated home of a missing agent of your mysterious organization, Ancile. This house is a mess, floor littered with ancient artifacts, archeological relics, notes scribbled with nonsense, and just straight up trash. The rundown walls cast just the right kinds of shadows that make it feel like touching anything might wake the monstrous building itself.

This goes doubly so for chapter two’s undersea mining facility that sprawls like a metal maze of corridors covered in blood and some sort of goop that is somehow more upsetting than blood. Every wing is a new set of uncomfortably disheveled but relatively routine looking things that lead you through a door and into a room where something obviously blasphemous went down.

But it’s really all sizzle that is hot when you’re in the moment but cools quickly. Besides some things falling off of shelves without warning, you’re never actually in danger in the haunted-feeling house of the first chapter. Though the second chapter’s complex heavily implies that there might be a sort of eldritch minotaur trapped in its watery labyrinth, you never get the displeasure of having to directly encounter one. I did a lot of running around and backtracking through the expansive sea base, and besides unlocking doors to get to new rooms, the building itself remained static, not really changing based on my actions or the progression of the plot, which definitely made it feel like I was treading water when trying to solve my way to the next big moment.

The other side of that coin, though, is that a lot of the solutions to the puzzles are hiding in plain sight, with the clever assessment of the clues you encounter and proper use of your tools being all you really need to find answers. It made me feel like a genius when I skipped from point A to point C in a logic path because I came to my own conclusions that let me skip B entirely (or simply got lucky and found a vital piece of a puzzle early). It also made me feel like a real dunce when I would continually miss the solution despite very clear clues that might as well have been neon signs pointing to it. The puzzles themselves aren’t tough, nothing more than just pattern recognition or just good old fashioned problem solving. The Witness, this is not.

Path of Least Resistance

The Cosmic Abyss does create a bit of friction by tempting the players themselves to take shortcuts at the risk of their sanity. Corruption is introduced in chapter two, and wracks your brain anytime you come into contact with some real evil juju, limiting Key’s abilities and possibly having more adverse effects that are unclear in the scope of this demo. The miners under the sea found a mysterious altar, and now they’re all missing. You can follow their footsteps to see how they activated this demonic device, but participating in the same ritual that vanished the people you were down here to find seems like a terrible idea, doesn’t it? Trying to find a relatively safe alternative to that requires taking the deductive reasoning version of the long way seemed the more sensible alternative, which meant me frustratingly spending a lot of time poking every object I could to figure out what I was missing, the lure of just trading my sanity for the quick and easy solution always hanging above me. In this limited demo, taking corruption seemed largely harmless, but as you move from chapter to chapter, carrying the mental scars of your past mistakes with you, I can see how this could hang over you like a long, Cthulhu face tentacle of Damocles.

My biggest fear for Cthulhu: The Cosmic Abyss was assuaged pretty early – this game does a great job setting Lovecraft’s well-worn mythos in a time and place that feels unique among its many, many contemporaries. It also leans into problem solving in a way maybe other games like it don’t, focusing more on the finding out parts of diligent detective work than the effing around parts of attempting to gun fight a bog monster. And though the puzzles you’ll encounter throughout tend to balance feeling rewarding to solve while being approachable, the tense and slow-burning pace is great for the process of discovery but doesn’t pay off the patience with many scares or really any pushback at all from anything that isn’t a puzzle. That said, I’ve only seen the tip of what it has to offer, so it’s hard to speak to how these elements evolve as you get closer to the real deal monsters, and how systems like Key’s upgrades and clever Sonar expand without playing more, which we will all have the chance to do when Cthulhu: The Cosmic Abyss releases on April 16th.

The Rogue Prince of Persia Outlines 2026 Roadmap, Includes New Elements, Difficulties, Weapon Affixes, Tools, Parkour, And Arenas

While the promise of a Prince of Persia: The Sands of Time Remake disappeared along with several other games earlier this year, Prince of Persia fans still have spin-off The Rogue Prince of Persia — and now its team has unveiled a sizable 2026 spring roadmap.

Via Steam, developer Evil Empire wished its community a happy 2026, and confirmed the addition of a Flaming Horses tool as a nod to lunar new Year of the Horse. This tool unleashes a herd of flaming horses that “charge forward, leaving a burning trail behind them.”

“We’ve always wanted a burning tool that works like Altan’s Bracelets, and the year of the fire horse provided the perfect creative spark,” the team teased. “Plus, when you talk about Persian culture, you have to talk about the horse! From the Nisean Horse and the Royal Road to the legendary Rakhsh from the Shahnameh, horses are legendary.”

That’s not all, though. The “Breathless” update is slated to arrive with a public beta at the end of March, promising a “quicker and more intense” experience. This includes a rework of the game’s first hour, tighter pacing and improvements to when and how you unlock new game content and new mechanics, as well as changes to bosses’ difficulty. “Reworks of the level design of the first few biomes will also highlight our iconic wall-run move and make each biome quicker and tougher,” developer Evil Empire said.

There are changes for established players, too, including a new Freeze element, which is coming with a new weapon, the slingshot, arenas — “zones that lock you in, and the only way out is to defeat wave after wave of enemies!” — and weapon affixes which can “make each weapon that appears in your run much more interesting and varied, giving you some difficult choices to take…”

Here’s the full update:

The “Breathless update” will arrive with a public beta around the end of March! As you can guess from its title, this update means making the whole experience quicker and more intense, leaving you… breathless!

We have done a big rework of the pacing of the first hour, including when and how you will unlock new game content and new mechanics, as well as the bosses’ difficulty. Reworks of the level design of the first few biomes will also highlight our iconic wall-run move and make each biome quicker and tougher.

For veteran players who have been looking forward to new toys to play with, don’t worry, we’ve got you covered! First up, we’re introducing a new element – freeze – which is coming with a new weapon, the slingshot!

Next on the list is the arenas – zones that lock you in, and the only way out is to defeat wave after wave of enemies!

Most importantly, weapon affixes are coming too!! These affixes will make each weapon that appears in your run much more interesting and varied, giving you some difficult choices to take…

End Game Update

That’s it for the first update, let’s quickly talk about the second one!

We’re planning for it to land in early May, and some of the content may change, but we know what we’d like to do… It will focus on the End Game, plus bringing more challenges like Speed Run mode and Daily Awakening.

You’ll be able to really test your skill and push the limit with this update coming! Speed, precision, and strategy—show us what you’ve got.

From 2025 to 2026

Looking back on 2025, it was a big year for The Rogue Prince of Persia. We finally graduated from Early Access and increased the game’s Steam review score from 70% upon Early Access release to 88% so far with your support and help!

Of course, we’re not just on Steam, we’ve also successfully brought the game to Switch, Xbox, and Playstation! Right now, we are almost at the point of having 1 million people who’ve played our game!

Even though we are only in the second month of 2026, the game has already achieved something else: we have been included in the Bafta awards longlist and gained 4 nominations at the french game awards ceremony PEGASUS, including best game. We’re crossing all the fingers and toes we have until March.

Following the awards season, vinyl and physical collector editions are also on the way! We believe it will be a great year for the rogue prince of persia, and we can’t wait to make this game better with you guys in 2026!

Ubisoft began this year by announcing a sizable company restructure, resulting in the cancelation of six games, including its Prince of Persia: Sands of Time remake, and a delay to a further seven titles. Two Ubisoft studios will close completely as a result of the changes, while others are subject to further layoffs.

Prince of Persia creator Jordan Mechner recently reacted to Ubisoft’s cancelation of its Prince of Persia: The Sands of Time Remake, describing the loss of any project as a “brutal experience” for developers. “A cancelation so close to release can be particularly devastating for younger team members who don’t have decades of past shipped titles on their resumé,” he said. “It’s tough to suddenly absorb that the past four years of hard work you were proud of, and looking forward to seeing out in the world as your new calling card, will now never see daylight.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

.Hack//Z.E.R.O. Is Our First .Hack Game in Almost 10 Years

Surprise! Japanese studio CyberConnect2 is marking its 30th anniversary with the announcement of a new .hack game: .hack//Z.E.R.O.

To whet our collective appetites, we’ve even been treated to a teaser trailer, which you can watch below.

.hack is a series of action RPG games that explore a virtual game-space called The World, with action taking place both there and in our real world, branching off of a multimedia franchise that extends to a collectible card game, a Japanese-only MMORPG, plus animated movies, manga, and live-action TV shows.

It’s been the best part of ten years since we last had a .hack game — the last was .hack//G.U. Last Recode in 2017 — but don’t let that put you off: Hiroshi “Piros” Matsuyama recently told Famitsu that the new release won’t link directly to any previous title, so you don’t need to come into the game with any prior knowledge.

Although .hack has always been developed by CyberConnect2 and has usually been published by Bandai Namco, Bandai Namco has given CyberConnect2 permission to “manage the entirety of the project from planning and development to release.”

As for what to expect? “World-renowned violinist Taro Hakase has penned the music, kick-starting the project to the dexterous tune of his violin. .hack//Z.E.R.O. will be a novel RPG experience that blends the series’ trademark duality of fantasy (game world) and reality (real world) with modern expectations, infused with 100% pure CyberConnect2 spirit.

“The game will be enjoyable for both veteran fans and new players alike,” the team said. “Please look forward to this newest iteration of .hack.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Call of Duty: Warzone Mobile Servers Will Be Turned Off in April, Activision Confirms

Activision has confirmed Call of Duty: Warzone Mobile will go dark on April 17, 2026.

We already knew that Activision had decided to walk away from Warzone Mobile — the publisher admitted last May that it “unfortunately has not met [Activision’s] expectations” — but now we have a specific date as to when the smartphone battle royale will be taken offline.

In a brief statement posted to its official website, the team thanked players for their “dedication and passion,” and said “as a final step in the previously communicated service changes to Call of Duty: Warzone Mobile, the servers for Call of Duty: Warzone Mobile will go offline on April 17, 2026, after which the game will no longer be available for play.”

Up until that time, players can still play and “engage with existing content,” but refunds are not available for any unused COD Points or previously purchased in-game content, so you’re advised to use them up before the game shutdowns in April.

Mobile fans are encouraged to migrate to the free-to-play Call of Duty: Mobile — a different game, albeit with a confusingly similar title — “which offers franchise-favorite game modes, including Battle Royale, Multiplayer, and Zombies, as well as the new extraction-based DMZ: Recon.

“The standalone Call of Duty: Mobile delivers frequent seasonal content updates that include Ranked Play, Events, and the tier-based Battle Pass rewards system offering,” the team explained. “Call of Duty: Mobile is available to download through Google Play and Apple’s App Store. Additionally, Call of Duty: Warzone is available on PC and console and is also free to play.”

Warzone Mobile launched in March 2024 on iOS and Android as a Warzone-specific Call of Duty mobile experience that offered battle royale for up to 120 players, with cross-progression to the PC and console versions of Warzone, Modern Warfare 2 and 3, and, later in the year, Black Ops 6. It struggled right out of the gate, though, and failed to make a mark with “mobile-first players like it has with PC and console audiences,” leading to Activision’s decision to cull it just a little over a year later.

IGN’s Call of Duty Warzone Mobile review returned an 8/10. We said: “Call of Duty: Warzone Mobile includes all the best elements of Warzone, while speeding up and streamlining matches and using cross-progression to make this a meaningful extension of the traditional experience.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Almost a Year On, Assassin’s Creed Shadows Post-Launch Support Continues With the Addition of a Jump Button

It’s been almost a year since Assassin’s Creed Shadows released, and Ubisoft is not done updating its feudal Japan-set stabathon. This month brings the addition of a manual jump option, alongside two other fan-requested changes.

As part of the 1.1.8 update going live today, February 17, Ubisoft will add a manual jump option to the game (if you’ve toggled on your Advanced Parkour setting), which returns from previous titles in the series.

Two other small additions are also set to become available: a detailed stat page so you can analyze your build in granular detail, and some visual improvements to when you make a critical hit. All of these changes had been requested by fans, so are likely to be positively received.

That said, this is a pretty small set of additions that look like the game’s only major update across the first three months of this year. Update 1.1.7 launched back in December, capping off a first nine months of post-release additions that had arrived pretty much every month.

Today’s update to Assassin’s Creed Shadows is the first notable addition to the game of 2026, and according to a Winter Roadmap released by Ubisoft looks to be the only one coming ahead of the game’s March 20 anniversary, which the company will celebrate with a livestream and giveaways. Here’s hoping we hear more of what’s coming to the game in its second year then.

The only other item of note before then is the Switch 2 launch of the game’s Claws of Awaji expansion, which caps off the game’s main narrative and now looks to be the only major expansion the game will get. It’s hard not to compare the level of support for Shadows with that for the series’ previous game Valhalla, which received three major expansions, an Odyssey crossover DLC, an epilogue DLC and several major new modes, and feel like Shadows has been underserved in comparison.

Earlier this month, a report stated that Ubisoft had scrapped a multiplayer Assassin’s Creed game that originally began as Shadows DLC. The DLC would allegedly have involved four Assassins joining forces to take on a series of scripted missions with up to four players that would have ultimately concluded the story told in the game’s now-canceled Season Pass.

Meanwhile, 2026 is widely-expected to be the year Ubisoft releases its long-awaited Assassin’s Creed: Black Flag remaster, which has leaked more times now than a very old pirate boat. As of yet, however, the project still officially remains under wraps.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Secretlab Presidents Day Sale Has Great Deals on Limited Edition Themed Gaming Chairs

The Secretlab Presidents Sale has officially commenced and with it are a couple of different promotions that are running concurrently (some are stackable). For starters, you can save up to $139 off across Secretlab’s lineup of Titan Evo gaming chairs and Magnus gaming desks, including themed editions from One Piece, Jujutsu Kaisen, Star Wars, Demon Slayer, and more. Secretlab’s highest-end gaming chair, the Titan Evo Nanogen, has also ben discounted.

In addition to these instant discounts, you can get extra tiered savings by hitting a certain order amount for each category. These should be stackable with the instant discounts, although some themes are excluded.

  • Extra $40 off Chair orders of $850+ with code “SLEV-MINCPRES26
  • Extra $50 off Desk orders of $1,489+ with code: “SLEV-MINDPRES26
  • $100 off all orders of $1,999+ with code: “SLEV-MINSWPRES26

Finally, Secretlab’s Genshin Impact themed gaming chairs gets some love of its own. The Ninguang and and Xiao inspired gaming chairs are on sale as well, to coincide with the Lantern Rite event that’s going on right now in-game.

Save $50 off Secretlab Titan Evo gaming chairs

The Titan Evo is Secretlab’s most iconic and best selling chair. Over 70 different styles are currently on sale, with prices ranging from $529 to $634 after a $50 off instant discount across the entire lineup. It’s available in small, medium, and large sizes, which is great for smaller people because most gaming chairs sold here in the United States are huge. Discounted upholstery optioins include Neo Hybrid leatherette and SoftWeave Plus fabric.

Signature features include a solid steel frame with aluminum wheelbase, firm and supportive cold-cure foam upholstery, adjustable four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow. Check out our own glowing Titan Evo review.

Genshin Impact themed chairs see their first discount ever

Genshin Impact’s annual Lantern Rite in-game event is going on right now, coinciding with the actual Chinese New Year, which lands on February 17. In celebration of the event, Secretlab has discounted two Genshin themed chairs inspired by Liyue characters: Xiao, an anemo adeptus, and Ningguang, the geo-wielding Tianquan of the Liyue Qixing (she’s basically a royal). This is the first time a Genshin chair has gone on sale, so if you’re a Hoyoverse superfan, don’t miss it.

Secretlab’s flagship Titan Evo Nanogen is also on sale

The Titan Evo Nanogen Edition is Secretlab’s highest end chair and is rarely discounted. It normally sells for $799 at Secretlab direct, but both the white and black colors have been discounted by $50 during the Presidents Day Sale. If your budget can accomodate it, this is the best gaming chair. In our recent Titan Evo Nanogen Edition review, Chris Coke wrote that “the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given… The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used.”

Sadly, Titan Evo Pokemon Edition preorders aren’t discounted

Secretlab’s recently announced lineup of Pokémon gaming chairs is, not surprisingly, still listed at full price. Even so, these chairs are so cool that they’re worth a mention. These chairs showcase one of three iconic Pokémon – Gengar, Pikachu, and Eevee – with ostentatious use of color, patterns, and figures. My personal favorite is the Eevee edition, with its detailed embossing of Eevee’s myriad evolutions; it also seems to be the top seller, since it’s already on its third wave of preorders.

Unusual for a collab, Secretlab opted to go with its Softweave Plus fabric instead of leatherette, and I for one am happy with that decision. Fabric ages more gracefully, feels softer, and doesn’t stick to your sweaty skin on hot days.

Save $30 off the Titan Evo recliner add-on (it’s worth it)

Also on sale for the first time, Secretlab’s new recliner add-on is $30 off for Christmas. This is a nice upgrade for anyone who already owns the Titan Evo chair. In our recliner add-on review, Chris Coke wrote that “while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point.”

Secretlab Magnus deals are also on sale, including Genshin

Not only are the Magnus and Magnus Pro discounted for Presidents Day, you also get the desk mat topper (your choice of style) free of charge. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with practical electric sit-stand functionality. Both desks feature a metal desktop surface, solid steel frame, and clever cable management, but the Magnus Pro has some unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel. Check out our Magnus Pr0 review review for hands-on impressions.

Secretlab has the best “racing-style” gaming chairs

It’s no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our “Budget to Best” roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

The Best Presidents Day Deals Today: Donkey Kong Bananza, PS5 Games, and Jim Henson Steelbooks

It’s Presidents Day, which means all of those awesome weekend sales are likely expiring today. Be sure to grab all the deals at Best Buy, Amazon, and other retailers while you still can. Plenty of video games have been discounted, including Metal Gear Solid Delta: Snake Eater for PS5 and Donkey Kong Bananza for Switch 2. You can even grab an awesome espresso machine or some Jim Henson Steelbooks for cheap. Check out all the top deals below:

Save $10 on Donkey Kong Bananza for Switch 2

The Amazon-owned Woot has Donkey Kong Bananza for only $59.99 today. Prime members can even enjoy free shipping. This best game of 2025 runner-up is rarely on sale, so it’s nice to see about $10 taken off the price tag. Earning a rare 10/10 rating in our review, Logan Plant even went on to say, “Donkey Kong Bananza is a truly groundbreaking 3D platformer, with satisfying movement, powerful abilities, impressive destructible environments, and clever challenges that all come together in complete harmony to create Nintendo’s first Switch 2 masterpiece.”

Best Best Buy Presidents Day Deals

The Best Buy Presidents Day sale has some killer deals worth checking out. Everything from Apple products like the AirPods Pro 3 and MacBook Air to TVs and video games is seeing solid discounts for the holiday. However, the sale ends today, so it’s your last chance to score major savings on this wide range of products. If you’ve been in the market for some larger appliances, Best Buy’s Deal of the Day is definitely worth a look, as washing machines, refrigerators, dishwashers, microwaves, and electric ranges have gotten serious price cuts.

Refurbished Ninja Luxe Café 3-in-1 Espresso, Drip Coffee, and Cold Brew Machine

My favorite semi-automatic espresso machine I’ve ever reviewed, the Ninja Luxe Café 3-in-1 Espresso, Drip Coffee and Cold Brew Machine, is only $249.99 at the Amazon-owned Woot, and Prime members enjoy free shipping. It’s a refurbished model but comes with a 90-day limited warranty for added peace of mind. The same machine is going for $599 new or $449.49 for a refurbished model on Amazon right now, meaning you’re in for some epic savings.

I absolutely love this machine, as it’s great for beginners who are just getting into espresso. It automatically tells you of the ideal grind settings, grinds the perfect amount of coffee beans into the portafilter, and then brews a solid espresso. It can even steam and froth milk to your liking for coffeehouse drinks at home. It’s not only espresso, this machine also brews individual cups of drip coffee of various sizes; all that’s required is a grind size setting change.

PS5 Video Game Discounts on Amazon

While Amazon’s Presidents Day sale continues today, a whole batch of PS5 games are on sale. Metal Gear Solid Delta: Snake Eater and Kingdom Come: Deliverance 2 are only $30, while games like Silent Hill f, Civ VII, Double Dragon Revive, and more are at thier lowest prices ever. If you’ve been waiting to grab any of these games, now is a great time to buy.

New Low Price on the Razer Kishi Ultra

One of our top phone controllers has hit its lowest price ever on Amazon. The Razer Kishi Ultra is just $62.99 when you clip the coupon on Amazon. With a retail price of $159, that’s nearly 60% off. Working seamlessly with all the top smartphones, including Android and iPhones, and even some smaller tablets, this controller is ideal for gaming on the go. Pro-grade controls flank either side of your device. From HD haptics and solid ergonomics to Hall Effect triggers and programmable buttons, there’s a lot to love, especially at its current discount.

For more on this phone controller for mobile gaming, check out our review of the Razer Kishi Ultra.

LG Presidents Day TV Sale

Need a new TV? Well, the LG Presidents Day TV sale is happening now. You can save up to 40% on select OLED TVs, which are perfect for those after incredible contrast, vibrant colors, and near instantaneoues response times. A few LG QNED models are also discounted, and while you won’t get the individual pixel lighting of an OLED, the LCD panel still looks incredible. The majority of these displays also make for great gaming TVs.

Labyrinth and The Dark Crystal Limited Edition Steelbooks Hit New Low Price

Unfortunately, Amazon’s BOGO 50% off select movies deal has expired, but there are still some awesome discounts happening now. As a big Jim Henson fan, I was particularly excited to see The Dark Crystal: Limited Edition Steelbook and Labyrinth: Limited Edition Steelbook for over $13 off each. That’s the lowest price I’ve seen. Physical media collectors will want these fun fantasy films featuring unbelievable puppetry, and each Steelbook comes with loads of bonus content, too

The Art of Borderlands 4 Is Almost Half Off

The Art of Borderlands 4 is a stunning oversized coffee table book. Inside, you’ll find 224 colorful pages featuring line art, concept art, sketches, and commentary on the development of the latest installment in the Borderlands game series. It’s a great statement piece for anyone who’s a fan of the iconic looter shooter, and it’s at its lowest price ever on Amazon. You can get this fun-to-flip-through hardcover book for just $28, which is almost half off.

Xenoblade Chronicles X: Definitive Edition for $39.88

Xenoblade Chronicles X: Definitive Edition is on sale today for $39.88 at Walmart. This massive RPG adventure released in 2025, offering a massive open world to discover and explore. Using giant machines called Skells, you can traverse throughout Mira and soar high into the skies in this sci-fi epic.

AirPods Pro 3 for $209.99

The Apple AirPods Pro 3 are on sale for $209.99 today. These are the latest in the Pro line, and they’re packed with upgrades over the 2nd generation. There’s an in-earbud heart rate sensor to track your heart rate while exercising, and the entire earbud has been redesigned for better fit, sound isolation, and comfort.

Donkey Kong Country: Tropical Freeze for $39.88

Donkey Kong Country: Tropical Freeze is one of the best games on the Nintendo Switch, and you can pick up a copy today for $39.88 at Walmart. If you played Donkey Kong Bananza on Switch 2 and are searching for another adventure with DK and friends, Tropical Freeze is an amazing choice.

Bleach: Thousand-Year Blood War Part 3 Limited Edition Blu-ray for $49.99

The conclusion of Bleach: Thousand-Year Blood War is almost here, with the final cour, The Calamity, set to premiere this July. Today, you can score the limited edition Blu-ray of Part 3, The Conflict, for just $49.99. This set only released last month and features all 14 episodes of Part 3, plus a 72-page production booklet, the NYCC 2024 panel, creditless opening/endings, and more.

Alienware Gaming Desktop PC for $1399.99

Desktop PC components have continued to climb in price thanks to demand for datacenters and AI, but you can score a solid prebuilt Alienware desktop PC this weekend at Best Buy. You can save $400 off this PC, which includes a 5060 Ti 8GB, 1TB of storage, 32GB of RAM, and an Intel Core Ultra 7 265F.

If you’re looking for more savings on Alienware PCs and laptops, check out Dell’s Presidents Day Sale.

The Legend of Zelda: Link’s Awakening for $39.88

The Legend of Zelda: Link’s Awakening is one of the best Zelda games on Nintendo Switch. This Presidents Day weekend, you can score a copy of the game at Walmart for $39.88. If you’re playing on Nintendo Switch 2, you can play the game at 60FPS with a higher frame rate in both docked and handheld modes.

Avatar: Frontiers of Pandora From the Ashes Edition for $29.99

Avatar has taken over the world once again with the release of Avatar: Fire and Ash, the third film in the Avatar saga thus far. If you’re itching to experience more of Pandora, Avatar: Frontiers of Pandora from Ubisoft was a sleeper hit that’s on sale this weekend. This edition of the game features both the base game and its expansion, which is perfect for new players.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

There’s a Whole Bunch of Disney Lorcana Cards on Sale at Amazon Today

Amazon has some excellent deals on Disney Lorcana cards today, and in particular, you can currently pick up a Booster Display set of Azurite Sea for just $90.50. That’s a significant 37% drop from the list price of $143.99, and one of the best deals we’ve ever seen on the booster set.

That includes 24 Packs with 12 cards in each, so that’s a total of 288 cards, with each pack guaranteeing at least six common and three uncommon cards, alongside two cards of rare, super rare, or legendary rarity, and finally 1 randomly selected foil card amongst these.

But, it’s also worth noting that this is a limited-time lightning deal at Amazon, and once it’s gone, it’s gone. At this price, I wouldn’t be surprised if fans snap these up as soon as possible, as there’s still plenty of trading potential in Azurite Sea.

Otherwise, there are loads of other great Lorcana deals to check out at Amazon this week as well. That includes the Gateway Board Game down to just $16.30 – 35% off, and it is basically the perfect way to start playing Lorcana, or even teach you and a friend how to start off on one of the most promising new TCGs in recent years.

My other favorite in the sale is on the Azurite Sea Stitch Collector’s Gift Set, which includes six collector cards and four Booster packs of 12 additional game cards in each. That’s down to just $33.94 right now, and another tidy drop from the $49.99 list price.

In other Disney Lorcana news, there is a brand new Gift Set and Collection Set up for preorder at Amazon today, featuring Scrooge McDuck and Stitch respectively.

Robert Anderson is IGN’s Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Star Wars: Galactic Racer Includes ‘A Good Mix of Familiar Faces and New Characters,’ Developer Says, Following Sebulba and Ben Quadinaros Reveals

Star Wars: Galactic Racer developer Fuse Games has said its racing adventure will feature a “good mix” of new faces and classic characters from a galaxy far, far away, following the reveal of Phantom Menace returnee Ben Quadinaros.

Speaking to IGN as part of a wide-ranging interview on Star Wars: Galactic Racer’s track-based design, story mode and innovative boost gameplay, creative director Kieran Crimmins teased that fans will be able to look forward to more characters from previous Star Wars movies and games joining the fray.

“There’s going to be a good mix of familiar faces and new characters,” Crimmins said. “Obviously we want to get that mix right, so no matter what kind of Star Wars media you’ve engaged with, whether it be a movie or game, there’s a bunch of familiarity in there when it comes to the space. Otherwise it wouldn’t feel like an authentic Star Wars experience.

“So there’s both familiar faces and new characters,” Crimmins continued, acknowledging Sebulba and Quadinaros. “We can’t talk about who exactly they are just yet though, sorry.”

Who else might appear? While less well known, it’s possible that other participants seen in Episode 1’s podrace might appear, alongside Sebulba and Quadinaros. The Boonta Eve Classic had 18 participants, though poor Ratts Tyerell died during the race, while Anakin Skywalker… well, we all know what happened to him.

“We’ve seen racing as an activity and as a sport in Star Wars has been around in many forms, right?” Fuse Games founder and CEO Matt Webster said at another point, going on to potentially hint at racers from other parts of Star Wars being included. “Episode 1’s podracing we all know and love, Bad Batch’s riot racing in Season 2 was just awesome. Star Wars Resistance has got the Aces and low-altitude starfighter racing.”

Galactic Racer is set sometime after Return of the Jedi, so anyone could potentially put in an appearance. It seems unlikely we’ll see Luke Skywalker, who was quite busy doing other things during this period, but who knows? He sure knows how to race a speeder bike across Endor.

Last week brought our best look yet at Star Wars: Galactic Racer, though we delve much deeper into its clever two-tier boost system, environmental effects, and how the game will let you nuture rivalries and interact with characters on foot in our big Star Wars: Galactic Racer interview that you can go read right now.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social