Little Nightmares 3: The Final Preview

While I’m not the one to choose to watch a horror movie or read a spooky book, I actually love a good horror game. The bar-setting remakes of Resident Evil 2 and 4 are fantastic, Alan Wake 2’s unconventional storytelling was incredibly suspenseful and memorable, and my favorite spooky experiences come from passing the controller around with a room of friends trying to keep my character alive in games like Until Dawn or The Quarry. The thing is, while I’m a fan of dreadful atmosphere, creepy ambiance, and shocking, disgusting character designs, I don’t really play these games by myself, and can only stomach the anxiety of good horror if I’m experiencing it alongside other people in the room.

That’s why I’m so excited after playing Little Nightmares 3 for nearly two hours: the third entry in Bandai Namco’s horror puzzle-platformer series is designed to be a completely cooperative two-player adventure (though it can be played solo if you like), and based on the level I played, it’s shaping up to fit the same niche as puzzly co-op classics like Split Fiction and Unravel Two.

To be fair, Little Nightmares 3 isn’t nearly as scary as your traditional rated-M horror game anyways. It’s surreal, fantastical horror made from the stuff of children’s nightmares. The level my co-op partner and I played had us sneaking through a haunted carnival filled with giant blob-like people waiting in line for carnival games, stuffing their faces with apples, and carelessly whacking what appeared to be one of their own kind with sticks, like a pinata. It’s a delightfully unsettling, rich atmosphere, and in my conversation with Little Nightmares 3 producer Coralie Feniello – who also served as associate producer on Little Nightmares 2 – she talked about how the Little Nightmares games are built to star children in a world that is not made for them. The carnival level really nailed that feeling, as we climbed through vents, boosted each other up to open doors, and avoided oversized monsters in an unfamiliar, unwelcoming place.

Little Nightmares 3 isn’t nearly as scary as your traditional rated-M horror game anyways. It’s surreal, fantastical horror made from the stuff of children’s nightmares.

We played as Low and Alone, the two new protagonists being introduced in Little Nightmares 3. The pair is looking for a path that could lead them out of the Nowhere. I controlled Alone: a young girl with pigtails and an aviator helmet who comes equipped with a wrench, while my partner was Low, a young boy who wears a crow mask and uses a bow and arrow. Our two different tools led to combat encounters where Low needed to shoot an arrow at an undead creature charging toward us, and I would finish the job by pulverizing the decapitated head with my wrench before the animated, headless body took one of us out. This required constant communication, and while the instant death for any mistake felt a little frustrating throughout our demo, generous checkpoints kept us motivated to achieve the perfect run.

The controls for all of this are fairly simple, which is another reason Little Nightmares 3 is setting up to be a great choice to play with a partner or friend who may not be as familiar with games. Most actions are performed with just a couple of buttons, and the difficulty comes in through communication and the intensity of doing everything exactly right as you’re being chased around like an unwanted mouse in a large house.

Just like the combat, every puzzle is also designed to be completed by both characters. There was nothing too head-scratching, but one highlight saw us working our way through multiple rooms to find a power source for a radio. Once we found it, one of us had to tune the radio to the right frequency to power on the lights in the room while the other used said lights to open the path forward. Just as in co-op games like Split Fiction, simple puzzles like this are enjoyable when communicating with a partner to solve them. Little Nightmares 3 also seamlessly weaves its world into its puzzle design. In one room, we needed to move a box to use it as a platform to climb higher, and the crate available to us was one component of the classic sawing-a-person-in-half magic trick. Only this time, there was no magic involved and the victim was ripped in half, and as we pulled the box away, their guts unceremoniously spilled onto the floor.

Moments like that really sell Little Nightmares 3’s unique art style that combines claymation-like models with dense, moody lighting. The way light creeps into a dark room through a lone window is striking, and the outdoor segments where the carnival is the only illumination against a rainy, pitch black backdrop creates a very memorable atmosphere. The carnival is just one chapter in Little Nightmares 3, and I’m excited to see how its visuals translate to completely different settings across the full game.

Supermassive worked hard to understand the DNA of the originals while also bringing in their own passion for the universe.

I should point out that this was my first experience with the Little Nightmares series. Outside of researching ahead of this preview event, I never played the first two, which were developed by Tarsier Studios. In 2019, Tarsier Studios was acquired by Embracer Group, and they’re now working on Reanimal, a very Little Nightmares-esque game set to release next year (and which itself is leaning hard into co-op). Bandai Namco retained the Little Nightmares franchise in the transaction and have partnered with Supermassive Games on this third entry, the studio behind horror games like Until Dawn and The Quarry that I mentioned earlier. In my conversation with Feniello, I asked what changes longtime fans of the series should expect from Little Nightmares 3, and she said Supermassive worked hard to understand the DNA of the originals while also bringing in their own passion for the universe.

And, she said co-op was the most highly-requested feature from the Little Nightmares community, which led to Bandai Namco’s decision to build this sequel around that idea. While my impression so far of Little Nightmares 3 is without the context of the originals, I can safely say I really enjoyed my time with this one and it got me interested in checking out the whole franchise, for what that’s worth. It will utilize a Friend’s Pass system, where only one player needs to buy a copy of the game to play online with a friend on the same platform. And for any solo players out there, you can play Little Nightmares 3 alone with an AI companion instead of another person, with Feniello noting that they worked hard to balance the experience for single-player as well.

I’m glad I wasn’t playing alone for the second half of our demo, though, which had us working through a more choreographed stealth-action set piece where we had to escape from an old man and his… son? Pet? It’s unclear what that small creature who chased us on all fours was, but that’s part of the fun. It started when we were forced to wake the pair up by tearing a plank off the wall to progress, and from there, each room was another test in avoiding getting caught.

This sequence required us to learn the routines of the residents in this hellscape, watching as the man poured the little guy a bowl of food in the kitchen, as we learned we needed to make our break for the next safe spot as he crawled across the table to dig in. There was plenty of trial-and-error as we tested the limits and pacing of their movements, and I really enjoyed the loop of learning a little bit each run, forming a game plan with my co-op partner, and ultimately succeeding. We also got split up for a brief section where my partner was locked in a cage and needed to make noise to distract the man while I worked on setting him free. After several failed attempts we finally escaped unscathed, and I left feeling excited to see the other intense scenarios Little Nightmares 3 will drop us into in the full game. Little Nightmares 3 arrives on October 10 for all major platforms.

Nintendo Direct Announced For This Friday On Eve of Super Mario Bros. 40th Anniversary

A Nintendo Direct is confirmed to be taking place this Friday, September 12. The broadcast will begin at 6am PST/9am ET/2pm BST, and will run for roughly a whole hour.

As for what’s going to be included in the stream, Nintendo has yet to confirm. But seeing as it’s taking place just one day before the 40th birthday of the Super Mario Bros. series, it wouldn’t be a shock to see some plumber-related news.

For context, a similar showcase took place to mark the 35th anniversary of the original Super Mario and included Super Mario 3D World: Bowser’s Fury, and limited release of Super Mario 3D All-Stars, Mario Kart Live: Home Circuit, and a Super Mario Bros Game & Watch.

What could we expect this time around? Well, we certainly wouldn’t say no to the reveal of a brand-new 3D Mario platformer to mark the Nintendo Switch 2 era, some Mario Kart World DLC, or a sneak peek at the upcoming Super Mario Bros. Movie sequel, scheduled for April 2026.

Developing story…

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Amazon’s New Amiibo Sale Features 33% off Zelda’s Sidon, Riju, and Tulin for a Limited Time Only

While some had suggested Nintendo might abandon amiibo with Nintendo Switch 2, that’s not been the case.

In fact, there are some fresh ones in 2025 from Donkey Kong Bananza and Street Fighter 6, but there are also fresh figurines from The Legend of Zelda.

Better yet, not only does Amazon have Sidon, Riju, and Tulin in stock, but they’re all discounted for a limited time right now.

Amazon Amiibo Sale: Save $10 for a Limited Time

Each of these amiibo figures would set you back $29.99 when they first released, but Amazon has discounted three of the figures to $19.99. That’s a saving of 33% each, and $10 off per amiibo.

So, whether you want Riju, Tulin, or Sidon to drop into your latest adventure, you’re in luck.

As for what they do in-game, all three unlock content in The Legend of Zelda: Tears of the Kingdom.

Using any of the three figures via NFC will net you amiibo-exclusive paraglider fabric options, as well as some additional materials and a weapon or rare item.

Since they’re part of The Legend of Zelda series, you can snag extra goodies in other titles. The Legend of Zelda: Link’s Awakening has amiibo-exclusive Chamber Dungeons, for example, while Mario Kart 8 Deluxe players can get a new Mii racing suit.

If you are playing The Legend of Zelda: Tears of the Kingdom on Switch 2 with the upgrade pack, you’re in for a treat.

The update smooths out that frame rate and improves the resolution throughout, fixing just about the only thing that was wrong with the Switch 1 original: Its performance.

Tom Marks said in his review update that ”This [Switch 2 upgrade] really does feel like the way this game was always meant to be played, and I’m thrilled by the idea of a new generation discovering it for the first time.”

Hard to argue there, really.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

GTA 6 Delay Wasn’t Bad News for Everyone — Ghost of Yotei Dev Jokes It Sparked a Studio-Wide Celebration It’s Still Recovering From

Sucker Punch director Nate Fox has revealed that the day Rockstar confirmed GTA 6 was delayed until 2026 was a “great” one for the Ghost of Yotei team.

Grand Theft Auto 6 was due out in fall 2025, but over the summer, Rockstar confirmed a delay to May 26, 2026, saying it needed “this extra time to deliver at the level of quality [players] expect and deserve.” And while the delay may have been disappointing news for players desperate to experience a new GTA game, Sucker Punch was delighted that Rockstar’s upcoming game would no longer clash with the October release of Ghost of Yotei.

In an interview with MinnMax (thanks, GR+), co-creative director Fox said the news resulted in a celebration, joking: “We’re all still hungover, multi-month hangover. That was a great day.”

Much like how the shadow-dropped announcement of Hollow Knight: Silksong’s release date of September 4, 2025, was a less-than-celebratory day for the developers of around 10 other video games with existing marketing plans to launch around that same time, studios have also been shuffling release schedules to ensure their titles don’t bump up against GTA 6 and soak up the time, money, and interest of potential players.

As we summarized at the time, Hollow Knight: Silksong’s debut affected the release of games like Demonschool, Aeterna Lucis, Little Witch in the Woods, CloverPit, Megabonk, Baby Steps, Faeland, Starbirds, and Moros Protocol. Even Stomp and the Sword of Miracles, an indie game with no release date plans anywhere in sight, elected to delay its Kickstarter launch and demo release due to Silksong.

Couple that uncertainty with Hollow Knight: Silksong crashing Steam, the Nintendo eShop, and the digital stores on Xbox and PlayStation, we wonder how GTA 6 will impact the wider industry, too.

Nigel Lowrie, co-founder of Devolver Digital, told IGN: “There are AAA games and then there’s AAAA games and I’d argue that Grand Theft Auto is potentially the AAAAA game, it’s just bigger than anything else both in the scope and scale of the game and the kind of cultural impact that it has and the attention it demands.”

Adam Lieb, CEO of marketing platform Gamesight, added: “I would say that GTA for the last year and a half has been a part of almost every conversation around launch dates I have heard.”

At least Ghost of Yotei’s release date seems certain: October 2, 2025. The follow-up to Ghost of Tsushima, Yotei is set in the lands surrounding Mount Yotei, and takes place more than 300 years after the events of the first game.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Borderlands 4 Bundle Containing Fortnite Skin is an eBay Investment, Randy Pitchford Suggests — Even Though Account Trading Risks a Ban

Borderlands 4 boss Randy Pitchford has suggested that the game’s pre-order bundle, which contains a free Fortnite skin, could become a worthwhile investment — after a previous Borderlands skin fetched “over $2k when trading on eBay.”

Writing on social media, Pitchford highlighted the looter shooter’s Epic Games Store pre-order offer, which unlocks the Mad Moxxi skin in Fortnite. But players have been quick to point out that “trading” is against Fortnite’s Terms of Service, and liable to result in a ban.

“Is it true that the pre-order incentive Psycho Bandit skin in became one of the most valuable skins in Fortnite sometimes fetching over $2k when trading on eBay?” Pitchford wrote. “What are the odds this bundle becomes worth much more than the price of the game it is promoting?”

Firstly, it’s worth breaking down exactly what Pitchford is referring to here. The Psycho Bandit skin he mentions was originally released in 2019, as part of a similar Epic Game Store promotion with Borderlands 3. It was also briefly available via Fortnite’s item shop — before disappearing from sale for a lengthy period.

It’s during this time that the skin did become something of a coveted item among Fortnite players, though its perceived value dropped significantly when it returned returned on sale in April 2025, becoming widely-available once again after a gap of five years.

Fortnite skins deemed rare or unlikely to be sold again often attract player interest, though Fortnite itself of course does not offer any ability to sell or trade in-game items with other players. Instead, some players simply buy or sell accounts with rare items included — something which Epic Games is clear is against the company’s Terms of Service, and risks a lengthy (or permanent) ban.

All of which is worth bearing in mind when considering whether buying Borderlands 4 just for its attached Fortnite skin is really the best pitch for a money-making scheme. But hey, at least the game isn’t $80.

Borderlands 4 launches this Friday, September 12, for PC via Steam and the Epic Game Store, PlayStation 5 and Xbox Series X/S. A Nintendo Switch 2 version will then follow on October 3.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Logitech Is Slashing Nearly 50% Off the G923 Racing Wheel Set and Throwing in a Free Driving Force Shifter

Logitech G (Logitech’s gaming-focused storefront) is offering a fantastic deal on its most popular racing wheel set. Right now the Logitech G923 Trueforce Racing Wheel and Pedal Set is down to $299.99 after a $100 off instant discount. Apply two coupon codes “F-SHIFT” and “DRLUPO” to drop the price to $214.99 and a free Driving Force Shifter is automatically added to cart. Finally, there’s an option to add a free pair of Trueforce Racing Gloves. This is far and away the best deal I’ve seen for this racing wheel and I highly doubt we’ll find a better deal for the rest of the year. There are all brand new, ship for free, and you’re buying it directly from Logitech so you’re eligible for the excellent 2 year warranty.

Logitech G923 Trueforce Racing Wheel Set for $214.99

Includes free Driving Force Shifter and Trueforce Racing Gloves

The G923 is Logitech’s mainstream racing wheel that replaces the venerable G920/G29 racing wheels. It’s compatible with the PlayStation 5, Xbox Series X, and PC platforms. New to the G923 is TrueForce technology, which can deciper the physics and audio of supported racing games and convert them to extra sensations and vibrations to the wheel rim and into your hands. The force feedback does a bang up job of making the driving experience feel real and immersive; if you want something better than this, you’d have to shell out a lot more money for a direct-drive or belt-driven wheel, like Logitech’s own $1,000 G Pro direct-drive racing wheel we reviewed.

Other than that, it’s pretty similar to the G29 (PlayStation) racing wheel. It features a hand-stitched leather racing wheel with 900 degrees of rotation, sturdy metal base, durable steel ball bearings in the shaft, gear-driven dual-force motor feedback, stainless shifter and pressure sensitive pedals. The Driving Force Shifter pairs seamlessly with your G923 wheel and pedals. It features a solid steel gear shaft, 6-speed short-throw gearbox, and leather knob and boot.

If you’re a big fan of racing games like Gran Turismo 7 or Forza Horizon 5 and you’ve been using a DualSense controller or gamepad this entire time, then this price drop might be the excuse for you to step up your immersion to the next level.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Save 25% Off This Incredible LEGO Star Wars Darth Vader Helmet and AT-ST Walker Bundle

Star Wars fans, here’s a great deal on a LEGO Star Wars bundle that you don’t want to miss out on. Right now Walmart is offering the LEGO Star Wars AT-ST Walker (75417) and LEGO Star Wars Darth Vader Helmet (75304) together for just $210. Purchased separately you would have to pay $280, so you’re saving about 25% off. This is sold and shipped exclusively from Walmart directly with free delivery.

LEGO Star Wars Darth Vader and AT-ST Walker Bundle for $210

The LEGO Darth Vader Helmet is part of LEGO’s build-to-display Star Wars helmet collection that also includes Boba Fett, The Mandalorian, Stormtropper, and Luke Skywaker (Red Five). It measures 8″ high, 5.5″ wide, and 5.5″ deep and is comprised of 834 brick pieces. The build is challenging yet enjoyable as you put together details like the internal life support system and breathing apparatus. The finished piece can be mounted on an included stand with placard. As a display piece, it is well worth a spot on your shelf.

The LEGO AT-ST Walker is part of the Ultimate Collector Series – or UCS – sets. The UCS models are the largest and most detailed Star Wars sets that LEGO produces and an obvious pick for collectors. They are also technically challenging build that are aimed at adult (18+) builders. The AT-ST measures 14.5″ high, 8.5″ long, and 8.5″ wide and is comprised of 1,513 bricks. It has plenty of moveable elements for poseability, like a rotating turret head, working shutters over the viewports, and adjustable laser cannons. A unique AT-ST driver minifigure is also included.

LEGO announced a new Death Star set

LEGO recently unveiled its most expensive set yet. The new LEGO Star Wars Death Star (75419) comes in at a eye-watering sticker price of $1,000. It’s comprised of 9,023 pieces and includes a whopping 38 minifigures. Unlike the original LEGO Death Star, the new set will be a more of a diorama-style cross section build that sits nicely on a shelf when completed. Not surprisingly it is part of LEGO’s Ultimate Collector Series.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Disney Lorcana’s New Iconic Rarity Fabled Cards Are Already Fetching Over $1000

Disney Lorcana launched its ninth set, Fabled, last week, and from stunning Goofy Movie cards to new Iconic and Epic rarities, there’s an awful lot to like about it.

For starters, that includes the new Mickey Mouse – Brave Little Prince (Iconic), which’s already selling for over $1000 on resale sites like TCGPlayer and eBay, while its new “Iconic” pairing, Minnie Mouse – Sweetheart Princess, isn’t exactly cheap either, and currently fetching around $865 market price.

Prices will continue to fluctuate in the coming weeks and months, but with the full set out now, we’ve also been taking a deep dive into all the prettiest, priciest cards from it.

While the first-ever Iconic cards are, understandably, fetching sizeable fees, plenty of the other “Enchanted” cards are also reaching hundreds of dollars already, and are definitely worth chasing as well. Using data from our friends at TCGPlayer, here are the most expensive cards in the Fabled set of Disney Lorcana, and where to find them.

Powerline – World’s Greatest Rock Star (Enchanted)

Kicking off with a card that many were excited for when Fabled was revealed, Powerline – World’s Greatest Rock Star is sitting at around $172.

Aside from the fact that he turns song cards into card draw and cheats out big cards, the artwork is awesome (and he’s the only Goofy Movie entrant on this list).

Circle of Life (Enchanted)

Sitting just above Powerline is the Enchanted version of Circle of Life, coming in at around $177.

The artwork is gorgeous, you can bring back a discarded card, and I’m always happy to see anything from The Lion King. Which brings us nicely to…

Scar – Finally King (Enchanted)

Sitting at around $205, Scar – Finally King’s Enchanted version has more amazing artwork showing the one-time ruler of Pride Rock chatting to a skull and smirking.

He buffs allies, then turns that into card draw, which is basically what you’d expect from the self-centred brother of Mufasa.

Winnie the Pooh – Hunny Wizard (Enchanted)

Reprints are great ways to lower the cost of cards, but this Fabled version of Winnie the Pooh – Hunny Wizard is going for $220.

And you know what? We get it. Look at him, all happy with his borderless treatment.

Hades – Infernal Schemer (Enchanted)

Laying my (Lorcana) cards on the table here, Hades – Infernal Schemer (Enchanted) might be my favorite card on this list.

He’s another reprint, and looks incredible. His value is rising, too, with a market value of $250 but already selling for more than that.

Lilo – Best Explorer Ever (Enchanted)

This adorable Lilo – Best Explorer Ever card isn’t a reprint, and grants Challenger to allies. The standard artwork, with Stitch lurking in the background, is great, but this one makes him even harder to spot so that Lilo can be the clear focus in her spacesuit.

The card is sitting at $255, marginally more than Hades, but it does seem to be dropping slightly.

Belle – Accomplished Mystic (Enchanted)

Belle – Accomplished Mystic marks the first of a quartet of ‘classic’ Disney characters that finish off this list, and she’s a reprint of a Super Rare that appeared in Ursula’s Return.

She’s at the $315 mark right now, but has sold for under $300.

Dumbo – Ninth Wonder of the Universe (Enchanted)

Another new card, Dumbo – Ninth Wonder of the Universe is currently sitting at around $365 and selling for around that, too.

He’s not only adorable in this picture, but he’s handy to have if you’re looking to rack up lore with his abilities.

Minnie Mouse – Sweetheart Princess (Iconic)

Surprising no one, it’s the new Iconic artwork that takes the top two spots of our list, starting with Minnie Mouse – Sweetheart Princess.

She’ll set you back around $865 right now, but has sold for around $120 less than that. Will she climb further, or is that a sign of an imminent drop? We’ll know more in the coming days.

Mickey Mouse – Brave Little Prince (Iconic)

“Oh boy!” – Mickey Mouse, upon seeing that his Mickey Mouse – Brave Little Prince (Iconic) card has a market value of over $1000, presumably.

Mickey’s the most expensive card on this list by some distance, and will set you back $1,022. Still, he’s sold for just shy of $900, so there’s some wiggle room.

Being one of the first iconic cards, and an absolutely beautiful looking one at that, I’m not surprised this is demanding a pretty penny right now. At the time of writing, it’s the most valuable Disney Lorcana card ever.

Where to Buy Disney Lorcana’s Fabled Set

Thankfully, you don’t need to spend thousands of dollars to get started with Lorcana.

The Fabled set sees the debut of a new Collection Starter Set to help you get started with collecting the heroes and villains of the Disney universe, and it includes 4 booster packs (a total of 48 cards), a portfolio binder for Mickey Mouse – Brave Little Tailor, a collector’s guide, and a Glimmer Foil variant of Tinker Bell – Giant Fairy.

Then there are preconstructed decks, Illumineer’s Trove boxes, and boosters you can buy, too.

Disney Lorcana – New Epic and Iconic Rarities Explained

As I mentioned, Disney Lorcana has expanded its rarity system in the new Fabled set with two new tiers: Epic and Iconic. Epic cards sit between Legendary and Enchanted, making them rarer than the former but easier to find than the latter.

These are alternate versions of existing cards that reuse Standard artwork but get a premium treatment, including an “open air” frame, rainbow foiling, and glossy highlights.

Iconic cards, meanwhile, now take the crown as Lorcana’s rarest chase cards. Only two appear per set, each featuring alternate full-card artwork that continues behind the text box, along with a raised 3D hot stamp effect and a shimmering custom lore star foil.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

This article contains contributions from Robert Anderson.

Dragon Quest 1&2 HD-2D Remake Is as Beautiful as DQ3, but Plays Very Differently

Dragon Quest 3 HD-2D Remake was one of my favorite games of last year. I scored it a 9 in my review, finding it to be a shining example of how to remake a classic RPG. Square Enix took everything that made Dragon Quest 3 an all-time favorite and leaned into it with a modern retelling that preserved its classic sensibilities: satisfying turn-based combat, a classic story full of heart, and gorgeous towns and dungeons to explore. Now, Dragon Quest 1&2 HD-2D Remake looks to follow in 3’s brilliantly executed footsteps, and if the hour I spent with the upcoming pair of remakes is any indication, they appear to have been recreated with the same level of love and quality as last year’s hit.

To get any initial confusion out of the way, the original Dragon Quest 3 was a prequel to Dragon Quest 1 and 2. When Square Enix sought out to remake the original NES trilogy, it decided to do so in chronological order, starting with Dragon Quest 3 leading into 1 and 2. So, if you’re reading this and you haven’t played Dragon Quest 3 HD-2D Remake, that’s really the “correct” starting point for what’s being called the Erdrick Trilogy.

My hour of hands-on time was split evenly between 1 and 2, which are being sold as one combined package where you select which game to play from an introductory menu. I caught glimpses of an early town and dungeon in Dragon Quest 1; a tall, intimidating tower in Dragon Quest 2; and a healthy dose of the overworld in both games; and was pleased to find that the gorgeous HD-2D art style seen in games like Octopath Traveler and Triangle Strategy remains a perfect fit for Dragon Quest’s cozy, homey vibes. It’s pleasant to simply exist in the world of Dragon Quest, with its familiar melodies and traditional RPG storytelling. 1&2 HD-2D Remake looked and ran great in handheld mode on Nintendo Switch 2, which is surely where I’ll play the full version later this year.

But beyond its graphical enhancements, Dragon Quest 1 is noticeably older than 3, even in its remade form. Dragon Quest 3 is recognized as one of the godfathers of the RPG genre, setting the framework that party-based RPGs have built upon for the last 35+ years. 1 and 2 are each a little rougher around the edges for their own reasons, and while I wholeheartedly respect the decision to keep the original skeleton intact for these remakes, the result is what’s setting up to be a significantly more hardcore RPG experience.

Dragon Quest 1 only features one playable character throughout the entire journey.

The main reason for this is that Dragon Quest 1 specifically only features one playable character throughout the entire journey. There are no party members to recruit, and thus no help on the battlefield – it’s just you. As I ventured out of the Roadside Inn across Dragon Quest 1’s overworld to go take on the series’ recurring thief Robbin’ ‘ood, I found that I had to approach battles in a very different way now that I was totally alone. Moves that raised my character’s evasiveness that I would have never selected in Dragon Quest 3 suddenly felt essential. Usually, my hero would just go all-out on the offensive while a healer would make sure he stayed on his feet, but in this one-man show, I had to keep myself alive while also dealing as much damage as possible. I defeated Robbin’ ‘ood after completely using all of my healing items, and it was a satisfying nail-biting victory. I probably prefer having a whole party of different characters with unique classes at my disposal, but I’m excited to play a different style of RPG.

Dragon Quest 2, on the other hand, does give you a full party of four characters on the battlefield, which was a welcome breath of fresh air after the intense isolation of Dragon Quest 1’s combat. Here, Square Enix wanted to challenge us at this preview event, presenting us with a towering dungeon we were clearly underleveled for. My team got appropriately stomped, but I did get to check out some of the new combat options that have been specifically added in 1&2. 3’s remake introduced a ton of fantastic battle options, including choices to speed up battles, have your characters make decisions on their own according to a set list of strategies that you choose, and an easy mode called Dracky Quest where your characters can’t die. 1&2 brings all of these options back and introduces a few new ones, like the ability to still play in easy mode but without the invincibility option that was mandatory last time around. But the most notable addition is an option to highlight which moves and spells are strong against each enemy type that you’re fighting. This can be turned on or off at any time, and will surely make EXP grinding sessions much smoother, or give new players a crash course on the best moves to pick.

Even though the original Dragon Quest 1 and 2 aren’t quite as beloved as Dragon Quest 3, I can’t wait to dive into the full release of this RPG remake duology. Plus, there are apparently more surprises in store, as Square Enix is teasing a new twist that will add a lot of content that wasn’t present in the original games. Dragon Quest 1&2 HD-2D Remake is out October 30 on Nintendo Switch 2, Switch, PlayStation 5, Xbox Series X|S, and PC. You can add it to your IGN Playlist wishlist below.

Logan Plant is the host of Nintendo Voice Chat and IGN’s Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.

How About a Destiny-Style Social Hub for Helldivers 2? It’s ‘On the Feature List for the Next One,’ Dev Says

A social hub in the vein of Destiny 2’s Tower is “on the feature list” for Helldivers 2‘s successor, developer Arrowhead has indicated.

Helldivers 2 uses spaceships as a small staging area where up to three players can prepare for missions, fussing over their appearance and loadouts. There is no larger scale social hub, which some fans have called for Arrowhead to consider given the social nature of Helldivers 2’s community-driven galactic war.

When a fan suggested on Discord that they would “really appreciate a social hub space station (like the tower in Destiny),” Arrowhead CEO Shams Jorjani responded with an unequivocal: “it’s on the feature list for the next one.”

That sounds pretty definitive, but we still have no idea when Arrowhead will get around to Helldivers 3. The studio has indicated that it plans to support Helldivers 2 for years to come, and only recently launched the Sony-published game on Xbox Series X and S. Indeed, it’s a particularly great time for Helldivers 2, whose Into the Unjust update added Hive Worlds.

In April, Helldivers 2 production director Alex Bolle told IGN “we want it to be around for years and years and years to come.”

“And it’s almost like, how do we stay true to the Helldivers 2 fantasy, challenging enough that we keep making amazing new features and new systems and all that while we stay true to who we are?” he continued. “And I think it’s something that is so motivating for the years to come.

“The more we figure out how to thrive in a live environment, and we still have a way to go to figure out a lot of things around that, the more we can let creativity loose on new systems that we would’ve never thought about a year ago when we released. I’ve worked on live games before and it’s where you feel like you have something you can figure out: what if I would do this cool thing I’ve seen in other games and adapt it to our sauce, that still makes it true to ourselves? I’m looking forward to this moment.”

Check out IGN’s review of Helldivers 2 on Xbox Series X and S to see what we think of the game as it is today.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.