Daredevil, Punisher, and Entire Defenders Saga Added to Official MCU Timeline on Disney Plus

Marvel’s Daredevil, Punisher, Jessica Jones, and the entire Defenders Saga has been added to the official MCU Timeline on Disney+, essentially extending the canon by 161 hours.

Spotted by @CanWeGetToast on X/Twitter, all of the Marvel Netflix shows — which released adjacent to the MCU but have always been questioned when it comes to what’s technically considered canon — have for the first time been listed as part of the official MCU timeline.

These Netflix shows include Daredevil, Jessica Jones, Luke Cage, Iron Fist, The Defenders, and The Punisher, and in total add around 161 hours of content to the MCU. Daredevil and Jessica Jones each had 39 hour-long episodes across three seasons, Luke Cage and The Punisher had 26 across two, Iron Fist had 23 across two, and The Defenders had eight across one.

The shows were generally considered separate from main MCU despite events from Avengers being referenced within them. But as Marvel itself never made the shows official, and the likes of Daredevil and Iron Fist didn’t show up in Avengers films or elsewhere in the regularly collaborating franchise, many fans following the MCU didn’t add the Netflix shows to their watch list. Until now, anyway.

Questions were raised a little earlier though, when Daredevil (played by Netflix actor Charlie Cox) appeared in Spider-Man: No Way Home and She-Hulk, and Kingpin (played by Netflix actor Vincent D’Onofrio) appeared in Hawkeye.

Things ramped up earlier in January 2024 when MCU executive producer Brad Winderbaum said he considers Daredevil to be MCU canon, and a trailer for Echo, which also features Daredevil and Kingpin, featured clips from the Netflix shows.

The addition of the Defenders Saga comes as the MCU is widely considered bloated, with even Bob Iger, CEO of Marvel owner Disney, saying the volume of TV shows has “diluted focus and attention”. This is evidenced by the recently completed Phase 4 lasting 54 hours and 40 minutes compared to Phase 1’s 12 hours and 24 minutes.

Marvel fans are already struggling to stay up to date too, as the latest film, The Marvels, had the worst box office numbers so far despite positive critical reception.

Cox will also star in his own, dedicated show Daredevil: Born Again, though he said in September 2022 that it won’t be a continuation of what’s come before. This was put on hold pending a creative reboot in October 2023, however, though Marvel found a new showrunner later that month.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Microsoft Issuing Xbox Firmware Update to Fix Baldur’s Gate 3 Save Bug, Dev Says

Baldur’s Gate 3 developer Larian Studios has said Microsoft plans to release a firmware update to fix the pesky save bug that has plagued the game’s release on Xbox.

In a tweet, Larian said Microsoft had identified the cause of the save bug on Xbox and will issue a firmware update to fix it. Users can update their console manually on January 16 or wait a week longer for the update to roll out globally, Larian added.

“Although we haven’t been able to independently verify this fix, we’re optimistic that Microsoft have gotten to the bottom of it,” the developer said.

Larian boss Swen Vincke had tweeted to say Microsoft had “found the firmware issue that cause save games to go missing” and that a fix was coming out. “In the end, all will be well.”

Xbox players of Baldur’s Gate 3 will be hoping this firmware update will mark the end of the game’s troubles on the console, although of course Larian will continue to update the game across all platforms. Just this week Larian released a beefy hotfix for Baldur’s Gate 3 that makes quest items more accessible.

It’s not all fun and games when it comes to Baldur’s Gate 3, though. Also this week, Xbox users criticised Microsoft for its policy of having auto-upload of captured content on by default, after some Baldur’s Gate 3 players were banned when captured sex scenes were automatically uploaded to the Xbox network.

Despite these issues, Baldur’s Gate 3 has enjoyed critical and commercial acclaim since its launch last year. Updates continue, and Vincke is already teasing the studio’s next game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Target Video Game Deals: Save on Avatar, Star Wars, and More

Target has some great deals on a variety of video games to kick off the new year, including $20 off the newly released Avatar: Frontiers of Pandora Special Edition for PS5 and Xbox Series X|S. Additionally, you can save on recent titles such as Star Wars Jedi: Survivor, Gran Turismo 7, and Sonic Superstars. Check out the deals below for more information.

Target Video Game Deals

This is the best price we’ve seen thus far on Avatar: Frontiers of Pandora, which just released about a month ago. Not only can you save $20 on the game itself, but this sale is specifically for the Special Edition version of Avatar: Frontiers of Pandora, which includes the base game plus some digital goodies including the Sarentu Heritage Cosmetic Pack which features a premium Na’vi weapon skin, one character cosmetic set, and a banshee cosmetic set.

In our review, we said, “Avatar: Frontiers of Pandora features a stunning alien world to explore with a refreshingly uncluttered approach to navigation, countless enemy bases to destroy and Na’vi clan sidequests to complete, and no shortage of exotic flora and fauna to harvest and hunt.” If you’ve been itching to explore the world of Pandora after watching both Avatar films, there’s no better time to jump in than now with this great deal.

Additionally, Target also has some great deals on recent games released in 2023 such as Star Wars Jedi: Survivor marked down to $35 on PS5 and Xbox, Sonic Superstars down to $30 on Nintendo Switch, Gran Turismo 7 down to $40, and much more.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

Dragon’s Dogma 2: A Detailed Look at the Trickster Vocation – IGN First

Dragon’s Dogma 2 offers a wide variety of playstyles depending on what Vocation you select. Most of these are the kinds of archetypes you’d expect: melee sword fighter, speedy dagger wielding thief, ranged archer, and spell slinging mage – and some are hybrid Vocations, like Mystic Spearhand and Magick Archer, that combine elements of one Vocation with another for a completely new style of play.

But what of the Trickster Vocation? It was revealed as part of the Dragon’s Dogma 2 showcase back in November, but little has been shown of this unique class beyond that quick 45-second look, and a short description on the Dragon’s Dogma 2 website. Fortunately, as part of our visit to Capcom, we got to sit down and play with the Trickster for about an hour, and I can confidently say that this is a style of play unlike anything I’ve ever seen in an open-world action game.

To start, The Trickster is essentially a pacifist. Their chosen weapon, a ceremonial Censer, does little to no damage when it’s swung at an enemy. Instead, the purpose of attacking is to build up aggro and pull an enemy’s attention towards you. To that end, you also have a special ability called Suffocating Shroud that sends your smoke out in a wide area and draws a large amount of enemy attention towards you.

The Trickster vocation is a style of play unlike anything I’ve ever seen in an open-world action game.

So why would you want to get a whole group of enemies swarming on you if you can’t actually damage them? Ah, see that’s where the word “trickster” comes into play. By using the Trickster’s unique skill, Effigial Incense, you create a Simulacrum (or a clone, for simplicity’s sake) that enemies will perceive as the real you. This clone has its own health bar and will disappear if it’s killed, but you can also teleport the clone to you while it’s still alive with the press of a button. This way, you can basically kite enemies to wherever you want, as long as you keep their aggro and keep your clone alive.

So you can maneuver a foe to get an environmental advantage, which is super important, because the Trickster shines brightest when there are cliffs, uneven surfaces, or other elements of the environment that can be used to your advantage. The Trickster has two abilities designed around creating surfaces that aren’t really there, but appear real to enemies. The first, Tricky Terrace, creates a cloud that can be placed off a ledge that the enemy will perceive as real solid ground; and the second, Illusive Divider, will create a wall of smoke that you can see through, but the enemy cannot.

The final piece of this puzzle is the Visitant Aura, a technique that allows you to essentially make an astral projection that you can freely move around to scout the landscape for as long as your stamina will allow. You’re super vulnerable while controlling the projection, so using Illusive Divider to give yourself some cover while using it in the heat of battle is a good idea. Crucially, you can float off of ledges, ascend or descend at will, and even call your clone to wherever your projection currently is. I’m sure you can see why that might be useful.

When you combine all of these “tricks” together, the real value of the Trickster comes into view. Before getting into a combat encounter, you can create a clone with Effigial Incense, use Visitant Aura to scout out an area for enemies and look for any sort of environmental hazards (like a cliff for instance), recall your clone so that it hovers over said environmental hazard, place a false floor underneath it with Tricky Terrace, then lure enemies close to the clone and use Suffocating Shroud to send all of their aggro to the clone and watch with glee as enemies throw themselves off the edge in an effort to get at you.

When you combine all of these “tricks” together, the real value of the Trickster comes into view.

Now, obviously this is a lot of prep to go through, and isn’t going to be practical in every situation. Which is why the Trickster is also equipped with some other tricks up their sleeves. First and foremost, they are a support class – relying on, and substantially buffing, the strength of their pawn party so that they can do a lot of the heavy lifting. One such buff is Aromatic Resurgence, which supercharges your party, making them hit a lot harder. While I was playing for gameplay capture reasons, I had to make a mental note not to use this buff because my pawns would kill all of my foes before I got a chance to show off any of the more technical tricks of the vocation.

The most powerful spell I saw of the Trickster’s was Dragon’s Delusion, which takes some time to cast, but brings forth an illusion of a Dragon that terrifies any enemy that sees it, even large Ogres, bringing them down to their knees, giving your pawns ample opportunity to do big damage. Since most of the Trickster’s other skills seemed well-suited for dealing with small to mid-sized enemies, this was a really nice addition to see as something that could also let them deal with the bigger, beefier enemies.

The Trickster was not an easy vocation to figure out in just an hour’s time. It took me a while to fully grasp the aggro system – avoiding pulling too much aggro and not having any way to get away from the enemies I attracted. But once it clicked, I found it to be a uniquely satisfying Vocation that brought to mind one of the core tenets of Devil May Cry’s combat: It’s not just about killing every enemy in the room, but how you kill every enemy in the room. It’s an intentionally underpowered Vocation that’s designed to encourage creative thinking to solve difficult combat problems in ways beyond just swinging a weapon or hurling a tornado at it. And it’s one that I’m very excited to experiment more with, once I’ve got my hands on the full game.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Succession Star Brian Cox Recapped the Story of Tekken and the Internet Is Delighted

Succession star Brian Cox partnered with Bandai Namco to retell the events of the Tekken series ahead of Tekken 8’s launch later this month – and the internet is both confused and delighted by it.

Basically, eight mainline installments might scare players who are looking to hop into the legendary fighting game franchise this late into its existence. It’s a lot of required reading, but thankfully, Cox has us covered with five minutes of storytelling that explains why these characters can’t stop throwing each other off cliffs.

It’s best if you don’t ask why or how this collaboration came to be and instead just take it for what it is as Logan Roy himself recounts the highlights from various iconic locations. That’s what most of the internet has done, at least.

“So surreal to see an actor like Brian Cox say things like ‘the devil gene’ and ‘the king of iron fist tournament,’” Matt McMuscles said on X/Twitter, “but I kinda love it.”

“I thought they made Brian Cox a playable fighter and almost lost my fucking mind,” Matt Post said.

“This is the best kind of video game marketing, where it’s like word association to come up with an idea,” GameSpot’s Tamoor Hussain joked. “Tekken. Bad dads. Succession. Logan Roy. BRIAN COX. OH MY GOD WE’VE GOT IT.”

Suffice it to say, the internet is have a good time with the extremely unlikely combination of classically trained Shakespearean actor Brian Cox and Tekken. See more delighted reactions below.

Cox’s bout in the world of Tekken is far from the first time a celebrity showed up to promote a video game. Some recent examples include Supernatural and The Boys star Jensen Ackles’ promotional trailer for 2023’s Atomic Heart. There’s also the time Mark Hamill returned to his sci-fi home with a trailer for Star Wars Jedi: Survivor. The Boys’ Karl Urban also helped promote Armored Core IV: Fires of Rubicon with his own video last year.

Tekken 8 launches for PC, PlayStation 5, and Xbox Series X | S on January 26.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Super Smash Bros. Chief Masahiro Sakurai Quitting YouTube in 2024

Super Smash Bros. creator Masahiro Sakurai is quitting YouTube sometime in 2024 despite just starting his Masahiro Sakurai on Creating Games channel in August 2022.

Sakurai quietly announced the end of his YouTube career in a belated New Year’s message. “It’s a bit late to be saying this, but Happy New Year,” Sakurai said. “I’m planning to wrap up Masahiro Sakurai on Creating Games sometime this year. Until then, I hope you’ll stay tuned.”

Sakurai began his YouTube channel less than 18 months ago as a developer diary of sorts, where he discussed the ins and outs of video game design and development.

He didn’t offer any reason for ending the channel, but fans are already speculating its related to the next Super Smash Bros. game at Nintendo.

Nothing has been announced, however, and Sakurai said previously he doesn’t know how the franchise can get any bigger or better than this entry, which even includes characters from beyond Nintendo like Sephiroth from Final Fantasy 7, Sora from Kingdom Hearts, Joker from Persona 5, Steve and Alex from Minecraft, and many more.

Sakurai offered some hope to fans earlier in January 2024 though, saying he’s still focused on creating games. Whether or not this means another Super Smash Bros. remains to be seen, but he’s made one thing clear: “I can’t imagine a Smash Bros. title without me.”

Image Credit: Masahiro Sakurai on Creating Games on YouTube

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Microsoft Snaps Up ‘Pokémon-With-Guns’ Game Palworld for Game Pass, Release Date Confirmed

Palworld, the hotly anticipated monster-collecting RPG dubbed “Pokémon with guns”, finally has a release date as well as confirmation it’s coming to Game Pass.

In Palworld, players can capture over 100 “Pals”, fight bosses, and build bases. You use your Pals to do tasks for you so you can automate entire production lines. There’s open-world survival and crafting gameplay in there, too, for up to 32 players.

Palworld, developed by Craftopia maker Pocketpair, launches on Friday, January 19 on PC via Steam and the Microsoft Store, Xbox Series X and S, and Xbox One in early access form. According to its new trailer, Palworld is coming to Game Pass day-and-date across Xbox Series X and S, Xbox One, and Windows PC.

Palworld was originally revealed in a trailer in 2022, and immediately caught people’s attention with its familiar but very different take on a monster collecting game. Pocketpair said it expects Palworld to remain in early access for at least a year as it adds to the game and makes improvements.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Horrified: Greek Monsters Board Game Review

Back in 2019 the original Horrified gave families a frightfully good time at Halloween as well as putting design house Prospero Hall on the collective board gaming map. Its recipe of players cooperating to send various monsters from classic Universal movies back to their graves was enough of a hit to spawn a sequel, Horrified: American Monsters. Now it’s back for a third scary season running, with a move to the ancient world with Horrified: Greek Monsters (see it at Target).

What’s in the Box

Like all Prospero Hall games, Horrified: Greek Monsters has a quote printed on the back of the board to greet players when they first open the box. It’s a lovely touch that hasn’t been spoiled through familiarity. For this game, it’s more a scene-setting exercise, explaining that you’ve been chosen by the gods to rid the world of mythological monsters.

Beneath the fold-out board are the rest of the components. These consist of several punch-out sprues of cardboard tokens and character sheets, tracking sheets, and plastic figures for each of the game’s six monsters in various lurid colors, some nice dice in marbled blue, plastic stands for the cardboard standee figures and two decks of cards. There’s also a bag to store and draw the item chips from which, in contrast to the usual drawstring pouch supplied for this purpose, is a much more utilitarian self-standing affair.

Art-wise, these are solid, with an interesting style that mixes the classical art of the game’s theme with a comic-book vibe that’s common to the whole series. It doesn’t always work: the Hoplite character in particular looks bizarre, an armored punk rocker with a mohawk in place of a crested helmet. And in terms of quality, the card decks and monster sheets are a real disappointment. They’re very thin and flimsy to the point of being hard to handle, and they won’t stand up to repeat plays without some plastic protection, although that is in line with previous entries in the series.

Rules and How it Plays

Horrified: Greek Monsters retains the core of its predecessor and will be instantly familiar to anyone who’s played the original Horrified. Players must work together, spending actions to move across the board and collect items, in the hope of defeating monsters released from Pandora’s Box. Items can be spent either to protect yourself from monster attacks or to work toward banishing a monster from the board. One new addition in this version is the concept of lairs, four tokens you place face-down on the board and spend an item to flip face-up, and which are integral to defeating some of the foes.

The monsters all have very different methods required to destroy them, which are again different from those in the original, and this is where the game gets much of its charm. To defeat Medusa, for example, you must ensure that she sees her reflection in each of four mirrors placed on the board. You can force her to move by going to her location and spending an orange item, which lets you move her a number of spaces equal to the number printed on the item counter. After being reflected in all four mirrors, using further orange items to move her to her lair, she can then be defeated there by spending green items.

Monsters can also move after a player’s turn, which requires them to flip over the top card of the monster deck, place a specified number of items on the board, resolve an event, and move one or more monsters. They move toward the closest target, so as well as spending items to move Medusa, you can also try and lure her towards mirrors by offering a tempting target. This is typical of the way the game offers you interesting dilemmas to solve that revolve around the most efficient way to pick up and use items.

While that sounds like a rather dry exercise, in practice it’s anything but. The whole board hums with activity, not only monsters attacking but also legends, non-player standees that are introduced by event cards. Legends want to get back to their home space and can be moved with actions from adjacent players. They will reward you with a helpful card if you get them there. But in the meantime they’re defenseless monster meat that need protecting. Monsters attack players or legends via a die roll which can hit, miss, or trigger a special ability: Medusa sends players to the furthest temple space. Between rolls and cards, it’s a thrill-ride game that feels very much alive even without the cunning of a human opponent.

The whole board hums with activity.

What makes things really interesting, however, is that you’re playing against multiple foes at once. This means you’ve got to prioritize a number of different threats, and each monster’s specific pathway to defeat can dovetail in all sorts of interesting ways. The Siren’s has a memory element. The Minotaur requires you to solve a simple puzzle. The others involve different combinations of item spending and dice rolls but, as an example, the Basilisk needs a lot of orange items so if you’re playing against it and the Medusa demands difficult trade-offs.

While none of the mechanical concepts behind the monsters are especially imaginative, they’re good examples of the way the game gets lots of variety out of simple mechanics. This isn’t a difficult game to learn — it plays in less than an hour, and it requires players to work together, making it fantastic family fare. Although it has the common issue in cooperative games that a particularly experienced, or loud, player can boss the others around, everyone has an independent character to control and their own hand of perk cards, so they can do their own thing.

Compared with the original, Horrified: Greek Monsters feels slightly more difficult to beat, largely because of the lairs. They suck actions and items out of the game while you hunt for the ones you need to defeat the enemies, which is a bit of a crapshoot. This adds some excitement, but it can make the difficulty a bit uneven, depending on whether you find what you need early on. It’s also hard not to feel that the monsters themselves are less interesting than the original foes, both thematically and mechanically. The puzzle to beat The Minotaur is just less interesting than the puzzle to beat The Mummy, for example. And there’s nothing like the cool double-header of Frankenstein and his Wife.

Where to Buy

Diablo 4 Drops to Just $44.99 in the New Year Sales

Diablo 4 has dropped down to just $44.99 on PS5, PS4, and Xbox in the New Year sales, a reasonable $25 off the MSRP of $69.99. That’s a better offer than what we saw over the Black Friday sales, marking this as one of the best gaming deals at the start of 2024.

If you haven’t had the chance to pay the incredible ARPG just yet, well this is the perfect opportunity. We gave the game a 9/10 in our review – stating: “Diablo 4 is a stunning sequel with near-perfect endgame and progression design that makes it absolutely excruciating to put down.”

Diablo IV was released last July and became a mega-hit for Blizzard despite some controversy regarding updates and monetization. But, the game is still Blizzard’s fastest-selling game of all time with more than 10 million players.

Blizzard has pushed through any troubles and continues to regularly update Diablo 4 with patches and new content via seasons. Diablo 4’s first expansion, called Vessel of Hatred, is also due out late 2024, and it was also recently announced that it would be coming to GeForce Now alongside Overwatch 2.

Other gaming deals to consider right now include 2023 Game of the Year nominee Resident Evil 4 dropping to just $30 on PS5, PS4, and Xbox. This is a return to the stellar price point we saw over the Black Friday sales last year.

The ASUS ROG Ally Z1 Gaming Handheld is also down to just $399 right now, and incredibly appealing price for anyone looking to play Game Pass on the go.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

CD Projekt Deems Cyberpunk 2077: Phantom Liberty a Commercial Success

CD Projekt has deemed Cyberpunk 2077: Phantom Liberty a commercial success after revealing it hit similar numbers to The Witcher 3: Wild Hunt’s expansions, Hearts of Stone and Blood and Wine.

Speaking to IGN, CD Projekt confirmed Phantom Liberty has an attach rate of approximately 23%, meaning 23% of players who bought the base Cyberpunk 2077 also bought the expansion. As revealed by co-CEO Michał Nowakowski on X/Twitter, The Witcher 3’s Hearts of Stone expansion had a 22% attach rate and Blood and Wine had a 24% attach rate within three months of launch.

What propels Phantom Liberty even further, however, is its release around two years and nine months after the base Cyberpunk 2077 launched. Hearts of Stone arrived around five months after The Witcher 3 and Blood and Wine arrived around one year after, when downloadable content is traditionally released and general engagement is typically higher.

Obsidian Entertainment studio design director Josh Sawyer pointed this out on X/Twitter in November 2023, when CD Projekt revealed Phantom Liberty had sold 4.3 million copies with an attach rate of 20%, saying his studio hopes for around a 25% attach rate on DLC released within a few months, “so a 20% attach rate on an expansion two-and-a-half years after launch is pretty impressive”.

This extended length of time between the base game and Phantom Liberty launching — sparked by CD Projekt having to address myriad issues that even saw Cyberpunk 2077 removed from the PlayStation Store after its initial release — seemingly caused the developer to question making the expansion at all.

“To be honest, the decision to go through with the expansion so long after launch of the single-player game was a bit counterintuitive,” Nowakowski said in the post. “But what happened is proof to us that solid content that people are happy with is the way to go.”

CD Projekt previously revealed Phantom Liberty sold more than five million copies in 2023 after it added a new area to Cyberpunk 2077’s Night City and a spy thriller storyline starring Idris Elba upon its launch in September. The expansion was received very well by critics, with IGN giving it a 9/10 in our review.

The developer released the final major update for Cyberpunk 2077 in December 2023, essentially ending the game’s three-year journey of active post-launch development. Attention at CD Projekt Red has now switched to its next projects, which include Cyberpunk 2077’s sequel, codenamed Orion, and the next mainline Witcher game, codenamed Polaris.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.