Suicide Squad: Kill the Justice League Dev Rocksteady Creating Entirely New Leaderboard Due to Burn Bug

Suicide Squad: Kill the Justice League dev Rocksteady has announced plans to create an entirely new leaderboard due to a Burn bug.

In a post on the game’s Discord, Rocksteady discussed the looter shooter’s upcoming patch, and in doing so said that it had noticed “some of our more dedicated players started reaching Mastery Levels beyond our wildest expectations.”

The root cause of this is a bug with the Burn status effect. This was supposed to scale across the Mastery Levels so it remains viable for damage dealing, but a “major” unintended bug made it scale incorrectly. “As Mastery levels increased, Burn’s damage also increased, which basically meant that if you used a Burn build, every Mastery Level had the same difficulty,” Rocksteady explained.

The developer said the bug “left us with somewhat of a conundrum.” “Our most dedicated players had now reached a Mastery Level far beyond what the game was balanced for at launch due to this bug, and weren’t getting the challenge or variety we wanted our End Game to provide. We had to ask ourselves, what can we do to fix this, and more importantly, should we fix it at all?”

In the end, Rocksteady decided the Burn bug had to go. Explaining its decision, the studio said: “While there is no doubt that the Burn build is a really powerful and fun build – it should be! – we didn’t intend for it to be the only viable End Game build for launch and beyond.”

So, the bug will be fixed so that it scales correctly with damage taken effects on enemies, as originally intended. But Burn’s ability to scale infinitely is not long for this world.

Unfortunately, the knock-on effect of this bug is that Rocksteady has been forced to reset the game’s leaderboards. “Since this change will be pretty fundamental to the leaderboards and your continued progression on them, we are committed to creating a new leaderboard for you all, so you can continue to explore the different builds in the game.

“All the entries on the current leaderboard will exist in perpetuity and will be a permanent record of all your achievements. We want to applaud you all for both your dedication on getting this high in the Mastery Levels (and also breaking the game). Kudos!”

Elsewhere, Rocksteady plans to stop combat Mastery levels 50 and beyond increasing enemy health too much, too quickly. “We’ve seen some comments suggesting that enemy health at later Mastery Levels was too high, which makes the climb too steep past Mastery Level 50,” Rocksteady explained. “For that reason, we’re adjusting our approach to Mastery Level balancing. Enemy health will now increase in a much less aggressive way, with the intent that more builds will crop up as viable options.”

The Heat Wave’s Molten Skin and The Turtle’s Shell will also be adjusted, so that they reduce damage taken by 90% rather than give immunity. Rocksteady, again: “At the moment, these items were too easy to trigger and it is simply a bit too easy to keep the buff up, especially at higher Mastery Levels, and we wanted skilled players to need to use their mastery of their characters’ traversal and the mastery of combat mechanics and mastery of build construction to survive.”

Looking further ahead, Rocksteady said it will provide players with a look into Season 1 in the coming weeks, and longer-term changes it’s thinking about.

There’s much we don’t know about Rocksteady’s long-term plan for Suicide Squad: Kill the Justice League, although we do know Joker is set to appear as a playable character. Last week, we reported on how a Suicide Squad: Kill the Justice League player had unearthed a hidden message that looked like a strong hint at the return of Batman. Datamining has shown strong hints that Flash and Green Lantern are set to return in some form. Other playable characters suspected to be on their way include Mrs Freeze (Nora Fries), Lawless, and Deathstroke.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Doctor Who Showrunner Russell T. Davies Calls Heavily Rumored Fortnite Collaboration ‘A Complete Myth’

The boss of Doctor Who has moved to debunk various rumors that indicated the popular show would soon launch a collaboration with Fortnite.

As reported by Eurogamer, Doctor Who showrunner Russell T. Davies replied to a user on Instagram who asked about the reported Fortnite collaboration to say: “There isn’t one! It’s a complete myth, I’m afraid.”

The comment comes despite evidence pointing to the existence of a Doctor Who x Fortnite event, which was assumed to go live alongside the upcoming new season in May. There’s even a list of datamined Doctor Who content that may or may not have been scrapped, including skins for David Tennant v2 and Ncuti Gatwa.

Despite Russell T. Davies’ definitive statement, some still believe Doctor Who is coming to Fortnite in some capacity. Perhaps that stems from how long the Doctor Who rumours have floated around the internet. Nearly a year ago there were rumblings of a crossover to coincide with Doctor Who’s 60th anniversary episode. Those rumours then emerged into reports of a delay, and then a switch to coincide with the new season.

As Eurogamer points out, the reports of Doctor Who in Fortnite come from credible Fortnite leakers with proven track records of dishing the dirt on Epic’s battle royale ahead of time, which makes it all the more surprising that a collaboration is supposedly not happening.

It’s busy times in the world of Fortnite, of course, with the release of games Lego Fortnite, Rocket Racing, and Fortnite Festival within the game itself. Last week, Disney announced it had bought a $1.5 billion stake in Epic Games to create an “expansive” universe inside Fortnite. In September, Epic let go of 830 employees, or about 16% of its workforce, with boss Tim Sweeney saying: “We’ve been spending way more money than we earn.”

Image credit: BBC STUDIOS 2023

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Players Establish ‘Unspoken’ Co-Op Etiquette

Helldivers 2 has only been out for a handful of days, but already its community is working to establish the “unspoken” rules of engagement, with an etiquette for good co-op play.

For the uninitiated, Helldivers 2 is a co-op focused shooter in which players team up to defeat giant alien bugs and terrifying automatons. It’s a dangerous game, and I don’t just mean just because of the bad guys. In Helldivers 2, you’re as much a danger to your teammates as the big bugs you face. With friendly fire very much a part of the gameplay, Helldivers 2 is a game in which you need to watch where you’re shooting – and where you’re landing in a drop pod.

And so, across the Helldivers subreddit, Discord, and social media, players are setting down best practice for co-op play. There’s a great thread by redditor RhuanSqx in which the Helldivers 2 is essentially crowdsourcing this early-days rule list. There’s some obvious stuff in there, such as do not walk in the way of your teammate when they’re shooting and be careful where you place your strategems (that area of effect!). But there’s some less obvious stuff that’s really helpful for promoting positive play, too. For example, when someone calls in a resupply, share the ammo by only grabbing one cache. The more ammo everyone has, the merrier a time you’ll have. Oh, and reload your weapons before snagging that resupply.

Here’s a nice suggestion: don’t loot your teammates’ equipment without their permission, but feel free to loot their samples (extracted samples are shared equally at the end of a mission). In Helldivers 2, turrets are particularly useful, but they can also hit your teammates hard (friendly fire, remember!). Combat this by placing them on high ground, making the low ground as safe as possible.

Some of this etiquette is as much about avoiding griefing as it is promoting effective play. Helldivers 2, as I’ve said, is a dangerous game, and so it’s as much about what you don’t shoot as it is about what you do shoot. So, firing at an enemy off in the distance while the rest of your squad is focused on something else probably isn’t the wisest course of action. Lobbing a teammates respawn right at a titan isn’t smart, either.

Speaking of griefing, I’ve already seen some players report that they’ve encountered players who’ve engaged in a spot of teamkilling. Some are even orbital-striking the entire group as soon as they spawn onto the map, only to do it again seemingly just for a laugh. And teamkilling during an extraction, or kicking a teammate during extraction after a 40-minute mission? Yikes!

But in Helldivers 2, it’s not always clear when teamkilling is accidental or deliberate. Redditor PassageLongjumping24 shared an interesting experience in which they dropped the carpet bomb at their feet knowing they and a teammate were about to die, taking at least 40 bugs with them. “It was a success and saved the team,” they said. But the other two players in the squad were less than impressed.

“Friendly fire is part of the game, embrace it,” PassageLongjumping24 said. “Teamkilling is a different beast altogether. After being insulted for saving the mission, I blew the dissident away with my shotgun, which led to a brief but bloody teamfight in which no-one won.

“Know the difference. Don’t cry like a baby when you get nailed by a strat and happen to be in the blast zone. Or if you weren’t even in the area of effect, just laugh and move on.”

Griefing is of course as old as online gaming, and, tonally, it might even fit Helldivers 2. This is a game inspired by Starship Troopers, a game in which you really do need to learn to embrace the chaos. You will die. Over and over again. So will your teammates! Sometimes random silliness is just that. But, as Helldivers 2’s co-op etiquette shows, there’s a fine line between slapstick and frustration.

The most important thing, though, is to have fun, and Helldivers 2 is all about that fun. According to Arrowhead boss Johan Pilestedt, Helldivers 2 has already sold one million copies across PlayStation 5 and PC, smashing all expectations in the process. And despite various matchmaking issues, Helldivers 2 shows no sign of slowing down. Check out IGN’s Helldivers 2 tips and tricks for getting started if you’re jumping in.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Fantasy 7 Rebirth Sparks ‘Yellow Paint’ Debate Once Again

With the Final Fantasy 7 Rebirth demo in full swing, players are enjoying getting to grips with Cloud, Tifa, Aerith and co in this PlayStation 5 remake of one of the most beloved role-playing games of all time. But it has also sparked yet another debate about the ways video games help players work out where to go — this time via yellow paint.

If you’ve been playing Final Fantasy 7 Rebirth you’ll have seen it: colour-coded paint that signals the parts of the environment that can be used for platforming.

The debate in summary: some people don’t like how in-your-face this hand-holding is in Final Fantasy 7 Remake, and indeed modern video games. Others, however, point out that it can be helpful, and is an important accessibility feature.

Developers, too, are weighing in, with some highlighting how in playtests and focus groups, players sometimes struggle to work out where to go, get frustrated, and quit playing altogether. Because of this, somewhat obvious, and sometimes unrealistic, visual clues are needed to help point players in the right direction.

Others say that video games have featured visual clues for exploration and progression for decades now. Indeed, Digital Foundry’s John Linneman pointed out that the original Final Fantasy 7 included visual aids of its own.

If all this sounds familiar, that’s because we’ve been here before, perhaps most notably with the Resident Evil 4 remake last year. When Capcom’s superb remake came out, a similar debate was had about the rights and wrongs of yellow paint plastered over climbable ladders.

While the debate continues, and will no-doubt resurface again in the future when the next big game that includes obvious visual clues for platforming comes out, let us know where you stand on Final Fantasy 7 Rebirth’s yellow paint.

For more, check out IGN’s Final Fantasy 7 Rebirth Demo PS5 Performance Review, and find out how Final Fantasy 7 Rebirth players are already using Tifa’s piano to show off.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Dev Apologises for Login Issues as Hundreds of Thousands Flood Servers

Helldivers 2 developer Arrowhead Game Studios has issued an apology to players for login and progression issues that have blighted the game’s launch.

Helldivers 2 launched on PlayStation 5 and PC last week and soon saw a concurrent peak in the hundreds of thousands, blowing past Arrowhead’s expectations for the Sony Interactive Entertainment-published co-op shooter. In fact, Helldivers 2 is Sony’s biggest Steam launch ever, with a peak concurrent player count of 155,926 on Valve’s platform.

But as the player count hit greater heights, so did the servers struggle, with login problems compounded by progression failing to track. For a game that lacks offline play and in which progression is tied to your ability to succeed on the battlefield, Helldivers 2 endured a tough weekend.

Now, Arrowhead boss Johan Pilestedt has issued a statement explaining what went wrong. The long and short of it is that as Arrowhead worked to increase Helldivers 2’s rate limiter for its servers, the number of players logging on surpassed the limit. Even when the total capacity was increased from 250,000 to 360,000 total, the player count jumped to 360,000 after just five and a half minutes, Pilestedt said.

Pilestedt issued an apology, and said Arrowhead was working as hard as it could to sort the server problems out. Here’s his statement in full, posted to the Helldivers 2 Discord:

Hey Everyone,

Thank you for your patience during the server maintenance. With it we deployed three “rapid-fixes” aimed at improving the situation with rewards often not being handed out properly, login-issues, and server capacity.

To speak in technical terms, our services as well as our partner services have a rate limiter that denies connections beyond a volume per minute to prevent the entire system from failing. We managed to increase the rate limit from 10,000/min to 20,000/min and the total capacity of concurrent players was increased from 250,000 total to 360,000 total. This was however still not enough as the player count jumped to 360k after 5 1⁄2 minutes.

As such, the issue with login remains. If for any reason you get the “Failed to connect to server”issue it means that the maximum number of login requests for that particular minute is exceeded and/or that the servers are full and will require someone to log out before allowing new players in. As mentioned above, the increased capacity should require less retries to get in.

As for the reward issue, the fix was mitigated but not resolved. And without additional server maintenance this will still not work as intended. If you get the issue you can try rebooting the game to increase the chances of it being reset. This is due to the high traffic on the servers leading to rewards not being tracked correctly by our servers.

I know the progression issue is frustrating, especially for newer divers that want to unlock sweet gear. For now, please once again accept our sincere apologies for the issues you’re facing and rest assured, we’re doing our utmost to make it right. In order to do so, right now it is crucial that our team gets some sleep and we will be back at this again in a few hours.

Regards,

Johan

Despite the server issues, Helldivers 2 is going down well with players. After an initial ‘mixed’ user review rating on Steam, Helldivers 2 is now up to ‘mostly positive’. IGN’s Helldivers 2 Review in Progress was equally enthusiastic. Check out IGN’s Helldivers 2 tips and tricks for getting started if you’re jumping in.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: Armored Core 6, HP OMEN 45L Desktop, Splatoon 3

We’ve finally arrived at the weekend, which means it is time to score on this weekend’s deals! A solid variety is available this weekend, including hardware, video games, and accessories. The best deals for Sunday, February 11, include Armored Core 6, an HP Omen 45L Desktop, Splatoon 3, 10th Gen iPads, the Anker Prime Power Bank, and more.

Armored Core 6 for $39.99

Kicking things off, Amazon has both the PS4 and PS5 versions of Armored Core 6 on sale for just $39.99. The latest title by FromSoftware is a return to the Armored Core series, with plenty of blitzing action to discover. We gave the game an 8/10 in our review, stating it “lands direct hits where it counts.” This price matches the previous low, so it’s a great time to pick up the title if you haven’t already.

HP OMEN 45L Desktop for $1497.99

This HP OMEN prebuilt desktop is an excellent deal if you’re in the market for a new PC. You can play any of the latest titles with the included AMD Ryzen 9 5900X and NVIDIA GeForce RTX 3080 Ti. Additionally, 32GB of RAM and a 1TB solid state drive are both included in this build. With over $1200 worth of savings, this is a deal that won’t be around for much longer.

Splatoon 3 for $39.99

Target has a great deal on Splatoon 3 this weekend, with $20 worth of savings on the physical edition. Splatoon 3 features loads of multiplayer content in addition to a story mode to play through. Its expansion, Side Order, is set to release later this month, so it’s a perfect time to grab this title while it’s on sale. If you liked Splatoon 2, Splatoon 3 brings more weapons, more maps, and more fun.

Lowest Price Yet for 10th Generation iPads

Amazon has the 10th Gen iPad for $349 right now, which is the lowest we’ve seen the device since it was launched. Powered by the A14 Bionic, this iPad packs a 10.9-inch display, 64GB of storage, Touch ID, and a long battery life. If you’re interested in purchasing an iPad but don’t want to jump to the iPad Air or iPad Pro, this is an excellent option.

Kirby and the Forgotten Land for $39.99

Kirby and the Forgotten Land is still one of the most overlooked Nintendo Switch titles. Forgotten Land marks the first full 3D game in the entire series, with a massive amount of new gameplay mechanics and offerings compared to its 2D counterparts. If you’ve yet to play Kirby and the Forgotten Land, pick the title up for a discount this weekend!

Save 31% Off This Anker Prime Power Bank

You can use the Anker Prime Power Bank to charge any of your standard devices, including your phone, wireless headphones, etc. However, this power bank can also be used to charge bigger electronics such as the Nintendo Switch, Steam Deck, and ASUS ROG Ally. This makes it the perfect companion on any trip you might find yourself on. At 20,000mAh, you can charge all of your devices multiple times and still have some juice left.

Eternights for $19.99

If you haven’t had the chance to check out Eternights yet, this is a great opportunity to pick the game up at a discount! A blend between a visual novel and an action game, Eternights released last Fall to plenty of love from fans and critics alike. The gameplay progression is often compared to Persona. Both the PS4 and PS5 copies are on sale for $19.99.

Meta Quest 2 for $229

If you haven’t yet purchased a VR headset, this deal on the Quest 2 is one of the lowest prices we’ve seen for the headset. The Meta Quest 2 is an excellent VR headset that works great standalone or hooked up to a PC. You’ll be able to access your entire Steam library with Steam Link, either wired or wirelessly. The screen provides an 1832 x 1920 resolution per eye, with up to a 90Hz refresh rate.

Marvel’s Midnight Suns for $19.99

You can grab one of the best tactical RPGs of 2022 on Amazon at a discount right now. Marvel’s Midnight Suns features a unique cast of Marvel characters with plenty of fan favorites, such as Iron Man, Wolverine, and more. We gave the game an 8/10 in our review, stating the game “makes excellent use of card game mechanics to keep battles fresh, evolving, and unpredictable over the course of an epic-length campaign.”

HORI Split Pad Compact for $31.99

The HORI Split Pad Compact is one of the best ergonomic controllers you can buy for the Nintendo Switch. Attaching like standard Joy-Con, the Split Pad Compact slides onto each side of your Switch and immediately widens the console. This makes longer handheld play sessions much more comfortable and bearable over time, especially if you have larger hands. The Pac-Man model features all sorts of fun details to personalize your system.

Save $10 Off Super Mario Bros. Wonder

Super Mario Bros. Wonder is available on Amazon with a $10 discount! It’s rare to see the latest Nintendo Switch titles go on sale this early, especially big series like Mario. Wonder offers loads of exciting content you can play through, such as eight different worlds, three new powerups, and endless surprises with the Wonder Flower.

Apple AirPods Pro with USB Type-C for $189.99

Walmart has dropped the price of the 2nd gen Apple AirPods Pro truly wireless noise cancelling earbuds with the universal USB Type-C connector by $60, now only $189. With this current gen AirPods Pro, Apple has replaced the proprietary Lightning port with the more universal USB Type-C. For people who want to bring along a single charging cable for all of their mobile devices, this is a godsend.

LG 32″ Ultra-Gear QHD 165Hz Gaming Monitor for $209

This LG Monitor has a steep discount you won’t want to miss out on. Originally priced at $349.99, you can pick this QHD 165Hz monitor up for just $209 from Walmart right now. At 32″, this is a big screen with all kinds of features to ensure you get the best playing experience possible. This monitor has SRGB 95% color gamut with HDR10 support, AMD FreeSync Premium, and a 1ms response time.

Daily Deals: HP OMEN 45L Desktop, 10th Gen iPad, Anker Prime Power Bank

We’ve finally arrived at the weekend, which means it is time to score on this weekend’s deals! A solid variety is available this weekend, including hardware, video games, and accessories. The best deals for Saturday, February 10, include an HP Omen 45L Desktop, 10th Gen iPads, the Anker Prime Power Bank, and more.

HP OMEN 45L Desktop for $1497.99

This HP OMEN prebuilt desktop is an excellent deal if you’re in the market for a new PC. You can play any of the latest titles with the included AMD Ryzen 9 5900X and NVIDIA GeForce RTX 3080 Ti. Additionally, 32GB of RAM and a 1TB solid state drive are both included in this build. With over $1200 worth of savings, this is a deal that won’t be around for much longer.

Lowest Price Yet for 10th Generation iPads

Amazon has the 10th Gen iPad for $349 right now, which is the lowest we’ve seen the device since it was launched. Powered by the A14 Bionic, this iPad packs a 10.9-inch display, 64GB of storage, Touch ID, and a long battery life. If you’re interested in purchasing an iPad but don’t want to jump to the iPad Air or iPad Pro, this is an excellent option.

Save 31% Off This Anker Prime Power Bank

You can use the Anker Prime Power Bank to charge any of your standard devices, including your phone, wireless headphones, etc. However, this power bank can also be used to charge bigger electronics such as the Nintendo Switch, Steam Deck, and ASUS ROG Ally. This makes it the perfect companion on any trip you might find yourself on. At 20,000mAh, you can charge all of your devices multiple times and still have some juice left.

Eternights for $19.99

If you haven’t had the chance to check out Eternights yet, this is a great opportunity to pick the game up at a discount! A blend between a visual novel and an action game, Eternights released last Fall to plenty of love from fans and critics alike. The gameplay progression is often compared to Persona. Both the PS4 and PS5 copies are on sale for $19.99.

Meta Quest 2 for $229

If you haven’t yet purchased a VR headset, this deal on the Quest 2 is one of the lowest prices we’ve seen for the headset. The Meta Quest 2 is an excellent VR headset that works great standalone or hooked up to a PC. You’ll be able to access your entire Steam library with Steam Link, either wired or wirelessly. The screen provides an 1832 x 1920 resolution per eye, with up to a 90Hz refresh rate.

HORI Split Pad Compact for $31.99

The HORI Split Pad Compact is one of the best ergonomic controllers you can buy for the Nintendo Switch. Attaching like standard Joy-Con, the Split Pad Compact slides onto each side of your Switch and immediately widens the console. This makes longer handheld play sessions much more comfortable and bearable over time, especially if you have larger hands. The Pac-Man model features all sorts of fun details to personalize your system.

Save $10 Off Super Mario Bros. Wonder

Super Mario Bros. Wonder is available on Amazon with a $10 discount! It’s rare to see the latest Nintendo Switch titles go on sale this early, especially big series like Mario. Wonder offers loads of exciting content you can play through, such as eight different worlds, three new powerups, and endless surprises with the Wonder Flower.

LG 32″ Ultra-Gear QHD 165Hz Gaming Monitor for $209

This LG Monitor has a steep discount you won’t want to miss out on. Originally priced at $349.99, you can pick this QHD 165Hz monitor up for just $209 from Walmart right now. At 32″, this is a big screen with all kinds of features to ensure you get the best playing experience possible. This monitor has SRGB 95% color gamut with HDR10 support, AMD FreeSync Premium, and a 1ms response time.

Hades 2: Everything We Know About the Mythological Roguelike Sequel

Hades 2 is the highly anticipated sequel to IGN’s 2020 Game of the Year. Supergiant Games set a new standard for roguelikes with stylish design, dynamic combat, and reactive writing that embraced the looping nature of the genre and propelled a compelling escape-from-hell plot.

With its Early Access release now months away, we’ve put together this breakdown of everything you need to know about Hades 2.

Jump to:

Hades 2 Release Date

Hades 2 will first be released in Early Access during Q2 2024 (between April 1 and June 30). This section will be updated as soon as Supergiant Games announces a specific Early Access release date.

A release date for the 1.0 version of Hades 2 is “still to be determined,” according to Supergiant.

Hades 2 Platforms and Price

Hades 2 will launch in Early Access exclusively on PC (Steam and Epic Games Store).

The 1.0 release is expected to come to consoles as well, though specific platforms have yet to be named. For reference, the first Hades is available on PS5, Xbox Series X|S, PS4, Xbox One, Nintendo Switch, and PC.

Hades 2 Early Access Details

According to Supergiant, Hades 2 “will have at least as much content from day one in Early Access as the original did back when it launched in Early Access on Steam.” Players can expect updates throughout its time in Early Access, including content additions, expansions to the story, and gameplay/systems refinements.

Early Access players will have access to the 1.0 version upon its release. Supergiant added it is “committed to making sure your save data works all through development, including once we launch v1.0.”

Supergiant has not given a timetable for how long Hades 2 will be in Early Access. “Our experience developing in Early Access has taught us (among many things) to expect the unexpected,” it wrote. The original spent one year and nine months in Early Access.

Hades 2 Story

Hades 2 is a direct sequel to the original “set in and around the Underworld of Greek myth.” You play as Melinoë, the Princess of the Underworld and sister of Hades protagonist Zagreus. She’s described as “an immortal witch and sorceress with powerful magical abilities, deadly skill with a variety of shadowy weapons, and a score to settle.”

In the sequel, Hades is imprisoned, and his father, Chronos, the Titan of Time, serves as the main villain. After escaping his own imprisonment, the deity wages war on Olympus. Supergiant posits, “Can Time itself be stopped?”

Hades 2 once again explores the rich world of Greek mythology, though for the sequel Supergiant is incorporating the myth’s “deep connections to the dawn of witchcraft.” At the heart of this is Hecate, “the secretive goddess of witchcraft and the crossroads,” who’s shown training Melinoë in the game’s reveal trailer.

Beyond these early details, Supergiant says Hades 2 contains “a sweeping story that continually unfolds through your every setback and accomplishment.”

Hades 2 Gameplay

Hades 2, like its predecessor, is a single-player-only, roguelike dungeon crawler. Based on its reveal trailer, it, too, will feature action-heavy combat played from an isometric perspective.

Supergiant has yet to reveal much about the sequel’s updates to gameplay, though it has promised “new locations, challenges, upgrade systems, and surprises.” The following blurb from Supergiant’s announcement hints at some of these new systems, though none of which is elaborated on: “Reveal the mysteries of the Arcana Altar, tame witchy familiars, and gather reagents using Tools of the Unseen to get closer to your goal.”

Boons — the good-for-one-run skills and buffs granted to the playable character by the Olympian Gods — return in the sequel. We got a peek at three Boons in the Hades 2 reveal trailer offered to Melinoë by Apollo, God of Light:

  • Nova Strike: Your Attacks deal more damage in a larger area.
  • Blinding Sprint: Your Sprint is faster and inflicts Daze on nearby foes.
  • Clarifying Light: While standing in your Casts, gradually restore Magick.

Also returning in the sequel is God Mode, according to the Hades 2 Steam page. As it worked in the first game, enabling God Mode results in taking 20 percent less damage from enemy attacks, with 2 percent resistance added after each death, capped at 80 percent.

Hades 2 Development

Hades 2 is being developed by Supergiant Games, the studio behind the original, using improved versions of the same proprietary development tools the company has leveraged since the development of its first game, 2011’s Bastion. The development team has added “a few more” employees for the sequel, though the team is still comprised of fewer than 30 people.

The sequel was announced at the 2022 Game Awards, though Supergiant began development “in earnest at the start of 2021.”

Hades 2 is the developer’s first-ever sequel; Supergiant’s previous four games — Bastion, Transistor, Pyre, and Hades— were all original IPs. All four games received a review score of 9 or higher from IGN.

Should You Play Hades Before Hades 2?

While Supergiant says you don’t need to play the original before Hades 2, we recommend you do so. The developer calls Hades 2 a direct sequel and says those who play the first will “find plenty of connections.” Based on the quallity of writing in the original, it will likely be rewarding to understand these connections — and if nothing else, Hades is an extraordinary game worth playing.

Hades is available on PS5, Xbox Series X|S, PS4, Xbox One, Nintendo Switch, and PC for $25. It will also be released on iOS (iPhone and iPad) in 2024, exclusively through Netflix Games, which requires a Netflix subscription.

IGN’s Hades review called it “a one-of-a-kind rogue-lite that does a brilliant job of marrying its fast-paced action with its persistent, progressing story through a vividly reimagined Greek mythological underworld.”

Jordan covers games, shows, and movies as a freelance writer for IGN.

Helldivers 2 Review in Progress

Based on the first couple of days with it, Helldivers 2 strikes me as hilarious, smartly designed, and intense whether I’m playing solo, with a squad of other random Helldivers, or serving up a nice hot cup of Liber-tea across the galaxy with buddies. I still need to see more of its varied missions, unlock a wider selection of its huge catalog of weapons, emotes, armor, and abilities, and see how Managed Democracy’s campaign against alien bugs and robots plays out during the long haul, so I’m not ready to give a final review just yet. But for right now, I’m enjoying traveling to exciting new places, meeting exotic life forms, and killing them for the glory of Super Earth. God, what a sentence.

After a gut-busting opening piece of mandatory propaganda (refusal to pay attention is treason) that explains that Super Earth is under attack from the robotic Automatons and the “legally-distinct-but-still-totally-the-bugs-from-Starship-Troopers” Terminids (which are also definitely not Warhammer 40K’s Tyranids!), you’re dropped into Helldiver basic training. Your instructor tells you that he isn’t easily impressed… before letting you know how impressed he is by the fact that you’re not backing down. After mercilessly gassing you up (remember, Super Earth is run by fascists; everything they do is awesome and perfect) and telling you how invincible you are – while conveniently avoiding the fact that the average Helldiver has a lifespan of about, oh, I don’t know, about 30 seconds – you’re given command of your own destroyer space ship (I named mine the Elected Representative of Family Values) and sent to the front lines with your buddies.

Once you’re out in the Galactic War, you’re free to head to either the Automaton or Terminid front to bring Liberty and Managed Democracy to their occupied planets. Each world has multiple missions with multiple objectives, which range from destroying Termanid eggs to activating your local, nuclear-armed ICBM. Just a regular day at the office.

Every mission so far has felt different, even if I’d done those objectives before.

What’s nice is that once I’d picked my landing zone and dropped in, every mission so far has felt different, even if I’d done those objectives before. That’s largely because maps are distinct and unique, even on the same planet because of the way the terrain changes – one map might have a lot of water and hills, while another might be heavily forested. On top of that, each mission usually has a couple of optional objectives to complete, like blowing up outposts or terminating a treasonous broadcast. So especially if you’re checking those out, no two missions play out the same way.

You don’t start with a big selection of gear — a couple of primary weapon options, a sidearm, and a grenade — but shooting feels satisfyingly weighty, especially with the DualSense’s haptics. Plus, Helldivers 2 forces you to coordinate to succeed as a group – or play smart if you’re alone. You’re racing against the clock and your squad’s limited reinforcements (AKA extra lives) so you have to pick your priorities, manage your resources, and choose where to spend your time. It’s always challenging.

What makes Helldivers 2 cool, though, are the little touches.

What makes Helldivers 2 cool, though, are the little touches that make sure you’re always thinking about how to manage your limited resources while hordes of bugs and robots throw themselves at your squad. Reloading, for instance, discards any remaining rounds you have in a clip; bullets don’t just teleport back into your inventory. If you want to call down reinforcements, special weapons, or a resupply, you’ve got to rapid-fire a series of directional inputs on the d-pad, which can be a little challenging when you’re running from a horde of bugs hellbent on tearing your Helldiver limb from limb. These abilities all have cooldown timers, forcing you to be careful when picking when to deploy them and to coordinate with your teammates.

It’s also generous with rewards. Don’t have a cool weapon yet? You’ll probably find something during the first mission or two. One of my favorites I’ve seen so far is the Anti-Material Rifle, an anti-armor behemoth of a rifle that let me take on the huge, bile-spewing bugs without ever getting close to them — and that’s handy because they can kill you in a single volley if you do. You don’t get to keep these weapons once the mission ends, but it does allow you to try them out before you permanently unlock them with in-game currency you get from completing mission objectives, which is a nice touch.

Speaking of unlocking stuff, Helldivers 2 has a ton of goodies for you to earn. Yes, there’s a paid battle pass with lots of weapons and armor, but there’s also a free one with more stuff than the paid one, and naturally you also unlock gear the old-fashioned way, just by completing missions. Helldivers 2 has microtransactions, sure, but thus far I’ve never felt like I was missing out on anything important by not going near them.

Helldivers 2 has a ton of goodies for you to earn.

Better still, a lot of these unlocks can make a huge difference in how you play. One of the first things I earned was the ability to call in a stationary turret that automatically blasts away. I found out the hard way that friendly fire is a thing and this thing can kill you if you stand in front of it, which makes for some really funny moments, but it’s a legitimate game-changer when you have to hold off a swarm of bugs or defend your extraction zone. I never leave the Elected Representative of Family Values without it.

If there’s a downside here, it’s that there’s just so much stuff to unlock that it’s tough to decide which things to get first. Should I save up for an airstrike, the Anti-Material Rifle, or a portable supply pack? Without a guide (like the one our IGN Guides team is actively cooking up as we speak) to help me craft a potent build it’s a bit like flying blind, but again, none of those options are battle pass items so it’s not like it’s trying to trick you into spending money for something you don’t know if you’ll want. You get these by just playing. That might sound like faint praise, but in an era where so many games are trying to nickel and dime us for absolutely everything, the fact that Helldivers 2 doesn’t force you to deal with a battle pass to make your experience better feels awesome.

I still have a lot more to play before I issue a final review and a score. I feel like I’ve just scratched the surface when it comes to unlocks and I’ve spent most of my time killing bugs. Those robots look like they could use some freedom, and I wouldn’t want to deprive them of it. So, if you’ll excuse me, I’m going to make myself a nice hot cup of Liber-tea and get back at it, and hopefully I’ll be able to squash enough enemies to finish off this review next week. Managed Democracy isn’t going to spread itself, you know.

Resident Evil 4 Remake Producer Addresses Questions Around Darkside Chronicles’ Canon Status

As the first anniversary of Resident Evil 4 Remake approaches, the game’s producer has addressed lingering questions regarding The Darkside Chronicles, clarifying whether or not a certain chapter in the 2009 on-rails shooter is considered canon to the current main story of Resident Evil.

In an email interview with IGN, Resident Evil 4 Remake producer Yoshiaki Hirabayashi clarified whether or not Resident Evil: The Darkside Chronicles is considered canon to the Resident Evil universe. Specifically, the in-game scenario titled “Operation Javier” focuses on Leon Kennedy and his first mission as an agent for the United States government with his partner, Jack Krauser.

Warning: Potential spoiler for the end of the Resident Evil 4 remake below:

Resident Evil fans are likely familiar with Operation Javier as the events of that mission played a key role in Jack Krauser and his disdain for both Leon and the U.S. government. While the mission was not directly mentioned in the original Resident Evil 4, the 2023 remake references Operation Javier towards the end.

When asked about Darkside Chronicles’ status as a canonical entry in the Resident Evil lore, Hirabayashi clarified that while Operation Javier itself is canon to the Resident Evil universe, the events depicted in Darkside Chronicles are not exactly the same as those depicted in the remake.

“The fact that ‘Operation Javier’ occurred is in fact part of the current Resident Evil main story. However, as to what that mission was, it’s not exactly the same as the events portrayed in Resident Evil: The Darkside Chronicles,” Hirabayashi told IGN. “I can’t share the details, but you will find that the relationship between Leon and Krauser, as well as their conversations, give you some idea!”

“The fact that ‘Operation Javier’ occurred is in fact part of the current Resident Evil main story.

For years, Resident Evil fans often discussed whether or not the on-rails spin-off games the Umbrella and Darkside Chronicles are considered canon to the Resident Evil lore. Both games released in 2007 and 2009 as exclusives on the Wii before getting ported onto the PS3, provide retellings of some of the mainline Resident Evil games, such as Resident Evil 0 and Code Veronica. Both games also had original scenarios not found in other Resident Evil games, such as Operation Javier.

In our review of Resident Evil: The Darkside Chronicles, we said: “The rail shooter genre will never be the true Resident Evil experience, but Resident Evil: The Darkside Chronicles shows that the franchise can be spun out into different, successful styles of gameplay. Even with my complaints about the bouncy camera, I believe this follow-up is a significantly better experience than the original Umbrella Chronicles and one fun ride from start to finish.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.